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    <title>DEV Community: Jean-Baptiste DEMONTE</title>
    <description>The latest articles on DEV Community by Jean-Baptiste DEMONTE (@jbdemonte).</description>
    <link>https://dev.to/jbdemonte</link>
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      <title>DEV Community: Jean-Baptiste DEMONTE</title>
      <link>https://dev.to/jbdemonte</link>
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    <item>
      <title>Create a window manager with React</title>
      <dc:creator>Jean-Baptiste DEMONTE</dc:creator>
      <pubDate>Sat, 23 Oct 2021 06:37:48 +0000</pubDate>
      <link>https://dev.to/jbdemonte/create-a-window-manager-with-react-3mak</link>
      <guid>https://dev.to/jbdemonte/create-a-window-manager-with-react-3mak</guid>
      <description>&lt;p&gt;How I created a window manager using the React Context.&lt;/p&gt;

&lt;h2&gt;
  
  
  TL;DR
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://github.com/jbdemonte/game-library-frontend" rel="noopener noreferrer"&gt;Source code&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;&lt;a href="https://jb.demonte.fr/demos/game-library/" rel="noopener noreferrer"&gt;Online demo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;I've been wanting to try and create some sort of desktop with a window manager in JavaScript for a while now.&lt;/p&gt;

&lt;p&gt;I finally took the opportunity to add a frontend to a script that wasn't supposed to become a web application.&lt;/p&gt;

&lt;p&gt;The backend doesn't matter for this article, but in this case, it's an &lt;a href="https://expressjs.com" rel="noopener noreferrer"&gt;Express&lt;/a&gt; API that provides data about retro games.&lt;/p&gt;

&lt;p&gt;I didn't want to code a projects with tons of direct dependencies. I only added &lt;a href="https://mui.com/" rel="noopener noreferrer"&gt;MUI&lt;/a&gt; to test it (side projects are the perfect purpose to test new tools 🤤).&lt;/p&gt;

&lt;h2&gt;
  
  
  The features
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Desktop icons
&lt;/h3&gt;

&lt;p&gt;The desktop icons can be moved and will always remain below the windows.&lt;/p&gt;

&lt;p&gt;Double clicking on an icon will open a window to display its content or will move to the top an already opened window.&lt;/p&gt;

&lt;h3&gt;
  
  
  Window component
&lt;/h3&gt;

&lt;p&gt;The window component will provide all classic features to mimic an OS window manager :&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;draggable using the header&lt;/li&gt;
&lt;li&gt;resizable using mouse on reactive border&lt;/li&gt;
&lt;li&gt;resizable by double clicking on the header&lt;/li&gt;
&lt;li&gt;resizable by dedicated buttons in the header&lt;/li&gt;
&lt;li&gt;resizable when the browser window is resized&lt;/li&gt;
&lt;li&gt;displays some informations on footer&lt;/li&gt;
&lt;li&gt;updates footer depending on hovered icon&lt;/li&gt;
&lt;li&gt;focusable by using Tab
&lt;/li&gt;
&lt;li&gt;closable by dedicated button in the header&lt;/li&gt;
&lt;li&gt;closable by using Escape
&lt;/li&gt;
&lt;li&gt;contains file / game icons&lt;/li&gt;
&lt;li&gt;provides a search feature by using Ctrl + F or Command + F
&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Window icons
&lt;/h3&gt;

&lt;p&gt;Like the desktop icons, the windows icons allows to open the game window.&lt;/p&gt;

&lt;h2&gt;
  
  
  The technical choices
&lt;/h2&gt;

&lt;h3&gt;
  
  
  The state management
&lt;/h3&gt;

&lt;p&gt;I didn't wanted to use any Redux like state manager, I choosed to use the &lt;a href="https://reactjs.org/docs/context.html" rel="noopener noreferrer"&gt;React context&lt;/a&gt; to manage the window stack.&lt;/p&gt;

&lt;p&gt;I thought it would be a simple approach to handle the window z-indexes and their interactions (icons =&amp;gt; window).&lt;/p&gt;

&lt;p&gt;Contexts are powerful to provides "global" properties but they also can be used to provide state handler, and that's the approach I wanted to try.&lt;/p&gt;

&lt;h3&gt;
  
  
  The Window descriptor
&lt;/h3&gt;

&lt;p&gt;Each window will get a unique &lt;code&gt;id&lt;/code&gt;, some properties and a state provided by... a dedicated window context.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/jbdemonte/game-library-front/blob/main/src/components/Win/interfaces/descriptor.interface.ts" rel="noopener noreferrer"&gt;descriptor.interface.ts&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;IDescriptor&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;zIndex&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;WinPayload&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nl"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="p"&gt;...&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="nl"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;...&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🤔 Why using a window context to manager those values and not a state? &lt;br&gt;
🤡 &lt;del&gt;Because I wanted to play with context&lt;/del&gt;&lt;br&gt;
😎 Because it was a cool approach (I think) to avoid the prop drilling between the icons behaviour and the window / window manager.&lt;/p&gt;

&lt;p&gt;Example: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;on hover, icons update the window footer&lt;/li&gt;
&lt;li&gt;global search activate the search on the active window&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Basically, here is the window manager tree:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;WinManagerContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Provider&lt;/span&gt; &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;mainContext&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="si"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;descriptors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;WinContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Provider&lt;/span&gt; &lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt; &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;winContext&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="si"&gt;{&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="si"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;WinContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Provider&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="si"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;WinManagerContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Provider&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is a simplified description of the tree because as you can imagine, there are several other concerns to consider.&lt;/p&gt;

&lt;p&gt;👉 The icons available on the desktop needs to interact with the manager and are embedded in the provided context.&lt;/p&gt;

&lt;p&gt;👉 There are several types of windows identified by a different payload type and rendered by a dedicated render function required by the window manager.&lt;/p&gt;

&lt;h2&gt;
  
  
  Coding
&lt;/h2&gt;

&lt;h3&gt;
  
  
  The React context and its usage
&lt;/h3&gt;

&lt;p&gt;Of course, I'm not going to describe the whole code here, but I'm going to explain how the context is used and updated thanks to one simple feature.&lt;/p&gt;

&lt;h4&gt;
  
  
  Updating a window z-index
&lt;/h4&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftwlf27iz0h4lorj5qr9q.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ftwlf27iz0h4lorj5qr9q.png" alt="Windows order" width="800" height="484"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The goal here is to set the &lt;em&gt;Megadrive&lt;/em&gt; window on the first plan when clicking on it (or when using &lt;strong&gt;Tab&lt;/strong&gt;).&lt;br&gt;
In code, it's setting its descriptor's &lt;strong&gt;z-index&lt;/strong&gt; to the highest of the descriptor stack.&lt;/p&gt;

&lt;p&gt;The window manager will provide for each window context a handler to focus on itself.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/jbdemonte/game-library-front/blob/main/src/components/Win/WinManager.tsx" rel="noopener noreferrer"&gt;WinManager.tsx&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;WinManager&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FC&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Props&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;descriptors&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setDescriptors&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;useState&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;IDescriptor&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;([]);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;focus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;setDescriptors&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descriptors&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;focused&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;descriptors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;reduce&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;selected&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;selected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;zIndex&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;zIndex&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;selected&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;focused&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;descriptors&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;descriptors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{...&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;zIndex&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;focused&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;zIndex&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;WinManagerContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Provider&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;mainContext&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;descriptors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;WinContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Provider&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{{&lt;/span&gt; &lt;span class="na"&gt;focus&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;focus&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;descriptor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/WinContext.Provider&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;      &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/WinManagerContext.Provider&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;and the only thing to do in the window is to use this handler:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/jbdemonte/game-library-front/blob/main/src/components/Win/Win.tsx" rel="noopener noreferrer"&gt;Win.tsx&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Win&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;focus&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;WinContext&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;onPointerDown&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;focus&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
     &lt;span class="p"&gt;...&lt;/span&gt;
    &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🤟 To summarize, somewhere in the window's component tree, we can update the window manager state without having to deal with prop drilling, custom event or any other communication process.&lt;/p&gt;

&lt;h3&gt;
  
  
  Tips
&lt;/h3&gt;

&lt;p&gt;🤓 Those pieces of code have been cleaned for ease of reading. In the real code, most of the functions are memoized for performance purposes (useCallback &amp;amp; useMemo).&lt;/p&gt;

&lt;p&gt;That's one of the reasons the &lt;strong&gt;setDescriptor&lt;/strong&gt; function is always used with a function as parameter (no need to use &lt;strong&gt;descriptors&lt;/strong&gt; in the dependencies) and that's why it checks if the results really change to trigger a render or not (same array content checking).&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Contextes are much more powerful than just providing theme or user data. Like every tools, it's not a silver bullet, use them when it's useful. 🙃&lt;/p&gt;

&lt;p&gt;If you have any comments or questions, feel free to ask!&lt;/p&gt;

</description>
      <category>react</category>
      <category>javascript</category>
      <category>typescript</category>
    </item>
  </channel>
</rss>
