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    <title>DEV Community: JCorley44</title>
    <description>The latest articles on DEV Community by JCorley44 (@jcorley44).</description>
    <link>https://dev.to/jcorley44</link>
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      <title>DEV Community: JCorley44</title>
      <link>https://dev.to/jcorley44</link>
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    <item>
      <title>Javascript Promises</title>
      <dc:creator>JCorley44</dc:creator>
      <pubDate>Mon, 20 Jul 2020 04:11:24 +0000</pubDate>
      <link>https://dev.to/jcorley44/javascript-promises-357d</link>
      <guid>https://dev.to/jcorley44/javascript-promises-357d</guid>
      <description>&lt;p&gt;A &lt;em&gt;promise&lt;/em&gt; is an object that can potentially turn into a value in the future. The value will either be resolved or unresolved and if it does resolve it will be either resolved, rejected or pending. A better example of this would be to conceptually think of a promise in javascript just like a promise you might make to someone in real life. When you make that promise it will either be unresolved or resolved. While waiting for the promise to be fulfilled it has three stages of existence as mentioned previously: resolved, rejected or pending.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Stages of a Promise&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Resolve&lt;/strong&gt;: the promise will have a value &lt;br&gt;
 &lt;strong&gt;Reject&lt;/strong&gt;: the promise has failed&lt;br&gt;
 &lt;strong&gt;Pending&lt;/strong&gt;: the stasis period of waiting for the promise to receive either of the two previously mentioned states.&lt;/p&gt;
&lt;h3&gt;
  
  
  &lt;strong&gt;Example of a Promise&lt;/strong&gt;
&lt;/h3&gt;


&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt; &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;firstPromise&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;reject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;I will only eat one cookie&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;2000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;firstPromise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;//will log 'I will only eat one cookie' after two seconds&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;Promises have become the standard way to deal with asynchronous code. Asynchronous coding models let multiple code blocks execute at the same time. It allows for new actions to start while the program is being ran. In the example the &lt;em&gt;firstPromise&lt;/em&gt; is using &lt;em&gt;resolve&lt;/em&gt; to fulfill the promise. After we use the &lt;em&gt;then&lt;/em&gt; function to bind a callback so we can use the data from the resolve function. It is possible to bind multiple callbacks too!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;indecisivePromise&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;reject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;I will only eat one cookie&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;2000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;indecisivePromise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; hopefully.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;indecisivePromise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; maybe.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;indecisivePromise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt; I make no promises.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Promises can only be resolved once. The method &lt;em&gt;then&lt;/em&gt; can be chained but there can only be one resolve. Just like in real life once a promise has been fulfilled you can not fulfill the same promise for a second time unless you have another condition to the promise. That's why the &lt;em&gt;then&lt;/em&gt; method is useful. IT&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;multiResolvePromise&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; 

&lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;reject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

  &lt;span class="nx"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

&lt;span class="c1"&gt;//only this will revolve&lt;/span&gt;
      &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;first resolve&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;//the promise ends after the first resolve&lt;/span&gt;
      &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;second resolve&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;third resolve&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;fourth resolve&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;


&lt;span class="nx"&gt;multiResolvePromise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;success&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;//will print 'first resolve'&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;What happens if the promise is not fulfilled? The &lt;em&gt;catch&lt;/em&gt; method allows us to have an output if the promise fails.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;failedPromise&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;reject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;numberOfCookies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1000000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;numberOfCookies&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Good job you only at one cookie!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;reject&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;I knew you would eat more than one, but one million that is madness.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nx"&gt;failedPromise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;then&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;resolveData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;resolveData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;rejectData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;rejectData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Since the conditional statement above is false the promise fails so the &lt;em&gt;resolve&lt;/em&gt; method will not trigger thus leaving the promise unfulfilled. &lt;/p&gt;

&lt;h3&gt;
  
  
  Conclusion
&lt;/h3&gt;

&lt;p&gt;Promises allow for coding asynchronously to be easier to understand and avoid using more complicated programming strategies. Promises will either resolve or reject depending on the criteria of the promise object. Once the promise is pending we can then chain then and catch to implement more intuitive asynchronous code instead of venturing into a "callback hell". If we were to use a lot of callbacks the code would be extremely hard to follow and become unruly making errors and debugging much harder to do. &lt;/p&gt;

</description>
    </item>
    <item>
      <title>Understanding ReactJS</title>
      <dc:creator>JCorley44</dc:creator>
      <pubDate>Mon, 13 Jul 2020 03:17:33 +0000</pubDate>
      <link>https://dev.to/jcorley44/understanding-reactjs-1h44</link>
      <guid>https://dev.to/jcorley44/understanding-reactjs-1h44</guid>
      <description>&lt;p&gt;React or ReactJS is a software framework that allows coders to build user interfaces (UI) for different web applications or websites. A software framework is a library of code that allow for easier and faster programming. Frameworks can remove some of the complexities of coding since they can take care of some of the background work. The ReactJS has a few advantages which allows it to excel in web app development.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Virtual DOM&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;The ReactJS has a virtual Document Object Model (DOM) which is the primary structure of the HTML document. The DOM is very resembles a tree datatype filled with objects that the programmers can manipulate. Anytime a change is made to the DOM the webpage may have to reload. A change to the DOM can be caused my input from the user, a search, sending or receiving information from a server which can potentially cause the webpage to run slowly. ReactJS uses a virtual DOM to circumvent this potential hiccup. The virtual DOM is a shallow copy of the DOM. The DOM is only updated once the virtual DOM has interacted with it.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--bq41aJOu--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/iqz1nddwo0irue3fchgq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--bq41aJOu--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/iqz1nddwo0irue3fchgq.png" alt="Alt Text"&gt;&lt;/a&gt; &lt;a href="https://www.altexsoft.com/blog/engineering/the-good-and-the-bad-of-reactjs-and-react-native/"&gt;https://www.altexsoft.com/blog/engineering/the-good-and-the-bad-of-reactjs-and-react-native/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Instead up updating the entire DOM, which is not efficient, ReactJS hold two copies of the virtual DOM in memory. One of the copies is the DOM before the update, while the other copy is the DOM after the update. ReactJS then will find any elements that have been altered and only update the parts of the real DOM that were altered. This allows for the website to be fluid with its updates and helps the application performance.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Components that are reusable&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Components are reusable parts of code and begin to build the structure of the ReactJS framework. The components in ReactJS are very similar to JavaScript functions, they take a parameter and return a value. The input parameter for the component is called props, &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;and the return value will be displayed on the DOM. There are two ways to define a component, either as a function or class.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;Greeting&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Good&lt;/span&gt; &lt;span class="nx"&gt;afternoon&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;codename&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;          &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Above is defining a component as a function. As stated previously its parameter is props, which is an object, and the return value is a React element. This definition is considered to be stateless. These will print what was given to them and are deterministic, they will print what they are given.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nx"&gt;Greeting&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Good&lt;/span&gt; &lt;span class="nx"&gt;afternoon&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;codename&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&amp;gt;&lt;/span&gt;&lt;span class="err"&gt;;
&lt;/span&gt;            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This is using ES6 class syntax defining the same component. The return value here will still display on the DOM but the render method makes that possible. The components defined in this manner are considered to be stateful. This means that they are capable of holding on the values of the input data if it is changed. The state of the component can be updated at any time. Below is an example of updating the state of a ReactJS component.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nx"&gt;AnimeShow&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;props&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;genre&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;anime&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;My Hero Academia&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;numberOfSeasons&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nx"&gt;correctDetails&lt;/span&gt;&lt;span class="p"&gt;(){&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;numberOfSeasons&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;strong&gt;Conclusion&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;ReactJS allows for fluid updates to the DOM since the entire page does not need to be refreshed. Building the application is also extremely easy due to components. Components can be reused as many times as needed and carefully choosing when to use stateful and stateless components is essential to writing a good application. Using stateful components when the values are going to need updating and stateless components when you only need to print them.&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Backtracking Algorithms</title>
      <dc:creator>JCorley44</dc:creator>
      <pubDate>Mon, 06 Jul 2020 03:13:19 +0000</pubDate>
      <link>https://dev.to/jcorley44/backtracking-algorithms-40p6</link>
      <guid>https://dev.to/jcorley44/backtracking-algorithms-40p6</guid>
      <description>&lt;p&gt;Last week I tackled n-queens, it was my first introduction to coding a backtracking algorithm. This type of algorithmic technique is best used for finding solutions step by step, building a solution and modifying it over time until there is a solution that satisfies all the current constraints. These types of algorithms are used in the &lt;em&gt;8-queens puzzle&lt;/em&gt;, &lt;em&gt;crossword puzzles&lt;/em&gt;, &lt;em&gt;Sudoku&lt;/em&gt; and some logical programming languages. Using backtracking to solve a sudoku puzzle:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Place a single number in each square&lt;/li&gt;
&lt;li&gt;If the number that is placed cannot be in the spot we will backtrack/recurse and try the next number&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Solving the problem using a backtracking algorithm is faster than attempting to generate all possible solutions, also called the naive approach. Using the backtracking technique will eliminate a lot of permutations that you would have to generate if you were to solve this puzzle with a naive approach. Iterating through a tree datatype is another example of this algorithmic technique. During the 8-queens sprint we needed to place 8 queen chess pieces on a chessboard so that none of them could attack each other. The same thought process of solving sudoku also applies here. First you place one piece then check for any horizontal and diagonal conflicts, then place the next piece. Once that piece is placed you check for more conflicts if there is one them move that piece to the next space. Each solution will be generated one square at a time and if there is a conflict we backtrack. The code below is from n-queens and is checking for any rook solutions.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;findNRooksSolution&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

  &lt;span class="c1"&gt;//creating a new board&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;newBoard&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;Board&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;n&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;n&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;//iterating over the board object&lt;/span&gt;
  &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;col&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;newBoard&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;rows&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="c1"&gt;//creating an array of row and col values&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;arr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;newBoard&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;rows&lt;/span&gt;&lt;span class="p"&gt;()[&lt;/span&gt;&lt;span class="nx"&gt;col&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

    &lt;span class="c1"&gt;//placing a piece&lt;/span&gt;
    &lt;span class="nx"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;col&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Backtracking in Tree Data Structure&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--zZULcDvP--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/wzosg8a7hnc748hgphbu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--zZULcDvP--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/wzosg8a7hnc748hgphbu.png" alt="Alt Text" width="473" height="293"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Starting at the root node, 1, and iterating until we get to the leaf with the value of 7. If the first node the algorithm looks at is bad it will backtrack to the parent node then go to the correct branch until the desired value is reached. Below is a code example of how this process is implemented.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nx"&gt;treeMethods&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;contains&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;obj&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;//if the target is strictly equal to the value&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;//true is returned&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="c1"&gt;//checking the length of the children&lt;/span&gt;
  &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;//setting default value of result to false&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;//iterating over the the array of children&lt;/span&gt;
    &lt;span class="nx"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;child&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;//using a recursive call to check nested nodes&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;child&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Above is a code example of what a function that searches for a value within a tree and below is the pseudocode code thought process of the above code.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="nx"&gt;is&lt;/span&gt; &lt;span class="nx"&gt;equal&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;leaf&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;child&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;current&lt;/span&gt; &lt;span class="nx"&gt;leaf&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;recursive&lt;/span&gt; &lt;span class="nx"&gt;call&lt;/span&gt; &lt;span class="nx"&gt;is&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
               &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As mentioned previously logical programming languages such as Icon, use algorithmic backtracking to generate answers internally. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--n9gaWKag--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/oeayn486ki3yxkw2sucd.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--n9gaWKag--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/oeayn486ki3yxkw2sucd.jpg" alt="Alt Text" width="625" height="415"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>codenewbie</category>
      <category>recursion</category>
      <category>javascript</category>
    </item>
    <item>
      <title>This or That........Object. Understanding This </title>
      <dc:creator>JCorley44</dc:creator>
      <pubDate>Mon, 29 Jun 2020 00:20:28 +0000</pubDate>
      <link>https://dev.to/jcorley44/this-or-that-object-understanding-this-1j0l</link>
      <guid>https://dev.to/jcorley44/this-or-that-object-understanding-this-1j0l</guid>
      <description>&lt;p&gt;This always refers to an object, the question is which object. The object that &lt;em&gt;this&lt;/em&gt; refers to depends on how it is used in your code and where it is at the time of invocation. There are a few ways to ways invoke &lt;em&gt;this&lt;/em&gt; to always know what you are referencing.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Method Invocation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;In this example the keyword &lt;em&gt;this&lt;/em&gt; is bound to the &lt;em&gt;detective&lt;/em&gt; object that it's encapsulating function is in. Due to scoping, instead of &lt;em&gt;this&lt;/em&gt; pointing to the global window, like from free function invocation, &lt;em&gt;this&lt;/em&gt; belongs to the &lt;em&gt;detective&lt;/em&gt; object. Another way to verify this is to look to the left of the dot at call time. Anytime the &lt;em&gt;wellID&lt;/em&gt; function is invoked it will be as a method of the &lt;em&gt;detective&lt;/em&gt; object, this is what &lt;em&gt;this&lt;/em&gt; will refer to.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;detective&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;firstName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Akihito&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;lastName&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Narihisago&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;id&lt;/span&gt;     &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Sakaido&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;wellID&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s2"&gt;`My name is &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;, and I am the brilliant detective. `&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;detective&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;wellID&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="c1"&gt;//My name is Sakaido, and I am the brilliant detective.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Free Function/Global Invocation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Unlike in the example above, where &lt;em&gt;this&lt;/em&gt; is used within the lexical scope, of the &lt;em&gt;detective&lt;/em&gt; object, here &lt;em&gt;this&lt;/em&gt; is freely called.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file01&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;suspectCodeName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Perforator&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;firstName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Tamotsu&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;lastName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Fukuda&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;proof&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file01&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;proof&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;//will print global window&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;This will log the global window to the console. This is a value inside of the &lt;em&gt;file01&lt;/em&gt; object but due to that object being inside of the global window and not in another closure, this has the value of the global window.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.apply(), .bind() &amp;amp; .call()&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;These three methods allow us to use &lt;em&gt;this&lt;/em&gt; no matter how it has been invoked. Each one of those methods apply &lt;em&gt;this&lt;/em&gt; in a different way.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;.apply() &amp;amp; .call()&lt;/em&gt;&lt;br&gt;
These methods invoke the function with &lt;em&gt;this&lt;/em&gt; having a new context. The difference between the two methods is &lt;em&gt;.apply()&lt;/em&gt; takes arguments as an array while &lt;em&gt;.call()&lt;/em&gt; takes them as a list.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;scenario&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;tools&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;quirk&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;detective&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;wellID&lt;/span&gt;&lt;span class="p"&gt;()}${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;firstName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;lastName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; also known as
  the &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;suspectCodeName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; has been found and captured. The &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;tools&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; helped with his capture.
   Since he had a &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;quirk&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; it disrupted the &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;tools&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; and made his apprehension more difficult.`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scenario&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;apply&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file01&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cognition particles&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hole in is head&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;]));&lt;/span&gt;

&lt;span class="c1"&gt;// My name is Sakaido, and I am the brilliant detective. Tamotsu Fukuda also known as the Perforator&lt;/span&gt;
&lt;span class="c1"&gt;// has been found and captured. The cognition particles,hole in is head helped with his capture.&lt;/span&gt;
&lt;span class="c1"&gt;// Since he had a undefined it disrupted the cognition particles,hole in is head and made his&lt;/span&gt;
&lt;span class="c1"&gt;// apprehension more difficult.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;&lt;em&gt;.bind()&lt;/em&gt;&lt;br&gt;
This method creates a new function that will set &lt;em&gt;this&lt;/em&gt; to the given value when the function is invoked.The &lt;em&gt;.bind()&lt;/em&gt; invocation has a lot less code when used but the new function must be saved to a variable.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;usingBind&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;scenario&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;bind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file01&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;cognition particles&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;hole in is head&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;usingBind&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
  &lt;span class="c1"&gt;// My name is Sakaido, and I am the brilliant detective. Tamotsu Fukuda also known as the Perforator&lt;/span&gt;
  &lt;span class="c1"&gt;// has been found and captured. The cognition particles,hole in is head helped with his capture.&lt;/span&gt;
  &lt;span class="c1"&gt;// Since he had a undefined it disrupted the cognition particles,hole in is head and made his&lt;/span&gt;
  &lt;span class="c1"&gt;// apprehension more difficult.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Constructor Invocation&lt;/strong&gt;&lt;br&gt;
When using this with constructor invocation, &lt;em&gt;this&lt;/em&gt; will be bound to the new instance of the constructor object, only when the new keyword is used. All of the objects created from that object will have the same properties.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight"&gt;&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;File&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;codeName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;firstName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;lastName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;codeName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;codeName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;firstName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;firstName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;lastName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;lastName&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;newCase&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;File&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Gravedigger&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Haruka&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Kazuta&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newCase&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;//logs a new object&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;



&lt;p&gt;Having this knowledge &lt;em&gt;this&lt;/em&gt; or knowing what it is referencing should no longer be an alien concept.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Qx6LmqIJ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/0dbpeyf394z3cwvo01mt.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Qx6LmqIJ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/0dbpeyf394z3cwvo01mt.jpg" alt="Alt Text"&gt;&lt;/a&gt;&lt;/p&gt;

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