<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: JellyBolt Games</title>
    <description>The latest articles on DEV Community by JellyBolt Games (@jellyboltgames).</description>
    <link>https://dev.to/jellyboltgames</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3870459%2Ffd1c8360-ab31-4bb3-9275-02f331581ef2.png</url>
      <title>DEV Community: JellyBolt Games</title>
      <link>https://dev.to/jellyboltgames</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/jellyboltgames"/>
    <language>en</language>
    <item>
      <title>Looking for Android beta testers - 16 casual games need love</title>
      <dc:creator>JellyBolt Games</dc:creator>
      <pubDate>Thu, 09 Apr 2026 19:17:29 +0000</pubDate>
      <link>https://dev.to/jellyboltgames/looking-for-android-beta-testers-16-casual-games-need-love-55h9</link>
      <guid>https://dev.to/jellyboltgames/looking-for-android-beta-testers-16-casual-games-need-love-55h9</guid>
      <description>&lt;p&gt;Hey everyone 👋&lt;/p&gt;

&lt;p&gt;So I've been building casual games for the past few months — just HTML5/JS games wrapped for Android with Capacitor. Nothing groundbreaking, just fun little time-wasters like puzzle games, arcade shooters, card games, that kind of stuff.&lt;/p&gt;

&lt;p&gt;The thing is, Google Play now requires you to have at least 12 testers in a closed beta for 14 days before they'll even let you publish to production. Which honestly makes sense from a quality standpoint, but when you're a small indie studio with zero marketing budget... yeah, it's a bit of a chicken-and-egg problem.&lt;/p&gt;

&lt;p&gt;So here I am, asking for help. If you have an Android phone and don't mind trying out some games, I'd really appreciate it. You don't need to play them for hours or write detailed reports or anything — just opt in, install, and maybe open the game once or twice so Google counts you as an active tester.&lt;/p&gt;

&lt;p&gt;Here are the games (pick as many as you want, or just one — every opt-in helps):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.archeryquest" rel="noopener noreferrer"&gt;Archery Quest&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.asteroiddash" rel="noopener noreferrer"&gt;Asteroid Dash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.battlearena" rel="noopener noreferrer"&gt;Battle Arena&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.blockstorm" rel="noopener noreferrer"&gt;Block Storm&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltblocks" rel="noopener noreferrer"&gt;Bolt Blocks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltbreaker" rel="noopener noreferrer"&gt;Bolt Breaker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.boltsolitaire" rel="noopener noreferrer"&gt;Bolt Solitaire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bolttiles" rel="noopener noreferrer"&gt;Bolt Tiles&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bounceblitz" rel="noopener noreferrer"&gt;Bounce Blitz&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.bubblepop" rel="noopener noreferrer"&gt;Bubble Pop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.cardclash" rel="noopener noreferrer"&gt;Card Clash&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.colormatch" rel="noopener noreferrer"&gt;Color Match&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.crystalcaves" rel="noopener noreferrer"&gt;Crystal Caves&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.cuberunner" rel="noopener noreferrer"&gt;Cube Runner&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.games" rel="noopener noreferrer"&gt;JellyBolt Collection (25-in-1)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://play.google.com/apps/testing/com.jellybolt.neondash" rel="noopener noreferrer"&gt;Neon Dash&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can also join our testers group first (required by Google): &lt;a href="https://groups.google.com/g/jellybolt-testers" rel="noopener noreferrer"&gt;JellyBolt Testers Google Group&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you run into any bugs or have feedback, feel free to drop a comment here or email us at &lt;a href="mailto:tdsquadai@gmail.com"&gt;tdsquadai@gmail.com&lt;/a&gt;. We actually read everything.&lt;/p&gt;

&lt;p&gt;Thanks for reading this far. Indie game dev is tough but stuff like this — random people on the internet helping out — makes it worth it. 🎮&lt;/p&gt;

</description>
      <category>android</category>
      <category>gamedev</category>
      <category>javascript</category>
      <category>indiedev</category>
    </item>
  </channel>
</rss>
