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    <title>DEV Community: JeongSeop Byeon</title>
    <description>The latest articles on DEV Community by JeongSeop Byeon (@jeongseop_byeon_9d8f61627).</description>
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      <title>Stop Defaulting to LRU: How I Built a 15.5M ops/sec S3-FIFO Cache for Node.js by Hacking V8</title>
      <dc:creator>JeongSeop Byeon</dc:creator>
      <pubDate>Wed, 29 Jul 2026 09:15:16 +0000</pubDate>
      <link>https://dev.to/jeongseop_byeon_9d8f61627/stop-defaulting-to-lru-how-i-built-a-155m-opssec-s3-fifo-cache-for-nodejs-by-hacking-v8-36pb</link>
      <guid>https://dev.to/jeongseop_byeon_9d8f61627/stop-defaulting-to-lru-how-i-built-a-155m-opssec-s3-fifo-cache-for-nodejs-by-hacking-v8-36pb</guid>
      <description>&lt;p&gt;Whenever we need an in-memory cache in Node.js, 99% of us do the exact same thing: &lt;code&gt;npm install lru-cache&lt;/code&gt;. It’s muscle memory. LRU (Least Recently Used) has been the industry standard for decades, and for good reason—it’s intuitive and it works.&lt;br&gt;
But if you are running a high-throughput backend, relying on LRU might be quietly bottlenecking your performance and degrading your cache hit ratios.&lt;br&gt;
Recently, I went down a rabbit hole after reading the acclaimed 2023 SOSP paper: &lt;em&gt;&lt;a href="https://dl.acm.org/doi/10.1145/3600006.3613147" rel="noopener noreferrer"&gt;"FIFO queues are all you need for cache eviction"&lt;/a&gt;&lt;/em&gt;. The paper proves that a new algorithm called &lt;strong&gt;S3-FIFO&lt;/strong&gt; (using three simple FIFO queues) completely outperforms complex LRU/LFU hybrids. It solves LRU's biggest flaw: &lt;strong&gt;Cache Pollution&lt;/strong&gt; caused by "one-hit wonders" (like a massive DB scan or web crawler traffic knocking out all your hot data).&lt;br&gt;
High-performance storage engines and CDNs outside JavaScript have already adopted S3-FIFO. But the Node.js ecosystem was strangely quiet because we lacked a production-ready, ultra-optimized implementation.&lt;br&gt;
So, I decided to build &lt;strong&gt;&lt;a href="https://github.com/BJS-kr/s3fifo" rel="noopener noreferrer"&gt;&lt;code&gt;s3fifo&lt;/code&gt;&lt;/a&gt;&lt;/strong&gt;. But I didn't just want to port the algorithm—I wanted to push the V8 engine to its absolute limit.&lt;/p&gt;
&lt;h2&gt;
  
  
  Here is how I squeezed &lt;strong&gt;15.5M ops/sec&lt;/strong&gt; out of JavaScript, and why you should probably audit your cache packages today.
&lt;/h2&gt;
&lt;h2&gt;
  
  
  The Problem: High-Level Abstractions Hurt Performance
&lt;/h2&gt;

&lt;p&gt;If you implement a cache in Node.js using naive JS Objects or Arrays, V8 engine overhead will destroy your throughput. &lt;br&gt;
Typical LRU implementations allocate a &lt;code&gt;{ key, value, prev, next }&lt;/code&gt; node object on every single &lt;code&gt;set()&lt;/code&gt; operation to manage a Doubly Linked List. Under high-throughput traffic, creating millions of transient wrapper objects triggers frequent, expensive Garbage Collection (GC) pauses.&lt;/p&gt;
&lt;h2&gt;
  
  
  To build a cache that outpaces industry defaults, I had to drop down to systems-level memory patterns within JavaScript.
&lt;/h2&gt;
&lt;h2&gt;
  
  
  Geeky V8 &amp;amp; Systems Optimizations
&lt;/h2&gt;
&lt;h3&gt;
  
  
  1. Zero-GC Flat Parallel Arrays &amp;amp; Slot Recycling
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;s3fifo&lt;/code&gt; allocates &lt;strong&gt;zero wrapper node objects&lt;/strong&gt; at runtime. Instead, it uses &lt;strong&gt;Flat Parallel Arrays&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;#keys&lt;/code&gt;: &lt;code&gt;(string | undefined)[]&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;#values&lt;/code&gt;: &lt;code&gt;(V | undefined)[]&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;#meta&lt;/code&gt;: &lt;code&gt;Uint32Array&lt;/code&gt; (Flags &amp;amp; Generation ID)&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;#starts&lt;/code&gt; / &lt;code&gt;#ttls&lt;/code&gt;: &lt;code&gt;Float64Array&lt;/code&gt;
Available slots are tracked and recycled using a contiguous &lt;code&gt;Uint32Array&lt;/code&gt; stack (&lt;code&gt;#freeSlots&lt;/code&gt;). Insertion and eviction are simple O(1) index shifts on flat arrays. &lt;strong&gt;Zero dynamic object allocations = Zero GC pressure.&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Slot index stack recycling: O(1) with zero GC&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;slot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;freeSlots&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;freeSlotTop&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;values&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;h3&gt;
  
  
  2. Bit-Packed Metadata &amp;amp; Generation Tracking (32-bit Integers)
&lt;/h3&gt;

&lt;p&gt;Instead of storing state flags inside JS objects, metadata for every slot is packed into a single 32-bit integer inside &lt;code&gt;#meta&lt;/code&gt; (&lt;code&gt;Uint32Array&lt;/code&gt;):&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Lower 5 bits&lt;/strong&gt;: State flags (&lt;code&gt;FREQ&lt;/code&gt; counter 0-3, &lt;code&gt;RESIDENT&lt;/code&gt;, &lt;code&gt;STALE&lt;/code&gt;, &lt;code&gt;FREED&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Upper 27 bits&lt;/strong&gt;: &lt;code&gt;Generation ID&lt;/code&gt; (increments every time a slot is recycled)
&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_FREQ_MSK&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b00011&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_STALE_MSK&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b00100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_RESI_MSK&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b01000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_FREED_MSK&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b10000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// Read frequency counter via bitwise AND&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;freq&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;meta&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;META_FREQ_MSK&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;This packs all operational state into just &lt;strong&gt;4 bytes per slot&lt;/strong&gt; while staying immune to V8 hidden class shape transitions.&lt;/p&gt;
&lt;h3&gt;
  
  
  3. O(1) Zombie Detection via 64-bit Bit Packing
&lt;/h3&gt;

&lt;p&gt;In S3-FIFO, the Ghost queue (&lt;code&gt;#G&lt;/code&gt;) tracks items evicted from the main cache to give them a second chance if accessed again. But what happens if a slot is recycled for a &lt;em&gt;new&lt;/em&gt; key while the old reference is still sitting in the Ghost queue (the ABA problem)?&lt;br&gt;
Instead of using pointers or hashmap lookups, &lt;code&gt;s3fifo&lt;/code&gt; packs the &lt;code&gt;slot_index&lt;/code&gt; AND its &lt;code&gt;generation_id&lt;/code&gt; into a single 64-bit float in the &lt;code&gt;Float64Array&lt;/code&gt; Ghost ring buffer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Pack generation ID and slot index into one Float64&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;packedForG&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;gen&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;SHIFT_ADDR&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;evictedSlot&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// Upon popping from Ghost queue:&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ghostOrZombie&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;packed&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;SHIFT_ADDR&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;poppedGen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;packed&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;SHIFT_ADDR&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;currentGen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;meta&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;ghostOrZombie&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;GEN_MASK&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// If generations don't match, it's a "Zombie" (recycled slot) -&amp;gt; Discard in O(1)!&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isZombie&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;poppedGen&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="nx"&gt;currentGen&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  4. Bitwise Operations Over Modulo Arithmetic
&lt;/h3&gt;

&lt;p&gt;Ring buffers require index wrapping (&lt;code&gt;(index + 1) % capacity&lt;/code&gt;). However, the modulo operator (&lt;code&gt;%&lt;/code&gt;) is computationally expensive in hot execution loops.&lt;br&gt;
&lt;code&gt;s3fifo&lt;/code&gt; enforces internal ring buffer sizes to always be a power of 2. This allows replacing modulo operations with lightning-fast bitwise AND (&lt;code&gt;&amp;amp;&lt;/code&gt;):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Standard Ring Buffer (Slow Modulo)&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;capacity&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="c1"&gt;// S3-FIFO Ring Buffer (Fast Bitwise Masking)&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  5. Coarse-Grained Timestamp Caching for TTL
&lt;/h3&gt;

&lt;h2&gt;
  
  
  Calling &lt;code&gt;performance.now()&lt;/code&gt; or &lt;code&gt;Date.now()&lt;/code&gt; on every hit in a multi-million-ops loop adds measurable system call overhead. &lt;code&gt;s3fifo&lt;/code&gt; maintains an internal &lt;code&gt;#cacheNow&lt;/code&gt; timestamp updated via &lt;code&gt;setInterval&lt;/code&gt; at a configurable resolution (&lt;code&gt;ttlResolution&lt;/code&gt;, default 100ms) with &lt;code&gt;.unref()&lt;/code&gt;, completely avoiding event loop blockage while eliminating syscall overhead.
&lt;/h2&gt;

&lt;h2&gt;
  
  
  📊 Benchmark: Hit Rate &amp;amp; Throughput vs lru-cache
&lt;/h2&gt;

&lt;p&gt;Tested on a Zipfian distribution (skew &lt;code&gt;0.99&lt;/code&gt;, working set of &lt;code&gt;100,000&lt;/code&gt; keys) comparing &lt;code&gt;s3fifo&lt;/code&gt; v1.0 to Node's popular &lt;code&gt;lru-cache&lt;/code&gt;:&lt;/p&gt;

&lt;h3&gt;
  
  
  Average Hit Rate (%)
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Cache Size (% of Pool)&lt;/th&gt;
&lt;th&gt;lru-cache&lt;/th&gt;
&lt;th&gt;s3fifo&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1%&lt;/td&gt;
&lt;td&gt;48.90%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;58.30%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5%&lt;/td&gt;
&lt;td&gt;65.00%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;71.10%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;td&gt;72.30%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;76.40%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25%&lt;/td&gt;
&lt;td&gt;82.10%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;82.70%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;89.00%&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;86.30%&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Average Throughput (ops/sec)
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Cache Size (% of Pool)&lt;/th&gt;
&lt;th&gt;lru-cache&lt;/th&gt;
&lt;th&gt;s3fifo&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1%&lt;/td&gt;
&lt;td&gt;10.8M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;15.5M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5%&lt;/td&gt;
&lt;td&gt;10.8M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.4M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;td&gt;10.2M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.3M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25%&lt;/td&gt;
&lt;td&gt;10.3M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;13.5M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;td&gt;10.3M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.7M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h2&gt;
  
  
  Production Ready &amp;amp; Keyv Integration
&lt;/h2&gt;

&lt;p&gt;You don't need to rewrite your application to try this out. &lt;/p&gt;

&lt;h2&gt;
  
  
  I've created &lt;strong&gt;&lt;a href="https://github.com/BJS-kr/keyv-s3fifo" rel="noopener noreferrer"&gt;&lt;code&gt;keyv-s3fifo&lt;/code&gt;&lt;/a&gt;&lt;/strong&gt;, which has been officially merged into the &lt;a href="https://github.com/jaredwray/keyv" rel="noopener noreferrer"&gt;Keyv&lt;/a&gt; ecosystem as a first-class storage adapter. If you already use Keyv, you can switch your cache engine to S3-FIFO with a single line of code!
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;LRU isn’t dead, but defaulting to it without benchmarking is leaving major performance on the table. If your Node.js application handles large-scale traffic, web crawlers, or high-volume database queries, S3-FIFO will protect your hot data from cache pollution while delivering higher throughput.&lt;br&gt;
Stop defaulting. Start benchmarking.&lt;br&gt;
Check out the code, run the benchmarks on your machine, and if you find it useful, I’d love a ⭐️ on GitHub!&lt;br&gt;
👉 &lt;strong&gt;&lt;a href="https://github.com/BJS-kr/s3fifo" rel="noopener noreferrer"&gt;GitHub: s3fifo&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
👉 &lt;strong&gt;&lt;a href="https://www.npmjs.com/package/s3fifo" rel="noopener noreferrer"&gt;npm: s3fifo&lt;/a&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
👉 &lt;strong&gt;&lt;a href="https://www.npmjs.com/package/keyv-s3fifo" rel="noopener noreferrer"&gt;npm: keyv-s3fifo&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>algorithms</category>
      <category>javascript</category>
      <category>node</category>
      <category>performance</category>
    </item>
    <item>
      <title>s3fifo 1.0: Zero-Allocation S3-FIFO Cache for Node.js is Ready for Production</title>
      <dc:creator>JeongSeop Byeon</dc:creator>
      <pubDate>Thu, 23 Jul 2026 16:24:28 +0000</pubDate>
      <link>https://dev.to/jeongseop_byeon_9d8f61627/s3fifo-10-zero-allocation-s3-fifo-cache-for-nodejs-is-ready-for-production-27oc</link>
      <guid>https://dev.to/jeongseop_byeon_9d8f61627/s3fifo-10-zero-allocation-s3-fifo-cache-for-nodejs-is-ready-for-production-27oc</guid>
      <description>&lt;p&gt;&lt;em&gt;Disclaimer: As a non-native English speaker, I used AI to help structure and polish this article.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;A few dayss ago, I shared &lt;a href="https://dev.to/jeongseop_byeon_9d8f61627/implementing-a-zero-allocation-s3-fifo-cache-in-nodejs-520d"&gt;Implementing a Zero-Allocation S3-FIFO Cache in Node.js&lt;/a&gt;—an exploratory v0.1 release demonstrating how the &lt;strong&gt;S3-FIFO (Simple and Scalable Scan-Resistant FIFO)&lt;/strong&gt; caching algorithm can be implemented using pre-allocated &lt;code&gt;TypedArray&lt;/code&gt;s to eliminate Garbage Collection (GC) pressure in Node.js.&lt;/p&gt;

&lt;p&gt;Today, after extensive stress testing, architectural hardening, and 100% unit test coverage, I'm excited to announce the release of &lt;strong&gt;&lt;code&gt;s3fifo&lt;/code&gt; v1.0.0&lt;/strong&gt;! 🚀&lt;/p&gt;

&lt;h2&gt;
  
  
  Quick Recap: Why S3-FIFO + Zero Allocation?
&lt;/h2&gt;

&lt;p&gt;Traditional &lt;strong&gt;LRU (Least Recently Used)&lt;/strong&gt; caches suffer from two major production drawbacks:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Cache Pollution by One-Hit Wonders&lt;/strong&gt;: Scans or sequential queries flood the cache with items accessed only once, evicting your high-frequency working set.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Garbage Collection Overhead&lt;/strong&gt;: Naive object-based cache implementations allocate nodes dynamically on every &lt;code&gt;set()&lt;/code&gt;, triggering frequent GC pauses under high-throughput workloads.
&lt;strong&gt;S3-FIFO&lt;/strong&gt; solves cache pollution by organizing cache entries into three lightweight queues:&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Small (S)&lt;/strong&gt;: Filters out one-hit wonders quickly (typically ~10% of total capacity).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Main (M)&lt;/strong&gt;: Holds multi-access, high-frequency items (~90% of capacity).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Ghost (G)&lt;/strong&gt;: Remembers evicted keys from Small to instantly promote them to Main if re-requested.
&lt;code&gt;s3fifo&lt;/code&gt; achieves &lt;strong&gt;zero dynamic object allocation&lt;/strong&gt; during hot &lt;code&gt;get&lt;/code&gt;/&lt;code&gt;set&lt;/code&gt; cycles by backing these queues with contiguous TypedArrays (&lt;code&gt;Uint32Array&lt;/code&gt;, &lt;code&gt;Float64Array&lt;/code&gt;) and reusable index pools.
---
## What's New in v1.0.0? (Production Readiness)
While v0.1 focused on core algorithm speed, &lt;strong&gt;v1.0.0&lt;/strong&gt; delivers all the developer ergonomics, lifecycle tools, and safety guarantees required for mission-critical Node.js microservices.
### 1. 💾 Cold-Start Persistence (&lt;code&gt;dump&lt;/code&gt; &amp;amp; &lt;code&gt;load&lt;/code&gt;)
Prevent &lt;strong&gt;Database Thundering Herd / Cache Stampede&lt;/strong&gt; during container restarts or deployments. 
&lt;code&gt;s3fifo&lt;/code&gt; 1.0 supports serializing active resident entries alongside their original creation timestamps and remaining TTL:
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="nx"&gt;fs&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;node:fs&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;S3Fifo&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;s3fifo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;S3Fifo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;max&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10000&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="c1"&gt;// 1. Export active cache items (optionally filter out temporary keys)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dumpData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dump&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;startsWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;temp:&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;writeFileSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;cache-snapshot.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dumpData&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="c1"&gt;// 2. On server startup / pre-warming: restore cache state instantly&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;snapshot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;readFileSync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;cache-snapshot.json&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;utf-8&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  2. ♻️ Safe Resource Lifecycle (&lt;code&gt;dispose&lt;/code&gt; Callback)
&lt;/h3&gt;

&lt;p&gt;When cache items are evicted, overwritten, or cleared, you often need to release external resources (e.g., closing file descriptors, destroying DB handles, or tracking eviction metrics).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;S3Fifo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Buffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;max&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;reason&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Key &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; removed due to: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;reason&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// 'evict' | 'set' | 'delete' | 'clear'&lt;/span&gt;
    &lt;span class="c1"&gt;// Safely free native memory or resources&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;🛡️ &lt;strong&gt;Re-Entrancy Protection&lt;/strong&gt;: &lt;code&gt;dispose&lt;/code&gt; callbacks are safely deferred until the cache operation completes, preventing internal state corruption if a callback invokes &lt;code&gt;cache.set()&lt;/code&gt; or &lt;code&gt;cache.delete()&lt;/code&gt; recursively.&lt;/p&gt;
&lt;h3&gt;
  
  
  3. 🔍 Side-Effect-Free Inspection (&lt;code&gt;peek&lt;/code&gt;)
&lt;/h3&gt;

&lt;p&gt;Need to check a cached value for logging, health checks, or monitoring without bumping frequency counters or altering eviction status? &lt;code&gt;peek()&lt;/code&gt; allows pure, side-effect-free reading:&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Does not modify S3-FIFO frequency bit fields or TTL timestamps&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;val&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;peek&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user:1001&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  4. 🔄 Standard ES6 Iterators &amp;amp; Map API
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;s3fifo&lt;/code&gt; 1.0 integrates seamlessly with JavaScript's native iteration protocols:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Standard JS Map style iterators&lt;/span&gt;
&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;keys&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;keys&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;values&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;entries&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="cm"&gt;/* ... */&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  5. 🧹 Leak-Free Lifecycle Teardown (&lt;code&gt;close&lt;/code&gt;)
&lt;/h3&gt;

&lt;p&gt;In serverless, hot-reloading (HMR), or test environments, background timers can prevent process termination. The &lt;code&gt;close()&lt;/code&gt; method clears active background TTL tickers, releases memory buffers, and prevents memory leaks:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Clean teardown on shutdown&lt;/span&gt;
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isClosed&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// true&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  📊 Benchmark: Hit Rate &amp;amp; Throughput vs lru-cache
&lt;/h2&gt;

&lt;p&gt;Tested on a Zipfian distribution (skew &lt;code&gt;0.99&lt;/code&gt;, working set of &lt;code&gt;100,000&lt;/code&gt; keys) comparing &lt;code&gt;s3fifo&lt;/code&gt; v1.0 to Node's popular &lt;code&gt;lru-cache&lt;/code&gt;:&lt;/p&gt;

&lt;h3&gt;
  
  
  Average Hit Rate (%)
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Cache Size (% of Pool)&lt;/th&gt;
&lt;th&gt;lru-cache&lt;/th&gt;
&lt;th&gt;s3fifo&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1%&lt;/td&gt;
&lt;td&gt;48.90%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;58.30%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5%&lt;/td&gt;
&lt;td&gt;65.00%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;71.10%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;td&gt;72.30%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;76.40%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25%&lt;/td&gt;
&lt;td&gt;82.10%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;82.70%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;89.00%&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;86.30%&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Average Throughput (ops/sec)
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Cache Size (% of Pool)&lt;/th&gt;
&lt;th&gt;lru-cache&lt;/th&gt;
&lt;th&gt;s3fifo&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1%&lt;/td&gt;
&lt;td&gt;10.8M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;15.5M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5%&lt;/td&gt;
&lt;td&gt;10.8M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.4M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;td&gt;10.2M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.3M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25%&lt;/td&gt;
&lt;td&gt;10.3M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;13.5M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;td&gt;10.3M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.7M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Key Takeaways:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Up to +9.4% higher hit rate&lt;/strong&gt; when cache capacity is small relative to dataset size (1%–10% range)—ideal for front-end database caches or high-concurrency microservices.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  - &lt;strong&gt;~40% higher throughput&lt;/strong&gt; (~14.5M–15.5M ops/sec vs ~10.5M ops/sec) due to zero object allocations during &lt;code&gt;get&lt;/code&gt;/&lt;code&gt;set&lt;/code&gt; operations.
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Get Started
&lt;/h2&gt;

&lt;p&gt;Install via npm:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;npm &lt;span class="nb"&gt;install &lt;/span&gt;s3fifo
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Basic usage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;S3Fifo&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;s3fifo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nx"&gt;S3Fifo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;max&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;ttl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// 60s global TTL&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;session:abc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user_data&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;session:abc&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// 'user_data'&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// 1&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Links &amp;amp; Feedback
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;📦 &lt;strong&gt;NPM&lt;/strong&gt;: &lt;a href="https://www.npmjs.com/package/s3fifo" rel="noopener noreferrer"&gt;s3fifo&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;🐙 &lt;strong&gt;GitHub Repository&lt;/strong&gt;: &lt;a href="https://github.com/BJS-kr/s3fifo" rel="noopener noreferrer"&gt;BJS-kr/s3fifo&lt;/a&gt;
If you're looking for an in-memory cache alternative in Node.js with scan-resistance and minimal GC footprint, give &lt;code&gt;s3fifo&lt;/code&gt; a try! Bug reports, feedback, and GitHub stars are greatly appreciated! 🙏&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>node</category>
      <category>javascript</category>
      <category>performance</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Implementing a Zero-Allocation S3-FIFO Cache in Node.js</title>
      <dc:creator>JeongSeop Byeon</dc:creator>
      <pubDate>Mon, 20 Jul 2026 13:22:32 +0000</pubDate>
      <link>https://dev.to/jeongseop_byeon_9d8f61627/implementing-a-zero-allocation-s3-fifo-cache-in-nodejs-520d</link>
      <guid>https://dev.to/jeongseop_byeon_9d8f61627/implementing-a-zero-allocation-s3-fifo-cache-in-nodejs-520d</guid>
      <description>&lt;p&gt;&lt;em&gt;Disclaimer: As a non-native English speaker, I used AI to help translate and structure this article.&lt;/em&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Implementing a Zero-Allocation S3-FIFO Cache in Node.js
&lt;/h1&gt;

&lt;p&gt;When building a Node.js backend and reaching for an in-memory cache, &lt;code&gt;lru-cache&lt;/code&gt; is the undisputed default choice for almost everyone—and for good reason. It is robust, feature-rich, and heavily proven in production. &lt;/p&gt;

&lt;p&gt;However, as datasets grow, LRU algorithms naturally struggle with "one-hit wonders"—items that are requested once and never again. In a standard LRU cache, these items push out frequently accessed data, polluting the cache and dropping your hit rate prematurely.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;S3-FIFO (Simple and Scalable Scan-Resistant FIFO)&lt;/strong&gt; caching algorithm addresses this fundamental flaw. Rather than being a niche solution, S3-FIFO is a general-purpose caching algorithm that uses a three-queue system to efficiently filter out one-hit wonders. &lt;/p&gt;

&lt;p&gt;I built &lt;code&gt;s3fifo&lt;/code&gt; to bring this algorithm to the Node.js ecosystem as a highly viable alternative to LRU. Beyond just implementing the algorithm, I built it with a strict performance goal: &lt;strong&gt;zero-allocation&lt;/strong&gt;. &lt;/p&gt;

&lt;h3&gt;
  
  
  When should you consider &lt;code&gt;s3fifo&lt;/code&gt;?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;High throughput requirements&lt;/strong&gt;: You need maximum operations per second.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Strict memory constraints&lt;/strong&gt;: You want to avoid the Garbage Collection (GC) pauses typically associated with traditional object-based caches.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sparse data access (Low cache coverage)&lt;/strong&gt;: Your total dataset is massive, and your cache can only afford to hold a small fraction of it (e.g., &amp;lt; 10%). In these cases, S3-FIFO's resistance to cache pollution significantly outperforms LRU.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Familiar API
&lt;/h3&gt;

&lt;p&gt;Before diving into the internals, the API is designed to be a drop-in replacement for most standard Maps or LRU implementations:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;S3Fifo&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;s3fifo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;S3Fifo&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;max&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;ttl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60000&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;key&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;value&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;key&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; 
&lt;span class="nx"&gt;cache&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;key&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here is a brief look at the implementation details and the technical reasoning behind them.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Avoiding Object Allocation Overhead
&lt;/h2&gt;

&lt;p&gt;Traditional cache implementations often represent items as objects (e.g., linked list nodes with &lt;code&gt;next&lt;/code&gt; and &lt;code&gt;prev&lt;/code&gt; pointers). While this is simple to implement, creating and destroying thousands of objects per second adds continuous pressure to the V8 Garbage Collector (GC).&lt;/p&gt;

&lt;p&gt;To minimize GC pauses, &lt;code&gt;s3fifo&lt;/code&gt; uses pre-allocated flat arrays:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;meta&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;keys&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;starts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Float64Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;ttls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Float64Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once the cache is instantiated, no new objects are allocated for structural management. Inserting a new item simply writes primitive values and references to an available index in these typed arrays.&lt;/p&gt;

&lt;h2&gt;
  
  
  2. Array-based Ring Buffers
&lt;/h2&gt;

&lt;p&gt;S3-FIFO requires three queues: Small (S), Main (M), and Ghost (G). &lt;br&gt;
Using standard &lt;code&gt;Array.push()&lt;/code&gt; and &lt;code&gt;Array.shift()&lt;/code&gt; would be disastrous for performance because &lt;code&gt;shift()&lt;/code&gt; runs in &lt;code&gt;O(N)&lt;/code&gt; time. &lt;/p&gt;

&lt;p&gt;Instead, the queues are implemented as fixed-size Ring Buffers. By enforcing queue sizes to be strict powers of 2, we can replace relatively expensive modulo operations (&lt;code&gt;%&lt;/code&gt;) with ultra-fast bitwise AND (&lt;code&gt;&amp;amp;&lt;/code&gt;):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Pushing to a ring buffer&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;container&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;address&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;tail&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Bitwise modulo&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  3. The "Ghost" Ring via Bitwise Flags
&lt;/h2&gt;

&lt;p&gt;The Ghost ring is a core concept in S3-FIFO. It tracks the keys of items recently evicted from the Small ring. If a Ghost key is requested again, it gets promoted directly to the Main ring.&lt;/p&gt;

&lt;p&gt;Storing actual keys in a separate queue would require additional memory management. To solve this efficiently, &lt;code&gt;s3fifo&lt;/code&gt; tracks states using a single byte (&lt;code&gt;Uint8&lt;/code&gt;) in the &lt;code&gt;#meta&lt;/code&gt; array:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_FREQ_MSK&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b00000011&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Lower 2 bits: Frequency (0-3)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_STALE_MSK&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b00000100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// 3rd bit: Is deleted?&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;META_RESI_MSK&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b00010000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// 5th bit: Is resident? (1=S/M, 0=Ghost)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When an item is evicted to the Ghost ring, its &lt;code&gt;META_RESI_MSK&lt;/code&gt; bit is flipped to &lt;code&gt;0&lt;/code&gt;, and its value reference is cleared for the GC. Structurally, it becomes a "Ghost" without requiring a separate physical node or array shift.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. O(1) Lazy Deletion
&lt;/h2&gt;

&lt;p&gt;Removing an item from the middle of an array-based ring buffer typically requires shifting elements, which is an &lt;code&gt;O(N)&lt;/code&gt; operation.&lt;/p&gt;

&lt;p&gt;To avoid this, &lt;code&gt;delete()&lt;/code&gt; operations are handled lazily:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;meta&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;address&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="nx"&gt;META_STALE_MSK&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;addressIndex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;delete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The item's &lt;code&gt;META_STALE_MSK&lt;/code&gt; bit is flipped to &lt;code&gt;1&lt;/code&gt;, and it is removed from the Map index. The physical slot remains in the ring buffer. When the ring's &lt;code&gt;head&lt;/code&gt; pointer eventually reaches this slot during natural eviction, the algorithm notices the stale bit and safely cleans it up in &lt;code&gt;O(1)&lt;/code&gt; time.&lt;/p&gt;

&lt;h2&gt;
  
  
  5. Lazy TTL Evaluation
&lt;/h2&gt;

&lt;p&gt;Supporting Time-To-Live (TTL) in caches often introduces overhead, either through background sweeping timers (&lt;code&gt;setInterval&lt;/code&gt;) or complex priority queues. &lt;/p&gt;

&lt;p&gt;&lt;code&gt;s3fifo&lt;/code&gt; avoids background timers entirely. Expiration is evaluated &lt;em&gt;lazily&lt;/em&gt; on &lt;code&gt;get()&lt;/code&gt; and lazily cleaned up during natural ring eviction. This ensures that even with complex per-item TTL requirements, the cache remains entirely zero-allocation and lock-free from background processes.&lt;/p&gt;

&lt;h2&gt;
  
  
  6. Benchmark Results
&lt;/h2&gt;

&lt;p&gt;Here is a comparison with &lt;code&gt;lru-cache&lt;/code&gt; using a Zipfian distribution (skew=0.99, pool=100,000) on an AMD Ryzen 7 7700.&lt;/p&gt;

&lt;h3&gt;
  
  
  Average Hit Rate (%)
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Cache Size (% of Pool)&lt;/th&gt;
&lt;th&gt;lru-cache&lt;/th&gt;
&lt;th&gt;s3fifo&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1%&lt;/td&gt;
&lt;td&gt;48.90%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;58.32%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5%&lt;/td&gt;
&lt;td&gt;65.01%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;71.14%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25%&lt;/td&gt;
&lt;td&gt;82.10%&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;82.67%&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Average Throughput (ops/sec)
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Cache Size (% of Pool)&lt;/th&gt;
&lt;th&gt;lru-cache&lt;/th&gt;
&lt;th&gt;s3fifo&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1%&lt;/td&gt;
&lt;td&gt;10.0M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;15.3M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10%&lt;/td&gt;
&lt;td&gt;8.7M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;12.5M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50%&lt;/td&gt;
&lt;td&gt;9.7M&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;14.6M&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;In workloads with low cache coverage (sparse environments), &lt;code&gt;s3fifo&lt;/code&gt; provides noticeable improvements in both hit rate and throughput.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;While &lt;code&gt;lru-cache&lt;/code&gt; is a fantastic general-purpose default, &lt;code&gt;s3fifo&lt;/code&gt; offers a modern, scan-resistant alternative with a zero-allocation architecture. &lt;/p&gt;

&lt;p&gt;Although the library is fully typed and rigorously tested with 100% test coverage, it is still currently in its &lt;code&gt;v0.1.x&lt;/code&gt; stage. I plan to add more features (like async fetching and broader configuration options) in the future. &lt;/p&gt;

&lt;p&gt;If you find this approach interesting, give it a try! Contributors, feedback, and PRs are incredibly welcome to help mature the project.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/BJS-kr/s3fifo" rel="noopener noreferrer"&gt;https://github.com/BJS-kr/s3fifo&lt;/a&gt;&lt;br&gt;
&lt;strong&gt;NPM:&lt;/strong&gt; &lt;a href="https://www.npmjs.com/package/s3fifo" rel="noopener noreferrer"&gt;https://www.npmjs.com/package/s3fifo&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  References
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;S3-FIFO Website:&lt;/strong&gt; &lt;a href="https://s3fifo.com/" rel="noopener noreferrer"&gt;https://s3fifo.com/&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Original Paper (SOSP '23):&lt;/strong&gt; &lt;a href="https://dl.acm.org/doi/10.1145/3600006.3613147" rel="noopener noreferrer"&gt;FIFO Queues are All You Need for Cache Eviction&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>algorithms</category>
      <category>javascript</category>
      <category>node</category>
      <category>performance</category>
    </item>
  </channel>
</rss>
