<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: graveyardkeeper.org</title>
    <description>The latest articles on DEV Community by graveyardkeeper.org (@joka_88).</description>
    <link>https://dev.to/joka_88</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4133078%2Fe3ae5936-7d08-4a2e-8668-5cdab350f79e.png</url>
      <title>DEV Community: graveyardkeeper.org</title>
      <link>https://dev.to/joka_88</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/joka_88"/>
    <language>en</language>
    <item>
      <title>Graveyard Keeper 2 Is Out Today — A First-Night Checklist Before You Start Burying</title>
      <dc:creator>graveyardkeeper.org</dc:creator>
      <pubDate>Tue, 22 Sep 2026 02:10:51 +0000</pubDate>
      <link>https://dev.to/joka_88/graveyard-keeper-2-is-out-today-a-first-night-checklist-before-you-start-burying-13fk</link>
      <guid>https://dev.to/joka_88/graveyard-keeper-2-is-out-today-a-first-night-checklist-before-you-start-burying-13fk</guid>
      <description>&lt;p&gt;After months of preorder pages and forum speculation, &lt;strong&gt;Graveyard Keeper 2 launches today, September 22, 2026&lt;/strong&gt;. If the sequel inherits even half of the original's staying power — the first Graveyard Keeper has quietly accumulated more than 55,000 Steam reviews at 85% positive since 2018 — then a lot of cemetery keepers are about to lose their entire evening.&lt;/p&gt;

&lt;p&gt;But launch day has a way of wasting your first hour on the wrong questions. Did my demo progress carry over? Is the discount still active? Can I play co-op yet? Before you fire up the graveyard, here's a five-minute checklist — with the fan-maintained field guide &lt;strong&gt;&lt;a href="https://graveyardkeeper.org/" rel="noopener noreferrer"&gt;graveyardkeeper.org&lt;/a&gt;&lt;/strong&gt; as the reference point, since it has been tracking these exact answers with dated, store-sourced updates all through the pre-launch window.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Sort out your demo save before anything else
&lt;/h2&gt;

&lt;p&gt;If you put time into the demo, don't uninstall or delete anything yet. The &lt;a href="https://graveyardkeeper.org/demo/" rel="noopener noreferrer"&gt;demo save transfer explainer&lt;/a&gt; walks through what carries into the full game and what to do with your existing save file — the one launch-day question most coverage skipped entirely. Ten minutes of reading here can save you from replaying your first few hours.&lt;/p&gt;

&lt;h2&gt;
  
  
  2. Check the price before the discount disappears
&lt;/h2&gt;

&lt;p&gt;At the time of writing, storefronts are still showing the introductory 20% discount — &lt;strong&gt;US$19.99 instead of the US$24.99 base price&lt;/strong&gt;. Introductory pricing doesn't usually stick around long after launch, and it has already varied between stores during the preorder window. The &lt;a href="https://graveyardkeeper.org/price-and-preorder/" rel="noopener noreferrer"&gt;price and launch-offer page&lt;/a&gt; lists what each storefront actually shows right now, with the date each number was last verified, so you're not guessing which store is cheapest.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Confirm your storefront's unlock time
&lt;/h2&gt;

&lt;p&gt;"September 22" doesn't unlock at the same moment everywhere — Steam, PlayStation, Xbox, and Nintendo each roll out on their own schedule, and regional timing differs on top of that. The &lt;a href="https://graveyardkeeper.org/release-date/" rel="noopener noreferrer"&gt;release date and time tracker&lt;/a&gt; keeps the current per-store status in one place, including preload availability, which is worth confirming before you're staring at a download bar tonight.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Reset your multiplayer expectations now
&lt;/h2&gt;

&lt;p&gt;The most-searched question about this game remains "is it co-op?" and the honest answer hasn't changed for launch: official store listings describe &lt;strong&gt;single-player only&lt;/strong&gt;, with local co-op, online co-op, and crossplay still unconfirmed. The &lt;a href="https://graveyardkeeper.org/multiplayer/" rel="noopener noreferrer"&gt;multiplayer status page&lt;/a&gt; tracks what official sources actually say versus what forums hope — reading it once now saves you the disappointment of booting up expecting to run the graveyard with a friend tonight.&lt;/p&gt;

&lt;h2&gt;
  
  
  5. Know your hardware situation
&lt;/h2&gt;

&lt;p&gt;Planning to play from the couch? The &lt;a href="https://graveyardkeeper.org/steam-deck/" rel="noopener noreferrer"&gt;Steam Deck compatibility breakdown&lt;/a&gt; covers controller support and verified status, and the &lt;a href="https://graveyardkeeper.org/system-requirements/" rel="noopener noreferrer"&gt;system requirements page&lt;/a&gt; tells you whether your PC handles the sequel before you're three layers deep in patch notes. Full controller support is confirmed; the rest is worth a quick look.&lt;/p&gt;

&lt;h2&gt;
  
  
  Worth bookmarking for the weeks ahead
&lt;/h2&gt;

&lt;p&gt;The launch is where a game like this actually starts getting complicated. Graveyard Keeper 2 adds automation, an undead army, and what the developers describe as turning "the zombie problem into a thriving business" — which means tech trees, production chains, and corpse economics are coming, and the wiki-grade answers will take weeks to stabilize. A site that kept its pre-launch facts straight and date-stamped every claim is a good one to keep around for that phase. The &lt;a href="https://graveyardkeeper.org/start-here/" rel="noopener noreferrer"&gt;Start Here page&lt;/a&gt; routes you to whatever question brought you in, and the site has already started publishing deeper dives, like a &lt;a href="https://graveyardkeeper.org/updates/lets-talk-combat/" rel="noopener noreferrer"&gt;combat overview&lt;/a&gt; for the sequel's reworked fighting.&lt;/p&gt;

&lt;p&gt;One thing to keep in mind: graveyardkeeper.org is an unofficial, fan-made resource — not affiliated with Lazy Bear Games or tinyBuild. That's the right kind of launch companion: no PR spin, just sourced answers, updated as the stores change them.&lt;/p&gt;

&lt;p&gt;Have a good first night on the graveyard. Don't forget to price your burials.&lt;/p&gt;

</description>
      <category>gaming</category>
      <category>videogames</category>
      <category>steam</category>
      <category>indiegames</category>
    </item>
    <item>
      <title>Graveyard Keeper 2 Launches Next Week — Here's a Fan Field Guide Worth Bookmarking</title>
      <dc:creator>graveyardkeeper.org</dc:creator>
      <pubDate>Sat, 19 Sep 2026 15:39:24 +0000</pubDate>
      <link>https://dev.to/joka_88/graveyard-keeper-2-launches-next-week-heres-a-fan-field-guide-worth-bookmarking-243c</link>
      <guid>https://dev.to/joka_88/graveyard-keeper-2-launches-next-week-heres-a-fan-field-guide-worth-bookmarking-243c</guid>
      <description>&lt;p&gt;Graveyard Keeper 2 launches on September 22, 2026, and if the original game is anything to go by, a lot of people are going to be playing it. The first Graveyard Keeper has racked up more than 55,000 Steam reviews at 85% positive since 2018 — a slow-burn cult hit that turned graveyard management into one of the strangest (and most addictive) farming sims around.&lt;/p&gt;

&lt;p&gt;The sequel's launch window has been noisy, though. Preorder prices differ between stores, the multiplayer question keeps coming up in every forum thread, and the demo that dropped recently raised a new question nobody had a clean answer for: does demo progress carry over?&lt;/p&gt;

&lt;p&gt;That's the gap a new fan site called graveyardkeeper.org is trying to fill. It's an unofficial field guide for Graveyard Keeper 2, and instead of trying to be a full wiki before the game is even out, it does one thing well: verified, dated answers to the questions people actually search for before launch.&lt;/p&gt;

&lt;p&gt;What's on it&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;A launch-day cheat sheet. &lt;a href="https://graveyardkeeper.org/release-date/" rel="noopener noreferrer"&gt;The release date and time page&lt;/a&gt; doesn't just say "September 22" — it tracks current US console-store timing, preload status, and regional caveats, each with the date it was last checked.&lt;/li&gt;
&lt;li&gt;Demo coverage, including save transfer. &lt;a href="https://graveyardkeeper.org/demo/" rel="noopener noreferrer"&gt;The demo page&lt;/a&gt; covers where to get the demo, what it includes, and — the part I hadn't seen explained clearly anywhere else — how demo save progress transfers into the full game.&lt;/li&gt;
&lt;li&gt;An honest price comparison. &lt;a href="https://graveyardkeeper.org/price-and-preorder/" rel="noopener noreferrer"&gt;The price and preorder page&lt;/a&gt; lists what each storefront actually shows right now: US$19.99 on Steam, PlayStation, Xbox, and Nintendo (20% off the US$24.99 base), plus the officially announced preorder bonuses. US listings, clearly dated.&lt;/li&gt;
&lt;li&gt;Straight answers on multiplayer. The multiplayer status page (&lt;a href="https://graveyardkeeper.org/multiplayer/" rel="noopener noreferrer"&gt;https://graveyardkeeper.org/multiplayer/&lt;/a&gt;) takes the boring-but-correct route: single-player only at launch; co-op and crossplay remain unconfirmed.&lt;/li&gt;
&lt;li&gt;The practical stuff. &lt;a href="https://graveyardkeeper.org/steam-deck/" rel="noopener noreferrer"&gt;Steam Deck compatibility&lt;/a&gt;, &lt;a href="https://graveyardkeeper.org/system-requirements/" rel="noopener noreferrer"&gt;system requirements&lt;/a&gt;, &lt;a href="https://graveyardkeeper.org/platforms/" rel="noopener noreferrer"&gt;platforms&lt;/a&gt;, and a &lt;a href="https://graveyardkeeper.org/start-here/" rel="noopener noreferrer"&gt;Start Here&lt;/a&gt; router page.&lt;/li&gt;
&lt;li&gt;An updates blog. Short deep-dives as news lands, like a &lt;a href="https://graveyardkeeper.org/updates/lets-talk-combat/" rel="noopener noreferrer"&gt;recent combat overview&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Why it stands out: every claim carries a "last checked" stamp from official store listings, and it resists the empty pre-launch wiki trap — only verifiable pages get published. It's fan-made and unofficial (not affiliated with Lazy Bear or tinyBuild), which is exactly what you want from a launch companion: no PR spin, just sourced facts.&lt;/p&gt;

&lt;p&gt;The bottom line: if you're picking up GK2 on September 22 — or deciding between Steam, PlayStation, Xbox, or Switch — the demo-save and price pages alone are worth a bookmark. And when post-launch content ramps up (tech trees, corpse economics…), a site that got the pre-launch facts right is one to keep in your back pocket.&lt;/p&gt;

</description>
      <category>indiegame</category>
      <category>gamedev</category>
    </item>
  </channel>
</rss>
