<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Johnny Shumway</title>
    <description>The latest articles on DEV Community by Johnny Shumway (@jshum5200).</description>
    <link>https://dev.to/jshum5200</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3585894%2F79ed9bcb-ce89-4137-9f0a-2c016316356f.jpg</url>
      <title>DEV Community: Johnny Shumway</title>
      <link>https://dev.to/jshum5200</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/jshum5200"/>
    <language>en</language>
    <item>
      <title>Current Project (October 2025)</title>
      <dc:creator>Johnny Shumway</dc:creator>
      <pubDate>Tue, 28 Oct 2025 17:37:40 +0000</pubDate>
      <link>https://dev.to/jshum5200/current-project-october-2025-126</link>
      <guid>https://dev.to/jshum5200/current-project-october-2025-126</guid>
      <description>&lt;h2&gt;
  
  
  PySMF:
&lt;/h2&gt;

&lt;p&gt;I've recently been working on these two projects! The first is PySMF an SMF Model Viewer for the old Terminal Reality 4x4 Evo 2 game models. The SMF format is proprietary, and through some reverse engineering, programming, and more I made this model viewer display the geometry and have the ability to export it to OBJ.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzu8uxi0yprrpl6nmdpy9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzu8uxi0yprrpl6nmdpy9.png" alt="PySMF Screenshot" width="800" height="466"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/JShum00/SMFViewer" rel="noopener noreferrer"&gt;PySMF GitHub Repo&lt;/a&gt;&lt;br&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  PyPOD:
&lt;/h2&gt;

&lt;p&gt;The second one is PyPOD which is based on github user "Dummiesman" project Poddy. Poddy was written in C# to open the proprietary POD formats that hold the game assets and other configuration files. My program PyPOD is written in Python and pretty much does the same thing, just not as many features as Poddy, or at least no yet.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxcb4yeyp421qvibh0n8k.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxcb4yeyp421qvibh0n8k.png" alt="PyPOD Screenshot" width="650" height="482"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/JShum00/PyPOD" rel="noopener noreferrer"&gt;PyPOD GitHub Repo&lt;/a&gt;&lt;br&gt;&lt;/p&gt;

</description>
      <category>programming</category>
      <category>python</category>
      <category>gamedev</category>
      <category>discuss</category>
    </item>
  </channel>
</rss>
