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    <title>DEV Community: Julius</title>
    <description>The latest articles on DEV Community by Julius (@juliussssss).</description>
    <link>https://dev.to/juliussssss</link>
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      <title>DEV Community: Julius</title>
      <link>https://dev.to/juliussssss</link>
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      <title>I’m thinking of building a comparison tool based on AI... you find this useful?</title>
      <dc:creator>Julius</dc:creator>
      <pubDate>Mon, 04 Aug 2025 19:25:20 +0000</pubDate>
      <link>https://dev.to/juliussssss/im-thinking-of-building-a-comparison-tool-based-on-ai-you-find-this-useful-1eoe</link>
      <guid>https://dev.to/juliussssss/im-thinking-of-building-a-comparison-tool-based-on-ai-you-find-this-useful-1eoe</guid>
      <description>&lt;p&gt;Heya 👋 &lt;/p&gt;

&lt;p&gt;I’m thinking of building a simple, unbiased comparison platform for products, services, tools — even technical stuff like frameworks, APIs, and AI tools — to help you decide faster with clear side-by-side insights. &lt;br&gt;
Personally, I often find myself deep in Amazon reviews, YouTube videos, and scattered blog posts when trying to choose something new. While some comparison sites exist, I’ve never found a complete or truly comprehensive solution. &lt;br&gt;
The same goes for developers — when exploring new frameworks or libraries with similar alternatives, a quick, focused comparison could really help clarify things. &lt;/p&gt;

&lt;p&gt;Before going further, I’d love to hear from you: Would you find this useful? Your feedback will help shaping what I build next.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
      <category>ai</category>
    </item>
    <item>
      <title>🚀 How i built a draw&amp;guess game using Cursor in 3 Days</title>
      <dc:creator>Julius</dc:creator>
      <pubDate>Wed, 23 Jul 2025 21:16:53 +0000</pubDate>
      <link>https://dev.to/juliussssss/built-my-first-multiplayer-browser-game-in-3-days-using-cursor-soft-launch-691</link>
      <guid>https://dev.to/juliussssss/built-my-first-multiplayer-browser-game-in-3-days-using-cursor-soft-launch-691</guid>
      <description>&lt;p&gt;Hey Devs 👋&lt;/p&gt;

&lt;p&gt;I just soft-launched Doodely — a fast, browser-based multiplayer drawing &amp;amp; guessing game built in 3 days using Cursor.&lt;/p&gt;

&lt;p&gt;This was my first real attempt at building something interactive with real-time multiplayer — and I’m still very much a frontend beginner. My goal was to experiment with AI-assisted workflows to see if tools like Cursor could help me ship faster and write clean, future-proof code.&lt;/p&gt;

&lt;p&gt;TL;DR: it worked better than expected — and I’d love your feedback 🙏&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;🎮 What is it?&lt;/p&gt;

&lt;p&gt;One player draws, others guess the word in real time. The faster you guess, the more points you earn.&lt;br&gt;
Think: Pictionary meets charades, but lightweight, modern, and no friction.&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;⚙️ Tech Stack&lt;br&gt;
• Cursor (AI dev environment — my primary tool)&lt;br&gt;
• React (frontend + basic server routes)&lt;br&gt;
• TypeScript&lt;br&gt;
• Socket.IO (for real-time sync)&lt;br&gt;
• TailwindCSS&lt;br&gt;
• Vercel (for fast deploys)&lt;/p&gt;

&lt;p&gt;Game state is kept in memory for now, as I’m still testing out hosting tradeoffs.&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;🧪 The Soft Launch Plan&lt;/p&gt;

&lt;p&gt;I gave myself 3 days and kept the goals super tight:&lt;br&gt;
• Core gameplay loop: draw + guess + score&lt;br&gt;
• No login, no installs — just share a link&lt;br&gt;
• Public + private rooms, custom word lists&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;💡 What I Learned&lt;br&gt;
• 🧠 Small scope = faster iteration&lt;br&gt;
• ⏱️ Real-time stuff breaks fast if sync/timers are off&lt;br&gt;
• 🎨 Smooth UI makes a huge difference for casual games&lt;br&gt;
• 🧪 Early users helped me fix bugs I hadn’t even considered&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;🧠 Why Cursor?&lt;/p&gt;

&lt;p&gt;As a beginner, I’m constantly jumping between learning resources. With Cursor, I was able to stay in flow and let AI fill in the gaps while I learned in context.&lt;/p&gt;

&lt;p&gt;I still had to verify and refactor a lot of the generated code — but the speed boost was real, and it helped me focus more on UX/game logic.&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;🖍️ Try It Out&lt;br&gt;
👉 &lt;a href="https://doodely.app" rel="noopener noreferrer"&gt;https://doodely.app&lt;/a&gt;&lt;br&gt;
(no login required)&lt;/p&gt;

&lt;p&gt;⸻&lt;/p&gt;

&lt;p&gt;👋 Would love your thoughts!&lt;br&gt;
    • Is the code structure sane for something like this?&lt;br&gt;
    • Does the game flow feel intuitive?&lt;br&gt;
    • What would you improve or add?&lt;/p&gt;

&lt;p&gt;If you’re building something similar or using AI tools in your workflow, I’d love to hear your approach too.&lt;/p&gt;

&lt;p&gt;Thanks for reading! 🙌&lt;/p&gt;

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      <category>webdev</category>
      <category>ai</category>
      <category>cursor</category>
      <category>gamedev</category>
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