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    <title>DEV Community: JunoEngine Devs</title>
    <description>The latest articles on DEV Community by JunoEngine Devs (@junoengine_developer).</description>
    <link>https://dev.to/junoengine_developer</link>
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      <title>DEV Community: JunoEngine Devs</title>
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      <title>Juni: Python and C++ United in JunoEngine WebApp</title>
      <dc:creator>JunoEngine Devs</dc:creator>
      <pubDate>Sat, 18 Jul 2026 01:21:00 +0000</pubDate>
      <link>https://dev.to/junoengine_developer/juni-python-and-c-united-in-junoengine-webapp-a54</link>
      <guid>https://dev.to/junoengine_developer/juni-python-and-c-united-in-junoengine-webapp-a54</guid>
      <description>&lt;p&gt;Hello Devs!: Juni – a Python-feel systems language that compiles to WASM for games built on a custom software called JunoEngine&lt;/p&gt;

&lt;p&gt;URL&lt;/p&gt;

&lt;p&gt;&lt;a href="https://junoengine.netlify.app" rel="noopener noreferrer"&gt;https://junoengine.netlify.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Hotpockets&lt;/p&gt;

&lt;p&gt;I built Juni, a statically typed systems language that aims for Python-level readability with C++-ish control: no GC, explicit memory/refs, and a compiler that targets WebAssembly. Juno is the repo around it — browser IDE, Tauri desktop shell, and a small game/sim runtime.&lt;/p&gt;

&lt;p&gt;Why&lt;/p&gt;

&lt;p&gt;I wanted one language that could author game logic and run it in the browser without a JS/TS game-script layer as the source of truth. Juni compiles to WASM; the host is a thin JS runtime (Canvas2D, WebGPU 3D, input, audio, ECS scenes).&lt;/p&gt;

&lt;p&gt;What’s in the box (v9.2)&lt;/p&gt;

&lt;p&gt;Compiler in Rust (parse → check → WASM codegen), plus LSP bits&lt;br&gt;
Browser IDE (Vite + Monaco) with compile/run in-tab, scene editor, tile brush, 3D Edit viewport on WebGPU&lt;br&gt;
Entity scripts: .jscene handlers map to WASM exports like player_on_update&lt;br&gt;
Optional on-device AI via WebLLM (off by default)&lt;br&gt;
juni export-web for static game builds; desktop installers via Tauri CI&lt;br&gt;
Apache-2.0 source; distributed IDE also has an EULA&lt;br&gt;
Interesting bits / tradeoffs&lt;/p&gt;

&lt;p&gt;Language surface is deliberately small — enough for frames, entities, and host calls, not a general OS language yet&lt;br&gt;
Browser “LSP” is WASM hover/diagnostics, not a full language server process&lt;br&gt;
3D is a slice (mesh/light/camera + world_draw3d), not a full engine competitor&lt;br&gt;
Themes and a silly Cat Coffee panel exist because the IDE is also a place I actually sit in&lt;br&gt;
Try it&lt;/p&gt;

&lt;p&gt;Open the IDE, hit Run (⌘/Ctrl+Enter). There are tutorials and a platformer example in-repo.&lt;/p&gt;

&lt;p&gt;Repo: &lt;a href="https://github.com/AJpro774/Juno" rel="noopener noreferrer"&gt;https://github.com/AJpro774/Juno&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’d love feedback on the language surface, the WASM entity-script ABI, and whether the IDE feels usable for small 2D/3D prototypes.&lt;/p&gt;

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