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      <title>How We Built a Three-Sided Marketplace: Sellers, Creators, and Buyers in One Platform</title>
      <dc:creator>Jurayak Kader</dc:creator>
      <pubDate>Wed, 06 May 2026 05:16:11 +0000</pubDate>
      <link>https://dev.to/jurayak_kader_34c63a0d0aa/how-we-built-a-three-sided-marketplace-sellers-creators-and-buyers-in-one-platform-1p4d</link>
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      <description>&lt;p&gt;Most marketplaces are two-sided: buyers and sellers. Stripe powers the money, the platform takes a cut, everyone's happy.&lt;/p&gt;

&lt;p&gt;A three-sided marketplace is a different beast. We needed sellers to list products, creators to promote them, and buyers to purchase — with money, attribution, and incentives flowing correctly between all three on every single transaction.&lt;/p&gt;

&lt;p&gt;This is how we built Peddlum, the architecture decisions we made, and the things that almost broke us.&lt;/p&gt;

&lt;p&gt;The Core Problem&lt;br&gt;
In a two-sided marketplace, a sale is simple: buyer pays seller, platform skims a fee, done.&lt;/p&gt;

&lt;p&gt;In our model, a single sale has to:&lt;/p&gt;

&lt;p&gt;Charge the buyer via Stripe&lt;br&gt;
Split revenue between platform, seller, and creator&lt;br&gt;
Attribute the sale to the right creator's tracking link&lt;br&gt;
Apply the creator's tier multiplier&lt;br&gt;
Update three different wallets atomically&lt;br&gt;
Trigger fulfillment (file delivery OR SaaS webhook)&lt;br&gt;
Fire notifications to all three parties&lt;br&gt;
Get any step wrong and someone is underpaid. The hard part isn't the code — it's making sure the invariants hold under failure.&lt;/p&gt;

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