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  <channel>
    <title>DEV Community: Kaede Games 🎮</title>
    <description>The latest articles on DEV Community by Kaede Games 🎮 (@kaedeee).</description>
    <link>https://dev.to/kaedeee</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F777435%2Fbf2ab91b-b437-470d-8440-e14d97d37d8d.gif</url>
      <title>DEV Community: Kaede Games 🎮</title>
      <link>https://dev.to/kaedeee</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/kaedeee"/>
    <language>en</language>
    <item>
      <title>App Privacy Policy</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Tue, 11 Jun 2024 01:48:28 +0000</pubDate>
      <link>https://dev.to/kaedeee/app-privacy-policy-2ge9</link>
      <guid>https://dev.to/kaedeee/app-privacy-policy-2ge9</guid>
      <description>&lt;p&gt;😎 Privacy Policy&lt;br&gt;
Kaede Takada built the Yutaka Games app as an Ad Supported app. This SERVICE is provided by Kaede Takada at no cost and is intended for use as is.&lt;br&gt;
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.&lt;br&gt;
If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.&lt;br&gt;
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which are accessible at Yutaka Games unless otherwise defined in this Privacy Policy.&lt;br&gt;
📝 Information Collection and Use&lt;br&gt;
For a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.&lt;br&gt;
The app does use third-party services that may collect information used to identify you.&lt;br&gt;
Link to the privacy policy of third-party service providers used by the app&lt;br&gt;
Google Play Services&lt;br&gt;
AdMob&lt;br&gt;
Google Analytics for Firebase&lt;br&gt;
Firebase Crashlytics&lt;br&gt;
Facebook&lt;br&gt;
RevenueCat&lt;br&gt;
🧭 Log Data&lt;br&gt;
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third-party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.&lt;br&gt;
🍪 Cookies&lt;br&gt;
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.&lt;br&gt;
This Service does not use these “cookies” explicitly. However, the app may use third-party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.&lt;br&gt;
🤝 Service Providers&lt;br&gt;
I may employ third-party companies and individuals due to the following reasons:&lt;br&gt;
To facilitate our Service;&lt;br&gt;
To provide the Service on our behalf;&lt;br&gt;
To perform Service-related services; or&lt;br&gt;
To assist us in analyzing how our Service is used.&lt;br&gt;
I want to inform users of this Service that these third parties have access to their Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.&lt;br&gt;
🔒 Security&lt;br&gt;
I values your trust in providing Personal Information, thus we strive to use commercially acceptable means of protecting it. However, remember that no method of transmission over the internet or method of electronic storage is 100% secure and reliable. Therefore, Yutaka Games cannot guarantee its absolute security.&lt;br&gt;
🔗 Links to Other Sites&lt;br&gt;
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by me. Therefore, I strongly advise you to review the Privacy Policy of these websites. I have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.&lt;br&gt;
👶 Children's Privacy&lt;br&gt;
These Services do not address anyone under the age of 13. I do not knowingly collect personally identifiable information from children under 13 years of age. In the case I discover that a child under 13 has provided me with personal information, I immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact me so that I will be able to do the necessary actions.&lt;br&gt;
📆 Changes to This Privacy Policy&lt;br&gt;
I may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. I will notify you of any changes by posting the new Privacy Policy on this page.&lt;br&gt;
This policy is effective as of 2023-04-21&lt;br&gt;
📧 Contact Us&lt;br&gt;
If you have any questions or suggestions about my Privacy Policy, do not hesitate to contact me at kaedeee_q'＠'yahoo.co.jp.&lt;br&gt;
This privacy policy page was created at privacypolicytemplate.net and modified/generated by App Privacy Policy Generator&lt;/p&gt;

</description>
      <category>privacypolicy</category>
    </item>
    <item>
      <title>Roblox 🎮 How to set multiple augments in RemoteEvent</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Sat, 24 Jun 2023 11:42:35 +0000</pubDate>
      <link>https://dev.to/kaedeee/roblox-how-to-set-multiple-augments-in-remoteevent-fji</link>
      <guid>https://dev.to/kaedeee/roblox-how-to-set-multiple-augments-in-remoteevent-fji</guid>
      <description>&lt;p&gt;Be careful when setting multiple augments in RemoteEvent of Roblox.&lt;/p&gt;

&lt;p&gt;Firing Side&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;demoRemoteEvent:FireClient(player, value1, value2, ...)

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Event Side&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;demoRemoteEvent.OnClientEvent:Connect(function(value1, value2, ...)
    print("value1: "..value1)
    print("value2: "..value2)
end)

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It's important that you shouldn't contain &lt;code&gt;player&lt;/code&gt; in the Event function side.&lt;/p&gt;

</description>
      <category>roblox</category>
      <category>remoteevnet</category>
      <category>lua</category>
      <category>robux</category>
    </item>
    <item>
      <title>Flutter 🧢 Best code to share by Twitter and Line</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Tue, 13 Jun 2023 00:31:51 +0000</pubDate>
      <link>https://dev.to/kaedeee/flutter-best-code-to-share-by-twitter-and-line-16ej</link>
      <guid>https://dev.to/kaedeee/flutter-best-code-to-share-by-twitter-and-line-16ej</guid>
      <description>&lt;p&gt;There are multiple REST APIs for sharing Twitter and LINE.&lt;/p&gt;

&lt;p&gt;But some are not fully supporting native mobiles, Android, and iOS. For example, some are not working as deep-link, or force hashtags to raw string.&lt;/p&gt;

&lt;p&gt;Don’t mind, I found the best APIs and write the codes to share by Flutter below.&lt;/p&gt;

&lt;p&gt;Check it👇&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
Future&amp;lt;void&amp;gt; shareByLine(String text) async {
  final lineUrl = Uri(
    scheme: 'https',
    host: 'line.me',
    path: 'R/msg/text/' + text,
  );
  await launchUrl(lineUrl, mode: LaunchMode.externalApplication);
}

Future&amp;lt;void&amp;gt; shareByTwitter(String text) async {
  final tweetQuery = &amp;lt;String, dynamic&amp;gt;{
    'text': text,
    // 'url': 'https://...',
    // 'hashtags': ['tag1', 'tag2'],
  };

  final twitterUrl = Uri(
    scheme: 'https',
    host: 'twitter.com',
    path: 'intent/tweet',
    queryParameters: tweetQuery,
  );

  await launchUrl(twitterUrl, mode: LaunchMode.externalApplication);
}

String? encodeQueryParameters(Map&amp;lt;String, String&amp;gt; params) {
  return params.entries
      .map((MapEntry&amp;lt;String, String&amp;gt; e) =&amp;gt;
          '${Uri.encodeComponent(e.key)}=${Uri.encodeComponent(e.value)}')
      .join('&amp;amp;');
}

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;THX💜&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>line</category>
      <category>twitter</category>
      <category>dart</category>
    </item>
    <item>
      <title>CodeMagic 🪄 How to Update "build_number" automatically on CodeMagic</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Wed, 07 Jun 2023 12:25:02 +0000</pubDate>
      <link>https://dev.to/kaedeee/codemagic-how-to-update-buildnumber-automatically-on-codemagic-2god</link>
      <guid>https://dev.to/kaedeee/codemagic-how-to-update-buildnumber-automatically-on-codemagic-2god</guid>
      <description>&lt;p&gt;&lt;a href="https://kaedeee.com/flutter-codemagic-build_number/"&gt;https://kaedeee.com/flutter-codemagic-build_number/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I resolved the issue that CodeMagic didn't automatically update the &lt;code&gt;build number&lt;/code&gt; of iOS building after I've deployed my Flutter code to GitHub.&lt;/p&gt;

&lt;h1&gt;
  
  
  How to Resolve
&lt;/h1&gt;

&lt;ol&gt;
&lt;li&gt;CodeMagic Setting&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;go to the tab, &lt;br&gt;
&lt;code&gt;build &amp;gt; build arguments&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;and type&lt;br&gt;
&lt;code&gt;--build-number=$(($BUILD_NUMBER))&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--RX3H0e8q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1900756/24fd56ef-c082-f3d8-b787-83342dcb7035.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--RX3H0e8q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1900756/24fd56ef-c082-f3d8-b787-83342dcb7035.png" alt="スクリーンショット 2021-11-12 17.49.15.png" width="800" height="453"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Xcode Setting&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;At the &lt;code&gt;Xcode &amp;gt; Info.plist&lt;/code&gt;,&lt;/p&gt;

&lt;p&gt;check here.&lt;br&gt;
&lt;code&gt;key CFBundleShortVersionString&lt;/code&gt;&lt;br&gt;
&lt;code&gt;key CFBundleVersion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;these both string to be &lt;code&gt;$(FLUTTER_BUILD_NAME)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s---wtAnqeh--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1900756/8da51e50-c4c3-e8ca-5484-7480801aed29.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s---wtAnqeh--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1900756/8da51e50-c4c3-e8ca-5484-7480801aed29.png" alt="スクリーンショット 2021-10-10 0.02.46.png" width="800" height="632"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://kaedeee.com/flutter-codemagic-build_number/"&gt;https://kaedeee.com/flutter-codemagic-build_number/&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>[10$] Arduino Twitter Follower Counter DIY 🔨 Wemos D1 mini 💡</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Wed, 08 Mar 2023 00:13:41 +0000</pubDate>
      <link>https://dev.to/kaedeee/10-arduino-twitter-follower-counter-diy-wemos-d1-mini-45hm</link>
      <guid>https://dev.to/kaedeee/10-arduino-twitter-follower-counter-diy-wemos-d1-mini-45hm</guid>
      <description>&lt;h1&gt;
  
  
  Prologue
&lt;/h1&gt;

&lt;p&gt;I’d like to make my own Twitter follower counter box, but all of the codes that I referred are out of date.&lt;/p&gt;

&lt;p&gt;So, I code by myself and finally, succeed! 🎏&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--gYKE8yvH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ih7zfrn6xi96gdr14rrc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--gYKE8yvH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ih7zfrn6xi96gdr14rrc.png" alt="Image description" width="880" height="658"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;BTY, This is 🍁 my twitter, follow me. (Over 30K followers now)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://twitter.com/kaedeee_you/status/1393835529658015744"&gt;https://twitter.com/kaedeee_you/status/1393835529658015744&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Prerequisites
&lt;/h1&gt;

&lt;ul&gt;
&lt;li&gt;Wemos D1 mini&lt;/li&gt;
&lt;li&gt;Arduino Software&lt;/li&gt;
&lt;li&gt;20x4 LCD&lt;/li&gt;
&lt;li&gt;mini size Box&lt;/li&gt;
&lt;li&gt;Glue gun (Optional)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://kaedeee.com/?p=2534"&gt;https://kaedeee.com/?p=2534&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  DIY
&lt;/h1&gt;

&lt;p&gt;Wire design, etc…👇&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=evLzYZYiqXg"&gt;https://www.youtube.com/watch?v=evLzYZYiqXg&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Code
&lt;/h1&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;//////////////////////////////////////////////
//                                          //
//   20x4 Subscriber Counter for Twitter    //
//                                          //
/////////////////////////////////////////////

#include &amp;lt;Arduino.h&amp;gt;
#include &amp;lt;ESP8266WiFi.h&amp;gt;
#include &amp;lt;WiFiClientSecure.h&amp;gt;
#include &amp;lt;ESP8266HTTPClient.h&amp;gt;
#include &amp;lt;WiFiClientSecureBearSSL.h&amp;gt;

// #include &amp;lt;Wire.h&amp;gt;
#include &amp;lt;LiquidCrystal_I2C.h&amp;gt;
#include &amp;lt;ArduinoJson.h&amp;gt;

const char* ssid     = "XXX"; // SSID of local network
const char* password = "XXX"; // Password on network
String BEARER_TOKEN = "XXX";
String TWITTER_CHANNEL_ID = "XXX";   // Twitter id

long subscribers, subscribersBefore = 0;

LiquidCrystal_I2C lcd(0x27, 20, 4);  // Set the LCD I2C address

void setup()
{
  lcd.init();
  lcd.clear();
  lcd.backlight();
  Serial.begin(9600);
  int cursorPosition = 0;

  lcd.setCursor(0, 0);
  lcd.print("Connecting ....");

  createCustomChars();

  // wifi setting
  WiFi.mode(WIFI_STA);
  WiFi.begin(ssid, password);

  while (WiFi.status() != WL_CONNECTED) {
    delay(1000);
    lcd.setCursor(cursorPosition, 1);
    lcd.print(".");
    cursorPosition++;
  }

  lcd.clear();
  lcd.setCursor(0, 0);
  lcd.print("Connected!");
  Serial.println("Connected!");
  delay(1000);
}

void loop()
{
  int length;
  int subscribers = getSubscribers();
  if (subscribers != subscribersBefore)
  {
    lcd.clear();
    String subscribersString = String(subscribers);
    length = subscribersString.length();
    printSubscribers(length, subscribersString);
    subscribersBefore = subscribers;
  }

  delay(60000);
}

byte LT[8] =
{
  B01111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111
};

byte UB[8] =
{
  B11111,
  B11111,
  B11111,
  B00000,
  B00000,
  B00000,
  B00000,
  B00000
};
byte RT[8] =
{
  B11110,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111
};

byte LL[8] =
{
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B01111
};

byte LB[8] =
{
  B00000,
  B00000,
  B00000,
  B00000,
  B00000,
  B11111,
  B11111,
  B11111
};

byte LR[8] =
{
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11111,
  B11110
};

byte UMB[8] =
{
  B11111,
  B11111,
  B11111,
  B00000,
  B00000,
  B00000,
  B11111,
  B11111
};

byte LMB[8] =
{
  B11111,
  B00000,
  B00000,
  B00000,
  B00000,
  B11111,
  B11111,
  B11111
};

void printSubscribers(int length, String subscribersString)
{
  switch (length)
  {
    case 5: printDigits(subscribersString, 5); printDigits(subscribersString, 4); printDigits(subscribersString, 3); printDigits(subscribersString, 2); printDigits(subscribersString, 1); break;
    case 4: printDigits(subscribersString, 4); printDigits(subscribersString, 3); printDigits(subscribersString, 2); printDigits(subscribersString, 1); break;
    case 3: printDigits(subscribersString, 3); printDigits(subscribersString, 2); printDigits(subscribersString, 1); break;
    case 2: printDigits(subscribersString, 2); printDigits(subscribersString, 1); break;
    case 1: printDigits(subscribersString, 1); break;
    default: break;
  }
}

void printDigits(String subscribersString, int digit)
{
  int length = subscribersString.length();
  char digitToPrint = subscribersString.charAt(length - digit);
  Serial.println(digitToPrint);
  switch (digit)
  {
    case 1: printDigitToScreen(digitToPrint, 17); break;
    case 2: printDigitToScreen(digitToPrint, 13); break;
    case 3: printDigitToScreen(digitToPrint, 9); break;
    case 4: printDigitToScreen(digitToPrint, 5); break;
    case 5: printDigitToScreen(digitToPrint, 1); break;
  }
}

void printDigitToScreen(char digit, int position)
{
  int digitToPrint = digit - '0'; // Convert from char to int
  switch (digitToPrint)
  {
    case 1: digit1(position); break;
    case 2: digit2(position); break;
    case 3: digit3(position); break;
    case 4: digit4(position); break;
    case 5: digit5(position); break;
    case 6: digit6(position); break;
    case 7: digit7(position); break;
    case 8: digit8(position); break;
    case 9: digit9(position); break;
    case 0: digit0(position); break;
  }
}

void digit0(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write((byte)0);
  lcd.write(1);
  lcd.write(2);
  lcd.setCursor(position_x, 2);
  lcd.write(3);
  lcd.write(4);
  lcd.write(5);
}

void digit1(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write(1);
  lcd.write(2);
  lcd.setCursor(position_x + 1, 2);
  lcd.write(5);
}

void digit2(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write(6);
  lcd.write(6);
  lcd.write(2);
  lcd.setCursor(position_x, 2);
  lcd.write(3);
  lcd.write(7);
  lcd.write(7);
}

void digit3(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write(6);
  lcd.write(6);
  lcd.write(2);
  lcd.setCursor(position_x, 2);
  lcd.write(7);
  lcd.write(7);
  lcd.write(5);
}

void digit4(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write(3);
  lcd.write(4);
  lcd.write(2);
  lcd.setCursor(position_x + 2, 2);
  lcd.write(5);
}

void digit5(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write((byte)0);
  lcd.write(6);
  lcd.write(6);
  lcd.setCursor(position_x, 2);
  lcd.write(7);
  lcd.write(7);
  lcd.write(5);
}

void digit6(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write((byte)0);
  lcd.write(6);
  lcd.write(6);
  lcd.setCursor(position_x, 2);
  lcd.write(3);
  lcd.write(7);
  lcd.write(5);
}

void digit7(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write(1);
  lcd.write(1);
  lcd.write(2);
  lcd.setCursor(position_x + 1, 2);
  lcd.write((byte)0);
}

void digit8(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write((byte)0);
  lcd.write((byte)6);
  lcd.write(2);
  lcd.setCursor(position_x, 2);
  lcd.write(3);
  lcd.write(7);
  lcd.write(5);
}

void digit9(int position_x)
{
  lcd.setCursor(position_x, 1);
  lcd.write((byte)0);
  lcd.write((byte)6);
  lcd.write((byte)2);
  lcd.setCursor(position_x + 2, 2);
  lcd.write((byte)5);
}

int getSubscribers()
{
  int subscribers = 0;

  BearSSL::WiFiClientSecure client;
  client.setTimeout(500);
  client.setInsecure();  // If you wouldn't use certificate.

  String host = "api.twitter.com";
  String url = "/2/users/by/username/" + TWITTER_CHANNEL_ID;
  String argument = "user.fields=public_metrics";

  const int httpPort = 443;
  const char* host2 = host.c_str();
  if (!client.connect(host2, httpPort)) {
    Serial.println("connection failed");
    return false;
  }
  client.print(String("GET ") + url + "?" + argument + " HTTP/1.1\r\n" +
               "Host: " + host + "\r\n" +
               "Authorization: Bearer " + BEARER_TOKEN + "\r\n" +
               "User-Agent: ESP8266/1.0\r\n" +
               "Accept: text/plain\r\n" +
               "Connection: close\r\n\r\n" +
               "\r\n" +
               "\0");
  client.flush();

  unsigned long timeout = micros();
  while (client.available() == 0) {
    if ( micros() - timeout  &amp;gt; 5000000) {
      Serial.println("&amp;gt;&amp;gt;&amp;gt; Client Timeout !");
      client.stop();
      return false;
    }
  }

  String resultJson = "";
  while (client.available()) {
    resultJson = client.readStringUntil('\r');
  }

  Serial.println("resultJson: " + resultJson);

  DynamicJsonDocument doc(1024);
  DeserializationError err = deserializeJson(doc, resultJson);
  if ( err != DeserializationError::Ok )
  {
    Serial.printf("Deserialization Error:%s\n", err.c_str());
    return false;
  }
  JsonObject obj = doc.as&amp;lt;JsonObject&amp;gt;();

  subscribers = obj["data"]["public_metrics"]["followers_count"];
  Serial.println("subscribers: " + (String)subscribers);

  return subscribers;
}

void createCustomChars()
{
  lcd.createChar(0, LT);
  lcd.createChar(1, UB);
  lcd.createChar(2, RT);
  lcd.createChar(3, LL);
  lcd.createChar(4, LB);
  lcd.createChar(5, LR);
  lcd.createChar(6, UMB);
  lcd.createChar(7, LMB);
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Good job, bro🦄&lt;/p&gt;

&lt;p&gt;&lt;a href="https://kaedeee.com/?p=2534"&gt;https://kaedeee.com/?p=2534&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>[Notion Mac App] Open by new Window.</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Mon, 06 Mar 2023 00:12:36 +0000</pubDate>
      <link>https://dev.to/kaedeee/notion-mac-app-open-by-new-window-59n8</link>
      <guid>https://dev.to/kaedeee/notion-mac-app-open-by-new-window-59n8</guid>
      <description>&lt;p&gt;Right click of the upper tab,&lt;br&gt;
Press the &lt;code&gt;Move Tab to New Window&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Lm7xUxkz--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1900756/544789d8-c1c6-0f54-2bc5-44bb0633fe2b.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Lm7xUxkz--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/1900756/544789d8-c1c6-0f54-2bc5-44bb0633fe2b.png" alt="Screenshot 2023-03-03 at 16.16.24.png" width="880" height="310"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Or just&lt;br&gt;
&lt;code&gt;command + shift + N&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;🦄&lt;/p&gt;

</description>
      <category>notion</category>
      <category>mac</category>
      <category>application</category>
    </item>
    <item>
      <title>[Flutter] Solved Android clashing when native back button pressed.</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Sat, 04 Mar 2023 08:23:25 +0000</pubDate>
      <link>https://dev.to/kaedeee/-flutter-solved-android-clashing-when-native-back-button-pressed-1ofi</link>
      <guid>https://dev.to/kaedeee/-flutter-solved-android-clashing-when-native-back-button-pressed-1ofi</guid>
      <description>&lt;p&gt;You can solve by 👇&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;  Future&amp;lt;bool&amp;gt; _onWillPop() async {
    final isFirstRouteInCurre
![ ](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/5hklmjrm3euq5ofd084o.jpeg)ntTab =
        !await _navigatorKeys[_currentTab].currentState.maybePop();
    if (isFirstRouteInCurrentTab) {
      if (_currentTab != TabItem.home) {
        _onSelect(TabItem.home);
        return false;
      }
    }
    return isFirstRouteInCurrentTab;
  }
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;🥳&lt;/p&gt;

</description>
      <category>career</category>
      <category>productivity</category>
      <category>discuss</category>
    </item>
    <item>
      <title>[Free Best 6 Icons Site] for Create games, apps. Download Sites.</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Fri, 03 Mar 2023 00:27:09 +0000</pubDate>
      <link>https://dev.to/kaedeee/free-best-6-icons-site-for-create-games-apps-download-sites-5fph</link>
      <guid>https://dev.to/kaedeee/free-best-6-icons-site-for-create-games-apps-download-sites-5fph</guid>
      <description>&lt;p&gt;I summarized free and awesome 6 Icons download sites for game creators or application developers.&lt;/p&gt;

&lt;p&gt;I also commented a good point and a bad point to each website.&lt;/p&gt;

&lt;p&gt;↓🇯🇵&lt;br&gt;
&lt;a href="https://kaedeee.com/app-famous-icon-download-site/" rel="noopener noreferrer"&gt;https://kaedeee.com/app-famous-icon-download-site/&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Streamline
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://app.streamlinehq.com/icons" rel="noopener noreferrer"&gt;https://app.streamlinehq.com/icons&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fahdc9715duf0ek0sbu9f.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fahdc9715duf0ek0sbu9f.png" alt="スクリーンショット 2021-11-15 14.12.45.png" width="800" height="526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Good&lt;/strong&gt;&lt;br&gt;
A lot of designs for each icon, like a liner design or a material one.&lt;br&gt;
It means there are various design options.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bad&lt;/strong&gt;&lt;br&gt;
Limited access if free account.&lt;/p&gt;

&lt;h2&gt;
  
  
  ICOON MONO
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://icooon-mono.com" rel="noopener noreferrer"&gt;https://icooon-mono.com&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsscdhiulb47s5ysclikl.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsscdhiulb47s5ysclikl.png" alt="スクリーンショット 2021-11-15 14.16.35.png" width="800" height="526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Good&lt;/strong&gt;&lt;br&gt;
All free and various icons.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bad&lt;/strong&gt;&lt;br&gt;
Out of fashion design.&lt;/p&gt;

&lt;h2&gt;
  
  
  FLAT ICON
&lt;/h2&gt;

&lt;p&gt;&lt;a href="http://flat-icon-design.com" rel="noopener noreferrer"&gt;http://flat-icon-design.com&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fad5tw8tr5zdv4oqsjsvh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fad5tw8tr5zdv4oqsjsvh.png" alt="スクリーンショット 2021-11-15 14.17.59.png" width="800" height="526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Good&lt;/strong&gt;&lt;br&gt;
全て無料。おしゃれ。&lt;br&gt;
All free and cool design,&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bad&lt;/strong&gt;&lt;br&gt;
Less materials,&lt;br&gt;
Including a GooglePlay icon, but not Twitter one and AppStore one.&lt;/p&gt;

&lt;h2&gt;
  
  
  Google Fonts (Google Icons)
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://fonts.google.com/icons" rel="noopener noreferrer"&gt;https://fonts.google.com/icons&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F15v9bsovx2vk0d6wvwji.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F15v9bsovx2vk0d6wvwji.png" alt="スクリーンショット 2021-11-15 14.20.56.png" width="800" height="526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Good&lt;/strong&gt;&lt;br&gt;
Pure material designs made by Google&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bad&lt;/strong&gt;&lt;br&gt;
No social icons like Twitter or Facebook,&lt;/p&gt;

&lt;h2&gt;
  
  
  SF Symbols
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://developer.apple.com/sf-symbols/" rel="noopener noreferrer"&gt;https://developer.apple.com/sf-symbols/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxs4vy98gsdpfwsxnm87a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxs4vy98gsdpfwsxnm87a.png" alt="スクリーンショット 2021-11-15 14.22.55.png" width="800" height="526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Good&lt;/strong&gt;&lt;br&gt;
Pure Cupertino design made by Apple&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bad&lt;/strong&gt;&lt;br&gt;
Only enable to get from Mac application.&lt;/p&gt;

&lt;h2&gt;
  
  
  Font Awesome
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://fontawesome.com/v5.15/icons?d=gallery&amp;amp;p=2" rel="noopener noreferrer"&gt;https://fontawesome.com/v5.15/icons?d=gallery&amp;amp;p=2&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1y9cipxzlav57yu171gk.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1y9cipxzlav57yu171gk.png" alt="スクリーンショット 2021-11-15 14.26.14.png" width="800" height="526"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Good&lt;/strong&gt;&lt;br&gt;
Too many Icons to select,&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Bad&lt;/strong&gt;&lt;br&gt;
Limited access for free account.&lt;/p&gt;

&lt;h2&gt;
  
  
  Thank you
&lt;/h2&gt;

&lt;p&gt;↓&lt;/p&gt;

&lt;p&gt;&lt;a href="https://kaedeee.com/app-famous-icon-download-site/" rel="noopener noreferrer"&gt;https://kaedeee.com/app-famous-icon-download-site/&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Flutter🐬Just One Command to Deploy to both Android and iOS</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Wed, 01 Mar 2023 23:48:29 +0000</pubDate>
      <link>https://dev.to/kaedeee/flutterjust-one-command-to-deploy-to-both-android-and-ios-3f38</link>
      <guid>https://dev.to/kaedeee/flutterjust-one-command-to-deploy-to-both-android-and-ios-3f38</guid>
      <description>&lt;h1&gt;
  
  
  Automation Tasks
&lt;/h1&gt;

&lt;ol&gt;
&lt;li&gt;Increment of build number and version number&lt;/li&gt;
&lt;li&gt;Build and deploy to iOS&lt;/li&gt;
&lt;li&gt;Build and deploy to Android&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;So, let’s get started!&lt;/p&gt;

&lt;h1&gt;
  
  
  Make .env
&lt;/h1&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;ANDROID_UPLOAD_LINK: https://~~~
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Make deploy.sh
&lt;/h1&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;#!/bin/bash

iosDeploy() {
  echo "🍎 iOS build started 🚀🚀🚀"
  flutter build ipa --release --export-options-plist=ExportOptions.plist
  echo "🍎 iOS build finished 🎉🎉🎉"
}

androidDeploy() {
  echo "🍏 Android build started 🚀🚀🚀"
  flutter build appbundle
  open -R ./build/app/outputs/bundle/release/app-release.aab
  open $ANDROID_UPLOAD_LINK
  echo "🍏 Android build finished 🎉🎉🎉"
}


# Increment version
perl -i -pe 's/^(version:\s+\d+\.\d+\.\d+\+)(\d+)$/$1.($2+1)/e' pubspec.yaml

source .env
# Deploy
iosDeploy &amp;amp;
androidDeploy &amp;amp;

wait
echo "Both builds finished 🎉🎉🎉"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Grant executive authority to deploy.sh
&lt;/h1&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;chmod +x deploy.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Try the command! 🦄
&lt;/h1&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;./deploy.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;SAYONARA&lt;/p&gt;

</description>
      <category>ai</category>
      <category>education</category>
      <category>discuss</category>
      <category>mentorship</category>
    </item>
    <item>
      <title>Flutter🐬 Auto increment shell command!</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Tue, 28 Feb 2023 23:52:18 +0000</pubDate>
      <link>https://dev.to/kaedeee/flutter-auto-increment-shell-command-3g6a</link>
      <guid>https://dev.to/kaedeee/flutter-auto-increment-shell-command-3g6a</guid>
      <description>&lt;p&gt;Before deploy a flutter project, you always need to increment &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;version number&lt;/li&gt;
&lt;li&gt;version code&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In its pubspec.yaml&lt;/p&gt;

&lt;p&gt;It’s so lazy.&lt;/p&gt;

&lt;p&gt;Fortunately, below one line command would automatically increment them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;# Increment version
perl -i -pe 's/^(version:\s+\d+\.\d+\.\d+\+)(\d+)$/$1.($2+1)/e' pubspec.yaml
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Or run it by shellscript so that would be more simpler.&lt;/p&gt;

</description>
      <category>celebrityinterviews</category>
      <category>hollywood</category>
      <category>stars</category>
    </item>
    <item>
      <title>[Flutter] Managing App Name and bundle ID only in pubspec 🪄. Pub.dev flutter_rename_app_plus</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Tue, 28 Feb 2023 00:08:08 +0000</pubDate>
      <link>https://dev.to/kaedeee/flutter-managing-app-name-and-bundle-id-only-in-pubspec-pubdev-flutterrenameappplus-353d</link>
      <guid>https://dev.to/kaedeee/flutter-managing-app-name-and-bundle-id-only-in-pubspec-pubdev-flutterrenameappplus-353d</guid>
      <description>&lt;p&gt;flutter_rename_app_plus, a pub.dev package enable to manage application_name and bundle_name in pubspec.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://pub.dev/packages/flutter_rename_app_plus"&gt;https://pub.dev/packages/flutter_rename_app_plus&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And if You change their values in pubspec, it automatically change them, including info.plist, and androidmanifest.xml. &lt;/p&gt;

&lt;p&gt;By applying this, you can efficiently make a new flutter  project by cloning and converting existing one! 🦄&lt;/p&gt;

&lt;p&gt;Parameters are below.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;flutter_rename_app_plus:
  application_name: Bank App
  dart_package_name: bank_app
  application_id: com.android.bank
  bundle_id: com.ios.bank
  android_package_name: com.bank.app
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://pub.dev/packages/flutter_rename_app_plus"&gt;https://pub.dev/packages/flutter_rename_app_plus&lt;/a&gt;&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>ios</category>
      <category>android</category>
    </item>
    <item>
      <title>Roles of Log in Weibo by Phone number.</title>
      <dc:creator>Kaede Games 🎮</dc:creator>
      <pubDate>Sat, 25 Feb 2023 21:32:29 +0000</pubDate>
      <link>https://dev.to/kaedeee/couldnt-log-in-weibo-by-phone-number-2loh</link>
      <guid>https://dev.to/kaedeee/couldnt-log-in-weibo-by-phone-number-2loh</guid>
      <description>&lt;p&gt;When you couldn't log in Weibo by phone number, try the below way.&lt;/p&gt;

&lt;p&gt;If your number start from&lt;br&gt;
&lt;code&gt;(+81)080~&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;You should input like this.&lt;br&gt;
&lt;code&gt;008180~&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The points are&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Append 00 to the head.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Input 80 instead of 080.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>gratitude</category>
    </item>
  </channel>
</rss>
