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    <title>DEV Community: Vladyslav Kaplun</title>
    <description>The latest articles on DEV Community by Vladyslav Kaplun (@kaplad).</description>
    <link>https://dev.to/kaplad</link>
    <image>
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      <title>DEV Community: Vladyslav Kaplun</title>
      <link>https://dev.to/kaplad</link>
    </image>
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    <language>en</language>
    <item>
      <title>The future of augmented and virtual reality games</title>
      <dc:creator>Vladyslav Kaplun</dc:creator>
      <pubDate>Thu, 04 May 2023 14:15:14 +0000</pubDate>
      <link>https://dev.to/kaplad/the-future-of-augmented-and-virtual-reality-games-53jc</link>
      <guid>https://dev.to/kaplad/the-future-of-augmented-and-virtual-reality-games-53jc</guid>
      <description>&lt;p&gt;Virtual reality (VR) and augmented reality (AR) have been on the scene for quite a while. These technologies have been in development for several decades. However, recent evolution in hardware and software triggered a renewed interest in both AR and VR. VR turned from technological high-end to a viable consumer technology with the release of Oculus Rift headset in 2016. Rift was the first VR product to offer a truly immersive experience. Soon other headsets were launched such as HTC Vive, PlayStation VR, and Samsung Gear VR. As for the AR, Microsoft HoloLens headset in 2016 was a major technology breakthrough. Software AR platforms, such as Google's ARCore and Apple's ARKit were a more recent development, bringing AR technology to a much wider audience through mobile devices. &lt;/p&gt;

&lt;h2&gt;
  
  
  Gaming potential of AR/VR
&lt;/h2&gt;

&lt;p&gt;AR and VR have already revolutionised the gaming industry. AR/VR games allow players to physically manipulate virtual objects or environments, bringing the sense of control to levels previously unmatched. Players can have new ways of real-time interaction with each other, even if they are physically located in different parts of the world. Such games can provide new opportunities for socialisation, as players can interact with each other in a shared virtual space. There are also opportunities for AR/VR to enhance the accessibility of gaming, enabling players with physical disabilities to engage with games with alternative means of control and interaction.&lt;/p&gt;

&lt;p&gt;The first AR game that became a worldwide bestseller and even a cultural phenomenon, was Pokémon GO, released in 2016. Still very popular today, it allows players to explore the real world and catch Pokémon using their smartphones’ camera and GPS. By using AR technology to overlay digital creatures onto the real world, Pokémon GO created a new type of gaming experience that was both immersive and social. Another well-known example is The Walking Dead: Our World. Similar to Pokémon GO, it is a location-based AR game that overlays digital content onto the real world. In this case, however, the game is focused on battling zombies and saving survivors in a post-apocalyptic virtual setup. Players can team up with friends to engage in the gameplay together.&lt;/p&gt;

&lt;p&gt;There are also several notable VR products that contributed to changing the gaming scene. For instance, have a look at Beat Saber, a music rhythm game in which players wield two virtual lightsabers and slice through blocks along with the beat of the music. The game has received widespread critical acclaim and has become a favourite among VR enthusiasts. Another VR groundbreaker is Lone Echo, a space adventure game that creates a highly immersive and realistic zero-gravity environment. It is powered by an advanced physics engine and has intuitive controls that allow players to move and interact with objects in a way that feels natural and intuitive.&lt;/p&gt;

&lt;h2&gt;
  
  
  AR/VR game dev challenges
&lt;/h2&gt;

&lt;p&gt;Developing an AR/VR game can pose a number of unique challenges on top of the usual ones that any tech company faces:&lt;/p&gt;

&lt;p&gt;The major challenge for an AR/VR game developer is designing a user interface that would be intuitive and easy to use. In a traditional game, players typically use a controller or a keyboard. AR/VR games often employ gestures or hand movements instead. This means that developers need to carefully design their interfaces to ensure they are easy to learn and to use, but also provide players with enough control and flexibility to engage with the game.&lt;/p&gt;

&lt;p&gt;Another big challenge is mitigating motion sickness. Due to the immersive nature of AR/VR, it can cause some people to feel sick or even experience nausea. This can be caused by numerous factors such as lag, low frame rate, or incorrect calibration of the player's head tracking. To bring these problems to a minimum, developers need to carefully optimise their games to ensure smooth and consistent graphics, and also provide options for players to adjust settings such as field of view or movement speed.&lt;/p&gt;

&lt;p&gt;Hardware compatibility is another challenge that developers face when creating AR/VR games. Developers need to make sure their games are compatible with a wide range of highly specialised devices, like VR headsets or AR-enabled smartphones. This can be particularly challenging as new devices are constantly being released offering different specifications and capabilities.&lt;/p&gt;

&lt;p&gt;Finally, developing AR/VR games is definitely more resource-intensive compared to traditional game dev. Providing convincingly high levels of immersion and interactivity, such games require more complex and detailed game worlds, as well as graphics and sound design of much higher quality. Also, in-game physics models need to be more sophisticated and fast at the same time. These imperatives mean that developers need to invest more time and resources into creating their games, driving dev costs higher. &lt;/p&gt;

&lt;h2&gt;
  
  
  AR/VR future: gaming and beyond
&lt;/h2&gt;

&lt;p&gt;In terms of software, the newest developments in AR/VR will be enabled by cutting-edge technology in computer vision, machine learning, and natural language processing. Hardware-wise, the next milestone of AR/VR technology is likely to be about making these technologies more accessible and user-friendly. This could include lighter and more comfortable headsets. As devices like Oculus Quest 2 become more affordable, we can expect to see more people adopting this technology and experimenting with new ways to use it. Also, we may see the development of new accessories such as haptic feedback gloves or full-body tracking systems that would enable experiences that we can hardly imagine today. Finally, the increasing availability of faster 5G networks will also support the performance and functionality of AR/VR technology, enabling more seamless and immersive experiences as more and more data can be pumped through wireless communication channels.&lt;/p&gt;

&lt;p&gt;There is also the potential for AR/VR gaming to expand into new areas beyond entertainment. In the field of education AR/VR can be used to create immersive learning courses. By using virtual environments to simulate real-world scenarios, students can gain experience and practice skills in a safe and controlled environment. This technology can also be used to make learning more accessible, as it allows students to explore topics that may be difficult or impossible to experience in real life. Medical students can use AR/VR simulations to practise surgeries and gain experience before performing procedures on real patients. Also, AR/VR can be used to create immersive therapy experiences for patients, such as exposure therapy for individuals with phobias or PTSD.&lt;/p&gt;

&lt;p&gt;But, like all technology, AR/VR benefits cannot come without risks alongside. On top of the usual concerns about privacy and data security, typical for the entire tech industry, there is a new menace: the potential for addiction and blurring of the line between reality and virtual reality. Also, high costs of the AR/VR may deepen inequality, as it may be less accessible to those with lower socioeconomic status. As the technology continues to develop, it will be important to carefully consider its broader implications and ensure that it is used in a way that benefits society as a whole&lt;/p&gt;

</description>
    </item>
    <item>
      <title>A Comprehensive guide to build a cross-platform application by Bazel</title>
      <dc:creator>Vladyslav Kaplun</dc:creator>
      <pubDate>Thu, 17 Nov 2022 09:09:47 +0000</pubDate>
      <link>https://dev.to/kaplad/a-comprehensive-guide-to-build-a-cross-platform-application-by-bazel-4eid</link>
      <guid>https://dev.to/kaplad/a-comprehensive-guide-to-build-a-cross-platform-application-by-bazel-4eid</guid>
      <description>&lt;h3&gt;
  
  
  Intro
&lt;/h3&gt;

&lt;p&gt;New to &lt;code&gt;Bazel&lt;/code&gt;? Or maybe you were about to use it for your cross-platform application? You’re in the right place. &lt;/p&gt;

&lt;p&gt;You can find a decent amount of tutorials to use &lt;code&gt;Bazel&lt;/code&gt; in your development. Most of them are either outdated or just don't work with the latest version. I was surprised that a project that size lacks a complete tutorial to build a cross-platform application. Let's fill that niche&lt;/p&gt;

&lt;h4&gt;
  
  
  What you'll learn
&lt;/h4&gt;

&lt;p&gt;In this quick guide, we are going to use &lt;code&gt;Bazel&lt;/code&gt; to build multiple applications which share a native library. We will be targeting 4 platforms: iOS, macOS, Android and Web.&lt;br&gt;
In the end you should have a solid basement to build your first cross-platform application (or move an existing project to &lt;code&gt;Bazel&lt;/code&gt;). I &lt;a href="https://github.com/kaplad/bazel.xplatform" rel="noopener noreferrer"&gt;listed the project&lt;/a&gt; on &lt;code&gt;Github&lt;/code&gt; - I encourage you to clone it and experiment.&lt;/p&gt;
&lt;h4&gt;
  
  
  Pre-requisite
&lt;/h4&gt;

&lt;p&gt;This guide assumes you already have some basic knowledge of how &lt;code&gt;Bazel&lt;/code&gt; works and what it is, how &lt;code&gt;WORKPLACE&lt;/code&gt; and &lt;code&gt;BUILD&lt;/code&gt; files are structured. I'll be focusing on &lt;code&gt;BUILD&lt;/code&gt; files contents describing all the details, without a deep dive into platforms internals, &lt;a href="https://docs.oracle.com/javase/8/docs/technotes/guides/jni/" rel="noopener noreferrer"&gt;&lt;code&gt;JNI&lt;/code&gt;&lt;/a&gt;, &lt;a href="https://developer.apple.com/documentation/swift/importing-objective-c-into-swift" rel="noopener noreferrer"&gt;&lt;code&gt;Cocoa bridging&lt;/code&gt;&lt;/a&gt; or how &lt;a href="https://www.google.com/search?client=safari&amp;amp;rls=en&amp;amp;q=emscripten&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8" rel="noopener noreferrer"&gt;&lt;code&gt;Emscripten&lt;/code&gt;&lt;/a&gt; compilation works.&lt;/p&gt;
&lt;h4&gt;
  
  
  Before you begin
&lt;/h4&gt;

&lt;p&gt;You'll need these tools installed on your system to compile &amp;amp; run this guide. My goal was to use the latest available version for each them, but I assume their older versions should also work fine&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;bazel 5.3.2&lt;/li&gt;
&lt;li&gt;Android SDK

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;Android API&lt;/code&gt; 32 &lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Android NDK&lt;/code&gt; 21. NDK v21 is &lt;a href="https://github.com/bazelbuild/bazel/issues/12889" rel="noopener noreferrer"&gt;currently the latest&lt;/a&gt; supported version&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Android Build-Tools&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Android Emulator&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Android Platform-Tools&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Android Studio&lt;/code&gt;. This is not a hard dependency. Though, &lt;code&gt;Android Studio&lt;/code&gt; significantly decreases complexity of installing &lt;code&gt;Android SDK&lt;/code&gt; and &lt;code&gt;Android Emulator&lt;/code&gt; set up&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Xcode&lt;/code&gt; 14&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
  
  
  Project architecture
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fczc9kgoawh94ltomcf77.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fczc9kgoawh94ltomcf77.jpg" alt="project architecture"&gt;&lt;/a&gt;&lt;br&gt;
As a shared dependency, we will create a small C++ library which will be used by every application. We will also create a bridge for each of the platforms so the native code could be imported. For the web app, we will use &lt;code&gt;Emscripten&lt;/code&gt; to convert the native library to &lt;code&gt;Javascript&lt;/code&gt;. Projects files were generated by &lt;code&gt;Xcode&lt;/code&gt; and &lt;code&gt;Android Studio&lt;/code&gt; and used without any modifications&lt;/p&gt;

&lt;p&gt;Project file-tree:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;├── WORKSPACE
├── common
│   ├── BUILD
│   ├── android_bridge
│   ├── cocoa_bridge
│   ├── library
│   └── web_bridge
├── project.android
│   ├── BUILD
├── project.ios
│   ├── BUILD
├── project.mac
│   ├── BUILD
└── project.web
    ├── BUILD
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Build with Bazel
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Common library
&lt;/h4&gt;

&lt;p&gt;Just like the first step every developer does, we will be displaying the greeting. The library will contain a single class with a method which returns the message&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;common/library/source.cpp&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;string&lt;/span&gt; &lt;span class="n"&gt;Library&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;"Hello, World!"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;BUCK&lt;/code&gt; file just lists the sources and the name:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;common/BUILD&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;cc_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;library&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:library/source.cpp&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;hdrs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:library/header.hpp&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Cocoa bridge
&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;Swift&lt;/code&gt; can not consume a native library directly, and needs a bridge, which is basically an &lt;code&gt;Obj-C&lt;/code&gt; wrapper. Our wrapper &lt;code&gt;class&lt;/code&gt; contains a single &lt;code&gt;static&lt;/code&gt; method which returns &lt;code&gt;NSString&lt;/code&gt; instance:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;common/cocoa_bridge/NativeBridge.mm&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight objective_c"&gt;&lt;code&gt;&lt;span class="k"&gt;@implementation&lt;/span&gt; &lt;span class="nc"&gt;NativeBridge&lt;/span&gt;

&lt;span class="k"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;NSString&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;sayHello&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;string&lt;/span&gt; &lt;span class="n"&gt;hello&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Library&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;NSString&lt;/span&gt; &lt;span class="nf"&gt;stringWithCString&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;hello&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;c_str&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; 
                            &lt;span class="nl"&gt;encoding:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;NSString&lt;/span&gt; &lt;span class="nf"&gt;defaultCStringEncoding&lt;/span&gt;&lt;span class="p"&gt;]];&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;@end&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Bridge definition is similar to library's &lt;code&gt;BUILD&lt;/code&gt;:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;common/BUILD&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;objc_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;cocoa_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:cocoa_bridge/NativeBridge.mm&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;hdrs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:cocoa_bridge/NativeBridge.h&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;visibility&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//visibility:public&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:library&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  iOS
&lt;/h4&gt;

&lt;p&gt;To display the message, I have created a label and imported it to the &lt;code&gt;ViewController&lt;/code&gt; via &lt;code&gt;IBOutlet&lt;/code&gt;. We just need to fill the label with our text:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.ios/ViewController.swift&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="kt"&gt;ViewController&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;UIViewController&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;@IBOutlet&lt;/span&gt; &lt;span class="k"&gt;weak&lt;/span&gt; &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;UILabel&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;

  &lt;span class="k"&gt;override&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;viewDidLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewDidLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;NativeBridge&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;By default, &lt;code&gt;Bazel&lt;/code&gt; does not know how to build an &lt;code&gt;iOS&lt;/code&gt; application, so we need to install rules which define how to build it:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;WORKSPACE&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;git_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;build_bazel_rules_apple&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://github.com/bazelbuild/rules_apple.git&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1.1.3&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;git_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;build_bazel_rules_swift&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://github.com/bazelbuild/rules_swift.git&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1.2.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@build_bazel_rules_swift//swift:repositories.bzl&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;swift_rules_dependencies&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;swift_rules_dependencies&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, using the imported rules, we can define the &lt;code&gt;iOS&lt;/code&gt; target: &lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.ios/BUILD&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;ios_application&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bundle&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;app_icons&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Assets.xcassets/AppIcon.appiconset/Contents.json&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;bundle_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bazel.xplatform.awesome&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;families&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;iphone&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;ipad&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;infoplists&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Info.plist&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;launch_storyboard&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Base.lproj/LaunchScreen.storyboard&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;minimum_os_version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;13.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:version&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:sources&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;apple_bundle_version&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;version&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;build_version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;short_version_string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;swift_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;sources&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:AppDelegate.swift&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:SceneDelegate.swift&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:ViewController.swift&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;copts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;-import-objc-header&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;common/cocoa_bridge/Native-Bridging-Header.h&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Base.lproj/Main.storyboard&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;module_name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;sources&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//common:cocoa_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;ios_application&lt;/code&gt; does not allow us to include sources directly, so we need an additional target &lt;code&gt;swift_library&lt;/code&gt;. &lt;/p&gt;

&lt;p&gt;Open the &lt;code&gt;terminal.app&lt;/code&gt; and execute this in the root directory:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;bazel run //project.ios:bundle
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If everything goes as expected, you should see something like:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0imid25curzrp1ss7zkl.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0imid25curzrp1ss7zkl.png" alt="iOS application"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  macOS
&lt;/h4&gt;

&lt;p&gt;The same steps should be applied inside the &lt;code&gt;ViewController&lt;/code&gt; for &lt;code&gt;macOS&lt;/code&gt; :&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.mac/ViewController.swift&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="kt"&gt;ViewController&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;NSViewController&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;@IBOutlet&lt;/span&gt; &lt;span class="k"&gt;weak&lt;/span&gt; &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;NSTextField&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;

  &lt;span class="k"&gt;override&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;viewDidLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewDidLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;label&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;stringValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;NativeBridge&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Xcode&lt;/code&gt; does not create an &lt;code&gt;Info.plist&lt;/code&gt; for generated projects, which is a hard dependency for &lt;code&gt;Bazel&lt;/code&gt;. &lt;br&gt;
Let's create one:&lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;project.mac/Info.plist&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;&lt;span class="cp"&gt;&amp;lt;?xml version="1.0" encoding="UTF-8"?&amp;gt;&lt;/span&gt;
&lt;span class="cp"&gt;&amp;lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;plist&lt;/span&gt; &lt;span class="na"&gt;version=&lt;/span&gt;&lt;span class="s"&gt;"1.0"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;dict&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;NSMainStoryboardFile&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;string&amp;gt;&lt;/span&gt;Main&lt;span class="nt"&gt;&amp;lt;/string&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/dict&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/plist&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;The target definition is very similar to the &lt;code&gt;iOS&lt;/code&gt; target:&lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;project.mac/BUILD&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;macos_application&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bundle&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;app_icons&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Assets.xcassets/AppIcon.appiconset/Contents.json&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;bundle_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bazel.xplatform.awesome&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;entitlements&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:bundle.entitlements&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;infoplists&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Info.plist&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;minimum_os_version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;12.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:version&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:sources&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;apple_bundle_version&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;version&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;build_version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;short_version_string&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;1.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;swift_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;sources&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:AppDelegate.swift&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:ViewController.swift&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;copts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;-import-objc-header&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;common/cocoa_bridge/Native-Bridging-Header.h&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:Base.lproj/Main.storyboard&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;module_name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;sources&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//common:cocoa_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;One more application is ready:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;bazel run //project.mac:bundle
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A similar window should appear on your screen:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgyhn4420ahi4l5acflvc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgyhn4420ahi4l5acflvc.png" alt="macOS application"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  JNI bridge
&lt;/h4&gt;

&lt;p&gt;Just like &lt;code&gt;Swift&lt;/code&gt;, &lt;code&gt;Java&lt;/code&gt; can not import native code directly.&lt;br&gt;
Our &lt;code&gt;JNI&lt;/code&gt; bridge will be split into 2 targets: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;native wrapper which exports native methods to &lt;code&gt;JVM&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Java&lt;/code&gt; class which "consumes" those methods&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Native method export: &lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;common/android_bridge/jni.cpp&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="k"&gt;extern&lt;/span&gt; &lt;span class="s"&gt;"C"&lt;/span&gt; &lt;span class="n"&gt;JNIEXPORT&lt;/span&gt; &lt;span class="n"&gt;jstring&lt;/span&gt; &lt;span class="n"&gt;JNICALL&lt;/span&gt; &lt;span class="nf"&gt;Java_library_NativeBridge_sayHello&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;JNIEnv&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;env&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;jclass&lt;/span&gt; &lt;span class="n"&gt;clazz&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;string&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Library&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="n"&gt;jstring&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;env&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;NewStringUTF&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;c_str&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;&lt;code&gt;Java&lt;/code&gt; class which imports the exported code:&lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;common/android_bridge/java/library/NativeBridge.java&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NativeBridge&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;native&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="nf"&gt;sayHello&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;Time to show &lt;code&gt;Bazel&lt;/code&gt; how to build an &lt;code&gt;Android&lt;/code&gt; application:&lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;WORKSPACE&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;git_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;build_bazel_rules_android&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://github.com/bazelbuild/rules_android.git&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;v0.1.1&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;android_sdk_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;androidsdk&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;path&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;&amp;lt;path to installed android sdk&amp;gt;&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;android_ndk_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;androidndk&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;api_level&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;21&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;path&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;&amp;lt;path to installed android ndk&amp;gt;&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;The final target to export the bridge:&lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;common/BUILD&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;android_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;android_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:android_bridge/java/library/NativeBridge.java&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;visibility&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//visibility:public&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:android_native&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;cc_library&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;android_native&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:android_bridge/jni.cpp&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;linkopts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;-ldl&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:library&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;alwayslink&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;The fun part worth to mention:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;linkopts = ["-ldl"],
alwayslink = True,
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;These attributes are not listed in any &lt;code&gt;Bazel&lt;/code&gt; tutorial I found! If you omit those, linker will simply drop the symbols, making the library empty. This &lt;a href="https://github.com/bazelbuild/bazel/issues/10837" rel="noopener noreferrer"&gt;was raised&lt;/a&gt; to &lt;code&gt;Bazel&lt;/code&gt; community and eventually should be fixed in &lt;a href="https://github.com/bazelbuild/rules_android_ndk" rel="noopener noreferrer"&gt;a new rule&lt;/a&gt;.&lt;/p&gt;

&lt;h4&gt;
  
  
  Android
&lt;/h4&gt;

&lt;p&gt;Time to show the message  from the &lt;code&gt;Activity&lt;/code&gt;: &lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.android/java/bazel/xplatform/awesome/MainActivity.java&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MainActivity&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;AppCompatActivity&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;loadLibrary&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"bundle"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;protected&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;onCreate&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;Bundle&lt;/span&gt; &lt;span class="n"&gt;savedInstanceState&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onCreate&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;savedInstanceState&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;setContentView&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="no"&gt;R&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;layout&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;activity_main&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;

        &lt;span class="nc"&gt;TextView&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;TextView&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;&lt;span class="n"&gt;findViewById&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="no"&gt;R&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text_view&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setText&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;NativeBridge&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;sayHello&lt;/span&gt;&lt;span class="o"&gt;());&lt;/span&gt;        
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will need an extra rule to import &lt;code&gt;maven&lt;/code&gt; dependencies:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;WORKSPACE&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;git_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;rules_jvm_external&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://github.com/bazelbuild/rules_jvm_external.git&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;4.2&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@rules_jvm_external//:defs.bzl&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;maven_install&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;maven_install&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;artifacts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;androidx.appcompat:appcompat:1.3.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;com.google.android.material:material:1.4.0&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;androidx.constraintlayout:constraintlayout:2.0.4&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;repositories&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://maven.google.com&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The Android target list the sources and adds &lt;code&gt;maven&lt;/code&gt; libraries as a dependency:  &lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.android/BUILD&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;android_binary&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bundle&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:java/bazel/xplatform/awesome/MainActivity.java&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;custom_package&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bazel.xplatform.awesome&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;manifest&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:AndroidManifest.xml&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;manifest_values&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;minSdkVersion&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;15&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;targetSdkVersion&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;32&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="n"&gt;resource_files&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;glob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;res/**/*&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;**/.DS_Store&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//common:android_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@maven//:androidx_appcompat_appcompat&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@maven//:androidx_constraintlayout_constraintlayout&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@maven//:com_google_android_material_material&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To run the application, you'll need a launched &lt;code&gt;emulator&lt;/code&gt; or a device connected to your Mac/PC. For simplicity, I have listed every available architecture:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;bazel mobile-install //project.android:bundle &lt;span class="nt"&gt;--start_app&lt;/span&gt; &lt;span class="nt"&gt;--fat_apk_cpu&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;armeabi-v7a,arm64-v8a,x86,x86_64
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;An &lt;code&gt;emulator&lt;/code&gt; version:&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl3l1u8tpauyzxca2ctfy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl3l1u8tpauyzxca2ctfy.png" alt="Android application"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;h4&gt;
  
  
  Web bridge
&lt;/h4&gt;

&lt;p&gt;We need to bind the library before it can be converted to &lt;code&gt;JavaScript&lt;/code&gt;:&lt;/p&gt;
&lt;h5&gt;
  
  
  &lt;code&gt;common/web_bridge/embind.cpp&lt;/code&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight cpp"&gt;&lt;code&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NativeBridge&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;public:&lt;/span&gt;
  &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;string&lt;/span&gt; &lt;span class="n"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Library&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="n"&gt;EMSCRIPTEN_BINDINGS&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;xplatform_awesome&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;emscripten&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;class_&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;NativeBridge&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"NativeBridge"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;class_function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"sayHello"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;NativeBridge&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;This rule will download required &lt;code&gt;Emscripten&lt;/code&gt; version:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;git_repository&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;emsdk&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;https://github.com/emscripten-core/emsdk.git&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;strip_prefix&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bazel&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;tag&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;3.1.25&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@emsdk//:deps.bzl&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;deps&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;deps&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;@emsdk//:emscripten_deps.bzl&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;emscripten_deps&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="nf"&gt;emscripten_deps&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Finally, the target is ready for the &lt;code&gt;web&lt;/code&gt; build:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;common/BUILD&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;cc_binary&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;web_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;srcs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:web_bridge/embind.cpp&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;linkopts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;--bind&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;-sSINGLE_FILE&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;visibility&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//visibility:public&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="n"&gt;deps&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;:library&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h5&gt;
  
  
  Web
&lt;/h5&gt;

&lt;p&gt;I have created an HTML page to load the wasm code:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.web/index.html&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="cp"&gt;&amp;lt;!doctype html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;script&amp;gt;&lt;/span&gt;
  &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;Module&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;onRuntimeInitialized&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Module&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NativeBridge&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sayHello&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text_view&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;innerText&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"web_native_bridge.js"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;

&lt;span class="nt"&gt;&amp;lt;body&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;p&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"text_view"&lt;/span&gt; &lt;span class="na"&gt;style=&lt;/span&gt;&lt;span class="s"&gt;"position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;Loading WASM...
  &lt;span class="nt"&gt;&amp;lt;/p&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/body&amp;gt;&lt;/span&gt;

&lt;span class="nt"&gt;&amp;lt;/html&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;web&lt;/code&gt; target converts &lt;code&gt;C++&lt;/code&gt; code to &lt;code&gt;JavaScript&lt;/code&gt;:&lt;/p&gt;

&lt;h5&gt;
  
  
  &lt;code&gt;project.web/BUILD&lt;/code&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="nf"&gt;wasm_cc_binary&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;bundle&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;cc_target&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;//common:web_native_bridge&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Creating and running a &lt;code&gt;web&lt;/code&gt; container is out of bounds for this guide, so I've created a simple script which copies the &lt;code&gt;html&lt;/code&gt; file and opens it in a browser:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;bazel build //project.web:bundle &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; bash project.web/copy_and_run_html.sh
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx2dvdjflq4fhvddd43z9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx2dvdjflq4fhvddd43z9.png" alt="web application"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Results
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;Bazel&lt;/code&gt; is an amazing tool which can solve almost any assigned task. Using &lt;code&gt;bazel rules&lt;/code&gt; we can onboard any possible build dependency. &lt;br&gt;
With this guide, you have a solid example of how to include shared logic in your cross-platform application!&lt;/p&gt;

</description>
    </item>
  </channel>
</rss>
