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    <title>DEV Community: Kisnner Obando</title>
    <description>The latest articles on DEV Community by Kisnner Obando (@kisnner_obando_16dff57483).</description>
    <link>https://dev.to/kisnner_obando_16dff57483</link>
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      <title>DEV Community: Kisnner Obando</title>
      <link>https://dev.to/kisnner_obando_16dff57483</link>
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      <title>How I generate all art and audio with code for a 500+ game static site (zero image/audio assets, zero backend)</title>
      <dc:creator>Kisnner Obando</dc:creator>
      <pubDate>Fri, 18 Sep 2026 18:28:43 +0000</pubDate>
      <link>https://dev.to/kisnner_obando_16dff57483/how-i-generate-all-art-and-audio-with-code-for-a-500-game-static-site-zero-imageaudio-assets-194i</link>
      <guid>https://dev.to/kisnner_obando_16dff57483/how-i-generate-all-art-and-audio-with-code-for-a-500-game-static-site-zero-imageaudio-assets-194i</guid>
      <description>&lt;p&gt;Context: a local-multiplayer game collection, 500+ games, served as&lt;br&gt;
plain static files from GitHub Pages — &lt;a href="https://kisnner26.github.io/2-player-web/" rel="noopener noreferrer"&gt;https://kisnner26.github.io/2-player-web/&lt;/a&gt;&lt;br&gt;
(source: &lt;a href="https://github.com/kisnner26/2-player-web" rel="noopener noreferrer"&gt;https://github.com/kisnner26/2-player-web&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;The part I think is relevant to this sub: there are no image files and&lt;br&gt;
no audio files anywhere in the project. Every sprite is drawn with&lt;br&gt;
canvas/CSS at runtime, and every sound — music included — is&lt;br&gt;
synthesized on the fly with the Web Audio API. No asset pipeline, no&lt;br&gt;
CDN, no loading spinners waiting on a sprite sheet.&lt;/p&gt;

&lt;p&gt;Some of what that decision forced:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;39 of the games are real 3D with hand-written physics (friction,
bounce, pendulums) — rendered without a single texture file&lt;/li&gt;
&lt;li&gt;261 arenas are procedurally generated per match, not hand-authored&lt;/li&gt;
&lt;li&gt;avatars are generated from a photo entirely client-side, no upload,
no server round-trip&lt;/li&gt;
&lt;li&gt;the whole keyboard-game catalog (500 games) works as pure static
files — no server needed at all, which is why GitHub Pages can serve
it as-is&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Stack is plain HTML/CSS/JS, one folder per game, no framework, no&lt;br&gt;
bundler. Happy to go into how the procedural audio synthesis or the&lt;br&gt;
physics engine work if it's useful to anyone building something&lt;br&gt;
similar.&lt;/p&gt;

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      <category>gamedev</category>
      <category>javascript</category>
      <category>webdev</category>
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