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    <title>DEV Community: Klyo</title>
    <description>The latest articles on DEV Community by Klyo (@klyo_games).</description>
    <link>https://dev.to/klyo_games</link>
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      <title>DEV Community: Klyo</title>
      <link>https://dev.to/klyo_games</link>
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      <title>Where to publish an HTML5 game in 2026? I built my own free portal</title>
      <dc:creator>Klyo</dc:creator>
      <pubDate>Sun, 18 Oct 2026 16:56:57 +0000</pubDate>
      <link>https://dev.to/klyo_games/where-to-publish-an-html5-game-in-2026-i-built-my-own-free-portal-5f70</link>
      <guid>https://dev.to/klyo_games/where-to-publish-an-html5-game-in-2026-i-built-my-own-free-portal-5f70</guid>
      <description>&lt;p&gt;I make small mobile games. Two of them, t2048 and Blockfall, are on Google Play and the App Store. My problem was never the code. It was getting players.&lt;/p&gt;

&lt;p&gt;When I tried to put a web version of one of my games on a big browser game portal, it was rejected. So I asked myself where an indie developer can actually publish an HTML5 game and get a real page for it, not just a file in a list.&lt;/p&gt;

&lt;p&gt;That is how klyo games started: &lt;a href="https://games.klyo.pl" rel="noopener noreferrer"&gt;https://games.klyo.pl&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How it works
&lt;/h2&gt;

&lt;blockquote&gt;
&lt;ol&gt;
&lt;li&gt;You upload your HTML5 game as a ZIP file, or give the address where it already runs.&lt;/li&gt;
&lt;li&gt;The game gets its own page in Polish and English, with your description and controls.&lt;/li&gt;
&lt;li&gt;Someone from klyo plays it and checks it before it goes into the catalogue.&lt;/li&gt;
&lt;li&gt;Players open it on a phone or a computer, with nothing to install and no account.&lt;/li&gt;
&lt;/ol&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  What a game gets for free
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;a leaderboard (one call: &lt;code&gt;klyo.score(points)&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;short gameplay clips on the game page and in a clip feed&lt;/li&gt;
&lt;li&gt;comments and a community thread&lt;/li&gt;
&lt;li&gt;hosting for the files&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  For people who build with AI
&lt;/h2&gt;

&lt;p&gt;There is an MCP server, so an assistant like Claude or Cursor can scaffold a game with our kit, test it, upload it and publish it after you approve. I also put together a page with free CC0 3D models, textures and sounds that work well in browser games: &lt;a href="https://games.klyo.pl/free-game-assets/" rel="noopener noreferrer"&gt;https://games.klyo.pl/free-game-assets/&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What is on it now
&lt;/h2&gt;

&lt;p&gt;35 games in the catalogue. Some are classics I made myself: chess, sudoku and three solitaire games. The rest come from other indie developers.&lt;/p&gt;

&lt;p&gt;I am still working on it. If something does not work, or you want to publish your game there, write to me in the comments.&lt;/p&gt;

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      <category>gamedev</category>
      <category>html</category>
      <category>webdev</category>
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