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    <title>DEV Community: J Stephano</title>
    <description>The latest articles on DEV Community by J Stephano (@ktstephano).</description>
    <link>https://dev.to/ktstephano</link>
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      <title>DEV Community: J Stephano</title>
      <link>https://dev.to/ktstephano</link>
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      <title>I developed StratusGFX - a free and open source realtime 3D rendering engine</title>
      <dc:creator>J Stephano</dc:creator>
      <pubDate>Wed, 26 Jul 2023 10:01:56 +0000</pubDate>
      <link>https://dev.to/ktstephano/i-developed-stratusgfx-a-free-and-open-source-realtime-3d-rendering-engine-119k</link>
      <guid>https://dev.to/ktstephano/i-developed-stratusgfx-a-free-and-open-source-realtime-3d-rendering-engine-119k</guid>
      <description>&lt;p&gt;For a while I have been developing this 3D rendering engine in my spare time. It started as a purely educational project but grew as the project progressed. This year there has been a lot of momentum which allowed me to do a public beta release (v0.9) a few months ago. This week I launched the next public beta release: v0.10!&lt;/p&gt;

&lt;p&gt;The project is free and open sourced under the MPL-2.0 license. It runs on older hardware (GTX 10 series) and anything more recent as well.&lt;/p&gt;

&lt;h2&gt;
  
  
  Use Cases
&lt;/h2&gt;

&lt;p&gt;1) People using the source code for learning purposes&lt;/p&gt;

&lt;p&gt;2) People using it as a rendering starting point if they want to build their own game engine or integrate it into a visualization/modeling tool&lt;/p&gt;

&lt;h2&gt;
  
  
  Sample Images
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--rxApUEEN--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/np9aly8jtn66fv0mgi4c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--rxApUEEN--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/np9aly8jtn66fv0mgi4c.png" alt="San Miguel 1" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--SjVndm_U--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/2ac6m8dl4egdd6y371wb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--SjVndm_U--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/2ac6m8dl4egdd6y371wb.png" alt="San Miguel 2" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(3D Model: San Miguel)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--LGwlw6JZ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/elj86ol2jiy5hzfpn4dq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--LGwlw6JZ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/elj86ol2jiy5hzfpn4dq.png" alt="Sponza" width="800" height="443"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(3D Model: Sponza)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--irC73qS5--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/zawbs0avl2m330xsjie8.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--irC73qS5--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/zawbs0avl2m330xsjie8.png" alt="Junk Shop" width="800" height="449"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(3D Model: Junk Shop)&lt;/p&gt;

&lt;h2&gt;
  
  
  Features
&lt;/h2&gt;

&lt;h4&gt;
  
  
  Graphics
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;Physically based metallic-roughness pipeline&lt;/li&gt;
&lt;li&gt;Realtime global illumination&lt;/li&gt;
&lt;li&gt;Spatiotemporal image denoising&lt;/li&gt;
&lt;li&gt;Raymarched volumetric lighting and shadowing&lt;/li&gt;
&lt;li&gt;Cascaded shadow mapping&lt;/li&gt;
&lt;li&gt;Deferred lighting&lt;/li&gt;
&lt;li&gt;Mesh Level-Of-Detaul (LOD) generation and selection&lt;/li&gt;
&lt;li&gt;GPU Frustum Culling&lt;/li&gt;
&lt;li&gt;Screen Space Ambient Occlusion (SSAO)&lt;/li&gt;
&lt;li&gt;Tonemapping&lt;/li&gt;
&lt;li&gt;Fog&lt;/li&gt;
&lt;li&gt;Bloom&lt;/li&gt;
&lt;li&gt;Fast Approximate Anti-Aliasing (FXAA)&lt;/li&gt;
&lt;li&gt;Temporal Anti-Aliasing (TAA)&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  Engine
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;Pool allocators&lt;/li&gt;
&lt;li&gt;GPU memory allocators/managers&lt;/li&gt;
&lt;li&gt;Multi threaded utilities&lt;/li&gt;
&lt;li&gt;Concurrent hash map&lt;/li&gt;
&lt;li&gt;Entity-Component System (ECS)&lt;/li&gt;
&lt;li&gt;Logging&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Links
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://github.com/KTStephano/StratusGFX"&gt;GitHub Repo&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=dj0wVxwd1ng"&gt;Video Tech Demo&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;

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      <category>showdev</category>
      <category>opensource</category>
      <category>gamedev</category>
      <category>programming</category>
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