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    <title>DEV Community: Leonard Sandberg</title>
    <description>The latest articles on DEV Community by Leonard Sandberg (@leonard_sandberg).</description>
    <link>https://dev.to/leonard_sandberg</link>
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      <title>DEV Community: Leonard Sandberg</title>
      <link>https://dev.to/leonard_sandberg</link>
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      <title>Am I the Only One, or Has Roblox Changed TOO Much??</title>
      <dc:creator>Leonard Sandberg</dc:creator>
      <pubDate>Wed, 22 Apr 2026 13:29:54 +0000</pubDate>
      <link>https://dev.to/leonard_sandberg/am-i-the-only-one-or-has-roblox-changed-too-much-2fnf</link>
      <guid>https://dev.to/leonard_sandberg/am-i-the-only-one-or-has-roblox-changed-too-much-2fnf</guid>
      <description>&lt;p&gt;I could be wrong here, but it seems like Roblox games have changed a lot over the last few years.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;It’s not the technology that’s gotten better.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;But in terms of what people build and what people play.&lt;/p&gt;

&lt;p&gt;It feels different.&lt;/p&gt;

&lt;p&gt;When I first started making Roblox games back in 2019–2020, there was a lot more variety.&lt;/p&gt;

&lt;p&gt;Small group projects&lt;br&gt;
Specialized communities&lt;br&gt;
Experimental gameplay concepts&lt;br&gt;
Games that weren’t optimized for mass appeal&lt;/p&gt;

&lt;p&gt;They didn’t always perform well, but they felt… authentic.&lt;/p&gt;

&lt;h2&gt;
  
  
  Everything Now Seems Optimized for Retention
&lt;/h2&gt;

&lt;p&gt;Most successful games these days seem built around the following:&lt;/p&gt;

&lt;p&gt;High retention loops&lt;br&gt;
Monetization systems&lt;br&gt;
Targeting younger audiences&lt;br&gt;
Fully “ready-to-scale” setups&lt;/p&gt;

&lt;p&gt;From a systems perspective, that makes sense.&lt;/p&gt;

&lt;p&gt;But from a player perspective, it feels different.&lt;/p&gt;

&lt;h2&gt;
  
  
  From Building Games to Building Systems
&lt;/h2&gt;

&lt;p&gt;As someone who works on asset systems and marketplaces through KW Studio, I’ve seen a clear shift:&lt;/p&gt;

&lt;p&gt;Developers aren’t just making games anymore.&lt;/p&gt;

&lt;p&gt;They’re building frameworks designed to scale.&lt;/p&gt;

&lt;p&gt;Pre-built progression systems&lt;br&gt;
Monetization-first design&lt;br&gt;
Engagement-optimized templates&lt;/p&gt;

&lt;p&gt;Again, it works.&lt;/p&gt;

&lt;p&gt;But it also changes what gets created.&lt;/p&gt;

&lt;p&gt;What About the Smaller Projects?&lt;/p&gt;

&lt;p&gt;One thing I’ve noticed is a drop in:&lt;/p&gt;

&lt;p&gt;Group-based experiences&lt;br&gt;
Chill projects&lt;br&gt;
Community or niche-driven games&lt;/p&gt;

&lt;p&gt;They’re still out there, but they don’t have the same visibility anymore.&lt;/p&gt;

&lt;p&gt;The platform seems to reward the following:&lt;/p&gt;

&lt;p&gt;Consistency, retention, and revenue&lt;br&gt;
over originality and experimentation&lt;/p&gt;

&lt;h2&gt;
  
  
  Roblox Itself Is Different Now
&lt;/h2&gt;

&lt;p&gt;A lot of this isn’t just developers — it’s the platform evolving.&lt;/p&gt;

&lt;p&gt;New systems and updates have pushed Roblox toward the following:&lt;/p&gt;

&lt;p&gt;Bigger projects&lt;br&gt;
More structured experiences&lt;br&gt;
More “game-like” games&lt;/p&gt;

&lt;p&gt;Which is good in many ways.&lt;/p&gt;

&lt;p&gt;But it also makes it harder for smaller, more experimental ideas to stand out.&lt;/p&gt;

&lt;h2&gt;
  
  
  Not Necessarily Bad — Just Different
&lt;/h2&gt;

&lt;p&gt;To be fair, this isn’t entirely negative.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;There has never been more opportunity to&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Create scalable games&lt;br&gt;
Reach large audiences&lt;br&gt;
Make money the right way&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;But at the same time…&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;It feels like something quieter got lost along the way.&lt;/p&gt;

&lt;p&gt;I’d love to hear what others think.&lt;/p&gt;

&lt;p&gt;Maybe it’s just perspective.&lt;/p&gt;

&lt;p&gt;But from both a developer and player side, it definitely feels like Roblox has shifted from:&lt;/p&gt;

&lt;p&gt;“make something fun and see what happens”&lt;/p&gt;

&lt;p&gt;to:&lt;/p&gt;

&lt;p&gt;“build something that works at scale”&lt;/p&gt;

&lt;p&gt;Just wondering if anyone else has seen the same thing.&lt;/p&gt;

&lt;p&gt;— Leonard Sandberg&lt;br&gt;
Co-Founder, KW Studio&lt;/p&gt;

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      <category>roblox</category>
      <category>resources</category>
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