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    <title>DEV Community: Liquefier</title>
    <description>The latest articles on DEV Community by Liquefier (@liquefier).</description>
    <link>https://dev.to/liquefier</link>
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      <title>DEV Community: Liquefier</title>
      <link>https://dev.to/liquefier</link>
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      <title>Unreal C++ Course - Chapter 111</title>
      <dc:creator>Liquefier</dc:creator>
      <pubDate>Mon, 21 Sep 2026 01:26:23 +0000</pubDate>
      <link>https://dev.to/liquefier/unreal-c-course-chapter-111-3joi</link>
      <guid>https://dev.to/liquefier/unreal-c-course-chapter-111-3joi</guid>
      <description>&lt;p&gt;The only real hang-up I had with this chapter is that you must loop the animation when u add it to your blueprint graph, otherwise it only plays it once then your character will just slide.  &lt;/p&gt;

</description>
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    <item>
      <title>Unreal C++ Course Chapter 109</title>
      <dc:creator>Liquefier</dc:creator>
      <pubDate>Mon, 21 Sep 2026 00:02:37 +0000</pubDate>
      <link>https://dev.to/liquefier/unreal-c-course-chapter-109-81g</link>
      <guid>https://dev.to/liquefier/unreal-c-course-chapter-109-81g</guid>
      <description>&lt;p&gt;In this chapter we set up the enumerations for the player character's equip state, in my case AEchoCharacter.  I declared my enumerations in a separate header file CharacterState.h which can also be used for other states besides equipping items:  Alive/Dead, Climbing/Swimming etc.  I decided to specify my enum encapsulation as ECharacterEquipState.&lt;/p&gt;

&lt;p&gt;Although I didn't fully agree with making the character variable private, I went along and will do all my state logic under the AEchoCharacter hood, using a const GetCharacterEquipState() getter.&lt;/p&gt;

&lt;p&gt;I ran into an issue when adding it to the Animation Instance, as it had been written using the parent class's pointer ACharacter, casting an  to it, I had to update the header pointer to AEchoCharacter so that I could call EchoCharacter-&amp;gt;GetCharacterEquipState().&lt;/p&gt;

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      <category>gamedev</category>
      <category>programming</category>
      <category>tutorial</category>
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    <item>
      <title>Unreal C++ Course Chapter 107</title>
      <dc:creator>Liquefier</dc:creator>
      <pubDate>Sun, 20 Sep 2026 18:03:56 +0000</pubDate>
      <link>https://dev.to/liquefier/unreal-57ish-c-open-world-course-454o</link>
      <guid>https://dev.to/liquefier/unreal-57ish-c-open-world-course-454o</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyo5ap2qx60uaygr5of9x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyo5ap2qx60uaygr5of9x.png" alt=" " width="800" height="503"&gt;&lt;/a&gt;On doing Chapter 107.  Attaching the Sword, I had some interesting bugs/hangups.  I was using a different weapon asset which had it's own issues but the first thing that was happening is that when I picked up the katana, my character would just get ejected from the level.  I had to turn off collision detection before I did the attachment.  I included the adjustments I made in blueprint for reference to fix it.  I also had an issue with my katana mesh, I had resized it to be appropriate for the character and when I would pick it up, it would revert to it's larger size.  I had to switch "Scale Rule" to "Keep World" to avoid that, pic included for laughs.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fk2irmta41mxsip0ikv6v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fk2irmta41mxsip0ikv6v.png" alt=" " width="800" height="498"&gt;&lt;/a&gt;&lt;/p&gt;

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      <category>gamedev</category>
      <category>programming</category>
      <category>software</category>
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