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    <title>DEV Community: Lonnie McRorey</title>
    <description>The latest articles on DEV Community by Lonnie McRorey (@lonnie_mcrorey).</description>
    <link>https://dev.to/lonnie_mcrorey</link>
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      <title>DEV Community: Lonnie McRorey</title>
      <link>https://dev.to/lonnie_mcrorey</link>
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    <item>
      <title>The Science of Team Topologies in 2026</title>
      <dc:creator>Lonnie McRorey</dc:creator>
      <pubDate>Tue, 20 Jan 2026 15:25:56 +0000</pubDate>
      <link>https://dev.to/lonnie_mcrorey/the-science-of-team-topologies-in-2026-600</link>
      <guid>https://dev.to/lonnie_mcrorey/the-science-of-team-topologies-in-2026-600</guid>
      <description>&lt;h2&gt;
  
  
  Code Became Cheap AF. Software Became Crazy Expensive.
&lt;/h2&gt;

&lt;p&gt;In 2026, something confusing happened to software.&lt;/p&gt;

&lt;p&gt;Writing code got dramatically cheaper.&lt;br&gt;&lt;br&gt;
Shipping software got dramatically more expensive.&lt;/p&gt;

&lt;p&gt;This is not a contradiction. It is a systems failure that finally became visible.&lt;/p&gt;

&lt;p&gt;AI didn’t lower the cost of software. It lowered the cost of &lt;em&gt;typing&lt;/em&gt;. Everything else got harder.&lt;/p&gt;




&lt;h2&gt;
  
  
  Code Is No Longer the Scarce Resource
&lt;/h2&gt;

&lt;p&gt;For decades, engineering cost models were simple.&lt;/p&gt;

&lt;p&gt;More code meant more people.&lt;br&gt;&lt;br&gt;
More people meant more money.&lt;br&gt;&lt;br&gt;
Velocity was limited by human hands.&lt;/p&gt;

&lt;p&gt;That constraint is gone.&lt;/p&gt;

&lt;p&gt;In 2026, a small team with AI can generate more code in a week than a mid-sized team could in a quarter ten years ago. Syntax is not the bottleneck. Implementation is not the bottleneck.&lt;/p&gt;

&lt;p&gt;Decision-making is.&lt;/p&gt;




&lt;h2&gt;
  
  
  Software Is Not Code. It Is a Coordinated System
&lt;/h2&gt;

&lt;p&gt;Software exists only when many things align at once:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Product intent
&lt;/li&gt;
&lt;li&gt;Architectural consistency
&lt;/li&gt;
&lt;li&gt;Security boundaries
&lt;/li&gt;
&lt;li&gt;Operational stability
&lt;/li&gt;
&lt;li&gt;Human understanding
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Code is just one artifact inside that system.&lt;/p&gt;

&lt;p&gt;When code becomes cheap, the cost shifts to everything that &lt;em&gt;cannot&lt;/em&gt; be automated cleanly. Coordination, interpretation, and responsibility become dominant.&lt;/p&gt;

&lt;p&gt;This is why software feels more expensive even as output explodes.&lt;/p&gt;




&lt;h2&gt;
  
  
  Teams Are Systems, Not Headcount
&lt;/h2&gt;

&lt;p&gt;A team can be modeled as a system with three components:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Nodes: people or agents doing cognitive work
&lt;/li&gt;
&lt;li&gt;Edges: communication and dependency paths
&lt;/li&gt;
&lt;li&gt;State: shared context required for decisions
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This model matters because it exposes a hard constraint.&lt;/p&gt;

&lt;p&gt;If a team has &lt;strong&gt;n&lt;/strong&gt; members, the number of possible coordination paths is:&lt;/p&gt;

&lt;p&gt;n(n − 1) / 2&lt;/p&gt;

&lt;p&gt;This grows quadratically.&lt;/p&gt;

&lt;p&gt;AI does not change this equation.&lt;/p&gt;




&lt;h2&gt;
  
  
  Coordination Cost Now Dominates Everything
&lt;/h2&gt;

&lt;p&gt;Let:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;P(n) = productive output of a team
&lt;/li&gt;
&lt;li&gt;C(n) = coordination cost
&lt;/li&gt;
&lt;li&gt;E(n) = effective output
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Then:&lt;/p&gt;

&lt;p&gt;E(n) = P(n) − C(n)&lt;/p&gt;

&lt;p&gt;Historically, P(n) increased faster than C(n) because execution was slow and scarce.&lt;/p&gt;

&lt;p&gt;In 2026, AI compresses execution cost toward zero. P(n) flattens.&lt;/p&gt;

&lt;p&gt;C(n) does not.&lt;/p&gt;

&lt;p&gt;The result is brutal and unintuitive:&lt;/p&gt;

&lt;p&gt;Adding engineers increases cost faster than it increases value.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why Software Got More Expensive
&lt;/h2&gt;

&lt;p&gt;When code is cheap:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Teams ship more features
&lt;/li&gt;
&lt;li&gt;Systems become denser
&lt;/li&gt;
&lt;li&gt;Interactions multiply
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Every new feature adds edges.&lt;br&gt;&lt;br&gt;
Every edge adds cognitive load.&lt;br&gt;&lt;br&gt;
Every overloaded node increases error rates.&lt;/p&gt;

&lt;p&gt;The &lt;em&gt;maintenance&lt;/em&gt; cost curve steepens while the &lt;em&gt;creation&lt;/em&gt; cost curve collapses.&lt;/p&gt;

&lt;p&gt;Software becomes expensive not to build, but to &lt;strong&gt;keep coherent&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Cognitive Load Is the True Budget
&lt;/h2&gt;

&lt;p&gt;In 2026, the limiting resource is no longer time or talent.&lt;/p&gt;

&lt;p&gt;It is cognitive load.&lt;/p&gt;

&lt;p&gt;Let:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Lᵢ = cognitive load on individual i
&lt;/li&gt;
&lt;li&gt;Lₘₐₓ = maximum sustainable load
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;When Lᵢ &amp;gt; Lₘₐₓ, failure rates rise non-linearly. Bugs cluster. Decisions stall. Teams burn out quietly.&lt;/p&gt;

&lt;p&gt;Bad topologies concentrate decisions.&lt;br&gt;&lt;br&gt;
Good topologies absorb complexity structurally.&lt;/p&gt;

&lt;p&gt;AI accelerates overload in badly designed systems.&lt;/p&gt;




&lt;h2&gt;
  
  
  Entropy Explains Why Teams Drift Faster
&lt;/h2&gt;

&lt;p&gt;Teams accumulate entropy over time.&lt;/p&gt;

&lt;p&gt;Every unclear boundary, exception, or undocumented decision increases contextual disorder H.&lt;/p&gt;

&lt;p&gt;Without active structure:&lt;/p&gt;

&lt;p&gt;H(t + 1) &amp;gt; H(t)&lt;/p&gt;

&lt;p&gt;AI increases the rate of change. Work moves faster. Drift accelerates.&lt;/p&gt;

&lt;p&gt;Teams feel busy while alignment decays underneath them.&lt;/p&gt;

&lt;p&gt;This is why many AI-enabled teams feel productive but unstable.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why Platform Topologies Win in 2026
&lt;/h2&gt;

&lt;p&gt;Platform teams succeed because they change the math.&lt;/p&gt;

&lt;p&gt;They reduce the number of edges that matter.&lt;/p&gt;

&lt;p&gt;Instead of everyone coordinating with everyone, platforms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Centralize complexity once
&lt;/li&gt;
&lt;li&gt;Expose stable interfaces
&lt;/li&gt;
&lt;li&gt;Bound entropy growth
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Stream-aligned teams then operate with smaller cognitive surfaces.&lt;/p&gt;

&lt;p&gt;This keeps coordination cost below collapse thresholds even as execution scales.&lt;/p&gt;




&lt;h2&gt;
  
  
  The Threshold Nobody Models
&lt;/h2&gt;

&lt;p&gt;There exists a team size &lt;strong&gt;n*&lt;/strong&gt; such that:&lt;/p&gt;

&lt;p&gt;For all n &amp;gt; n*&lt;br&gt;&lt;br&gt;
dE/dn &amp;lt; 0&lt;/p&gt;

&lt;p&gt;Meaning: adding people reduces net output.&lt;/p&gt;

&lt;p&gt;AI does not move this threshold upward.&lt;/p&gt;

&lt;p&gt;It makes crossing it more expensive and more visible.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why Vendor Models Are Breaking
&lt;/h2&gt;

&lt;p&gt;Traditional vendors optimized for labor supply.&lt;/p&gt;

&lt;p&gt;More people. Lower hourly cost. Faster output.&lt;/p&gt;

&lt;p&gt;In a world where code is cheap, that model fails.&lt;/p&gt;

&lt;p&gt;What matters now is topology design, cognitive load distribution, and entropy control. Labor alone cannot solve these.&lt;/p&gt;

&lt;p&gt;This is why many nearshore and offshore models are quietly collapsing under AI pressure.&lt;/p&gt;




&lt;h2&gt;
  
  
  The Question Leaders Must Answer Now
&lt;/h2&gt;

&lt;p&gt;The critical question in 2026 is no longer:&lt;/p&gt;

&lt;p&gt;“How many engineers do we need?”&lt;/p&gt;

&lt;p&gt;It is:&lt;/p&gt;

&lt;p&gt;“How does work move, and where does complexity accumulate?”&lt;/p&gt;

&lt;p&gt;If you cannot answer that formally, your software costs will keep rising no matter how cheap code becomes.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final Thought
&lt;/h2&gt;

&lt;p&gt;Code is cheap.&lt;/p&gt;

&lt;p&gt;Software is expensive.&lt;/p&gt;

&lt;p&gt;The difference is structure.&lt;/p&gt;

&lt;p&gt;AI did not replace teams.&lt;br&gt;&lt;br&gt;
It removed the buffer that hid bad topology.&lt;/p&gt;

&lt;p&gt;Systems that violate physics fail faster now.&lt;/p&gt;




&lt;p&gt;&lt;strong&gt;Canonical doctrine, models, and extended research&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
&lt;a href="https://engineering.teamstation.dev" rel="noopener noreferrer"&gt;https://engineering.teamstation.dev&lt;/a&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
      <category>ai</category>
      <category>softwaredevelopment</category>
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