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    <title>DEV Community: Luan Freitas</title>
    <description>The latest articles on DEV Community by Luan Freitas (@luandkg).</description>
    <link>https://dev.to/luandkg</link>
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      <title>DEV Community: Luan Freitas</title>
      <link>https://dev.to/luandkg</link>
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    <item>
      <title>EP 01 - Criando uma janela para nossa Game Engine</title>
      <dc:creator>Luan Freitas</dc:creator>
      <pubDate>Mon, 22 Nov 2021 15:30:43 +0000</pubDate>
      <link>https://dev.to/luandkg/ep-01-criando-uma-janela-para-nossa-game-engine-5ho</link>
      <guid>https://dev.to/luandkg/ep-01-criando-uma-janela-para-nossa-game-engine-5ho</guid>
      <description>&lt;p&gt;&lt;iframe width="710" height="399" src="https://www.youtube.com/embed/SoEyQAIPqbk"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h1&gt;
  
  
  Introdução
&lt;/h1&gt;

&lt;p&gt;Hoje vamos começar a construir nosso motor de jogos, o famoso GAME ENGINE, esse motor de jogos é o responsável por desenhar e processar todos os objetos do nosso jogo em tempo de execução, vamos lá ?&lt;/p&gt;

&lt;p&gt;Para nosso jogo começar a ter vida é necessário ter uma interface gráfica para mostrar os objetos do jogo, como jogadores, inimigos e tudo mais, então hoje vamos começar a dar vida para tudo isso.&lt;/p&gt;

&lt;h1&gt;
  
  
  Construindo a Janela
&lt;/h1&gt;

&lt;p&gt;A primeira coisa que iremos implementar é uma Janela, que será responsável por mostrar o nosso jogo ao usuário, para isso vamos começar construindo uma classe Windows que herda a classe JFrame do java, que constroi uma janela no sistema operacional para nossa aplicação, com isso vamos definir no construtor entrada de parametros para receber a largura e altura que essa janela deverá ter durante a execução.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Windows&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;JFrame&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;mNome&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;mLargura&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;mAltura&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt; &lt;span class="n"&gt;mExecutando&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;Windows&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;eNome&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;eLargura&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;eAltura&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;mNome&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;eNome&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;mLargura&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;eLargura&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;mAltura&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;eAltura&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;mExecutando&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setSize&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mLargura&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mAltura&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setTitle&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mNome&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setResizable&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setDefaultCloseOperation&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;JFrame&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;EXIT_ON_CLOSE&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setLocationRelativeTo&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setVisible&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
 &lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h1&gt;
  
  
  Criando a Thread de Execução
&lt;/h1&gt;

&lt;p&gt;Agora que temos uma janela para exibir coisas na tela, vamos implementar uma thread que será responsável por ficar chamando nosso laço de repetição de eventos infinitamente, o famoso GAME LOOP, que será implementado em mais detalhes no próximo artigo.&lt;br&gt;
Para construir a estrutura de uma thread, vamos implementar a classe abstrata Runnable em nossa janela e construir o método run() para executar nosso game loop.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Windows&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;JFrame&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Runnable&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;run&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;

    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>java</category>
      <category>gamedev</category>
      <category>gameloop</category>
      <category>engine</category>
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