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    <title>DEV Community: Lucas Damian Johnson</title>
    <description>The latest articles on DEV Community by Lucas Damian Johnson (@lucasdamianjohnson).</description>
    <link>https://dev.to/lucasdamianjohnson</link>
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      <title>DEV Community: Lucas Damian Johnson</title>
      <link>https://dev.to/lucasdamianjohnson</link>
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    <language>en</language>
    <item>
      <title>I Published My First Game To Steam Using Electron, BabylonJS, &amp; Divine Voxel Engine</title>
      <dc:creator>Lucas Damian Johnson</dc:creator>
      <pubDate>Fri, 09 Feb 2024 16:11:10 +0000</pubDate>
      <link>https://dev.to/lucasdamianjohnson/i-finally-published-my-first-game-to-steam-using-electron-my-own-voxel-engine-2ikc</link>
      <guid>https://dev.to/lucasdamianjohnson/i-finally-published-my-first-game-to-steam-using-electron-my-own-voxel-engine-2ikc</guid>
      <description>&lt;p&gt;Hello my name is Luke and I've been on an interesting journey the last few years building an open source voxel engine and finally publishing my first game that uses the engine. &lt;/p&gt;

&lt;p&gt;The game is marked as "coming soon" until the 20th of February but you can play it online for free until then. This is just Steams rules.&lt;/p&gt;

&lt;h2&gt;
  
  
  What The Game Is
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://youtu.be/-Gm7bilVDY8?si=wtbecXFy02bxE0Dp"&gt;Watch Trailer&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Crystalline Bliss is a unique atmospheric 3D puzzle game that takes places in various voxel worlds. The basic idea of the game is to match enough same colored crystals together to clear them from the board. &lt;/p&gt;

&lt;p&gt;Competitive mode adds a lot of variety since there are different types of crystals that can do different things. For instance there are crystals that cause good things to happen to the player that popped it and bad things to happen to another random player. There are also random effect crystals that can stack creating either very helpful effects or devastating ones for the player.&lt;/p&gt;

&lt;h2&gt;
  
  
  Development
&lt;/h2&gt;

&lt;p&gt;The game is shipped to Steam as an Electron app. &lt;br&gt;
The game itself though is built with Divine Voxel Engine and BabylonJS. The game also does use a few other libraries that I wrote. I could go on about the development of the game. If people want to know I will make a longer post. &lt;/p&gt;

&lt;h2&gt;
  
  
  Future Plans
&lt;/h2&gt;

&lt;p&gt;I plan on making the game fully multi-player over network. So you and 3 of your friends can play together. &lt;br&gt;
I also plan on adding more levels and content. &lt;br&gt;
Really though I will also have to see what people want most and focus on that.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I've Learned
&lt;/h2&gt;

&lt;p&gt;This was a massive undertaking just to build this one project. I think you kinda have to be a little crazy or ignorant to build a lot of this from scratch like I did. &lt;/p&gt;

&lt;p&gt;If you can find good libraries use them and don't get caught up in the weeds of writing everything from scratch if you don't have to. &lt;/p&gt;

&lt;p&gt;But that being said my engine does a few things most other available JavaScript based engines do not. Such as Minecraft style sun light and voxel light. So there was some things I was going to have to write from scratch anyway. &lt;/p&gt;

&lt;p&gt;Also, monorepos are awesome for big JavaScript projects like this. I just use npm workspaces and it links everything together beautifully. &lt;/p&gt;

&lt;h2&gt;
  
  
  Links
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2547740/Crystalline_Bliss/"&gt;Steam Link&lt;/a&gt;&lt;br&gt;
&lt;a href="https://crystallinebliss.dev/"&gt;Link To Play Online&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/Divine-Star-Software/DivineVoxelEngine"&gt;Link To Voxel Engine&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>javascript</category>
      <category>webdev</category>
      <category>electron</category>
    </item>
    <item>
      <title>Compress &amp; Decompress An ArrayBuffer Client Side in JS</title>
      <dc:creator>Lucas Damian Johnson</dc:creator>
      <pubDate>Mon, 28 Nov 2022 16:36:56 +0000</pubDate>
      <link>https://dev.to/lucasdamianjohnson/compress-decompress-an-arraybuffer-client-side-in-js-2nf6</link>
      <guid>https://dev.to/lucasdamianjohnson/compress-decompress-an-arraybuffer-client-side-in-js-2nf6</guid>
      <description>&lt;p&gt;The &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Compression_Streams_API"&gt;Compressions Streams API&lt;/a&gt; is new and up and coming way to compress and decompress data in the browser. Please note the support for the API is not very wide so use at your own risk.&lt;/p&gt;

&lt;p&gt;I am writing this because I did not find any good examples of just compressing/decompressing an &lt;code&gt;ArrayBuffer&lt;/code&gt; which is what I needed the API to do. The following two code snippets show how to do exactly that.&lt;/p&gt;

&lt;h2&gt;
  
  
  Compress An Array Buffer
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;compressArrayBuffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;//create the stream&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;CompressionStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;gzip&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="c1"&gt;//create the writer&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;writer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;writable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getWriter&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="c1"&gt;//write the buffer to the writer &lt;/span&gt;
  &lt;span class="nx"&gt;writer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;writer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="c1"&gt;//create the output &lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;output&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;cs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;readable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getReader&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;totalSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;//go through each chunk and add it to the output&lt;/span&gt;
  &lt;span class="k"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;done&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;done&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;totalSize&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;byteLength&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;concatenated&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;offset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;//finally build the compressed array and return it &lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;concatenated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nx"&gt;offset&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;byteLength&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;concatenated&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Deeompress An Array Buffer
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt;  &lt;span class="nx"&gt;decompressArrayBuffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Uint8Array&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;//create the stream&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ds&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DecompressionStream&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;gzip&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="c1"&gt;//create the writer&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;writer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;writable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getWriter&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="c1"&gt;//write the buffer to the writer thus decompressing it &lt;/span&gt;
  &lt;span class="nx"&gt;writer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;writer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="c1"&gt;//create the output&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;output&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="c1"&gt;//create the reader&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;ds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;readable&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getReader&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;totalSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;//go through each chunk and add it to the output&lt;/span&gt;
  &lt;span class="k"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;done&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
   &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;done&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
   &lt;span class="nx"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="nx"&gt;totalSize&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;byteLength&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;concatenated&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;offset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;//finally build the compressed array and return it &lt;/span&gt;
  &lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="nx"&gt;concatenated&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;array&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="nx"&gt;offset&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="nx"&gt;array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;byteLength&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;concatenated&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
 &lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Using Binary Data In JavaScript</title>
      <dc:creator>Lucas Damian Johnson</dc:creator>
      <pubDate>Sat, 26 Nov 2022 15:32:51 +0000</pubDate>
      <link>https://dev.to/lucasdamianjohnson/using-binary-data-in-javascript-3fn2</link>
      <guid>https://dev.to/lucasdamianjohnson/using-binary-data-in-javascript-3fn2</guid>
      <description>&lt;p&gt;This article discusses working with raw binary data in JavaScript. &lt;/p&gt;

&lt;h3&gt;
  
  
  Table Of Contents
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;The Basics&lt;/li&gt;
&lt;li&gt;Bitwise Operations&lt;/li&gt;
&lt;li&gt;Encoding And Decoding Data&lt;/li&gt;
&lt;li&gt;Buffers&lt;/li&gt;
&lt;li&gt;Typed Arrays&lt;/li&gt;
&lt;li&gt;DataViews&lt;/li&gt;
&lt;li&gt;Applications&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  The Basics
&lt;/h3&gt;

&lt;p&gt;Binary data in JavaScript comes in a few forms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Numbers 

&lt;ul&gt;
&lt;li&gt;A single number variable can be seen as binary data.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;Buffers

&lt;ul&gt;
&lt;li&gt;There are two types of buffers &lt;code&gt;ArrayBuffer&lt;/code&gt; and &lt;code&gt;SharedArrayBuffer&lt;/code&gt;. Both are essentially fixed arrays of binary data.
&lt;/li&gt;
&lt;li&gt;Node has an object called &lt;code&gt;Buffer&lt;/code&gt; which is like &lt;code&gt;ArrayBuffer&lt;/code&gt; but slightly different.
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;Blobs

&lt;ul&gt;
&lt;li&gt;You can extract an &lt;code&gt;ArrayBuffer&lt;/code&gt; from a &lt;code&gt;Blob&lt;/code&gt;. &lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;To work with this binary data we have a few options:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Bitwise Operations 

&lt;ul&gt;
&lt;li&gt;We can use binary math to extract and encode meaningful data.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;TypedArrays

&lt;ul&gt;
&lt;li&gt;We can use TypedArrays to read the data as fixed number arrays.
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;DataViews

&lt;ul&gt;
&lt;li&gt;We can use DataViews to work with and extract specific bytes. &lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Bitwise Operations
&lt;/h3&gt;

&lt;p&gt;Bitwise operations allow us to change bits of numbers and create new numbers from two inputs. They are useful for encoding and decoding data. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Limitations&lt;/strong&gt;&lt;br&gt;
When using bitwise operations on numbers all numbers get converted into 32 bit signed integers even though all numbers are stored as 64 bit floats. However, you can use the &lt;code&gt;BigInt&lt;/code&gt; number type and work with all 64 bits of the number.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;bigInt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mi"&gt;4294967296&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;normalNumber&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mi"&gt;0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  AND
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;&amp;amp;&lt;/code&gt; operation sets a bit to 1 if only the bit it is being compared to is also 1.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;v1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1111&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;v2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1011&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;v1&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;v2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mb"&gt;0b1011&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  OR
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;|&lt;/code&gt; operation sets a bit to 1 if one of the bits being compared is 1.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;v1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1111&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;v2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1011&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;v1&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;v2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mb"&gt;0b1111&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  XOR
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;^&lt;/code&gt; operation sets a bit to 1 if only one of the bits being compared is 1 otherwise it sets it to 0.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;v1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1111&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;v2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1011&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;v1&lt;/span&gt; &lt;span class="o"&gt;^&lt;/span&gt; &lt;span class="nx"&gt;v2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mb"&gt;0b0100&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  NOT
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;~&lt;/code&gt; operation flips all bits.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="mb"&gt;0b1011&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mb"&gt;0b0100&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Zero Fill Left Shift
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;&amp;lt;&amp;lt;&lt;/code&gt; operation shifts bits to the left by a given amount.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b0011&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mb"&gt;0b1100&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Signed Right Shift
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/code&gt; operation shifts bits to the right by a given amount and preserves the sign if the number is negative.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This operation can also be used for flooring a number:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;1.2&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mi"&gt;1&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Zero Fill Right Shift
&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/code&gt; operation shifts bits to the right by a given amount.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mi"&gt;1073741822&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mb"&gt;0b1100&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="mb"&gt;0b0011&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Encoding And Decoding Data
&lt;/h3&gt;

&lt;p&gt;Here is a basic example showing how you could use a single number to store 8 numbers with a range of 0 to 15.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;bitSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nx"&gt;bitSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;setValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nx"&gt;bitSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So, we have two functions here. The &lt;code&gt;getValue&lt;/code&gt; function will take the encoded number and return the value at the given index.  While the &lt;code&gt;setValue&lt;/code&gt; function will take the encoded number and encode the provided value at the given index and then return the new encoded number. &lt;/p&gt;

&lt;p&gt;Here is a basic example of using it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;v&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;v&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;setValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//v is now 786432&lt;/span&gt;
&lt;span class="nf"&gt;getValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;v&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//value is 12&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, I am going to break down what is exactly going on line by line. &lt;/p&gt;

&lt;p&gt;First thing we do is define as mask and bit size:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//0xf = 0b1111 = 15&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0xf&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;bitSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This mask here is in the hex number format. We are defining the mask as 4 bits that are all 1. This will define the range of the numbers stored as 0 though 15. We also declare &lt;code&gt;bitSize&lt;/code&gt; so we can access the values stored in the number more like an array.&lt;/p&gt;

&lt;p&gt;Then we define the &lt;code&gt;getValue&lt;/code&gt; function. Here is the logic of the function expanded out:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;//get the bit index&lt;/span&gt;
    &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nx"&gt;bitSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//create a new mask by right shifting by the bit index&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;newMask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//remove all other data expect the data at the given index&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;newMask&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//right shift the number to get the actual value&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And finally we define the &lt;code&gt;setValue&lt;/code&gt; function. Here is the logic of the function expanded out:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;setValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;*=&lt;/span&gt; &lt;span class="nx"&gt;bitSize&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//create a new mask by right shifting by the bit index&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;newMask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;//invert the new mask&lt;/span&gt;
    &lt;span class="nx"&gt;newMask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="nx"&gt;newMask&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//remove the data at the given index&lt;/span&gt;
    &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;newMask&lt;/span&gt;
    &lt;span class="c1"&gt;//remove all bits that do not fit within the mask&lt;/span&gt;
    &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//left shift the value to the index it will be stored at&lt;/span&gt;
    &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;//or the data and the value thus encoding the value at the index&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Buffers
&lt;/h2&gt;

&lt;p&gt;JavaScript uses buffers or "byte arrays" to work with raw binary data. You can not directly access the data. You need to use another object such as a Typed Array to work with the bytes of the buffer. &lt;/p&gt;

&lt;p&gt;Buffers are useful because they can be sent to and shared with other threads without copying the data. They can also be easily sent and received through web sockets, compressed, and saved to the file system.&lt;/p&gt;

&lt;h3&gt;
  
  
  ArrayBuffer
&lt;/h3&gt;

&lt;p&gt;An &lt;code&gt;ArrayBuffer&lt;/code&gt; object is a fixed length array of bytes. You can make one like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this case we set the length of the buffer to be 4 bytes. So, if we created a TypedArray that used 1 byte per number we could store four numbers in that buffer. &lt;/p&gt;

&lt;h3&gt;
  
  
  SharedArrayBuffer
&lt;/h3&gt;

&lt;p&gt;A &lt;code&gt;SharedArrayBuffer&lt;/code&gt; is basically the same as the &lt;code&gt;ArrayBuffer&lt;/code&gt; but it can be shared by multiple threads.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;SharedArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Please check out the MDN Docs about the &lt;a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer"&gt;SharedArrayBuffer&lt;/a&gt; to learn how to properly get it working. &lt;br&gt;
Also, if you plan to use one you may run into race conditions. You can use &lt;a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Atomics"&gt;Atomics&lt;/a&gt; to aid with fixing that.&lt;/p&gt;

&lt;p&gt;When an &lt;code&gt;ArrayBuffer&lt;/code&gt; is transferred to another thread the thread that sent it losses access to it. The &lt;code&gt;SharedArrayBuffer&lt;/code&gt; then basically acts as a pointer to the same buffer.&lt;/p&gt;
&lt;h2&gt;
  
  
  Typed Arrays
&lt;/h2&gt;

&lt;p&gt;Typed Arrays are fixed length arrays that act as a view over a buffer. They can either be created with or without a buffer. &lt;br&gt;
Here are the typed arrays:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//1 byte per number | range: -128 - 127&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Int8Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//1 byte per number | range: 0 - 255&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint8Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//1 byte per number | range: 0 - 255&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;clampedInt8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint8ClampedArray&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//2 bytes per number | range: -32768 - 32767&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int16&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Int16Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//2 bytes per number | range: 0 - 65535&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt16&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//4 bytes per number | range: -2147483648 - 2147483647&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Int32Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//4 bytes per number | range: 0 - 4294967295&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint32Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//4 bytes per number | range: -3.4E38 - 3.4E38&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;float32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Float32Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//4 bytes per number | range: -1.8E308 - 1.8E308&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;float64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Float64Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//4 bytes per number | range: -2^63 - 2^63 - 1&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int65&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;BigInt64Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;//4 bytes per number | range: 0 - 2^64 - 1&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt65&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;BigUint64Array&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can create a typed array in a few ways:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;//Creates a typed array with the given length&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ex1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//Creates a typed array from an array&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ex2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;span class="c1"&gt;//Creates a typed array from an ArrayBuffer&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;byteSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;byteSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ex3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="cm"&gt;/* Creates a typed array from an ArrayBuffer 
at a given index and byte length */&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;byteSize&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ex4&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;byteSize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;byteSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//Creates a typed array from a SharedArrayBuffer &lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;SAB&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;SharedArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;byteSize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ex5&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;SAB&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can use a Typed Array by indexing it like a normal array:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Uint16Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="nx"&gt;_000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="nx"&gt;_000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  DataViews
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;DataView&lt;/code&gt; object lets you set and get sets of bytes from  buffers. &lt;/p&gt;

&lt;p&gt;Here are its functions:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DataView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//1 byte signed int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getInt8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setInt8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;int8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//1 byte un-signed int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt8&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getUint8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setUint8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;uInt8&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//2 byte signed int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int16&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getInt16&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setInt16&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;int16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//2 byte un-signed int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt16&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getUint16&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setUint16&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;uInt16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//4 byte signed int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getInt32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setInt32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;int32&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//4 byte un-signed int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getUint32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setUint32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;uInt32&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//4 byte float&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;float32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFloat32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setFloat32&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;float32&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//8 byte float&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;float64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getFloat64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setFloat64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//8 byte signed big int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;int64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getBigInt64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setBigInt64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;int64&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//8 byte un-signed big int&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;uInt64&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getBigUint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setBigUint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;uInt64&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can create a &lt;code&gt;DataView&lt;/code&gt; object in a few ways:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//Create a DataView from an ArrayBuffer&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DataView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//Create a DataView from part an ArrayBuffer with a given offset and length&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dv2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DataView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//Create a DataView from a SharedArrayBuffer&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;SAB&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;SharedArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dv3&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DataView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;SAB&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here is a basic example of using a 3 byte &lt;code&gt;ArrayBuffer&lt;/code&gt; and a &lt;code&gt;DataView&lt;/code&gt; object to update different parts of the buffer.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DataView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setUint8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setUint16&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//value is 10&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getUint8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//value is 300&lt;/span&gt;
&lt;span class="nx"&gt;dv&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getUint16&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Applications
&lt;/h2&gt;

&lt;p&gt;My voxel engine which I previously wrote about makes extensive use of binary data encoding, the &lt;code&gt;SharedArrayBuffer&lt;/code&gt; and the &lt;code&gt;DataView&lt;/code&gt; object. You can see what I wrote about it here: &lt;br&gt;
&lt;a href="https://dev.to/lucasdamianjohnson/how-i-made-multi-threaded-voxel-engine-in-typescript-1e8f"&gt;How I made a multi-threaded voxel engine in TypeScript&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I also wrote another library called &lt;a href="https://github.com/Divine-Star-Software/DivineBinaryObject"&gt;Divine Binary Object &lt;/a&gt; which lets you encode and decode data from buffers.&lt;/p&gt;

&lt;p&gt;However, there are actually a lot of other applications for binary data in JavaScript:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API"&gt;Web Audio API&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;The API uses an raw audio buffers to create audio source nodes. Check out: &lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData"&gt;BaseAudioContext.decodeAudioData&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API"&gt;Web GL API&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;You can use Typed Arrays to create mesh data.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/binaryType"&gt;Web Sockets&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;You can communicate with raw binary data using web sockets. &lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://developer.mozilla.org/en-US/docs/Web/API/Compression_Streams_API"&gt;Compression Streams API&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;You compress and decompress raw binary data. &lt;/li&gt;
&lt;li&gt;You can also do this in Node.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://developer.mozilla.org/en-US/docs/Glossary/Transferable_objects"&gt;Transferable objects&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;You can transfer &lt;code&gt;ArrayBuffers&lt;/code&gt; and TypedArrays to other threads without copying them. &lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>javascript</category>
      <category>webdev</category>
      <category>typescript</category>
      <category>data</category>
    </item>
    <item>
      <title>How I made a multi-threaded voxel engine in TypeScript</title>
      <dc:creator>Lucas Damian Johnson</dc:creator>
      <pubDate>Thu, 10 Nov 2022 15:11:33 +0000</pubDate>
      <link>https://dev.to/lucasdamianjohnson/how-i-made-multi-threaded-voxel-engine-in-typescript-1e8f</link>
      <guid>https://dev.to/lucasdamianjohnson/how-i-made-multi-threaded-voxel-engine-in-typescript-1e8f</guid>
      <description>&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjngu0w1m2bf6fii2ps9m.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjngu0w1m2bf6fii2ps9m.jpeg" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hello, I am Luke the creator of &lt;a href="https://github.com/Divine-Star-Software/DivineVoxelEngine" rel="noopener noreferrer"&gt;Divine Voxel Engine&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;Divine Voxel Engine (DVE) is a truly multi-threaded voxel engine written in TypeScript that uses Babylon.Js. &lt;/p&gt;

&lt;p&gt;In this post I just want to go over on a high level how it works. &lt;/p&gt;

&lt;h2&gt;
  
  
  Chunk Data And Shared Array Buffers
&lt;/h2&gt;

&lt;p&gt;The engine stores the data for voxels in chunks. Chunks   are segments of the world. By default they are defined as 16mx16mx16m areas. They are stored in a multi-level hash map. The first level being a region (512mx512mx512m area), then the next being a column (same width and depth as a chunk but as tall as a region). &lt;br&gt;
  The chunk data itself is just a &lt;code&gt;SharedArrayBuffer&lt;/code&gt;. The engine uses the &lt;code&gt;DataView&lt;/code&gt; object to read and write data to it. The buffer has a few headers such as its' position and height map. &lt;br&gt;
  &lt;strong&gt;The buffer is shared with all threads (workers) that need it. This way chunk building, water flow, light updates, and much more can be done in parallel&lt;/strong&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Data Indexing
&lt;/h2&gt;

&lt;p&gt;Since the data for the chunk is basically stored in a flat array we need to get the index for it ourselves. &lt;/p&gt;

&lt;p&gt;The next code snippets are part of objects in the engine. &lt;/p&gt;

&lt;p&gt;The first thing we do is get the chunk position:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

 &lt;span class="nf"&gt;getChunkPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__chunkPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__chunkPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__chunkPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__chunkPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
 &lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Then we get the relative voxel position in the chunk:&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

 &lt;span class="nf"&gt;getVoxelPositionFromChunkPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;chunkPOS&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Position3Matrix&lt;/span&gt;
 &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__voxelPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;abs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;chunkPOS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__voxelPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;abs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;chunkPOS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__voxelPosition&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;abs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;chunkPOS&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;__voxelPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
 &lt;span class="p"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Then we get the index of the voxel in the chunks data:&lt;/p&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;

&lt;p&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;br&gt;
  &lt;span class="na"&gt;x&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;br&gt;
  &lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;br&gt;
  &lt;span class="na"&gt;z&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;br&gt;
&lt;span class="p"&gt;};&lt;/span&gt;&lt;br&gt;
 &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;getIndex&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;z&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;br&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;z&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;br&gt;
 &lt;span class="p"&gt;}&lt;/span&gt;&lt;/p&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h2&gt;
&lt;br&gt;
  &lt;br&gt;
  &lt;br&gt;
  Voxel Data&lt;br&gt;
&lt;/h2&gt;

&lt;p&gt;Voxel data is stored in 4 bytes. &lt;br&gt;
The first two bytes are for light data. Light is stored as 4 bits for each light type. Light types include sun light and RGB light. &lt;br&gt;
The next two bytes are for storing the voxel numeric id. After that the last bytes are for storing voxel shape state and voxel level as well as secondary voxel id for dual voxels (think of a plant underwater). &lt;/p&gt;

&lt;h2&gt;
  
  
  Mesh Building
&lt;/h2&gt;

&lt;p&gt;All mesh building is done in the &lt;code&gt;Constructor&lt;/code&gt; thread. A chunk is sent into a processor which will produce a template. The template is simply a list of all the exposed faces, the lighting gradient (and other gradients), texture uvs, and the actual voxel shapes themselves. &lt;br&gt;
This template is then sent to a mesher which produces the actual mesh data for the chunk. Once it is done it just sends it to the render thread. &lt;br&gt;
If you want to see how the light gradient and ambient occlusion is calculated check this out:&lt;br&gt;
&lt;a href="https://github.com/Divine-Star-Software/DivineVoxelEngine/blob/main/src/Constructor/Builder/Processor/Functions/CalculateVoxelLight.ts" rel="noopener noreferrer"&gt;CalculateVoxelLight&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Light Updates
&lt;/h2&gt;

&lt;p&gt;Lighting for the voxel engine uses a simple breadth first search algorithm. If you want to see the code directly here it is:&lt;br&gt;
&lt;a href="https://github.com/Divine-Star-Software/DivineVoxelEngine/blob/main/src/Constructor/Propagation/Illumanation/Functions/RGBLight.ts" rel="noopener noreferrer"&gt;RGB light&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/Divine-Star-Software/DivineVoxelEngine/blob/main/src/Constructor/Propagation/Illumanation/Functions/SunLight.ts" rel="noopener noreferrer"&gt;Sun Light&lt;/a&gt;&lt;br&gt;
Sun light is a little different than RGB light. Since sun light does not deplete as it goes downward through air while RGB light does. &lt;/p&gt;

&lt;h2&gt;
  
  
  Inter Thread Communication
&lt;/h2&gt;

&lt;p&gt;The engine is stitched together with another library I wrote called &lt;a href="https://github.com/Divine-Star-Software/ThreadComm" rel="noopener noreferrer"&gt;ThreadComm&lt;/a&gt;. It makes it easy to communicate between  many threads and is set up to work in both the browser and the node environment. &lt;br&gt;
&lt;code&gt;ThreadComm&lt;/code&gt; allows you to create tasks queues which are basically functions in other threads which are executed from another thread and have a call back once all the tasks for that queue are finished. &lt;br&gt;
The engine does not use one big queue for every update. It splits updates into regions. So, updates far away from one another will not be affected. &lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;This was just a very high level overview of how DVE works. If you would like to know more or have specific questions let me know. DVE is licensed under MIT so you can use it for any project. However, all assets for the test worlds are owned and copyrighted by me. &lt;/p&gt;

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