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    <title>DEV Community: LuisC</title>
    <description>The latest articles on DEV Community by LuisC (@luisccc).</description>
    <link>https://dev.to/luisccc</link>
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      <title>DEV Community: LuisC</title>
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    <item>
      <title>Learning by Doing: Event Loop in Rust</title>
      <dc:creator>LuisC</dc:creator>
      <pubDate>Sun, 09 Jun 2024 09:53:56 +0000</pubDate>
      <link>https://dev.to/luisccc/learning-by-doing-event-loop-in-rust-hf1</link>
      <guid>https://dev.to/luisccc/learning-by-doing-event-loop-in-rust-hf1</guid>
      <description>&lt;p&gt;Before you read, concepts like:  concurrency, traits, Arc/Mutex and Rust Channles (crossbeam lib) should be clear for you.&lt;/p&gt;

&lt;p&gt;Image by &lt;a href="https://www.deviantart.com/huso112"&gt;Huso112&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Discover rust using known concepts
&lt;/h1&gt;

&lt;p&gt;As a seasoned Java software developer, I’m always on the lookout for new challenges to further my understanding of different programming languages. Recently, after completing a project involving Event Loops with Vert.x, I found myself intrigued by the idea of exploring Rust more deeply. With its rising popularity in the tech community, Rust seemed like the perfect next step in my programming journey. And so, with the experience of working with Vert.x still fresh in my mind, I thought, "Why not continue this exploration with Rust?"&lt;/p&gt;

&lt;h2&gt;
  
  
  What is and why an event loop?
&lt;/h2&gt;

&lt;p&gt;An event loop is a fundamental concept in programming that serves as a mechanism for managing asynchronous operations and ensuring system responsiveness. It functions by continuously checking for new events or messages within a program, processing them as needed, and then returning to check for more. This pattern is essential for handling tasks such as input/output operations, network communication, and user interactions without blocking the execution of other code.&lt;/p&gt;

&lt;p&gt;The significance of an event loop lies in its ability to efficiently handle multiple tasks concurrently without relying on traditional synchronous methods that can lead to performance bottlenecks and unresponsive applications. By allowing the program to asynchronously process events as they occur, an event loop enables smoother and more efficient execution, making it a crucial component in modern software development, particularly in environments where responsiveness is a must. &lt;/p&gt;

&lt;h3&gt;
  
  
  Some use cases for event loops
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Graphical User Interfaces (GUIs)&lt;/strong&gt;: Handling user interactions like mouse clicks and key presses.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Networking&lt;/strong&gt;: Managing asynchronous I/O operations, such as incoming and outgoing network requests.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Game Development&lt;/strong&gt;: Processing game states, rendering, and handling player inputs.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;IoT Devices&lt;/strong&gt;: Responding to sensor data and external commands asynchronously.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Implementing an event loop in Rust
&lt;/h3&gt;

&lt;p&gt;Here is an example implementation of an event loop in Rust:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#![allow(dead_code)]&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;sync&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="nn"&gt;collections&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;crossbeam&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;unbounded&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Receiver&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Sender&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="k"&gt;use&lt;/span&gt; &lt;span class="nn"&gt;strum_macros&lt;/span&gt;&lt;span class="p"&gt;::{&lt;/span&gt;&lt;span class="n"&gt;Display&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;EnumString&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nd"&gt;#[derive(Clone,&lt;/span&gt; &lt;span class="nd"&gt;Debug,&lt;/span&gt; &lt;span class="nd"&gt;PartialEq,&lt;/span&gt; &lt;span class="nd"&gt;Eq,&lt;/span&gt; &lt;span class="nd"&gt;Hash,&lt;/span&gt; &lt;span class="nd"&gt;Display,&lt;/span&gt; &lt;span class="nd"&gt;EnumString)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Dummy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;ExampleEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Send&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nb"&gt;Sync&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nd"&gt;#[derive(Clone)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Listener&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Dispatcher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Sender&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Receiver&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;registry&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Dispatcher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;unbounded&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;Dispatcher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;registry&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;HashMap&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;())),&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;register_handler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;registry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.registry&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;registry&lt;/span&gt;&lt;span class="nf"&gt;.entry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.or_insert_with&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;new&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;trigger_event&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tx&lt;/span&gt;&lt;span class="nf"&gt;.send&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;start&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;registry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.registry&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;rx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.rx&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Ok&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="nf"&gt;.recv&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;registry&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;registry&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;handlers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;registry&lt;/span&gt;&lt;span class="nf"&gt;.get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;handler&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;handlers&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="nf"&gt;.handle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Explanation
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Event Enum
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Clone,&lt;/span&gt; &lt;span class="nd"&gt;Debug,&lt;/span&gt; &lt;span class="nd"&gt;PartialEq,&lt;/span&gt; &lt;span class="nd"&gt;Eq,&lt;/span&gt; &lt;span class="nd"&gt;Hash,&lt;/span&gt; &lt;span class="nd"&gt;Display,&lt;/span&gt; &lt;span class="nd"&gt;EnumString)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Dummy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;TestEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Event&lt;/code&gt; is an enumeration representing the types of events that the event loop can handle. The &lt;code&gt;Display&lt;/code&gt; and &lt;code&gt;EnumString&lt;/code&gt; derives are used for easier handling and conversion of enum values.&lt;/p&gt;

&lt;h4&gt;
  
  
  Type Aliases
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;u8&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Payload&lt;/code&gt; is defined as a type alias for &lt;code&gt;Vec&amp;lt;u8&amp;gt;&lt;/code&gt;, representing the data associated with an event.&lt;/p&gt;

&lt;h4&gt;
  
  
  Handler
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Send&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nb"&gt;Sync&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_event&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Handler&lt;/code&gt; is a trait that any event handler must implement. It requires a single method, &lt;code&gt;handle_event&lt;/code&gt;, which takes an &lt;code&gt;Event&lt;/code&gt; and &lt;code&gt;Payload&lt;/code&gt;. We will elaborate more on the &lt;code&gt;Send&lt;/code&gt; &amp;amp; &lt;code&gt;Sync&lt;/code&gt; traits later.&lt;/p&gt;

&lt;h4&gt;
  
  
  Listener Struct
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Clone)]&lt;/span&gt;
&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Listener&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;Listener&lt;/code&gt; struct binds an &lt;code&gt;event&lt;/code&gt; to a &lt;code&gt;handler&lt;/code&gt; implementing the &lt;code&gt;Handler&lt;/code&gt;, allowing the addition of multiple handlers for each event.&lt;/p&gt;

&lt;h4&gt;
  
  
  Dispatcher Struct
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Dispatcher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Sender&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;rx&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Receiver&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;registry&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;HashMap&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;dyn&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;Dispatcher&lt;/code&gt; holds the sender and receiver for event channels and a thread-safe collection of handlers.&lt;/p&gt;

&lt;blockquote&gt;
&lt;h3&gt;
  
  
  About Send and Sync traits
&lt;/h3&gt;
&lt;h4&gt;
  
  
  Trait &lt;code&gt;Send&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Since the event loop runs in its own thread and potentially interacts with multiple handlers across different threads, handlers might need to be moved between threads. By requiring &lt;code&gt;Send&lt;/code&gt;, you ensure that your handler implementations can be transferred across thread boundaries, making your event loop safe and robust in a multithreaded context.&lt;/p&gt;
&lt;h4&gt;
  
  
  Trait &lt;code&gt;Sync&lt;/code&gt;
&lt;/h4&gt;

&lt;p&gt;Handlers are stored in a shared &lt;code&gt;Arc&amp;lt;Mutex&amp;lt;HashMap&amp;lt;Event, Vec&amp;lt;Arc&amp;lt;dyn Handler&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&lt;/code&gt;. The &lt;code&gt;Arc&lt;/code&gt; (atomic reference count) allows multiple threads to share ownership of the handlers without needing to clone them. By requiring &lt;code&gt;Sync&lt;/code&gt;, you ensure that multiple threads can hold references to the same handler safely. This means any read access to the handler's state is thread-safe.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  Let's try it
&lt;/h3&gt;

&lt;h4&gt;
  
  
  Handler examples
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;TestEventHandler&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;TestEventHandler&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_event&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_utf8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{} =&amp;gt; {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="nd"&gt;info!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"TestEvent: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;DBTestEventHandler&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Handler&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;DBTestEventHandler&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;handle_event&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_utf8&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{} =&amp;gt; {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="c1"&gt;// Persist data into db&lt;/span&gt;
        &lt;span class="nd"&gt;info!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Data saved on DB!"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Main function example
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nn"&gt;env_logger&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nf"&gt;.filter_level&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;log&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;LevelFilter&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Info&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nf"&gt;.init&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;event_loop&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Dispatcher&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;event_loop&lt;/span&gt;&lt;span class="nf"&gt;.register_handler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TestEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;TestEventHandler&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="n"&gt;event_loop&lt;/span&gt;&lt;span class="nf"&gt;.register_handler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;TestEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DBTestEventHandler&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="c1"&gt;// Start the event loop&lt;/span&gt;
    &lt;span class="n"&gt;event_loop&lt;/span&gt;&lt;span class="nf"&gt;.start&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;loop&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nd"&gt;info!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Give me some input, type 'exit' to quit"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="nn"&gt;io&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;stdin&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="nf"&gt;.read_line&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="nf"&gt;.expect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error during input"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.trim&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"exit"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;split&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="nf"&gt;.split_whitespace&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="n"&gt;split&lt;/span&gt;&lt;span class="nf"&gt;.next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap_or_default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
            &lt;span class="n"&gt;split&lt;/span&gt;&lt;span class="nf"&gt;.next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap_or_default&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;


        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_str&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name_data&lt;/span&gt;&lt;span class="na"&gt;.0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.unwrap_or_else&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="nn"&gt;Event&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Dummy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;event_loop&lt;/span&gt;&lt;span class="nf"&gt;.trigger_event&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;name_data&lt;/span&gt;&lt;span class="na"&gt;.1&lt;/span&gt;&lt;span class="nf"&gt;.as_bytes&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.to_vec&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  What's next
&lt;/h3&gt;

&lt;p&gt;I have several ideas running through my head, but the ones I would like to implement are: &lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;A shared, observable state between handlers. It would be very interesting to have handlers that are activated based on a certain state. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Taking a cue from Vert.x, the possibility of having remote handlers. To begin with, one could use the &lt;code&gt;remoc&lt;/code&gt; library, which allows me to have remote &lt;code&gt;rust channels&lt;/code&gt;.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Stay tuned and.. "A Presto!"&lt;/p&gt;

&lt;p&gt;Luis&lt;/p&gt;

</description>
      <category>rust</category>
      <category>programming</category>
      <category>tutorial</category>
      <category>learning</category>
    </item>
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