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    <title>DEV Community: Felipe</title>
    <description>The latest articles on DEV Community by Felipe (@madfelps).</description>
    <link>https://dev.to/madfelps</link>
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      <title>DEV Community: Felipe</title>
      <link>https://dev.to/madfelps</link>
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    <item>
      <title>Options Pattern em Go</title>
      <dc:creator>Felipe</dc:creator>
      <pubDate>Sun, 17 Mar 2024 17:08:04 +0000</pubDate>
      <link>https://dev.to/madfelps/options-patterns-em-go-33m4</link>
      <guid>https://dev.to/madfelps/options-patterns-em-go-33m4</guid>
      <description>&lt;p&gt;Essa semana estive estudando alguns Padrões de Design em Go e achei bastante interessante a implementação do padrão Options. A ideia desse artigo é explicar a motivação na adoção desse design pattern e destrinchar sua implementação. &lt;/p&gt;

&lt;h2&gt;
  
  
  Rabiscando um personagem de RPG
&lt;/h2&gt;

&lt;p&gt;Imagine que você, renomado consultor de engenharia de software, é responsável por entregar um protótipo de RPG para um cliente. Você decide começar desenvolvendo pelo personagem Warrior, e implementa dessa forma:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Attack&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Defense&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;def&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;useSwordbool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Attack&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Defense&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;def&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;useSword&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;useSword&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Seu cliente não tem lá um padrão de qualidade muito alto e curtiu muito sua implementação. E ele sai criando vários e vários Warriors pela base de código dessa forma:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Beleza. Seu cliente lançou uma versão v0 do tão esperado RPG. &lt;/p&gt;

&lt;p&gt;Alguns meses passam, e seu cliente quer mais umas “coisinhas simples” no código para lançar a versão v1 do game. Ele decidiu que seria ótimo se o personagem Warrior também tivesse outros atributos, como hasAxe e hasClub. &lt;/p&gt;

&lt;p&gt;Prontamente você modifica a struct e a função construtora:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Attack&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Defense&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
    &lt;span class="n"&gt;useAxe&lt;/span&gt;   &lt;span class="kt"&gt;bool&lt;/span&gt;
    &lt;span class="n"&gt;useClub&lt;/span&gt;  &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;def&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;useAxe&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;useClub&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;{}&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Attack&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Defense&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;def&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;useSword&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;useAxe&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;useAxe&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;useClub&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;useClub&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Agora, pra inicializar um novo Warrior na nova versão v1, seu cliente faz dessa forma:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Entretanto, essa implementação tem dois problemas: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Com o aumento da quantidade de atributos da struct Warrior, torna-se inviável usar a função NewWarrior e passar uma quantidade tão grande de argumentos. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Você introduz uma &lt;strong&gt;breaking change&lt;/strong&gt; entre as versões v0 e v1. Seu cliente terá de refatorar toda a base de código para atualizar a assinatura e declaração da função NewWarrior com os novos atributos que a struct Warrior recebeu. &lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Talvez você já tenha pensado em uma solução: ao invés de passar os valores dos atributos de Warrior como argumento da função construtora, passar uma struct com os atributos, dessa forma:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;attributes&lt;/span&gt; &lt;span class="n"&gt;Attributes&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Attributes&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;attack&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;defense&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;hasSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attributes&lt;/span&gt; &lt;span class="n"&gt;Attributes&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;attributes&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;attributes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;Attributes&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Por mais que essa solução resolva o primeiro problema, o segundo ainda será uma dor de cabeça para seu cliente. &lt;/p&gt;

&lt;h2&gt;
  
  
  Usando o padrão Options
&lt;/h2&gt;

&lt;p&gt;Como fazer um bom código significa escrever código extensível/com fácil manutenção, vamos explorar uma outra abordagem utilizando o padrão Options. &lt;/p&gt;

&lt;p&gt;Voltando na implementação da primeira versão v0, vamos criar um novo objeto Warrior dessa forma:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;attack&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;defense&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;options&lt;/span&gt; &lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;{}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;option&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;option&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;WHAT?!&lt;/p&gt;

&lt;p&gt;Eu confesso que de cara não é a função mais fácil de ser entendida, mas você vai ver que daqui alguns minutos tudo fará sentido. Segue o jogo! &lt;/p&gt;

&lt;p&gt;A nova função NewWarrior recebe como argumento uma função com assinatura func(*Warrior). Ou seja, recebe como argumento uma outra função cujo argumento é um ponteiro para a struct Warrior, ou melhor, um ponteiro para um objeto de Warrior. Os três pontinhos ali (ou reticências, pra soar mais bonito) indicam que NewWarrior é uma função &lt;a href="https://gobyexample.com/variadic-functions" rel="noopener noreferrer"&gt;variádica&lt;/a&gt;, ou seja, recebe qualquer número de argumentos. Se eu quiser passar 1, 2, ou 100 funções como argumento de Warrior, a função vai executar normalmente.&lt;/p&gt;

&lt;p&gt;O &lt;strong&gt;loop for&lt;/strong&gt; na função faz algo bastante simples: ele executa cada função, passada como argumento em NewWarrior, colocando o objeto w como argumento. Ou seja, a função NewWarrior nada mais é que um loop que vai executar várias funções colocando o objeto w como argumento. No fim, só retorna esse objeto. &lt;/p&gt;

&lt;p&gt;Beleza, mas que tipo de função a gente vai passar como argumento de NewWarrior?&lt;/p&gt;

&lt;p&gt;Se liga na implementação dessa funçãozinha aqui, que vai setar o valor do ataque do nosso Warrior:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;WithAttack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A função WithAttack recebe o valor do ataque desejado e retorna uma nova função func(*Warrior). Logo em seguida, já implementamos essa função de retorno, que é uma função também simples: ela funciona de forma similar a um setter, caso você já tenha estudado um pouquinho de Orientação a Objetos antes. &lt;/p&gt;

&lt;p&gt;Agora veja como o seu cliente vai inicializar um novo objeto:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;attack&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;defense&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;options&lt;/span&gt; &lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;{}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;option&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;options&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;option&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;WithAttack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;attack&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attack&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;WithDefense&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;def&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;defense&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;def&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;UseSword&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Warrior&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;useSword&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;useSword&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;NewWarrior&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;WithAttack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;WithDefense&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;UseSword&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Na nossa nova função construtora de Warrior, vamos passar &lt;strong&gt;funções&lt;/strong&gt;  que vão setar os atributos do objetos, ao invés de passar os valores diretamente. Lembre-se que NewWarrior irá apenas executar, em loop, todas as funções passadas a ele usando um objeto do tipo *Warrior como argumento.&lt;/p&gt;

&lt;p&gt;Dessa forma, se eu lançar uma nova versão da minha aplicação com novos atributos (como useAxe e useClub), o código não vai quebrar por conta dos objetos inicializados sem esses atributos. Afinal, como NewWarrior é só um loop que executa funções, se eu não passar setters de useAxe e useClub, a função NewWarrior só não vai executar estes setters e o objeto criado terá o valor default para esses atributos.&lt;/p&gt;

&lt;p&gt;Esse Design Pattern é bastante útil no design de structs relacionados a configuração de um objeto, como no caso de um server http. Como desafio, recomendo colocar mais alguns atributos na struct Warrior pra você ver como é fácil estender essa struct sem introduzir um &lt;strong&gt;breaking change&lt;/strong&gt; na sua aplicação =)&lt;/p&gt;

&lt;p&gt;Referências: &lt;br&gt;
&lt;a href="https://golang.cafe/blog/golang-functional-options-pattern.html" rel="noopener noreferrer"&gt;https://golang.cafe/blog/golang-functional-options-pattern.html&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/tmrts/go-patterns/blob/master/idiom/functional-options.md" rel="noopener noreferrer"&gt;https://github.com/tmrts/go-patterns/blob/master/idiom/functional-options.md&lt;/a&gt;&lt;/p&gt;

</description>
      <category>go</category>
      <category>designpatterns</category>
      <category>backend</category>
      <category>programming</category>
    </item>
  </channel>
</rss>
