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      <title>Building an AI game engine with Three.js</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Sat, 06 Jun 2026 11:08:57 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/building-an-ai-game-engine-with-threejs-5162</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/building-an-ai-game-engine-with-threejs-5162</guid>
      <description>&lt;p&gt;I’m building Feather Engine, an open-source agentic game engine powered by Three.js.&lt;br&gt;
The goal is to let developers control and build game systems through AI prompts instead of manually wiring everything.&lt;br&gt;
It’s still early, but I’m looking for feedback, contributors, and ideas.&lt;br&gt;
GitHub: &lt;a href="https://github.com/mariojgt/featherEngine" rel="noopener noreferrer"&gt;https://github.com/mariojgt/featherEngine&lt;/a&gt;&lt;/p&gt;

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