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    <title>DEV Community: Mario JGT</title>
    <description>The latest articles on DEV Community by Mario JGT (@mario_jgoestarosso_5c91).</description>
    <link>https://dev.to/mario_jgoestarosso_5c91</link>
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      <title>DEV Community: Mario JGT</title>
      <link>https://dev.to/mario_jgoestarosso_5c91</link>
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    <item>
      <title>Devlog: Mixing Ink Style with Cartoon Trees</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Fri, 16 Oct 2026 16:00:01 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/devlog-mixing-ink-style-with-cartoon-trees-4d77</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/devlog-mixing-ink-style-with-cartoon-trees-4d77</guid>
      <description>&lt;p&gt;Devlog update: I've been experimenting with the art style, mixing ink-style shading with cartoon trees.&lt;br&gt;
The clip is on YouTube at The Dev Realm. Does the combination work for you?&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>showdev</category>
      <category>indiegames</category>
      <category>devjournal</category>
    </item>
    <item>
      <title>Devlog: The Junk Storm Boss Fight</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Wed, 14 Oct 2026 16:00:00 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/devlog-the-junk-storm-boss-fight-3bom</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/devlog-the-junk-storm-boss-fight-3bom</guid>
      <description>&lt;p&gt;Devlog update: a new boss is in my game, the Junk Storm.&lt;br&gt;
The gameplay clip is on YouTube at The Dev Realm. Feedback on the fight is welcome.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>showdev</category>
      <category>indiegames</category>
      <category>devjournal</category>
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    <item>
      <title>Devlog: A Portal That Defies Gravity</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Mon, 12 Oct 2026 16:00:00 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/devlog-a-portal-that-defies-gravity-2c04</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/devlog-a-portal-that-defies-gravity-2c04</guid>
      <description>&lt;p&gt;Devlog update: I added a portal feature to my game. Step through it and gravity stops behaving the way you expect.&lt;br&gt;
The clip is on YouTube at The Dev Realm. What would you use a gravity-flipping portal for?&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>showdev</category>
      <category>indiegames</category>
      <category>devjournal</category>
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    <item>
      <title>Devlog: Adding a Mini Nuke (and Watching the Town Fall)</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Sat, 10 Oct 2026 16:00:00 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/devlog-adding-a-mini-nuke-and-watching-the-town-fall-57lm</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/devlog-adding-a-mini-nuke-and-watching-the-town-fall-57lm</guid>
      <description>&lt;p&gt;Quick devlog update: I added a mini nuke to my game.&lt;br&gt;
The fun part was the destruction: buildings breaking apart, debris and explosion effects all firing together without tanking the frame rate.&lt;br&gt;
Full clip on YouTube at The Dev Realm. What would you blow up first?&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>showdev</category>
      <category>indiegames</category>
      <category>devjournal</category>
    </item>
    <item>
      <title>Verdant: refining terrain, foliage and cinematic cameras in Feather Engine</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Sat, 26 Sep 2026 10:51:33 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/verdant-refining-terrain-foliage-and-cinematic-cameras-in-feather-engine-1kh3</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/verdant-refining-terrain-foliage-and-cinematic-cameras-in-feather-engine-1kh3</guid>
      <description>&lt;p&gt;I've been refining the terrain and vegetation system in Feather Engine, my TypeScript game editor. Verdant is a 48-second film that shows the current woodland renderer in six editable camera shots.&lt;br&gt;
The final landscape pass adds 36 rocks in nine asymmetric outcrops, low fern banks and painted clearings. Trees vary in scale and form groves; blade grass follows the terrain and responds to wind. Lighter foreground fog preserves the smaller surface details, while height-based mist and shadow-aware volumetric sunlight add depth at Epic quality.&lt;br&gt;
The camera review mattered as much as the asset work. Branches can extend well beyond a trunk's footprint, so the scene checks its camera corridors against the wood geometry as well as the ground and rock bounds. The closing views were moved into clear space. The film was captured offline at 1920 × 1080, 24 fps; it is a development preview, not a real-time performance benchmark.&lt;br&gt;
Watch the film and download the visual template: &lt;a href="https://feather-engine.com/verdant/" rel="noopener noreferrer"&gt;https://feather-engine.com/verdant/&lt;/a&gt;&lt;br&gt;
Import the project package from the ZIP in a current engine build with the Verdant renderer. Play watches the film, R restarts it, and Stop returns to editing. Open Cinematic to change the named camera shots, or select the woodland terrain to adjust foliage and ground surfaces. The cleaner startup screen also gives the template library a search field and clear project choices.&lt;br&gt;
The visual template embeds 13 visual assets and no audio. Landscape scans and models are CC0 with source credits included; scene logic follows MIT. Add your own soundtrack. The finished film uses an original score and ambience generated through Dev MCP's ElevenLabs tools.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>showdev</category>
      <category>typescript</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Exploring the elevated railway — gameplay preview</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Mon, 21 Sep 2026 17:00:00 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/exploring-the-elevated-railway-gameplay-preview-4ld7</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/exploring-the-elevated-railway-gameplay-preview-4ld7</guid>
      <description>&lt;p&gt;A gameplay look at the elevated railway and the surrounding city. Flying above the streets gives a different view of the tracks, rooftops and buildings. What would make this part of the city more fun to explore?&lt;br&gt;
Watch the gameplay clip:&lt;br&gt;
&lt;a href="https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/e10c00225aee44195c5e42ac9d921f4aa.mp4" rel="noopener noreferrer"&gt;https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/e10c00225aee44195c5e42ac9d921f4aa.mp4&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Stopping trains and signing autographs: a new trailer for Stick Hero</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Sun, 20 Sep 2026 18:00:35 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/stopping-trains-and-signing-autographs-a-new-trailer-for-stick-hero-3k1f</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/stopping-trains-and-signing-autographs-a-new-trailer-for-stick-hero-3k1f</guid>
      <description>&lt;p&gt;I've put together a new 80-second trailer for Stick Hero: The Beginning, my superhero game.&lt;/p&gt;

&lt;p&gt;This one focuses on Infinite City. A small stick figure with a cape has a lot to deal with: a swarm pouring into the street, a train that needs stopping, flying cars, tornadoes, and people who still want an autograph.&lt;/p&gt;

&lt;p&gt;The trailer moves between those big action moments and the little interactions in the city. The contrast is a big part of the fun: one minute you're dealing with a disaster, the next you're greeting a fan.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://current-mole-sweet.ngrok-free.app/uploads/2026/09/20/636624bf147bfd841e79105207c10f1643.mp4" rel="noopener noreferrer"&gt;Watch the full 80-second trailer&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The footage comes from the game itself, with staged camera shots and an original score. The trailer was captured frame by frame at 60 fps, then edited and mixed in FFmpeg.&lt;/p&gt;

&lt;p&gt;The Steam page is up if you'd like to take a look or wishlist it:&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/4989680/Stick_Hero_The_Beginning/?beta=0" rel="noopener noreferrer"&gt;Wishlist Stick Hero: The Beginning on Steam&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'd love to hear what you think of the trailer, especially whether the mix of action and silliness comes across.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>indie</category>
      <category>showdev</category>
      <category>buildinpublic</category>
    </item>
    <item>
      <title>Gravity powers gameplay — gameplay preview</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Sat, 19 Sep 2026 17:00:01 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/gravity-powers-gameplay-gameplay-preview-gm5</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/gravity-powers-gameplay-gameplay-preview-gm5</guid>
      <description>&lt;p&gt;A gameplay preview focused on gravity powers and movement around the city. The clip starts in the power selection menu before heading back into the streets. Which power would you try next?&lt;br&gt;
Watch the gameplay clip:&lt;br&gt;
&lt;a href="https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/3273edaa1f91bd8703bd9ca7b20366c9.mp4" rel="noopener noreferrer"&gt;https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/3273edaa1f91bd8703bd9ca7b20366c9.mp4&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Fire powers in the city — gameplay preview</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Thu, 17 Sep 2026 17:00:02 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/fire-powers-in-the-city-gameplay-preview-j60</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/fire-powers-in-the-city-gameplay-preview-j60</guid>
      <description>&lt;p&gt;A short gameplay clip showing fire effects and destruction in the city. Flames, smoke and scattered debris all compete for attention here. How clearly can you follow the action?&lt;br&gt;
Watch the gameplay clip:&lt;br&gt;
&lt;a href="https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/93d6d4523a281db2582fca926d12b41d.mp4" rel="noopener noreferrer"&gt;https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/93d6d4523a281db2582fca926d12b41d.mp4&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>City exploration and destruction — gameplay preview</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Tue, 15 Sep 2026 17:00:01 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/city-exploration-and-destruction-gameplay-preview-4km4</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/city-exploration-and-destruction-gameplay-preview-4km4</guid>
      <description>&lt;p&gt;A gameplay tour through the city: streets, rooftops, traversal and destruction. The damage counter keeps track of the mess along the way. What would you explore first?&lt;br&gt;
Watch the gameplay clip:&lt;br&gt;
&lt;a href="https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/710435f5ad21b05e83fbded63a4fa3b101.mp4" rel="noopener noreferrer"&gt;https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/710435f5ad21b05e83fbded63a4fa3b101.mp4&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>The Breaker boss fight — gameplay preview</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Sun, 13 Sep 2026 17:00:00 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/the-breaker-boss-fight-gameplay-preview-2f2i</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/the-breaker-boss-fight-gameplay-preview-2f2i</guid>
      <description>&lt;p&gt;A look at the boss encounter with The Breaker. The fight takes place among the traffic and buildings, with an on-screen cue for the dive attack. How readable does the fight feel?&lt;br&gt;
Watch the gameplay clip:&lt;br&gt;
&lt;a href="https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/2b5c21e2fa6c3f4e34eaa9df4ce31bb9.mp4" rel="noopener noreferrer"&gt;https://current-mole-sweet.ngrok-free.app/uploads/2026/09/13/2b5c21e2fa6c3f4e34eaa9df4ce31bb9.mp4&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>What I learned running a wishlist push as a solo game dev</title>
      <dc:creator>Mario JGT</dc:creator>
      <pubDate>Thu, 10 Sep 2026 10:14:01 +0000</pubDate>
      <link>https://dev.to/mario_jgoestarosso_5c91/what-i-learned-running-a-wishlist-push-as-a-solo-game-dev-jnk</link>
      <guid>https://dev.to/mario_jgoestarosso_5c91/what-i-learned-running-a-wishlist-push-as-a-solo-game-dev-jnk</guid>
      <description>&lt;h2&gt;
  
  
  What I learned running a wishlist push as a solo dev
&lt;/h2&gt;

&lt;p&gt;A quick, honest devlog on the marketing side of &lt;strong&gt;Chaos Football Club&lt;/strong&gt; rather than the code.&lt;/p&gt;

&lt;h3&gt;
  
  
  Wishlists are the metric
&lt;/h3&gt;

&lt;p&gt;Before launch, Steam wishlists are the number that matters — they drive visibility and the launch-day spike. So I've been treating them as the primary goal, not downloads or follows.&lt;/p&gt;

&lt;h3&gt;
  
  
  What actually moved the needle
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Short vertical clips (Shorts/Reels) out-performed static screenshots for reach- A personal "here's what I built and why" post beats a polished ad every time- Offering free keys to testers turned lurkers into sharers### What I'd do differently
Start posting earlier, and batch a week of content in advance so momentum doesn't depend on me feeling inspired each day.
Wishlist Chaos Football Club: &lt;a href="https://store.steampowered.com/app/4945250/Chaos_Football_Club/" rel="noopener noreferrer"&gt;https://store.steampowered.com/app/4945250/Chaos_Football_Club/&lt;/a&gt;
Building something similar? Happy to compare notes — and I'll send a free key if you want to see it in action. 🔑&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>gamedev</category>
      <category>indiegames</category>
      <category>buildinpublic</category>
      <category>marketing</category>
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