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    <title>DEV Community: Mario Prieta Sánchez</title>
    <description>The latest articles on DEV Community by Mario Prieta Sánchez (@marioprieta).</description>
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      <title>How to add Apple Game Center leaderboards to an Expo app</title>
      <dc:creator>Mario Prieta Sánchez</dc:creator>
      <pubDate>Thu, 23 Apr 2026 12:28:14 +0000</pubDate>
      <link>https://dev.to/marioprieta/how-to-add-apple-game-center-leaderboards-to-an-expo-app-hpj</link>
      <guid>https://dev.to/marioprieta/how-to-add-apple-game-center-leaderboards-to-an-expo-app-hpj</guid>
      <description>&lt;p&gt;I shipped my indie game &lt;a href="https://apps.apple.com/app/chromatch-color-perception/id6761867207" rel="noopener noreferrer"&gt;Chromatch&lt;/a&gt; with Apple Game Center leaderboards earlier this week. My first submit got approved with the binary alone and my 6 leaderboards stayed "In Preparation" with no warning from Apple. It took a re-submit to find all the pieces that aren't obvious from the docs. Here's what ended up working, code included.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fstinypajlp09722zpcjy.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fstinypajlp09722zpcjy.png" alt="Chromatch Leaderboards" width="800" height="1737"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The native module
&lt;/h2&gt;

&lt;p&gt;Expo doesn't ship any game center package, so you have to write a small local module with &lt;code&gt;npx create-expo-module@latest --local&lt;/code&gt;. Here's the Swift side:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight swift"&gt;&lt;code&gt;&lt;span class="kd"&gt;import&lt;/span&gt; &lt;span class="kt"&gt;ExpoModulesCore&lt;/span&gt;
&lt;span class="kd"&gt;import&lt;/span&gt; &lt;span class="kt"&gt;GameKit&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="kt"&gt;ExpoGameCenterModule&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Module&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="nv"&gt;hasSetHandler&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;

  &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;definition&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;ModuleDefinition&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"ExpoGameCenter"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="kt"&gt;Events&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"onAuthStateChanged"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="kt"&gt;Function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"isAuthenticated"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;Bool&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
      &lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAuthenticated&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kt"&gt;AsyncFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"authenticate"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;promise&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;hasSetHandler&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;promise&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;hasSetHandler&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;

      &lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;authenticateHandler&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="k"&gt;weak&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="n"&gt;vc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
        &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;self&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;vc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;vc&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="kt"&gt;DispatchQueue&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rootViewController&lt;/span&gt;&lt;span class="p"&gt;()?&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;present&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;vc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;animated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;emitAuthState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="n"&gt;promise&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kt"&gt;AsyncFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"submitScore"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;score&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;Int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;leaderboardID&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
      &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAuthenticated&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="kt"&gt;GKLeaderboard&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;submitScore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;context&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nv"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nv"&gt;leaderboardIDs&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;leaderboardID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
      &lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kt"&gt;AsyncFunction&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"showLeaderboards"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt;
      &lt;span class="k"&gt;guard&lt;/span&gt; &lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAuthenticated&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="kt"&gt;MainActor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;run&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;gcVC&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;GKGameCenterViewController&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;#available&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;iOS&lt;/span&gt; &lt;span class="mf"&gt;18.0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isEmpty&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="n"&gt;gcVC&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;GKGameCenterViewController&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="n"&gt;gcVC&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;GKGameCenterViewController&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;leaderboards&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;gcVC&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;gameCenterDelegate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;GameCenterDismissHandler&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rootViewController&lt;/span&gt;&lt;span class="p"&gt;()?&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;present&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gcVC&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;animated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;emitAuthState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendEvent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"onAuthStateChanged"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="s"&gt;"authenticated"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;GKLocalPlayer&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAuthenticated&lt;/span&gt;
    &lt;span class="p"&gt;])&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;rootViewController&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="kt"&gt;UIViewController&lt;/span&gt;&lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;UIApplication&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;connectedScenes&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;compactMap&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt; &lt;span class="k"&gt;as?&lt;/span&gt; &lt;span class="kt"&gt;UIWindowScene&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;flatMap&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;windows&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;first&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nv"&gt;$0&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isKeyWindow&lt;/span&gt; &lt;span class="p"&gt;}?&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rootViewController&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="kt"&gt;GameCenterDismissHandler&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;NSObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;GKGameCenterControllerDelegate&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nv"&gt;shared&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;GameCenterDismissHandler&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
  &lt;span class="kd"&gt;func&lt;/span&gt; &lt;span class="nf"&gt;gameCenterViewControllerDidFinish&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="nv"&gt;gcVC&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;GKGameCenterViewController&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;gcVC&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;dismiss&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nv"&gt;animated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;hasSetHandler&lt;/code&gt;prevents reassigning Apple's handler on later calls. Reassignment is allowed but would orphan the first promise, so we set once and emit updates via events.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Events("onAuthStateChanged")&lt;/code&gt; with &lt;code&gt;sendEvent&lt;/code&gt; inside the handler fills a gap in the promise flow since a second &lt;code&gt;authenticate()&lt;/code&gt; call during pending sign-in resolves with false, and the promise won't re-fire when sign-in completes. The event will.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;#available(iOS 18.0, *)&lt;/code&gt; is required because &lt;code&gt;GKGameCenterViewController(leaderboardSetID:)&lt;/code&gt; is iOS 18+ only. Expo's default target is lower, so without the gate the build fails with "'init(leaderboardSetID:)' is only available in iOS 18.0 or newer". The fallback &lt;code&gt;state: .leaderboards&lt;/code&gt; opens the generic leaderboards tab and Apple groups them under the set, so iOS 15-17 users get one extra tap.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8dg2tamd5ub1vdlgga8p.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8dg2tamd5ub1vdlgga8p.png" alt="Leaderboards Set" width="800" height="1737"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  JS bindings and hook
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// modules/expo-game-center/index.ts&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;Platform&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react-native&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;requireNativeModule&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;expo-modules-core&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;AuthStateChangedEvent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;ExpoGameCenterModule&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;authenticate&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;submitScore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;leaderboardID&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;showLeaderboards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;addListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;eventName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;onAuthStateChanged&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;AuthStateChangedEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;
  &lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ExpoGameCenterModule&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;Platform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;OS&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ios&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;NativeModule&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;requireNativeModule&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;ExpoGameCenterModule&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ExpoGameCenter&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;authenticate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;authenticate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;submitScore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;submitScore&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;score&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;showLeaderboards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;setID&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;showLeaderboards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;setID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resolve&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;addAuthStateListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;
&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="na"&gt;last&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;NativeModule&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;onAuthStateChanged&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authenticated&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;last&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;last&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;listener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authenticated&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;last&lt;/code&gt; variable in &lt;code&gt;addAuthStateListener&lt;/code&gt; dedupes duplicate emits. Apple's handler sometimes fires twice with the same state, and without the guard every consumer re-renders for nothing.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/hooks/use-game-center.ts&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;useCallback&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;react&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;authenticate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;addAuthStateListener&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;showLeaderboards&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;nativeShowLeaderboards&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;../../modules/expo-game-center&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;initialized&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;initGameCenter&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;initialized&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nx"&gt;initialized&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;authenticate&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;useGameCenter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;leaderboardSetID&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;authed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setAuthed&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nf"&gt;initGameCenter&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sub&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;addAuthStateListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;setAuthed&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nf"&gt;setAuthed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;sub&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[]);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;showLeaderboard&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useCallback&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;authed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;nativeShowLeaderboards&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;authed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;leaderboardSetID&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;isAuthenticated&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;authed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;showLeaderboard&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;initGameCenter()&lt;/code&gt; is exported separately so you can call it once from your root layout at app startup. That triggers Apple's sign-in early, and the &lt;code&gt;initialized&lt;/code&gt; flag prevents duplicate calls if multiple places trigger it.&lt;/p&gt;

&lt;p&gt;Inside the hook, &lt;code&gt;setAuthed(isAuthenticated())&lt;/code&gt; runs right after subscribing to catch the race where Apple fires the handler between the subscribe and the initial &lt;code&gt;useState&lt;/code&gt; read.&lt;/p&gt;

&lt;h2&gt;
  
  
  Config plugin for the entitlement
&lt;/h2&gt;

&lt;p&gt;Game Center needs the &lt;code&gt;com.apple.developer.game-center&lt;/code&gt; entitlement. Add it from your local module's config plugin so you don't have to touch &lt;code&gt;ios/&lt;/code&gt; directly.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// modules/expo-game-center/app.plugin.js&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;withEntitlementsPlist&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;require&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;@expo/config-plugins&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;module&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;exports&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;withGameCenter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;withEntitlementsPlist&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;config&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cfg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;cfg&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;modResults&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;com.apple.developer.game-center&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;cfg&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Reference it in &lt;code&gt;app.json&lt;/code&gt;:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;"plugins": ["./modules/expo-game-center/app.plugin.js"]&lt;/code&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  App Store Connect
&lt;/h2&gt;

&lt;p&gt;You can create leaderboards in the ASC web UI, or script them via the API with a &lt;code&gt;.p8&lt;/code&gt; key. The API has a few field names that will bite you if you're copying from old examples.&lt;/p&gt;

&lt;p&gt;The field is &lt;code&gt;defaultFormatter&lt;/code&gt;, not &lt;code&gt;scoreFormat&lt;/code&gt;. The sort direction is &lt;code&gt;DESC&lt;/code&gt;, not &lt;code&gt;DESCENDING&lt;/code&gt;. And there's no millisecond formatter in the enum, just &lt;code&gt;ELAPSED_TIME_CENTISECOND&lt;/code&gt;, so divide your ms by 10 before you call &lt;code&gt;submitScore&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Sets are optional. Group your leaderboards into one or don't bother. The gotcha is that the moment you create your first set, every leaderboard you add after that has to sit inside a set too. So don't create one unless you actually want the grouping.&lt;/p&gt;

&lt;h2&gt;
  
  
  Attach components to a version submission
&lt;/h2&gt;

&lt;p&gt;Creating the leaderboards in ASC isn't enough on its own. The first time you ship any Game Center component, you also have to attach it to an app version's submission so Apple reviews them together with your binary. There's no API endpoint for this. It's a manual step in the ASC web UI:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;App → Game Center → click each component&lt;/li&gt;
&lt;li&gt;"Add for Review" → "Add to an existing draft submission"&lt;/li&gt;
&lt;li&gt;Pick the draft with your new version&lt;/li&gt;
&lt;li&gt;Open Draft Submissions (bottom-right of the app view). Your components and the app version should all show up in the same draft.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgk2ms5s7kbo8sjnt96fc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgk2ms5s7kbo8sjnt96fc.png" alt="Elements to submit" width="408" height="327"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you miss this step Apple will approve the binary without saying a word and you'll need another version submission to ship the leaderboards.&lt;/p&gt;

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