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    <title>DEV Community: Mark</title>
    <description>The latest articles on DEV Community by Mark (@mark_b5f4ffdd8e7cd58).</description>
    <link>https://dev.to/mark_b5f4ffdd8e7cd58</link>
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      <title>DEV Community: Mark</title>
      <link>https://dev.to/mark_b5f4ffdd8e7cd58</link>
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      <title>I built a World Cup 2026 bracket predictor for the new 48-team format</title>
      <dc:creator>Mark</dc:creator>
      <pubDate>Thu, 07 May 2026 13:14:25 +0000</pubDate>
      <link>https://dev.to/mark_b5f4ffdd8e7cd58/i-built-a-world-cup-2026-bracket-predictor-for-the-new-48-team-format-1e11</link>
      <guid>https://dev.to/mark_b5f4ffdd8e7cd58/i-built-a-world-cup-2026-bracket-predictor-for-the-new-48-team-format-1e11</guid>
      <description>&lt;h1&gt;
  
  
  I built a World Cup 2026 bracket predictor for the new 48-team format
&lt;/h1&gt;

&lt;p&gt;The 2026 FIFA World Cup format is surprisingly complicated.&lt;/p&gt;

&lt;p&gt;Instead of the old 32-team structure, the tournament now has:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;48 teams&lt;/li&gt;
&lt;li&gt;12 groups&lt;/li&gt;
&lt;li&gt;a new Round of 32&lt;/li&gt;
&lt;li&gt;third-place qualification rules&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I realized that most existing bracket tools were still based on the old format and felt awkward once you tried modeling the new tournament structure.&lt;/p&gt;

&lt;p&gt;So I built this:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://bracket2026.com" rel="noopener noreferrer"&gt;https://bracket2026.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The idea was simple:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;predict all group-stage standings&lt;/li&gt;
&lt;li&gt;automatically generate the Round of 32&lt;/li&gt;
&lt;li&gt;continue predicting all knockout rounds&lt;/li&gt;
&lt;li&gt;share or export the completed bracket&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;One interesting challenge was handling the knockout path generation.&lt;/p&gt;

&lt;p&gt;With 12 groups and third-place advancement, the Round of 32 is no longer fixed in a straightforward way. The bracket depends on which third-place teams qualify, so the UI and logic both become more dynamic compared to previous World Cups.&lt;/p&gt;

&lt;p&gt;I also tried to keep the experience lightweight:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;no signup&lt;/li&gt;
&lt;li&gt;mobile friendly&lt;/li&gt;
&lt;li&gt;fast interactions&lt;/li&gt;
&lt;li&gt;easy sharing&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It was a fun side project to build, especially because sports tournament structures are basically a weird mix of UI design, state management, and combinatorics.&lt;/p&gt;

&lt;p&gt;Would love feedback from other developers or football fans — especially around the UX and whether the new format feels understandable.&lt;/p&gt;

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      <category>webdev</category>
      <category>sideprojects</category>
      <category>opensource</category>
      <category>gamedev</category>
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