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    <title>DEV Community: Mauricio Paulino</title>
    <description>The latest articles on DEV Community by Mauricio Paulino (@mdeamp).</description>
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      <title>DEV Community: Mauricio Paulino</title>
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    <item>
      <title>Thoughts about SOLID - The Letter "I"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Thu, 30 May 2024 22:48:24 +0000</pubDate>
      <link>https://dev.to/mdeamp/thoughts-about-solid-the-letter-i-3gp7</link>
      <guid>https://dev.to/mdeamp/thoughts-about-solid-the-letter-i-3gp7</guid>
      <description>&lt;p&gt;In this fifth part of my reflections, we continue with the letter "I," following the order proposed by the SOLID acronym. I will use TypeScript in the examples.&lt;/p&gt;




&lt;h2&gt;
  
  
  In this article
&lt;/h2&gt;

&lt;p&gt;Interface Segregation Principle&lt;br&gt;
Abstract example&lt;br&gt;
Technical example (Front-End)&lt;br&gt;
Technical example (Back-End)&lt;br&gt;
Personal example&lt;br&gt;
Functional example&lt;br&gt;
Applicabilities&lt;br&gt;
Final thoughts&lt;/p&gt;


&lt;h2&gt;
  
  
  Interface Segregation Principle
&lt;/h2&gt;

&lt;p&gt;A very important starting point is the fact that this principle is the &lt;strong&gt;only principle focused on interfaces, not classes&lt;/strong&gt;. It is expected that the reader understands this difference, but a very practical summary is: interfaces define what a class should implement.&lt;/p&gt;

&lt;p&gt;The Interface Segregation Principle proposes that &lt;strong&gt;a class should not depend on methods it does not need&lt;/strong&gt;, and that one should prefer &lt;strong&gt;multiple interfaces over a single interface with multiple responsibilities&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The most interesting aspect is how this principle fits with the theme of the first principle, &lt;strong&gt;Single Responsibility&lt;/strong&gt;. Both promote the idea of segregation of responsibilities and guide the development of the system towards ensuring class scalability. A class or interface with many responsibilities is naturally more complicated to manage, as an improper change can cause many undesirable side effects.&lt;/p&gt;

&lt;p&gt;Let's understand, with examples, how we can identify and apply this principle.&lt;/p&gt;


&lt;h2&gt;
  
  
  Abstract example
&lt;/h2&gt;

&lt;p&gt;Let's continue with our &lt;strong&gt;library&lt;/strong&gt; example. This time, imagine that the library has not only books but also DVDs and Blu-Rays of movies and series. Well, in this scenario:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Each &lt;strong&gt;library item&lt;/strong&gt; should be mapped;&lt;/li&gt;
&lt;li&gt;We would like to know the name of each item through a method;&lt;/li&gt;
&lt;li&gt;For books, we would like to know the number of pages;&lt;/li&gt;
&lt;li&gt;For movies and series, we would like to know the duration;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Let's imagine an interface that requires the implementation of three methods.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// For both books and series/movies, we want to know the item's name.&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Only for books, how many pages it has.&lt;/span&gt;
  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Only for series and movies, what the duration is in minutes.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Now, let's create our Book class, implementing the LibraryItem interface.&lt;/span&gt;
&lt;span class="c1"&gt;// This will force us to comply with what the LibraryItem contains. Let's follow along.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// No problems with this method.&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// No problems with this method.&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: The getDuration method, although it belongs to library items, &lt;/span&gt;
    &lt;span class="c1"&gt;// doesn't make sense in the context of books and will not be implemented. &lt;/span&gt;
    &lt;span class="c1"&gt;// Therefore, books are forced to depend on and implement a method they don't use.&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Books do not have a duration in minutes&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DVD&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// No problems with this method.&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: Same observation as the above item, but now from the perspective &lt;/span&gt;
    &lt;span class="c1"&gt;// of movies and series, which don't have a number of pages but are forced to implement.&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;DVDs do not have a number of pages&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// No problems with this method.&lt;/span&gt;
  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// It is preferable to segregate the interfaces. It is better to have multiple interfaces, each with its own responsibility,&lt;/span&gt;
&lt;span class="c1"&gt;// than a single one that forces classes to implement methods they don't need.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Common method for all.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;BookItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Specific method for books.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;DVDItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Specific method for DVDs.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Now, each class implements only what it uses.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;BookItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DVD&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DVDItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Technical example (Front-End)
&lt;/h2&gt;

&lt;p&gt;Let's suppose we have 3 types of butons in our application: &lt;strong&gt;PrimaryButton&lt;/strong&gt;, &lt;strong&gt;IconButton&lt;/strong&gt; and &lt;strong&gt;ToggleButton&lt;/strong&gt;. If all of them depend on a single master interface, we can start seeing problems.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Interface too generic for the various types of buttons that exist.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Method to render the button.&lt;/span&gt;
  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Method to set the button's label.&lt;/span&gt;
  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Method to associate an icon with the button.&lt;/span&gt;
  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Method for toggle buttons, to switch on/off.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PrimaryButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering button...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: PrimaryButton doesn't support icons but is forced to implement the method.&lt;/span&gt;
  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This button does not support icons&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: Same observation as above.&lt;/span&gt;
  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This button does not support toggle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// PRINCIPLE VIOLATION: Below, we have two more classes, IconButton and ToggleButton, which exemplify the opposite of PrimaryButton.&lt;/span&gt;
&lt;span class="c1"&gt;// Each implements its respective method, setIcon and toggle, but is also forced to implement methods they&lt;/span&gt;
&lt;span class="c1"&gt;// don't use.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IconButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering button...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This button does not support toggle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ToggleButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering button...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This button does not support icons&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// The simplicity and elegance of the solution lie in segregating into multiple interfaces, unifying in the&lt;/span&gt;
&lt;span class="c1"&gt;// Button interface what is truly generic.&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;WithIcon&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;WithToggle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Classes now only implement the interfaces they need.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PrimaryButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering button...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IconButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;WithIcon&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering button...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ToggleButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;WithToggle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Rendering button...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Technical example (Back-End)
&lt;/h2&gt;

&lt;p&gt;Let's start with the assumption that transactions can be performed on relational databases but not on non-relational databases. We acknowledge that this isn't an absolute truth (it highly depends on the vendor and storage model), but for educational purposes, we'll assume this to be the case.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Generic interface for databases, implementing connections, queries, and transactions.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// For relational databases, all implementations work.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully connected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully disconnected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executing query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Started&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Committed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Rolled back&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NonRelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully connected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully disconnected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executing query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: If transactions don't work for all database types, why is it part of the generic interface, forcing classes to implement it?&lt;/span&gt;

  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Non-relational databases do not support transactions&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Non-relational databases do not support transactions&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Non-relational databases do not support transactions&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// We an still have a generic interface, but we segregate what is considered specific.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;DatabaseQueries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;DatabaseTransactions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DatabaseQueries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DatabaseTransactions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully connected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully disconnected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executing query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Started&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Committed&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Rolled back&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Now, our non-relational database only implements what makes sense.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NonRelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DatabaseQueries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully connected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Successfully disconnected&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executing query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Personal example
&lt;/h2&gt;

&lt;p&gt;In &lt;strong&gt;Super Mario Kart&lt;/strong&gt;, there are some items that are specific to certain characters - a behavior that may be questionable, but that's not the focus of this article. In this scenario, how can we implement the interfaces for these items and adhere to the principle?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Item that any character can have.&lt;/span&gt;
  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Exclusive item of Bowser, being a fireball.&lt;/span&gt;
  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Exclusive item of Peach (at the time Princess Toadstool) and Toad.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// PRINCIPLE VIOLATION: We will encounter several errors in each of the specific scenarios.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Mario&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Throwing "Shell" item&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Mario does not have access to this item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Mario does not have access to this item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Bowser&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Throwing "Shell" item&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Throwing "Fire" item&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Bowser does not have access to this item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Princess&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Throwing "Shell" item&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Princess does not have access to this item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Throwing "Mushroom" item&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// We can split our single interface into multiple interfaces, separating what's generic from what's specific.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;CommonItems&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;FireSpecialItems&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;MushroomSpecialItems&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Functional example
&lt;/h2&gt;

&lt;p&gt;Let's imagine &lt;strong&gt;a data processor interface&lt;/strong&gt;. We would like to parse both JSON and CSV files, but each with its own specificity. If we implement the options for each of them in a unified way, we may violate the principle.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// In this interface, we define a function that processes data.&lt;/span&gt;
&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// The data to be processed.&lt;/span&gt;
  &lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Only for JSON, indicating whether to convert to object.&lt;/span&gt;
  &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="c1"&gt;// Only for CSV, indicating the column separator.&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

&lt;span class="c1"&gt;// PRINCIPLE VIOLATION: Every function defined based on this interface will be dependent on&lt;/span&gt;
&lt;span class="c1"&gt;// parameters that it may not need. A JSON processor, or a CSV processor, will need to&lt;/span&gt;
&lt;span class="c1"&gt;// implement those parameters regardless.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformCSV&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// Note that function calls are forced to pass unnecessary parameters.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;csvData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// With functional programming, there are several ways to approach this solution.&lt;/span&gt;
&lt;span class="c1"&gt;// Here, I chose to segregate the interfaces into option objects.&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorJSONOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;toObject&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorCSVOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;separator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="c1"&gt;// Now, the second parameter has options for each type, being optional.&lt;/span&gt;
  &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;json&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorJSONOptions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;csv&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorCSVOptions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;json&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;toObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformCSV&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;separator&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// As I mentioned, there are other ways to solve this problem.&lt;/span&gt;
&lt;span class="c1"&gt;// This would be a basic approach, using optional parameters.&lt;/span&gt;
&lt;span class="c1"&gt;// Another way would be to use Union Types or something similar.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;json&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;toObject&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;csvData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;csv&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;separator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Applicabilities
&lt;/h2&gt;

&lt;p&gt;Being the only principle applied to interfaces, personally, I see a very interesting potential. Adverse situations to this principle can be found in very complex classes, or even as a result of the lack of application of the other SOLID principles - as I have referred to, mainly the first one.&lt;/p&gt;

&lt;p&gt;The exercise of defining class interfaces before their effective implementations can help identify these problems. It is important to question how generic the implementation would be and how reusable the methods can be across different scenarios. Nowadays, we can also work a lot with &lt;strong&gt;optional methods&lt;/strong&gt;, which can be a safeguard for such scenarios, but may end up generating the need for "type gymnastics" to check if the method has been implemented or not.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final thoughts
&lt;/h2&gt;

&lt;p&gt;There is a great discussion about &lt;strong&gt;generalization&lt;/strong&gt; in various aspects of Software Engineering, and this is definitely essential - the problem lies in excess, and also when it is not clear where to draw the boundary line. If we treat everything as generic, then what is specific will end up affecting all other scenarios; otherwise, if everything is specific, we will have a huge pile of classes to maintain, and we lose sight of their correct existence.&lt;/p&gt;

&lt;p&gt;The ideal is to use this principle as a starting point for building new classes with various purposes: What methods will I have? In which scenarios will they be applied? Am I forcing classes to implement something that will not be useful to them? Starting from these assumptions, it becomes a little easier to identify the need for the principle, which simply proposes that we should &lt;strong&gt;take care not to create code just out of obligation&lt;/strong&gt;, but for a purpose implemented.&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Reflexões sobre SOLID - A Letra "I"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Thu, 30 May 2024 22:48:20 +0000</pubDate>
      <link>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-i-1684</link>
      <guid>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-i-1684</guid>
      <description>&lt;p&gt;Nesta quinta parte de minhas reflexões, seguimos com a letra "I", obedecendo a ordem proposta pelo acrônimo SOLID. Trabalharei com TypeScript nos exemplos.&lt;/p&gt;




&lt;h2&gt;
  
  
  Neste artigo
&lt;/h2&gt;

&lt;p&gt;Interface Segregation Principle&lt;br&gt;
Exemplo abstrato&lt;br&gt;
Exemplo técnico (Front-End)&lt;br&gt;
Exemplo técnico (Back-End)&lt;br&gt;
Exemplo pessoal&lt;br&gt;
Exemplo funcional&lt;br&gt;
As aplicabilidades&lt;br&gt;
Reflexões finais&lt;/p&gt;


&lt;h2&gt;
  
  
  Interface Segregation Principle
&lt;/h2&gt;

&lt;p&gt;Um ponto de partida muito importante é o fato de que este princípio é o &lt;strong&gt;único princípio focado em interfaces, e não classes&lt;/strong&gt;. Espera-se que o leitor entenda essa diferença, mas um resumo muito prático é: interfaces compõe aquilo que a classe deve se encarregar em implementar.&lt;/p&gt;

&lt;p&gt;O Interface Segregation Principle (ou &lt;em&gt;Princípio da Segregação de Interface&lt;/em&gt;) propõe que &lt;strong&gt;uma classe não deve depender de métodos dos quais não precisa&lt;/strong&gt;, e que deve-se optar por &lt;strong&gt;múltiplas interfaces ao invés de uma única interface com múltiplas responsabilidades&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;O mais interessante é o quanto este princípio se encaixa no tema do primeiro princípio, o de &lt;strong&gt;Single Responsibility&lt;/strong&gt;. Ambos trazem essa visão de segregação de responsabilidades, e direcionam o desenvolvimento do sistema aos propósitos de garantir a escalabilidade das classes. Uma classe ou interface com muitas responsabilidades é, naturalmente, mais complicada de lidar, pois uma alteração indevida pode gerar muitos efeitos colaterais indesejados.&lt;/p&gt;

&lt;p&gt;Vamos entender, com exemplos, como podemos identificar esse princípio e aplicá-lo.&lt;/p&gt;


&lt;h2&gt;
  
  
  Exemplo abstrato
&lt;/h2&gt;

&lt;p&gt;Continuemos com nosso exemplo de &lt;strong&gt;biblioteca&lt;/strong&gt;. Dessa vez, imagine que a biblioteca possui não somente livros, mas DVDs e Blu-Rays de filmes e séries também. Bom, nesse cenário:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Cada &lt;strong&gt;item da biblioteca&lt;/strong&gt; deve ser mapeado;&lt;/li&gt;
&lt;li&gt;Gostaríamos de saber o nome de cada item através de um método;&lt;/li&gt;
&lt;li&gt;Para livros, gostaríamos de saber a quantidade de páginas;&lt;/li&gt;
&lt;li&gt;Para filmes e séries, gostaríamos de saber a duração;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Imaginemos uma interface que solicita a implementação de três métodos.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Tanto para livros quanto para séries e filmes, queremos saber o nome do item.&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Somente para livros, quantas páginas possuem.&lt;/span&gt;
  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Somente para séries e filmes, qual a duração em minutos.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Agora, vamos criar nossa classe Book, implementando a interface LibraryItem.&lt;/span&gt;
&lt;span class="c1"&gt;// Isso irá nos obrigar a obedecer o que a LibraryItem contém. Vamos acompanhando.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Sem problemas nesse método.&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Sem problemas nesse método.&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: O método getDuration, apesar de pertencer a itens de biblioteca, não faz sentido&lt;/span&gt;
    &lt;span class="c1"&gt;// no contexto de livros, e não será implementado. Portanto, os livros estão sendo obrigados a depender e&lt;/span&gt;
    &lt;span class="c1"&gt;// implementar um método do qual não se utilizam.&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Livros não possuem duração em minutos&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DVD&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Sem problemas nesse método.&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesma obsevação do item acima, só que agora da visão de filmes e séries, que não&lt;/span&gt;
  &lt;span class="c1"&gt;// possuem quantidade de páginas, mas são obrigados a implementar.&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;DVDs não possuem quantidade de páginas&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Sem problemas nese método.&lt;/span&gt;
  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// É preferível que segreguemos as interfaces. É melhor ter múltiplas, cada qual com sua responsabilidade,&lt;/span&gt;
&lt;span class="c1"&gt;// do que uma única que força as classes a implementarem métodos dos quais não precisam.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método em comum para todos.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;BookItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método específico para livro.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;DVDItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método específico para DVDs.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Agora, cada classe implementa somente o que utiliza.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;BookItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;getPages&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;pages&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DVD&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;LibraryItem&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DVDItem&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;getName&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;getDuration&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Front-End)
&lt;/h2&gt;

&lt;p&gt;Suponhamos que temos 3 tipos de botões na nossa aplicação: &lt;strong&gt;PrimaryButton&lt;/strong&gt;, &lt;strong&gt;IconButton&lt;/strong&gt; e &lt;strong&gt;ToggleButton&lt;/strong&gt;. Se todas dependerem de uma única interface mestra, começamos a encontrar problemas.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Interface genérica demais para os diversos tipos de botões existentes.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método para renderizar o botão.&lt;/span&gt;
  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método para definir a label do botão.&lt;/span&gt;
  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método para associar o ícone ao botão.&lt;/span&gt;
  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Método para botões toggle, de ligar/desligar.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PrimaryButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Renderizando o botão...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: PrimaryButton não tem suporte para ícones, mas é obrigado a implementar o método.&lt;/span&gt;
  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este botão não possui suporte para ícones&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesma observação do exemplo acima.&lt;/span&gt;
  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este botão não possui suporte para toggle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Abaixo, temos mais duas classes, IconButton e ToggleButton, que exemplificam o contrário do PrimaryButton.&lt;/span&gt;
&lt;span class="c1"&gt;// Cada uma implementa seu método respectivo, setIcon e toggle, mas também são obrigadas a implementar métodos que&lt;/span&gt;
&lt;span class="c1"&gt;// não utilizam.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IconButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Renderizando o botão...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este botão não possui suporte para toggle&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ToggleButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Renderizando o botão...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este botão não possui suporte para ícones&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// A simplicidade e elegância da solução é segregar em múltiplas interfaces, unificando na inteface&lt;/span&gt;
&lt;span class="c1"&gt;// Button aquilo que for realmente genérico.&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;WithIcon&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;WithToggle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Classes agora implementam somente o que precisam.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PrimaryButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Renderizando o botão...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IconButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;WithIcon&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Renderizando o botão...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setIcon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;icon&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;icon&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ToggleButton&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;WithToggle&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Renderizando o botão...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;setLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;toggle&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Back-End)
&lt;/h2&gt;

&lt;p&gt;Vamos partir de um princípio de que é possível executar &lt;em&gt;transactions&lt;/em&gt; em bancos de dados relacionais, mas não em bancos de dados não-relacionais. Sabemos que isso não é uma verdade absoluta (depende muito do &lt;em&gt;vendor&lt;/em&gt; e do modelo de armazenamento), mas para sermos didáticos, vamos partir deste princípio.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Interface genérica para bancos de dados, implementando conexões, queries e transactions.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Para bancos de dados relacionais, todas as implementações funcionam.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Conectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Desconectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executando query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Iniciada&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Encerrada com Commit&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Encerrada com Rollback&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NonRelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Conectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Desconectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executando query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Se transações não funcionam para todo tipo de banco de dados, por que&lt;/span&gt;
  &lt;span class="c1"&gt;// faz parte da interface genérica, forçando as classes a implementá-las?&lt;/span&gt;

  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Bancos de dados não-relacionais não suportam Transactions&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Bancos de dados não-relacionais não suportam Transactions&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Bancos de dados não-relacionais não suportam Transactions&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Ainda podemos ter nossa interface genérica, mas segregamos o que é específico.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;DatabaseQueries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;DatabaseTransactions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DatabaseQueries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DatabaseTransactions&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Conectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Desconectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executando query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;startTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Iniciada&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;commitTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Encerrada com Commit&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;rollbackTransaction&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Transaction - Encerrada com Rollback&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Agora, nosso banco de dados não-relacional implementa somente o que faz sentido.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NonRelationalDatabase&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DatabaseQueries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Conectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Desconectado com sucesso&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;runQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;unknown&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executando query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo pessoal
&lt;/h2&gt;

&lt;p&gt;Em &lt;strong&gt;Super Mario Kart&lt;/strong&gt;, existem alguns itens que são específicos de alguns personagens - comportamento que pode ser questionável, mas este não é o foco do artigo. Neste cenário, como podemos implementar as interfaces desses itens e aderir ao princípio?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Item que qualquer personagem pode ter.&lt;/span&gt;
  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Item exclusivo do Bowser, sendo uma bola de fogo.&lt;/span&gt;
  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Item exclusivo da Peach (na época Princess Toadstool) e do Toad.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Encontraremos diversos erros em cada um dos cenários específicos.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Mario&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Lançando o item "Casco"&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Mario não possui acesso a esse item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Mario não possui acesso a esse item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Bowser&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Lançando o item "Casco"&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Lançando o item "Fogo"&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Bowser não possui acesso a esse item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Princess&lt;/span&gt; &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;Items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Lançando o item "Casco"&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Princess não possui acesso a esse item.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Lançando o item "Cogumelo"&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Podemos quebrar nossa interface em várias, separando o genérico do específico.&lt;/span&gt;
&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;CommonItems&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwShell&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;FireSpecialItems&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwFire&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;MushroomSpecialItems&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;throwMushroom&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo funcional
&lt;/h2&gt;

&lt;p&gt;Imaginemos &lt;strong&gt;a interface de um processador de dados&lt;/strong&gt;. Gostaríamos de interpretar tanto arquivos JSON quanto arquivos CSV, mas cada um com sua especificidade. Se implementarmos as opções de cada um deles de forma unificada, podemos ferir o princípio.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Nessa interface, definimos uma função que processa dados.&lt;/span&gt;
&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Os dados que serão processados.&lt;/span&gt;
  &lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Somente para JSON, indicando se deseja converter para objeto.&lt;/span&gt;
  &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="c1"&gt;// Somente para CSV, indicando qual o separador de colunas.&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Toda função definida com base nessa interface ficará dependente de&lt;/span&gt;
&lt;span class="c1"&gt;// parâmetros dos quais, talvez, não precise. Um processador só de JSON, ou só de CSV, precisará&lt;/span&gt;
&lt;span class="c1"&gt;// obrigatoriamente implementar aqueles parâmetros.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonToObject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformCSV&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csvSeparator&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// Veja que as chamadas de função são obrigadas a chamar parâmetros desnecessários.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;csvData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Com programação funcional, existem diversas formas de se abordar essa solução.&lt;/span&gt;
&lt;span class="c1"&gt;// Aqui, optei por segregar as interfaces em objetos de opção.&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorJSONOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;toObject&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorCSVOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;separator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="c1"&gt;// Agora, o segundo parâmetro possui opções para cada tipo, sendo opcional.&lt;/span&gt;
  &lt;span class="nx"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;json&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorJSONOptions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;csv&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessorCSVOptions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;json&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;toObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;DataProcessor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;validateJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;transformCSV&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;separator&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// Como comentei, existem outras formas de solucionar este problema.&lt;/span&gt;
&lt;span class="c1"&gt;// Esta seria uma visão básica, utilizando parâmetros opcionais.&lt;/span&gt;
&lt;span class="c1"&gt;// Outra forma seria usar Union Types ou algo do gênero.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;jsonProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;json&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;toObject&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csv&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;csvProcessor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;csvData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;csv&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;separator&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;,&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  As aplicabilidades
&lt;/h2&gt;

&lt;p&gt;Por ser o único princípio aplicado em interfaces, pessoalmente, vejo um potencial muito interessante. É possível encontrarmos situações adversas a esse princípio em classes muito complexas, ou até mesmo como resultado da falta de aplicação dos demais princípios do SOLID - como tenho me referido, principalmente o primeiro.&lt;/p&gt;

&lt;p&gt;O exercício de se definir as interfaces das classes antes de suas efetivas implementações pode ajudar na identificação desses problemas. É importante se questionar sobre o quão genérica a implementação seria, e o quão reaproveitável os métodos podem ser entre diferentes cenários. Hoje em dia, também podemos trabalhar muito com &lt;strong&gt;métodos opcionais&lt;/strong&gt;, o que pode ser uma salvaguarda para cenários assim, mas pode acabar gerando a necessidade de "ginástica de tipagem" para checar se o método foi implementado ou não.&lt;/p&gt;




&lt;h2&gt;
  
  
  Reflexões finais
&lt;/h2&gt;

&lt;p&gt;Existe uma grande discussão sobre a &lt;strong&gt;generalização&lt;/strong&gt; em diversos aspectos da Engenharia de Software, e isso é definitivamente essencial - o problema é o excesso, e também quando não fica claro onde demarcar a linha de limite. Se tratarmos tudo como genérico, então o que é específico acabará afetando todos os outros cenários; do contrário, se tudo for específico, teremos um amontoado gigantesco de classes para dar manutenção, e perdemos a noção de sua correta existência.&lt;/p&gt;

&lt;p&gt;O ideal é utilizarmos este princípio como ponto de base para construção de novas classes com diversos propósitos: Quais métodos terei? Em quais cenários eles serão aplicados? Será que estou forçando classes a implementarem algo que não lhes será útil? Partindo de tais pressupostos, fica um pouco mais fácil de identificar a necessidade do princípio, que simplesmente propõe que devemos &lt;strong&gt;cuidar para não criarmos código apenas por obrigação&lt;/strong&gt;, mas sim para um propósito implementado.&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Reflexões sobre SOLID - A Letra "L"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Sat, 18 May 2024 20:33:02 +0000</pubDate>
      <link>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-l-5bm3</link>
      <guid>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-l-5bm3</guid>
      <description>&lt;p&gt;Nesta quarta parte de minhas reflexões, seguimos com a letra "L", obedecendo a ordem proposta pelo acrônimo SOLID. Trabalharei com TypeScript nos exemplos.&lt;/p&gt;




&lt;h2&gt;
  
  
  Neste artigo
&lt;/h2&gt;

&lt;p&gt;Liskov Substitution Principle&lt;br&gt;
Exemplo abstrato&lt;br&gt;
Exemplo técnico (Front-End)&lt;br&gt;
Exemplo técnico (Back-End)&lt;br&gt;
Exemplo pessoal&lt;br&gt;
Exemplo funcional&lt;br&gt;
As aplicabilidades&lt;br&gt;
Reflexões finais&lt;/p&gt;


&lt;h2&gt;
  
  
  Liskov Substitution Principle
&lt;/h2&gt;

&lt;p&gt;O Liskov Substitution Principle (ou &lt;em&gt;Princípio da Substituição de Liskov&lt;/em&gt;) possui esse nome por ter sido descrito originalmente por Barbara Liskov. Este princípio propõe que &lt;strong&gt;uma classe pode ser substituída por suas subclasses sem comprometimento ao funcionamento do sistema&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Inicialmente, esqueçamos um pouco o &lt;strong&gt;motivo&lt;/strong&gt; pelo qual você teria que substituir uma classe por uma subclasse derivada, e vamos focar na aplicabilidade. Suponha o seguinte cenário:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Eu tenho uma classe chamada &lt;code&gt;Class&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;Eu tenho uma subclasse chamada &lt;code&gt;Subclass&lt;/code&gt; que estende &lt;code&gt;Class&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;Eu tenho um objeto &lt;code&gt;const obj = new Class()&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;Se eu quiser trocar para &lt;code&gt;const obj = new Subclass()&lt;/code&gt;, tem que continuar funcionando;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Esse é o resumo prático do princípio. Vamos agora para alguns exemplos.&lt;/p&gt;


&lt;h2&gt;
  
  
  Exemplo abstrato
&lt;/h2&gt;

&lt;p&gt;Imagine que, estendendo da nossa classe de &lt;strong&gt;livro&lt;/strong&gt;, identificamos livros que &lt;strong&gt;não estão completos&lt;/strong&gt;. Contudo, a classe superiora espera que exista uma quantidade de livros vendidos - funcionalidade que foi "perdida" na subclasse.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Temos a nossa classe para a entidade de livro.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Podemos determinar quantas vendas o livro tem.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// E podemos checar quantas vendas o livro tem.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s2"&gt;`O livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" de "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" vendeu &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; exemplates!`&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IncompleteBook&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Como um livro incompleto não tem vendas, aqui é retornado um erro.&lt;/span&gt;
  &lt;span class="c1"&gt;// Ou seja, não seria possível substituir um livro instanciado como Book por um IncompleteBook sem&lt;/span&gt;
  &lt;span class="c1"&gt;// causar algum efeito colateral inesperado.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Não vamos nos apegar no fato de que aqui estamos literalmente causando um erro.&lt;/span&gt;
    &lt;span class="c1"&gt;// É um exemplo abstrato.&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este livro ainda não foi concluído, portanto, não possui vendas!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;incompleteBook&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;IncompleteBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// Aqui, estourará um erro. Literalmente, claro, pelo que fizemos.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A parte interessante do princípio é que alterar a subclasse nem sempre será a solução. Às vezes, o problema está no fato da subclasse existir: talvez a implementação devesse estar na classe superiora?&lt;/p&gt;

&lt;p&gt;De qualquer forma, abaixo imagino uma forma um pouco diferente de resolver o problema.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s2"&gt;`O livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" de "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" vendeu &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; exemplares!`&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Draft seria um nome mais adequado, pois pode se tornar um livro posteriormente.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Draft&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Criamos uma nova propriedade para controlar o estado.&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;setComplete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isComplete&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Apenas retornará erro se o status estiver explícito.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Agora, ambos os casos funcionam normalmente.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;incompleteBook&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;IncompleteBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setComplete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Front-End)
&lt;/h2&gt;

&lt;p&gt;Para a abstração do Front-End, vamos imaginar uma entidade &lt;strong&gt;Button&lt;/strong&gt; que foi estendida para a subclasse &lt;strong&gt;DisabledButton&lt;/strong&gt;. Se eu substituir uma pela outra, que comportamentos inesperados eu poderia ter?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Classe para nossa entidade de botão.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Iniciamos com o texto do botão.&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Temos a lógica genérica de evento de pressionar.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;O botão foi pressionado! Executando evento...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;event&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Contudo, um botão desabilitado não será capaz de executar o método corretamente.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DisabledButton&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;O botão está desabilitado e não poderá ser pressionado.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Ao instanciarmos o botão como Button, temos o comportamento esperado.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myButton&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Clique aqui&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Cliquei!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;myButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Cliquei!&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Se substituirmos por DisabledButton, o comportamento muda.&lt;/span&gt;
&lt;span class="c1"&gt;// Se isso não era o esperado, o princípio foi violado. Ou seja, para ser caracterizado como violação,&lt;/span&gt;
&lt;span class="c1"&gt;// não precisa necessariamente retornar um erro, mas precisa exibir um comportamento anormal inesperado.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myButton2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DisabledButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Clique aqui&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Cliquei!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;myButton2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// O botão está desabilitado e não poderá ser pressionado.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Aqui, pessoalmente, eu diria que o ideal seria não utilizar uma subclasse chamada &lt;strong&gt;DisabledButton&lt;/strong&gt;, mas transformar sua implementação em uma propriedade &lt;strong&gt;isDisabled&lt;/strong&gt; dentro de &lt;strong&gt;Button&lt;/strong&gt;. Algumas perguntas podem surgir:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Isso não viola o princípio do Single Responsibility?&lt;/strong&gt; Na minha visão, não. Estar habilitado ou não ainda faz parte do contexto de um botão.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Como eu consigo saber quando devo ou não descartar a subclasse?&lt;/strong&gt; Claro, tome cuidado com a refatoração descontrolada. Analise com calma e avalie os riscos.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Exemplo técnico (Back-End)
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Aqui temos uma classe ABSTRATA para um banco de dados.&lt;/span&gt;
&lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DatabaseConnection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Então podemos especificar a implementação CONCRETA para cada tipo de banco de dados abaixo.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MySQLConnection&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;DatabaseConnection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Conectando ao MySQL.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Implementação específica para o MySQL.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executando consulta MySQL: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Implementação específica para o MySQL.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Desconectando do MySQL.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Implementação específica para o MySQL.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MongoDBConnection&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;DatabaseConnection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Conectando ao MongoDB.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Implementação específica para o MongoDB.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Nenhuma implementação foi realmente desenvolvida para esse tipo de banco de dados.&lt;/span&gt;
  &lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Nenhuma implementação foi feita.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Desconectando do MongoDB.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Implementação específica para o MongoDB.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Isso funcionará normalmente.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mysqlConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MySQLConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mysqlConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mysqlConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;SELECT * FROM MINHA_TABELA&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;mysqlConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="c1"&gt;// Se tentarmos mudar para o MongoDB, falhará.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mongodbConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MongoDBConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mongodbConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mongodbConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;SELECT * FROM MINHA_TABELA&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Erro: Cannot read property 'query' of undefined&lt;/span&gt;
&lt;span class="nx"&gt;mongodbConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// Isso nem mesmo será executado.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A solução é simples: &lt;strong&gt;a subclasse deve obedecer às limitações impostas pela classe superiora&lt;/strong&gt;. Se a classe está exigindo a implementação do método &lt;code&gt;query&lt;/code&gt;, então ele obrigatoriamente precisa ser implementado.&lt;/p&gt;




&lt;h2&gt;
  
  
  Exemplo pessoal
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Imagine que temos uma classe Kong para cada personagem.&lt;/span&gt;
&lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Kong&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;specialAbility&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DonkeyKong&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Kong&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Donkey Kong está atacando!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;specialAbility&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Donkey Kong está usando uma habilidade especial!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DiddyKong&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Kong&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Diddy Kong está atacando!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Este método não foi implementado para Diddy Kong.&lt;/span&gt;
  &lt;span class="c1"&gt;// Agora, imagine que trocamos de personagem no meio do jogo. O jogo&lt;/span&gt;
  &lt;span class="c1"&gt;// teria travado porque este método não foi implementado.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;specialAbility&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Nenhuma implementação foi realmente feita.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Bom, novamente, a solução é visualmente simples: &lt;strong&gt;Diddy Kong&lt;/strong&gt; deve, obrigatoriamente, implementar os métodos propostos por &lt;strong&gt;Kong&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Exemplo funcional
&lt;/h2&gt;

&lt;p&gt;Vamos manter nossos exemplos funcionais falando sobre &lt;strong&gt;leitura de arquivos&lt;/strong&gt;. Suponhamos que temos uma interface, um contrato, para um &lt;strong&gt;FileReader&lt;/strong&gt; para nossa aplicação. Portanto, posso criar vários fileReaders, cada um para uma situação distinta, desde que cumpram nosso contrato.&lt;/p&gt;

&lt;p&gt;No entanto, o que acontece se a implementação concreta dessas interfaces não for feita corretamente?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Aqui temos uma interface que nos permite criar&lt;/span&gt;
&lt;span class="c1"&gt;// quantos File Readers (leitores de arquivos) personalizados quisermos.&lt;/span&gt;
&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;FileReaderFunction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;result&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// Este funciona corretamente.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myFileReader&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FileReaderFunction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fileContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;result&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Aqui está o conteúdo do arquivo: &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;fileContent&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Se você vai implementar uma&lt;/span&gt;
&lt;span class="c1"&gt;// interface, é melhor honrar o que ela propõe. Aqui,&lt;/span&gt;
&lt;span class="c1"&gt;// o leitor de arquivos não foi implementado corretamente.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;anotherFileReader&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FileReaderFunction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Não implementado!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Você adivinhou: &lt;strong&gt;anotherFileReader&lt;/strong&gt; deve aderir ao Princípio da Substituição de Liskov, cumprindo e respeitando o contrato de &lt;strong&gt;FileReaderFunction&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  As aplicabilidades
&lt;/h2&gt;

&lt;p&gt;O Princípio da Substituição de Liskov é muito interessante, pois propõe uma &lt;strong&gt;hierarquia consistente&lt;/strong&gt; entre os membros de um mesmo sistema e, na minha opinião, propõe mais um trabalho reflexivo do que refatoração de código propriamente dita. Como o próprio Martin comenta, costumeiramente, identifica-se os problemas de violação deste princípio quando já é tarde demais, e a solução acaba sendo um &lt;strong&gt;if-else&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Contudo, sua aplicabilidade pode muito bem ser vista em tempo de &lt;strong&gt;concepção&lt;/strong&gt;. Um desenvolvedor que é responsável por implementar uma nova funcionalidade estendendo de uma classe pré-existente passará a considerar o quão substituível ela seria, ou se realmente valeria a pena aplicar essa extensão.&lt;/p&gt;




&lt;h2&gt;
  
  
  Reflexões finais
&lt;/h2&gt;

&lt;p&gt;De todos os princípios que abordei até o momento, creio que esse seja um dos mais contextuais. Na minha humilde opinião, nem sempre ficar "batendo a cabeça" para fazer esse princípio funcionar seja a solução correta - talvez uma simples unificação de contextos faça muito mais sentido.&lt;/p&gt;

&lt;p&gt;Aqui neste artigo, abordei o exemplo da entidade &lt;strong&gt;Book&lt;/strong&gt;, e ele estar completo ou não poderia muito bem fazer parte da mesma entidade; mas, por vias didáticas, optei por refatorar considerando o princípio em questão. Independentemente do caminho seguido, o melhor fruto colhido deste princípio é, com certeza, &lt;strong&gt;o olhar crítico para as extensões realizadas&lt;/strong&gt;.&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Thoughts about SOLID - The Letter "L"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Sat, 18 May 2024 20:32:57 +0000</pubDate>
      <link>https://dev.to/mdeamp/thoughts-about-solid-the-letter-l-1egf</link>
      <guid>https://dev.to/mdeamp/thoughts-about-solid-the-letter-l-1egf</guid>
      <description>&lt;p&gt;In this fourth part of my thoughts, we continue with the letter "L", following the order proposed by the SOLID acronym. I'll be working with TypeScript in the examples.&lt;/p&gt;




&lt;h2&gt;
  
  
  In this article
&lt;/h2&gt;

&lt;p&gt;Liskov Substitution Principle&lt;br&gt;
Abstract example&lt;br&gt;
Technical example (Front-End)&lt;br&gt;
Technical example (Back-End)&lt;br&gt;
Personal example&lt;br&gt;
Functional example&lt;br&gt;
Applicabilities&lt;br&gt;
Final thoughts&lt;/p&gt;


&lt;h2&gt;
  
  
  Liskov Substitution Principle
&lt;/h2&gt;

&lt;p&gt;The Liskov Substitution Principle is named after Barbara Liskov, who originally described it. This principle proposes that &lt;strong&gt;a class can be replaced by its subclasses without affecting the behavior of the system&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Initially, let's set aside the &lt;strong&gt;reason&lt;/strong&gt; why you would need to replace a class with a derived subclass and focus on applicabilities. Consider the following scenario:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I have a class called &lt;code&gt;Class&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;I have a subclass called &lt;code&gt;Subclass&lt;/code&gt; that extends &lt;code&gt;Class&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;I have an object &lt;code&gt;const obj = new Class()&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;If I want to switch to &lt;code&gt;const obj = new Subclass()&lt;/code&gt;, it should still work;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That's the practical summary of the principle. Now, let's move on to some examples.&lt;/p&gt;


&lt;h2&gt;
  
  
  Abstract example
&lt;/h2&gt;

&lt;p&gt;Imagine that, extending from our &lt;strong&gt;Book&lt;/strong&gt; class, we identify books that are &lt;strong&gt;incomplete&lt;/strong&gt;. However, the superclass expects there to be a quantity of books sold - functionality that was "lost" in the subclass.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Imagine que, estendendo da nossa classe de &lt;strong&gt;livro&lt;/strong&gt;, identificamos livros que &lt;strong&gt;não estão completos&lt;/strong&gt;. Contudo, a classe superiora espera que exista uma quantidade de livros vendidos - funcionalidade que foi "perdida" na subclasse.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// We have our class for the book entity.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// We can set how many sales the book has.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// And we can check how many sales the book has.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s2"&gt;`The book "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" by "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" has sold &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; copies!`&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;IncompleteBook&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// VIOLATION OF THE PRINCIPLE: As an incomplete book has no sales, an error is returned here.&lt;/span&gt;
  &lt;span class="c1"&gt;// In other words, it wouldn't be possible to replace a Book instance with an IncompleteBook without&lt;/span&gt;
  &lt;span class="c1"&gt;// causing some unexpected side effects.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Let's not dwell on the fact that we're literally causing an error here.&lt;/span&gt;
    &lt;span class="c1"&gt;// It's an abstract example.&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This book has not yet been completed, therefore, it has no sales!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The Time Machine&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;incompleteBook&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;IncompleteBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The Time Machine&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// Here, it will throw an error. Literally, of course, because of what we did.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s2"&gt;`O livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" de "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;" vendeu &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sales&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; exemplares!`&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Draft would be a more adequate name, since it can transform to a Book later.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Draft&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// We've created a new property here to control the state.&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;setComplete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isComplete&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// It will only return an error if explicitly set.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isComplete&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Now, both cases work normally.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The Time Machine&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;incompleteBook&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;IncompleteBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The Time Machine&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;H. G. Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setComplete&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setSales&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50000000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;incompleteBook&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;checkSales&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Technical example (Front-End)
&lt;/h2&gt;

&lt;p&gt;For Front-End abstraction, let's imagine a &lt;strong&gt;Button&lt;/strong&gt; entity that was extended to the subclass &lt;strong&gt;DisabledButton&lt;/strong&gt;. If I substitute one for the other, what unexpected behaviors might I encounter?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Class for our button entity.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// We start with the button text.&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// We have the generic logic for the press event.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The button was pressed! Executing event...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;event&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// However, a disabled button will not be able to execute the method correctly.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DisabledButton&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The button is disabled and cannot be pressed.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// When we instantiate the button as Button, we get the expected behavior.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myButton&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Click here&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Clicked!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;myButton&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Clicked!&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLATION OF THE PRINCIPLE: If we substitute it with DisabledButton, the behavior changes.&lt;/span&gt;
&lt;span class="c1"&gt;// If this was not expected, the principle was violated. That is, to be characterized as a violation,&lt;/span&gt;
&lt;span class="c1"&gt;// it does not necessarily need to return an error, but it needs to exhibit an unexpected abnormal behavior.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myButton2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DisabledButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Click here&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Clicked!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="nx"&gt;myButton2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// The button is disabled and cannot be pressed.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Here, personally, I would say that the ideal would be not to use a subclass called &lt;strong&gt;DisabledButton&lt;/strong&gt;, but to transform its implementation into a &lt;strong&gt;isDisabled&lt;/strong&gt; property within &lt;strong&gt;Button&lt;/strong&gt;. Some questions may arise:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Doesn't this violate the Single Responsibility Principle?&lt;/strong&gt; In my point of view, no. Being enabled or disabled is still part of the context of a button.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;How do I know when I should or shouldn't discard the subclass?&lt;/strong&gt; Of course, be careful with uncontrolled refactoring. Analyze carefully and assess the risks.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Technical example (Back-End)
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Here we have an ABSTRACT class for a database.&lt;/span&gt;
&lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DatabaseConnection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Then we can specify the CONCRETE implementation for each type of database below.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MySQLConnection&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;DatabaseConnection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Connecting to MySQL.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Specific implementation for MySQL.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Executing MySQL query: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Specific implementation for MySQL.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Disconnecting from MySQL.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Specific implementation for MySQL.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MongoDBConnection&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;DatabaseConnection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Connecting to MongoDB.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Specific implementation for MongoDB.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLATION OF THE PRINCIPLE: No implementation was actually developed for this type of database.&lt;/span&gt;
  &lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;query&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// No implementation was made.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Disconnecting from MongoDB.&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="c1"&gt;// Specific implementation for MongoDB.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// This will work.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mysqlConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MySQLConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mysqlConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mysqlConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;SELECT * FROM MY_TABLE&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;mysqlConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="c1"&gt;// If we try to switch for MongoDB, it will fail.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mongodbConnection&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MongoDBConnection&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mongodbConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;mongodbConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;query&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;SELECT * FROM MY_TABLE&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Error: Cannot read property 'query' of undefined&lt;/span&gt;
&lt;span class="nx"&gt;mongodbConnection&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// This will not even run.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The solution is simple: &lt;strong&gt;the subclass must obey the limitations imposed by the superclass&lt;/strong&gt;. If the class is demanding the implementation of the &lt;code&gt;query&lt;/code&gt; method, then it must be implemented.&lt;/p&gt;




&lt;h2&gt;
  
  
  Personal example
&lt;/h2&gt;

&lt;p&gt;In &lt;strong&gt;Donkey Kong 64&lt;/strong&gt;, you can have multiple characters, each with their own attacks, special abilities, and even collectibles. However, what if I need a special attack, but one of the characters doesn't have it?&lt;/p&gt;

&lt;p&gt;It's a very similar situation to the Back-End example, and it's all about &lt;strong&gt;honoring the contract from the class you're extending from&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Imagine we have a Kong class for each character.&lt;/span&gt;
&lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Kong&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="nf"&gt;specialAbility&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DonkeyKong&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Kong&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Donkey Kong is attacking!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;specialAbility&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Donkey Kong is using a special ability!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DiddyKong&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Kong&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;attack&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Diddy Kong is attacking!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLATION OF THE PRINCIPLE: This method was not implemented for Diddy Kong.&lt;/span&gt;
  &lt;span class="c1"&gt;// Now, imagine we switch characters in the middle of the game. The game&lt;/span&gt;
  &lt;span class="c1"&gt;// would have crashed because this method was not implemented.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;specialAbility&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// No implementation was actually done.&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Bom, novamente, a solução é visualmente simples: &lt;strong&gt;Diddy Kong&lt;/strong&gt; deve, obrigatoriamente, implementar os métodos propostos por &lt;strong&gt;Kong&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Functional example
&lt;/h2&gt;

&lt;p&gt;Let's keep our functional examples talking about &lt;strong&gt;file reading&lt;/strong&gt;. Let's suppose we have an interface, a contract, for a &lt;strong&gt;FileReader&lt;/strong&gt; for our application. Therefore, I can create multiple fileReaders, each for a distinct situation, as long as they fulfill our contract.&lt;/p&gt;

&lt;p&gt;However, what if the concrete implementation of these interfaces is not properly done?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Here we have an interface that allows us to create&lt;/span&gt;
&lt;span class="c1"&gt;// how many custom File Readers we want.&lt;/span&gt;
&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;FileReaderFunction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;result&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// This one properly works.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myFileReader&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FileReaderFunction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fileContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;result&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Here's the content from the file: &lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;fileContent&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// VIOLATION OF THE PRINCIPLE: If you're going to implement an&lt;/span&gt;
&lt;span class="c1"&gt;// interface, you better honor what it proposes. Here,&lt;/span&gt;
&lt;span class="c1"&gt;// the file reader is not properly implemented.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;anotherFileReader&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FileReaderFunction&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This was not implemented!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You guessed it: &lt;strong&gt;anotherFileReader&lt;/strong&gt; should adhere to the Liskov Substitution Principle by actually honoring and respecting the contract of &lt;strong&gt;FileReaderFunction&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Applicabilities
&lt;/h2&gt;

&lt;p&gt;The Liskov Substitution Principle is very interesting because it proposes a &lt;strong&gt;consistent hierarchy&lt;/strong&gt; among the members of the same system and, in my opinion, suggests more reflective work than actual code refactoring. As Martin himself comments, issues with violating this principle are often identified too late, and the solution ends up being an &lt;strong&gt;if-else&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;However, its applicability can be very well observed during the &lt;strong&gt;design&lt;/strong&gt; phase. A developer responsible for implementing a new functionality by extending an existing class will start to consider how substitutable it would be, or if it would really be worth applying this extension.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final thoughts
&lt;/h2&gt;

&lt;p&gt;Of all the principles I've discussed so far, I believe this one is among the most contextual. In my humble opinion, constantly "banging your head" to make this principle work isn't always the right solution - sometimes a simple unification of contexts makes much more sense.&lt;/p&gt;

&lt;p&gt;In this article, I addressed the example of the &lt;strong&gt;Book&lt;/strong&gt; entity, and whether it is complete or not could very well be part of the same entity; but for didactic purposes, I chose to refactor considering the principle in question. Regardless of the path taken, the best benefit from this principle is, undoubtedly, &lt;strong&gt;the critical look at the extensions made&lt;/strong&gt;.&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Thoughts about SOLID - The Letter "O"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Sun, 12 May 2024 17:43:22 +0000</pubDate>
      <link>https://dev.to/mdeamp/thoughts-about-solid-the-letter-o-fmo</link>
      <guid>https://dev.to/mdeamp/thoughts-about-solid-the-letter-o-fmo</guid>
      <description>&lt;p&gt;In the third part of this series of reflections, I continue following the order of the letters of the SOLID principles, reaching the letter "O". I'll be working with TypeScript in the examples.&lt;/p&gt;




&lt;h2&gt;
  
  
  In this article
&lt;/h2&gt;

&lt;p&gt;Open/Closed Principle&lt;br&gt;
Abstract example&lt;br&gt;
Technical example (Front-End)&lt;br&gt;
Technical example (Back-End)&lt;br&gt;
Personal example&lt;br&gt;
Functional example&lt;br&gt;
Applicabilities&lt;br&gt;
Final thoughts&lt;/p&gt;


&lt;h2&gt;
  
  
  Open/Closed Principle
&lt;/h2&gt;

&lt;p&gt;The Open/Closed Principle determines that a class should be &lt;strong&gt;open for extension but closed for modification&lt;/strong&gt;. Because of this, it's considered both open and closed at the same time. Of all the principles, it's perhaps the most straightforward to understand.&lt;/p&gt;

&lt;p&gt;In practical terms, this principle proposes that a class &lt;strong&gt;should not be altered for arbitrary reasons&lt;/strong&gt;, especially if those reasons stem from a new and very specific functionality. Instead of modifying a class that may be used by various areas of the system, &lt;strong&gt;it's more valuable to extend it&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;You've likely seen the result of not adhering to this principle: numerous &lt;code&gt;if&lt;/code&gt; statements for each specific scenario.&lt;/p&gt;


&lt;h2&gt;
  
  
  Abstract example
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Let's continue with the theme of &lt;strong&gt;library&lt;/strong&gt;, but this time focusing on the entity &lt;strong&gt;book&lt;/strong&gt;. A book can have a title and an author, but I also want to identify completely different scenarios for the case of whether it has a hardcover and if it has images.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Our simple class for books.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;hasHardCover&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;hasImages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// A method to view the book.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Book "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", Author "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: The hardcover scenario would have a very specific flow, for example.&lt;/span&gt;
    &lt;span class="c1"&gt;// This would cause the Book class to handle specificities, not generalization.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hasHardCover&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This book has a hardcover&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: Same view as above.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hasImages&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This book has images&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Note in the instantiation below that the parameters for initialization also become somewhat complex.&lt;/span&gt;
&lt;span class="c1"&gt;// If we have more cases, we will have more unnecessary toggled parameters.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;journeyToTheCenterOfTheEarth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Journey to the Center of the Earth&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Jules Verne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Has hardcover.&lt;/span&gt;
  &lt;span class="kc"&gt;false&lt;/span&gt; &lt;span class="c1"&gt;// Doesn't have images.&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;theTimeMachine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The Time Machine&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Herbert George Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Doesn't have hardcover.&lt;/span&gt;
  &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="c1"&gt;// Has images.&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;journeyToTheCenterOfTheEarth&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Book "Journey to the Center of the Earth", Author "Jules Verne"&lt;/span&gt;
&lt;span class="c1"&gt;// This book has a hardcover&lt;/span&gt;

&lt;span class="nx"&gt;theTimeMachine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Book "The Time Machine", Author "Herbert George Wells"&lt;/span&gt;
&lt;span class="c1"&gt;// This book has images&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// The Book class now only contains what is common among all books.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Book "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", Author "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HardCoverBook&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// NOTE: Here we removed TypeScript's shorthand for indicating whether it's `private` or `public`,&lt;/span&gt;
  &lt;span class="c1"&gt;// so that it doesn't create the property locally.&lt;/span&gt;
  &lt;span class="c1"&gt;// If we had kept it as `private`, it would create a new property with the name `title`,&lt;/span&gt;
  &lt;span class="c1"&gt;// for example, inside HardCoverBook, which would conflict with the property of the same name in Book.&lt;/span&gt;
  &lt;span class="c1"&gt;// This shorthand could be a topic for another article!&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This book has a hardcover&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ImageBook&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// NOTE: Same observation as above.&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;This book has images&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Now, the instantiations become much simpler and focused,&lt;/span&gt;
&lt;span class="c1"&gt;// as well as the implementations.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;journeyToTheCenterOfTheEarth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;HardCoverBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Journey to the Center of the Earth&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Jules Verne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;theTimeMachine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ImageBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;The Time Machine&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Herbert George Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;journeyToTheCenterOfTheEarth&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Book "Journey to the Center of the Earth", Author "Jules Verne"&lt;/span&gt;
&lt;span class="c1"&gt;// This book has a hardcover&lt;/span&gt;

&lt;span class="nx"&gt;theTimeMachine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Book "The Time Machine", Author "Herbert George Wells"&lt;/span&gt;
&lt;span class="c1"&gt;// This book has images&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Technical example (Front-End)
&lt;/h2&gt;

&lt;p&gt;Let's imagine a &lt;strong&gt;button&lt;/strong&gt; that implements a simple functionality of pressing. However, we also have a scenario where the button will be &lt;strong&gt;dragged&lt;/strong&gt; along the interface. This specific scenario should not be implemented together with the base of the button.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;draggable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You pressed the button!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: The dragging functionality violates the principle, as&lt;/span&gt;
  &lt;span class="c1"&gt;// it specifies a very particular type of button.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onDrag&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// And, moreover, it's toggled.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;draggable&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You dragged the button!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;draggable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You pressed the button!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Separating the draggable button, creating a more elegant and scalable implementation.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DraggableButton&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onDrag&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You dragged the button!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Technical example (Back-End)
&lt;/h2&gt;

&lt;p&gt;Bringing a &lt;strong&gt;Database&lt;/strong&gt; perspective, imagine we have a generic class for connecting to the database, but we can have more than one instance because each domain has its own persistence. In this case, we shouldn't alter a single class.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// A reusable, internal function for connecting to any database.&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Connected to the &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; database!`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: The generic Database class now has the specificity&lt;/span&gt;
  &lt;span class="c1"&gt;// of the user database.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connectToUserDb&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: Same comment as above.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connectToEventsDb&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;events&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// The function becomes public so that subclasses can access it.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Connected to the &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; database!`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// With this structure, we separate responsibilities and ensure the generalization of Database.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;UserDatabase&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Same for the events database.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EventsDatabase&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;events&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// It's worth noting that there are other ways to achieve this; the idea here is to be educational.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Personal example
&lt;/h2&gt;

&lt;p&gt;In &lt;strong&gt;Banjo-Kazooie&lt;/strong&gt;, you need to open some doors to access new areas of the hub world using notes collected in the stages, as well as puzzle pieces (called &lt;em&gt;Jiggies&lt;/em&gt;) to unlock new worlds.&lt;/p&gt;

&lt;p&gt;That is, in this scenario, we have two types of &lt;em&gt;roadblocks&lt;/em&gt;. Ideally, each one should have its own specific implementation, but they share some ideals.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Let's imagine a class that controls possible roadblocks.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;minimumNotes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;minimumJiggies&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// PRINCIPLE VIOLATION: The `allow` method is handling both notes and&lt;/span&gt;
  &lt;span class="c1"&gt;// Jiggies, creating a lack of generalization. Both are roadblocks, but&lt;/span&gt;
  &lt;span class="c1"&gt;// with specific behaviors.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;notes&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minimumNotes&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You can pass!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Oops, you still need to collect more notes...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;jiggies&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minimumJiggies&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You can enter!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Oops, you still need to collect more Jiggies...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;minimum&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Here, we simplify the method and unify what is generic.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minimum&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Below, we extend Roadblock to implement specificities.&lt;/span&gt;
&lt;span class="c1"&gt;// Again, it's important to understand that the implementations are didactic.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NoteRoadblock&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;openDoor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isAllowed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isAllowed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You can pass!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;JiggiesRoadblock&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;openWorld&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isAllowed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isAllowed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;You can enter!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Functional example
&lt;/h2&gt;

&lt;p&gt;How can we observe this principle with Functional Programming if we don't have explicit class extension? Well, I bring a simple example involving, once again, file reading, and the basic concept of &lt;em&gt;Currying&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Here, we create a function that is not very scalable, with manual handling.&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;readFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isCSV&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isPNG&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// This collection of `if` statements below will grow more and more.&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isCSV&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;mapCSV&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isPNG&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;mapPNG&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Correct Implementation&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Here, using the Currying technique, we created a function creator.&lt;/span&gt;
&lt;span class="c1"&gt;// Each creator receives its own `mapper`, creating an extensible function.&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createFileReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mapper&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Reusable function.&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;readFile&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// The return is a new function that takes care of executing the `mapper`.&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;readFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;mapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;imgReader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createFileReader&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;imgMapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csvReader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createFileReader&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;csvMapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Applicabilities
&lt;/h2&gt;

&lt;p&gt;In my opinion, this is one of the &lt;strong&gt;most easily identified principles&lt;/strong&gt; during development. While others may require more analysis, it's a bit more practical to notice when a class or entity is undergoing excessive modifications, executing various deviations for specific scenarios.&lt;/p&gt;

&lt;p&gt;The main suggestion is to critically examine the &lt;strong&gt;generalization and specialization&lt;/strong&gt; of these entities. Even though I may have similar entities that seem to belong to the same scope, it might make more sense to take the time to abstract a new subclass with specificities.&lt;/p&gt;




&lt;h2&gt;
  
  
  Final thoughts
&lt;/h2&gt;

&lt;p&gt;I reiterate the caution regarding &lt;em&gt;over-engineering&lt;/em&gt;. Not everything needs to become a subclass, not everything needs to be generic, and not everything will be solved simply with these segregations. However, it's important to keep this criticality on the radar and start observing possible implementation scenarios with these general contexts.&lt;/p&gt;

&lt;p&gt;The Open/Closed Principle can be a powerful tool to increase system maintainability since everything concrete will be segregated into its own class.&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Thoughts about SOLID - The Letter "S"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Sun, 12 May 2024 17:27:47 +0000</pubDate>
      <link>https://dev.to/mdeamp/thoughts-about-solid-the-letter-s-4a7h</link>
      <guid>https://dev.to/mdeamp/thoughts-about-solid-the-letter-s-4a7h</guid>
      <description>&lt;p&gt;Continuing my series of reflections, like most people who start delving into SOLID, I would like to start with the letter "S". I will work with TypeScript in the examples.&lt;/p&gt;




&lt;h2&gt;
  
  
  In this article
&lt;/h2&gt;

&lt;p&gt;Single Responsibility Principle&lt;br&gt;
Abstract example&lt;br&gt;
Technical example (Front-End)&lt;br&gt;
Technical example (Back-End)&lt;br&gt;
Personal example&lt;br&gt;
Functional example&lt;br&gt;
Applicabilities&lt;br&gt;
Final thoughts&lt;/p&gt;


&lt;h2&gt;
  
  
  Single Responsibility Principle
&lt;/h2&gt;

&lt;p&gt;The Single Responsibility Principle (or SRP) dictates that a class (or entity, if you prefer) should have only &lt;strong&gt;one single responsibility, and one single reason to change&lt;/strong&gt;. This last part is the key to understanding the principle deeply.&lt;/p&gt;

&lt;p&gt;In other words, the main purpose behind this idea is to ensure that we don't have classes with mixed purposes. Having a class A that was developed for purpose X, if a new functionality Y arises, it's necessary to analyze whether it makes sense for Y to be implemented in class A, or if it would make more sense in a new class B.&lt;/p&gt;

&lt;p&gt;And how do we make this analysis? What are the criteria? Well, let's go through some examples.&lt;/p&gt;


&lt;h2&gt;
  
  
  Abstract example
&lt;/h2&gt;

&lt;p&gt;Let's use a &lt;strong&gt;library&lt;/strong&gt; as an example. Suppose I want to manage the books that exist in a library, as well as search for them. Our functionalities could be described as follows:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Register books.&lt;/strong&gt; Allow adding books with title and author.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Remove books.&lt;/strong&gt; Allow removing books by identification number.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;List all books.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Search books by author.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Search books by title.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Incorrect Implementation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;// Only the interface of our books.&lt;br&gt;
// Simple interface for the book, using constructor shorthand.&lt;br&gt;
class Book {&lt;br&gt;
  constructor(public id: string, public title: string, public author: string) {}&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;class Library {&lt;br&gt;
  public books: Book[];&lt;/p&gt;

&lt;p&gt;constructor() {&lt;br&gt;
    this.books = [];&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// Method to add a book to the library.&lt;br&gt;
  public addBook(book: Book): void {&lt;br&gt;
    this.books.push(book);&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// Method to remove a book from the library.&lt;br&gt;
  // Ignore the lack of validation and pure use of the id - it's for educational purposes.&lt;br&gt;
  public removeBook(id: string): void {&lt;br&gt;
    const index = this.books.findIndex((book) =&amp;gt; (book.id = id));&lt;br&gt;
    this.books.splice(index, 1);&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// Method to list the existing books in the library.&lt;br&gt;
  public listBooks(): void {&lt;br&gt;
    this.books.forEach((book) =&amp;gt; {&lt;br&gt;
      console.log(&lt;code&gt;Book "${book.title}", author "${book.author}"&lt;/code&gt;);&lt;br&gt;
    });&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// Method to search for a book by title.&lt;br&gt;
  // PRINCIPLE VIOLATION: The class has the responsibility to manage book registration.&lt;br&gt;
  // With this method, it also controls searches and algorithms linked to its manipulation.&lt;br&gt;
  // Therefore, it now has more than one reason to be modified.&lt;br&gt;
  public findBookByTitle(titleToSearch: string): Book[] {&lt;br&gt;
    // Assuming that the search algorithm below is modified or evolved, it would cause a change in a class&lt;br&gt;
    // that originally should only be responsible for managing book registration.&lt;br&gt;
    return this.books.filter((book) =&amp;gt; book.title.includes(titleToSearch));&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// Method to search for a book by author.&lt;br&gt;
  // PRINCIPLE VIOLATION: Same as above.&lt;br&gt;
  public findBookByAuthor(authorToSearch: string): Book[] {&lt;br&gt;
    return this.books.filter((book) =&amp;gt; book.author.includes(authorToSearch));&lt;br&gt;
  }&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// Creating object of the first book.&lt;br&gt;
const journeyToTheCenterOfTheEarth = new Book(&lt;br&gt;
  "123",&lt;br&gt;
  "Journey to the Center of the Earth",&lt;br&gt;
  "Jules Verne"&lt;br&gt;
);&lt;/p&gt;

&lt;p&gt;// Creating object of the second book.&lt;br&gt;
const theTimeMachine = new Book(&lt;br&gt;
  "456",&lt;br&gt;
  "The Time Machine",&lt;br&gt;
  "Herbert George Wells"&lt;br&gt;
);&lt;/p&gt;

&lt;p&gt;// Creating our library.&lt;br&gt;
const library = new Library();&lt;/p&gt;

&lt;p&gt;// Adding the books.&lt;br&gt;
library.addBook(journeyToTheCenterOfTheEarth);&lt;br&gt;
library.addBook(theTimeMachine);&lt;/p&gt;

&lt;p&gt;// Listing the books.&lt;br&gt;
library.listBooks();&lt;br&gt;
// OUTPUT:&lt;br&gt;
// Book "Journey to the Center of the Earth", author "Jules Verne"&lt;br&gt;
// Book "The Time Machine", author "Herbert George Wells"&lt;/p&gt;

&lt;p&gt;// Searching by author.&lt;br&gt;
const search = library.findBookByAuthor('Julio');&lt;br&gt;
console.log(search);&lt;br&gt;
// OUTPUT:&lt;br&gt;
// [ Book { id: '123', title: 'Journey to the Center of the Earth', author: 'Jules Verne' } ]&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
**🟢 Correct Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
class Book {&lt;br&gt;
  constructor(public id: string, public title: string, public author: string) {}&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// We removed the search logic from this class.&lt;br&gt;
class Library {&lt;br&gt;
  public books: Book[];&lt;/p&gt;

&lt;p&gt;constructor() {&lt;br&gt;
    this.books = [];&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;public addBook(book: Book) {&lt;br&gt;
    this.books.push(book);&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;public removeBook(id: string): void {&lt;br&gt;
    const index = this.books.findIndex((book) =&amp;gt; (book.id = id));&lt;br&gt;
    this.books.splice(index, 1);&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;public listBooks(): void {&lt;br&gt;
    this.books.forEach((book) =&amp;gt; {&lt;br&gt;
      console.log(&lt;code&gt;Book "${book.title}", author "${book.author}"&lt;/code&gt;);&lt;br&gt;
    });&lt;br&gt;
  }&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// And we create a new one, which is responsible for searches.&lt;br&gt;
class LibrarySearcher {&lt;br&gt;
  // We instantiate with the library object.&lt;br&gt;
  constructor(private library: Library) {}&lt;/p&gt;

&lt;p&gt;// And finally, we do our searches.&lt;br&gt;
  public findBookByTitle(titleToSearch: string): Book[] {&lt;br&gt;
    return this.library.books.filter((book) =&amp;gt; book.title.includes(titleToSearch));&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// This even opens up the opportunity to optimize repeated code between searches.&lt;br&gt;
  public findBookByAuthor(authorToSearch: string): Book[] {&lt;br&gt;
    return this.library.books.filter((book) =&amp;gt; book.author.includes(authorToSearch));&lt;br&gt;
  }&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;const journeyToTheCenterOfTheEarth = new Book(&lt;br&gt;
  "123",&lt;br&gt;
  "Journey to the Center of the Earth",&lt;br&gt;
  "Jules Verne"&lt;br&gt;
);&lt;/p&gt;

&lt;p&gt;const theTimeMachine = new Book(&lt;br&gt;
  "456",&lt;br&gt;
  "The Time Machine",&lt;br&gt;
  "Herbert George Wells"&lt;br&gt;
);&lt;/p&gt;

&lt;p&gt;const library = new Library();&lt;/p&gt;

&lt;p&gt;library.addBook(journeyToTheCenterOfTheEarth);&lt;br&gt;
library.addBook(theTimeMachine);&lt;/p&gt;

&lt;p&gt;// Instantiating the search object.&lt;br&gt;
const searcher = new LibrarySearcher(library);&lt;/p&gt;

&lt;p&gt;// Searching by author.&lt;br&gt;
const search = searcher.findBookByAuthor("Julio");&lt;br&gt;
console.log(search);&lt;br&gt;
// OUTPUT:&lt;br&gt;
// [ Book { id: '123', title: 'Journey to the Center of the Earth', author: 'Jules Verne' } ]&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
---

## Technical example (Front-End)

Let's imagine we have a component class, and we want it to have the following behavior:

- **Display the component.** This component will display some text.
- **Wrap the component with another parent component.** Just a simple container.

**🔴 Incorrect Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
// We imagine, in a somewhat abstract way, that we have a component class.&lt;br&gt;
class Component {&lt;br&gt;
  // In its constructor, we pass a text and a wrapper indicator.&lt;br&gt;
  constructor(private text: string, private wrapper?: boolean) {}&lt;/p&gt;

&lt;p&gt;// We have a method to render.&lt;br&gt;
  public render() {&lt;br&gt;
    // VIOLATION OF THE PRINCIPLE: Now, the component is not only responsible for displaying&lt;br&gt;
    // the text, but also for the wrapper. If it changes, the class also needs to be modified.&lt;br&gt;
    if (this.wrapper) {&lt;br&gt;
      return &lt;/p&gt;
&lt;p&gt;{this.text}&lt;/p&gt;
&lt;br&gt;
    }
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;return &amp;lt;p&amp;gt;{this.text}&amp;lt;/p&amp;gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;}&lt;br&gt;
}&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;

**🟢 Correct Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
class Component {&lt;br&gt;
  constructor(private text: string) {}&lt;/p&gt;

&lt;p&gt;// Now, the rendering of the Component only concerns the text component itself.&lt;br&gt;
  public render() {&lt;br&gt;
    return &lt;/p&gt;
&lt;p&gt;{this.text}&lt;/p&gt;
&lt;br&gt;
  }&lt;br&gt;
}

&lt;p&gt;// And we create a Wrapper class that will be responsible for wrapping the component.&lt;br&gt;
class Wrapper {&lt;br&gt;
  constructor(private component: Component) {}&lt;/p&gt;

&lt;p&gt;public wrap() {&lt;br&gt;
    return &lt;/p&gt;{this.component.render()}&lt;br&gt;
  }&lt;br&gt;
}

&lt;p&gt;// We no longer need the boolean "wrapper" because &lt;code&gt;new Wrapper(...)&lt;/code&gt; is optional.&lt;br&gt;
const myText = new Component('Hello!');&lt;br&gt;
const myWrapper = new Wrapper(myText);&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
---

## Technical example (Back-End)

Consider that we have a class to control access to the **Database**, and we want to have the following functionalities:

- **Connect to the database.**
- **Retrieve user data.** Specific search within a domain.

**🔴 Incorrect Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
// Let's simulate a class that controls the usage of the database.&lt;br&gt;
class Database {&lt;br&gt;
  constructor() {}&lt;/p&gt;

&lt;p&gt;// We have a method that connects to the database.&lt;br&gt;
  public connect() {&lt;br&gt;
    console.log('Connected to the database!');&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// PRINCIPLE VIOLATION: The class should only concern itself with the usage of the database,&lt;br&gt;
  // not with retrieving data from such a specific domain.&lt;br&gt;
  // If the database provider changes, the class would be altered. If the way of getting the user changes, too.&lt;br&gt;
  public getUser(id: string) {&lt;br&gt;
    this.connect();&lt;br&gt;
    console.log(&lt;code&gt;Got user ${id}&lt;/code&gt;);&lt;br&gt;
  }&lt;br&gt;
}&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
**🟢 Correct Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
// The Database class now concerns itself only with what is related to the database itself.&lt;br&gt;
// This can be the connection, encapsulations, transactions, and everything else.&lt;br&gt;
class Database {&lt;br&gt;
  constructor() {}&lt;/p&gt;

&lt;p&gt;public connect() {&lt;br&gt;
    console.log("Connected to the database!");&lt;br&gt;
  }&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// Meanwhile, the UserDatabase class has a bias more focused on a specific business domain.&lt;br&gt;
// Besides being agnostic to the Database provider, it has a single reason to be altered - what is related to the user.&lt;br&gt;
class UserDatabase {&lt;br&gt;
  constructor(private database: Database) {}&lt;/p&gt;

&lt;p&gt;public getUser(id: string) {&lt;br&gt;
    this.database.connect();&lt;br&gt;
    console.log(&lt;code&gt;Got user ${id}&lt;/code&gt;);&lt;br&gt;
  }&lt;br&gt;
}&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
---

## Personal example

Let's play around with a more personal example. As I mentioned in the first part, I like to think of some hobbies to interpret certain principles. Let's imagine a game like **Super Mario 64**, where I want to:

- **Collect coins.** Save the amount obtained.
- **Collect stars.** Save the amount obtained.
- **Move the player.** Update as needed.

**🔴 Incorrect Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
// Let's create the class for the game as a whole.&lt;br&gt;
class SuperMario64 {&lt;br&gt;
  // In this game, we control the quantities of coins, stars, and player position (x, y, z).&lt;br&gt;
  private coinCount: number = 0;&lt;br&gt;
  private starCount: number = 0;&lt;br&gt;
  private playerPosition = "0,0,0";&lt;/p&gt;

&lt;p&gt;constructor() {}&lt;/p&gt;

&lt;p&gt;// And then, we can play the game!&lt;br&gt;
  public playGame() {&lt;br&gt;
    console.log(&lt;br&gt;
      &lt;code&gt;Coins: ${this.coinCount}, Stars: ${this.starCount}, Position: ${this.playerPosition}&lt;/code&gt;&lt;br&gt;
    );&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// PRINCIPLE VIOLATION: This class should only concern itself with consuming the game state, and not&lt;br&gt;
  // updating something specific.&lt;br&gt;
  public getCoin() {&lt;br&gt;
    this.coinCount++;&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// PRINCIPLE VIOLATION: Same as above.&lt;br&gt;
  public getStar() {&lt;br&gt;
    this.starCount++;&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;// PRINCIPLE VIOLATION: Same as above.&lt;br&gt;
  public updatePlayerPosition(newPosition: string) {&lt;br&gt;
    this.playerPosition = newPosition;&lt;br&gt;
  }&lt;br&gt;
}&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
**🟢 Correct Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
// We separated the player into its own class.&lt;br&gt;
class Player {&lt;br&gt;
  constructor(public playerPosition: string) {}&lt;/p&gt;

&lt;p&gt;updatePlayerPosition(newPlayerPosition: string) {&lt;br&gt;
    this.playerPosition = newPlayerPosition;&lt;br&gt;
  }&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// We identified that stars and coins work in the same way, and created their own class.&lt;br&gt;
class Collectible {&lt;br&gt;
  private count: number;&lt;/p&gt;

&lt;p&gt;constructor() {}&lt;/p&gt;

&lt;p&gt;public add() {&lt;br&gt;
    this.count++;&lt;br&gt;
  }&lt;/p&gt;

&lt;p&gt;public getCurrent() {&lt;br&gt;
    return this.count;&lt;br&gt;
  }&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// Now, the game consumes what it needs, instead of being responsible for it.&lt;br&gt;
class SuperMario64 {&lt;br&gt;
  constructor(&lt;br&gt;
    public player: Player,&lt;br&gt;
    public coins: Collectible,&lt;br&gt;
    public stars: Collectible&lt;br&gt;
  ) {}&lt;/p&gt;

&lt;p&gt;public playGame() {&lt;br&gt;
    const playerPosition = this.player.playerPosition;&lt;br&gt;
    const coinCount = this.coins.getCurrent();&lt;br&gt;
    const starCount = this.stars.getCurrent();&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;console.log(
  `Coins: ${coinCount}, Stars: ${starCount}, Position: ${playerPosition}`
);
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;}&lt;br&gt;
}&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
---

## Functional example

Também na parte inicial desta série de artigos, mencionei que os paradigmas de SOLID costumam se aplicar ao padrão de onde surgiram - _Object-Oriented Programming_. Apenas para provar o conceito, gostaria de apresentar uma ideia utilizando a perspectiva da _Functional Programming_.

**🔴 Incorrect Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
function readFileAndMap(fileName: string) {&lt;br&gt;
  // Suppose we are reading a file synchronously here.&lt;br&gt;
  const file = fileSystem.read(fileName);&lt;/p&gt;

&lt;p&gt;// PRINCIPLE VIOLATION: We are processing the read data instead of just reading it.&lt;br&gt;
  const mappedContent = file.replace(/alguma-coisa/gm, 'outra-coisa');&lt;/p&gt;

&lt;p&gt;return mappedContent;&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;const content = readFileAndMap('file-name');&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
**🟢 Correct Implementation**

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;&lt;br&gt;
typescript&lt;br&gt;
function readFile(fileName: string) {&lt;br&gt;
  const file = fileSystem.read(fileName);&lt;br&gt;
  return file;&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;function mapContent(fileContent: string) {&lt;br&gt;
  const mappedContent = fileContent.replace(/alguma-coisa/gm, "outra-coisa");&lt;/p&gt;

&lt;p&gt;return mappedContent;&lt;br&gt;
}&lt;/p&gt;

&lt;p&gt;// Here we separate the file reading moment from the mapping moment.&lt;br&gt;
// Thus, to modify the mapping logic, we won't alter the function&lt;br&gt;
// responsible solely for reading files, and we can reuse it for other&lt;br&gt;
// scenarios with different mappings.&lt;br&gt;
const fileContent = readFile("file-name");&lt;br&gt;
const content = mapContent(fileContent);&lt;/p&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;


---

## Applicabilities

With the examples described, the question arises: **"How can I apply this knowledge in my daily life?"**

The main point is **to analyze the entities involved and seek the responsibilities of the process**. Does the class you are handling already have a great deal of complexity? Or does it already have a well-defined responsibility? Then, perhaps it will be necessary to delegate its logic to a separate class.

Start paying closer attention to the entities you interact with, and try to identify the purpose of each one. You can even diagram, describe, or study the implementations to have a more concrete view of the class and its relationships.

---

## Final thoughts

It's quite likely that you'll encounter **several projects with mixed responsibilities** in your day-to-day, as not everyone is accustomed to observing development with this practical perspective. In such moments, **be cautious not to fall into the trap of excessive refactoring**. The desire to apply the principles may be strong, but you should adopt a **more analytical and careful stance**, as refactoring without planning can lead to unexpected outcomes (a topic for another article).

Remember that **experimentation** is highly valuable for understanding what works and what doesn't, **without overdoing it**. We must be very careful with what we call _over-engineering_, the application of concepts overly and extremely meticulously, especially in simple contexts.

The Single Responsibility Principle is an excellent starting point for understanding SOLID, and it's probably the one most people are familiar with. I hope these descriptions and examples have helped you to visualize it in a more practical way.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Thoughts about SOLID - Basic Principles</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Sun, 12 May 2024 01:26:34 +0000</pubDate>
      <link>https://dev.to/mdeamp/thoughts-about-solid-basic-principles-4mcp</link>
      <guid>https://dev.to/mdeamp/thoughts-about-solid-basic-principles-4mcp</guid>
      <description>&lt;p&gt;Recently, I have been reflecting a lot on some development patterns, best practices, and code quality. Many ideas come to mind with such a broad theme, but in this series of articles, I would like to specifically explore the design pattern that we now know as "SOLID", adding some personal insights into its philosophy, its concrete implementations, and about each letter that composes it.&lt;/p&gt;




&lt;h2&gt;
  
  
  In this article
&lt;/h2&gt;

&lt;p&gt;About its origins&lt;br&gt;
About its importance&lt;br&gt;
About its definition&lt;br&gt;
About its applicability&lt;br&gt;
Final thoughts&lt;br&gt;
Additional readings&lt;/p&gt;




&lt;h2&gt;
  
  
  About its origins
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpculc3meamjvf6s060dm.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpculc3meamjvf6s060dm.png" alt="About its origins" width="354" height="84"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Initially proposed by Robert C. Martin in his 2000 article "&lt;em&gt;Design Principles and Design Patterns&lt;/em&gt;," and later expanded by Michael Feathers to encapsulate them in the acronym we know today, the SOLID principles have been cemented in the realm of Software Engineering as &lt;strong&gt;essential standards for building robust, maintainable, and scalable software&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;This is the summary as we know it today, over 20 years after its conception. It's interesting to see how, currently, this vision exactly achieves what every software engineer, as well as any corporation with technological assets, seeks as a result: &lt;strong&gt;robustness, maintainability, scalability, and quality&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Perhaps because of this, SOLID has become a "buzzword" in recent years - that is, a name that is easy to remember, where both those who position it as part of their knowledge and those who demand this competency for development positions may not necessarily understand or advocate for its real applicability.&lt;/p&gt;

&lt;p&gt;This does not mean that its foundation is disposable, quite the opposite. In fact, what happens is that, living in the golden age of content, many focus on knowing &lt;strong&gt;what&lt;/strong&gt; it is, through short bursts of information, but not everyone delves into the essential detail of &lt;strong&gt;how it works&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  About its importance
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcqxaafr8s2go8aitjorc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcqxaafr8s2go8aitjorc.png" alt="About its importance" width="800" height="98"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;When we talk about SOLID (or any other architectural pattern), it's important to understand that they are &lt;strong&gt;proposals to improve our work&lt;/strong&gt; in software construction. In other words, it's not something you install in your product, a dependency you need to add to the application, and certainly not something that automatically creates competent software and solves all existing and future problems. The best ingredients and pots, when given to someone who doesn't know how to cook, don't guarantee quality food.&lt;/p&gt;

&lt;p&gt;I would like to highlight a phrase that, for me, summarizes very well why the adoption of such proposals and standards is a constant in our field. Although Martin is addressing a more specific topic in his article in the excerpt below (&lt;em&gt;design patterns&lt;/em&gt;), I believe it applies to &lt;em&gt;design principles&lt;/em&gt; in a similar way:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;The essential definition of a design pattern is a well worn and known good solution to a common problem.&lt;/p&gt;

&lt;p&gt;-- &lt;cite&gt;Robert C. Martin&lt;/cite&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;In other words, these development paradigms have their roots in &lt;strong&gt;optimizing the repetition process&lt;/strong&gt;. Throughout our careers, we often find ourselves facing problems where sharing code and ideas naturally presents itself in implementations. We duplicate approaches, consult previous constructions to base ourselves on the new ones, and thus end up evolving the code in an inconsistent way.&lt;/p&gt;

&lt;p&gt;Thanks to the optimization exercises carried out by great thinkers and the community in this field over the years, much like with scientific experiments, &lt;strong&gt;solid foundations&lt;/strong&gt; begin to emerge, serving as starting points for solving new problems. Blocks of code that were once duplicated are now transformed into patterns that avoid such duplications, proposing instead ways to &lt;strong&gt;distribute logic in a reusable manner&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  About its definition
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx3jzs3jl58ebbmdk4kb7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx3jzs3jl58ebbmdk4kb7.png" alt="About its definition" width="499" height="256"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is where the SOLID principles fit in: &lt;strong&gt;as multifaceted tools&lt;/strong&gt; to solve problems and create patterns that, conceptually, can be shared among team members, present or future (assuming everyone seeks to share this knowledge).&lt;/p&gt;

&lt;p&gt;The acronym itself identifies the 5 principles, not necessarily in order of importance, but in the order to form the word solid, creating the whole creative bond with the concept of robustness:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;S&lt;/strong&gt;ingle Responsibility Principle: Classes should have only one responsibility, and therefore, a single reason to change;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;O&lt;/strong&gt;pen/Closed Principle: Classes should be closed for modification but open for extension;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;L&lt;/strong&gt;iskov Substitution Principle - Classes should be easily substitutable by their subclasses;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;I&lt;/strong&gt;nterface Segregation Principle - It is better to have multiple specific interfaces than a single generic interface.;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;D&lt;/strong&gt;ependency Inversion Principle - Classes should depend on interfaces and abstractions, not concrete implementations.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Reading only the description of each letter, it becomes clear why so many people feel little confidence or much confusion on this topic. I say this from experience: without concrete examples or practical demonstrations, it's difficult to understand what it means to "depend on abstractions and not on implementations," or even why you would need to "replace a subclass" without understanding the proper context. Martin's original article constantly includes examples, no matter how abstract they may be, as it is really a topic that can go unnoticed if we cannot visualize it.&lt;/p&gt;

&lt;p&gt;An interesting point is that all concepts address the topic of &lt;strong&gt;classes&lt;/strong&gt;, except for the letter &lt;strong&gt;I&lt;/strong&gt;, which is the only one that covers the view of &lt;strong&gt;interfaces&lt;/strong&gt;. In other words, the birth of SOLID (and of the design patterns intrinsically linked to its philosophy) is tied to the paradigm of OOP (Object-Oriented Programming). It is important to consider the time when Martin's article was published, which leads us to think about the maturity of this standard and its longevity at that moment in history.&lt;/p&gt;

&lt;p&gt;This does not mean that the SOLID principles are limited only to this form of implementation, at least at the code level. Other development models, such as FP (Functional Programming), can also draw from the same source in terms of ideology. What I mean is that the proposed ideas, of having criticality in the analytical view of interfaces and entities, may also make sense in other contexts in which we will deal with these iterations. I intend to delve into this idea in future parts of this series.&lt;/p&gt;




&lt;h2&gt;
  
  
  About its applicability
&lt;/h2&gt;

&lt;p&gt;Upon understanding the definitions, we may ask ourselves (I certainly did the first time): "Alright, this is all very interesting, but how does it work in practice? How do I apply these concepts in my day-to-day work? How do I find opportunities in my projects to exercise this knowledge?" Amidst this, there's a dangerous impulse that can arise, and it's more than essential to reinforce a brief reality: &lt;strong&gt;perhaps you won't need to use all the principles, all the time, simultaneously&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The SOLID principles, like any design or architectural pattern, are a bit more empirical than other areas of knowledge, requiring us to exercise our &lt;strong&gt;analytical vision&lt;/strong&gt; rather than just technical knowledge. Many well-known problems can be solved in an elegant, guaranteed, and well-established way - but does your problem fit into that solution? Or are you seeking problems to exercise a software engineering rehearsal?&lt;/p&gt;

&lt;p&gt;Based on my turbulent early experiences with these paradigms, I managed to abstract 3 starting points that can help in understanding and facilitating the real application of the conceptual vision:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Understand the abstracted essence&lt;/strong&gt;: Before looking at code or practical examples, try to understand what each letter means and what it proposes &lt;strong&gt;at a design level, not a code level&lt;/strong&gt;. In other words, regardless of the language or framework in use, what are the gains at the application's structural level? And the losses? Martin's article itself is an excellent starting point, but as I mentioned earlier, online content with more informal (or formal, according to your preference) languages is abundant in our era.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Exercise examples from your reality&lt;/strong&gt;: It will be of no use if the examples you seek deviate too much from your concrete knowledge. As real as they may be, they might not be consistent with your personal reality. Personally, I had a lot of contact with FinTechs and projects for the factory floor, and thinking about related entities in these contexts helps me a lot. And of course, &lt;strong&gt;think about systems&lt;/strong&gt; - the functioning of a municipal library is quite universal, for example. You can even base it on personal hobbies, visualize something you like and master, and see it with that analytical perspective (when I think about video games, I can't count how many times I've used Super Mario 64, Banjo-Kazooie, and Donkey Kong 64 as reading keys).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Seek an analytical vision&lt;/strong&gt;: Start observing, in your day-to-day, the entities you work with, no matter how simple your project may be. Is it already optimized enough? Can you see code or implementation duplications? Is there something that could be more generic, or perhaps more specific? Take a few minutes of your day to reflect on this and truly seek to understand the system behind the product - make notes, diagrams, a brief description, and seek relationships. It's not easy, and it's not a skill that will emerge overnight, but it's ideal to start somewhere. I also recommend alternating between doing this activity alone and with a partner - analyzing as a team can bring insights that might go unnoticed otherwise, as each person will have their own discernment based on their experience baggage.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Final thoughts
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foirld7t1bun8e2oizyoi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foirld7t1bun8e2oizyoi.png" alt="Final thoughts" width="485" height="108"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The SOLID principles constitute an extremely powerful toolkit that, if used correctly and thoughtfully, can bring various benefits to both the software being built and those building it. It's no wonder that, even decades after Robert C. Martin's original idea was published, we continue to talk about it, advocate for it, teach it, and share ideas on the topic. The longevity of the entire concept, including the fact that it is undergoing iterations and evolutions by the community, demonstrates its deterministic importance.&lt;/p&gt;

&lt;p&gt;There are many people who can present SOLID in a much more elegant or extravagant way than I can. My idea with this article was to ruminate a bit on the topic and present some ideas from my philosophy about this paradigm. :)&lt;/p&gt;

&lt;p&gt;Thank you for reading this far. In future iterations of this series, I want to delve a little deeper into each of the letters, with some practical examples and again reflecting on the topic.&lt;/p&gt;




&lt;h2&gt;
  
  
  Further reading
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Design principles and design patterns&lt;/strong&gt;, article by Robert C. Martin, 2000. Accessed at &lt;a href="https://staff.cs.utu.fi/%7Ejounsmed/doos_06/material/DesignPrinciplesAndPatterns.pdf" rel="noopener noreferrer"&gt;https://staff.cs.utu.fi/~jounsmed/doos_06/material/DesignPrinciplesAndPatterns.pdf&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Design Patterns&lt;/strong&gt;, book referenced by Martin as GOF (Gang of Four). Details about the book can be found on Wikipedia. Accessed at &lt;a href="https://en.wikipedia.org/wiki/Design_Patterns" rel="noopener noreferrer"&gt;https://en.wikipedia.org/wiki/Design_Patterns&lt;/a&gt;&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>learning</category>
      <category>designpatterns</category>
    </item>
    <item>
      <title>Reflexões sobre SOLID - A Letra "O"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Fri, 10 May 2024 17:41:51 +0000</pubDate>
      <link>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-o-21h4</link>
      <guid>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-o-21h4</guid>
      <description>&lt;p&gt;Na terceira parte desta série de reflexões, continuo seguindo a ordem das letras dos princípios SOLID, chegando na letra "O". Trabalharei com TypeScript nos exemplos.&lt;/p&gt;




&lt;h2&gt;
  
  
  Neste artigo
&lt;/h2&gt;

&lt;p&gt;Open/Closed Principle&lt;br&gt;
Exemplo abstrato&lt;br&gt;
Exemplo técnico (Front-End)&lt;br&gt;
Exemplo técnico (Back-End)&lt;br&gt;
Exemplo pessoal&lt;br&gt;
Exemplo funcional&lt;br&gt;
As aplicabilidades&lt;br&gt;
Reflexões finais&lt;/p&gt;


&lt;h2&gt;
  
  
  Open/Closed Principle
&lt;/h2&gt;

&lt;p&gt;O Open/Closed Principle (ou &lt;em&gt;Princípio de Aberto/Fechado&lt;/em&gt;) determina que é preferível que uma classe seja &lt;strong&gt;aberta para extensão, mas fechada para modificação&lt;/strong&gt;. Por conta disso, ela é considerada aberta e fechada ao mesmo tempo. De todos os princípios, talvez seja o mais pontual para entendimento.&lt;/p&gt;

&lt;p&gt;De forma bem prática, esse princípio propõe que uma classe &lt;strong&gt;não deve ser alterada por algum motivo arbitrário&lt;/strong&gt;, principalmente se esse motivo tiver raízes em uma funcionalidade nova e muito específica. Ao invés de modificar uma classe que pode ser consumida por diversas áreas do sistema, &lt;strong&gt;é mais valioso estendê-la&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Você já deve ter visto o resultado do não cumprimento deste princípio: diversos &lt;code&gt;if&lt;/code&gt;s para cada cenário específico.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;OBS: Sim, o verbo do substantivo extensão (com X) é estender (com S).&lt;/p&gt;
&lt;/blockquote&gt;


&lt;h2&gt;
  
  
  Exemplo abstrato
&lt;/h2&gt;

&lt;p&gt;Vamos continuar com o tema de &lt;strong&gt;biblioteca&lt;/strong&gt;, mas dessa vez focando na entidade &lt;strong&gt;livro&lt;/strong&gt;. Um livro pode ter um título e um autor, mas também quero identificar cenários completamente diferentes para o caso em que possuir capa dura e se possuir imagens.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Nossa classe simples para livros.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;hasHardCover&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;hasImages&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Um método para vermos o livro.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", Autor "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: O cenário de capa dura teria um fluxo muito específico, por exemplo.&lt;/span&gt;
    &lt;span class="c1"&gt;// Isso causaria a classe Book cuidar de especificidades, e não da generalização.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hasHardCover&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este livro possui capa dura&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesma visão do item acima.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;hasImages&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este livro possui imagens&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Veja na instanciação abaixo que os parâmetros para inicialização também ficam um pouco complexos.&lt;/span&gt;
&lt;span class="c1"&gt;// Se tivermos mais casos, teremos mais parâmetros chaveados sem necessidade.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Viagem ao Centro da Terra&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Julio Verne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Tem capa dura.&lt;/span&gt;
  &lt;span class="kc"&gt;false&lt;/span&gt; &lt;span class="c1"&gt;// Não tem imagens.&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Herbert George Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Não tem capa dura.&lt;/span&gt;
  &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="c1"&gt;// Não tem imagens.&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Livro "Viagem ao Centro da Terra", Autor "Julio Verne"&lt;/span&gt;
&lt;span class="c1"&gt;// Este livro possui capa dura&lt;/span&gt;

&lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Livro "A Máquina do Tempo", Autor "Herbert George Wells"&lt;/span&gt;
&lt;span class="c1"&gt;// Este livro possui imagens&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// A classe Book passa a ter somente aquilo que existe em comum entre todos os livros.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", Autor "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HardCoverBook&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// OBS: Aqui removemos o shorthand do TypeScript de indicar se é `private` ou `public`,&lt;/span&gt;
  &lt;span class="c1"&gt;// para que ele não crie a propriedade localmente.&lt;/span&gt;
  &lt;span class="c1"&gt;// Se tivéssemos mantido o `private`, ele criaria uma nova propriedade com o nome `title`,&lt;/span&gt;
  &lt;span class="c1"&gt;// por exemplo, dentro de HardCoverBook, que conflitaria com a propriedade de mesmo nome em Book.&lt;/span&gt;
  &lt;span class="c1"&gt;// Esse shorthand pode ser um tema para outro artigo!&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este livro possui capa dura&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ImageBook&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// OBS: Mesma observação do item acima.&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Este livro possui imagens&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Agora, as instanciações ficam muito mais simples e direcionadas,&lt;/span&gt;
&lt;span class="c1"&gt;// assim como as implementações.&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;HardCoverBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Viagem ao Centro da Terra&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Julio Verne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ImageBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Herbert George Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Livro "Viagem ao Centro da Terra", Autor "Julio Verne"&lt;/span&gt;
&lt;span class="c1"&gt;// Este livro possui capa dura&lt;/span&gt;

&lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;viewBook&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Livro "A Máquina do Tempo", Autor "Herbert George Wells"&lt;/span&gt;
&lt;span class="c1"&gt;// Este livro possui imagens&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Front-End)
&lt;/h2&gt;

&lt;p&gt;Imaginemos um &lt;strong&gt;botão&lt;/strong&gt; que implemente uma funcionalidade simples de pressionar. Contudo, temos também um cenário de botão que será &lt;strong&gt;arrastável&lt;/strong&gt; ao longo da interface. Esse cenário específico não deveria ser implementado junto com a base do botão.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;draggable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você pressionou o botão!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: A funcionalidade de arrastar quebra o princípio, pois&lt;/span&gt;
  &lt;span class="c1"&gt;// especifica um tipo de botão muito particular.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onDrag&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// E, além de tudo, é chaveável.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;draggable&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você arrastou o botão!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;draggable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onPress&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você pressionou o botão!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Separando o botão arrastável, criando uma implementação mais elegante e escalável.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DraggableButton&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;onDrag&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você arrastou o botão!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Back-End)
&lt;/h2&gt;

&lt;p&gt;Trazendo uma visão de &lt;strong&gt;Banco de Dados&lt;/strong&gt;, imagine que temos uma classe genérica para conexão com o banco, mas que podemos ter mais de uma instância, por conta de cada domínio ter sua própria persistência. Nesse caso, não devemos alterar uma única classe.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Uma função reaproveitável, interna, para conexão com qualquer banco de dados.&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Conectou ao banco &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;!`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: A classe genérica Database agora está com a especificidade&lt;/span&gt;
  &lt;span class="c1"&gt;// do banco de dados de usuário.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connectToUserDb&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesmo comentário do anterior.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connectToEventsDb&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;events&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// A função passa a ser pública, para que as subclasses possam acessá-la.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Conectou ao banco &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;dbName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;!`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Com essa estrutura, separamos as responsabilidades, e garantimos a generalização de Database.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;UserDatabase&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;user&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Mesma coisa para o banco de dados de eventos.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EventsDatabase&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;events&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Vale notar que existem outras formas de fazer, a ideia aqui é ser didático.&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo pessoal
&lt;/h2&gt;

&lt;p&gt;Em &lt;strong&gt;Banjo-Kazooie&lt;/strong&gt;, você precisa abrir algumas portas para acessar novas áreas do &lt;em&gt;hub world&lt;/em&gt; utilizando notas coletadas nas fases, assim como peças de quebra-cabeça (chamadas &lt;em&gt;Jiggies&lt;/em&gt;) para destravar novos mundos.&lt;/p&gt;

&lt;p&gt;Ou seja, nesse cenário, temos dois tipos de &lt;em&gt;roadblocks&lt;/em&gt;. O ideal é que cada um contenha sua própria implementação específica, mas compartilham alguns ideais.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Imaginemos uma classe que controle os possíveis bloqueios.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;minimumNotes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;minimumJiggies&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: O método `allow` está cuidando tanto das notas quanto&lt;/span&gt;
  &lt;span class="c1"&gt;// dos Jiggies, criando uma ausência de generalização. Ambos são roadblocks, mas&lt;/span&gt;
  &lt;span class="c1"&gt;// com comportamentos específicos.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;notes&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minimumNotes&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você pode passar!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Ops, ainda falta coletar mais notas...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;jiggies&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minimumJiggies&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você pode entrar!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;

      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Ops, ainda falta coletar mais Jiggies...&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;minimum&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Aqui, simplificamos o método e unificamos o que é genérico.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;total&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;minimum&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Abaixo, estendemos o Roadblock para implementar as especificidades.&lt;/span&gt;
&lt;span class="c1"&gt;// Novamente, importante entender que as implementações são didáticas.&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;NoteRoadblock&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;openDoor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isAllowed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isAllowed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você pode passar!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;JiggiesRoadblock&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Roadblock&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;openWorld&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isAllowed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;allow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;total&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isAllowed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Você pode entrar!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo funcional
&lt;/h2&gt;

&lt;p&gt;Como podemos observar este princípio com &lt;em&gt;Functional Programming&lt;/em&gt; se não temos, explicitamente, extensão de classes? Bom, trago um exemplo simples envolvendo, novamente, leitura de arquivos, e o conceito básico de &lt;em&gt;Currying&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Aqui, criamos uma função pouco escalável, com tratativas manuais.&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;readFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isCSV&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;isPNG&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// Essa coleção de `if`s abaixo vai crescer cada vez mais.&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isCSV&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;mapCSV&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isPNG&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;mapPNG&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Aqui, utilizando a técnica de Currying, fizemos um criador de funções.&lt;/span&gt;
&lt;span class="c1"&gt;// Cada criador recebe um `mapper` próprio, criando uma função extensível.&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;createFileReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mapper&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Função reaproveitável.&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;readFile&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// O retorno é uma nova função que se encarrega de executar o `mapper`.&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;readFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;mapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;imgReader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createFileReader&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;imgMapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;csvReader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;createFileReader&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;csvMapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  As aplicabilidades
&lt;/h2&gt;

&lt;p&gt;Na minha opinião, esse é um dos princípios &lt;strong&gt;mais facilmente identificados&lt;/strong&gt; em tempo de desenvolvimento. Enquanto outros podem exigir mais análise, é um pouco mais prático percebermos quando uma classe ou entidade está sofrendo modificações em excesso, executando diversos desvios para cenários específicos.&lt;/p&gt;

&lt;p&gt;A principal sugestão é olhar de forma crítica para a &lt;strong&gt;generalização e especialização&lt;/strong&gt; dessas entidades. Por mais que eu possua entidades similares, que parecem fazer parte de um mesmo escopo, pode ser que faça mais sentido dedicarmos um tempo para abstrair uma nova subclasse com as especificidades.&lt;/p&gt;




&lt;h2&gt;
  
  
  Reflexões finais
&lt;/h2&gt;

&lt;p&gt;Reitero novamente o cuidado com o &lt;em&gt;over-engineering&lt;/em&gt;. Nem tudo precisa se tornar uma subclasse, nem tudo precisa ser genérico, e nem tudo irá se resolver simplesmente com essas segregações. Contudo, é importante manter no radar essa criticidade, e passar a observar os possíveis cenários de implementação com esses contextos gerais.&lt;/p&gt;

&lt;p&gt;O Open/Closed Principle pode ser uma ferramenta poderosa para aumentar a facilidade de manutenção de um sistema, visto que tudo que é concreto ficará segregado em sua própria classe.&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Reflexões sobre SOLID - A Letra "S"</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Wed, 08 May 2024 02:02:39 +0000</pubDate>
      <link>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-s-3nj</link>
      <guid>https://dev.to/mdeamp/reflexoes-sobre-solid-a-letra-s-3nj</guid>
      <description>&lt;p&gt;Continuando minha série de reflexões, assim como a maioria das pessoas que começa a se aprofundar em SOLID, gostaria de começar com a letra "S". Trabalharei com TypeScript nos exemplos.&lt;/p&gt;




&lt;h2&gt;
  
  
  Neste artigo
&lt;/h2&gt;

&lt;p&gt;Single Responsibility Principle&lt;br&gt;
Exemplo abstrato&lt;br&gt;
Exemplo técnico (Front-End)&lt;br&gt;
Exemplo técnico (Back-End)&lt;br&gt;
Exemplo pessoal&lt;br&gt;
Exemplo funcional&lt;br&gt;
As aplicabilidades&lt;br&gt;
Reflexões finais&lt;/p&gt;


&lt;h2&gt;
  
  
  Single Responsibility Principle
&lt;/h2&gt;

&lt;p&gt;O Single Responsibility Principle (ou &lt;em&gt;Princípio da Responsabilidade Única&lt;/em&gt;) determina que uma classe (ou entidade, como preferir) deve ter somente &lt;strong&gt;uma única responsabilidade, e um único motivo para ser alterada&lt;/strong&gt;. Essa última parte é a chave para o entendimento profundo do princípio.&lt;/p&gt;

&lt;p&gt;Ou seja, o grande propósito por trás desta ideia é garantir que não tenhamos classes com propósitos misturados. Tendo uma classe A que foi desenvolvida para o propósito X, caso uma nova funcionalidade Y surja, é necessário uma análise para identificar se faz sentido Y ser implementado na classe A, ou se faria mais sentido em uma nova classe B.&lt;/p&gt;

&lt;p&gt;E como fazer esse análise? Quais os critérios? Bom, vamos aos exemplos.&lt;/p&gt;


&lt;h2&gt;
  
  
  Exemplo abstrato
&lt;/h2&gt;

&lt;p&gt;Vamos utilizar uma &lt;strong&gt;biblioteca&lt;/strong&gt; como exemplo. Suponhamos que eu desejo controlar os livros que existem em uma biblioteca, e também pesquisá-los. Nossas funcionalidades poderiam ser descritas da seguinte forma:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Cadastrar livros.&lt;/strong&gt; Permitir adicionar livros com o título e o autor.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Remover livros.&lt;/strong&gt; Permitir remover livros pelo número de identificação.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Listar todos os livros.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Buscar livros por autor.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Buscar livros por título.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Apenas a interface dos nossos livros.&lt;/span&gt;
&lt;span class="c1"&gt;// Interface simples para o livro, utilizando constructor shorthand.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Library&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Método para adicionar um livro na biblioteca.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;addBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Método para remover um livro da biblioteca.&lt;/span&gt;
  &lt;span class="c1"&gt;// Ignore a falta de validação e uso puro do id - é para ser mais didático.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;removeBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findIndex&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;splice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Método para listar os livros existentes na biblioteca.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;listBooks&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", autor "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Método para buscar por título do livro.&lt;/span&gt;
  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: A classe tem a responsabilidade de controlar o cadastro de livros.&lt;/span&gt;
  &lt;span class="c1"&gt;// Com esse método, ela passa a controlar também as buscas e algoritmos vinculados a sua manipulação.&lt;/span&gt;
  &lt;span class="c1"&gt;// Portanto, ela passa a ter mais de um motivo para ser modificada.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;findBookByTitle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleToSearch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Supondo que o algoritmo de busca abaixo seja modificado ou evoluído, ocasionaria uma alteração em uma classe&lt;/span&gt;
    &lt;span class="c1"&gt;// que, originalmente, deveria se encarregar somente de controlar o cadastro de livros.&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleToSearch&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Método para buscar por autor do livro.&lt;/span&gt;
  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesmo de cima.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;findBookByAuthor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authorToSearch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authorToSearch&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Criando objeto do primeiro livro.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;123&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Viagem ao Centro da Terra&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Julio Verne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Criando objeto do segundo livro.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;456&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Herbert George Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Criando nossa biblioteca.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;library&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Library&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="c1"&gt;// Adicionando os livros.&lt;/span&gt;
&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Listando os livros.&lt;/span&gt;
&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;listBooks&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// Livro "Viagem ao Centro da Terra", autor "Julio Verne"&lt;/span&gt;
&lt;span class="c1"&gt;// Livro "A Máquina do Tempo", autor "Herbert George Wells"&lt;/span&gt;

&lt;span class="c1"&gt;// Buscando por autor.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;search&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findBookByAuthor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Julio&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;search&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// [ Book { id: '123', title: 'Viagem ao Centro da Terra', author: 'Julio Verne' } ]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Removemos a lógica de pesquisa dessa classe.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Library&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;addBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;removeBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findIndex&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;splice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;listBooks&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Livro "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;", autor "&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;"`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// E criamos uma nova, que se responsabiliza pelas pesquisas.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LibrarySearcher&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Instanciamos com o objeto da biblioteca.&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Library&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// E, por fim, fazemos nossas pesquisas.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;findBookByTitle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleToSearch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;titleToSearch&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// Isso até nos abre a oportunidade de otimizarmos o código repetido entre as pesquisas.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;findBookByAuthor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authorToSearch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;books&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;book&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;author&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;authorToSearch&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;123&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Viagem ao Centro da Terra&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Julio Verne&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Book&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;456&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;A Máquina do Tempo&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Herbert George Wells&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;library&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Library&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;viagemAoCentroDaTerra&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addBook&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;aMaquinaDoTempo&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Instanciando o objeto de pesquisa.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;searcher&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;LibrarySearcher&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;library&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Buscando por autor.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;search&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;searcher&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;findBookByAuthor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Julio&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;search&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;// OUTPUT:&lt;/span&gt;
&lt;span class="c1"&gt;// [ Book { id: '123', title: 'Viagem ao Centro da Terra', author: 'Julio Verne' } ]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Front-End)
&lt;/h2&gt;

&lt;p&gt;Vamos imaginar que temos uma classe de componente, e que queremos ter o seguinte comportamento:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Exibir o componente.&lt;/strong&gt; Esse componente exibirá um texto.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Envelopar o componente com outro componente pai.&lt;/strong&gt; Apenas um &lt;em&gt;container&lt;/em&gt; simples.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Imaginamos, de forma um pouco abstrata, que temos uma classe de componente.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Em seu construtor, passamos um texto, e um indicador de envelopamento.&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;wrapper&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="nx"&gt;boolean&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Temos um método para renderizar.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Agora, o componente não se responsabiliza somente pela exibição&lt;/span&gt;
    &lt;span class="c1"&gt;// do texto, mas também pelo envelopador. Se ele mudar, a classe também precisa sofrer alteração.&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;wrapper&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Component&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Agora, a renderização do Component se preocupa somente com o componente de texto em si.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;text&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/p&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// E criamos uma classe Wrapper que se encarregará de envelopar o componente.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Wrapper&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;component&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;wrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;component&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Não precisamos mais do boolean "wrapper", pois o `new Wrapper(...)` é opcional.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myText&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Hello!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;myWrapper&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Wrapper&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;myText&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo técnico (Back-End)
&lt;/h2&gt;

&lt;p&gt;Considere que temos uma classe para controlar o acesso ao &lt;strong&gt;Banco de Dados&lt;/strong&gt;, e que queremos ter as seguintes funcionalidades:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Conectar com o banco de dados.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Obter dados de um usuário.&lt;/strong&gt; Busca específica de um domínio.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Vamos simular uma classe que controla o uso do banco de dados.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// Temos um método que se conecta com o banco de dados.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Connected to the database!&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: A classe deveria se preocupar somente com o uso do banco de dados,&lt;/span&gt;
  &lt;span class="c1"&gt;// e não com a obtenção de dados de uma domínio tão específico.&lt;/span&gt;
  &lt;span class="c1"&gt;// Se o provedor do banco de dados mudar, a classe seria alterada. Se a forma de obtenção do usuário mudar, também.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;getUser&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Got user &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// A classe Database agora se preocupa somente com o que tem relação com o banco de dados em si.&lt;/span&gt;
&lt;span class="c1"&gt;// Isso pode ser a conexão, os encapsulamentos, as transactions, e tudo mais.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Database&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Connected to the database!&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Já a classe UserDatabase tem um viés mais voltado para um domínio de negócio específico.&lt;/span&gt;
&lt;span class="c1"&gt;// Além de estar agnóstica ao provedor do Database, tem um único motivo para ser alterada - o que tem relação ao user.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;UserDatabase&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;database&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;getUser&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;database&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;connect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`Got user &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo pessoal
&lt;/h2&gt;

&lt;p&gt;Vamos brincar um pouco com um exemplo mais pessoal. Como comentei na primeira parte, gosto de pensar em alguns &lt;em&gt;hobbies&lt;/em&gt; para interpretar alguns princípios. Imaginemos um jogo como &lt;strong&gt;Super Mario 64&lt;/strong&gt;, onde eu quero:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Coletar moedas.&lt;/strong&gt; Salvar a quantidade obtida.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Coletar estrelas.&lt;/strong&gt; Salvar a quantidade obtida.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Movimentar o jogador.&lt;/strong&gt; Atualizar conforme necessidade.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Vamos criar a classe do jogo como um todo.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SuperMario64&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Neste jogo, controlamos as quantidades de moedas, estrelas e posição do jogador (x, y, z).&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;coinCount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;starCount&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;playerPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;0,0,0&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="c1"&gt;// E então, podemos jogar o jogo!&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;playGame&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s2"&gt;`Coins: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;coinCount&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;, Stars: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;starCount&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;, Position: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;playerPosition&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Essa classe deveria se preocupar somente em consumir o status do jogo, e não&lt;/span&gt;
  &lt;span class="c1"&gt;// em atualizar algo específico.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;getCoin&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;coinCount&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesmo que o de cima.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;getStar&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;starCount&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Mesmo que o de cima.&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;updatePlayerPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;playerPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;newPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Separamos o jogador em uma classe própria.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;playerPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nf"&gt;updatePlayerPosition&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newPlayerPosition&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;playerPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;newPlayerPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Identificamos que estrelas e moedas funcionam da mesma forma, e criamos uma classe própria.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Collectible&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="nx"&gt;count&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;count&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;getCurrent&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;count&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Agora, o jogo consome o que precisa, ao invés de se responsabilizar por isso.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SuperMario64&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;constructor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;coins&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Collectible&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nx"&gt;stars&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Collectible&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;playGame&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;playerPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;playerPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;coinCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;coins&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getCurrent&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;starCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stars&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getCurrent&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s2"&gt;`Coins: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;coinCount&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;, Stars: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;starCount&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;, Position: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;playerPosition&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Exemplo funcional
&lt;/h2&gt;

&lt;p&gt;Também na parte inicial dessa série de artigos, mencionei que os paradigmas de SOLID costumam se aplicar ao padrão de onde nasceram - &lt;em&gt;Object-Oriented Programming&lt;/em&gt;. Apenas para provar o conceito, gostaria de apresentar uma ideia utilizando a visão de &lt;em&gt;Functional Programming&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔴 Implementação Incorreta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;readFileAndMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Suponha que vamos ler um arquivo de forma síncrona aqui.&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// VIOLAÇÃO DO PRINCÍPIO: Estamos tratando o dado lido ao invés de só lê-lo.&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mappedContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/alguma-coisa/gm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;outra-coisa&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;mappedContent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;readFileAndMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;file-name&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;🟢 Implementação Correta&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;readFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileSystem&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;mapContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileContent&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;mappedContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileContent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/alguma-coisa/gm&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;outra-coisa&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;mappedContent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Aqui separamos o momento de leitura do arquivo do momento de mapeamento.&lt;/span&gt;
&lt;span class="c1"&gt;// Assim, para modificar a lógica de mapeamento, não alteraremos a função&lt;/span&gt;
&lt;span class="c1"&gt;// responsável somente por ler arquivos, e poderemos reaproveitá-la para outros&lt;/span&gt;
&lt;span class="c1"&gt;// cenários com outros mapeamentos.&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fileContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;readFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;file-name&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;mapContent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;fileContent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  As aplicabilidades
&lt;/h2&gt;

&lt;p&gt;Com os exemplos descritos, fica a dúvida: &lt;strong&gt;"Como posso aplicar esse conhecimento no meu dia-a-dia?"&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;O principal ponto é &lt;strong&gt;analisar as entidades envolvidas e buscar as responsabilidades do processo&lt;/strong&gt;. A classe que você está manipulando já possui uma grande complexidade? Ou ela já possui uma responsabilidade muito bem definida? Então, talvez será necessário delegar a sua lógica para uma classe separada.&lt;/p&gt;

&lt;p&gt;Comece a observar com mais atenção as entidades com as quais você interage, e busque identificar o propósito de cada uma delas. Você pode até mesmo diagramar, descrever ou estudar as implementações para ter uma visão mais concreta da classe e dos seus relacionamentos.&lt;/p&gt;




&lt;h2&gt;
  
  
  Reflexões finais
&lt;/h2&gt;

&lt;p&gt;É muito provável que você se depare com &lt;strong&gt;diversos projetos com responsabilidades misturadas&lt;/strong&gt; no dia-a-dia, visto que nem todo mundo está acostumado a observar o desenvolvimento com esse viés na prática. Em momentos assim, &lt;strong&gt;tome cuidado para não cair na armadilha do &lt;em&gt;refactoring&lt;/em&gt; exagerado&lt;/strong&gt;. A vontade de aplicar os princípios pode ser grande, mas você deverá ter um &lt;strong&gt;posicionamento mais analítico e cuidadoso&lt;/strong&gt;, pois uma refatoração sem planejamento pode levar a resultados inesperados (um assunto para outro artigo).&lt;/p&gt;

&lt;p&gt;Lembre-se que vale muito a &lt;strong&gt;experimentação&lt;/strong&gt; para entender o que dá certo e o que não dá, &lt;strong&gt;sem exagerar&lt;/strong&gt;. Precisamos tomar muito cuidado com aquilo que chamamos &lt;em&gt;over-engineering&lt;/em&gt;, a aplicação de conceitos exageradamente e de forma extremamente minuciosa, especialmente em contextos simples.&lt;/p&gt;

&lt;p&gt;O Princípio da Responsabilidade Única é um excelente ponto de partida para conhecer o SOLID, e é provavelmente o que a maioria das pessoas estão familiarizadas. Espero que esses descritivos e exemplos tenham ajudado para visualizá-lo de forma mais prática.&lt;/p&gt;

</description>
      <category>solidprinciples</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>typescript</category>
    </item>
    <item>
      <title>Reflexões sobre SOLID - Princípios Básicos</title>
      <dc:creator>Mauricio Paulino</dc:creator>
      <pubDate>Thu, 02 May 2024 17:59:47 +0000</pubDate>
      <link>https://dev.to/mdeamp/reflexoes-sobre-solid-principios-basicos-2c9e</link>
      <guid>https://dev.to/mdeamp/reflexoes-sobre-solid-principios-basicos-2c9e</guid>
      <description>&lt;p&gt;Recentemente, tenho refletido bastante sobre alguns padrões de desenvolvimento, boas práticas e qualidade de código. Diversas ideias vêm à mente com um tema tão abrangente, mas nesta série de artigos, gostaria de explorar especificamente o padrão de design que hoje conhecemos como "SOLID", acrescentando algumas visões pessoais sobre sua filosofia, suas implementações concretas, e sobre cada letra que o compõe.&lt;/p&gt;




&lt;h2&gt;
  
  
  Neste artigo
&lt;/h2&gt;

&lt;p&gt;Sobre suas origens&lt;br&gt;
Sobre sua importância&lt;br&gt;
Sobre sua definição&lt;br&gt;
Sobre sua aplicabilidade&lt;br&gt;
Reflexões finais&lt;br&gt;
Textos complementares&lt;/p&gt;




&lt;h2&gt;
  
  
  Sobre suas origens
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpculc3meamjvf6s060dm.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpculc3meamjvf6s060dm.png" alt="Sobre suas origens" width="354" height="84"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Inicialmente propostos por Robert C. Martin em seu artigo "&lt;em&gt;Design Principles and Design Patterns&lt;/em&gt;" de 2000, e posteriormente expandido por Michael Feathers para enclausurá-los no acrônimo que conhecemos hoje, os princípios SOLID foram cimentados no âmbito da Engenharia de Software como &lt;strong&gt;padrões essenciais para construção de software robusto, de fácil manutenção e escalável&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Esse é o resumo como conhecemos hoje, mais de 20 anos depois de sua concepção. É interessante vermos como, atualmente, essa visão atinge exatamente aquilo que toda pessoa engenheira de software, assim como qualquer corporação com ativos tecnológicos, busca como resultado: &lt;strong&gt;robustez, mantenabilidade, escalabilidade e qualidade&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Talvez por conta disso, SOLID acabou tornando-se uma "&lt;em&gt;buzzword&lt;/em&gt;" nos últimos anos - ou seja, uma nomenclatura de fácil memorização, onde tanto aqueles que a posicionam como parte de seu conhecimento, quanto os que exigem essa competência para vagas de desenvolvimento, não necessariamente entendem ou pregam sua real aplicabilidade.&lt;/p&gt;

&lt;p&gt;Isso não significa que sua base seja descartável, muito pelo contrário. Na verdade, o que acontece é que, vivendo na era de ouro do conteúdo, muitos focam em saber &lt;strong&gt;o que&lt;/strong&gt; é, através de breves explosões de informação, mas nem todos se aprofundam no detalhe essencial de &lt;strong&gt;como funciona&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Sobre sua importância
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcqxaafr8s2go8aitjorc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fcqxaafr8s2go8aitjorc.png" alt="Sobre sua importância" width="800" height="98"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Quando falamos sobre SOLID (ou qualquer outro padrão arquitetural), é importante entendermos que são &lt;strong&gt;propostas para melhorarmos nosso trabalho&lt;/strong&gt; na construção de software. Ou seja, não é algo que você instala em seu produto, uma dependência que você precisa acrescentar na aplicação, e muito menos algo que automaticamente criará um software competente e resolverá todos os problemas existentes e futuros. Os melhores ingredientes e panelas, quando entregues a alguém que não sabe cozinhar, não garante um alimento de qualidade.&lt;/p&gt;

&lt;p&gt;Gostaria de destacar uma frase que, para mim, resume muito bem o porquê a adoção de tais propostas e padrões são uma constante em nossa área. Por mais que Martin esteja se direcionando a um tema mais específico em seu artigo no trecho abaixo (&lt;em&gt;design patterns&lt;/em&gt;), creio que se aplica aos &lt;em&gt;design principles&lt;/em&gt; de forma similar:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;A definição essencial de um padrão de design é uma boa solução, bem estabelecida e conhecida, para um problema comum.&lt;/p&gt;

&lt;p&gt;-- &lt;cite&gt;Robert C. Martin&lt;/cite&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Ou seja, tais paradigmas de desenvolvimento têm suas raízes em &lt;strong&gt;otimizar o processso de repetição&lt;/strong&gt;. Ao longo de nossas carreiras, nos encontramos diversas vezes perante problemas em que o compartilhamento de código e ideias acaba apresentando-se naturalmente nas implementações. Duplicamos abordagens, consultamos construções anteriores para nos basearmos para as novas, e assim acabamos por evoluir o código de forma pouco consistente.&lt;/p&gt;

&lt;p&gt;Graças aos exercícios de otimização realizados por grandes pensadores e pela comunidade dessa área ao longo dos anos, assim como ocorre com experimentações científicas, &lt;strong&gt;bases sólidas&lt;/strong&gt; começam a surgir, servindo como pontos de partida para a solução de novos problemas. Blocos de códigos que antes eram duplicados agora são transformados em padrões que evitam tais duplicidades, propondo em seu lugar formas de &lt;strong&gt;distribuir lógicas de forma reaproveitável&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Sobre sua definição
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx3jzs3jl58ebbmdk4kb7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx3jzs3jl58ebbmdk4kb7.png" alt="Sobre sua definição" width="499" height="256"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;É nesse ponto que os princípios SOLID se encaixam: &lt;strong&gt;como ferramentas multifacetadas&lt;/strong&gt; para resolver problemas e criar padrões que, conceitualmente, podem ser compartilhados entre membros da equipe, atuais ou futuros (considerando que todos busquem ratear esse conhecimento).&lt;/p&gt;

&lt;p&gt;O acrônimo em si identifica os 5 princípios, não necessariamente em ordem de importância, mas na ordem para formar a palavra solid (&lt;em&gt;sólido&lt;/em&gt;, em português), criando todo o vínculo criativo com o conceito de robustez:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;S&lt;/strong&gt;ingle Responsibility Principle: &lt;em&gt;Princípio da Responsabilidade Única&lt;/em&gt; - Classes devem ter somente uma responsabilidade, e portanto, um único motivo para mudar;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;O&lt;/strong&gt;pen/Closed Principle: &lt;em&gt;Princípio do Aberto/Fechado&lt;/em&gt; - Classes devem ser fechadas para modificação, mas abertas para estensões;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;L&lt;/strong&gt;iskov Substitution Principle - &lt;em&gt;Princípio de Substituição de Liskov&lt;/em&gt; - Classes devem ser facilmente substituíveis por suas subclasses;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;I&lt;/strong&gt;nterface Segretation Principle - &lt;em&gt;Princípio da Segregação de Interface&lt;/em&gt; - É melhor ter múltiplas interfaces específicas do que uma única interface genérica.;&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;D&lt;/strong&gt;ependency Inversion Principle - &lt;em&gt;Princípio da Inversão de Dependência&lt;/em&gt; - Classes devem depender de interfaces e abstrações, e não de implementações concretas.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Lendo somente o descritivo de cada letra, fica claro o porquê de tantas pessoas sentirem pouca confiança, ou muita confusão, nesse tópico. Digo isso por experiência: sem exemplos concretos ou demonstrações práticas, fica difícil compreender o que é "depender de abstrações e não de implementações", ou até mesmo por qual motivo você precisaria "substituir uma subclasse" sem entender o devido contexto. O artigo original de Martin inclui constantemente exemplos, por mais abstratos que sejam, visto que é realmente um tema que pode passar despercebido se não conseguirmos visualizá-lo.&lt;/p&gt;

&lt;p&gt;Um ponto interessante é que todos os conceitos abordam o tema de &lt;strong&gt;classes&lt;/strong&gt;, exceto a letra &lt;strong&gt;I&lt;/strong&gt;, que é o único que abrange a visão de &lt;strong&gt;interfaces&lt;/strong&gt;. Ou seja, o nascimento do SOLID (e dos &lt;em&gt;design patterns&lt;/em&gt; intrinsicamente ligados à sua filosofia), estão amarrados ao paradigma de OOP (Object-Oriented Programming, ou &lt;em&gt;Programação Orientada a Objeto&lt;/em&gt;). É importante considerar o momento em que o artigo de Martin foi publicado, o que nos leva a pensar sobre a maturidade deste padrão e de sua longevidade naquele momento da história.&lt;/p&gt;

&lt;p&gt;Isso não significa que os princípios SOLID sejam limitados somente a essa forma de implementação, pelo menos a nível de código. Outros modelos de desenvolvimento, como FP (Functional Programming - &lt;em&gt;Programação Funcional&lt;/em&gt;), também podem beber da mesma fonte na questão de ideologia. O que quero dizer é que as ideias propostas, de termos criticidade na visão analítica sobre interfaces e entidades, podem fazer sentido também em outros contextos no qual lidaremos com essas iterações. Pretendo me aprofundar nessa ideia em partes futuras dessa série.&lt;/p&gt;




&lt;h2&gt;
  
  
  Sobre sua aplicabilidade
&lt;/h2&gt;

&lt;p&gt;Ao entender as definições, podemos nos perguntar (eu, pelo menos, me perguntei na primeira vez): "Certo, isso tudo é muito interessante, mas e na prática? Como aplico esses conceitos no meu dia-a-dia? Como encontro oportunidades nos meus projetos para exercitar esses conhecimentos?". Em meio a isso, existe um perigoso impulso que pode surgir, e é mais do que imprescindível reforçamos uma breve realidade: &lt;strong&gt;talvez você não precisará usar todas as letras, ao mesmo tempo, nem o tempo inteiro&lt;/strong&gt;. &lt;/p&gt;

&lt;p&gt;Os princípios SOLID, assim como qualquer padrão de design ou arquitetural, são um pouco mais empíricos do que outras áreas de conhecimento, exigindo que antes exercitemos nossa &lt;strong&gt;visão analítica&lt;/strong&gt; do que somente o conhecimento técnico. Muitos problemas já conhecidos podem ser resolvidos de uma forma elegante, garantida e bem estabelecida - mas será que o problema que você possui se encaixa nessa solução? Ou você está buscando problemas para exercitar um ensaio de engenharia de software?&lt;/p&gt;

&lt;p&gt;Com base nas minhas turbulentas primeiras experiências com esses paradigmas, consegui abstrair 3 pontos de partida que podem auxiliar no entendimento e facilitar a real aplicação da visão conceitual:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Entender a essência abstraída&lt;/strong&gt;: Antes de observar um código ou um exemplo prático, tente entender o que cada letra significa e o que ela propõe &lt;strong&gt;a nível de design, não de código&lt;/strong&gt;. Ou seja, independentemente da linguagem ou &lt;em&gt;framework&lt;/em&gt; em uso, quais os ganhos a nível da estrutura da aplicação? E as perdas? O próprio artigo de Martin é um excelente ponto de partida, mas como mencionei anteriormente, conteúdos online com linguagens mais informais (ou formais, conforme sua preferência) é o que menos falta em nossa era.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Exercitar exemplos da sua realidade&lt;/strong&gt;: De nada adiantará se os exemplos que você buscar fugirem muito dos seus conhecimentos concretos. Por mais reais que eles possam ser, é possível que eles não sejam condizentes com a sua realidade pessoal. Pessoalmente, tive bastante contato com &lt;em&gt;FinTechs&lt;/em&gt; e projetos para chão de fábrica, e pensar em entidades relacionadas nesses contextos me ajuda bastante. E claro, &lt;strong&gt;pense em sistemas&lt;/strong&gt; - o funcionamento de uma biblioteca municipal é algo bastante universal, por exemplo. Você pode até mesmo se basear em &lt;em&gt;hobbies&lt;/em&gt; pessoais, visualizar algo que você gosta e domina e enxergá-lo com esse olhar analítico (quando penso em videogames, não consigo contar quantas vezes utilizei &lt;em&gt;Super Mario 64&lt;/em&gt;, &lt;em&gt;Banjo-Kazooie&lt;/em&gt; e &lt;em&gt;Donkey Kong 64&lt;/em&gt; como chaves de leitura).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Buscar uma visão analítica&lt;/strong&gt;: Comece a observar, no seu dia-a-dia, as entidades com as quais você trabalha, por mais simples que seu projeto seja. Será que ele já está otimizado o suficiente? Você consegue enxergar duplicidade de código ou de implementações? Existe algo que poderia ser mais genérico, ou talvez mais específico? Tome alguns minutos do seu dia para fazer essa reflexão e realmente busque entender o sistema por trás do produto - faça anotações, diagramas, um breve descritivo, e busque os relacionamentos. Não é fácil, e não é uma competência que surgirá da noite para o dia, mas o ideal é começar por algum lugar. Recomendo alternar também entre realizar essa atividade de forma singular e com uma pessoa parceira - analisar em equipe pode trazer &lt;em&gt;insights&lt;/em&gt; que talvez passassem despercebidos, visto que cada pessoa terá seu próprio discernimento com base em sua bagagem de experiência.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Reflexões finais
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foirld7t1bun8e2oizyoi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foirld7t1bun8e2oizyoi.png" alt="Reflexões finais" width="485" height="108"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Os princípios SOLID compõe um ferramental extremamente poderoso que, se utilizado da forma correta e ponderada, pode trazer diversos benefícios tanto ao software construído quanto àquele que o construiu. Não é a toa que, mesmo décadas depois da ideia original de Robert C. Martin ter sido publicada, continuamos falando sobre, pregando, ensinando e compartilhando ideias sobre o tema. A longevidade de todo o conceito, inclusive o fato de estar sofrendo iterações e evoluções por parte da comunidade, demonstra sua importância determinística.&lt;/p&gt;

&lt;p&gt;Existem muitas pessoas que conseguem apresentar o SOLID de forma muito mais elegante, ou mais extravagante, do que eu. Minha ideia com esse artigo foi ruminar um pouco sobre o tema, e apresentar algumas ideias da minha filosofia sobre esse paradigma. :)&lt;/p&gt;

&lt;p&gt;Obrigado por ter lido até aqui. Em futuras iterações desta série, quero me aprofundar um pouco mais em cada uma das letras, com alguns exemplos práticos e novamente refletindo sobre o tema.&lt;/p&gt;




&lt;h2&gt;
  
  
  Textos complementares
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Design principles and design patterns&lt;/strong&gt;, artigo de Robert C. Martin, 2000. Consultado em &lt;a href="https://staff.cs.utu.fi/%7Ejounsmed/doos_06/material/DesignPrinciplesAndPatterns.pdf" rel="noopener noreferrer"&gt;https://staff.cs.utu.fi/~jounsmed/doos_06/material/DesignPrinciplesAndPatterns.pdf&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Design Patterns&lt;/strong&gt;, livro referenciado por Martin como GOF (Gang of Four). Detalhamento sobre o livro pode ser encontrado na Wikipedia. Consultado em &lt;a href="https://en.wikipedia.org/wiki/Design_Patterns" rel="noopener noreferrer"&gt;https://en.wikipedia.org/wiki/Design_Patterns&lt;/a&gt;&lt;/p&gt;

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