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    <title>DEV Community: IZUN∀</title>
    <description>The latest articles on DEV Community by IZUN∀ (@mizuki_izuna).</description>
    <link>https://dev.to/mizuki_izuna</link>
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      <title>DEV Community: IZUN∀</title>
      <link>https://dev.to/mizuki_izuna</link>
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    <language>en</language>
    <item>
      <title>Try PicoNeo2Eye's EyeTracking</title>
      <dc:creator>IZUN∀</dc:creator>
      <pubDate>Tue, 21 Jul 2020 03:20:38 +0000</pubDate>
      <link>https://dev.to/mizuki_izuna/try-piconeo2eye-s-eyetracking-1583</link>
      <guid>https://dev.to/mizuki_izuna/try-piconeo2eye-s-eyetracking-1583</guid>
      <description>&lt;p&gt;Please let me know if there are any errors as this is a translation using DeepL.&lt;/p&gt;

&lt;h1&gt;
  
  
  Initially.
&lt;/h1&gt;

&lt;p&gt;I got the PicoNeo2 Eye, a VRHMD for BtoB and a stand-alone machine, for personal use, so this is for those who are interested in developing their own personal development in the same way.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--e3iE-qAH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/8fc46276-b504-cd0d-bb12-1edb20e6c3a8.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--e3iE-qAH--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/8fc46276-b504-cd0d-bb12-1edb20e6c3a8.jpeg" alt="IMG_0584.jpg" width="880" height="660"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  About PicoNeo2 Eye
&lt;/h1&gt;

&lt;p&gt;The PicoNeo2 Eye is a standalone eye-tracking VRHMD with Tobii's eye tracking sensor in it.&lt;br&gt;
The general controls are similar to the OculusQuest, but the controller is electromagnetic rather than optical, so you can hold it to the back of your head for control.&lt;br&gt;
However, compared to the Quest's controller, it has a slightly fluffy feel.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--uhfVqRQE--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/c8b2125c-7cf2-722c-87f0-d0609d97728e.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--uhfVqRQE--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/c8b2125c-7cf2-722c-87f0-d0609d97728e.jpeg" alt="IMG_0585.jpg" width="880" height="660"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--wsbE0FYB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/ea1b405a-f42f-48e9-6951-2937c8ff438e.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--wsbE0FYB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/ea1b405a-f42f-48e9-6951-2937c8ff438e.jpeg" alt="IMG_0628.jpg" width="880" height="1173"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's hard to see, but there are Tobii sensors on both sides of the lens.&lt;/p&gt;

&lt;h1&gt;
  
  
  Demo Checking Environment
&lt;/h1&gt;

&lt;p&gt;Untiy2019.4.1f&lt;br&gt;
(The demo project is being developed in 2019.2.20f）&lt;/p&gt;

&lt;p&gt;Demo Projects&lt;br&gt;
&lt;a href="https://github.com/picoxr/EyeTracking"&gt;https://github.com/picoxr/EyeTracking&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Once you've cloned or downloaded your project, you can launch it in Unity&lt;/p&gt;

&lt;p&gt;This window appears at the first start-up, but&lt;br&gt;
Press Apply and wait a moment.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Ul4zODaF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/9e6db860-d5cb-3a3a-9c86-180d4df216dc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Ul4zODaF--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/9e6db860-d5cb-3a3a-9c86-180d4df216dc.png" alt="pico01.PNG" width="880" height="594"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;By the way, if you set the build target to Android from the beginning, this window will not appear.&lt;/p&gt;

&lt;h1&gt;
  
  
  build.
&lt;/h1&gt;

&lt;p&gt;It's set from the beginning, but it seems to manage the build scene by number, so if you change the number, it won't start.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--vOsazHtL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/0dc328d8-1507-d66a-85df-b26402b866a6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--vOsazHtL--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/0dc328d8-1507-d66a-85df-b26402b866a6.png" alt="pico02.PNG" width="874" height="675"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Register your gaze information.
&lt;/h1&gt;

&lt;p&gt;Before starting the demo, you need to register your line of sight information in the dedicated Tobii User Calibration app on the home screen.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--HtaRhmNQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/559c0f10-b0b8-a9cb-d32d-7c3c8ad754e1.jpeg" class="article-body-image-wrapper"&gt;&lt;img alt="7.jpg" src="https://res.cloudinary.com/practicaldev/image/fetch/s--HtaRhmNQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/559c0f10-b0b8-a9cb-d32d-7c3c8ad754e1.jpeg" width="880" height="501"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  Experience the Demo.
&lt;/h1&gt;

&lt;p&gt;Select "PicoEyeTracking" and the app will appear on the home screen with the controller.&lt;br&gt;
It's best to start with the easy to understand "Eye Tracking".&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--6HmxF-AR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/f023039f-5c6f-1299-57a9-9672448419b2.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--6HmxF-AR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/f023039f-5c6f-1299-57a9-9672448419b2.jpeg" alt="1.jpeg" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  About Making Your Own App.
&lt;/h1&gt;

&lt;p&gt;The Pvr_Unity_SDK is all you need for gaze information and eyelid opening and closing levels.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--O4peol5g--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/d10a8544-e7d9-53d3-e105-6a494d76aa38.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--O4peol5g--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/d10a8544-e7d9-53d3-e105-6a494d76aa38.png" alt="pico03.PNG" width="469" height="147"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Check EyeTracking in EyeManager and it will work.&lt;br&gt;
Foveated Rendering", which lowers the resolution of the area other than the point you are looking at, can also be set here.&lt;/p&gt;

&lt;h1&gt;
  
  
  Tobii's SDK
&lt;/h1&gt;

&lt;p&gt;If you want to use more advanced features, you will need TobiiXR SDK.&lt;br&gt;
I'll write about it in a later post.&lt;br&gt;
&lt;a href="https://vr.tobii.com/sdk/develop/"&gt;https://vr.tobii.com/sdk/develop/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>vr</category>
      <category>picovr</category>
    </item>
    <item>
      <title>PicoNeo2EyeのEyeTrackingを試してみる</title>
      <dc:creator>IZUN∀</dc:creator>
      <pubDate>Sun, 05 Jul 2020 14:09:40 +0000</pubDate>
      <link>https://dev.to/mizuki_izuna/piconeo2eye-eyetracking-3okj</link>
      <guid>https://dev.to/mizuki_izuna/piconeo2eye-eyetracking-3okj</guid>
      <description>&lt;h1&gt;
  
  
  始めに
&lt;/h1&gt;

&lt;p&gt;BtoB用VRHMDでスタンドアローン機の「PicoNeo2 Eye」を個人用で手に入れましたので、もし同じ様に個人開発しようと思う人向けの内容になります。&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F8fc46276-b504-cd0d-bb12-1edb20e6c3a8.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F8fc46276-b504-cd0d-bb12-1edb20e6c3a8.jpeg" alt="IMG_0584.jpg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  PicoNeo2 Eyeについて
&lt;/h1&gt;

&lt;p&gt;この「PicoNeo2 Eye」はTobiiのアイトラッキングセンサーが入ったスタンドアローンアイトラッキング機能付きのVRHMDです。&lt;br&gt;
大体の操作はOculusQuestに似てますが、コントローラーは光学式ではなく電磁式なので後頭部の方へ持っていっても操作できます。&lt;br&gt;
ただ、Questのコントローラーと比べると若干ふわっとした感じがあります。&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Fc8b2125c-7cf2-722c-87f0-d0609d97728e.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Fc8b2125c-7cf2-722c-87f0-d0609d97728e.jpeg" alt="IMG_0585.jpg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Fea1b405a-f42f-48e9-6951-2937c8ff438e.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Fea1b405a-f42f-48e9-6951-2937c8ff438e.jpeg" alt="IMG_0628.jpg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;見えにくいですが、レンズの両サイドにTobiiのセンサーがあります&lt;/p&gt;

&lt;h1&gt;
  
  
  デモ確認の環境
&lt;/h1&gt;

&lt;p&gt;Untiy2019.4.1f&lt;br&gt;
(デモプロジェクトは2019.2.20fで開発されています）&lt;/p&gt;

&lt;p&gt;デモプロジェクト&lt;br&gt;
&lt;a href="https://github.com/picoxr/EyeTracking" rel="noopener noreferrer"&gt;https://github.com/picoxr/EyeTracking&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;プロジェクトをclone、またはDLして来たらUnityで起動してみましょう&lt;/p&gt;

&lt;p&gt;初回起動時こちらのウインドウが出ますが&lt;br&gt;
Applyを押してしばらく待ちます。&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F9e6db860-d5cb-3a3a-9c86-180d4df216dc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F9e6db860-d5cb-3a3a-9c86-180d4df216dc.png" alt="pico01.PNG"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;ちなみに、最初からビルド対象をAndroidにしておくとこちらのウィンドウは出ません。&lt;/p&gt;

&lt;h1&gt;
  
  
  ビルドする
&lt;/h1&gt;

&lt;p&gt;最初から設定されてますが、ビルドシーンを番号で管理してるみたいなので番号変えると起動しなかったりします。&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F0dc328d8-1507-d66a-85df-b26402b866a6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F0dc328d8-1507-d66a-85df-b26402b866a6.png" alt="pico02.PNG"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  自分の視線情報を登録する
&lt;/h1&gt;

&lt;p&gt;デモを始める前にホーム画面にある専用アプリ「Tobii User Calibration」で自分の視線情報を登録する必要があります。&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F559c0f10-b0b8-a9cb-d32d-7c3c8ad754e1.jpeg" class="article-body-image-wrapper"&gt;&lt;img alt="7.jpg" src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2F559c0f10-b0b8-a9cb-d32d-7c3c8ad754e1.jpeg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  デモを体験する
&lt;/h1&gt;

&lt;p&gt;「PicoEyeTracking」とアプリがホーム画面に出るのでコントローラーで選択してください。&lt;br&gt;
わかりやすい「Eye Tracking」から始めるといいです。&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Ff023039f-5c6f-1299-57a9-9672448419b2.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Ff023039f-5c6f-1299-57a9-9672448419b2.jpeg" alt="1.jpeg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h1&gt;
  
  
  自分でアプリを作る場合について
&lt;/h1&gt;

&lt;p&gt;視線情報と瞼の開閉レベルならPvr_Unity_SDKだけで対応可能です。&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Fd10a8544-e7d9-53d3-e105-6a494d76aa38.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fqiita-image-store.s3.ap-northeast-1.amazonaws.com%2F0%2F62400%2Fd10a8544-e7d9-53d3-e105-6a494d76aa38.png" alt="pico03.PNG"&gt;&lt;/a&gt;&lt;br&gt;
EyeManagerの　EyeTrackingのチェックを入れれば動作します。&lt;br&gt;
視線が向いてるところ以外の解像度を下げる「Foveated Rendering」もここで設定できます。&lt;/p&gt;

&lt;h1&gt;
  
  
  TobiiのSDKを使う場合
&lt;/h1&gt;

&lt;p&gt;細かい機能を使う場合はTobiiXR SDKが必要です。&lt;br&gt;
こちらについては、後日簡単なデモの確認と動作まで書きたいと思います。&lt;br&gt;
&lt;a href="https://vr.tobii.com/sdk/develop/" rel="noopener noreferrer"&gt;https://vr.tobii.com/sdk/develop/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;今までBtoB向けであまり表に出てきてないPicoでしたが、G2はヨドバシでも買えるようになったり、G3がソフトバンクさんのイベントで出たりとしているのでNeo系も今後購入できるようになるので期待してます。&lt;br&gt;
制限がそんなに多くないけど、自前で作らないと無いという状態なのでそういったデバイスをいじるのが好きな人にはおすすめのVRHMDです（ΦωΦ）&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>vr</category>
      <category>picovr</category>
    </item>
    <item>
      <title>Arduino connection with Unity2017 and UDUINO</title>
      <dc:creator>IZUN∀</dc:creator>
      <pubDate>Thu, 26 Mar 2020 08:13:18 +0000</pubDate>
      <link>https://dev.to/mizuki_izuna/arduino-connection-with-unity2017-and-uduino-2l9p</link>
      <guid>https://dev.to/mizuki_izuna/arduino-connection-with-unity2017-and-uduino-2l9p</guid>
      <description>&lt;p&gt;＊This content was posted on Qiita in 2018.&lt;/p&gt;

&lt;p&gt;I useArduino in Unity, but UNIDUINO doesn't seem to work well in 2017.&lt;br&gt;
I tried using "UDINO", which is highly rated by the AssetStore.&lt;/p&gt;

&lt;p&gt;use Unity2017　3.0p1　&lt;/p&gt;

&lt;p&gt;「UDUINO」$15&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/input-management/uduino-arduino-and-unity-made-simple-78402"&gt;https://assetstore.unity.com/packages/tools/input-management/uduino-arduino-and-unity-made-simple-78402&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Basically, if you watch the video of the explanation, you'll understand.&lt;/p&gt;

&lt;p&gt;Import.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--E5ciraic--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5e5afe95-7d8b-4722-7344-13ca61a4cb6c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--E5ciraic--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5e5afe95-7d8b-4722-7344-13ca61a4cb6c.png" alt="2018-01-27 (2).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Open the demo scene.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--vk20dz8L--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/087bb1bd-8b06-884d-f9c3-15cea9a34b5c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--vk20dz8L--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/087bb1bd-8b06-884d-f9c3-15cea9a34b5c.png" alt="2018-01-27 (3).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Select the UDUINO object and click, Let's check out the UduinoManager.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--OOEfV0r3--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/83bacf7a-98ab-b8ac-98dd-a2cede8e073e.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--OOEfV0r3--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/83bacf7a-98ab-b8ac-98dd-a2cede8e073e.png" alt="2018-01-27 (4).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Click on "Select path" and select the Libraries folder in your Arduino.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--2ky1U0JA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5348472e-3f23-ddb3-3163-26ef59f3cfc1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--2ky1U0JA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5348472e-3f23-ddb3-3163-26ef59f3cfc1.png" alt="2018-01-27 (5).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Click on "Add Uduino Library to Arduino".&lt;br&gt;
This will add Uduino to the library of ArduinoIDE.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--0zJAHqjy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2447e6b4-2835-8879-0c49-e87da6982fa9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--0zJAHqjy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2447e6b4-2835-8879-0c49-e87da6982fa9.png" alt="2018-01-27 (6).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If there is no problem, "Setp done".&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ejXw9qcr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/68b2d713-26b0-e275-7edf-37c43cc4e236.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ejXw9qcr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/68b2d713-26b0-e275-7edf-37c43cc4e236.png" alt="2018-01-27 (7).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Click "FixNow" and if all is well, "SepNow".&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--8lgrEqOe--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/d37bc8a8-a5a1-d070-7d5c-38edea9a204f.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--8lgrEqOe--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/d37bc8a8-a5a1-d070-7d5c-38edea9a204f.png" alt="2018-01-27 (8).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's open the ArduinoIDE and write in the Uduino we jus added.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--pTABUpvd--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/e89ca1f9-2c04-c88c-b0b0-5ef430db4df0.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--pTABUpvd--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/e89ca1f9-2c04-c88c-b0b0-5ef430db4df0.jpeg" alt="写真 2018-01-27 15 32 07.jpg" width="880" height="660"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--s126sC5J--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/3f8f8432-5356-db30-15a3-0e5155a05331.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--s126sC5J--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/3f8f8432-5356-db30-15a3-0e5155a05331.png" alt="2018-01-27 (9).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--eTgi9q3Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/ddb40427-41e9-dede-390a-f19d6c267627.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--eTgi9q3Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/ddb40427-41e9-dede-390a-f19d6c267627.png" alt="2018-01-27 (11).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--tXjiRkG1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5818fad5-3914-a54c-ae45-886db8cf8670.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--tXjiRkG1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5818fad5-3914-a54c-ae45-886db8cf8670.png" alt="2018-01-27 (14).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;done writing.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--PaDHAMGr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/1409f716-e605-e7f7-cd6c-a619b8b85644.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--PaDHAMGr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/1409f716-e605-e7f7-cd6c-a619b8b85644.png" alt="2018-01-27 (16).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's connect it to Unity.&lt;br&gt;
Add a pin with number 11 and PWM mode.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--bHARt-nR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/71fdb1d1-3e3f-dc48-3c7c-d59d82c568f9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--bHARt-nR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/71fdb1d1-3e3f-dc48-3c7c-d59d82c568f9.png" alt="2018-01-27 (18).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--lm1s0OVn--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2ce3fb13-40e1-2ceb-bd69-2bd72fe536ed.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--lm1s0OVn--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2ce3fb13-40e1-2ceb-bd69-2bd72fe536ed.gif" alt="ダウンロード.gif" width="180" height="320"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;blockquote data-lang="ja"&gt;
&lt;p&gt;ぴかぴか(φωφ) &lt;a href="https://t.co/1hp9NAKCzA"&gt;pic.twitter.com/1hp9NAKCzA&lt;/a&gt;&lt;/p&gt;— IZUN∀@不屈のVRクリエイター (&lt;a class="mentioned-user" href="https://dev.to/mizuki_izuna"&gt;@mizuki_izuna&lt;/a&gt;) &lt;a href="https://twitter.com/mizuki_izuna/status/957128348274061312?ref_src=twsrc%5Etfw"&gt;2018年1月27日&lt;/a&gt;
&lt;/blockquote&gt;

&lt;p&gt;When moving a servo motor, use the&lt;br&gt;
You can adjust the direction of rotation by turning on No.9 and turning No.11 PWM and No.8 PWM&lt;/p&gt;

&lt;blockquote data-lang="ja"&gt;
&lt;p&gt;モーターぐるぐる(φωφ)！ &lt;a href="https://t.co/ZmOyCQJOkB"&gt;pic.twitter.com/ZmOyCQJOkB&lt;/a&gt;&lt;/p&gt;— IZUN∀@不屈のVRクリエイター (&lt;a class="mentioned-user" href="https://dev.to/mizuki_izuna"&gt;@mizuki_izuna&lt;/a&gt;) &lt;a href="https://twitter.com/mizuki_izuna/status/957157658858946560?ref_src=twsrc%5Etfw"&gt;2018年1月27日&lt;/a&gt;
&lt;/blockquote&gt;

</description>
      <category>unity3d</category>
      <category>arduino</category>
    </item>
    <item>
      <title>Unity2017でUDUINOを使ってArduino接続</title>
      <dc:creator>IZUN∀</dc:creator>
      <pubDate>Thu, 26 Mar 2020 03:40:32 +0000</pubDate>
      <link>https://dev.to/mizuki_izuna/unity2017-uduino-arduino-4ob8</link>
      <guid>https://dev.to/mizuki_izuna/unity2017-uduino-arduino-4ob8</guid>
      <description>&lt;p&gt;UnityでArduinoを扱うけどUNIDUINOは2017では上手く動かないみたいなので&lt;br&gt;
AssetStore評価が高い「UDUINO」を使ってみたよー！（ΦωΦ）&lt;/p&gt;

&lt;p&gt;Unity2017　3.0p1　&lt;/p&gt;

&lt;p&gt;「UDUINO」$15&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/input-management/uduino-arduino-and-unity-made-simple-78402"&gt;https://assetstore.unity.com/packages/tools/input-management/uduino-arduino-and-unity-made-simple-78402&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;UniDuinoよりやすい！！（ΦωΦ）&lt;/p&gt;

&lt;p&gt;基本的に説明の動画見ればわかるんだけど&lt;br&gt;
日本語の説明や使ってみた系の記事が無いから&lt;br&gt;
こちらに記事にしてみたよ～（ΦωΦ）&lt;/p&gt;

&lt;p&gt;それじゃ、まずインポート&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--E5ciraic--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5e5afe95-7d8b-4722-7344-13ca61a4cb6c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--E5ciraic--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5e5afe95-7d8b-4722-7344-13ca61a4cb6c.png" alt="2018-01-27 (2).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;デモシーンを開いて&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--vk20dz8L--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/087bb1bd-8b06-884d-f9c3-15cea9a34b5c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--vk20dz8L--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/087bb1bd-8b06-884d-f9c3-15cea9a34b5c.png" alt="2018-01-27 (3).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;UDUINOのオブジェクトを選択してみると&lt;br&gt;
UduinoManagerを確認してみましょう&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--OOEfV0r3--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/83bacf7a-98ab-b8ac-98dd-a2cede8e073e.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--OOEfV0r3--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/83bacf7a-98ab-b8ac-98dd-a2cede8e073e.png" alt="2018-01-27 (4).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;「Select path」をクリックしてArduinoのLibrariesフォルダを選択しましょう&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--2ky1U0JA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5348472e-3f23-ddb3-3163-26ef59f3cfc1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--2ky1U0JA--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5348472e-3f23-ddb3-3163-26ef59f3cfc1.png" alt="2018-01-27 (5).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;「Add　Uduino　Library to Arduino」をクリック&lt;br&gt;
こうするとArduinoIDEのライブラリにUduinoが追加される。&lt;br&gt;
この辺はあとで説明（ΦωΦ）&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--0zJAHqjy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2447e6b4-2835-8879-0c49-e87da6982fa9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--0zJAHqjy--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2447e6b4-2835-8879-0c49-e87da6982fa9.png" alt="2018-01-27 (6).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;問題なければ「Step done!」&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ejXw9qcr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/68b2d713-26b0-e275-7edf-37c43cc4e236.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ejXw9qcr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/68b2d713-26b0-e275-7edf-37c43cc4e236.png" alt="2018-01-27 (7).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;「FixNow」をクリックして問題なければ「Step Now」&lt;br&gt;
Uduinoは　.Net2.0 (not subset)オンリーなので注意（ΦωΦ）&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--8lgrEqOe--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/d37bc8a8-a5a1-d070-7d5c-38edea9a204f.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--8lgrEqOe--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/d37bc8a8-a5a1-d070-7d5c-38edea9a204f.png" alt="2018-01-27 (8).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;それではArduinoIDEを開きまして先程追加したUduinoを書き込みましょう&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--pTABUpvd--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/e89ca1f9-2c04-c88c-b0b0-5ef430db4df0.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--pTABUpvd--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/e89ca1f9-2c04-c88c-b0b0-5ef430db4df0.jpeg" alt="写真 2018-01-27 15 32 07.jpg" width="880" height="660"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--s126sC5J--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/3f8f8432-5356-db30-15a3-0e5155a05331.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--s126sC5J--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/3f8f8432-5356-db30-15a3-0e5155a05331.png" alt="2018-01-27 (9).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--eTgi9q3Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/ddb40427-41e9-dede-390a-f19d6c267627.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--eTgi9q3Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/ddb40427-41e9-dede-390a-f19d6c267627.png" alt="2018-01-27 (11).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--tXjiRkG1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5818fad5-3914-a54c-ae45-886db8cf8670.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--tXjiRkG1--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/5818fad5-3914-a54c-ae45-886db8cf8670.png" alt="2018-01-27 (14).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;書き込み完了したら&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--PaDHAMGr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/1409f716-e605-e7f7-cd6c-a619b8b85644.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--PaDHAMGr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/1409f716-e605-e7f7-cd6c-a619b8b85644.png" alt="2018-01-27 (16).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Unityと繋いでみましょう&lt;br&gt;
Arduinoのところから　Add a pin　で11番をいれて　ModeをPWMで入れる&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--bHARt-nR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/71fdb1d1-3e3f-dc48-3c7c-d59d82c568f9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--bHARt-nR--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/71fdb1d1-3e3f-dc48-3c7c-d59d82c568f9.png" alt="2018-01-27 (18).png" width="880" height="495"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--lm1s0OVn--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2ce3fb13-40e1-2ceb-bd69-2bd72fe536ed.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--lm1s0OVn--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_66%2Cw_880/https://qiita-image-store.s3.amazonaws.com/0/62400/2ce3fb13-40e1-2ceb-bd69-2bd72fe536ed.gif" alt="ダウンロード.gif" width="180" height="320"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;blockquote data-lang="ja"&gt;
&lt;p&gt;ぴかぴか(φωφ) &lt;a href="https://t.co/1hp9NAKCzA"&gt;pic.twitter.com/1hp9NAKCzA&lt;/a&gt;&lt;/p&gt;— IZUN∀@不屈のVRクリエイター (&lt;a class="mentioned-user" href="https://dev.to/mizuki_izuna"&gt;@mizuki_izuna&lt;/a&gt;) &lt;a href="https://twitter.com/mizuki_izuna/status/957128348274061312?ref_src=twsrc%5Etfw"&gt;2018年1月27日&lt;/a&gt;
&lt;/blockquote&gt;

&lt;p&gt;サーボモータを動かす場合は&lt;br&gt;
9番をONにして11番のPWMと8番のPWMを操作で回転させて回転方向を調整できます&lt;/p&gt;

&lt;blockquote data-lang="ja"&gt;
&lt;p&gt;モーターぐるぐる(φωφ)！ &lt;a href="https://t.co/ZmOyCQJOkB"&gt;pic.twitter.com/ZmOyCQJOkB&lt;/a&gt;&lt;/p&gt;— IZUN∀@不屈のVRクリエイター (&lt;a class="mentioned-user" href="https://dev.to/mizuki_izuna"&gt;@mizuki_izuna&lt;/a&gt;) &lt;a href="https://twitter.com/mizuki_izuna/status/957157658858946560?ref_src=twsrc%5Etfw"&gt;2018年1月27日&lt;/a&gt;
&lt;/blockquote&gt;

&lt;p&gt;時間あったらフリーのARDUnityでArduino接続するのもやってみよう（ΦωΦ）&lt;/p&gt;

</description>
      <category>unity3d</category>
      <category>arduino</category>
    </item>
    <item>
      <title>VRMとAR Quick Lookで遊ぼう</title>
      <dc:creator>IZUN∀</dc:creator>
      <pubDate>Thu, 26 Mar 2020 03:32:23 +0000</pubDate>
      <link>https://dev.to/mizuki_izuna/vrm-ar-quick-look-18ji</link>
      <guid>https://dev.to/mizuki_izuna/vrm-ar-quick-look-18ji</guid>
      <description>&lt;p&gt;最近Twitterで知人がVRMモデルをusdzに変換して遊んでるのを見かけたので自分もやってみた。&lt;br&gt;
会社で遊んでた際に、ふと「あれ？これ遊びたい人多いと思うけど手順が結構プログラマ向けだな？」と思ったのでわかりやすい記事を書いてみようと思ったので実行（ΦωΦ）&lt;/p&gt;

&lt;h1&gt;
  
  
  準備するもの
&lt;/h1&gt;

&lt;p&gt;&lt;strong&gt;Mac&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;対応してるiPhone or iPad&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;VRMデータ&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;AppleID&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;usdz変換ツール&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;usdzをアップする場所&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  VRMの準備
&lt;/h3&gt;

&lt;p&gt;VRoidHubで持ってきたらいいんでない？（ΦωΦ）&lt;br&gt;
&lt;a href="https://hub.vroid.com/"&gt;https://hub.vroid.com/&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  usdz変換ツール
&lt;/h3&gt;

&lt;p&gt;↓ここからDLできるよ入るときAppleID必要だよ（ΦωΦ）&lt;br&gt;
&lt;a href="https://idmsa.apple.com/IDMSWebAuth/signin?appIdKey=891bd3417a7776362562d2197f89480a8547b108fd934911bcbea0110d07f757&amp;amp;path=%2Fdownload%2Fmore%2F%3F%3DUSDPython&amp;amp;rv=1"&gt;usdz変換ツール&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--tdw_Kc4v--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/b0e9be54-7d2d-85a3-68eb-dd94a5674711.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--tdw_Kc4v--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/b0e9be54-7d2d-85a3-68eb-dd94a5674711.png" alt="スクリーンショット 2019-10-23 0.05.27.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;0.61のバージョンをDLして来たら適当に解凍しておきましょう。&lt;/p&gt;

&lt;h3&gt;
  
  
  VRMモデルを.glbに変換
&lt;/h3&gt;

&lt;p&gt;VRMモデルデータの.vrmを名前変更で.glbに変更してください（ΦωΦ）&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--ZkOfCLiQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/55c5b7d0-e9ce-d9d3-7c35-9c324926094d.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--ZkOfCLiQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/55c5b7d0-e9ce-d9d3-7c35-9c324926094d.png" alt="スクリーンショット 2019-10-23 0.11.09.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;こんな感じね。&lt;/p&gt;

&lt;p&gt;そしたらルートの直下にでも置いてください。&lt;br&gt;
ルートがわからないとな？（ΦωΦ）&lt;br&gt;
他のQiitaの記事で「Macの使い方」とか探して勉強して行きましょう（’ΦωΦ）&lt;/p&gt;

&lt;h3&gt;
  
  
  usdz変換ツールを使ってusdzに変換
&lt;/h3&gt;

&lt;p&gt;さて、先程ダウンロードして適当なところに解答した変換ツールの中に「USD.command」というのがありますね（ΦωΦ）&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--OKDnjqCO--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/4211ccb5-3fb5-8c7d-946b-4c64bd9b36f3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--OKDnjqCO--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/4211ccb5-3fb5-8c7d-946b-4c64bd9b36f3.png" alt="スクリーンショット 2019-10-23 0.17.23.png"&gt;&lt;/a&gt;&lt;br&gt;
これを起動します。&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--eyzaPtuD--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/471c5e25-8b45-0696-c656-ea350bbbe896.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--eyzaPtuD--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/471c5e25-8b45-0696-c656-ea350bbbe896.png" alt="スクリーンショット 2019-10-23 0.20.46.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;こんな感じのが出てくるので&lt;br&gt;
ここで先程の.glbファイルを変換します。&lt;br&gt;
usdzconvert ****.glb って入れて&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--YBU1q3HU--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/40627fdf-e85f-e5f4-7575-949151dbb44b.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--YBU1q3HU--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/40627fdf-e85f-e5f4-7575-949151dbb44b.png" alt="スクリーンショット 2019-10-23 0.24.22.png"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s---DHzRoa6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/13ee1477-5deb-9cfe-f9f7-8d35124bf1d2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s---DHzRoa6--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/13ee1477-5deb-9cfe-f9f7-8d35124bf1d2.png" alt="スクリーンショット 2019-10-23 0.25.30.png"&gt;&lt;/a&gt;&lt;br&gt;
Output file　と出てきて&lt;br&gt;
ちゃんと.usdzになったファイルが出てこればOK！（ΦωΦ）&lt;/p&gt;

&lt;p&gt;あと、このファイルを自分のサイトに入れるなり&lt;br&gt;
AWSのS３にいれておくなりして手元のiPhoneのSafariから見に行けば〜&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--9ZQn1I2w--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/ebc1f522-dc5b-d021-f5a1-c9d5a6df36bc.jpeg" class="article-body-image-wrapper"&gt;&lt;img width="375" alt="AR.jpg" src="https://res.cloudinary.com/practicaldev/image/fetch/s--9ZQn1I2w--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/62400/ebc1f522-dc5b-d021-f5a1-c9d5a6df36bc.jpeg"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;上手にできました〜（ΦωΦ）&lt;/p&gt;

&lt;p&gt;興味出た人はfixOpacityでアルファ周り処理したりとか&lt;br&gt;
アニメーションが入った.glb作って見たりとかしてみてく遊んでみてください。&lt;/p&gt;

&lt;p&gt;ではでは（ΦωΦ）&lt;/p&gt;

</description>
      <category>vrm</category>
      <category>ar</category>
    </item>
  </channel>
</rss>
