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    <title>DEV Community: Xia Yu</title>
    <description>The latest articles on DEV Community by Xia Yu (@mmyy).</description>
    <link>https://dev.to/mmyy</link>
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      <title>DEV Community: Xia Yu</title>
      <link>https://dev.to/mmyy</link>
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      <title>How I Built an eCPM Diagnosis Dashboard for Mobile Game Ad Revenue</title>
      <dc:creator>Xia Yu</dc:creator>
      <pubDate>Sun, 14 Jun 2026 08:01:03 +0000</pubDate>
      <link>https://dev.to/mmyy/how-i-built-an-ecpm-diagnosis-dashboard-for-mobile-game-ad-revenue-1hij</link>
      <guid>https://dev.to/mmyy/how-i-built-an-ecpm-diagnosis-dashboard-for-mobile-game-ad-revenue-1hij</guid>
      <description>&lt;p&gt;Every small mobile game team eventually runs into the same question:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why did ad revenue change yesterday?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Was it because eCPM dropped, impressions dropped, fill rate changed, one country performed worse, or one ad source started underperforming?&lt;/p&gt;

&lt;p&gt;I am building a small tool called &lt;strong&gt;eCPM Bazaar&lt;/strong&gt; to make that diagnosis easier for mini-game and mobile app developers.&lt;/p&gt;

&lt;p&gt;The first version focuses on a simple workflow:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;collect ad monetization report data&lt;/li&gt;
&lt;li&gt;normalize revenue, impressions, eCPM, fill rate, country, placement, and ad source&lt;/li&gt;
&lt;li&gt;compare the change by dimension&lt;/li&gt;
&lt;li&gt;surface possible causes when revenue drops&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The current version supports demo mode and a TopOn reporting API integration. The long-term goal is to support more sources such as AdMob, AppLovin MAX, Unity LevelPlay, and CSV exports.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why this matters
&lt;/h2&gt;

&lt;p&gt;A lot of ad dashboards show numbers, but small developers still have to manually answer questions like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Did revenue drop because eCPM fell or because impressions fell?&lt;/li&gt;
&lt;li&gt;Is the issue global or only in one country?&lt;/li&gt;
&lt;li&gt;Is one placement causing most of the loss?&lt;/li&gt;
&lt;li&gt;Did fill rate drop while eCPM stayed stable?&lt;/li&gt;
&lt;li&gt;Is the problem tied to a specific ad source?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For example, if US rewarded video revenue drops 25%, but eCPM is stable and fill rate falls from 78% to 54%, the first thing to check is probably fill, waterfall, floor settings, or platform status rather than pricing.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I am validating
&lt;/h2&gt;

&lt;p&gt;I am not claiming this will magically increase revenue. I am trying to validate whether a clean diagnosis workflow is useful for small teams that do not have a dedicated data analyst.&lt;/p&gt;

&lt;p&gt;If you monetize a game or app with ads, I would love feedback:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;When revenue drops, what do you check first?&lt;/li&gt;
&lt;li&gt;Do you care more about eCPM, fill rate, match rate, country mix, or placement performance?&lt;/li&gt;
&lt;li&gt;Would a simple daily alert be useful if it explained the most likely driver of the change?&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;If this resonates, leave a comment. I am looking for a few developers with real ad monetization data to test the workflow and improve the diagnosis logic.&lt;/p&gt;

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      <category>saas</category>
      <category>mobile</category>
      <category>gamedev</category>
      <category>analytics</category>
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