<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Mohammed Kaliel</title>
    <description>The latest articles on DEV Community by Mohammed Kaliel (@mohammed_kaliel_4d8be79c6).</description>
    <link>https://dev.to/mohammed_kaliel_4d8be79c6</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3900700%2F0ebe6f29-ff48-45df-9cca-723a0033b1dc.png</url>
      <title>DEV Community: Mohammed Kaliel</title>
      <link>https://dev.to/mohammed_kaliel_4d8be79c6</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/mohammed_kaliel_4d8be79c6"/>
    <language>en</language>
    <item>
      <title>How I Built a Real-Time Multiplayer System with Java WebSockets</title>
      <dc:creator>Mohammed Kaliel</dc:creator>
      <pubDate>Wed, 20 May 2026 09:44:12 +0000</pubDate>
      <link>https://dev.to/mohammed_kaliel_4d8be79c6/how-i-built-a-real-time-multiplayer-system-with-java-websockets-2fle</link>
      <guid>https://dev.to/mohammed_kaliel_4d8be79c6/how-i-built-a-real-time-multiplayer-system-with-java-websockets-2fle</guid>
      <description>&lt;p&gt;This project showcases a reusable room-based multiplayer system built with Java WebSockets, developed through ongoing work on real-time multiplayer architecture and live gameplay systems.&lt;/p&gt;

&lt;p&gt;The project includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;real-time session management&lt;/li&gt;
&lt;li&gt;room-based architecture&lt;/li&gt;
&lt;li&gt;multiplayer synchronization&lt;/li&gt;
&lt;li&gt;runnable browser demos&lt;/li&gt;
&lt;li&gt;embedded local server startup&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Open source:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/mkkaliel/java-websocket-room-manager" rel="noopener noreferrer"&gt;https://github.com/mkkaliel/java-websocket-room-manager&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/mkkaliel/ludoworld-multiplayer-architecture" rel="noopener noreferrer"&gt;https://github.com/mkkaliel/ludoworld-multiplayer-architecture&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Live implementation:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;web: &lt;a href="https://ludoworld.org" rel="noopener noreferrer"&gt;https://ludoworld.org&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;android: &lt;a href="https://play.google.com/store/apps/details?id=com.ludoworld.ludoapp" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.ludoworld.ludoapp&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Feedback and suggestions are welcome — especially from engineers working on real-time systems or multiplayer architecture.&lt;/p&gt;

</description>
      <category>java</category>
      <category>websockets</category>
      <category>javascript</category>
      <category>session</category>
    </item>
  </channel>
</rss>
