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    <title>DEV Community: Mohammed Mazene ZERGUINE</title>
    <description>The latest articles on DEV Community by Mohammed Mazene ZERGUINE (@mohammed_mazenezerguine).</description>
    <link>https://dev.to/mohammed_mazenezerguine</link>
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    <item>
      <title>Design patterns - Creational Patterns</title>
      <dc:creator>Mohammed Mazene ZERGUINE</dc:creator>
      <pubDate>Sat, 01 Mar 2025 15:30:16 +0000</pubDate>
      <link>https://dev.to/mohammed_mazenezerguine/design-patterns-creational-patterns-43m9</link>
      <guid>https://dev.to/mohammed_mazenezerguine/design-patterns-creational-patterns-43m9</guid>
      <description>&lt;p&gt;In software engineering, a design pattern is a well-proven solution to a recurring problem in software design. &lt;br&gt;
These patterns provide a structured approach to solving common architectural and design challenges, ensuring reusability, maintainability, and scalability. T&lt;br&gt;
They provide standardized solutions that developers can reuse across various projects.&lt;/p&gt;
&lt;h3&gt;
  
  
  Why Use Design Patterns ?
&lt;/h3&gt;

&lt;p&gt;Software development often involves solving complex problems. Without proper structuring, applications can become difficult to manage, extend, and scale. Design patterns help mitigate these issues by: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Providing reusable and proven solutions&lt;/li&gt;
&lt;li&gt;Enhancing maintainability and reducing code duplication&lt;/li&gt;
&lt;li&gt;Improving scalability and flexibility&lt;/li&gt;
&lt;li&gt;Organizing code in a structured and readable manner&lt;/li&gt;
&lt;li&gt;Encapsulating best practices&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
  
  
  When to Consider Using a Design Pattern ?
&lt;/h3&gt;

&lt;p&gt;You should consider applying a design pattern when:  &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You encounter a problem that a pattern is specifically designed to solve.&lt;/li&gt;
&lt;li&gt;Scalability and maintainability are major concerns.
&lt;/li&gt;
&lt;li&gt;You are working on large applications or within a large development team where consistency is crucial.
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  Categories of Design Patterns
&lt;/h2&gt;

&lt;p&gt;Design patterns are classified into three main categories:  &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;🔹 Creational Patterns&lt;/strong&gt;  &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Focus on object creation mechanisms, making instantiation more flexible and reusable.  &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;🔹 Structural Patterns&lt;/strong&gt;  &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Define how objects and classes interact to form larger structures.  &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;🔹 Behavioral Patterns&lt;/strong&gt;  &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Manage object interactions and responsibilities, improving communication between components.  &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F410t7e66u0yrtrxg6shn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F410t7e66u0yrtrxg6shn.png" alt="Design patterns categories" width="624" height="446"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Exploring Creational Design Patterns
&lt;/h3&gt;

&lt;p&gt;In this article, we will explore &lt;strong&gt;Creational Design Patterns&lt;/strong&gt; which focus on efficient and flexible object creation strategies&lt;/p&gt;

&lt;p&gt;These patterns abstract complex instantiation processes, making the system more adaptable and easier to maintain. &lt;/p&gt;

&lt;p&gt;🔹 &lt;strong&gt;Builder&lt;/strong&gt; &lt;br&gt;
🔹 &lt;strong&gt;Factory&lt;/strong&gt;&lt;br&gt;
🔹 &lt;strong&gt;Abstract Factory&lt;/strong&gt; &lt;br&gt;
🔹 &lt;strong&gt;Prototype&lt;/strong&gt; &lt;br&gt;
🔹 &lt;strong&gt;Singleton&lt;/strong&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  &lt;strong&gt;&lt;em&gt;Builder Pattern&lt;/em&gt;&lt;/strong&gt; &lt;a&gt;&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;The builder pattern is a design pattern that allows the creation of complex objects step by step while allowing immutability the construction process can change based on the type of the product being created&lt;/p&gt;

&lt;p&gt;This method allows same construction process to create different representations by separating the construction process from the presentation of the object  &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Problem:&lt;/strong&gt;&lt;br&gt;
In OOP managing complex objects can be challenging due to many reason &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The object has many optional parameters, leading to unreadable and error-prone constructor calls&lt;/li&gt;
&lt;li&gt;constructor overloading with too many variations.
&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;House&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// If new parameters are added, all constructors must be updated //&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt;  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="nc"&gt;WallMaterial&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;



    &lt;span class="c1"&gt;// To many constructors (Hard to maintain) //&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;House&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;

    &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="c1"&gt;// To many parameters hard to read // &lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;House&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;walls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;windows&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;doors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="nc"&gt;WallMaterial&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;woodType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasPool&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;House&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;walls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;windows&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;doors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;&lt;strong&gt;Solution:&lt;/strong&gt;&lt;br&gt;
The builder pattern solves this problem by &lt;br&gt;
✅ Encapsulating creation logic in a seperate class&lt;br&gt;
✅ Using Method chaining for readability&lt;br&gt;
✅ Ensuring that the final product immutable &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2lvo28ae1g98iuc8s25c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2lvo28ae1g98iuc8s25c.png" alt="Diagramme" width="800" height="583"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;implementation:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;1.Define the Class (Product):&lt;/p&gt;

&lt;p&gt;The Product class represents the object to be built. It contains multiple fields that define its properties. These fields are declared final, ensuring immutability. A private constructor enforces object creation through a builder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;House&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;// Private constructor to enforce object creation through the Builder&lt;/span&gt;

   &lt;span class="nc"&gt;House&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;walls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;windows&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;doors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;wallMaterial&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;woodType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasPool&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Getter methods for accessing private fields&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;getWalls&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt; &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;getWindows&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt; &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;getDoors&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt; &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="nf"&gt;getWallMaterial&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt; &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="nf"&gt;getWoodType&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt; &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt; &lt;span class="nf"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt; &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="nf"&gt;toString&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;"House{"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="s"&gt;"walls="&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="s"&gt;", windows="&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="s"&gt;", doors="&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="s"&gt;", wallMaterial='"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="sc"&gt;'\''&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="s"&gt;", woodType='"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="sc"&gt;'\''&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="s"&gt;", hasPool="&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;
                &lt;span class="sc"&gt;'}'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;2.Define the Builder Interface:&lt;/p&gt;

&lt;p&gt;The Builder interface defines the steps required to build a House object. It enforces consistency among different builders and ensures that each builder follows the same construction process.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;Builder&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nc"&gt;House&lt;/span&gt; &lt;span class="nf"&gt;build&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt; 
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;3.Create the Concrete Builder Class:&lt;/p&gt;

&lt;p&gt;The Concrete Builder class provides a step-by-step approach for constructing a House. It allows method chaining for a readable and elegant object creation process.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Builder&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;boolean&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="nf"&gt;buildWalls&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;walls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="nf"&gt;buildWindows&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;windows&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="nf"&gt;buildDoors&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;doors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="nf"&gt;buildWallMaterial&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;material&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;wallMaterial&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;material&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="nf"&gt;buildWoodType&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;woodType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt; &lt;span class="nf"&gt;buildPool&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;boolean&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasPool&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;House&lt;/span&gt; &lt;span class="nf"&gt;build&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;House&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;walls&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;windows&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;doors&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;wallMaterial&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;woodType&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasPool&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;reset&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;walls&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;windows&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;doors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;wallMaterial&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;woodType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasPool&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;4.Usage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Main&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt;&lt;span class="o"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;House&lt;/span&gt; &lt;span class="n"&gt;house&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;HouseBuilder&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;buildWalls&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;buildWindows&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;buildDoors&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;buildWallMaterial&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Brick"&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;buildWoodType&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Oak"&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;buildPool&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;build&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;

        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"First House: "&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;house&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="o"&gt;());&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The expected output of this code would be:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;First House: House{walls=4, windows=8, doors=2, wallMaterial='Brick', woodType='Oak', hasPool=true}

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Advantages:&lt;/strong&gt;&lt;br&gt;
✅ Immutable Objects&lt;br&gt;
✅ Step-by-Step Construction&lt;br&gt;
✅ Improved Readability and code Maintainability&lt;br&gt;
✅ Reduces Constructor Overloading&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Limitations:&lt;/strong&gt;&lt;br&gt;
❌ More Code &amp;amp; Complexity&lt;br&gt;
❌ Overhead for Simple Objects &lt;br&gt;
❌ Increased Memory Usage&lt;br&gt;
❌ Can Lead to Code Duplication&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&lt;br&gt;
The Builder Pattern is a powerful and flexible approach for creating complex objects. However, it adds complexity and is not always necessary for simple objects&lt;/p&gt;


&lt;h3&gt;
  
  
  &lt;strong&gt;&lt;em&gt;Factory Pattern&lt;/em&gt;&lt;/strong&gt; &lt;a&gt;&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;The Factory Pattern provides an interface for creating objects without specifying their concrete classes allowing subclasses or implementing classes to determine which class to instantiate. The pattern delegates the responsibility of object creation to subclasses which implement the factory method to produce objects&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;It creates objects without exposing the instantiation logic&lt;/li&gt;
&lt;li&gt;It refers to the created objects through a common interface&lt;/li&gt;
&lt;li&gt;It decouples the client code from the classes being instantiated&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Problem:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Tight coupling between business code and concrete classes making the systeme hard to modify &lt;/li&gt;
&lt;li&gt;Violation of the Open/Closed Principle &lt;/li&gt;
&lt;li&gt;Cases of complex object creation logic &lt;/li&gt;
&lt;li&gt;Conditional instantiation complexity&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Solution:&lt;/strong&gt;&lt;br&gt;
✅ Reducing the high coupling by having the business code rely on the factory interface instead of the concrete classes &lt;br&gt;
✅ New product types can be created by adding new factory methods wich alling with the open/close principale (code should be open to extension and closed to modification)&lt;br&gt;
✅ Encapsulate complex creation logic (validations, configurations ..Etc) in the factory methods and keeps the business code clean and only focused on using the objects &lt;br&gt;
✅ Complex conditional creations are hidden in the factory implementation removing complex conditions from the business code and keeping it clean&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6o0pkvis2ai9cxbklml9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6o0pkvis2ai9cxbklml9.png" alt="Factory diagram" width="800" height="308"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;1.Create the Product interface: &lt;br&gt;
an interface that define a contract for all Product subclasses objects&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;PaymentGateway&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;transfer&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;validate&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;2.Create the Product subclasses implementations&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;StripeGateway&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;PaymentGateway&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;transfer&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Stripe gateway transfer"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;validate&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Stripe gateway validation"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PaypalGateway&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;PaymentGateway&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;transfer&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Paypal gateway transfer"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;validate&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Paypal gateway validation"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;3.Create a factory class with static method create to return dynamicly the created objects&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;enum&lt;/span&gt; &lt;span class="nc"&gt;PaymentType&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="no"&gt;STRIPE&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="no"&gt;PAYPAL&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;


&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PaymentGatewayFactory&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="nc"&gt;Map&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;PaymentType&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;Supplier&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;PaymentGateway&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;gatewayMap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;HashMap&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&amp;gt;();&lt;/span&gt;

    &lt;span class="c1"&gt;// Registering available payment gateways&lt;/span&gt;
    &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;gatewayMap&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;put&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;PaymentType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;STRIPE&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;StripeGateway:&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;gatewayMap&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;put&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;PaymentType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;PAYPAL&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;PaypalGateway:&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Factory method to create instances&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="nc"&gt;PaymentGateway&lt;/span&gt; &lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;PaymentType&lt;/span&gt; &lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;Supplier&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;PaymentGateway&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;supplier&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gatewayMap&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;get&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;supplier&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;supplier&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;get&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="o"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;IllegalArgumentException&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="s"&gt;" gateway is not supported"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;4.Call the create method in business code to create instance of the desierd product&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Main&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt;&lt;span class="o"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Create Stripe payment gateway&lt;/span&gt;
        &lt;span class="nc"&gt;PaymentGateway&lt;/span&gt; &lt;span class="n"&gt;stripe&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;PaymentGatewayFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;create&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;PaymentType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;STRIPE&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;stripe&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;validate&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;stripe&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;transfer&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Create Paypal payment gateway&lt;/span&gt;
        &lt;span class="nc"&gt;PaymentGateway&lt;/span&gt; &lt;span class="n"&gt;paypal&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;PaymentGatewayFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;create&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;PaymentType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;PAYPAL&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;paypal&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;validate&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;paypal&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;transfer&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Advantges:&lt;/strong&gt;&lt;br&gt;
✅ Encapsulation of Object Creation&lt;br&gt;
✅ Loose Coupling&lt;br&gt;
✅ Maintenance and Scalability&lt;br&gt;
✅ Code Reusability&lt;br&gt;
✅ Open-Closed Principle (OCP)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Limitations:&lt;/strong&gt;&lt;br&gt;
❌ Increases Complexity&lt;br&gt;
❌ Can Violate Single Responsibility Principle &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&lt;br&gt;
The Factory Pattern simplifies object creation, promotes loose coupling, and enhances maintainability. However, it can add unnecessary complexity if overused. It's best suited for scenarios where object instantiation logic is complex or frequently changing&lt;/p&gt;


&lt;h3&gt;
  
  
  &lt;strong&gt;&lt;em&gt;Abstract Factory Pattern&lt;/em&gt;&lt;/strong&gt; &lt;a&gt;&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;The Abstract Factory pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes. It encapsulates a group of individual factories that have a common theme, allowing client code to create objects from multiple related families without knowing their specific implementations&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Problem:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Lack of Support for Families of Related Objects&lt;/li&gt;
&lt;li&gt;risk of mixing incompatible objects&lt;/li&gt;
&lt;li&gt;If the client needs multiple related objects we must create them separately leading to duplicated instantiation logic&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Solution:&lt;/strong&gt;&lt;br&gt;
✅ Encapsulates Object Families by providing a single interface for creating multiple related objects &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F99h136zrbwkb53fxnp1l.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F99h136zrbwkb53fxnp1l.png" alt="Abstract Factory diagramme" width="800" height="292"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;1.Define Abstract Product Interfaces&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;2.Create the Concrete Product Implementations&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DarkButton&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rendering Dark Theme Button"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LightButton&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rendering Light Theme Button"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DarkCheckbox&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rendering Dark Theme Checkbox"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LightCheckbox&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;System&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;out&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;println&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Rendering Light Theme Checkbox"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;3.Define the Abstract Factory Interface&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;UiFactory&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="nf"&gt;createButton&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="nf"&gt;createCheckbox&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;4.Define the concrete factories implementations&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DarkThemeFactory&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;UiFactory&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Singleton instance &amp;lt;Check singleton pattern&amp;gt;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="nc"&gt;DarkThemeFactory&lt;/span&gt; &lt;span class="no"&gt;INSTANCE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;DarkThemeFactory&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;DarkThemeFactory&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt; 

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="nc"&gt;DarkThemeFactory&lt;/span&gt; &lt;span class="nf"&gt;getInstance&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;INSTANCE&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="nf"&gt;createButton&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;DarkButton&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="nf"&gt;createCheckbox&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;DarkCheckbox&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LightThemeFactory&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;UiFactory&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="nc"&gt;LightThemeFactory&lt;/span&gt; &lt;span class="no"&gt;INSTANCE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;LightThemeFactory&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt; 

    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;LightThemeFactory&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="nc"&gt;LightThemeFactory&lt;/span&gt; &lt;span class="nf"&gt;getInstance&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;INSTANCE&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="nf"&gt;createButton&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;LightButton&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="nf"&gt;createCheckbox&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;LightCheckbox&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;5.Define the factory provider&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;
&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;enum&lt;/span&gt; &lt;span class="nc"&gt;ThemeType&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt; 
&lt;span class="no"&gt;DARK&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="no"&gt;LIGHT&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;FactoryProvider&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="nc"&gt;UiFactory&lt;/span&gt; &lt;span class="nf"&gt;getFactory&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;ThemeType&lt;/span&gt; &lt;span class="n"&gt;theme&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;theme&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;DARK:&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nc"&gt;DarkThemeFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getInstance&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;LIGHT:&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nc"&gt;LightThemeFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getInstance&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
            &lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
                &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;IllegalArgumentException&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Unknown theme: "&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;theme&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="o"&gt;}&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;6.Usage&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Main&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt;&lt;span class="o"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;UiFactory&lt;/span&gt; &lt;span class="n"&gt;darkFactory&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FactoryProvider&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getFactory&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;ThemeType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;DARK&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;darkButton&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;darkFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createButton&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="n"&gt;darkCheckbox&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;darkFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createCheckbox&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;

        &lt;span class="n"&gt;darkButton&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;darkCheckbox&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;

        &lt;span class="nc"&gt;UiFactory&lt;/span&gt; &lt;span class="n"&gt;lightFactory&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;FactoryProvider&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getFactory&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;ThemeType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;LIGHT&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="nc"&gt;Button&lt;/span&gt; &lt;span class="n"&gt;lightButton&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;lightFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createButton&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="nc"&gt;Checkbox&lt;/span&gt; &lt;span class="n"&gt;lightCheckbox&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;lightFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createCheckbox&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;

        &lt;span class="n"&gt;lightButton&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;lightCheckbox&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Advantages:&lt;/strong&gt;&lt;br&gt;
✅ Consistency Across Related Objects&lt;br&gt;
✅ Loose Coupling&lt;br&gt;
✅ Maintainability&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Limitations:&lt;/strong&gt;&lt;br&gt;
❌ Increased Complexity&lt;br&gt;
❌ Difficult to Extend&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&lt;br&gt;
The Abstract Factory Pattern ensures consistency across families of related objects while promoting loose coupling and maintainability. However, it adds complexity and makes adding new product types harder. It's best used when a system requires multiple related objects that must work together&lt;/p&gt;


&lt;h3&gt;
  
  
  &lt;strong&gt;&lt;em&gt;Prototype Pattern&lt;/em&gt;&lt;/strong&gt; &lt;a&gt;&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;The prototype pattern or also known as Clone pattern allows to object duplication by cloning an existing object instead of creating a new instance from scratch. This pattern is useful when object creation is costly or complex, and cloning provides a more efficient alternative&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Problem:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Expensive Object Creation&lt;/li&gt;
&lt;li&gt;Complex Object Configuration &lt;/li&gt;
&lt;li&gt;Too many constructors or factory methods make maintenance difficult&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Solution:&lt;/strong&gt;&lt;br&gt;
✅ Clone an existing object instead of recreating it&lt;br&gt;
✅ Cloning allows flexible object variations without subclassing&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8xk7banvwkzn3gi060dg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8xk7banvwkzn3gi060dg.png" alt="Clone Pattern" width="574" height="660"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;1.Define the Prototype interface with a clone() method&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;Prototype&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="no"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="no"&gt;T&lt;/span&gt; &lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;2.Define the Product interface that implements the Prototype with a creation constructor, copy constructor and the clone method implementation&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;User&lt;/span&gt; &lt;span class="kd"&gt;implements&lt;/span&gt; &lt;span class="nc"&gt;Prototype&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;User&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;lastName&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;List&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;roles&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;User&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;lastName&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;lastName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;lastName&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;roles&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayList&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&amp;gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;


   &lt;span class="c1"&gt;// Copy constructor &lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;User&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;User&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;lastName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;lastName&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;roles&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;ArrayList&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&amp;gt;(&lt;/span&gt;&lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;roles&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;@Override&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nc"&gt;User&lt;/span&gt; &lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nf"&gt;User&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Getters and setters&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;3.Usage&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Main&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;String&lt;/span&gt;&lt;span class="o"&gt;[]&lt;/span&gt; &lt;span class="n"&gt;args&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="nc"&gt;User&lt;/span&gt; &lt;span class="n"&gt;originalUser&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;User&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"John"&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Doe"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;originalUser&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;addRole&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"USER"&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;

        &lt;span class="nc"&gt;User&lt;/span&gt; &lt;span class="n"&gt;clonedUser&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;originalUser&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;clone&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Advantages:&lt;/strong&gt;&lt;br&gt;
✅ Reduces Subclassing &amp;amp; Constructor Complexity&lt;br&gt;
✅ Improves Maintainability&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Limitations:&lt;/strong&gt;&lt;br&gt;
❌ Deep Cloning Complexity&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;&lt;br&gt;
The Prototype Pattern simplifies object creation by cloning existing instances, making it efficient for complex or expensive object initialization but requires careful handling of deep copies &lt;/p&gt;

&lt;p&gt;Use it when object duplication is frequent and performance optimization is needed&lt;/p&gt;


&lt;h3&gt;
  
  
  &lt;strong&gt;&lt;em&gt;Singleton Pattern&lt;/em&gt;&lt;/strong&gt; &lt;a&gt;&lt;/a&gt;
&lt;/h3&gt;

&lt;p&gt;The Singleton Pattern is a ensures a class has only one instance accros the whole application and provides a global access point to that instance It restricts instantiation to a single object, making it ideal for managing shared resources like configurations, logging, and database connections ..etc&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Problems:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;the need of global accessibility without using global variables&lt;/li&gt;
&lt;li&gt;Conflicting Instantiations&lt;/li&gt;
&lt;li&gt;inconsistent states due to multiple instances and unnecessary resource consumption&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;solution&lt;/strong&gt;&lt;br&gt;
✅ Ensures only one instance is created across threads&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqrhi9odhyyhrrzd1cuyb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqrhi9odhyyhrrzd1cuyb.png" alt="Singleton description" width="758" height="778"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="c1"&gt;// synchronized for thread safety &lt;/span&gt;
&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SingletonInstance&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;volatile&lt;/span&gt; &lt;span class="nc"&gt;SingletonInstance&lt;/span&gt; &lt;span class="n"&gt;instance&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nf"&gt;SingletonInstance&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="nc"&gt;SingletonInstance&lt;/span&gt; &lt;span class="nf"&gt;getInstance&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;instance&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;synchronized&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;SingletonInstance&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="n"&gt;instance&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;instance&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;SingletonInstance&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
                &lt;span class="o"&gt;}&lt;/span&gt;
            &lt;span class="o"&gt;}&lt;/span&gt;
        &lt;span class="o"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;instance&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;


&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Advatages&lt;/strong&gt;&lt;br&gt;
✅ Global Access Point&lt;br&gt;
✅ Lazy Initialization&lt;br&gt;
✅ Thread Safety&lt;br&gt;
✅ Reduces Memory Waste&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Limitations&lt;/strong&gt;&lt;br&gt;
❌ Breaks the Single Responsibility Principle by being responsible for both creating and managing its own instance&lt;br&gt;
❌ Hinders Unit Testing&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Conclusion&lt;/strong&gt;&lt;br&gt;
The Singleton Pattern ensures a single instance of a class, useful for shared resources like logging and databases&lt;/p&gt;

&lt;h3&gt;
  
  
  Comparison of Creational Design Patterns
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;strong&gt;Pattern&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Purpose&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Key Benefits&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Common Use Cases&lt;/strong&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Builder&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Constructs complex objects step by step&lt;/td&gt;
&lt;td&gt;Readability, Immutability, Flexibility&lt;/td&gt;
&lt;td&gt;UI Builders, Query Builders, API Clients&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Factory&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Encapsulates object creation logic&lt;/td&gt;
&lt;td&gt;Loose Coupling, Scalability&lt;/td&gt;
&lt;td&gt;Dependency Injection, Payment Processing&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Abstract Factory&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Creates families of related objects&lt;/td&gt;
&lt;td&gt;Consistency, Encapsulation&lt;/td&gt;
&lt;td&gt;UI Themes, Cross-Platform Development&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Prototype&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Clones existing objects&lt;/td&gt;
&lt;td&gt;Performance Optimization, Simplifies Instantiation&lt;/td&gt;
&lt;td&gt;Game Development, Document Cloning&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Singleton&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Ensures a single instance&lt;/td&gt;
&lt;td&gt;Global Access, Controlled Instantiation&lt;/td&gt;
&lt;td&gt;Logging, Database Connections&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Conculision
&lt;/h3&gt;

&lt;p&gt;Creational design patterns provide flexible, scalable, and maintainable ways to create objects in software development. Whether you're dealing with complex object creation (Builder Pattern), ensuring a single instance (Singleton Pattern), or managing families of related objects (Abstract Factory), these patterns help structure your code effectively.&lt;/p&gt;

&lt;p&gt;By understanding these patterns, you can improve your software architecture and write cleaner, more reusable code. &lt;/p&gt;

</description>
      <category>softwareengineering</category>
      <category>programming</category>
      <category>designpatterns</category>
      <category>java</category>
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