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    <title>DEV Community: Moldd</title>
    <description>The latest articles on DEV Community by Moldd (@mold99210).</description>
    <link>https://dev.to/mold99210</link>
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      <title>DEV Community: Moldd</title>
      <link>https://dev.to/mold99210</link>
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      <title>Make 100 NPCs for your game in 5 minutes (no modelling required)</title>
      <dc:creator>Moldd</dc:creator>
      <pubDate>Tue, 10 Nov 2026 05:28:17 +0000</pubDate>
      <link>https://dev.to/mold99210/make-100-npcs-for-your-game-in-5-minutes-no-modelling-required-445p</link>
      <guid>https://dev.to/mold99210/make-100-npcs-for-your-game-in-5-minutes-no-modelling-required-445p</guid>
      <description>&lt;p&gt;You're building a game. You need NPCs — villagers, guards, merchants, kids, zombies. You don't have days to model them or money to buy a pack. You just need characters that work in your engine, now.&lt;/p&gt;

&lt;p&gt;Enter MOLD — a browser-based 3D character foundry I built. It runs in any browser, needs zero install, and exports rigged GLB files ready for Unity, Godot, Mixamo, and Blender.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Open the foundry: moldd.vercel.app/mold.html — the editor loads instantly.&lt;/li&gt;
&lt;li&gt;Roll your first character: press R (or click Randomise). You get a complete character: body, face, hair, outfit, colours. Every roll is unique.&lt;/li&gt;
&lt;li&gt;Lock what you like: click the lock icons next to any section (Body, Face, Outfit, Colours) to keep those parts while re-rolling the rest. Build your archetype: a guard with the right helmet, a merchant with the right coat.&lt;/li&gt;
&lt;li&gt;Export for your engine: click Export. Choose your rig target — Unity Humanoid, Godot Humanoid, Mixamo, or Blender (.L/.R bones). You also get a turntable video and a PNG snapshot automatically.&lt;/li&gt;
&lt;li&gt;Need a crowd? Switch to Crowd mode, set the count (e.g. 100), hit Randomise all, and export one GLB with all characters — each unique, all rigged.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;First export is free. Sign in with Google and you get 1 free character export. Extra exports use credit packs.&lt;/p&gt;

&lt;p&gt;Real example: I needed 50 NPCs for a Godot jam entry last weekend. MOLD gave me 50 unique, rigged characters in under 3 minutes. Imported the GLB, assigned the animation library, done.&lt;/p&gt;

&lt;p&gt;Try it: &lt;a href="https://moldd.vercel.app/?ref=devto-h33-01" rel="noopener noreferrer"&gt;https://moldd.vercel.app/?ref=devto-h33-01&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;(Disclosure: I'm the developer of MOLD. Questions welcome in the comments.)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://moldd.vercel.app/?ref=devto-h33-01" rel="noopener noreferrer"&gt;https://moldd.vercel.app/?ref=devto-h33-01&lt;/a&gt;&lt;/p&gt;

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      <category>gamedev</category>
      <category>godot</category>
      <category>unity3d</category>
      <category>webdev</category>
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