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    <title>DEV Community: mosabnazli</title>
    <description>The latest articles on DEV Community by mosabnazli (@mosabnazli).</description>
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      <title>I went beyond the usual JavaScript Event Loop diagrams and inspected a real Chrome Renderer process on my Mac.</title>
      <dc:creator>mosabnazli</dc:creator>
      <pubDate>Sun, 01 Nov 2026 09:22:54 +0000</pubDate>
      <link>https://dev.to/mosabnazli/i-went-beyond-the-usual-javascript-event-loop-diagrams-and-inspected-a-real-chrome-renderer-process-4fe6</link>
      <guid>https://dev.to/mosabnazli/i-went-beyond-the-usual-javascript-event-loop-diagrams-and-inspected-a-real-chrome-renderer-process-4fe6</guid>
      <description>&lt;p&gt;I had read about the JavaScript Event Loop many times, but I wanted to see what was actually happening underneath the diagrams.&lt;/p&gt;

&lt;p&gt;So I opened a simple HTML page in Chrome on my Mac and started inspecting the Renderer process responsible for running it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Finding the Renderer Process
&lt;/h2&gt;

&lt;p&gt;I started by looking at Chrome's process tree.&lt;/p&gt;

&lt;p&gt;At the time of inspection, Chrome had a Browser process, four Renderer processes, a GPU process, and several Utility processes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fy2xk3a9nt20mrpm0o4bf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fy2xk3a9nt20mrpm0o4bf.png" alt="Chrome Browser process tree showing Renderer, GPU, and Utility processes" width="800" height="165"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Chrome's process architecture on macOS, showing multiple Renderer, GPU, and Utility processes.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;What looks like a single browser window is actually supported by multiple operating-system processes.&lt;/p&gt;

&lt;h2&gt;
  
  
  Looking Inside a Renderer
&lt;/h2&gt;

&lt;p&gt;I then inspected one Renderer process using macOS tools.&lt;/p&gt;

&lt;p&gt;The native sample showed 16 threads, including:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Main thread&lt;/li&gt;
&lt;li&gt;Compositor&lt;/li&gt;
&lt;li&gt;Chrome I/O thread&lt;/li&gt;
&lt;li&gt;HangWatcher&lt;/li&gt;
&lt;li&gt;Background workers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fj0p9fyeefcrbrdl6b60m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fj0p9fyeefcrbrdl6b60m.png" alt="Native sample showing 16 threads inside a Chrome Renderer process" width="799" height="169"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;A native sample showing the threads inside a Chrome Renderer process.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;One distinction became clearer: the JavaScript Event Loop isn't a separate operating-system process or an independently named thread.&lt;/p&gt;

&lt;p&gt;Ordinary page JavaScript runs on the Renderer's main thread, alongside the event-loop-driven processing of tasks.&lt;/p&gt;

&lt;h2&gt;
  
  
  Blocking JavaScript for 10 Seconds
&lt;/h2&gt;

&lt;p&gt;Next, I used a button that triggered a simple CPU-intensive loop:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;startWork&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;end&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;10000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="k"&gt;while &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;CPU work finished&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I recorded the interaction using Chrome DevTools Performance.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Flmpdfmr4119h8btrkswe.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Flmpdfmr4119h8btrkswe.png" alt="Chrome DevTools Performance call tree showing a 10-second JavaScript click task" width="800" height="290"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Chrome DevTools showing a click task lasting approximately 10,000 ms, with most of the execution time inside startWork().&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;The trace showed:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;A click task lasting approximately &lt;strong&gt;10,000 ms&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Around &lt;strong&gt;9,810 ms&lt;/strong&gt; attributed to &lt;code&gt;startWork()&lt;/code&gt; in total time.&lt;/li&gt;
&lt;li&gt;The page becoming unresponsive during execution.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The Renderer process was still alive, but its main thread was busy executing JavaScript instead of returning to handle other work.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Took Away
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;A running process doesn't necessarily mean a responsive application.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Looking at the same behavior from different layers helped me connect the pieces:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The operating system showed the Renderer process and its threads.&lt;/li&gt;
&lt;li&gt;Native sampling exposed the thread structure.&lt;/li&gt;
&lt;li&gt;Chrome DevTools showed the long-running JavaScript task.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This also matters in browser automation.&lt;/p&gt;

&lt;p&gt;When a browser appears stuck during a test, the problem isn't necessarily a selector or an insufficient timeout. The application's main thread may be busy, and investigating that can be more useful than simply increasing the wait.&lt;/p&gt;

&lt;p&gt;The JavaScript Event Loop made more sense to me once I started inspecting a real browser process instead of looking only at diagrams.&lt;/p&gt;

</description>
      <category>architecture</category>
      <category>javascript</category>
      <category>performance</category>
      <category>webdev</category>
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