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    <title>DEV Community: MTIndieDev</title>
    <description>The latest articles on DEV Community by MTIndieDev (@mtindiedev_2).</description>
    <link>https://dev.to/mtindiedev_2</link>
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      <title>Devlog 2 Life of Alex - Illumination Systems</title>
      <dc:creator>MTIndieDev</dc:creator>
      <pubDate>Sat, 26 Sep 2026 21:13:44 +0000</pubDate>
      <link>https://dev.to/mtindiedev_2/devlog-2-life-of-alex-illumination-systems-2l9b</link>
      <guid>https://dev.to/mtindiedev_2/devlog-2-life-of-alex-illumination-systems-2l9b</guid>
      <description>&lt;p&gt;In this devlog, I’m showcasing the Flashlight, Lantern, and Battery Systems I’ve built for my game in Unreal Engine 5 using Blueprints.&lt;br&gt;
Both light sources are fully integrated with the inventory system and can be equipped, used, dropped, and swapped. The flashlight and lantern each maintain their own battery level, while the UI displays the remaining charge of the currently equipped light.&lt;br&gt;
The system also handles switching between the flashlight and lantern, including correctly shutting down the previous light, stopping its battery drain, and transferring control to the newly equipped device.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;- Systems showcased:&lt;/li&gt;
&lt;li&gt;- Flashlight system&lt;/li&gt;
&lt;li&gt;- Lantern system&lt;/li&gt;
&lt;li&gt;- Battery consumption&lt;/li&gt;
&lt;li&gt;- Independent battery levels&lt;/li&gt;
&lt;li&gt;- Battery UI and status display&lt;/li&gt;
&lt;li&gt;- Inventory integration&lt;/li&gt;
&lt;li&gt;- Flashlight to Lantern swapping&lt;/li&gt;
&lt;li&gt;- Equip and unequip logic&lt;/li&gt;
&lt;li&gt;- Light activation and deactivation&lt;/li&gt;
&lt;li&gt;- Battery drain timers&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This is part of the ongoing development of my game, where I’m building the gameplay systems step by step in Unreal Engine.&lt;br&gt;
More development updates and system showcases are coming soon!&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/_JRrMUHLKl8" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

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      <category>gamedev</category>
      <category>devlog</category>
      <category>indiedev</category>
      <category>unrealengine5</category>
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      <title>DevLog Life of Alex - Inventory, Interaction, Pick-up, Use and Drop Systems</title>
      <dc:creator>MTIndieDev</dc:creator>
      <pubDate>Sat, 26 Sep 2026 21:06:50 +0000</pubDate>
      <link>https://dev.to/mtindiedev_2/devlog-life-of-alex-inventory-interaction-pick-up-use-and-drop-systems-1aci</link>
      <guid>https://dev.to/mtindiedev_2/devlog-life-of-alex-inventory-interaction-pick-up-use-and-drop-systems-1aci</guid>
      <description>&lt;p&gt;Today I want to give you a first look at one of the systems I’ve been working on for my game: the inventory system.&lt;/p&gt;

&lt;p&gt;The game is still very early in development, so everything you’re about to see is a work in progress and will continue to change as the project grows.&lt;/p&gt;

&lt;p&gt;For this showcase, I’ll walk you through how the inventory currently works, from picking up and storing items to selecting them, viewing their information, and interacting with them.&lt;/p&gt;

&lt;p&gt;I’ll also show you some of the systems connected to the inventory, including consumable items and player stats.&lt;/p&gt;

&lt;p&gt;There’s still plenty I want to improve and expand, especially when it comes to the visuals and overall presentation, but the core functionality is already taking shape.&lt;/p&gt;

&lt;p&gt;So, with that said, let’s jump into the game and take a look at the inventory system.&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/E9QE9_V8d9k" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

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      <category>gamedev</category>
      <category>unrealengine</category>
      <category>devlog</category>
      <category>indiedev</category>
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