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    <title>DEV Community: Mudassir Hussain</title>
    <description>The latest articles on DEV Community by Mudassir Hussain (@mudassir_hussain_f577f019).</description>
    <link>https://dev.to/mudassir_hussain_f577f019</link>
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      <title>DEV Community: Mudassir Hussain</title>
      <link>https://dev.to/mudassir_hussain_f577f019</link>
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      <title>One Game Engine, Three Word Games: How I Built the Krillion Family</title>
      <dc:creator>Mudassir Hussain</dc:creator>
      <pubDate>Thu, 22 Oct 2026 10:41:46 +0000</pubDate>
      <link>https://dev.to/mudassir_hussain_f577f019/one-game-engine-three-word-games-how-i-built-the-krillion-family-553j</link>
      <guid>https://dev.to/mudassir_hussain_f577f019/one-game-engine-three-word-games-how-i-built-the-krillion-family-553j</guid>
      <description>&lt;p&gt;Most word games reward the obvious answer. I wanted the opposite.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Krillion&lt;/strong&gt; gives everyone the same prompt — "Name a fruit" — and scores you on how &lt;em&gt;rare&lt;/em&gt; your answers are. Say what everyone says and you stay near the surface. Find the answer nobody else thinks of and you dive deep. Your score is literally a depth.&lt;/p&gt;

&lt;p&gt;That one idea turned into three live games, all running on a single engine:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;🎯 &lt;strong&gt;&lt;a href="https://divekrillion.com" rel="noopener noreferrer"&gt;Dive Krillion&lt;/a&gt;&lt;/strong&gt; — the daily game. One dive a day, plus Unlimited, Marathon and Challenge modes, 8 category packs, and a guest leaderboard.&lt;/li&gt;
  &lt;li&gt;♾️ &lt;strong&gt;&lt;a href="https://krillioninfinite.com" rel="noopener noreferrer"&gt;Krillion Infinite&lt;/a&gt;&lt;/strong&gt; — the endless version. No daily limit, just keep diving.&lt;/li&gt;
  &lt;li&gt;🔁 &lt;strong&gt;&lt;a href="https://krillioninfinite.online" rel="noopener noreferrer"&gt;Noillirk&lt;/a&gt;&lt;/strong&gt; — the backwards game. Same DNA, but you have to think in reverse. (Yes, the name is "Krillion" backwards.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;The stack&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;
&lt;strong&gt;Next.js&lt;/strong&gt; on &lt;strong&gt;Vercel&lt;/strong&gt; for all three sites&lt;/li&gt;
  &lt;li&gt;
&lt;strong&gt;Supabase&lt;/strong&gt; — auth, cloud-saved dive records, and the guest leaderboard (Postgres)&lt;/li&gt;
  &lt;li&gt;A shared game engine: a 302-prompt bank, a rarity-scoring model with tiers (common answers score shallow, deep cuts score big), and depth-meter game feel — answers sink, the water darkens as you go deeper&lt;/li&gt;
  &lt;li&gt;
&lt;strong&gt;PWA + web push&lt;/strong&gt; — a daily reminder when the new dive drops&lt;/li&gt;
  &lt;li&gt;
&lt;strong&gt;Satori-generated share cards&lt;/strong&gt; — every finished dive becomes a 1200×700 PNG score card players can share&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;Three sites, one codebase philosophy&lt;/h2&gt;

&lt;p&gt;I didn't build three games. I built one engine and three &lt;em&gt;rule sets&lt;/em&gt;:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;
&lt;strong&gt;Dive Krillion&lt;/strong&gt; = the daily ritual. One shared dive per day, records in the cloud, streaks and history matter.&lt;/li&gt;
  &lt;li&gt;
&lt;strong&gt;Krillion Infinite&lt;/strong&gt; = the same engine with the daily lock removed and the content reorganised around endless play.&lt;/li&gt;
  &lt;li&gt;
&lt;strong&gt;Noillirk&lt;/strong&gt; = the engine mirrored. Prompts and answers run backwards, which sounds like a joke until you play it — your brain genuinely has to rewire.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Theming, rules and content differ; the core (prompts, scoring, tiers, audio, share cards) is shared. Shipping a fix once ships it everywhere.&lt;/p&gt;

&lt;h2&gt;Lessons that cost me real hours&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;1. "Midnight" is not a timezone.&lt;/strong&gt;&lt;br&gt;
Dive Krillion resets at midnight Eastern. Krillion Infinite resets at midnight &lt;em&gt;your local time&lt;/em&gt;. Two lines of product copy, two completely different implementations — and players notice immediately when a reset feels wrong. Decide your reset semantics early and write them on the site, in the FAQ, where players can see them.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Performance is a feature, not a cleanup task.&lt;/strong&gt;&lt;br&gt;
These are games people open for 90 seconds on their phones. I got the twin sites to 90–97 on mobile PageSpeed, and the wins were mostly &lt;em&gt;removals&lt;/em&gt;: reserving exact layout space from first paint so nothing shifts, deferring engine setup until after first render, lazy-loading analytics, and deleting a decorative poster image that cost more LCP than it was worth. What I removed mattered more than what I added.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. The share card is the growth loop.&lt;/strong&gt;&lt;br&gt;
Players don't share links; they share &lt;em&gt;scores&lt;/em&gt;. The moment a finished dive produced a good-looking PNG card — depth, stats, "CAN YOU GO DEEPER?" — sharing stopped being a feature I built and became something players just do. If you build a daily game, budget real design time for the card.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Accounts should be invisible until they're useful.&lt;/strong&gt;&lt;br&gt;
Guests can play and appear on the leaderboard without signing up. Accounts exist for one reason: your records follow you across phone and laptop. Conversion into signups took care of itself once the account had an obvious job.&lt;/p&gt;

&lt;h2&gt;Try them&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;Daily dive: &lt;strong&gt;&lt;a href="https://divekrillion.com" rel="noopener noreferrer"&gt;divekrillion.com&lt;/a&gt;&lt;/strong&gt;
&lt;/li&gt;
  &lt;li&gt;Endless mode: &lt;strong&gt;&lt;a href="https://krillioninfinite.com" rel="noopener noreferrer"&gt;krillioninfinite.com&lt;/a&gt;&lt;/strong&gt;
&lt;/li&gt;
  &lt;li&gt;Backwards mode: &lt;strong&gt;&lt;a href="https://krillioninfinite.online" rel="noopener noreferrer"&gt;krillioninfinite.online&lt;/a&gt;&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;All three are free, no download, works on any phone browser.&lt;/p&gt;

&lt;p&gt;I'd genuinely love feedback from other builders: how would you handle the daily-reset problem across timezones? And if you play a dive — how deep did you get?&lt;/p&gt;



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      <category>webdev</category>
      <category>nextjs</category>
      <category>gamedev</category>
      <category>showdev</category>
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