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    <title>DEV Community: Aaron West</title>
    <description>The latest articles on DEV Community by Aaron West (@muddywoody).</description>
    <link>https://dev.to/muddywoody</link>
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      <title>DEV Community: Aaron West</title>
      <link>https://dev.to/muddywoody</link>
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    <item>
      <title>I built an Du Bist Gut Genug clicker (gutgenugclicker.online)</title>
      <dc:creator>Aaron West</dc:creator>
      <pubDate>Thu, 16 Jul 2026 12:00:16 +0000</pubDate>
      <link>https://dev.to/muddywoody/i-built-an-du-bist-gut-genug-clicker-gutgenugclickeronline-2497</link>
      <guid>https://dev.to/muddywoody/i-built-an-du-bist-gut-genug-clicker-gutgenugclickeronline-2497</guid>
      <description>&lt;p&gt;Hi all. I've had "Gut Genug" on loop for about two weeks now, so instead of doing something useful with that energy &lt;a href="https://gutgenugclicker.online/" rel="noopener noreferrer"&gt;I built a clicker game&lt;/a&gt; around it. You mash space, earn currency, and sink it into upgrades that start pressing the button for you: a mirror, then your grandma, then some TikTok edits, eventually a whole stadium tour that prints money while you sleep.&lt;/p&gt;

&lt;p&gt;The one twist is that every press restarts the song's falsetto hook, so mashing fast enough turns it into a stuttering broken remix. I didn't plan that. It's just what happens when you cut an audio buffer off mid-play, and the second I heard it, it was staying.&lt;/p&gt;

&lt;p&gt;Plain HTML, CSS, and vanilla JS. No framework, no build step, the whole thing was a few hours of work and adding tooling with Claude Code.&lt;/p&gt;

&lt;p&gt;One bug though: everything worked on desktop, but on my phone the sound effects played and the song clip stayed silent, every time. Turned out I'd wired the clip through a normal  tag, and iOS just never fires the event that path waits on before it'll play. Switched to decoding the file into a buffer once and playing it through the same WebAudioContext the effects already used, which fixed the silence and, as a side effect, made the clip interruptible, which is where the stutter came from in the first place.&lt;/p&gt;

&lt;p&gt;Small solo side project. If anything's broken on your phone let me know, that part I trust least.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkizgnpabab2u17ucfb85.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkizgnpabab2u17ucfb85.png" alt=" " width="800" height="500"&gt;&lt;/a&gt;&lt;/p&gt;

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      <category>gamedev</category>
      <category>html</category>
    </item>
    <item>
      <title>I built a Tetris clone with 9 visual themes and procedurally synthesized sound.</title>
      <dc:creator>Aaron West</dc:creator>
      <pubDate>Thu, 09 Jul 2026 13:13:12 +0000</pubDate>
      <link>https://dev.to/muddywoody/i-built-a-tetris-clone-with-9-visual-themes-and-procedurally-synthesized-sound-d3e</link>
      <guid>https://dev.to/muddywoody/i-built-a-tetris-clone-with-9-visual-themes-and-procedurally-synthesized-sound-d3e</guid>
      <description>&lt;p&gt;Every single sound effect happens in real time. &lt;/p&gt;

&lt;p&gt;TETRIO is at &lt;a href="https://tetrioworld.com" rel="noopener noreferrer"&gt;https://tetrioworld.com&lt;/a&gt;. No install, no dependencies, open index.html and it runs.&lt;/p&gt;

&lt;h1&gt;
  
  
  The pitch in one sentence
&lt;/h1&gt;

&lt;p&gt;A browser Tetris where each block cell is hand-drawn per material theme (glass has specular highlights, metal has brushed grain, plastic has those LEGO-style studs) and all 16 sound effects per theme are synthesized live by Web Audio API.&lt;/p&gt;

&lt;h1&gt;
  
  
  Tech stack
&lt;/h1&gt;

&lt;p&gt;Zero dependencies. No npm, no CDN, no build step. ES modules, private class fields, requestAnimationFrame.&lt;/p&gt;

&lt;p&gt;HTML5 Canvas (320x640, 10x20 grid, 32px cells). Web Audio API for sounds (9 theme modules sharing one interface, strategy pattern). Vercel for static hosting, GA4 for analytics.&lt;/p&gt;

&lt;p&gt;Architecture is SOLID-ish. Board, Piece, Renderer, SoundEngine, Scoring, InputHandler, EffectsEngine each handle one concern. Files under 1,000 lines, functions under 50. Not for purity reasons. It keeps the codebase from turning into a single massive file I'm scared to touch.&lt;/p&gt;

&lt;h1&gt;
  
  
  Come play
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://tetrioworld.com" rel="noopener noreferrer"&gt;https://tetrioworld.com&lt;/a&gt;. No signup, no install. Try glass theme with crystal sound. Or wood with metal. The mismatched combos are half the fun.&lt;/p&gt;

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      <category>webdev</category>
      <category>javascript</category>
      <category>beginners</category>
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