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    <title>DEV Community: music fun</title>
    <description>The latest articles on DEV Community by music fun (@music_fun_c8ebb6df42b4db2).</description>
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      <title>Winber game maker</title>
      <dc:creator>music fun</dc:creator>
      <pubDate>Sun, 31 May 2026 19:12:34 +0000</pubDate>
      <link>https://dev.to/music_fun_c8ebb6df42b4db2/winber-game-maker-3j6b</link>
      <guid>https://dev.to/music_fun_c8ebb6df42b4db2/winber-game-maker-3j6b</guid>
      <description>&lt;h1&gt;
  
  
  I'm building a Vulkan game engine in C# — Meet Winber Engine
&lt;/h1&gt;

&lt;p&gt;Hey Dev.to community! 👋&lt;/p&gt;

&lt;p&gt;I've been working on something I'm really proud of — a game engine called &lt;strong&gt;Winber&lt;/strong&gt;, built entirely in C#.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is Winber?
&lt;/h2&gt;

&lt;p&gt;Winber is a game engine written in C# that ships as a fully standalone .exe — no .NET install required, no dependencies, nothing. Just double-click and run.&lt;/p&gt;

&lt;h2&gt;
  
  
  What makes it different?
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;🔴 &lt;strong&gt;Vulkan 1.2 renderer&lt;/strong&gt; — No OpenGL fallback, pure GPU power&lt;/li&gt;
&lt;li&gt;✅ &lt;strong&gt;Standalone .exe&lt;/strong&gt; — Native AOT compilation, no .NET needed&lt;/li&gt;
&lt;li&gt;🎮 &lt;strong&gt;Full editor&lt;/strong&gt; — Project manager, scene editor, inspector&lt;/li&gt;
&lt;li&gt;📄 &lt;strong&gt;MIT License&lt;/strong&gt; — Completely free forever&lt;/li&gt;
&lt;li&gt;✏️ &lt;strong&gt;C# scripting&lt;/strong&gt; — Write your game logic in modern C#&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Tech Stack
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;C# with .NET 8 + Native AOT&lt;/li&gt;
&lt;li&gt;Vulkan 1.2 via Silk.NET&lt;/li&gt;
&lt;li&gt;Windows Forms for the editor UI&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Current Status
&lt;/h2&gt;

&lt;p&gt;Still in early development — the architecture is solid and I'm building out the rendering pipeline. The website is already live!&lt;/p&gt;

&lt;p&gt;🔗 &lt;a href="https://winber.netlify.app/" rel="noopener noreferrer"&gt;https://winber.netlify.app/&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why am I building this?
&lt;/h2&gt;

&lt;p&gt;I wanted to learn how game engines actually work under the hood. Instead of just using Unity or Godot, I decided to build my own from scratch. It's been challenging but incredibly rewarding.&lt;/p&gt;

&lt;p&gt;Would love any feedback or advice from the community! 🙏&lt;/p&gt;

&lt;h1&gt;
  
  
  gamedev #csharp #vulkan #dotnet #beginners
&lt;/h1&gt;

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