<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Nathan C.</title>
    <description>The latest articles on DEV Community by Nathan C. (@natuworkguy).</description>
    <link>https://dev.to/natuworkguy</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3939269%2F6de387f3-1d76-481c-beb0-5277cc3a59fe.png</url>
      <title>DEV Community: Nathan C.</title>
      <link>https://dev.to/natuworkguy</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/natuworkguy"/>
    <language>en</language>
    <item>
      <title>I’ve Been Building a Python Game Engine</title>
      <dc:creator>Nathan C.</dc:creator>
      <pubDate>Thu, 21 May 2026 21:10:55 +0000</pubDate>
      <link>https://dev.to/natuworkguy/ive-been-building-a-python-game-engine-54jn</link>
      <guid>https://dev.to/natuworkguy/ive-been-building-a-python-game-engine-54jn</guid>
      <description>&lt;p&gt;I’ve been working on a project called ABS Engine, a Python game engine focused on keeping projects simple and organized.&lt;/p&gt;

&lt;p&gt;Instead of making developers write massive setup code, games are mostly controlled through a project file called &lt;code&gt;game.absp&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;It can define things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;entities&lt;/li&gt;
&lt;li&gt;connected scripts&lt;/li&gt;
&lt;li&gt;image assets&lt;/li&gt;
&lt;li&gt;fullscreen settings&lt;/li&gt;
&lt;li&gt;resolution&lt;/li&gt;
&lt;li&gt;cursor visibility&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Example idea:&lt;/p&gt;

&lt;p&gt;Player entity&lt;br&gt;
→ script: scripts/player.py&lt;br&gt;
→ texture: data/images/player.png&lt;/p&gt;

&lt;p&gt;Game settings:&lt;br&gt;
→ fullscreen enabled&lt;br&gt;
→ cursor hidden&lt;br&gt;
→ resolution: 540x320&lt;/p&gt;

&lt;p&gt;Scripts can still access the engine API directly using:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;from&lt;/span&gt; &lt;span class="n"&gt;engine.core&lt;/span&gt; &lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The goal is making game projects easier to structure while still giving advanced users full access to the engine itself.&lt;/p&gt;

&lt;p&gt;I’m also working on build tools so projects can be packaged and shared easily without manually hunting for dependencies and assets.&lt;/p&gt;

&lt;p&gt;Still early in development, but it’s been one of the most fun programming projects I’ve worked on.&lt;/p&gt;

</description>
      <category>python</category>
      <category>gamedev</category>
      <category>gameengine</category>
      <category>opensource</category>
    </item>
  </channel>
</rss>
