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    <title>DEV Community: Naveed😶‍🌫️</title>
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      <title>One behaviour explains most of a 4-point score difference. Here's the trace.</title>
      <dc:creator>Naveed😶‍🌫️</dc:creator>
      <pubDate>Tue, 29 Sep 2026 19:15:51 +0000</pubDate>
      <link>https://dev.to/naveeedx/one-behaviour-explains-most-of-a-4-point-score-difference-heres-the-trace-bio</link>
      <guid>https://dev.to/naveeedx/one-behaviour-explains-most-of-a-4-point-score-difference-heres-the-trace-bio</guid>
      <description>&lt;p&gt;When one platform beats another across 8 tests, the useful question isn't which won. It's whether the wins share a cause.&lt;/p&gt;

&lt;p&gt;In this case most of them do. One behaviour, reproducible on two separate models, accounts for the four largest score differences in the set. The tests where that behaviour doesn't apply produce scores within 1.5 points of each other, and on two of those the losing platform followed my instructions more closely.&lt;/p&gt;

&lt;p&gt;So this SeaArt vs PixAI write-up is a trace rather than a review. Isolate the behaviour, reproduce it, show where it propagates, then show where it doesn't.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F2q1gei98pek9w9s5rg38.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F2q1gei98pek9w9s5rg38.png" alt="Image Generation Screen: PixAI (left), SeaArt (Right)" width="800" height="360"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Setup
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;PixAI:&lt;/strong&gt; &lt;a href="https://pixai.art/en/model/2024383378759147749" rel="noopener noreferrer"&gt;Tsubaki.3&lt;/a&gt; for all 8 tests, edits run in PixAI Studio.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt:&lt;/strong&gt; Z Image Turbo for the character, the 80s scene and the first continuation. Nova Anime AM for the second continuation, both edits, the action shot and the close-up.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Accounts:&lt;/strong&gt; free on both sides.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; out of 10, weighing instruction adherence, anatomy, style match, and whether the output was usable as it stood.&lt;/p&gt;

&lt;p&gt;These results come from the models I chose. Both host larger catalogues, so a different SeaArt pick could produce different numbers.&lt;/p&gt;




&lt;h2&gt;
  
  
  The baseline: both platforms make the character fine
&lt;/h2&gt;

&lt;p&gt;Before isolating anything, a control. Can each platform produce the subject at all?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, text only.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Soft anime illustration of a young woman arranging flowers behind the counter
of her tiny flower shop in the morning. Long silver braid over one shoulder,
green eyes, a black apron with a white peony pinned to the strap. Buckets of
tulips and roses around her, sunlight pouring through the front window, a calm
little smile.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 8.5.&lt;/strong&gt; Silver braid, green eyes, black apron and white peony all present, with sunlight pouring through the window onto buckets of tulips and roses and a soft calm smile. She holds yellow sunflowers that weren't requested, one finger renders a little long, and her other hand hides behind the stems. &lt;strong&gt;Her face and hair are clean and distinct&lt;/strong&gt;, which matters for the reuse tests.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt 6.5.&lt;/strong&gt; Braid, eyes, apron and peony also present. &lt;strong&gt;It followed the flower list more closely&lt;/strong&gt;, with tulips on one side and roses on the other and nothing extra. Shading is flat and her fingers blend into the rim of the bucket she's holding.&lt;/p&gt;

&lt;p&gt;A 2-point difference on detail and lighting, with SeaArt ahead on literal instruction following. Nothing here predicts what follows.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyqlqk54i5umk7jf57132.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyqlqk54i5umk7jf57132.png" alt="Left: PixAI (Tsubaki.3). Right: SeaArt (Z Image Turbo)." width="800" height="584"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI (Tsubaki.3). Right: SeaArt (Z Image Turbo).&lt;/em&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  Isolating the behaviour
&lt;/h2&gt;

&lt;p&gt;Both platforms let you set an image as a reference. I used each platform's own baseline image as its reference, so neither was working from unfamiliar source material. The &lt;a href="https://blog.pixai.art/en/pixai-character-consistency-3-beginner-methods/" rel="noopener noreferrer"&gt;character consistency guide&lt;/a&gt; documents this method on the PixAI side.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fc9qwxvjiqhtkdbw958gd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fc9qwxvjiqhtkdbw958gd.png" alt="PixAI reference setup (Left), SeaArt (Right)" width="800" height="315"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;PixAI reference setup (Left), SeaArt (Right)&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: reference-based on both platforms, each using its own baseline image.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;The same young woman from @image1 running through heavy rain with a big
bouquet hugged to her chest, laughing, a clear umbrella tilted over the
flowers instead of herself. Keep her long silver braid, green eyes and the
black apron with the white peony. Wet city street, reflections on the
pavement.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 8.8.&lt;/strong&gt; Identity held, with green eyes, silver braid, black apron and the peony near the strap. She laughs open-mouthed hugging a colourful bouquet. The rain reads wet: droplets on her skin, damp blouse, reflective pavement, and the clear umbrella showing its ribs. Fingers on the bouquet are clean. &lt;strong&gt;Its miss: the umbrella is over her head&lt;/strong&gt; rather than tilted over the flowers.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt 1.&lt;/strong&gt; &lt;strong&gt;It returned the baseline image.&lt;/strong&gt; Same shop, same counter, same pose, same indoor light. No rain, no umbrella, no running.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The behaviour, stated precisely: the reference image outweighed the entire prompt.&lt;/strong&gt; Not partially. The prompt contributed nothing detectable to the output.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fvch4h95u4n4boye4tqkf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fvch4h95u4n4boye4tqkf.png" alt="Left PixAI. Right SeaArt." width="800" height="588"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left PixAI. Right SeaArt.&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Reproducing it on a second model
&lt;/h2&gt;

&lt;p&gt;A single failure could be a model quirk, so the second continuation test doubled as a model control.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: reference-based on both platforms. Z Image Turbo first on SeaArt, then Nova Anime AM.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;The same young woman from the @image1 sitting on the back step of her flower
shop late at night, eating a rice ball, tired but smiling. Keep her long
silver braid, green eyes and the black apron with the white peony. Fairy
lights strung above the door, empty buckets beside her.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fcetqw7xvmqa3qh50kg3l.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fcetqw7xvmqa3qh50kg3l.png" alt="Scene 2, Image Generation Panel: PixAI (Left), SeaArt (Right)." width="799" height="358"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Scene 2, Image Generation Panel: PixAI (Left), SeaArt (Right).&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;PixAI 9.2.&lt;/strong&gt; She's on the back step holding a rice ball in both hands with a calm tired smile, fairy lights over the door, empty buckets beside her, dark tones reading as late night. Her grip looks natural, warm light falls on her hair and face, and braid, eyes, apron and peony all match.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt, Z Image Turbo: returned the baseline image again.&lt;/strong&gt; Same behaviour, second prompt.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt, Nova Anime AM: 2.5.&lt;/strong&gt; Yuna's look held with a sleepy smile, and then she stands at the counter rather than on the back step, in daylight rather than at night. A small dish of rice rests beside her untouched, the buckets are still full of flowers, and fairy lights appear in the window while the daylight dominates.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Two models, same class of result.&lt;/strong&gt; That points at how SeaArt handled the reference image in my setup rather than at any single model.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fo08zesemdit9uv7eduqq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fo08zesemdit9uv7eduqq.png" alt="Left: PixAI. Right: SeaArt (Nova Anime AM)." width="800" height="527"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI. Right: SeaArt (Nova Anime AM).&lt;/em&gt;&lt;/p&gt;


&lt;h2&gt;
  
  
  Where the behaviour propagates: chained edits
&lt;/h2&gt;

&lt;p&gt;Edit chains are the same problem in a different shape, since each step has to inherit state from the last one.&lt;/p&gt;

&lt;p&gt;On PixAI I opened &lt;a href="https://pixai.art/en/studio" rel="noopener noreferrer"&gt;PixAI Studio&lt;/a&gt; and chained the baseline image into two edits, with Edit 2 running on the Edit 1 result. &lt;strong&gt;Studio holds the steps together; Tsubaki.3 does the editing.&lt;/strong&gt; The &lt;a href="https://blog.pixai.art/en/how-to-use-pixai-studio-from-character-photoshoots-to-ai-animation-10-templates-you-can-clone-instantly/" rel="noopener noreferrer"&gt;PixAI Studio tutorial&lt;/a&gt; covers building these chains.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fl5go9h7udyaus6jqb205.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fl5go9h7udyaus6jqb205.png" alt="PixAI Studio the first image, Edit 1 and Edit 2 connected in a chain." width="800" height="402"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;PixAI Studio the first image, Edit 1 and Edit 2 connected in a chain.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: edit, run on the baseline image.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Change her black apron to a soft pink apron, keeping the white peony pinned to
the strap. Keep her face, braid, pose and the shop the same.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;em&gt;Method: edit, run on the Edit 1 result.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Turn it into a snowy winter evening: snow falling outside the window, warm
lamp light inside the shop, frost on the glass. Keep her, the pink apron and
the peony the same.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI Edit 1: 9.5.&lt;/strong&gt; Apron changed from black to soft pink with the peony and its green leaf in place, and face, braid, pose, flowers and lighting unchanged.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;PixAI Edit 2: 9.8.&lt;/strong&gt; Bright morning became a snowy evening with snow outside and frost spreading across the glass, lit by a warm lamp. &lt;strong&gt;The pink apron and peony carried through from Edit 1&lt;/strong&gt;, with the flowers inside still fresh under the new light.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fw3ehzbyseaoohgtbdrfc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fw3ehzbyseaoohgtbdrfc.png" alt="Left to right: the first image, Edit 1, Edit 2, all Tsubaki.3 in PixAI Studio." width="800" height="430"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left to right: the first image, Edit 1, Edit 2, all Tsubaki.3 in PixAI Studio.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt Edit 1: 9.&lt;/strong&gt; Apron changed to pink, peony kept, face, braid, pose and shop all preserved. &lt;strong&gt;Within half a point of PixAI&lt;/strong&gt;, which is the important detail here: the first edit is not where SeaArt has a problem.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt Edit 2: 4.&lt;/strong&gt; It built a good winter scene, with snow outside, frost on the glass and warm lamp light. &lt;strong&gt;The apron went back to black.&lt;/strong&gt; It kept her face and the peony and discarded Edit 1's change entirely.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F0ye33mvzlwa2ox0z6aeo.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F0ye33mvzlwa2ox0z6aeo.png" alt="Left: SeaArt Edit 1. Right: SeaArt Edit 2, with the apron back to black" width="800" height="526"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: SeaArt Edit 1. Right: SeaArt Edit 2, with the apron back to black&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Same root cause, different surface.&lt;/strong&gt; A single reference produced a good result on SeaArt. A chained one dropped the inherited state. The behaviour is about what the platform treats as the source of truth when a reference and an instruction disagree.&lt;/p&gt;


&lt;h2&gt;
  
  
  Where the behaviour doesn't apply
&lt;/h2&gt;

&lt;p&gt;Three tests need no reference at all, and the scores tighten considerably.&lt;/p&gt;
&lt;h3&gt;
  
  
  80s paper airplane scene
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, text only. Landscape 16:9 selected in the size selector.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;80s city pop anime style. A girl leans out of a moving train window at sunset
and throws a red paper airplane to a boy on a bicycle riding alongside the
tracks, who reaches up to catch it. Low angle from the grass beside the
tracks, palm trees and a pink and purple sky behind them, lens flare from the
setting sun.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 8.5.&lt;/strong&gt; Bold cel shading, bright colour and sharp retro lines matching 80s city pop. The low angle from the grass, palm trees against the pink and purple sky, and the lens flare all present, with the girl leaning out and the red plane between them. Train, wheels and bicycle drawn cleanly, boy riding beside the tracks. &lt;strong&gt;Its miss: the boy keeps both hands on his handlebars&lt;/strong&gt; rather than reaching for the plane.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt 7.&lt;/strong&gt; &lt;strong&gt;It got the action right&lt;/strong&gt;, with her throwing and him reaching up with one hand, plus the 80s look in warm light and vintage colours. Its problems are spatial: &lt;strong&gt;the paper plane is huge next to both of them&lt;/strong&gt;, &lt;strong&gt;the boy rides on the railway tracks&lt;/strong&gt; rather than beside them, and the girl leans out of an open door with nothing holding her, so her lower body floats outside the train.&lt;/p&gt;

&lt;p&gt;Instruction following favours SeaArt. Scene coherence favours PixAI. That split is one to keep in mind.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fffo96uf39qkx8ch6o45j.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fffo96uf39qkx8ch6o45j.png" alt="PixAI Generation (Tsubaki.3)" width="799" height="447"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;PixAI Generation (Tsubaki.3)&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fg9oy3agjyyqcf29fdyyg.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fg9oy3agjyyqcf29fdyyg.png" alt="SeaArt Generation (Z Image Turbo)" width="800" height="450"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;SeaArt Generation (Z Image Turbo)&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://blog.pixai.art/en/tsubaki-3-prompt-guide/" rel="noopener noreferrer"&gt;Tsubaki.3 prompt guide&lt;/a&gt; covers prompt structure on the PixAI side.&lt;/p&gt;
&lt;h3&gt;
  
  
  Sakuga action shot
&lt;/h3&gt;

&lt;p&gt;Built to be hard: two characters, contact between them, extreme perspective, heavy lighting.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms. Prompt Helper enabled for this test only on PixAI.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;High-octane anime action scene in modern Sakuga style. Low-angle fisheye lens
view looking up from the street. A female cybernetic warrior in dark techwear
dives downward mid-air, wielding a glowing blue katana with motion blur. Below
her, a male enforcer blocks the blade with an orange translucent energy
shield, causing electrical sparks to scatter across the pavement. Rain-slicked
alley with wet reflections and flickering neon signs in cyan and magenta.
Dynamic lighting, dramatic shadows, extreme foreshortening on the diving
character outstretched hand.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 9.6.&lt;/strong&gt; The fisheye curve bends the alley walls outward, and &lt;strong&gt;her outstretched hand reaches straight at the camera with the fingers and glove still correct&lt;/strong&gt; under that distortion. The katana strikes the top of the orange shield, he crouches below in a steady block, and sparks spray from the contact point, with cyan and magenta neon lighting the upper frame and the wet street reflecting shield and signs.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt, Nova Anime AM: 5.5.&lt;/strong&gt; Lines and shading are crisp and the neon reflects well in the puddles. &lt;strong&gt;She crouches on the ground rather than diving&lt;/strong&gt;, there's no hand reaching at the camera, &lt;strong&gt;her sword strikes the pavement rather than his shield&lt;/strong&gt;, and his orange light points away from her. Both figures end up on one level, which drains the shot of any vertical drama.&lt;/p&gt;

&lt;p&gt;I also ran this on PixAI's older Tsubaki.2 out of curiosity. That run also handled the dive, the blade meeting the shield and the foreshortened hand, with very sharp linework.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbmyam2fg69xt6utes35j.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbmyam2fg69xt6utes35j.png" alt="Left: PixAI (Tsubaki.3). PixAI (Tsubaki.2), Right: SeaArt (Nova Anime AM)." width="799" height="407"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI (Tsubaki.3). PixAI (Tsubaki.2), Right: SeaArt (Nova Anime AM).&lt;/em&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Emotional close-up
&lt;/h3&gt;

&lt;p&gt;Two faces, joined hands and a tear in one tight frame.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, batch of four.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Anime key visual, close-up of a young couple saying goodbye on a train
platform at dusk. She presses her forehead against his, eyes closed, a single
tear on her cheek, their fingers interlocked between them. Warm backlight from
the setting sun, the train doors open behind them, soft lens flare.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 9.5.&lt;/strong&gt; &lt;strong&gt;Their fingers weave together properly&lt;/strong&gt;, with the right count and aligned knuckles. A thin line of light runs between their foreheads so the faces stay separate, and the tear on her cheek picks up light from the train door. Soft painterly light and a muted dusk sky give it a film-like feel.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt 7.5.&lt;/strong&gt; Faces stay separate where they touch, the tear is present, and the open train doors frame them against the sunset. &lt;strong&gt;Their hands hold in a normal grip rather than lacing fingers&lt;/strong&gt;, though every finger is correct.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fa3axkrm7jl5h9spn10up.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fa3axkrm7jl5h9spn10up.png" alt="Left: PixAI. Right: SeaArt." width="800" height="592"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI. Right: SeaArt.&lt;/em&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  Scorecard
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Test&lt;/th&gt;
&lt;th&gt;PixAI (Tsubaki.3)&lt;/th&gt;
&lt;th&gt;SeaArt&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Original character&lt;/td&gt;
&lt;td&gt;8.5, better lighting and detail&lt;/td&gt;
&lt;td&gt;6.5, followed the flower list&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;80s paper airplane&lt;/td&gt;
&lt;td&gt;8.5, scene makes sense, no reach&lt;/td&gt;
&lt;td&gt;7, right pose, wrong scale&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Rain scene from reference&lt;/td&gt;
&lt;td&gt;8.8&lt;/td&gt;
&lt;td&gt;1, returned the reference&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Night scene from reference&lt;/td&gt;
&lt;td&gt;9.2&lt;/td&gt;
&lt;td&gt;2.5, wrong pose and time&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Edit 1, apron&lt;/td&gt;
&lt;td&gt;9.5&lt;/td&gt;
&lt;td&gt;9&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Edit 2, snow&lt;/td&gt;
&lt;td&gt;9.8, kept the pink apron&lt;/td&gt;
&lt;td&gt;4, apron went back to black&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sakuga action&lt;/td&gt;
&lt;td&gt;9.6&lt;/td&gt;
&lt;td&gt;5.5, no dive, no contact&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;The goodbye&lt;/td&gt;
&lt;td&gt;9.5, laced fingers&lt;/td&gt;
&lt;td&gt;7.5, normal grip&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Cost per image&lt;/td&gt;
&lt;td&gt;4,500 to 7,200 credits&lt;/td&gt;
&lt;td&gt;8 stamina, 15 per edit&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Free daily allowance&lt;/td&gt;
&lt;td&gt;10k credits, about two images, 12k free daily credits for paid members&lt;/td&gt;
&lt;td&gt;130 stamina, about 16 images&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Group those rows by whether a reference or an inherited edit is involved and the pattern resolves. With one: differences of 7.8, 6.7 and 5.8 points. Without one: 2, 1.5, 4.1 and 2 points, and SeaArt's single first-pass edit within half a point.&lt;/p&gt;

&lt;h2&gt;
  
  
  Cost
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;PixAI:&lt;/strong&gt; price scales with output size. In my runs that meant 4,500 credits at 768 × 1280, 5,300 for a 3:5 image in PixAI Studio, 5,500 at 1104 × 1824, and 7,200 for a single image made from a reference. A free account receives 10,000 credits daily, which funds roughly 2 Tsubaki.3 images. Other earning routes are listed in the &lt;a href="https://blog.pixai.art/en/pixai-free-credits-guide/" rel="noopener noreferrer"&gt;free credits guide&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;SeaArt:&lt;/strong&gt; charged in stamina, priced per model. A single image cost 8 stamina, an image from a reference also 8, and an edit was estimated at 15. Free accounts get 130 stamina a day, &lt;strong&gt;about 16 images or around 8 edits.&lt;/strong&gt; The cheapest paid plan, Beginner, is $5.99 a month for an extra 300 stamina a day, which SeaArt puts at roughly 1,125 images a month, with plans up to $149.99.&lt;/p&gt;

&lt;p&gt;Stamina and credits measure different things, so there's no conversion between them. Images per free day is the one figure that transfers, and &lt;strong&gt;SeaArt supplies considerably more of them.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Effort runs the other way. SeaArt cost me a model switch purely to rule out a model-specific cause, and even then no new scene emerged from a reference. PixAI needed one model for all 8 tests.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;The trace is clean. One behaviour, reproduced on two models, explains the three largest score differences and propagates into a fourth through the edit chain. Remove it and the two platforms sit within a couple of points, with SeaArt ahead on literal instruction following in 2 of the 3 remaining tests and far ahead on free volume.&lt;/p&gt;

&lt;p&gt;That makes this anime AI generator comparison a question about your workload rather than about output quality. &lt;strong&gt;Single images: the platforms are close and SeaArt gives you eight times more of them free.&lt;/strong&gt; Anything where the same character has to survive a second generation: PixAI was ahead in every test I ran.&lt;/p&gt;

&lt;p&gt;For anyone evaluating a SeaArt alternative specifically for character reuse and chained editing, Tsubaki.3 did more of what I asked here. Framed the other way, PixAI vs SeaArt on single-image work is closer than the scores suggest, and the free allowance may matter more than the point difference.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>tools</category>
      <category>design</category>
    </item>
    <item>
      <title>One platform is 6000x cheaper per image. I tested whether that matters.</title>
      <dc:creator>Naveed😶‍🌫️</dc:creator>
      <pubDate>Tue, 29 Sep 2026 10:35:54 +0000</pubDate>
      <link>https://dev.to/naveeedx/one-platform-is-6000x-cheaper-per-image-i-tested-whether-that-matters-11cn</link>
      <guid>https://dev.to/naveeedx/one-platform-is-6000x-cheaper-per-image-i-tested-whether-that-matters-11cn</guid>
      <description>&lt;p&gt;Start with the number that should end the argument.&lt;/p&gt;

&lt;p&gt;On Tensor.Art's free plan, a text-to-image generation cost me 0.77 credits out of a 50-credit daily allowance. On PixAI, a single Tsubaki.3 image cost 5,500 credits out of 10,000 free a day. In images per free day, that's over 60 against roughly 2.&lt;/p&gt;

&lt;p&gt;Different currencies, so the credit numbers don't convert. Images per free day does convert, and by that measure the contest looks over before it starts.&lt;/p&gt;

&lt;p&gt;Except cost per image is the wrong denominator. The one that matters is cost per &lt;em&gt;usable&lt;/em&gt; image, and that ratio only shows up once you run real tasks. So I ran 6 identical ones on both platforms and scored each result out of 10.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F6jz9kfc81szajs45ycdv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F6jz9kfc81szajs45ycdv.png" alt="Left: the PixAI generation panel with Tsubaki.3 selected. Right: the Tensor.Art generation screen with krea-2-turbo." width="800" height="380"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: the PixAI generation panel with Tsubaki.3 selected. Right: the Tensor.Art generation screen with krea-2-turbo.&lt;/em&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Configuration
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;&lt;a href="https://eap.pixai.art/go/naveed" rel="noopener noreferrer"&gt;PixAI&lt;/a&gt;:&lt;/strong&gt; &lt;a href="https://eap.pixai.art/go/naveed3" rel="noopener noreferrer"&gt;Tsubaki.3&lt;/a&gt; for every image and every edit, with the edits run in PixAI Studio. One model, one workspace, all 6 tests.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Tensor.Art:&lt;/strong&gt; the free Starter plan. krea-2-turbo for new images, chosen because it reads natural-language prompts and let me send identical wording to both platforms. Pix2Pix for the expression sheet. The Edit option with flux1-dev-kontext_fp8_scaled for the 2 edits. Three tools, three sets of settings, images moved between them by hand.&lt;/p&gt;

&lt;p&gt;That asymmetry isn't a criticism of Tensor.Art. It's the structural difference between a model hub and a single anime model, and it's a real cost even though it doesn't appear on any invoice. The &lt;a href="https://blog.pixai.art/en/how-to-use-pixai-guide/" rel="noopener noreferrer"&gt;how to use PixAI guide&lt;/a&gt; covers that platform's panel for anyone starting there.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; out of 10, weighing instruction adherence, anatomy, style match, and whether the output was usable as it stood.&lt;/p&gt;


&lt;h2&gt;
  
  
  Tier 1: tasks where the price advantage holds
&lt;/h2&gt;

&lt;p&gt;Three tests where Tensor.Art's output is close enough that 60 images a day is the deciding factor.&lt;/p&gt;
&lt;h3&gt;
  
  
  Two characters under one umbrella
&lt;/h3&gt;

&lt;p&gt;Feature bleed between two characters is a standard failure, so it got its own test.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, text only.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Two friends sharing an umbrella on a rainy street at night. On the left, a
tall young woman with long red hair in a green raincoat, laughing. On the
right, a short young man with a black buzz cut in a yellow hoodie, holding the
umbrella and looking annoyed as rain drips on his shoulder. Neon shop signs
reflecting on the wet pavement, anime illustration.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 9, Tensor.Art 9.&lt;/strong&gt; A draw, and the only one.&lt;/p&gt;

&lt;p&gt;Both kept the two characters distinct, with red hair and the green raincoat on her and the buzz cut and yellow hoodie on him. PixAI gave her closed-eye laughter, him an annoyed side-eye, and &lt;strong&gt;put the umbrella over both of them&lt;/strong&gt; with the handle running through his grip. &lt;strong&gt;Tensor.Art nailed the height relationship&lt;/strong&gt;, rendering her tall and him noticeably shorter, with rain bouncing off his shoulders. PixAI missed that height relationship.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fvne4qc2v4t6xhbi9qhu6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fvne4qc2v4t6xhbi9qhu6.png" alt="Left: PixAI. Right: Tensor.Art." width="800" height="656"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI. Right: Tensor.Art.&lt;/em&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Cinematic rain close-up
&lt;/h3&gt;

&lt;p&gt;Fine detail on eyes, water on skin, wet hair and background blur.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, text only.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;A cinematic close-up shot of an anime girl looking over her shoulder during a
light summer rain at dusk. Translucent drop of water trickling down her cheek,
soft glowing golden-hour light reflecting in her detailed purple eyes. Loose
strands of dark hair wet and clinging slightly to her cheek. Soft-focus
background of blurred city streetlights (bokeh effect), ultra-detailed line
art, delicate shading, cinematic analog film grain.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 9.5, Tensor.Art 8.5.&lt;/strong&gt; The narrowest margin in the set, and the difference is mostly stylistic rather than technical.&lt;/p&gt;

&lt;p&gt;PixAI made the cheek droplet translucent and refractive, with wet strands clinging to her forehead and warm light catching the top of her purple eyes, a soft background blur, and a natural turn through the neck and shoulder. Tensor.Art aimed sharper and brighter, closer to TV anime than to film, with strong eye highlights and droplets scattered over her face, jaw and collarbone. Its main drop reads a little solid at the bottom, the droplets on her clothes look painted on, and a stray ring on her left earlobe resembles a damaged earring.&lt;/p&gt;

&lt;p&gt;At a 1-point spread and a fraction of the cost, this is a Tensor.Art result on merit if the crisper look is what you want.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbrruhjm99d1gui1of0f6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fbrruhjm99d1gui1of0f6.png" alt="Left: PixAI. Right: Tensor.Art." width="800" height="659"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI. Right: Tensor.Art.&lt;/em&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  First generation, 90s style
&lt;/h3&gt;

&lt;p&gt;A prompt asking for a specific era, a small action, and several verifiable details.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, text only.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;90s retro anime style close-up of a young woman on a rooftop at dusk, pressing
a cold soda can against her cheek, eyes half closed against the summer heat.
Short black bob with a yellow hair clip, a beauty mark under one eye, a loose
white shirt. Warm pink and orange sky behind her, a breeze lifting her hair,
soft film grain and cel shading.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 9, Tensor.Art 7.&lt;/strong&gt; PixAI matched the late-80s to early-90s look with varied line weight, soft grain and crisp cel shading, &lt;strong&gt;drew the condensation&lt;/strong&gt; running down the can, her cheek and her forearm, placed the beauty mark under her left eye, and produced natural hand and arm anatomy. Its defects were 2 yellow clips instead of one and a fake signature in the bottom right corner.&lt;/p&gt;

&lt;p&gt;Tensor.Art's line work, flat shading and colours also read as 1990s anime, with the painted sky and light grain completing the mood, and both the clip and the beauty mark present. &lt;strong&gt;It skipped the condensation entirely&lt;/strong&gt;, so the can looks dry. Her wrist bends awkwardly where she grips the can, and the can's lettering is garbled.&lt;/p&gt;

&lt;p&gt;A 2-point spread on an image that cost roughly 7,000 times less. Still arguably a Tensor.Art win on the economics.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fx65pddlym4f751dr2afq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fx65pddlym4f751dr2afq.png" alt="Left: PixAI (Tsubaki.3). Right: Tensor.Art (krea-2-turbo)" width="800" height="656"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://blog.pixai.art/en/tsubaki-3-prompt-guide/" rel="noopener noreferrer"&gt;Tsubaki.3 prompt guide&lt;/a&gt; covers how to structure long prompts for the PixAI side.&lt;/p&gt;




&lt;h2&gt;
  
  
  Tier 2: tasks where the price advantage stops paying
&lt;/h2&gt;

&lt;p&gt;Three tests where the cheap output isn't usable, which resets the cost-per-usable-image maths entirely.&lt;/p&gt;

&lt;h3&gt;
  
  
  Four-panel comic with English dialogue
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;Method: new generation on both platforms, text only.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;A four-panel vertical yonkoma comic strip, black and white manga with
screentone, read top to bottom. A sleepy young man with messy silver hair and
round glasses on a night shift at a convenience store at 3am. Panel 1: he puts
a cup of instant noodles in the microwave, yawning, with a speech bubble
reading "Dinner time." Panel 2: the microwave dings and he opens it, hopeful.
Panel 3: a close-up of the dry, uncooked noodles, because he forgot to add
water. Panel 4: he slumps face-down on the counter, with a speech bubble
reading "Not again..."
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 8, Tensor.Art 6.5.&lt;/strong&gt; PixAI delivered four panels in order with the same man throughout and a story that reads: he yawns, waits, finds dry noodles, slumps. &lt;strong&gt;"Dinner time." is spelled correctly&lt;/strong&gt; and "Not again.." appears as a caption missing one dot. His fingers merge slightly in the first 2 panels.&lt;/p&gt;

&lt;p&gt;Tensor.Art held layout, screentone and character consistency, and the dry noodles in panel 3 deliver the joke. &lt;strong&gt;Every speech bubble is filled with invented Japanese characters&lt;/strong&gt; rather than the English lines, and panels 1 and 2 show nearly the same pose.&lt;/p&gt;

&lt;p&gt;If you need the dialogue, that output requires manual lettering. The credit saving doesn't cover that.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3nqs1ix6v0dzoj6z80i0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3nqs1ix6v0dzoj6z80i0.png" alt="Left: PixAI. Right: Tensor.Art." width="800" height="660"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI. Right: Tensor.Art.&lt;/em&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Expression sheet from a reference
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;Method: reference-based. Test 1 image attached on PixAI, Pix2Pix with the Test 1 image on Tensor.Art.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;An expression sheet of the same woman from the reference image, in the same
90s retro anime style: four close-up headshots on a plain cream background,
laughing, annoyed, surprised and sleepy. Keep her short black bob, yellow hair
clip and beauty mark in every one.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI 8.5, Tensor.Art 3.5.&lt;/strong&gt; The widest single-test gulf before the edits.&lt;/p&gt;

&lt;p&gt;PixAI returned four distinguishable expressions and held &lt;strong&gt;the same person across every frame&lt;/strong&gt;, with face, hair length, clips, collar and the beauty mark under her left eye all matching, arranged in a clean 2 by 2 grid. Its miss was stylistic: it drifted from 90s anime toward a modern sketch look, dropping the grain and colour of the source.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Tensor.Art's drawing style is the more faithful 90s one&lt;/strong&gt;, with the sharp eyes and proportions of the era. The image is also full of noise. Dark specks cover her skin, the inside of her mouth renders as magenta blocks, the lines bleed, one expression is a duplicate of the laughing face rather than the surprised one, her face shape shifts between frames, the beauty mark moves or multiplies, and it added gold earrings that were never requested.&lt;/p&gt;

&lt;p&gt;Note the pattern: Tensor.Art won the style and lost the artifact. That combination is the story of its Tier 2 results.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fitnzal56ft9t0taxrag3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fitnzal56ft9t0taxrag3.png" alt="Left: PixAI. Right: Tensor.Art." width="800" height="660"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left: PixAI. Right: Tensor.Art.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://blog.pixai.art/en/pixai-character-consistency-3-beginner-methods/" rel="noopener noreferrer"&gt;character consistency guide&lt;/a&gt; covers the methods used here.&lt;/p&gt;
&lt;h3&gt;
  
  
  Two chained edits
&lt;/h3&gt;

&lt;p&gt;The decisive test, because each edit inherits the previous result.&lt;/p&gt;

&lt;p&gt;On PixAI I opened &lt;a href="https://eap.pixai.art/go/naveed1" rel="noopener noreferrer"&gt;PixAI Studio&lt;/a&gt;, used "Import from PixAI" to bring in the Test 1 image, and connected it to an image node running my prompt on Tsubaki.3. A second node chained off the first edit's result.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F4fqw6sp3tfgczastmsty.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F4fqw6sp3tfgczastmsty.png" alt="PixAi Studio" width="800" height="552"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;PixAi Studio&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Studio organises the steps; Tsubaki.3 does the editing.&lt;/strong&gt; Studio keeps the chain in one place so the base image and both edits stay visible together. The &lt;a href="https://blog.pixai.art/en/how-to-use-pixai-studio-from-character-photoshoots-to-ai-animation-10-templates-you-can-clone-instantly/" rel="noopener noreferrer"&gt;PixAI Studio tutorial&lt;/a&gt; shows other chain setups.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: edit, run on the Test 1 image.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Change the time to night: a dark blue sky with the first stars, city lights
glowing below, the soda can reflecting the lights. Keep her face, hair, clip
and pose the same.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI Edit 1: 9.5.&lt;/strong&gt; Pink sunset became a dark blue night sky with stars and softly blurred city lights below, and her lighting shifted to cool blue to match the new scene. &lt;strong&gt;Nothing about her changed&lt;/strong&gt;, with face, expression, beauty mark, black bob, both yellow clips, pose and the water droplets all matching the source. The can reflects the cool ambient light rather than the city lights specifically, and the fake signature persists.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Method: edit, run on the Edit 1 result.&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Fireworks burst in the sky behind her and she turns toward them with a
surprised smile, the colours lighting up her face. Keep her hair, clip, beauty
mark and the soda can the same.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;PixAI Edit 2: 10.&lt;/strong&gt; Red and gold fireworks fill the sky and &lt;strong&gt;she turned her head to look up at them&lt;/strong&gt;, dropping the eyes-closed pose for a wide surprised smile, with warm orange and pink light falling on her cheeks. Bob, clips, beauty mark and can design all match Edit 1, anatomy stays clean, and the signature is the only leftover.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkoolr7k54xq0xupquexf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkoolr7k54xq0xupquexf.png" alt="Left to right: the first image, Edit 1, Edit 2, all Tsubaki.3 in PixAI Studio." width="800" height="434"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;Left to right: the first image, Edit 1, Edit 2, all Tsubaki.3 in PixAI Studio.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;On Tensor.Art I used the Edit option with flux1-dev-kontext_fp8_scaled, loading the first image for Edit 1 and running Edit 2 on the Edit 1 result. Identical chain.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F00vlfbl6g8rsq95tuy2a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F00vlfbl6g8rsq95tuy2a.png" alt="ensor.Art Edit screen with flux1-dev-kontext_fp8_scaled" width="800" height="380"&gt;&lt;/a&gt;&lt;br&gt;
&lt;em&gt;ensor.Art Edit screen with flux1-dev-kontext_fp8_scaled&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Tensor.Art Edit 1: 5.&lt;/strong&gt; The mood change succeeded, with dusk turning deep indigo, cooled light on her white shirt, and stars and city lights appearing below the railing. Face, pose, bob and clip stayed mostly intact. &lt;strong&gt;Image quality degraded&lt;/strong&gt;: heavy noise, blocky patches in her hair, speckles across skin that weren't in the source, the can's lettering reduced to an unreadable block, and the beauty mark lost in the noise.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Tensor.Art Edit 2: 4.&lt;/strong&gt; The noise cleared despite the noisy input and the lines look clean again, with sharp purple and pink fireworks suiting the retro style. &lt;strong&gt;She didn't turn.&lt;/strong&gt; She held the exact source pose, can to cheek, facing the viewer, with a mild surprised face rather than a smile. Firework colour stays confined to the sky and never touches her face. The beauty mark is still gone and the awkward wrist has returned.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In practice it swapped the background and left the character untouched&lt;/strong&gt;, which is the opposite of what an edit instruction asked for.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Frjfm8bu4buykn6v1onuv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Frjfm8bu4buykn6v1onuv.png" alt="Left: Tensor.Art Edit 1. Right: Tensor.Art Edit 2." width="800" height="660"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;em&gt;Left: Tensor.Art Edit 1. Right: Tensor.Art Edit 2.&lt;/em&gt;
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Full scorecard
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;PixAI (Tsubaki.3)&lt;/th&gt;
&lt;th&gt;Tensor.Art&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Setup&lt;/td&gt;
&lt;td&gt;One model for every test&lt;/td&gt;
&lt;td&gt;A different model or feature for each task&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;First generation&lt;/td&gt;
&lt;td&gt;9 of 10, condensation and clean hands&lt;/td&gt;
&lt;td&gt;7 of 10, dry can and awkward wrist&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Two characters&lt;/td&gt;
&lt;td&gt;9 of 10&lt;/td&gt;
&lt;td&gt;9 of 10&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Cinematic close-up&lt;/td&gt;
&lt;td&gt;9.5 of 10, softer film look&lt;/td&gt;
&lt;td&gt;8.5 of 10, sharper key-visual look&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Expression sheet&lt;/td&gt;
&lt;td&gt;8.5 of 10, consistent, modern style&lt;/td&gt;
&lt;td&gt;3.5 of 10, authentic 90s look, heavy noise&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Four-panel comic&lt;/td&gt;
&lt;td&gt;8 of 10, English dialogue correct&lt;/td&gt;
&lt;td&gt;6.5 of 10, made-up Japanese text&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Edits&lt;/td&gt;
&lt;td&gt;9.5 and 10, character kept through both&lt;/td&gt;
&lt;td&gt;5 and 4, noise, then no pose change&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Cost&lt;/td&gt;
&lt;td&gt;4,500 to 5,500 credits per image&lt;/td&gt;
&lt;td&gt;0.77 credits per image, 0.8 per edit&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Free plan&lt;/td&gt;
&lt;td&gt;10,000 credits a day, about two images&lt;/td&gt;
&lt;td&gt;50 credits a day, over 60 images&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  Full cost figures
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;PixAI:&lt;/strong&gt; price scales with output size. The 1104 × 1824 first image cost 5,500 credits, the 768 × 1280 rain close-up cost 4,500, and a single image generated from a reference cost 7,200. Free accounts get 10,000 credits a day, roughly 2 Tsubaki.3 images. The &lt;a href="https://blog.pixai.art/en/pixai-free-credits-guide/" rel="noopener noreferrer"&gt;free credits guide&lt;/a&gt; lists other ways to earn more and the &lt;a href="https://blog.pixai.art/en/pixai-membership/" rel="noopener noreferrer"&gt;membership guide&lt;/a&gt; covers paid plans.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Tensor.Art:&lt;/strong&gt; free Starter plan, 50 credits a day. Text-to-image 0.77 credits, edit 0.8, Pix2Pix image-to-image 4.15. &lt;strong&gt;Over 60 new images or edits a day&lt;/strong&gt;, or about 12 image-to-image runs. The Pro plan is $9.90 a month for 300 daily credits, faster generation, 4K output and up to 6 LoRAs per image.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;The price advantage is real and it holds for one class of task: single images you intend to use as-is. There, Tensor.Art's 2-point average deficit costs far less than the credit difference, and its sharper key-visual look may be the one you prefer anyway.&lt;/p&gt;

&lt;p&gt;The advantage inverts the moment a task spans more than one image. Across the expression sheet and both edits, cheap outputs needed rework that no credit saving covers: manual lettering for the comic, noise removal for the first edit, and a pose change the second edit refused to perform.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The dividing line is whether the same character has to survive twice.&lt;/strong&gt; For anyone evaluating a Tensor.Art alternative specifically for character work and chained edits, PixAI with Tsubaki.3 did more of what was asked in these tests, and it did it inside one model and one workspace.&lt;/p&gt;

&lt;p&gt;For anyone who likes picking checkpoints, doesn't mind moving images between tools, and wants volume on a free account, Tensor.Art gives far more room to work.&lt;/p&gt;

&lt;p&gt;So the real answer to the Tensor.Art vs PixAI question is that this anime AI generator comparison splits by workload rather than by quality. Put the other way round, PixAI vs Tensor.Art is a choice about what you're building, not which renders better. Single images favour the cheaper platform. Continuity favours the more expensive one.&lt;/p&gt;

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