<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Ricardo Edwards</title>
    <description>The latest articles on DEV Community by Ricardo Edwards (@nikankh566).</description>
    <link>https://dev.to/nikankh566</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4165592%2Fda7b3818-31c5-4443-9d0a-99f47df176aa.jpg</url>
      <title>DEV Community: Ricardo Edwards</title>
      <link>https://dev.to/nikankh566</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/nikankh566"/>
    <language>en</language>
    <item>
      <title>TouchGrass: an open-weight AI that kicks you out the door</title>
      <dc:creator>Ricardo Edwards</dc:creator>
      <pubDate>Mon, 12 Oct 2026 10:33:42 +0000</pubDate>
      <link>https://dev.to/nikankh566/touchgrass-an-open-weight-ai-that-kicks-you-out-the-door-1e44</link>
      <guid>https://dev.to/nikankh566/touchgrass-an-open-weight-ai-that-kicks-you-out-the-door-1e44</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the Hacktoberfest Open-Source AI Challenge Week 1: Touch Grass&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  The problem I wanted to solve
&lt;/h2&gt;

&lt;p&gt;My screen time is embarrassing, and I know I'm not alone. Every outdoor app I tried made it worse: you go outside to escape the screen, and then the app keeps you on the screen — scrolling maps, liking photos, reading reviews of the park you're already standing in.&lt;/p&gt;

&lt;p&gt;Week 1's theme asks for builds where the screen is the &lt;em&gt;shortest&lt;/em&gt; part of the experience. So I built the opposite of a nature app: an app whose entire job is to make you close the tab.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Live demo:&lt;/strong&gt; &lt;a href="https://nikankh.iceiy.com/touchgrass/" rel="noopener noreferrer"&gt;https://nikankh.iceiy.com/touchgrass/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F1y4zfheb8iwb04nxsbcc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F1y4zfheb8iwb04nxsbcc.png" alt="Main screen" width="800" height="416"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fsdzfqcbsxgh1o5965jr2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fsdzfqcbsxgh1o5965jr2.png" alt="Generated mission card" width="800" height="416"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fpjnw4pvc8b4wivy064ik.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fpjnw4pvc8b4wivy064ik.png" alt="Field log" width="800" height="416"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I built
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;TouchGrass&lt;/strong&gt; is a tiny web app that turns your free time into a real outdoor micro-adventure. You pick your city, how much time you have (15 minutes to 2 hours), a vibe (walk / run / chill / play / explore), and your crew (solo / friends / family / dog). Then an AI designs a structured mission for you: a title, concrete steps, things to spot on the way, a short packing list, and one surprise twist.&lt;/p&gt;

&lt;p&gt;The flow is deliberately short:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Generate my mission&lt;/strong&gt; — or &lt;strong&gt;Surprise me&lt;/strong&gt; for a fully random one.&lt;/li&gt;
&lt;li&gt;A mission card appears. Check off steps as you go.&lt;/li&gt;
&lt;li&gt;Tap &lt;strong&gt;"I did it — touched grass"&lt;/strong&gt; → confetti, a streak counter, and the mission lands in your field log.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;That's the whole session. The best mission is the one you never finish reading because you're already outside.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why open-source AI is the heart of it
&lt;/h2&gt;

&lt;p&gt;Every mission is generated live by &lt;strong&gt;GPT-OSS 20B&lt;/strong&gt; — a fully open-weight model — reached straight from the browser through Pollinations' free anonymous tier. There is no backend, no API key, no account, no billing. The app is four static files (HTML + CSS + vanilla JS) that I host on plain shared hosting.&lt;/p&gt;

&lt;p&gt;Why that matters for this project, concretely:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;It costs nothing to run.&lt;/strong&gt; A closed AI API would turn every "Generate my mission" click into a line item on someone's bill. Open weights through a free tier mean the app can stay free forever — which is the whole point of a thing meant to get &lt;em&gt;everyone&lt;/em&gt; outside.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;No one has to hand over data to use it.&lt;/strong&gt; There's no signup, so there's no location history sitting on a stranger's server. You pick a city, the model replies, the browser forgets.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The AI is swappable.&lt;/strong&gt; Because the mission contract is just a strict JSON schema (title, steps, things to spot, packing list, twist), I can point the same app at any other open-weight model tomorrow — run it locally, self-host it, fine-tune it — without changing a line of UI.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Open innovation isn't a slogan here; it's what makes a no-budget, no-login, no-backend app possible at all. A closed model would have killed this project on day one.&lt;/p&gt;

&lt;h2&gt;
  
  
  How it works under the hood
&lt;/h2&gt;

&lt;p&gt;The prompt engineers the model into a strict JSON mission shape — if the model ever returns anything sloppy, a parser validates it and a local fallback bank of hand-written missions keeps the app alive so the button never lies to you. Streaks and field logs live in &lt;code&gt;localStorage&lt;/code&gt;, so your outdoor history is yours and only yours. One fetch call, no frameworks, no build step, 36 KB total.&lt;/p&gt;

&lt;h2&gt;
  
  
  Taking it outside
&lt;/h2&gt;

&lt;p&gt;I built TouchGrass to get myself outside more — the mission cards and field log above are from testing the generator, and my first real field entry is next. The app is ready when I am.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Live: &lt;a href="https://nikankh.iceiy.com/touchgrass/" rel="noopener noreferrer"&gt;https://nikankh.iceiy.com/touchgrass/&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Stack: HTML, CSS, vanilla JS, GPT-OSS 20B via Pollinations (open weights), localStorage&lt;/li&gt;
&lt;li&gt;Philosophy: the screen is the loading screen; the world is the app&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Built for Hacktoberfest 2026, Week 1: Touch Grass.&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>hf26challenge</category>
      <category>touchgrass</category>
    </item>
  </channel>
</rss>
