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    <title>DEV Community: Nir Wolff</title>
    <description>The latest articles on DEV Community by Nir Wolff (@nir_wolff_c3550707e4f3e84).</description>
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      <title>DEV Community: Nir Wolff</title>
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      <title>How I count a fair ad view: IntersectionObserver, sendBeacon and server-side dedupe</title>
      <dc:creator>Nir Wolff</dc:creator>
      <pubDate>Mon, 09 Nov 2026 18:47:57 +0000</pubDate>
      <link>https://dev.to/nir_wolff_c3550707e4f3e84/how-i-count-a-fair-ad-view-intersectionobserver-sendbeacon-and-server-side-dedupe-15di</link>
      <guid>https://dev.to/nir_wolff_c3550707e4f3e84/how-i-count-a-fair-ad-view-intersectionobserver-sendbeacon-and-server-side-dedupe-15di</guid>
      <description>&lt;p&gt;I run a small cross-promo network for apps built with AI. Each member puts a little card on their site that shows &lt;em&gt;other&lt;/em&gt; members' apps, and every view earns them a token. That means the view counter is the economy. If it counts too much, people farm tokens. If it counts too little, hosts feel cheated.&lt;/p&gt;

&lt;p&gt;Here's how the embed decides what a "view" is, in about 40 lines of plain JavaScript.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Only count what people can actually see
&lt;/h2&gt;

&lt;p&gt;A card at the bottom of a long page that nobody scrolls to shouldn't earn anything. &lt;code&gt;IntersectionObserver&lt;/code&gt; tells us when the card is on screen, and a timer makes sure it stays there:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;sent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;sent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;u&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;origin&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;/api/view?imp=&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nf"&gt;encodeURIComponent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ad&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;imp&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sendBeacon&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sendBeacon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;keepalive&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;io&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;IntersectionObserver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;isIntersecting&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;intersectionRatio&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="nx"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="nx"&gt;io&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;disconnect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;clearTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;timer&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="nx"&gt;timer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;   &lt;span class="c1"&gt;// scrolled away too fast: no view&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;threshold&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="nx"&gt;io&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;observe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;host&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The rule is &lt;strong&gt;at least 50% visible for 1 continuous second&lt;/strong&gt;. Scrolling past quickly cancels the timer.&lt;/p&gt;

&lt;p&gt;A few details that matter:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;threshold: [0, 0.5, 1]&lt;/code&gt; makes the callback fire when the card crosses 50%, not just when it enters or leaves.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;sendBeacon&lt;/code&gt; survives the user closing the tab right after the second ends. &lt;code&gt;fetch(..., { keepalive: true })&lt;/code&gt; is the fallback.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;io.disconnect()&lt;/code&gt; after sending means one view per page load, whatever the visitor does.&lt;/li&gt;
&lt;li&gt;Every ad response carries a one-time impression id (&lt;code&gt;imp&lt;/code&gt;), so the server can reject a replayed beacon.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  2. Dedupe on the server
&lt;/h2&gt;

&lt;p&gt;The client can't be trusted, so the server only pays &lt;strong&gt;one view per visitor per slot every 30 minutes&lt;/strong&gt;. Refreshing the page ten times earns once. A view also only pays when the card is on &lt;em&gt;another&lt;/em&gt; member's site. Showing your own app on your own site earns nothing.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Work in React and other SPAs
&lt;/h2&gt;

&lt;p&gt;Most apps built with Lovable, Bolt or v0 are single-page React apps. The placeholder &lt;code&gt;&amp;lt;div data-vibe-slot&amp;gt;&lt;/code&gt; often appears &lt;em&gt;after&lt;/em&gt; the script has loaded, so the embed watches the DOM:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;pending&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;MutationObserver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;pending&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;pending&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;pending&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nf"&gt;boot&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;  &lt;span class="c1"&gt;// batch bursts of mutations&lt;/span&gt;
&lt;span class="p"&gt;}).&lt;/span&gt;&lt;span class="nf"&gt;observe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;body&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;childList&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;subtree&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;boot()&lt;/code&gt; is idempotent: it mounts any placeholder that doesn't have a card yet and skips the rest. The 50 ms batching keeps a React re-render storm from calling it hundreds of times.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Keep big balances from taking over
&lt;/h2&gt;

&lt;p&gt;Which app gets shown is a weighted random pick. If the weight were your token balance, the earliest members would take every slot. So it's the &lt;strong&gt;square root&lt;/strong&gt; of the balance (capped), and new members get a 2× boost for their first 25 views so they see results on day one.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it
&lt;/h2&gt;

&lt;p&gt;The whole thing is one script tag:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;async&lt;/span&gt; &lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"https://vibeswap.dev/embed.js"&lt;/span&gt; &lt;span class="na"&gt;data-slot=&lt;/span&gt;&lt;span class="s"&gt;"YOUR_SLOT_ID"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you've built something with AI and want more people to see it, it's free at &lt;a href="https://vibeswap.dev" rel="noopener noreferrer"&gt;vibeswap.dev&lt;/a&gt;. You start with 100 tokens. I'd love feedback on the counting rules, especially if you can think of a way to game them.&lt;/p&gt;

</description>
      <category>backend</category>
      <category>frontend</category>
      <category>javascript</category>
      <category>webdev</category>
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