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    <title>DEV Community: Omja sharma</title>
    <description>The latest articles on DEV Community by Omja sharma (@omjasharma).</description>
    <link>https://dev.to/omjasharma</link>
    <image>
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      <title>DEV Community: Omja sharma</title>
      <link>https://dev.to/omjasharma</link>
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    <item>
      <title>The Load Balancer Is the Real Brain of Your Backend</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Wed, 29 Apr 2026 11:23:17 +0000</pubDate>
      <link>https://dev.to/omjasharma/the-load-balancer-is-the-real-brain-of-your-backend-4m09</link>
      <guid>https://dev.to/omjasharma/the-load-balancer-is-the-real-brain-of-your-backend-4m09</guid>
      <description>&lt;h2&gt;
  
  
  Every Request in Your App Passes Through This (and You Ignore It)
&lt;/h2&gt;

&lt;p&gt;You add more servers&lt;br&gt;&lt;br&gt;
and expect your app to scale  &lt;/p&gt;

&lt;p&gt;It doesn’t  &lt;/p&gt;

&lt;p&gt;Because scaling isn’t about servers&lt;br&gt;&lt;br&gt;
it’s about &lt;strong&gt;how traffic is distributed&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5hfmqmtakdvirkjkdec3.png" alt=" " width="800" height="447"&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  What actually happens
&lt;/h3&gt;

&lt;p&gt;User → request → ???&lt;/p&gt;

&lt;p&gt;Without a load balancer:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Some servers get overloaded
&lt;/li&gt;
&lt;li&gt;Others stay idle
&lt;/li&gt;
&lt;li&gt;Latency spikes
&lt;/li&gt;
&lt;li&gt;System crashes
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Load balancer = traffic controller
&lt;/h3&gt;

&lt;p&gt;It sits in front of your backend&lt;br&gt;&lt;br&gt;
and decides:&lt;/p&gt;

&lt;p&gt;"Which server should handle this request?"&lt;/p&gt;




&lt;h3&gt;
  
  
  Common strategies
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Round Robin&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Distribute requests evenly
&lt;/li&gt;
&lt;li&gt;Works if all servers are equal
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Least Connections&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Send traffic to least busy server
&lt;/li&gt;
&lt;li&gt;Better for real-world usage
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;IP Hash&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Same user → same server
&lt;/li&gt;
&lt;li&gt;Useful for sessions
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  The real issue
&lt;/h3&gt;

&lt;p&gt;Not all requests are equal  &lt;/p&gt;

&lt;p&gt;One request = 10ms&lt;br&gt;&lt;br&gt;
Another = 2 seconds  &lt;/p&gt;

&lt;p&gt;If distribution is naive&lt;br&gt;&lt;br&gt;
your system still breaks  &lt;/p&gt;




&lt;h3&gt;
  
  
  Types
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Layer 4&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Fast
&lt;/li&gt;
&lt;li&gt;Based on IP/port
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Layer 7&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Smarter
&lt;/li&gt;
&lt;li&gt;Routes based on URL, headers
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;/api → backend
&lt;/li&gt;
&lt;li&gt;/images → CDN
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Things most devs miss
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;No health checks → dead server still gets traffic
&lt;/li&gt;
&lt;li&gt;No failover → single point of failure
&lt;/li&gt;
&lt;li&gt;Assuming more servers = scale
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Reality
&lt;/h3&gt;

&lt;p&gt;Scaling isn’t adding machines  &lt;/p&gt;

&lt;p&gt;It’s controlling traffic intelligently  &lt;/p&gt;

&lt;p&gt;That’s where systems either survive&lt;br&gt;&lt;br&gt;
or collapse&lt;/p&gt;

</description>
      <category>architecture</category>
      <category>backend</category>
      <category>distributedsystems</category>
      <category>systemdesign</category>
    </item>
    <item>
      <title>Caching Explained: How Redis Works in Real-World System Design</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Sat, 25 Apr 2026 19:47:54 +0000</pubDate>
      <link>https://dev.to/omjasharma/caching-explained-how-redis-works-in-real-world-system-design-16dc</link>
      <guid>https://dev.to/omjasharma/caching-explained-how-redis-works-in-real-world-system-design-16dc</guid>
      <description>&lt;h2&gt;
  
  
  Your App Isn’t Slow — Your Caching Strategy Is Broken
&lt;/h2&gt;

&lt;p&gt;Most devs blame code for performance issues&lt;/p&gt;

&lt;p&gt;Wrong.&lt;/p&gt;

&lt;p&gt;You're just hitting the DB too often.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ha61bwm9x830pj5m5ya.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4ha61bwm9x830pj5m5ya.png" alt=" " width="800" height="447"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h3&gt;
  
  
  What caching does
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Store frequently used data
&lt;/li&gt;
&lt;li&gt;Avoid repeated DB calls
&lt;/li&gt;
&lt;li&gt;Serve responses instantly
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Basic flow
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;User requests data&lt;/li&gt;
&lt;li&gt;Check cache&lt;/li&gt;
&lt;li&gt;If present → return instantly (cache hit)&lt;/li&gt;
&lt;li&gt;If not → fetch from DB (cache miss)&lt;/li&gt;
&lt;li&gt;Store in cache&lt;/li&gt;
&lt;li&gt;Return response&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That's the entire game.&lt;/p&gt;




&lt;h3&gt;
  
  
  Cache hit vs miss
&lt;/h3&gt;

&lt;p&gt;Cache hit → fast response (milliseconds)&lt;br&gt;
Cache miss → slow response (DB query) &lt;/p&gt;

&lt;p&gt;Your entire system performance depends on this.&lt;/p&gt;




&lt;h3&gt;
  
  
  Redis basics
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;In-memory → super fast
&lt;/li&gt;
&lt;li&gt;Key-value store
&lt;/li&gt;
&lt;li&gt;Supports TTL
&lt;/li&gt;
&lt;li&gt;Used everywhere at scale
&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Biggest problem
&lt;/h3&gt;

&lt;p&gt;Cache invalidation&lt;/p&gt;

&lt;p&gt;Data updates&lt;br&gt;&lt;br&gt;
Cache doesn’t&lt;br&gt;&lt;br&gt;
→ stale results  &lt;/p&gt;




&lt;h3&gt;
  
  
  Common Caching Strategies
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Cache Aside (Most Common)&lt;br&gt;
App checks cache first&lt;br&gt;
On miss → fetch from DB → update cache&lt;br&gt;
&lt;strong&gt;Simple. Flexible. Widely used.&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Write Through&lt;br&gt;
Write goes to cache AND DB together&lt;br&gt;
&lt;strong&gt;Safer, but slower writes.&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Write Back (Advanced)&lt;br&gt;
Write goes to cache first&lt;br&gt;
DB updated later&lt;br&gt;
&lt;strong&gt;Fast, but risky if not handled well.&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Golden rules
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Always use TTL
&lt;/li&gt;
&lt;li&gt;Don’t cache everything
&lt;/li&gt;
&lt;li&gt;Handle misses properly
&lt;/li&gt;
&lt;li&gt;Never treat cache as DB
&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Caching isn’t optional at scale&lt;/p&gt;

&lt;p&gt;It’s the difference between smooth and broken systems&lt;/p&gt;

</description>
      <category>beginners</category>
      <category>database</category>
      <category>performance</category>
      <category>systemdesign</category>
    </item>
    <item>
      <title>Consistent Hashing Explained: The Trick That Keeps Systems Running When Servers Fail</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Fri, 24 Apr 2026 11:09:32 +0000</pubDate>
      <link>https://dev.to/omjasharma/consistent-hashing-explained-the-trick-that-keeps-systems-running-when-servers-fail-5f2m</link>
      <guid>https://dev.to/omjasharma/consistent-hashing-explained-the-trick-that-keeps-systems-running-when-servers-fail-5f2m</guid>
      <description>&lt;p&gt;Add one server? Everything reshuffles.&lt;br&gt;&lt;br&gt;
Remove one server? Cache gets wiped.&lt;br&gt;&lt;br&gt;
Traffic spikes? System collapses.&lt;/p&gt;

&lt;p&gt;This is exactly the problem &lt;strong&gt;consistent hashing&lt;/strong&gt; solves.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ixf7c727881pkd7klae.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ixf7c727881pkd7klae.png" alt=" " width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  The Problem with Traditional Hashing
&lt;/h2&gt;

&lt;p&gt;In a basic setup, you assign requests like this:&lt;/p&gt;

&lt;p&gt;server = hash(key) % N&lt;/p&gt;

&lt;p&gt;Where:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;key = user ID / request ID&lt;/li&gt;
&lt;li&gt;N = number of servers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sounds fine… until N changes.&lt;/p&gt;

&lt;h3&gt;
  
  
  What breaks?
&lt;/h3&gt;

&lt;p&gt;If you go from 3 → 4 servers:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Almost &lt;strong&gt;all keys get remapped&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Cache becomes useless&lt;/li&gt;
&lt;li&gt;Database gets slammed&lt;/li&gt;
&lt;li&gt;Latency spikes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is called the &lt;strong&gt;rehashing problem&lt;/strong&gt;.&lt;/p&gt;




&lt;h2&gt;
  
  
  Enter Consistent Hashing
&lt;/h2&gt;

&lt;p&gt;Consistent hashing avoids this chaos.&lt;/p&gt;

&lt;p&gt;Instead of mapping keys directly to servers, it maps &lt;strong&gt;both servers and keys onto a ring&lt;/strong&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  How it works
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Imagine a circle (0 → 360 degrees or hash space)&lt;/li&gt;
&lt;li&gt;Hash each server → place it on the ring&lt;/li&gt;
&lt;li&gt;Hash each key → place it on the same ring&lt;/li&gt;
&lt;li&gt;A key is assigned to the &lt;strong&gt;next server clockwise&lt;/strong&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;That’s it.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why This Works
&lt;/h2&gt;

&lt;p&gt;When a server is added or removed:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Only a &lt;strong&gt;small portion of keys move&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Most of the system remains untouched&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;No massive reshuffling. No meltdown.&lt;/p&gt;




&lt;h2&gt;
  
  
  Real-World Example
&lt;/h2&gt;

&lt;p&gt;Let’s say:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You have 3 cache servers&lt;/li&gt;
&lt;li&gt;You store user sessions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Without consistent hashing:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Adding a server invalidates almost all sessions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;With consistent hashing:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Only a fraction of users get reassigned&lt;/li&gt;
&lt;li&gt;System stays stable&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  But There’s a Catch
&lt;/h2&gt;

&lt;p&gt;Servers might not be evenly distributed on the ring.&lt;/p&gt;

&lt;p&gt;This creates:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Uneven load&lt;/li&gt;
&lt;li&gt;Hotspots&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Solution: Virtual Nodes
&lt;/h2&gt;

&lt;p&gt;Instead of placing each server once:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Place it multiple times on the ring&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Example:&lt;br&gt;
Server A → 100 positions&lt;br&gt;&lt;br&gt;
Server B → 100 positions  &lt;/p&gt;

&lt;p&gt;Now distribution becomes much more balanced.&lt;/p&gt;




&lt;h2&gt;
  
  
  Where It’s Used
&lt;/h2&gt;

&lt;p&gt;Consistent hashing powers systems like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Distributed caches (Redis clusters)&lt;/li&gt;
&lt;li&gt;CDNs&lt;/li&gt;
&lt;li&gt;Databases like Cassandra&lt;/li&gt;
&lt;li&gt;Load balancers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you’ve used Netflix, Amazon, or any large-scale system — this is already working behind the scenes.&lt;/p&gt;




&lt;h2&gt;
  
  
  When Should You Use It?
&lt;/h2&gt;

&lt;p&gt;Use consistent hashing when:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You have distributed systems&lt;/li&gt;
&lt;li&gt;Servers scale dynamically&lt;/li&gt;
&lt;li&gt;Cache stability matters&lt;/li&gt;
&lt;li&gt;You want minimal disruption during changes&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Common Mistake
&lt;/h2&gt;

&lt;p&gt;Most engineers:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Learn hashing&lt;/li&gt;
&lt;li&gt;Ignore what happens when servers change&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That’s where real systems break.&lt;/p&gt;

&lt;p&gt;Consistent hashing is not optional at scale — it’s foundational.&lt;/p&gt;




&lt;h2&gt;
  
  
  Reacp:
&lt;/h2&gt;

&lt;p&gt;Scaling isn’t just about adding servers.&lt;/p&gt;

&lt;p&gt;It’s about &lt;strong&gt;how gracefully your system adapts when things change&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Consistent hashing is one of those simple ideas that quietly prevents disasters.&lt;/p&gt;

&lt;p&gt;If you're building anything distributed — you need this.&lt;/p&gt;

</description>
      <category>algorithms</category>
      <category>architecture</category>
      <category>distributedsystems</category>
      <category>systemdesign</category>
    </item>
    <item>
      <title>Rate Limiter Explained: Everything You Need in 5 Minutes</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Fri, 10 Apr 2026 08:54:27 +0000</pubDate>
      <link>https://dev.to/omjasharma/rate-limiter-explained-everything-you-need-in-5-minutes-49mi</link>
      <guid>https://dev.to/omjasharma/rate-limiter-explained-everything-you-need-in-5-minutes-49mi</guid>
      <description>&lt;p&gt;What happens if one user sends 10,000 requests per second to your API?&lt;/p&gt;

&lt;p&gt;Your system crashes.&lt;br&gt;
Unless you have a rate limiter.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fffhdizsoce5oc8or6n5g.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fffhdizsoce5oc8or6n5g.png" alt=" " width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  What is Rate Limiting?
&lt;/h2&gt;

&lt;p&gt;Rate limiting controls how many requests a user can make in a given time.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
100 requests per minute per user&lt;br&gt;
If the limit is exceeded:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;requests are blocked&lt;/li&gt;
&lt;li&gt;or delayed&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Why It Matters
&lt;/h2&gt;

&lt;p&gt;Without rate limiting:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;APIs get overloaded&lt;/li&gt;
&lt;li&gt;systems crash under traffic spikes&lt;/li&gt;
&lt;li&gt;abuse (spam, brute force) increases&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Common Approaches
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Fixed Window
&lt;/h3&gt;

&lt;p&gt;Limit requests in a fixed time window.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
100 requests per minute&lt;br&gt;
Problem:&lt;br&gt;
Burst traffic at window edges&lt;/p&gt;




&lt;h3&gt;
  
  
  2. Sliding Window
&lt;/h3&gt;

&lt;p&gt;Tracks requests over a rolling time window.&lt;/p&gt;

&lt;p&gt;Better accuracy than fixed window&lt;br&gt;&lt;br&gt;
Slightly more complex&lt;/p&gt;




&lt;h3&gt;
  
  
  3. Token Bucket
&lt;/h3&gt;

&lt;p&gt;Tokens are added at a fixed rate.&lt;/p&gt;

&lt;p&gt;Each request consumes a token.&lt;/p&gt;

&lt;p&gt;If no tokens:&lt;br&gt;
request is rejected&lt;/p&gt;

&lt;p&gt;Best for handling bursts&lt;/p&gt;




&lt;h3&gt;
  
  
  4. Leaky Bucket
&lt;/h3&gt;

&lt;p&gt;Requests are processed at a constant rate.&lt;/p&gt;

&lt;p&gt;Extra requests are queued or dropped.&lt;/p&gt;

&lt;p&gt;Good for smoothing traffic&lt;/p&gt;




&lt;h2&gt;
  
  
  How It’s Implemented
&lt;/h2&gt;

&lt;p&gt;Typical setup:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;API Gateway or middleware&lt;/li&gt;
&lt;li&gt;Redis for storing counters&lt;/li&gt;
&lt;li&gt;Key = user/IP&lt;/li&gt;
&lt;li&gt;Value = request count&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Redis is used because:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;fast&lt;/li&gt;
&lt;li&gt;supports atomic operations&lt;/li&gt;
&lt;li&gt;works well at scale&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Trade-offs
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;accuracy vs performance
&lt;/li&gt;
&lt;li&gt;memory usage
&lt;/li&gt;
&lt;li&gt;handling bursts
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;No single approach is perfect.&lt;/p&gt;




&lt;h2&gt;
  
  
  Where It’s Used
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;login attempts
&lt;/li&gt;
&lt;li&gt;public APIs
&lt;/li&gt;
&lt;li&gt;payment systems
&lt;/li&gt;
&lt;li&gt;search endpoints
&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Rate limiting is not just about blocking users.&lt;/p&gt;

&lt;p&gt;It’s about protecting your system from overload.&lt;/p&gt;

&lt;p&gt;A small feature that prevents big failures.&lt;/p&gt;

</description>
      <category>api</category>
      <category>backend</category>
      <category>beginners</category>
      <category>systemdesign</category>
    </item>
    <item>
      <title>[Boost]</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Thu, 09 Apr 2026 11:41:35 +0000</pubDate>
      <link>https://dev.to/omjasharma/-3hff</link>
      <guid>https://dev.to/omjasharma/-3hff</guid>
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</description>
    </item>
    <item>
      <title>Why Systems Fail Under Load (and How to Fix Them)</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Thu, 09 Apr 2026 11:32:58 +0000</pubDate>
      <link>https://dev.to/omjasharma/why-systems-fail-under-load-and-how-to-fix-them-41ie</link>
      <guid>https://dev.to/omjasharma/why-systems-fail-under-load-and-how-to-fix-them-41ie</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fc618vr5jpivcy354oshj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fc618vr5jpivcy354oshj.png" alt=" " width="800" height="436"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Your system won’t fail because of code.&lt;/p&gt;

&lt;p&gt;It will fail because of scale.&lt;/p&gt;

&lt;p&gt;Here’s what actually breaks systems in production and how to fix it.&lt;/p&gt;




&lt;h2&gt;
  
  
  1. Database Overload
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Too many reads/writes hit the database.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;slow queries&lt;/li&gt;
&lt;li&gt;timeouts&lt;/li&gt;
&lt;li&gt;high CPU usage&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;add caching (Redis)&lt;/li&gt;
&lt;li&gt;use read replicas&lt;/li&gt;
&lt;li&gt;optimize queries and indexing&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2. Single Server Bottleneck
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Everything runs on one server.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;crashes under traffic&lt;/li&gt;
&lt;li&gt;downtime&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;add more servers&lt;/li&gt;
&lt;li&gt;use horizontal scaling&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  3. No Load Balancing
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Traffic is not distributed.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;uneven load&lt;/li&gt;
&lt;li&gt;some servers idle, others overloaded&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;introduce a load balancer&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  4. No Caching
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Every request hits the database.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;high latency&lt;/li&gt;
&lt;li&gt;slow responses&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;cache frequently accessed data&lt;/li&gt;
&lt;li&gt;store sessions and API responses in Redis&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  5. Blocking Operations
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Heavy tasks run in request cycle.&lt;/p&gt;

&lt;p&gt;Examples:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;sending emails&lt;/li&gt;
&lt;li&gt;processing files&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;slow APIs&lt;/li&gt;
&lt;li&gt;request timeouts&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;move work to background jobs&lt;/li&gt;
&lt;li&gt;use message queues&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  6. Traffic Spikes
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Sudden increase in users.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;system crashes&lt;/li&gt;
&lt;li&gt;request failures&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;auto-scaling&lt;/li&gt;
&lt;li&gt;rate limiting&lt;/li&gt;
&lt;li&gt;load balancing&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  7. Large Dataset Growth
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
Database becomes too large.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;slow queries&lt;/li&gt;
&lt;li&gt;scaling issues&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;database sharding&lt;/li&gt;
&lt;li&gt;partitioning&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  8. No Monitoring
&lt;/h2&gt;

&lt;p&gt;Problem:&lt;br&gt;
You don’t know what’s happening.&lt;/p&gt;

&lt;p&gt;Symptoms:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;issues detected too late&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Fix:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;track latency, errors, traffic&lt;/li&gt;
&lt;li&gt;use monitoring tools&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Final Thought
&lt;/h2&gt;

&lt;p&gt;Systems don’t fail randomly.&lt;/p&gt;

&lt;p&gt;They fail in predictable ways.&lt;/p&gt;

&lt;p&gt;System design is not about building perfect systems.&lt;/p&gt;

&lt;p&gt;It’s about identifying bottlenecks and fixing them before they break.&lt;/p&gt;

</description>
      <category>architecture</category>
      <category>database</category>
      <category>performance</category>
      <category>systemdesign</category>
    </item>
    <item>
      <title>System Design Basics: How Systems Actually Scale</title>
      <dc:creator>Omja sharma</dc:creator>
      <pubDate>Wed, 08 Apr 2026 21:22:57 +0000</pubDate>
      <link>https://dev.to/omjasharma/system-design-basics-how-systems-actually-scale-1oe6</link>
      <guid>https://dev.to/omjasharma/system-design-basics-how-systems-actually-scale-1oe6</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F90foitsp39ggnb9icyyi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F90foitsp39ggnb9icyyi.png" alt=" " width="800" height="447"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Most systems don’t start distributed. They start simple and evolve with scale.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Here’s the typical flow.&lt;/p&gt;




&lt;h2&gt;
  
  
  1. Single Server
&lt;/h2&gt;

&lt;p&gt;Everything runs on one machine:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;application&lt;/li&gt;
&lt;li&gt;database
Easy to build, easy to break.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  2. Split Application and Database
&lt;/h2&gt;

&lt;p&gt;Move database to a separate server.&lt;br&gt;
&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;better performance&lt;/li&gt;
&lt;li&gt;independent scaling&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  3. Horizontal Scaling
&lt;/h2&gt;

&lt;p&gt;Add multiple application servers.&lt;br&gt;
Now the system can handle more traffic.&lt;br&gt;
&lt;strong&gt;Problem:&lt;/strong&gt;&lt;br&gt;
How do users reach the right server?&lt;/p&gt;




&lt;h2&gt;
  
  
  4. Load Balancer
&lt;/h2&gt;

&lt;p&gt;Distributes incoming requests across servers.&lt;br&gt;
&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;avoids overload&lt;/li&gt;
&lt;li&gt;improves availability&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  5. Database Replication
&lt;/h2&gt;

&lt;p&gt;Primary database handles writes&lt;br&gt;&lt;br&gt;
Replicas handle reads&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;reduces load on primary&lt;/li&gt;
&lt;li&gt;improves read performance&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  6. Caching
&lt;/h2&gt;

&lt;p&gt;Use Redis or in-memory cache.&lt;br&gt;
&lt;strong&gt;Store:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;frequently accessed data&lt;/li&gt;
&lt;li&gt;session data
&lt;strong&gt;Benefits:&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;faster responses&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  - fewer database queries
&lt;/h2&gt;

&lt;h2&gt;
  
  
  7. CDN
&lt;/h2&gt;

&lt;p&gt;Serve static files closer to users.&lt;br&gt;
&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;lower latency&lt;/li&gt;
&lt;li&gt;reduced backend load&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  8. Message Queue
&lt;/h2&gt;

&lt;p&gt;Use queues for async work:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;emails&lt;/li&gt;
&lt;li&gt;notifications&lt;/li&gt;
&lt;li&gt;background jobs
&lt;strong&gt;Benefits:&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;decouples system&lt;/li&gt;
&lt;li&gt;improves reliability&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  9. Database Sharding
&lt;/h2&gt;

&lt;p&gt;Split data across multiple databases.&lt;br&gt;
&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;handles large scale
&lt;strong&gt;Tradeoff:&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  - added complexity
&lt;/h2&gt;

&lt;h2&gt;
  
  
  10. Monitoring
&lt;/h2&gt;

&lt;p&gt;Track:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;latency&lt;/li&gt;
&lt;li&gt;errors&lt;/li&gt;
&lt;li&gt;traffic
Without this, you are blind.&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Key Idea&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Systems are not designed for scale from day one. They evolve as bottlenecks appear.&lt;/em&gt;&lt;/p&gt;

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