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    <title>DEV Community: Oscar Lamas</title>
    <description>The latest articles on DEV Community by Oscar Lamas (@oscar_lamas_9d8158c04439d).</description>
    <link>https://dev.to/oscar_lamas_9d8158c04439d</link>
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      <title>DEV Community: Oscar Lamas</title>
      <link>https://dev.to/oscar_lamas_9d8158c04439d</link>
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      <title>We ship a mobile game every 2 weeks with AI doing the code and the art: 5 games live on Google Play</title>
      <dc:creator>Oscar Lamas</dc:creator>
      <pubDate>Mon, 09 Nov 2026 18:36:47 +0000</pubDate>
      <link>https://dev.to/oscar_lamas_9d8158c04439d/we-ship-a-mobile-game-every-2-weeks-with-ai-doing-the-code-and-the-art-5-games-live-on-google-play-125</link>
      <guid>https://dev.to/oscar_lamas_9d8158c04439d/we-ship-a-mobile-game-every-2-weeks-with-ai-doing-the-code-and-the-art-5-games-live-on-google-play-125</guid>
      <description>&lt;p&gt;We're a small studio (Three Lemurs) running an experiment: ship one small mobile puzzle game every two weeks (one mechanic, 500+ levels, 4 languages) using Godot 4 and AI for most of the work. Six weeks in, five games are live on Google Play:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Hedgie Queens&lt;/strong&gt;: a logic puzzle, one hedgehog queen per colored region (527 levels)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Penguin Slide&lt;/strong&gt;: ice-sliding puzzles (500 levels)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Paws &amp;amp; Yarn&lt;/strong&gt;: unroll one line of yarn through every square, visiting the toys in order (500 levels)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lily Hop&lt;/strong&gt;: bring each frog to its home in as few moves as you can (500 levels)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Nekoffee&lt;/strong&gt;: a cat café puzzle where your winnings decorate the café&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;How we split the work between humans and AI&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Humans:&lt;/strong&gt; the game idea, the "twist" each game needs, art direction, playtesting, and saying "no, this isn't fun."&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;AI for code:&lt;/strong&gt; most of the code (puzzle engines, level generators, solvers, UI, ads/billing integration, translations) plus a lot of the boring release work (store listings, screenshots, release builds), with Claude Code.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;AI for art:&lt;/strong&gt; all the art is AI-generated. Characters, backgrounds and icons come from ChatGPT, and Kling animates the characters. A human picks, fixes and keeps each game's style consistent. It's marked as AI-generated on the store.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The rule that made it work:&lt;/strong&gt; a single &lt;code&gt;CLAUDE.md&lt;/code&gt; file at the repo root that acts as a living rulebook. Every time something goes wrong, the fix becomes a rule ("UI mistakes already made: do not repeat"). The AI reads it at the start of every session, so it gets better at our specific project over time instead of starting from zero.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Trust, but test:&lt;/strong&gt; when we moved Nekoffee's level generator from a JavaScript prototype into Godot, the AI rewrote it in GDScript and wrote a test checking that both versions produce identical levels.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Lessons&lt;/strong&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Levels: generator + solver, never hand-checked.&lt;/strong&gt; Every level is generated procedurally and validated by a solver: unique solution, solvable by logic without guessing. The AI is great at writing these; humans are needed to judge whether the result is &lt;em&gt;fun&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Solvers don't catch boring patterns.&lt;/strong&gt; In the first version of Penguin Slide, the generator kept reusing the same 4-block pinwheel trap. Every level was valid and unique, and you could solve all of them in 3 seconds once you saw the trick. Now we mix trap shapes, rotations and mirrors, and someone plays 20 levels in a row before we call a game done.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Build a shared core from game #1.&lt;/strong&gt; Ads, billing, daily puzzle, weekly challenge, notifications, level map and the UI kit live in one &lt;code&gt;core/&lt;/code&gt; folder that a script syncs into every game. Each new game took a fraction of the time of the first one. The catch: a hardcoded product list in core broke the store in Nekoffee, which sells different coin packs. Shared code needs override points, not constants.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Monetize like a player, not a spreadsheet.&lt;/strong&gt; No ads before level 10, a small coin "thank you" after every interstitial, and help (hints, lives) offered only when you're actually stuck.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Release work is a big chunk of "two weeks."&lt;/strong&gt; Consent forms, data safety, 4-language listings, Play's edge-to-edge and large-screen warnings, review cycles. We wrote a publishing playbook so it's a checklist, not a week of surprises.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;What's next:&lt;/strong&gt; we're watching D1/D7 retention to decide which games get more love (and maybe an iOS release) and which ones we cut.&lt;/p&gt;

&lt;p&gt;Happy to answer questions about the workflow, the prompts, or the generators in the comments.&lt;/p&gt;

&lt;h2&gt;
  
  
  The games (Android, free)
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Hedgie Queens: &lt;a href="https://play.google.com/store/apps/details?id=com.threelemurs.hedgiequeens" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.threelemurs.hedgiequeens&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Penguin Slide: &lt;a href="https://play.google.com/store/apps/details?id=com.threelemurs.penguinslide" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.threelemurs.penguinslide&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Paws &amp;amp; Yarn: &lt;a href="https://play.google.com/store/apps/details?id=com.threelemurs.pawsandyarn" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.threelemurs.pawsandyarn&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Lily Hop: &lt;a href="https://play.google.com/store/apps/details?id=com.threelemurs.lilyhop" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.threelemurs.lilyhop&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Nekoffee: &lt;a href="https://play.google.com/store/apps/details?id=com.threelemurs.nekoffee" rel="noopener noreferrer"&gt;https://play.google.com/store/apps/details?id=com.threelemurs.nekoffee&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>gamedev</category>
      <category>godot</category>
      <category>ai</category>
      <category>android</category>
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