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    <title>DEV Community: Tiefgang</title>
    <description>The latest articles on DEV Community by Tiefgang (@osugerman).</description>
    <link>https://dev.to/osugerman</link>
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      <title>DEV Community: Tiefgang</title>
      <link>https://dev.to/osugerman</link>
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    <item>
      <title>TIEFGANG: A Co-op Roguelite FPS in Drowned Ruins, Made With Godot 4</title>
      <dc:creator>Tiefgang</dc:creator>
      <pubDate>Sun, 25 Oct 2026 09:17:14 +0000</pubDate>
      <link>https://dev.to/osugerman/tiefgang-a-co-op-roguelite-fps-in-drowned-ruins-made-with-godot-4-397d</link>
      <guid>https://dev.to/osugerman/tiefgang-a-co-op-roguelite-fps-in-drowned-ruins-made-with-godot-4-397d</guid>
      <description>&lt;p&gt;&lt;strong&gt;TIEFGANG&lt;/strong&gt; is a fast &lt;strong&gt;roguelite FPS&lt;/strong&gt; set in 1887. You dive into the deep in a heavy brass diving suit and fight your way through drowned temples, sunken archives and ship wrecks. It's made with &lt;strong&gt;Godot 4&lt;/strong&gt;, playable &lt;strong&gt;solo or in co-op for up to four players&lt;/strong&gt;, and there's a &lt;strong&gt;free test build&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fduuvcp3oxqea7lu7wij5.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fduuvcp3oxqea7lu7wij5.gif" alt="Black hole pulling enemies in, TIEFGANG roguelite FPS made with Godot " width="560" height="315"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What makes it different
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Absurd builds:&lt;/strong&gt; every run gives you new weapons, charms and elemental blessings. Void and lightning together open black holes, frost shatters, blood heals you.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bosses with signature attacks:&lt;/strong&gt; Xal-Tuun, the Stone High Priest, drags you and your whole team into a shadow otherworld.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Co-op for 1 to 4 players:&lt;/strong&gt; every reward is personal, so nobody fights over loot.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A deep-sea world from 1887:&lt;/strong&gt; brass, steam, glowing creatures and a submarine as your base.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkx5teem8uw2akom0vnlr.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fkx5teem8uw2akom0vnlr.jpg" alt="Xal-Tuun's shadow otherworld boss fight in TIEFGANG, a Godot 4 roguelite FPS&lt;br&gt;
" width="800" height="424"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Built with Godot 4
&lt;/h2&gt;

&lt;p&gt;I'm a solo developer, and TIEFGANG runs on &lt;strong&gt;Godot 4.7&lt;/strong&gt; (Forward+, Vulkan). A few things I learned along the way:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Delta updates:&lt;/strong&gt; storing the game's pck uncompressed in the zip lets the updater download only the changed bytes. Patches shrank from 600 MB to a few MB.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;No stutter on load:&lt;/strong&gt; the loading screen only lifts once all render pipelines are compiled, and rooms are pre-drawn behind it.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Effects need weight:&lt;/strong&gt; a black hole only feels heavy with a FOV kick, a short hit stop and a lens flash on top of the visuals.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fsvrjk0uuarlxu90wlw6u.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fsvrjk0uuarlxu90wlw6u.jpg" alt="Chain lightning arcing between enemies in TIEFGANG, underwater roguelite shooter&lt;br&gt;
" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I use AI tools heavily in development (code with AI agents, some art started as AI generations), and I review and playtest everything myself. It's disclosed on the itch.io page.&lt;/p&gt;

&lt;h2&gt;
  
  
  Play it for free
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;itch.io:&lt;/strong&gt; &lt;a href="https://osugerman.itch.io/tiefgang" rel="noopener noreferrer"&gt;osugerman.itch.io/tiefgang&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Releases and changelog:&lt;/strong&gt; &lt;a href="https://github.com/OsuGerman/Tiefgang-Releases" rel="noopener noreferrer"&gt;github.com/OsuGerman/Tiefgang-Releases&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;What would make you try a game like this, and what would make you quit after five minutes? I read every comment.&lt;/p&gt;

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      <category>gamedev</category>
      <category>godot</category>
      <category>indiedev</category>
      <category>showdev</category>
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