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    <title>DEV Community: Pablo Camacho</title>
    <description>The latest articles on DEV Community by Pablo Camacho (@pablo_camacho_74e0ac62621).</description>
    <link>https://dev.to/pablo_camacho_74e0ac62621</link>
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      <title>DEV Community: Pablo Camacho</title>
      <link>https://dev.to/pablo_camacho_74e0ac62621</link>
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      <title>What Brands Still Get Wrong About Influencer Marketing in Gaming</title>
      <dc:creator>Pablo Camacho</dc:creator>
      <pubDate>Wed, 08 Apr 2026 09:42:27 +0000</pubDate>
      <link>https://dev.to/pablo_camacho_74e0ac62621/what-brands-still-get-wrong-about-influencer-marketing-in-gaming-j5h</link>
      <guid>https://dev.to/pablo_camacho_74e0ac62621/what-brands-still-get-wrong-about-influencer-marketing-in-gaming-j5h</guid>
      <description>&lt;p&gt;Over the past months, I’ve been building SocialPro, a talent management and influencer marketing agency focused on gaming, esports and iGaming.&lt;/p&gt;

&lt;p&gt;Working with brands across Europe and LATAM, I’ve started to notice some clear patterns in how influencer marketing actually performs — and how most brands are still getting it wrong.&lt;/p&gt;

&lt;p&gt;Here are a few key things I’ve learned from real campaigns:&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Smaller creators are massively undervalued
&lt;/h2&gt;

&lt;p&gt;In several campaigns we’ve managed, creators with 500–2k average viewers consistently delivered better conversion rates than larger streamers.&lt;/p&gt;

&lt;p&gt;Why?&lt;/p&gt;

&lt;p&gt;Because their audiences are more niche, more engaged, and trust their recommendations more.&lt;/p&gt;

&lt;p&gt;Big creators bring reach.&lt;br&gt;&lt;br&gt;
Smaller creators bring results.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnc7ndiuti5ey7cenzqn6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnc7ndiuti5ey7cenzqn6.png" alt=" " width="800" height="687"&gt;&lt;/a&gt;&lt;/p&gt;




&lt;h2&gt;
  
  
  2. One-off campaigns are usually a waste of budget
&lt;/h2&gt;

&lt;p&gt;Many brands still approach influencer marketing like paid ads:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;one campaign
&lt;/li&gt;
&lt;li&gt;one push
&lt;/li&gt;
&lt;li&gt;one result
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But in gaming, trust builds over time.&lt;/p&gt;

&lt;p&gt;We’ve seen much better performance when creators integrate a brand across multiple streams instead of a single mention.&lt;/p&gt;




&lt;h2&gt;
  
  
  3. Most brands are tracking the wrong metrics
&lt;/h2&gt;

&lt;p&gt;Impressions and views look good on paper.&lt;/p&gt;

&lt;p&gt;But they rarely reflect real performance.&lt;/p&gt;

&lt;p&gt;The campaigns that actually work are the ones focused on:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;retention
&lt;/li&gt;
&lt;li&gt;engagement
&lt;/li&gt;
&lt;li&gt;repeat exposure
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Not just raw numbers.&lt;/p&gt;




&lt;p&gt;Right now, we’re working mainly across Europe and LATAM, helping brands connect with high-performing creators in niches like CS2 and Valorant.&lt;/p&gt;

&lt;p&gt;The biggest shift we’re seeing is simple:&lt;/p&gt;

&lt;p&gt;👉 Influencer marketing in gaming is moving from visibility → to performance.&lt;/p&gt;

&lt;p&gt;And most brands are still stuck in the old model.&lt;/p&gt;

&lt;p&gt;If you're working in this space, I’d be curious:&lt;/p&gt;

&lt;p&gt;What’s working for you right now?&lt;/p&gt;

&lt;p&gt;You can check more about what we do at: &lt;a href="https://www.socialpro.es" rel="noopener noreferrer"&gt;https://www.socialpro.es&lt;/a&gt;&lt;/p&gt;

</description>
      <category>marketing</category>
      <category>esports</category>
      <category>socialmedia</category>
      <category>startup</category>
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