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    <title>DEV Community: Paimon</title>
    <description>The latest articles on DEV Community by Paimon (@paimon_573760ccaa1b3492b4).</description>
    <link>https://dev.to/paimon_573760ccaa1b3492b4</link>
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      <title>DEV Community: Paimon</title>
      <link>https://dev.to/paimon_573760ccaa1b3492b4</link>
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      <title>3D-First Portfolio Built with Antigravity</title>
      <dc:creator>Paimon</dc:creator>
      <pubDate>Sat, 31 Jan 2026 18:28:09 +0000</pubDate>
      <link>https://dev.to/paimon_573760ccaa1b3492b4/3d-first-portfolio-built-with-antigravity-1hmm</link>
      <guid>https://dev.to/paimon_573760ccaa1b3492b4/3d-first-portfolio-built-with-antigravity-1hmm</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/new-year-new-you-google-ai-2025-12-31"&gt;New Year, New You Portfolio Challenge Presented by Google AI&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  About Me
&lt;/h2&gt;

&lt;p&gt;I’m Aayush Bisht, a MERN stack developer with a strong interest in building interactive, visually rich web experiences that combine solid engineering with thoughtful design.&lt;/p&gt;

&lt;p&gt;I enjoy working at the intersection of frontend performance, animation, and system architecture where small details like motion, timing, and interaction can completely change how a product feels.&lt;/p&gt;

&lt;p&gt;For this project, I wanted to move beyond a traditional portfolio and explore how modern tools like &lt;strong&gt;Gemini 3&lt;/strong&gt; and &lt;strong&gt;Google Antigravity&lt;/strong&gt; can support creative and technical decision-making throughout the development process. Instead of using AI only to generate code, I used it to reason about structure, animation flow, and interaction design.&lt;br&gt;
This portfolio reflects how I like to build: ambitious ideas, broken down thoughtfully, executed with care and refined through iteration.&lt;/p&gt;
&lt;h2&gt;
  
  
  Portfolio
&lt;/h2&gt;

&lt;p&gt;This portfolio relies heavily on scroll-driven animation, 3D interaction, and viewport-aware transitions.&lt;br&gt;&lt;br&gt;
For that reason, the best way to experience it is in a full browser window.&lt;/p&gt;


&lt;div class="ltag__cloud-run"&gt;
  &lt;iframe height="600px" src="https://portfolio-v2-709587781727.us-central1.run.app/"&gt;
  &lt;/iframe&gt;
&lt;/div&gt;


&lt;p&gt;Live Portfolio:&lt;br&gt;&lt;br&gt;
&lt;a href="https://portfolio-v2-709587781727.us-central1.run.app/" rel="noopener noreferrer"&gt;https://portfolio-v2-709587781727.us-central1.run.app/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;--labels dev-tutorial=devnewyear2026&lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;This project is a &lt;strong&gt;Next.js 14 interactive 3D portfolio&lt;/strong&gt;, built around a single idea:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Use motion, transformation, and spatial interaction to guide the viewer through a story.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  Tech Stack
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Next.js 14 (App Router)&lt;/li&gt;
&lt;li&gt;React 18 + TypeScript&lt;/li&gt;
&lt;li&gt;Tailwind CSS&lt;/li&gt;
&lt;li&gt;GSAP + ScrollTrigger&lt;/li&gt;
&lt;li&gt;Framer Motion&lt;/li&gt;
&lt;li&gt;Spline (3D design &amp;amp; runtime)&lt;/li&gt;
&lt;li&gt;Lenis (smooth scrolling)&lt;/li&gt;
&lt;li&gt;Radix UI + custom UI components&lt;/li&gt;
&lt;li&gt;Deployed on Google Cloud Run&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Using Gemini 3
&lt;/h3&gt;

&lt;p&gt;Gemini 3 played a key role throughout the development process — not by generating finished code, but by helping reason about &lt;em&gt;complex systems&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Gemini was used to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Explore different ways of mapping scroll position to 3D transformations
&lt;/li&gt;
&lt;li&gt;Reason about how a single 3D object could represent multiple sections of a portfolio
&lt;/li&gt;
&lt;li&gt;Evaluate animation pacing and transitions between sections
&lt;/li&gt;
&lt;li&gt;Think through interaction patterns between React state, GSAP timelines, and Spline objects
&lt;/li&gt;
&lt;li&gt;Stress-test ideas before committing to implementation
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Many of the architectural decisions especially around animation sequencing and state-based transformations were refined through iterative conversations with Gemini.&lt;/p&gt;

&lt;h3&gt;
  
  
  Antigravity for Rapid Iteration
&lt;/h3&gt;

&lt;p&gt;While Gemini helped shape ideas, &lt;strong&gt;Antigravity&lt;/strong&gt; made it possible to execute them quickly.&lt;/p&gt;

&lt;p&gt;Antigravity accelerated:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Refactoring large animation orchestrators
&lt;/li&gt;
&lt;li&gt;Iterating on scroll-triggered logic without breaking behavior
&lt;/li&gt;
&lt;li&gt;Maintaining consistency across many interactive components
&lt;/li&gt;
&lt;li&gt;Experimenting with alternate animation flows safely
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This allowed the project to evolve organically without losing structure.&lt;/p&gt;

&lt;h3&gt;
  
  
  The 3D Keyboard System
&lt;/h3&gt;

&lt;p&gt;At the heart of the portfolio is a &lt;strong&gt;Spline-designed mechanical keyboard&lt;/strong&gt;, used as a dynamic visual metaphor.&lt;/p&gt;

&lt;p&gt;The keyboard transforms through multiple states as the user scrolls:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Hero&lt;/strong&gt; — subtle rotation and motion to establish presence
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Skills&lt;/strong&gt; — interactive keycaps representing technologies
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Projects&lt;/strong&gt; — dramatic rotation with animated elements
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Contact&lt;/strong&gt; — a teardown animation where keycaps break apart
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Each keycap is mapped to a real skill and responds to hover and press events, updating live text inside the 3D scene.&lt;/p&gt;

&lt;p&gt;All transformations are orchestrated through GSAP timelines tied directly to scroll position.&lt;/p&gt;

&lt;h3&gt;
  
  
  Designing the Portfolio Around a 3D Model
&lt;/h3&gt;

&lt;p&gt;At the core of this portfolio is a single 3D object: a mechanical keyboard designed in Spline.&lt;/p&gt;

&lt;p&gt;Rather than treating the 3D model as a background visual or decorative element, the entire website was designed &lt;em&gt;around&lt;/em&gt; it. The layout, section flow, scroll behavior, and interactions were all shaped to support how the keyboard transforms and reacts over time.&lt;/p&gt;

&lt;p&gt;Gemini played a key role in reasoning through this model first approach.&lt;/p&gt;

&lt;p&gt;Using Gemini, I explored questions like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;How can a single 3D object represent multiple sections of a portfolio?&lt;/li&gt;
&lt;li&gt;What transformations feel natural when transitioning between skills, projects, and contact?&lt;/li&gt;
&lt;li&gt;How should spatial changes (scale, rotation, position) map to scroll progression?&lt;/li&gt;
&lt;li&gt;Where should interaction live in the UI, the 3D scene, or both?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These conversations helped define a system where each section corresponds to a distinct keyboard state, with its own transformation logic and interaction rules.&lt;/p&gt;

&lt;p&gt;The result is a portfolio where the 3D model isn’t an add-on it’s the structural backbone of the experience. Content and motion exist to complement the model, not compete with it.&lt;/p&gt;

&lt;p&gt;Gemini made it possible to think through this complexity before implementation, allowing the final system to feel intentional rather than experimental.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I'm Most Proud Of
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Turning a 3D Object Into a Narrative Device
&lt;/h3&gt;

&lt;p&gt;Instead of using 3D as decoration, the keyboard acts as a storytelling element reacting, transforming, and evolving alongside the content.&lt;/p&gt;

&lt;h3&gt;
  
  
  Complex Animation, Controlled Carefully
&lt;/h3&gt;

&lt;p&gt;GSAP handles precision choreography.&lt;br&gt;&lt;br&gt;
Framer Motion handles UI-level interactions.&lt;br&gt;&lt;br&gt;
Spline handles spatial and interactive depth.&lt;/p&gt;

&lt;p&gt;Each tool is used where it excels.&lt;/p&gt;

&lt;h3&gt;
  
  
  AI as an Enabler, Not a Gimmick
&lt;/h3&gt;

&lt;p&gt;There is no visible “AI feature” in the UI.&lt;/p&gt;

&lt;p&gt;Yet AI influenced nearly every decision:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;How animations flow&lt;/li&gt;
&lt;li&gt;How interactions feel&lt;/li&gt;
&lt;li&gt;How complexity stays manageable&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Gemini and Antigravity didn’t replace creativity they &lt;strong&gt;amplified it&lt;/strong&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;This project is not about building a flashy portfolio.&lt;br&gt;
It’s about exploring what becomes possible when modern frontend engineering, 3D interaction, and AI-assisted reasoning come together.&lt;br&gt;
Gemini 3 and Antigravity made it possible to think bigger, iterate faster, and refine ideas more confidently.&lt;/p&gt;

&lt;p&gt;And that’s the most exciting part.&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>googleaichallenge</category>
      <category>portfolio</category>
      <category>gemini</category>
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