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    <title>DEV Community: Pavan Barnana</title>
    <description>The latest articles on DEV Community by Pavan Barnana (@pavan_barnana_).</description>
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      <title>DEV Community: Pavan Barnana</title>
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      <title>Low-Level System Design (LLD) in Java: A Beginner's Guide</title>
      <dc:creator>Pavan Barnana</dc:creator>
      <pubDate>Thu, 11 Jun 2026 16:31:34 +0000</pubDate>
      <link>https://dev.to/pavan_barnana_/low-level-system-design-lld-in-java-a-beginners-guide-1cpm</link>
      <guid>https://dev.to/pavan_barnana_/low-level-system-design-lld-in-java-a-beginners-guide-1cpm</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;When preparing for software engineering interviews, many developers focus heavily on Data Structures and Algorithms. However, as you move toward mid-level and senior roles, Low-Level Design (LLD) becomes equally important.&lt;/p&gt;

&lt;p&gt;Low-Level Design focuses on designing classes, objects, relationships, and interactions within a system. It helps developers create maintainable, scalable, and extensible applications.&lt;/p&gt;

&lt;p&gt;In this blog, we'll understand the fundamentals of LLD and see how Java can be used to implement clean object-oriented designs.&lt;/p&gt;




&lt;h2&gt;
  
  
  What is Low-Level Design?
&lt;/h2&gt;

&lt;p&gt;Low-Level Design is the process of converting business requirements into class-level designs.&lt;/p&gt;

&lt;p&gt;It involves:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Identifying classes and objects&lt;/li&gt;
&lt;li&gt;Defining relationships between classes&lt;/li&gt;
&lt;li&gt;Applying Object-Oriented Programming principles&lt;/li&gt;
&lt;li&gt;Using Design Patterns where necessary&lt;/li&gt;
&lt;li&gt;Writing maintainable and reusable code&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Example
&lt;/h3&gt;

&lt;p&gt;Suppose we are building a Parking Lot System.&lt;/p&gt;

&lt;p&gt;Instead of directly writing code, we first identify:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Vehicle&lt;/li&gt;
&lt;li&gt;ParkingSpot&lt;/li&gt;
&lt;li&gt;ParkingFloor&lt;/li&gt;
&lt;li&gt;Ticket&lt;/li&gt;
&lt;li&gt;Payment&lt;/li&gt;
&lt;li&gt;ParkingLot&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Each of these becomes a separate class in our design.&lt;/p&gt;




&lt;h2&gt;
  
  
  Core Object-Oriented Principles
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Encapsulation
&lt;/h3&gt;

&lt;p&gt;Encapsulation means hiding internal implementation details and exposing only necessary functionality.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;BankAccount&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;deposit&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;balance&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="nf"&gt;getBalance&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;balance&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Benefits:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Better security&lt;/li&gt;
&lt;li&gt;Easier maintenance&lt;/li&gt;
&lt;li&gt;Controlled access&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  2. Abstraction
&lt;/h3&gt;

&lt;p&gt;Abstraction hides complexity from users.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;Payment&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;pay&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;amount&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Users only know how to call &lt;code&gt;pay()&lt;/code&gt;, not how the payment is processed.&lt;/p&gt;




&lt;h3&gt;
  
  
  3. Inheritance
&lt;/h3&gt;

&lt;p&gt;Inheritance promotes code reuse.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Vehicle&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;protected&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt; &lt;span class="n"&gt;vehicleNumber&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Car&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;Vehicle&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  4. Polymorphism
&lt;/h3&gt;

&lt;p&gt;Different implementations through a common interface.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="nc"&gt;Payment&lt;/span&gt; &lt;span class="n"&gt;payment&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;CreditCardPayment&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="n"&gt;payment&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pay&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1000&lt;/span&gt;&lt;span class="o"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The same method behaves differently depending on the implementation.&lt;/p&gt;




&lt;h2&gt;
  
  
  SOLID Principles
&lt;/h2&gt;

&lt;p&gt;A good LLD follows SOLID principles.&lt;/p&gt;

&lt;h3&gt;
  
  
  S - Single Responsibility Principle
&lt;/h3&gt;

&lt;p&gt;A class should have only one reason to change.&lt;/p&gt;

&lt;p&gt;Bad:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;User&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;saveUser&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;sendEmail&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Good:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;UserService&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;saveUser&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EmailService&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;sendEmail&lt;/span&gt;&lt;span class="o"&gt;()&lt;/span&gt; &lt;span class="o"&gt;{}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  O - Open Closed Principle
&lt;/h3&gt;

&lt;p&gt;Classes should be open for extension but closed for modification.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;interface&lt;/span&gt; &lt;span class="nc"&gt;Notification&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;send&lt;/span&gt;&lt;span class="o"&gt;();&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can add EmailNotification, SMSNotification, PushNotification without changing existing code.&lt;/p&gt;




&lt;h3&gt;
  
  
  L - Liskov Substitution Principle
&lt;/h3&gt;

&lt;p&gt;Child classes should be replaceable with parent classes.&lt;/p&gt;




&lt;h3&gt;
  
  
  I - Interface Segregation Principle
&lt;/h3&gt;

&lt;p&gt;Do not force classes to implement methods they don't need.&lt;/p&gt;




&lt;h3&gt;
  
  
  D - Dependency Inversion Principle
&lt;/h3&gt;

&lt;p&gt;Depend on abstractions, not concrete implementations.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight java"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;OrderService&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;

    &lt;span class="kd"&gt;private&lt;/span&gt; &lt;span class="nc"&gt;Payment&lt;/span&gt; &lt;span class="n"&gt;payment&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;public&lt;/span&gt; &lt;span class="nf"&gt;OrderService&lt;/span&gt;&lt;span class="o"&gt;(&lt;/span&gt;&lt;span class="nc"&gt;Payment&lt;/span&gt; &lt;span class="n"&gt;payment&lt;/span&gt;&lt;span class="o"&gt;)&lt;/span&gt; &lt;span class="o"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;payment&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;payment&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
    &lt;span class="o"&gt;}&lt;/span&gt;
&lt;span class="o"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  How to Approach Any LLD Problem
&lt;/h2&gt;

&lt;p&gt;Whenever an interviewer gives an LLD problem:&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 1: Understand Requirements
&lt;/h3&gt;

&lt;p&gt;Example:&lt;/p&gt;

&lt;p&gt;Design a Parking Lot System.&lt;/p&gt;

&lt;p&gt;Questions:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Multiple floors?&lt;/li&gt;
&lt;li&gt;Different vehicle types?&lt;/li&gt;
&lt;li&gt;Ticket generation?&lt;/li&gt;
&lt;li&gt;Payment support?&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Step 2: Identify Entities
&lt;/h3&gt;

&lt;p&gt;For Parking Lot:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Vehicle&lt;/li&gt;
&lt;li&gt;ParkingSpot&lt;/li&gt;
&lt;li&gt;Ticket&lt;/li&gt;
&lt;li&gt;Floor&lt;/li&gt;
&lt;li&gt;Payment&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  Step 3: Define Relationships
&lt;/h3&gt;

&lt;p&gt;Vehicle -&amp;gt; Ticket&lt;/p&gt;

&lt;p&gt;Ticket -&amp;gt; Parking Spot&lt;/p&gt;

&lt;p&gt;Parking Lot -&amp;gt; Floors&lt;/p&gt;

&lt;p&gt;Floor -&amp;gt; Parking Spots&lt;/p&gt;




&lt;h3&gt;
  
  
  Step 4: Create Class Diagram
&lt;/h3&gt;

&lt;p&gt;Draw classes before coding.&lt;/p&gt;

&lt;p&gt;This avoids unnecessary refactoring later.&lt;/p&gt;




&lt;h3&gt;
  
  
  Step 5: Apply Design Patterns
&lt;/h3&gt;

&lt;p&gt;Common patterns used in LLD:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Singleton&lt;/li&gt;
&lt;li&gt;Factory&lt;/li&gt;
&lt;li&gt;Strategy&lt;/li&gt;
&lt;li&gt;Observer&lt;/li&gt;
&lt;li&gt;Builder&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Why LLD Matters
&lt;/h2&gt;

&lt;p&gt;LLD helps developers:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Write clean code&lt;/li&gt;
&lt;li&gt;Build scalable applications&lt;/li&gt;
&lt;li&gt;Improve maintainability&lt;/li&gt;
&lt;li&gt;Perform better in interviews&lt;/li&gt;
&lt;li&gt;Design enterprise-level systems&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Companies often evaluate LLD skills for Software Engineer II, Senior Engineer, and Architect roles.&lt;/p&gt;




&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Low-Level Design is not about memorizing design patterns. It is about creating software that is easy to understand, extend, and maintain.&lt;/p&gt;

&lt;p&gt;To master LLD:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Learn OOP thoroughly.&lt;/li&gt;
&lt;li&gt;Understand SOLID principles.&lt;/li&gt;
&lt;li&gt;Practice design patterns.&lt;/li&gt;
&lt;li&gt;Solve real-world design problems.&lt;/li&gt;
&lt;li&gt;Implement systems in Java.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In upcoming blogs, we will design complete systems such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Parking Lot System&lt;/li&gt;
&lt;li&gt;Library Management System&lt;/li&gt;
&lt;li&gt;ATM System&lt;/li&gt;
&lt;li&gt;BookMyShow&lt;/li&gt;
&lt;li&gt;Splitwise&lt;/li&gt;
&lt;li&gt;Elevator System&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Stay tuned for more Low-Level Design examples using Java.&lt;/p&gt;

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