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    <title>DEV Community: Payout First</title>
    <description>The latest articles on DEV Community by Payout First (@payoutfirstdev).</description>
    <link>https://dev.to/payoutfirstdev</link>
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      <title>DEV Community: Payout First</title>
      <link>https://dev.to/payoutfirstdev</link>
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      <title>Stop pricing Roblox passes in round numbers (work backwards from the payout)</title>
      <dc:creator>Payout First</dc:creator>
      <pubDate>Sat, 14 Nov 2026 15:33:55 +0000</pubDate>
      <link>https://dev.to/payoutfirstdev/stop-pricing-roblox-passes-in-round-numbers-work-backwards-from-the-payout-1d4a</link>
      <guid>https://dev.to/payoutfirstdev/stop-pricing-roblox-passes-in-round-numbers-work-backwards-from-the-payout-1d4a</guid>
      <description>&lt;p&gt;Most new Roblox devs pick game pass prices the same way: 50, 100, 250, 500. Round numbers feel clean in the shop.&lt;/p&gt;

&lt;p&gt;The problem is that you never receive those numbers. Roblox takes 30% of every pass and developer product sale, and your 70% gets rounded down to a whole Robux. So the price tag is a player-facing number, and the payout is a different number entirely.&lt;/p&gt;

&lt;p&gt;I flipped my process around a while ago. I now decide what I want to earn per sale first, then work out the price. Here is the short version.&lt;/p&gt;

&lt;h2&gt;
  
  
  The rule
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;payout = floor(price * 0.7)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That is it. Two things make it bite:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The 30% cut is big enough that a 100 Robux pass only pays 70.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;floor&lt;/code&gt; means cheap items lose a bigger share. A 5 Robux pass pays 3, not 3.5. That is a 40% effective cut, not 30%.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Going the other way
&lt;/h2&gt;

&lt;p&gt;If you know the payout you want, the smallest price that gets you there is:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;price&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;ceil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mf"&gt;0.7&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A quick sanity table I keep next to my monitor:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;I want to earn&lt;/th&gt;
&lt;th&gt;Lowest price&lt;/th&gt;
&lt;th&gt;Actual payout&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;35&lt;/td&gt;
&lt;td&gt;50&lt;/td&gt;
&lt;td&gt;35&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50&lt;/td&gt;
&lt;td&gt;72&lt;/td&gt;
&lt;td&gt;50&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;143&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;td&gt;286&lt;/td&gt;
&lt;td&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;700&lt;/td&gt;
&lt;td&gt;1000&lt;/td&gt;
&lt;td&gt;700&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Always check the result with the forward formula, because floating point can make &lt;code&gt;ceil&lt;/code&gt; land one off. In Luau I just loop:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="k"&gt;local&lt;/span&gt; &lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;priceFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;local&lt;/span&gt; &lt;span class="n"&gt;price&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ceil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mf"&gt;0.7&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="n"&gt;math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;price&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.7&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="k"&gt;do&lt;/span&gt;
        &lt;span class="n"&gt;price&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;
    &lt;span class="k"&gt;end&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;price&lt;/span&gt;
&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="nb"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;priceFor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;--&amp;gt; 72&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Then think about real money
&lt;/h2&gt;

&lt;p&gt;If you plan to cash out, Earned Robux go through DevEx. The standard rate right now is $0.0038 per Earned Robux, so the 30,000 minimum is $114. Robux earned before 5 September 2025 still cash out at the older $0.0035, and some purchases from age-checked US players 18+ in eligible games pay $0.0054. The official numbers are on the &lt;a href="https://create.roblox.com/docs/production/monetization/developer-exchange" rel="noopener noreferrer"&gt;Creator Hub DevEx page&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;So a 100 Robux pass is 70 Earned Robux, which is about $0.27 at the standard rate. Seeing that once changed how I think about "cheap" items.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I actually do now
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Pick the payout, not the price.&lt;/li&gt;
&lt;li&gt;Avoid tiny prices unless the item is meant as an impulse buy. The rounding eats them.&lt;/li&gt;
&lt;li&gt;Price bundles so the payout is a clean number, which makes revenue maths in my head much easier.&lt;/li&gt;
&lt;li&gt;Double check with a tool before I publish a pass. I use &lt;a href="https://rbxcalc.net/" rel="noopener noreferrer"&gt;a free calculator that shows what you keep after the 30% cut&lt;/a&gt; because it is faster than opening a spreadsheet (full disclosure: it is a site I run).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;None of this is clever. It just stops the "why did I get 3 Robux?" moment that every new dev hits once.&lt;/p&gt;

</description>
      <category>roblox</category>
      <category>gamedev</category>
      <category>lua</category>
      <category>beginners</category>
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