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    <title>DEV Community: PC BuildIT</title>
    <description>The latest articles on DEV Community by PC BuildIT (@pcbuildit).</description>
    <link>https://dev.to/pcbuildit</link>
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      <title>DEV Community: PC BuildIT</title>
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      <title>Building a Real-Time PC Compatibility Engine for 10,000+ Components</title>
      <dc:creator>PC BuildIT</dc:creator>
      <pubDate>Thu, 10 Sep 2026 15:28:36 +0000</pubDate>
      <link>https://dev.to/pcbuildit/building-a-real-time-pc-compatibility-engine-for-10000-components-4mf4</link>
      <guid>https://dev.to/pcbuildit/building-a-real-time-pc-compatibility-engine-for-10000-components-4mf4</guid>
      <description>&lt;p&gt;Building a PC builder tool sounds simple until you actually try it. The hard part isn't the UI — it's the compatibility graph.&lt;/p&gt;

&lt;p&gt;We run &lt;a href="https://pcbuildit.com" rel="noopener noreferrer"&gt;PC BuildIT&lt;/a&gt;, an Indonesian PC building platform with ~11,000 components in the database. Here's what we learned building the compatibility engine.&lt;/p&gt;

&lt;h2&gt;
  
  
  The compatibility rules are not independent
&lt;/h2&gt;

&lt;p&gt;A naive implementation checks each rule in isolation: does the CPU socket match the motherboard socket? Does the RAM type match the motherboard's supported memory? Is the PSU wattage above the estimated draw?&lt;/p&gt;

&lt;p&gt;The problem is that these interact. A CPU change can force a motherboard change, which forces a RAM type change, which changes the power draw, which changes the PSU requirement. Treating them as independent checks gives you false positives — a build that passes every individual check but is internally inconsistent.&lt;/p&gt;

&lt;p&gt;We model it as a constraint propagation problem: each component carries typed attributes (socket, memory type, form factor, TDP, dimensions), and adding a part propagates constraints to every other slot. The &lt;a href="https://pcbuildit.com/simulator" rel="noopener noreferrer"&gt;simulator&lt;/a&gt; recomputes the whole build on every change.&lt;/p&gt;

&lt;h2&gt;
  
  
  Wattage estimation is the messiest part
&lt;/h2&gt;

&lt;p&gt;TDP is not power draw. Manufacturers report TDP inconsistently, and transient spikes on modern GPUs can exceed sustained draw by 2x. We estimate with a safety margin rather than pretending precision we don't have — under-promising on PSU headroom is much better than a user building a machine that shuts down under load.&lt;/p&gt;

&lt;h2&gt;
  
  
  Data quality beats data quantity
&lt;/h2&gt;

&lt;p&gt;We started with a scraped dataset that had ~15% bad rows: wrong sockets, mismatched memory generations, duplicate entries with different capitalization. Every bad row produced a user-visible wrong answer. Spending a week cleaning 11,000 rows was worth more than any feature we shipped that month.&lt;/p&gt;

&lt;h2&gt;
  
  
  The SEO angle nobody talks about
&lt;/h2&gt;

&lt;p&gt;If your pages render client-side, a crawler sees an empty shell. We had 10,854 component pages with no server-rendered content — invisible to search. Moving the data fetching to server components was a two-day refactor that changed the entire discovery picture.&lt;/p&gt;

&lt;p&gt;The lesson: for a data-driven site, SSR isn't a performance optimization, it's the difference between existing and not existing.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's next
&lt;/h2&gt;

&lt;p&gt;We're working on live price aggregation across Indonesian marketplaces, and a "can I run it" checker that compares your specs against a game's requirements — &lt;a href="https://pcbuildit.com/can-i-run-it" rel="noopener noreferrer"&gt;you can try that here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you're building anything with a large product catalogue, feel free to ask about the constraint model — happy to share what we learned.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;PC BuildIT is built with Next.js, Prisma, and MySQL.&lt;/em&gt;&lt;/p&gt;

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      <category>seo</category>
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