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    <title>DEV Community: Yashaswi Kumar Mishra</title>
    <description>The latest articles on DEV Community by Yashaswi Kumar Mishra (@pixperk).</description>
    <link>https://dev.to/pixperk</link>
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      <title>DEV Community: Yashaswi Kumar Mishra</title>
      <link>https://dev.to/pixperk</link>
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      <title>I Implemented Amazon's Dynamo Paper in Go</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Mon, 23 Feb 2026 06:41:05 +0000</pubDate>
      <link>https://dev.to/pixperk/i-implemented-amazons-dynamo-paper-in-go-146e</link>
      <guid>https://dev.to/pixperk/i-implemented-amazons-dynamo-paper-in-go-146e</guid>
      <description>&lt;p&gt;I started rereading the papers I skimmed last year, and this time the Dynamo paper hit different. Not because the ideas are new, but because I finally understood &lt;em&gt;why&lt;/em&gt; every design decision exists. So I did what any reasonable person would do: I spent a week building the whole thing from scratch.&lt;/p&gt;

&lt;p&gt;The result is &lt;a href="https://github.com/pixperk/plethora" rel="noopener noreferrer"&gt;plethora&lt;/a&gt; - about 1500 lines of Go, 60 tests, all 9 key techniques from the paper. Before you get excited: this is not production software. All nodes run in a single process, storage is in-memory, there's no disk persistence. It's a learning project. But the algorithms are real, the nodes talk over real gRPC, and the tests spin up actual servers on random ports.&lt;/p&gt;

&lt;p&gt;Let me walk you through how I built it, bottom-up, one problem at a time. Each layer exists because the previous one left a gap.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;First, What Even Is Dynamo?&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Dynamo is Amazon's internal key-value store. The paper came out in 2007 and it changed how people think about distributed databases. The core idea is deceptively simple:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Availability over consistency.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Amazon's shopping cart is the motivating example. Imagine a customer adds items to their cart. That write &lt;em&gt;must&lt;/em&gt; succeed. If a data center is on fire, if nodes are crashing, if the network is partitioned, the customer should still be able to add to their cart. Losing a write means losing revenue. Amazon would rather show you a slightly stale cart than show you an error page.&lt;/p&gt;

&lt;p&gt;This is the opposite of how traditional databases work. A MySQL primary will reject your write if it can't confirm it's been safely replicated. That's strong consistency, you always read what you last wrote, but sometimes you can't write at all. Dynamo flips this: you can &lt;em&gt;always&lt;/em&gt; write, but when you read, you might get slightly stale data, or even multiple conflicting versions. The system will sort itself out eventually.&lt;/p&gt;

&lt;p&gt;This tradeoff has a name: &lt;strong&gt;eventual consistency&lt;/strong&gt;. It means:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Writes are never rejected (as long as at least one node is reachable)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Reads might return old data temporarily&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;But given enough time and network connectivity, all replicas will converge to the same state&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The "eventually" part is not hand-waving. Dynamo has concrete mechanisms to make convergence happen: vector clocks track causality, anti-entropy repairs divergence, gossip detects failures. Every technique in the paper exists to make "eventually" happen faster and more reliably.&lt;/p&gt;

&lt;p&gt;There's a deeper idea here too. In traditional databases, the database resolves conflicts (last-write-wins, or reject the write). In Dynamo, the &lt;em&gt;application&lt;/em&gt; resolves conflicts. When you read a key and get two conflicting versions, your application decides what to do. For a shopping cart, you merge them (union of items). For a user profile, you might pick the latest. This is called &lt;strong&gt;semantic reconciliation&lt;/strong&gt; and it's why Dynamo stores a &lt;em&gt;context&lt;/em&gt; (vector clock) with every value -so the application has enough information to make that decision.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Storage That Never Says No&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Most key-value stores have a simple contract: one key, one value. &lt;code&gt;Put("name", "alice")&lt;/code&gt; replaces whatever was there before. Dynamo can't do this because it allows concurrent writes from multiple nodes. Two nodes might accept writes to the same key at the same time with no coordination between them.&lt;/p&gt;

&lt;p&gt;So our storage maps each key to a &lt;em&gt;list&lt;/em&gt; of values:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Storage&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;lock&lt;/span&gt; &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RWMutex&lt;/span&gt;
    &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;][]&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;  &lt;span class="c"&gt;// key -&amp;gt; list of concurrent versions&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When you &lt;code&gt;Get("name")&lt;/code&gt;, you might get back &lt;code&gt;["alice", "bob"]&lt;/code&gt;. Both values are valid. They were written concurrently and neither one is "more correct" than the other. The application gets to decide which one wins (or if it should merge them).&lt;/p&gt;

&lt;p&gt;But we can't just blindly accumulate values forever. If someone reads a value, modifies it, and writes it back, the old version is no longer relevant, the new one &lt;em&gt;causally supersedes&lt;/em&gt; it. We need a way to detect this. That's where vector clocks come in.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Vector Clocks - Tracking Who Knows What&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Here's the problem with timestamps in distributed systems: clocks lie. Node A's clock might say 3:00:01pm, Node B's might say 3:00:03pm. If both write to the same key, comparing timestamps tells you nothing about which write &lt;em&gt;knew about&lt;/em&gt; the other. Maybe B's write came first in real time but A's clock is fast. Maybe they wrote simultaneously and neither knew about the other.&lt;/p&gt;

&lt;p&gt;What we actually care about is &lt;strong&gt;causality&lt;/strong&gt;. Did write B happen &lt;em&gt;after&lt;/em&gt; seeing write A? Or did they happen independently?&lt;/p&gt;

&lt;p&gt;A vector clock solves this. It's a map from node IDs to counters:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;{node-1: 3, node-2: 1}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This means: "this value incorporates 3 writes from node-1 and 1 write from node-2." Every time a node writes, it bumps its own counter. When you read before writing (the read-modify-write pattern), the new clock inherits all the entries from the value you read.&lt;/p&gt;

&lt;p&gt;Two clocks can be compared:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Descends returns true if vc happened after (or at the same time as) other&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;vc&lt;/span&gt; &lt;span class="n"&gt;VClock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Descends&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt; &lt;span class="n"&gt;VClock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;nodeID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;version&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;vc&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;nodeID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;version&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;true&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If clock A has every entry &amp;gt;= clock B, then A &lt;em&gt;happened after&lt;/em&gt; B. This means A saw B (or something that saw B). B is an ancestor, it's safe to discard.&lt;/p&gt;

&lt;p&gt;If &lt;em&gt;neither&lt;/em&gt; clock descends from the other, the writes are concurrent. Neither writer saw the other's value. Both are equally valid.&lt;/p&gt;

&lt;p&gt;Let's trace through an example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;1. client writes "alice" through node-1
   clock: {node-1: 1}

2. client reads "alice", gets clock {node-1: 1}
   client writes "alice-updated" through node-1
   clock: {node-1: 2}

   {node-1: 2} descends from {node-1: 1}, so "alice" is dropped.
   storage: ["alice-updated"]

3. two clients read "alice-updated" simultaneously
   client A writes "version-A" through node-1 → clock: {node-1: 3}
   client B writes "version-B" through node-2 → clock: {node-1: 2, node-2: 1}

   neither descends from the other! concurrent siblings.
   storage: ["version-A", "version-B"]
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This gives us smart conflict resolution in storage:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Storage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;existing&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;kept&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ev&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;existing&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;ev&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Descends&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="c"&gt;// existing is newer, ignore this write&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Descends&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ev&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt; &lt;span class="c"&gt;// new value supersedes, drop the old one&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;kept&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kept&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ev&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// concurrent, keep both&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kept&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Three outcomes, every time:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Existing descends from new&lt;/strong&gt;: new write is stale, throw it away&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;New descends from existing&lt;/strong&gt;: existing is an ancestor, replace it&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Neither descends&lt;/strong&gt;: concurrent conflict, keep both as siblings&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is the core of Dynamo's consistency model. We never reject a write. We never silently overwrite. We keep everything that's causally distinct, and let the reader deal with it later. Consistency is lazy here -it happens when someone reads, not when someone writes.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;The Node&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;A node wraps storage with an identity and a hint store (we'll need this for hinted handoff later):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;NodeID&lt;/span&gt;    &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Addr&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Storage&lt;/span&gt;   &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;storage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Storage&lt;/span&gt;
    &lt;span class="n"&gt;HintStore&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;][]&lt;/span&gt;&lt;span class="n"&gt;HintedItem&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There are three write paths, each for a different situation:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;Put(key, val)&lt;/code&gt; -builds a clock, stores. Used in unit tests.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;Store(key, val)&lt;/code&gt; -takes a pre-built value, stores as-is. Used by the ring to replicate an already-prepared value. The coordinator builds the clock once, and all replicas store the exact same value.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;StoreHint(targetNodeID, key, val)&lt;/code&gt; -stores in a &lt;em&gt;separate&lt;/em&gt; hint store, tagged with the intended owner. Never shows up in &lt;code&gt;Get&lt;/code&gt;. It's a temporary holding pen.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Why three? Because in a replicated system, the &lt;em&gt;coordinator&lt;/em&gt; node is the one that increments the clock. The other N-1 replicas just store the value the coordinator gave them. And sometimes a stand-in node holds data that isn't even meant for it. Each scenario needs different behavior.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Consistent Hashing : Distributing Keys&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Now we need to spread keys across nodes. The naive approach -&lt;code&gt;hash(key) % numNodes&lt;/code&gt; -breaks catastrophically when nodes join or leave. If you have 10 nodes and add an 11th, &lt;code&gt;hash % 10&lt;/code&gt; and &lt;code&gt;hash % 11&lt;/code&gt; give different results for almost every key. You'd need to move nearly all your data. That's not going to work.&lt;/p&gt;

&lt;p&gt;Consistent hashing solves this. The Dynamo paper describes three strategies:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Strategy 1&lt;/strong&gt; -each node picks T random positions on the hash ring. Keys are assigned to the nearest node clockwise. The problem: when a node joins, it picks random positions that split existing ranges unevenly. Data transfer during membership changes is unpredictable and requires scanning.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Strategy 2&lt;/strong&gt; -same random positions, but decouple key ownership from partitioning. Keys hash to positions on the ring, but the partition structure adapts. Better than Strategy 1 but still has the "random positions" problem where load balance depends on randomness.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Strategy 3&lt;/strong&gt; -what we use. Forget random positions entirely. Divide the hash space into Q equal-sized partitions upfront and assign them round-robin:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;partitions&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="n"&gt;Partition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;partitions&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Partition&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;nodes&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;%&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With Q=20 and 10 nodes, each node owns exactly 2 partitions. The boundaries never move. Adding a node just means reassigning some partitions. No data rehashing. Lookup is O(1):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Ring&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Lookup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;hash&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;md5Hash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;partitionID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;hash&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Q&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="n"&gt;ownerID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Partitions&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;partitionID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeMap&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;ownerID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Hash the key, mod by Q, look up who owns that partition. Done. The paper recommends Strategy 3 because it gives even load distribution, deterministic partition assignment, and simple data transfer during membership changes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzlj17aip83x4xn19byxe.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzlj17aip83x4xn19byxe.png" width="598" height="765"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Replication and Sloppy Quorum : The Availability Trick&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;A single copy of data on one node is a disaster waiting to happen. If that node goes down, the data is gone (well, in our case it's in-memory so it's &lt;em&gt;really&lt;/em&gt; gone, but even with persistence, it's unreachable).&lt;/p&gt;

&lt;p&gt;Dynamo replicates each key to N nodes. The &lt;strong&gt;preference list&lt;/strong&gt; for a key walks the ring clockwise from the key's partition and collects N distinct nodes. With N=3, every key lives on three nodes.&lt;/p&gt;

&lt;p&gt;Now, here's where it gets interesting. Traditional quorum says: to write, you need W nodes to acknowledge. To read, you need R nodes to respond. As long as R + W &amp;gt; N, at least one node in the read set has the latest write. With N=3, R=2, W=2: 2+2 &amp;gt; 3, so you're guaranteed to read the latest write.&lt;/p&gt;

&lt;p&gt;But &lt;strong&gt;strict quorum&lt;/strong&gt; means if 2 out of 3 nodes are down, you can't write. That violates Dynamo's "always writable" guarantee. Enter &lt;strong&gt;sloppy quorum&lt;/strong&gt;: when a preferred node is down, don't fail. Find the next healthy node on the ring and use it as a &lt;em&gt;stand-in&lt;/em&gt;. The stand-in stores the data temporarily and hands it back when the real owner recovers.&lt;/p&gt;

&lt;p&gt;This is the key insight of Dynamo. You don't need the &lt;em&gt;specific&lt;/em&gt; W nodes to acknowledge. You need &lt;em&gt;any&lt;/em&gt; W healthy nodes. The preference list just shifts to accommodate failures:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Target&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Node&lt;/span&gt;    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;
    &lt;span class="n"&gt;HintFor&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;  &lt;span class="c"&gt;// empty = preferred node, non-empty = stand-in&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our preference list builds this in two passes:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;First pass&lt;/strong&gt;: walk the ring, find the N ideal preferred nodes, ignoring health&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Second pass&lt;/strong&gt;: walk again. Preferred + alive = regular target. Preferred + dead = queue for stand-in. Non-preferred + alive + dead queue non-empty = stand-in covering the first dead preferred node.&lt;br&gt;
&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;preferred&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;nid&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nid&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;targets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;targets&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Target&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeMap&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;nid&lt;/span&gt;&lt;span class="p"&gt;]})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;deadPreferred&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deadPreferred&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;nid&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nid&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;deadPreferred&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;targetID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;deadPreferred&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="n"&gt;deadPreferred&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;deadPreferred&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="n"&gt;targets&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;targets&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Target&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeMap&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;nid&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;HintFor&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;targetID&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This makes Put beautifully simple. It just iterates targets ; if &lt;code&gt;HintFor&lt;/code&gt; is empty, it's a regular put. If not, it's a hinted put:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;targets&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HintFor&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RemotePut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Addr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;acks&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RemoteHintedPut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Addr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HintFor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;acks&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdtwxtcnoadtcm57gwr2o.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdtwxtcnoadtcm57gwr2o.png" width="563" height="492"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The write succeeds with 3 acks (&amp;gt;= W=2). The customer's cart item is saved. Node-2 is on fire. Nobody cares. Availability is preserved.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;gRPC -Making It Real&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Everything so far was in-process function calls. A distributed system needs actual network communication. We use gRPC with protobuf:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="kd"&gt;service&lt;/span&gt; &lt;span class="n"&gt;KV&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;Put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PutRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PutResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;HintedPut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;HintedPutRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;PutResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;GetKeyHashes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetKeyHashesRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetKeyHashesResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;SyncKeys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SyncKeysRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SyncKeysResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;Gossip&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GossipRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GossipResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Six RPCs. First three: reads and writes. Next two: anti-entropy (merkle trees). Last one: gossip protocol. Each node runs a gRPC server. The ring talks to nodes through thin client wrappers.&lt;/p&gt;

&lt;p&gt;The tests are the fun part - they spin up real gRPC servers on random OS-assigned ports:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;lis&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"tcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"localhost:0"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;  &lt;span class="c"&gt;// OS picks the port&lt;/span&gt;
&lt;span class="n"&gt;srv&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;server&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewServer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;seeds&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;replicaPeers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;tFail&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;srv&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lis&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;No mocks. Real servers. Real network calls. When a test kills a node, it actually stops the gRPC server and the connection fails for real.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Hinted Handoff - Getting Data Back Home&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;The stand-in saved the data. Great. But it's on the wrong node. The data for key &lt;code&gt;user:alice&lt;/code&gt; is sitting on node-4, but node-2 (the rightful owner) doesn't know it exists. When node-2 recovers, we need to move that data back.&lt;/p&gt;

&lt;p&gt;Each server runs a background goroutine on a 5-second ticker:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Server&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;runHandoff&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ticker&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewTicker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;ticker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Stop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;ticker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;C&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;members&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Alive&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;items&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DrainHints&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;items&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RemotePut&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Addr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every 5 seconds: check who's alive (via gossip), drain any hints destined for them, forward via regular RemotePut. &lt;code&gt;DrainHints&lt;/code&gt; is atomic -it returns all hints and deletes them in one operation. Each hint is forwarded exactly once.&lt;/p&gt;

&lt;p&gt;Hints live in a separate store. They never show up in Get responses. They're invisible to the outside world -just temporary holding pens waiting for the real owner to come back. Once forwarded, they're gone. The stand-in goes back to its normal life. (It never asked for this responsibility.)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fu7bdam6rfgppdaxhh23h.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fu7bdam6rfgppdaxhh23h.png" width="581" height="477"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Merkle Trees - Catching What Hinted Handoff Misses&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Hinted handoff handles &lt;em&gt;known&lt;/em&gt; failures, node was down, stand-in picked up the slack. But what about silent divergence? Maybe a put partially succeeded (2 out of 3 replicas got it, the third's network packet got dropped). Maybe a bug corrupted one replica's storage. Maybe a cosmic ray flipped a bit. (Okay probably not that last one. But you get the idea.)&lt;/p&gt;

&lt;p&gt;The point is: replicas can drift apart without anyone noticing. We need a background process that periodically checks: "hey, do we still agree on everything?"&lt;/p&gt;

&lt;p&gt;This is &lt;strong&gt;anti-entropy&lt;/strong&gt;, and the efficient way to do it is with &lt;strong&gt;merkle trees&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;A merkle tree is a binary hash tree. The leaves are hashes of individual key-value pairs. Each parent node's hash is computed from its children's hashes. The root hash is a fingerprint of the &lt;em&gt;entire&lt;/em&gt; dataset.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;        [root: a1b2c3]
       /              \
  [left: d4e5]    [right: f6a7]
   /       \        /       \
[key:a]  [key:b]  [key:c]  [key:d]
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The magic: if two trees have the same root hash, &lt;em&gt;all data is identical&lt;/em&gt;. You're done. One comparison. If roots differ, walk down: compare left children. If they match, the divergence is on the right side. Keep going until you find exactly which leaves differ. That's O(log n) comparisons instead of comparing every single key.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Diff&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;MerkleNode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;collectKeys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;collectKeys&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Hash&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Hash&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;  &lt;span class="c"&gt;// subtree in sync!&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Left&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Left&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// both are leaves -this specific key diverged&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c"&gt;// recurse into children&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Diff&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Left&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Left&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;Diff&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Right&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Right&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Every 30 seconds, each server picks a replica peer (a node that shares some of its key ranges), fetches their key hashes, builds both merkle trees locally, diffs them, and syncs only the divergent keys:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhptwo5ryqjjudbvr6puw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhptwo5ryqjjudbvr6puw.png" width="620" height="739"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Important detail: the merkle tree &lt;strong&gt;never goes over the wire&lt;/strong&gt;. Only flat key-hash pairs and actual values cross the network. Each node builds the tree locally. The tree is a local optimization for efficient comparison, not a data structure that needs serialization.&lt;/p&gt;

&lt;p&gt;The node also caches its merkle tree with a dirty flag -every write marks it dirty, and &lt;code&gt;MerkleTree()&lt;/code&gt; rebuilds lazily only when someone asks. No point rebuilding a tree nobody's looking at.&lt;/p&gt;

&lt;p&gt;This is the "eventual" in eventual consistency made concrete. Even if everything else fails -hinted handoff didn't fire, a write was partially lost, anti-entropy will catch it within 30 seconds and repair the divergence. Given enough time, replicas always converge.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Gossip Protocol - Who's Alive, Who's Dead&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;All of the above depends on one thing: knowing which nodes are alive. The preference list needs to know who's dead to pick stand-ins. Hinted handoff needs to know who recovered. Anti-entropy needs to skip dead peers.&lt;/p&gt;

&lt;p&gt;A centralized health checker would work, but that's a single point of failure, exactly what Dynamo avoids. Instead, Dynamo uses a &lt;strong&gt;gossip protocol&lt;/strong&gt;. It's called gossip because it works like actual gossip: you tell a friend, they tell a friend, eventually everyone knows.&lt;/p&gt;

&lt;p&gt;Each node maintains a membership list. Each entry has:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;NodeID and address&lt;/strong&gt;: who and where&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Heartbeat counter&lt;/strong&gt;: a monotonic number, only incremented by the owning node&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Timestamp&lt;/strong&gt;: local wall time when we last saw this node's heartbeat increase&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Every second, each node:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Increments its own heartbeat counter&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Picks a random known peer&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Sends its full membership list&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Receives the peer's list back&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Merges: for each entry, keep the higher heartbeat&lt;br&gt;
&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;m&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;MemberList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Merge&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="n"&gt;MemberEntry&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;now&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;remote&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;selfID&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;members&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c"&gt;// new node! discovered through gossip&lt;/span&gt;
            &lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;members&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;MemberEntry&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NodeID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Addr&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Addr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Heartbeat&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Heartbeat&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Timestamp&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;now&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Heartbeat&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Heartbeat&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Heartbeat&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Heartbeat&lt;/span&gt;
            &lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Timestamp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;now&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Failure detection is timestamp-based. If we haven't seen a node's heartbeat increase within &lt;code&gt;tFail&lt;/code&gt; (say, 10 seconds), we consider it dead:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;m&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;MemberList&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;IsAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nodeID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;members&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;nodeID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;false&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Timestamp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;m&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tFail&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The beautiful thing is &lt;strong&gt;transitive discovery&lt;/strong&gt;. Nodes don't need to know the full cluster at startup. Each node starts with just 2 seed nodes. When node-1 gossips with node-2, it learns about everyone node-2 knows. Information spreads exponentially. In our demo with 10 nodes, each starting with only 2 seeds:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;[GOSSIP] after 1s: each node sees 3/10 members
[GOSSIP] after 3s: most nodes see 10/10
[GOSSIP] fully converged after 4s!
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;4 seconds for 10 nodes to fully discover each other, starting from knowing only 2 neighbors. Gossip is absurdly effective. And because &lt;code&gt;RandomPeer()&lt;/code&gt; includes dead peers, we can also detect recoveries ; if a dead node starts responding again, its heartbeat counter will jump and we'll mark it alive.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5dhiv83y26johqwu02eq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5dhiv83y26johqwu02eq.png" width="238" height="879"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The ring's &lt;code&gt;IsAlive&lt;/code&gt; callback reads directly from gossip state. When a node dies, gossip detects it within tFail seconds. The preference list automatically routes around it. When it recovers, gossip picks it up, handoff fires, data flows home. No manual intervention. No central coordinator. Just peers talking to peers.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Three Background Loops&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Every server runs three goroutines. Together, they make "eventual" happen:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;colgroup&gt;
&lt;col&gt;
&lt;col&gt;
&lt;col&gt;
&lt;/colgroup&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;th colspan="1" rowspan="1"&gt;&lt;p&gt;Goroutine&lt;/p&gt;&lt;/th&gt;
&lt;th colspan="1" rowspan="1"&gt;&lt;p&gt;Interval&lt;/p&gt;&lt;/th&gt;
&lt;th colspan="1" rowspan="1"&gt;&lt;p&gt;What It Does&lt;/p&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;&lt;code&gt;runGossip&lt;/code&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;1s&lt;/p&gt;&lt;/td&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;Tick heartbeat, pick random peer, exchange membership lists&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;&lt;code&gt;runHandoff&lt;/code&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;5s&lt;/p&gt;&lt;/td&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;Forward hints to recovered nodes&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;&lt;code&gt;runAntiEntropy&lt;/code&gt;&lt;/p&gt;&lt;/td&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;30s&lt;/p&gt;&lt;/td&gt;
&lt;td colspan="1" rowspan="1"&gt;&lt;p&gt;Compare merkle trees with replica peers, sync divergent keys&lt;/p&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Think of them as layers of a safety net:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Gossip&lt;/strong&gt; keeps the membership view fresh (who's alive, who's dead)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Handoff&lt;/strong&gt; recovers from known failures (data on wrong node)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Anti-entropy&lt;/strong&gt; catches everything else (silent divergence, missed writes)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If gossip fails, nodes can't detect recovery, so handoff won't fire. But anti-entropy will still eventually sync the data. If anti-entropy is slow, handoff gets the urgent stuff done fast. They're complementary. Belt and suspenders. Belt and suspenders and also a rope tied to the ceiling just in case.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;The Full Picture&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Here's a complete write flow with all layers working together:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnp4iy1k8w7ctaqrd45no.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnp4iy1k8w7ctaqrd45no.png" width="800" height="491"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Every layer has a job. Storage accepts concurrent versions. Vector clocks track causality. Consistent hashing distributes keys. Sloppy quorum ensures writes always succeed. gRPC makes it networked. Hinted handoff gets data home. Merkle trees catch drift. Gossip keeps the membership view alive.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;What This Doesn't Cover&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Real talk: this is a learning implementation. Here's what production Dynamo has that we don't:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Persistence&lt;/strong&gt; - our storage is in-memory. A restart loses everything. Real Dynamo uses a write-ahead log and persistent storage (originally BDB, later custom).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Multi-process&lt;/strong&gt; - all our nodes run in one Go binary. Real Dynamo runs each node as a separate process on separate machines in separate racks.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Dynamic ring&lt;/strong&gt; - our ring topology is fixed at startup. Real Dynamo gossips partition ownership so nodes can join and leave without downtime.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Read repair&lt;/strong&gt; - we deduplicate on reads but don't write the resolved value back to stale replicas. Real Dynamo does this for faster convergence.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Per-node ring view&lt;/strong&gt; - we have one shared ring. In reality, each node has its own ring instance driven by its own gossip state.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These are engineering concerns, not algorithmic ones. The hard part of Dynamo is the algorithms, the consistent hashing, the vector clock causality, the sloppy quorum trick, the merkle tree diffing, the gossip convergence. Those are all here, working, tested.&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Learnings&lt;/strong&gt;
&lt;/h2&gt;

&lt;p&gt;Building Dynamo changes how one thinks about correctness.&lt;/p&gt;

&lt;p&gt;In a traditional database, correctness means "every read returns the last write." That's a clean, satisfying guarantee. Dynamo says: forget that. Correctness here means "no write is ever lost, and the system never stops accepting writes." Those are fundamentally different promises, and everything in the paper - vector clocks, sloppy quorum, merkle trees, gossip - exists to make the second promise work without the first one falling apart too badly.&lt;/p&gt;

&lt;p&gt;The thing that surprised me most is what the paper &lt;em&gt;doesn't&lt;/em&gt; do. There's no optimistic locking. No compare-and-swap. No way for a client to say "write this only if nobody else has written since I last read." If two clients read the same key, compute something, and write back - both writes succeed. You get siblings. The paper's answer is "the application merges them later." For a shopping cart, that's fine - take the union. For an inventory counter - say, "3 left in stock" - two concurrent decrements both succeed, both think they got the last valid item, and now you've oversold.&lt;/p&gt;

&lt;p&gt;This is why DynamoDB (the actual AWS product) bolted on conditional writes and transactions years later. The paper's design is beautiful and internally consistent, but it only works for a specific class of applications - ones where conflicts can be resolved by simple merge logic, not ones where you need "this or nothing."&lt;/p&gt;

&lt;p&gt;The other thing: availability isn't free. Dynamo trades consistency for availability, but the engineering cost of that trade is enormous. You need vector clocks to track causality. You need sloppy quorum so writes survive failures. You need hinted handoff to get data back home. You need merkle trees to catch silent drift. You need gossip so nodes can find each other without a coordinator. Nine techniques, all layered on top of each other, all because we refused to say "sorry, try again later" to a single write.&lt;/p&gt;

&lt;p&gt;That's the real lesson. Choosing availability over consistency isn't the easy path - it's the harder one. You just pay the complexity cost in different places.&lt;/p&gt;

</description>
      <category>distributedsystems</category>
      <category>database</category>
      <category>backend</category>
      <category>go</category>
    </item>
    <item>
      <title>lowkey: Building a Distributed Lock Service That Actually Works</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Sun, 28 Dec 2025 16:25:32 +0000</pubDate>
      <link>https://dev.to/pixperk/lowkey-building-a-distributed-lock-service-that-actually-works-38gc</link>
      <guid>https://dev.to/pixperk/lowkey-building-a-distributed-lock-service-that-actually-works-38gc</guid>
      <description>&lt;p&gt;Yes, sometimes the payments processing cron job can run twice. In the same batch and for the same customer. Unfortunately, the customer would be charged twice.&lt;/p&gt;

&lt;p&gt;How did this happen? Two instances of the same server ran the cron job twice. “But we did have locks, right?” You did. It was probably Redis Redlock. It worked perfectly in development. But production isn't kind to assumptions. Say a network partition occurred leading two instances think they're in charge and the poor customer gets charged twice and raises angry support tickets. Poor you are awake at 3 AM.  &lt;/p&gt;

&lt;p&gt;This is why I built &lt;strong&gt;lowkey&lt;/strong&gt; - a distributed lock service that understands Murphy's Law: &lt;strong&gt;If it can go wrong, it will&lt;/strong&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is lowkey?
&lt;/h2&gt;

&lt;p&gt;lowkey makes three promises:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Only ONE&lt;/strong&gt; - Strong consistency via Raft consensus&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fencing tokens&lt;/strong&gt; - Simple math prevents stale writes&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Fast&lt;/strong&gt; - 3.24ms latency (faster than etcd's 5-10ms) [p50 benchmark]&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Let's talk about why distributed locks are genuinely hard, and how to stop charging the same customer twice.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Fundamental Problem of Time
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;You cannot really trust time in distributed systems&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Your process thinks it's been 1 second. But in reality it's been 30 seconds or anything longer than 1 second. You paused for a GC cycle, or the OS scheduled someone else, or the network was slow. Doesn't matter. You missed the lease expiration, and when your process wakes up, it thinks that only a second has passed.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766926993551%2F6006d121-3262-4d70-95a6-87cd9efd0e06.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766926993551%2F6006d121-3262-4d70-95a6-87cd9efd0e06.png" alt="Time is a Lie" width="638" height="496"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is called a &lt;strong&gt;process pause&lt;/strong&gt;. It is not theoretical and almost causes production chaos daily.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;So how do we solve it?&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  The CAP Theorem Choice
&lt;/h3&gt;

&lt;p&gt;CAP theorem: &lt;strong&gt;Consistency, Availability, Partition Tolerance&lt;/strong&gt;. We have to pick one out of C and A.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;CAP theorem&lt;/strong&gt; states that in a distributed system, when a &lt;strong&gt;network partition&lt;/strong&gt; happens, you can only guarantee &lt;strong&gt;one&lt;/strong&gt; of the following two properties out of C and A:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Consistency (C)&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
Every node sees the same data at the same time. Once a write succeeds, all future reads see it.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Availability (A)&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
Every request receives a response, even if that response might not be the latest value.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Partition tolerance (P)&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
The system continues operating even when the network splits and messages are dropped or delayed.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For distributed locks, this isn't a choice. It's a requirement: &lt;strong&gt;You MUST pick CP&lt;/strong&gt; (Consistency + Partition Tolerance).&lt;/p&gt;

&lt;p&gt;Here's why Availability is the wrong choice:&lt;/p&gt;

&lt;p&gt;In an AP system like Redis Redlock, if a network partition occurs :&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766927670737%2Fab8a2fdb-ce22-4ac8-be39-8404dfd42c4f.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766927670737%2Fab8a2fdb-ce22-4ac8-be39-8404dfd42c4f.png" width="740" height="568"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;node A&lt;/strong&gt; can’t see &lt;strong&gt;node B&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;node B&lt;/strong&gt; can’t see &lt;strong&gt;node A&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Both nodes are still alive. Both think they’re healthy. Both say:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;“I am available”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This is already the critical moment. This is called Split-Brain situation.&lt;br&gt;&lt;br&gt;
Availability is being preserved &lt;em&gt;by lying about the global state&lt;/em&gt;.  &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Availability&lt;/strong&gt; means "always respond, even if wrong". For locks, wrong equals disaster.  &lt;/p&gt;

&lt;p&gt;Whereas, lowkey follows a CP system.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766927850443%2F78dd4a56-c7a8-4597-a27e-436cd09c4ac9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766927850443%2F78dd4a56-c7a8-4597-a27e-436cd09c4ac9.png" width="601" height="587"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In a &lt;strong&gt;CP system&lt;/strong&gt;, nodes don’t pretend they’re alone in the universe. They are explicitly aware that:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;other nodes exist&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;agreement is required&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;proceeding without quorum is dangerous&lt;/p&gt;

&lt;p&gt;So when a &lt;strong&gt;network partition&lt;/strong&gt; happens, the system splits into two very unequal worlds.  &lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  The Three Pillars: Leases, Fencing Tokens, and Raft
&lt;/h2&gt;
&lt;h3&gt;
  
  
  Leases
&lt;/h3&gt;

&lt;p&gt;A &lt;strong&gt;lease&lt;/strong&gt; is like a parking meter. You pay for 2 hours. After 2 hours, your time expires. You lose the spot. Automatic.&lt;br&gt;&lt;br&gt;
Lease is the main entity in lowkey. Every owner(node) has to start a lease to acquire locks. Every lock is associated with a lease.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Client creates a lease&lt;/span&gt;
&lt;span class="n"&gt;lease&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CreateLease&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;TTL&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="c"&gt;// lease_id = 100&lt;/span&gt;

&lt;span class="c"&gt;// Client uses this lease for all locks&lt;/span&gt;
&lt;span class="n"&gt;lock&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Acquire&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"job-name"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;lease_id&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Client must send keepalive every ~3 seconds (TTL/3)&lt;/span&gt;
&lt;span class="c"&gt;// If keepalive stops -&amp;gt; lease expires -&amp;gt; locks released&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Without leases, a crashed client holds locks forever. System gets stuck. With leases, system recovers automatically.&lt;br&gt;&lt;br&gt;
The flow looks like this.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766934003593%2F1a500273-5c4a-4a8e-9073-9ff3ed35f7a3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766934003593%2F1a500273-5c4a-4a8e-9073-9ff3ed35f7a3.png" width="800" height="281"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Time: 0s → Client creates lease (expires at 10s) Time: 3s → Client: keepalive → expires at 13s Time: 6s → Client: keepalive → expires at 16s Time: 9s → Client: keepalive → expires at 19s --- CLIENT CRASHES --- Time: 12s → (no keepalive) Time: 15s → (no keepalive) Time: 19s → Lease expires → Server auto-releases all locks → Other clients can proceed&lt;/p&gt;
&lt;h3&gt;
  
  
  Fencing Tokens
&lt;/h3&gt;

&lt;p&gt;Imagine a deli counter with number tickets. Person #43 cannot be served after person #44. The number proves freshness.&lt;/p&gt;

&lt;p&gt;Fencing tokens are the same idea: monotonically increasing numbers that prove "I'm not a zombie client from the past".&lt;br&gt;&lt;br&gt;
Why are fencing tokens important?&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766929353388%2F4a325e64-34d4-4b27-a81b-10094f70ca55.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766929353388%2F4a325e64-34d4-4b27-a81b-10094f70ca55.png" width="728" height="628"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766930547984%2Fbb43e07c-e6d8-4870-ba3f-d57f8b678e33.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766930547984%2Fbb43e07c-e6d8-4870-ba3f-d57f8b678e33.png" width="800" height="650"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is how it happens in lowkey :&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766929942673%2F2e548ce4-60d0-4394-ab55-95de2d65c445.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766929942673%2F2e548ce4-60d0-4394-ab55-95de2d65c445.png" width="800" height="852"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The token must be validated by the protected resource (database, API, file, etc.). The lock service provides the token, but the resource enforces it.&lt;br&gt;&lt;br&gt;
In lowkey:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Client gets token when acquiring lock&lt;/span&gt;
&lt;span class="n"&gt;lock&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Acquire&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"migration-job"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;  &lt;span class="c"&gt;// e.g., 42&lt;/span&gt;

&lt;span class="c"&gt;// Client includes token in EVERY protected operation&lt;/span&gt;
&lt;span class="n"&gt;database&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;query&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Database validates&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Database&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;query&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;lastSeenToken&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"stale token - rejected"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Execute query&lt;/span&gt;
    &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;lastSeenToken&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Raft Consensus
&lt;/h3&gt;

&lt;p&gt;Leases and Fencing tokens solve client-side failures. What about &lt;strong&gt;server-side&lt;/strong&gt; failures? If you have a single lock server and it crashes, your entire system is down. No locks translates to no progress.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The solution: Multiple servers with consensus&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;But here's the catch: multiple servers create a new problem, &lt;strong&gt;who's in charge?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
Without consensus, the problem of split brain occurs that we discussed before.&lt;/p&gt;

&lt;p&gt;This is why we need &lt;strong&gt;consensus&lt;/strong&gt; - a protocol that ensures all servers agree on:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Who is the leader (only one can hand out locks)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;What the current state is (which locks are held)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;What operations have been committed (which token numbers are valid)&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Why Raft specifically?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;There are other consensus algorithms (Paxos, ZAB, Viewstamped Replication). We chose Raft because:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Understandable&lt;/strong&gt; - Designed explicitly to be easier to understand than Paxos&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Proven&lt;/strong&gt; - Used in production by etcd, Consul, CockroachDB&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Battle-tested&lt;/strong&gt; - HashiCorp's implementation has years of production use&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Leader-based&lt;/strong&gt; - Simpler than leaderless protocols, easier to reason about failures&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This is how a leader based consensus helps us :  &lt;/p&gt;

&lt;p&gt;Network partition: [Server 1] X [Server 2, Server 3] Server 1 (minority): → Tries to become leader → Can't get majority votes (1 out of 3) → Stays as follower → Rejects all write requests → READ-ONLY mode Server 2, 3 (majority): → Server 2 becomes leader (2 out of 3 votes) → Can commit writes (has quorum) → Hands out locks with monotonic tokens → System continues When partition heals: → Server 1 realizes it's behind → Syncs from Server 2 (the true leader) → Consistency restored&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Raft&lt;/strong&gt; is like a jury reaching a verdict. Even if some jurors leave, the remaining majority must agree.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766931301951%2Fdda8af47-9bbf-4459-9248-207ed2384636.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766931301951%2Fdda8af47-9bbf-4459-9248-207ed2384636.png" width="519" height="636"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is &lt;strong&gt;CP&lt;/strong&gt; in action: sacrifice availability (minority can't write) for consistency (no split-brain).&lt;/p&gt;
&lt;h2&gt;
  
  
  lowkey Architecture
&lt;/h2&gt;

&lt;p&gt;lowkey is built in 4 layers.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766931491278%2F83aa1749-1921-4c4e-9f71-42b346066c23.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1766931491278%2F83aa1749-1921-4c4e-9f71-42b346066c23.png" width="800" height="562"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Layer 1: FSM (Finite State Machine)
&lt;/h3&gt;

&lt;p&gt;The FSM is the "brain" that manages state:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;FSM&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;locks&lt;/span&gt;  &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;   &lt;span class="c"&gt;// "migration-job" → {owner, token, lease}&lt;/span&gt;
    &lt;span class="n"&gt;leases&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Lease&lt;/span&gt;  &lt;span class="c"&gt;// 100 → {owner, expires_at}&lt;/span&gt;

    &lt;span class="n"&gt;fencingCounter&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;     &lt;span class="c"&gt;// Monotonically increasing&lt;/span&gt;
    &lt;span class="n"&gt;clock&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;monotime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;     &lt;span class="c"&gt;// NOT wall clock!&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Design decision #1: Monotonic time&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We don't use &lt;a href="http://time.Now" rel="noopener noreferrer"&gt;&lt;code&gt;time.Now&lt;/code&gt;&lt;/a&gt;&lt;code&gt;()&lt;/code&gt;. Why? System clocks can jump backwards (NTP sync, manual changes and so many reasons). Instead:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Monotonic clock - only moves forward&lt;/span&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Clock&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;  &lt;span class="c"&gt;// Fixed reference point&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Elapsed&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;  &lt;span class="c"&gt;// Monotonic!&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Clock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;ExpiresAt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ttl&lt;/span&gt; &lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Elapsed&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;ttl&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This gives us a clock immune to system time changes. It only knows "time since server started", which only goes forward.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Design decision #2: Fencing counter is sacred&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Every lock acquisition increments the fencing counter. This is &lt;strong&gt;strictly monotonic&lt;/strong&gt; - never decreases, never repeats:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;FSM&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;AcquireLock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lockName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ownerID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;leaseID&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Validate lease exists and isn't expired&lt;/span&gt;
    &lt;span class="n"&gt;lease&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;leases&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;leaseID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;lease&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;lease&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsExpired&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;clock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Elapsed&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrLeaseExpired&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Check if lock is available&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;held&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;locks&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;lockName&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="n"&gt;held&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LeaseID&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;leaseID&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrLockAlreadyHeld&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// THIS IS CRITICAL: increment before assigning&lt;/span&gt;
    &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fencingCounter&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;

    &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;locks&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;lockName&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="n"&gt;lockName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;OwnerID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="n"&gt;ownerID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;FencingToken&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fencingCounter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c"&gt;// Unique, monotonic&lt;/span&gt;
        &lt;span class="n"&gt;LeaseID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="n"&gt;leaseID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fencingCounter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Layer 2: Raft Consensus
&lt;/h3&gt;

&lt;p&gt;We use HashiCorp's Raft implementation - battle-tested, production-proven.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The critical optimization&lt;/strong&gt;: Not everything needs consensus.&lt;/p&gt;

&lt;p&gt;Wait, lease renewal doesn't go through Raft?&lt;/p&gt;

&lt;p&gt;Operations that need Raft:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;CreateLease (affects state)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;AcquireLock (affects state)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;ReleaseLock (affects state)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Operations that DON'T need Raft:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;RenewLease (just extends time)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Here's the trick:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// RenewLeaseLocal - leader-only operation&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;RenewLeaseLocal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;leaseID&lt;/span&gt; &lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Safety check: must be leader&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsLeader&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"not leader"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Update expiration time in FSM (no Raft consensus)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fsm&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RenewLeaseLocal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;leaseID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is safe because:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Only the leader processes renewals&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;If leader crashes, then clients reconnect to new leader&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;If client can't reach new leader within TTL, then lease expires&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Benchmark impact&lt;/strong&gt;: This made heartbeats 10-100x faster. Raft consensus is expensive - use it only when necessary.&lt;/p&gt;

&lt;h3&gt;
  
  
  Layer 3: Server (gRPC + HTTP)
&lt;/h3&gt;

&lt;p&gt;The server validates leadership and routes requests:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Server&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;AcquireLock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;pb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AcquireLockRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;pb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AcquireLockResponse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Apply command through Raft&lt;/span&gt;
    &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Apply&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;types&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AcquireLockCmd&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;LockName&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LockName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;OwnerID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OwnerId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;LeaseID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LeaseId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;toGRPCError&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fsm&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AcquireLockResponse&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;FencingToken&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;pb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AcquireLockResponse&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;FencingToken&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;  &lt;span class="c"&gt;// Critical: return token to client&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Why Protocol Buffers (Protobuf)?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We chose Protobuf over JSON for the API layer. Here's why:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. Performance - Binary encoding beats JSON&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Message size for AcquireLockRequest:
- Protobuf: ~50 bytes
- JSON:     ~120 bytes
→ 2.4x smaller payload

Serialization speed:
- Protobuf: ~50 ns/op
- JSON:     ~500 ns/op
→ 10x faster serialization
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;2. Type safety - Compile-time guarantees&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// lock.proto - the schema IS the contract
message AcquireLockRequest {
  string lock_name = 1;
  string owner_id = 2;
  uint64 lease_id = 3;
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With JSON, you find bugs at runtime:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// JSON - runtime error&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"lock_name"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;123&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;  &lt;span class="c"&gt;// oops, should be string!&lt;/span&gt;

&lt;span class="c"&gt;// Protobuf - compile-time error&lt;/span&gt;
&lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LockName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;123&lt;/span&gt;  &lt;span class="c"&gt;// won't compile, type mismatch&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;3. Schema evolution - Backward compatible&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;// Version 1
message Lock {
  string name = 1;
  uint64 token = 2;
}

// Version 2 - add optional field, old clients still work
message Lock {
  string name = 1;
  uint64 token = 2;
  int64 expires_at = 3;  // new field, backwards compatible
}
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;4. Multi-language support - One schema, all languages&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Generate clients automatically:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;protoc &lt;span class="nt"&gt;--go_out&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; lock.proto        &lt;span class="c"&gt;# Go&lt;/span&gt;
protoc &lt;span class="nt"&gt;--python_out&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; lock.proto    &lt;span class="c"&gt;# Python&lt;/span&gt;
protoc &lt;span class="nt"&gt;--java_out&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; lock.proto      &lt;span class="c"&gt;# Java&lt;/span&gt;
protoc &lt;span class="nt"&gt;--rust_out&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="nb"&gt;.&lt;/span&gt; lock.proto      &lt;span class="c"&gt;# Rust&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;5. gRPC integration - Native support&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Protobuf is the native serialization for gRPC. You get:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Bidirectional streaming (for heartbeats)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;HTTP/2 multiplexing (multiple RPCs on one connection)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Built-in authentication and load balancing&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;But wait, what about JSON users?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We support both! Using grpc-gateway:&lt;/p&gt;

&lt;p&gt;Client sends JSON to /v1/lock/acquire&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;grpc-gateway translates to Protobuf&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;gRPC server processes Protobuf&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;grpc-gateway translates response back to JSON&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Client receives JSON&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Best of both worlds:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Internal efficiency (Protobuf)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;External flexibility (JSON)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;The tradeoff:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Protobuf requires schema management and code generation. But for a distributed lock service where every millisecond matters, the performance and type safety are worth it.&lt;/p&gt;

&lt;p&gt;For lowkey specifically:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;3.24ms average latency - every microsecond counts&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Strong typing prevents token confusion (uint64, not string)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Schema evolution allows adding metrics without breaking clients&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Layer 4: Client SDK
&lt;/h3&gt;

&lt;p&gt;The SDK makes it easy:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Create client&lt;/span&gt;
&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewClient&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"localhost:9000"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"worker-1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Stop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="c"&gt;// Start lease (automatic heartbeats every TTL/3)&lt;/span&gt;
&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Start&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Acquire lock&lt;/span&gt;
&lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Acquire&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"migration-job"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Another instance is running"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Release&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c"&gt;// Get fencing token&lt;/span&gt;
&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="c"&gt;// Use token in all protected operations&lt;/span&gt;
&lt;span class="n"&gt;database&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Migrate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The SDK handles:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Automatic heartbeats in background&lt;/li&gt;
&lt;li&gt;Error handling and logging&lt;/li&gt;
&lt;li&gt;Reconnection on leader changes&lt;/li&gt;
&lt;li&gt;Clean shutdown&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Benchmarks: The Numbers
&lt;/h2&gt;

&lt;p&gt;Benchmarked on AMD Ryzen 7 5800HS (16 cores), single-node cluster:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;lowkey Benchmarks:
BenchmarkSequential-16       4460 ops     3.24ms/op
BenchmarkParallel-16        19911 ops     0.60ms/op
BenchmarkContention-16      10000 ops     1.40ms/op
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;What these numbers mean:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;3.24ms sequential&lt;/strong&gt; - Baseline Raft consensus latency for lock acquisition&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;0.60ms parallel&lt;/strong&gt; - With no lock contention, throughput is 5.4x higher&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;1.40ms contention&lt;/strong&gt; - Realistic scenario with competing clients&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Why these numbers:&lt;/strong&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Optimized heartbeats&lt;/strong&gt; → Leader-only renewal (no Raft overhead)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;HashiCorp Raft&lt;/strong&gt; → Battle-tested, highly optimized&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Go&lt;/strong&gt; → Concurrent, low-latency runtime&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Smart design&lt;/strong&gt; → Only critical ops need consensus&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;The key insight from benchmarks:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Sequential (3.24ms)&lt;/strong&gt;: Baseline Raft consensus latency&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Parallel (0.60ms)&lt;/strong&gt;: No lock contention → 5.4x speedup&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Contention (1.40ms)&lt;/strong&gt;: Realistic scenario → 2.3x faster than sequential&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This proves the heartbeat optimization works - parallel throughput is dramatically higher because heartbeats don't bottleneck the system.&lt;/p&gt;

&lt;h3&gt;
  
  
  Latency Percentiles: What Users Actually Experience
&lt;/h3&gt;

&lt;p&gt;Average latency (3.24ms) tells part of the story. But what about tail latency? The 1% of requests that take longer?&lt;/p&gt;

&lt;p&gt;For distributed locks, tail latency matters:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;p50 (median)&lt;/strong&gt; - Half of requests are faster&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;p90&lt;/strong&gt; - 90% of requests are faster (most users)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;p99&lt;/strong&gt; - 99% of requests are faster (outliers)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;p99.9&lt;/strong&gt; - 99.9% of requests are faster (worst case)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;lowkey percentile benchmarks (1000 samples, sequential):&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Percentile Latency Benchmarks:
p50  (median):     2.87ms
p90  (90th):       4.12ms
p95  (95th):       4.58ms
p99  (99th):       5.94ms
p99.9 (99.9th):    8.21ms
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;What this tells us:&lt;/strong&gt;&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Percentile&lt;/th&gt;
&lt;th&gt;Latency&lt;/th&gt;
&lt;th&gt;Insight&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;p50&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;2.87ms&lt;/td&gt;
&lt;td&gt;Half of lock acquisitions complete in under 3ms&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;p90&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;4.12ms&lt;/td&gt;
&lt;td&gt;90% of users see sub-5ms latency&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;p99&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;5.94ms&lt;/td&gt;
&lt;td&gt;Even outliers stay under 6ms&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;p99.9&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;8.21ms&lt;/td&gt;
&lt;td&gt;Worst case is still under 10ms&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;&lt;strong&gt;Why this matters for production:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Scenario: API endpoint acquires lock before processing

With lowkey p99 = 5.94ms:
  → 99% of requests add &amp;lt;6ms overhead
  → Predictable, low tail latency
  → Good user experience

With slower system (p99 = 50ms):
  → 1% of requests add 50ms
  → Visible lag for users
  → Unpredictable performance
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;The distribution is tight:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;p50 → p99 spread: 3.07ms (2.87ms to 5.94ms)&lt;/li&gt;
&lt;li&gt;No huge outliers (p99.9 is only 8.21ms)&lt;/li&gt;
&lt;li&gt;Raft consensus is predictable, not spiky&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Takeaway:&lt;/strong&gt; lowkey's tight percentile distribution means your p99 users don't get a worse experience. Consensus is expensive, but at least it's predictable.&lt;/p&gt;

&lt;p&gt;Run the percentiles yourself:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;make bench-percentiles
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Design Decisions Recap
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;CP over AP&lt;/strong&gt; → Consistency is non-negotiable for locks&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Monotonic time&lt;/strong&gt; → Wall clocks are lies, monotonic clocks are truth&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lease-based locks&lt;/strong&gt; → Auto-cleanup on client failure&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Fencing tokens&lt;/strong&gt; → Math prevents stale writes&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Raft consensus&lt;/strong&gt; → Proven, understood, battle-tested&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Leader-only heartbeats&lt;/strong&gt; → 10-100x performance improvement&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;gRPC + HTTP&lt;/strong&gt; → Flexibility for all languages&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  What I Learned Building This
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Time is broken in distributed systems:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Wall clocks jump backward (NTP)&lt;/li&gt;
&lt;li&gt;Processes pause unpredictably (GC)&lt;/li&gt;
&lt;li&gt;Network delays are unbounded → Solution: Monotonic time + fencing tokens&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;You can't cheat the CAP theorem:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;AP (Redis Redlock) → Split-brain under partition&lt;/li&gt;
&lt;li&gt;CP (lowkey) → Only majority can make progress → For locks, CP is the only correct choice&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Consensus is expensive:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Raft consensus: ~3-5ms per operation&lt;/li&gt;
&lt;li&gt;Leader-only ops: ~0.5ms per operation → Use consensus sparingly, optimize the rest&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Fencing tokens are mandatory:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Timeouts alone cannot prevent stale writes&lt;/li&gt;
&lt;li&gt;Process pauses are real and unpredictable → The protected resource MUST validate tokens&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Try It Yourself
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;// Clone the repository
git clone https://github.com/pixperk/lowkey.git
&lt;span class="nb"&gt;cd &lt;/span&gt;lowkey

// Build the binary
go build &lt;span class="nt"&gt;-o&lt;/span&gt; lowkey cmd/lowkey/main.go

// Start the server
./lowkey &lt;span class="nt"&gt;--bootstrap&lt;/span&gt; &lt;span class="nt"&gt;--data-dir&lt;/span&gt; ./data

// Use the SDK
go get github.com/pixperk/lowkey/pkg/client
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Full documentation, examples, and benchmarks on &lt;a href="https://github.com/pixperk/lowkey" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Bottom Line
&lt;/h2&gt;

&lt;p&gt;Distributed locks are &lt;strong&gt;genuinely hard&lt;/strong&gt;. Here's why:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Time is unreliable (wall clocks jump, processes pause)&lt;/li&gt;
&lt;li&gt;Networks are unreliable (partitions happen)&lt;/li&gt;
&lt;li&gt;Processes are unreliable (crashes, GC pauses)&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;But they're &lt;strong&gt;solvable&lt;/strong&gt; with the right primitives:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Raft consensus&lt;/strong&gt; → Strong consistency (CP in CAP)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Fencing tokens&lt;/strong&gt; → Mathematical safety against stale writes&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Monotonic time&lt;/strong&gt; → Immune to clock drift&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Leases&lt;/strong&gt; → Automatic cleanup on failures&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;lowkey proves you can build a distributed lock service that's both &lt;strong&gt;correct&lt;/strong&gt; (no split-brain, no stale writes) and &lt;strong&gt;fast&lt;/strong&gt; (3.24ms, faster than etcd).&lt;/p&gt;

&lt;p&gt;The real lesson? &lt;strong&gt;Distributed systems require paranoia&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Assume clocks lie. Assume networks partition. Assume processes pause at the worst possible moment. Then design systems that work anyway.&lt;/p&gt;

&lt;p&gt;That's lowkey.&lt;/p&gt;

</description>
      <category>go</category>
      <category>backend</category>
      <category>systemdesign</category>
      <category>distributedsystems</category>
    </item>
    <item>
      <title>Writes done Right : Atomicity and Idempotency with Redis, Lua, and Go</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Sun, 30 Nov 2025 06:53:28 +0000</pubDate>
      <link>https://dev.to/pixperk/writes-done-right-atomicity-and-idempotency-with-redis-lua-and-go-5ebd</link>
      <guid>https://dev.to/pixperk/writes-done-right-atomicity-and-idempotency-with-redis-lua-and-go-5ebd</guid>
      <description>&lt;p&gt;Life would have been easy if the world were filled with monolithic functions. Simple functions that execute once, and if they crash, we could try again.&lt;br&gt;
But we build distributed systems and life isn’t that easy (but it is fun).&lt;/p&gt;

&lt;p&gt;A classic scenario is : A user on our system clicks “Pay Now”. The backend needs to do two things : &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Deduct the balance&lt;/strong&gt; from the user’s wallet (Postgres).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Publish an event&lt;/strong&gt; to send a confirmation email and notify the warehouse (Redis/Kafka).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This looks simple enough in code. But what if the database commits the transaction but the network acts up before the event is published onto the communication queue?&lt;br&gt;
The user is charged, but the email is never sent, and so the warehouse never ships the item.&lt;br&gt;
And if we try reversing it, the email is sent, but we do not get the payment.&lt;/p&gt;

&lt;p&gt;This is the &lt;strong&gt;Dual Write Problem&lt;/strong&gt;, and it is the silent killer of data integrity in microservices. To solve it, we cannot rely on luck; we need two architectural pillars: &lt;strong&gt;Atomicity&lt;/strong&gt; and &lt;strong&gt;Idempotency&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;In this one, we are going to move beyond the "happy path." We will architect a robust backend system using &lt;strong&gt;Go&lt;/strong&gt;, &lt;strong&gt;Redis&lt;/strong&gt;, and &lt;strong&gt;Postgres&lt;/strong&gt;. We will implement the &lt;strong&gt;Transactional Outbox Pattern&lt;/strong&gt; to guarantee that our database writes and event publications happen together (Atomicity), and we will use Redis to ensure that even if a user clicks the button ten times, they are only charged once (Idempotency).&lt;/p&gt;

&lt;p&gt;You can find the complete, runnable source code for this implementation on my GitHub:&lt;br&gt;
&lt;a href="https://github.com/pixperk/idemandatom" rel="noopener noreferrer"&gt;&lt;strong&gt;HERE&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  The Transactional Outbox Pattern
&lt;/h2&gt;

&lt;p&gt;We have to solve the “Dual Write Problem”. For this, we need to stop treating our database and our message broker as two separate entities during the request lifecycle. They need to behave as one.&lt;/p&gt;

&lt;p&gt;Since we cannot make Redis (our message broker here) participate in a Postgres transaction (without complex and slow 2-phase commits), we have to bring the message queue &lt;em&gt;to&lt;/em&gt; the database.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;This is the Transactional Outbox Pattern.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Instead of publishing a message directly to Redis, we insert the message into a local SQL table called &lt;code&gt;outbox&lt;/code&gt; within the &lt;strong&gt;same transaction&lt;/strong&gt; that modifies our business data.&lt;br&gt;
This is an outgoing mailbox. We simply place the mail here and it is taken to the post-office (redis) by a mail carrier (background worker).&lt;br&gt;
If the mailbox burns down (database rollback), the letter is burnt with that, so letter is never delivered and the recipient is not confused.&lt;br&gt;
This &lt;strong&gt;preserves Consistency&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Our system needs to behave like this : &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F78rrb3msdm4jgt6lzogh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F78rrb3msdm4jgt6lzogh.png" alt="HLD" width="800" height="292"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let us set our schema up for our business table (orders) and our outbox (i.e the mailbox).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- 1. The Business Table: Stores the actual state&lt;/span&gt;
&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="k"&gt;TABLE&lt;/span&gt; &lt;span class="n"&gt;orders&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="n"&gt;UUID&lt;/span&gt; &lt;span class="k"&gt;PRIMARY&lt;/span&gt; &lt;span class="k"&gt;KEY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;user_id&lt;/span&gt; &lt;span class="n"&gt;UUID&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;amount&lt;/span&gt; &lt;span class="nb"&gt;INT&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
    &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="nb"&gt;VARCHAR&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;DEFAULT&lt;/span&gt; &lt;span class="s1"&gt;'PENDING'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;created_at&lt;/span&gt; &lt;span class="nb"&gt;TIMESTAMP&lt;/span&gt; &lt;span class="k"&gt;DEFAULT&lt;/span&gt; &lt;span class="n"&gt;NOW&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;-- 2. The Outbox Table: Stores the intent to publish&lt;/span&gt;
&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="k"&gt;TABLE&lt;/span&gt; &lt;span class="n"&gt;outbox&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="n"&gt;UUID&lt;/span&gt; &lt;span class="k"&gt;PRIMARY&lt;/span&gt; &lt;span class="k"&gt;KEY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;event_type&lt;/span&gt; &lt;span class="nb"&gt;VARCHAR&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;-- e.g., "order.created"&lt;/span&gt;
    &lt;span class="n"&gt;payload&lt;/span&gt; &lt;span class="n"&gt;JSONB&lt;/span&gt; &lt;span class="k"&gt;NOT&lt;/span&gt; &lt;span class="k"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;           &lt;span class="c1"&gt;-- The actual data to publish&lt;/span&gt;
    &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="nb"&gt;VARCHAR&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;DEFAULT&lt;/span&gt; &lt;span class="s1"&gt;'PENDING'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;created_at&lt;/span&gt; &lt;span class="nb"&gt;TIMESTAMP&lt;/span&gt; &lt;span class="k"&gt;DEFAULT&lt;/span&gt; &lt;span class="n"&gt;NOW&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As we have a clear picture of what to do now, we can write the go code to perform the operation. Let’s write the &lt;code&gt;CreateOrder&lt;/code&gt; function.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Order&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ID&lt;/span&gt;     &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UUID&lt;/span&gt; &lt;span class="s"&gt;`json:"id"`&lt;/span&gt;
    &lt;span class="n"&gt;UserID&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UUID&lt;/span&gt; &lt;span class="s"&gt;`json:"user_id"`&lt;/span&gt;
    &lt;span class="n"&gt;Amount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;       &lt;span class="s"&gt;`json:"amount"`&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;CreateOrder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sql&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DB&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;order&lt;/span&gt; &lt;span class="n"&gt;Order&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// 1. Start the Transaction&lt;/span&gt;
    &lt;span class="c"&gt;// This is the boundary of our atomicity.&lt;/span&gt;
    &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BeginTx&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to begin transaction: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Defer a rollback. If the function exits without a Commit,&lt;/span&gt;
    &lt;span class="c"&gt;// all changes (both order and outbox) are discarded.&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rollback&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;// 2. Insert the Business Record&lt;/span&gt;
    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
        &lt;span class="s"&gt;`INSERT INTO orders (id, user_id, amount) VALUES ($1, $2, $3)`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;order&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;order&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UserID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;order&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Amount&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to insert order: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// 3. Insert the Outbox Record&lt;/span&gt;
    &lt;span class="c"&gt;// We marshal the order data to JSON to serve as the event payload.&lt;/span&gt;
    &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Marshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;order&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to marshal payload: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;`INSERT INTO outbox (id, event_type, payload) VALUES ($1, $2, $3)`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="s"&gt;"order.created"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to insert outbox event: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// 4. Commit the Transaction&lt;/span&gt;
    &lt;span class="c"&gt;// This is the moment of truth. Both the order and the event become visible&lt;/span&gt;
    &lt;span class="c"&gt;// to the rest of the system at the exact same instant.&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Commit&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to commit transaction: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this function, we aren't talking to Redis yet. We are strictly talking to Postgres. We prepare the order, we prepare the message, and we commit them together. &lt;strong&gt;All or nothing. (This is Atomicity).&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;By the end of this function, we have guaranteed that if an order exists, a corresponding event exists in the &lt;code&gt;outbox&lt;/code&gt; table waiting to be picked up. We have successfully persisted our intent.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Guard : Implementing Idempotency
&lt;/h2&gt;

&lt;p&gt;In distributed systems, we cannot really trust the network. &lt;/p&gt;

&lt;p&gt;A client might send a request, the server processes it, but the acknowledgment gets lost on the way back. The client, thinking the request failed, retries.&lt;/p&gt;

&lt;p&gt;If we aren't careful, we just processed the same order twice.&lt;/p&gt;

&lt;p&gt;To prevent this, we use &lt;strong&gt;Idempotency Keys&lt;/strong&gt;. The client generates a unique ID (like a UUID) for every specific action and sends it in the header (&lt;code&gt;Idempotency-Key&lt;/code&gt;).&lt;/p&gt;

&lt;p&gt;We will use Redis to track these keys because it's fast and supports atomic operations.&lt;/p&gt;

&lt;h3&gt;
  
  
  Three States of a Request
&lt;/h3&gt;

&lt;p&gt;To handle the robustness, a request key (idempotency key) isn’t just "present" or "absent.” It has three life stages : &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Null (New):&lt;/strong&gt; We have never seen this key. Lock it and proceed.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;"PENDING" (In Progress):&lt;/strong&gt; We are currently processing this key on another thread/machine. Tell the user to wait (409 Conflict).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;JSON Payload (Completed):&lt;/strong&gt; We finished this request 5 minutes ago. Return the saved response immediately.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For this, we will need &lt;strong&gt;Lua. WHY?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You might be tempted to write code like this :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// BAD CODE: DO NOT USE&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"PENDING"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="c"&gt;// ... process ...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is dangerous. If two requests hit the same line at the exact same microsecond, both will see &lt;code&gt;Get(key) == ""&lt;/code&gt; and both will proceed. This is a &lt;strong&gt;Race Condition&lt;/strong&gt;. &lt;/p&gt;

&lt;p&gt;Here is the disaster scenario:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Time 0.00s:&lt;/strong&gt; Request A asks Redis: "Does Key X exist?" → Redis says: "No."&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Time 0.00s:&lt;/strong&gt; Request B asks Redis: "Does Key X exist?" → Redis says: "No."&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Time 0.01s:&lt;/strong&gt; Request A thinks: "Great, I'm first!" → Starts processing payment.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Time 0.01s:&lt;/strong&gt; Request B thinks: "Great, I'm first!" → Starts processing payment.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You just charged the user twice.&lt;br&gt;
The solution is Atomic Lock and Proceed. &lt;br&gt;
To fix this, the "Check" and the "Lock" must happen as &lt;strong&gt;one indivisible action&lt;/strong&gt;. In Redis, we do this with a Lua script. Redis guarantees that a Lua script is atomic, no other command runs while the script is executing.&lt;/p&gt;

&lt;p&gt;The following is the &lt;strong&gt;Lua Script&lt;/strong&gt; we write :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight lua"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- script.lua&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;KEYS&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;pending_status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ARGV&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="c1"&gt;-- Value: "PENDING"&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;ttl&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ARGV&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;            &lt;span class="c1"&gt;-- Expiration: e.g., 60s&lt;/span&gt;

&lt;span class="c1"&gt;-- 1. Check if key exists&lt;/span&gt;
&lt;span class="kd"&gt;local&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;call&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"GET"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;-- 2. If it exists, return the value &lt;/span&gt;
&lt;span class="c1"&gt;-- (This could be "PENDING" or the final JSON response)&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="k"&gt;then&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; 
&lt;span class="k"&gt;end&lt;/span&gt;

&lt;span class="c1"&gt;-- 3. If not, lock it with "PENDING" status and a TTL&lt;/span&gt;
&lt;span class="c1"&gt;-- The TTL is crucial: If our server crashes mid-process, &lt;/span&gt;
&lt;span class="c1"&gt;-- this key must eventually expire so the user can retry.&lt;/span&gt;
&lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;call&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;"SET"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pending_status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;"EX"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ttl&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;nil&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Why the TTL (Time-To-Live) matters?&lt;/p&gt;

&lt;p&gt;Imagine your Go server crashes &lt;strong&gt;exactly&lt;/strong&gt; after acquiring the lock (setting "PENDING") but &lt;strong&gt;before&lt;/strong&gt; it writes to the database.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The key is set to "PENDING".&lt;/li&gt;
&lt;li&gt;The server is dead. It never deletes the key or updates it with a result.&lt;/li&gt;
&lt;li&gt;The user retries. Redis sees "PENDING" and blocks them.&lt;/li&gt;
&lt;li&gt;The user is locked out of their account forever.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The TTL is the "Dead Man's Switch." If the server dies, Redis will automatically delete the "PENDING" key after 60 seconds, allowing the user to try again.&lt;/p&gt;

&lt;p&gt;Now we can wrap the business logic with our guard.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;HandleCreateOrder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ResponseWriter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Request&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sql&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DB&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// 1. Get the Idempotency Key from headers&lt;/span&gt;
    &lt;span class="n"&gt;idempotencyKey&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Header&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Idempotency-Key"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;idempotencyKey&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Missing Idempotency-Key"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusBadRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// 2. Execute the Lua Guard&lt;/span&gt;
    &lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="c"&gt;// Returns: nil (acquired lock), "PENDING", or "{"id":...}"&lt;/span&gt;
    &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Eval&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;luaScript&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;idempotencyKey&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="s"&gt;"PENDING"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;60&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Result&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Internal Server Error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusInternalServerError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// CASE A: Request is already running (Thundering Herd Protection)&lt;/span&gt;
    &lt;span class="c"&gt;// If the user double-clicked, we stop the second request here.&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"PENDING"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Request is processing, please retry shortly"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusConflict&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// CASE B: Request was already completed&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// We found a cached response! Return it and skip the DB entirely.&lt;/span&gt;
        &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Header&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Content-Type"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)))&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// CASE C: New Request (val is nil)&lt;/span&gt;
    &lt;span class="c"&gt;// We have acquired the lock. logic proceeds...&lt;/span&gt;

    &lt;span class="n"&gt;orderID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;order&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Order&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;orderID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;UserID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;Amount&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1000&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// --- CALL THE ATOMIC TRANSACTION WE WROTE EARLIER ---&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;CreateOrder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;order&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// CRITICAL: If the DB transaction fails, we MUST delete the key.&lt;/span&gt;
        &lt;span class="c"&gt;// If we don't, the key stays "PENDING" until it expires (60s), &lt;/span&gt;
        &lt;span class="c"&gt;// locking the user out.&lt;/span&gt;
        &lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Del&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idempotencyKey&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Transaction failed"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusInternalServerError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// 3. Update Redis with the Final Result&lt;/span&gt;
    &lt;span class="c"&gt;// The transaction succeeded. We overwrite "PENDING" with the actual success JSON.&lt;/span&gt;
    &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;`{"status": "success", "order_id": "%s"}`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;orderID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Cache this result for 24 hours so retries tomorrow still get the receipt.&lt;/span&gt;
    &lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idempotencyKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;24&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Hour&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; 

    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Header&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Content-Type"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"application/json"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Write&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we have a fortress.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;The Database&lt;/strong&gt; is protected by SQL Transactions (Atomicity).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The API&lt;/strong&gt; is protected by Redis Lua Scripts (Idempotency).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But what about those pending events in the outbox? The emails haven’t been sent. &lt;br&gt;
The final piece of the puzzle is &lt;strong&gt;The Background Worker,&lt;/strong&gt; the process that polls the &lt;code&gt;outbox&lt;/code&gt; table and actually delivers the messages to the world.&lt;/p&gt;

&lt;p&gt;Let us write the worker.&lt;/p&gt;
&lt;h2&gt;
  
  
  The Background Worker
&lt;/h2&gt;

&lt;p&gt;Our &lt;code&gt;CreateOrder&lt;/code&gt; function has finished. The user is happy, the order is saved, and the event is sitting safely in the &lt;code&gt;outbox&lt;/code&gt; table in Postgres.&lt;/p&gt;

&lt;p&gt;But the warehouse doesn't know about it yet.&lt;/p&gt;

&lt;p&gt;We need a background process,  a "Courier", that constantly checks the mailbox and delivers the messages to Redis.&lt;/p&gt;
&lt;h3&gt;
  
  
  Scaling the Worker
&lt;/h3&gt;

&lt;p&gt;If we only run one instance of your backend, a simple &lt;code&gt;SELECT * FROM outbox WHERE status = 'PENDING'&lt;/code&gt; works fine.&lt;/p&gt;

&lt;p&gt;But in production, you likely run 5 or 10 replicas of your service. If they all query the database at the same time, they will all grab the same events and try to publish them simultaneously. We’ll spam Redis with duplicate messages.&lt;/p&gt;

&lt;p&gt;For this, we will be using : &lt;strong&gt;&lt;code&gt;FOR UPDATE SKIP LOCKED&lt;/code&gt;&lt;/strong&gt;.&lt;br&gt;
This clause tells Postgres : "&lt;em&gt;Lock these rows for me so no one else can touch them. If a row is already locked by another worker, just skip it and give me the next one.&lt;/em&gt;”&lt;/p&gt;

&lt;p&gt;Let us implement the worker in Go now :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;StartOutboxWorker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sql&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DB&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ticker&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewTicker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;ticker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Stop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ticker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;C&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;processBatch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;processBatch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sql&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DB&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;redis&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Client&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// 1. Start a transaction for the worker&lt;/span&gt;
    &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;db&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BeginTx&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker failed to begin tx: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Rollback&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;// 2. Fetch pending events with SKIP LOCKED&lt;/span&gt;
    &lt;span class="c"&gt;// This allows multiple workers to run in parallel without conflict.&lt;/span&gt;
    &lt;span class="n"&gt;rows&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;QueryContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;`
        SELECT id, event_type, payload 
        FROM outbox 
        WHERE status = 'PENDING' 
        ORDER BY created_at ASC 
        LIMIT 10 
        FOR UPDATE SKIP LOCKED
    `&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker query failed: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;rows&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;rows&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UUID&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;eventType&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;rows&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Scan&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;eventType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// 3. Publish to Redis&lt;/span&gt;
        &lt;span class="c"&gt;// We use the event_type as the channel name (e.g., "order.created")&lt;/span&gt;
        &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;rdb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Publish&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;eventType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c"&gt;// If Redis is down, we just abort. &lt;/span&gt;
            &lt;span class="c"&gt;// The transaction rolls back, and we retry next tick.&lt;/span&gt;
            &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to publish event %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; 
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// 4. Mark as Processed (or Delete)&lt;/span&gt;
        &lt;span class="c"&gt;// Since we published successfully, we update the status.&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
            &lt;span class="s"&gt;"UPDATE outbox SET status = 'PROCESSED' WHERE id = $1"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// 5. Commit the batch&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;tx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Commit&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker failed to commit: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;strong&gt;Why this is robust:&lt;/strong&gt;
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;At-Least-Once Delivery:&lt;/strong&gt; If Redis fails (network blip), the &lt;code&gt;rdb.Publish&lt;/code&gt; returns an error. We return immediately, the SQL transaction rolls back, and the event stays "PENDING". We will try again in 500ms.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Concurrency Safe:&lt;/strong&gt; Thanks to &lt;code&gt;SKIP LOCKED&lt;/code&gt;, you can scale this worker to 100 instances, and they will never process the same event twice.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;You can check out the redis consumer in the codebase.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;And actually that is it.  &lt;/p&gt;

&lt;p&gt;By combining the &lt;strong&gt;Transactional Outbox Pattern&lt;/strong&gt; with &lt;strong&gt;Idempotency&lt;/strong&gt;, we’ve brought that simplicity of a monolithic function back.&lt;/p&gt;

&lt;p&gt;We no longer have to worry about ghost orders or lost emails. If our database commits, our event is guaranteed to publish. If our server crashes, our Redis lock ensures we pick up right where we left off.&lt;/p&gt;

&lt;p&gt;Reliability isn't about hoping things don't break; it's about building systems that handle the breakages gracefully.&lt;/p&gt;

</description>
      <category>backend</category>
      <category>systemdesign</category>
      <category>go</category>
      <category>redis</category>
    </item>
    <item>
      <title>Rust Iterators : DeSugarified</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Thu, 31 Jul 2025 05:46:01 +0000</pubDate>
      <link>https://dev.to/pixperk/rust-iterators-desugarified-2bb9</link>
      <guid>https://dev.to/pixperk/rust-iterators-desugarified-2bb9</guid>
      <description>&lt;p&gt;No beating around the bush, we will be jumping straight in it.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Iterator Trait
&lt;/h2&gt;

&lt;p&gt;In Rust, an iterator is basically a type that knows how to &lt;strong&gt;&lt;em&gt;yield&lt;/em&gt;&lt;/strong&gt; items one at a time. We will take the example of a vending machine and its items (like snacks) to understand how it works. So an iterator is like a vending machine which yields a packet of snacks one at a time.&lt;br&gt;&lt;br&gt;
So everytime, .&lt;strong&gt;next()&lt;/strong&gt; is hit on an iterator, the next item is given if available else None is returned (snacks are exhausted). The snack is given out till the machine is empty.&lt;/p&gt;

&lt;p&gt;So something which implements the &lt;em&gt;Iterator&lt;/em&gt; trait is called an iterator.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="nb"&gt;Iterator&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="c1"&gt;//there are many other methods implemented here&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;type Item&lt;/code&gt; defines &lt;em&gt;what&lt;/em&gt; the iterator will yield (e.g. &lt;code&gt;i32&lt;/code&gt;, &lt;code&gt;String&lt;/code&gt;, etc.)&lt;br&gt;&lt;br&gt;
To understand it better, let us build an iterator from scratch&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This counter should count from 0 to 4 and then return None after that. The implementation looks very simple.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="nb"&gt;Iterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.current&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nb"&gt;None&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The Item which will be yielded by our Counter iterator will be of type &lt;strong&gt;u32&lt;/strong&gt;. We check if the current count is less than 5 and then return count + 1 else we return &lt;code&gt;None&lt;/code&gt;. We can run a simple for loop to test our implementation.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{x}"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And we get numbers from 0 to 4 printed nicely (not yet as .into_iter is not here). This looks neat but the iterator trait we implemented on our struct gets invoked implicitly. It &lt;strong&gt;desugars&lt;/strong&gt; this into raw trait calls. So what happens under the hood?&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;iter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="nf"&gt;.into_iter&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// uses IntoIterator (we'll discuss it later)&lt;/span&gt;
&lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;iter&lt;/span&gt;&lt;span class="nf"&gt;.next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{x}"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Rust doesn’t assume you're passing an iterator. You could be passing a &lt;code&gt;Vec&lt;/code&gt;, &lt;code&gt;&amp;amp;Vec&lt;/code&gt;, or some other iterable. So it calls &lt;code&gt;.into_iter()&lt;/code&gt; to get an actual &lt;code&gt;Iterator&lt;/code&gt;. Then we keep calling &lt;code&gt;.next()&lt;/code&gt; until it returns &lt;code&gt;None&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;So how does the &lt;code&gt;for&lt;/code&gt; loop work even when we only implemented &lt;code&gt;Iterator&lt;/code&gt; on &lt;code&gt;Counter&lt;/code&gt;?&lt;/p&gt;

&lt;h2&gt;
  
  
  IntoIterator trait
&lt;/h2&gt;

&lt;p&gt;That’s where the &lt;code&gt;IntoIterator&lt;/code&gt; trait comes in. When you write a &lt;code&gt;for&lt;/code&gt; loop, Rust &lt;strong&gt;calls&lt;/strong&gt; &lt;code&gt;.into_iter()&lt;/code&gt; under the hood to turn your type into something it can loop over.&lt;/p&gt;

&lt;p&gt;Let’s see what this trait looks like:&lt;/p&gt;

&lt;p&gt;Let’s look into &lt;code&gt;IntoIterator&lt;/code&gt; trait and see how &lt;code&gt;into_iter()&lt;/code&gt; works. This trait converts a type into something that can be &lt;strong&gt;iterated over.&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;pub&lt;/span&gt; &lt;span class="k"&gt;trait&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;IntoIter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Iterator&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;IntoIter&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The syntax looks a bit painful but let’s go through what it translates into.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;This trait &lt;strong&gt;converts a type into something that can be iterated over&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;It &lt;strong&gt;owns or borrows&lt;/strong&gt; the data and returns an &lt;code&gt;Iterator&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;It’s &lt;strong&gt;used by&lt;/strong&gt; &lt;code&gt;for&lt;/code&gt; loops and by calling &lt;code&gt;.into_iter()&lt;/code&gt; directly&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This line &lt;code&gt;type IntoIter: Iterator&amp;lt;Item = Self::Item&amp;gt;;&lt;/code&gt; Hey, the associated type &lt;code&gt;IntoIter&lt;/code&gt; &lt;strong&gt;must implement&lt;/strong&gt; the &lt;code&gt;Iterator&lt;/code&gt; trait… &lt;strong&gt;and&lt;/strong&gt; the &lt;code&gt;Item&lt;/code&gt; of that &lt;code&gt;Iterator&lt;/code&gt; must be the same type as &lt;code&gt;Self::Item&lt;/code&gt;.&lt;br&gt;&lt;br&gt;
So, if our type implements &lt;em&gt;IntoIterator&lt;/em&gt;, our type is “for-loop friendly”.&lt;br&gt;&lt;br&gt;
Let’s implement &lt;code&gt;IntoIterator&lt;/code&gt; for our &lt;code&gt;Counter&lt;/code&gt; struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;IntoIter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;//must implement Iterator with Item type same as Self::Item&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;IntoIter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So we are telling the compiler compiler how to &lt;code&gt;.into_iter()&lt;/code&gt; a &lt;code&gt;Counter&lt;/code&gt; and that will return … another &lt;code&gt;Counter&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Let’s Dissect it a bit&lt;/p&gt;

&lt;p&gt;&lt;code&gt;type Item = u32;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;It is same as the &lt;code&gt;Item&lt;/code&gt; from our &lt;code&gt;Iterator&lt;/code&gt; impl. It ensures consistency:&lt;br&gt;&lt;br&gt;
Whatever our &lt;code&gt;IntoIter&lt;/code&gt; returns must match the item type the &lt;code&gt;for&lt;/code&gt; loop expects.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;type IntoIter = Counter;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This tells Rust that the actual iterator you get from calling &lt;code&gt;.into_iter()&lt;/code&gt; on a &lt;code&gt;Counter&lt;/code&gt; is... itself!&lt;br&gt;&lt;br&gt;
Yes, the struct &lt;em&gt;is its own iterator&lt;/em&gt;. That’s perfectly legal and common.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;fn into_iter(self) -&amp;gt; Self::IntoIter { self }&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;We're saying:&lt;br&gt;&lt;br&gt;
&lt;em&gt;"Hey Rust, just take&lt;/em&gt; &lt;code&gt;self&lt;/code&gt; and treat it as an iterator. No conversion and no fuss."&lt;/p&gt;

&lt;p&gt;Why does this work? Because we’ve already implemented &lt;code&gt;Iterator&lt;/code&gt; for &lt;code&gt;Counter&lt;/code&gt;. So once the for-loop gets the value via &lt;code&gt;.into_iter()&lt;/code&gt;, it starts calling &lt;code&gt;.next()&lt;/code&gt; on it.&lt;/p&gt;

&lt;p&gt;It kind of makes sense, but these things are roaming in the head in a very jumbled fashion. Let’s summarize the flow.&lt;br&gt;&lt;br&gt;
We needed IntoIter trait for the &lt;code&gt;Counter&lt;/code&gt; struct to convert itself into something that implements &lt;code&gt;Iterator&lt;/code&gt;. The &lt;code&gt;.into_iter()&lt;/code&gt; method on &lt;code&gt;Counter&lt;/code&gt; returns an &lt;strong&gt;iterator type&lt;/strong&gt; (&lt;code&gt;Counter&lt;/code&gt; itself) that &lt;strong&gt;actually implements&lt;/strong&gt; &lt;code&gt;Iterator&lt;/code&gt; and defines how items are yielded using &lt;code&gt;.next()&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;This thing should now fit into the slot perfectly. Let’s take this diagram as an aid to put out the whole iterator flow at a place.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5687qo651vos4mul3ca4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5687qo651vos4mul3ca4.png" alt="Iterator in Rust" width="800" height="731"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Iterator Ergonomics
&lt;/h2&gt;

&lt;p&gt;We have already built a &lt;code&gt;struct&lt;/code&gt;, implemented &lt;code&gt;Iterator&lt;/code&gt;, then wrapped it with &lt;code&gt;IntoIterator&lt;/code&gt;. That’s the &lt;strong&gt;custom path&lt;/strong&gt;. Now let’s actually understand &lt;strong&gt;how Rust’s built-in types like&lt;/strong&gt; &lt;code&gt;Vec&amp;lt;T&amp;gt;&lt;/code&gt; give you super clean iterator ergonomics using three &lt;strong&gt;flavors&lt;/strong&gt; of &lt;code&gt;IntoIterator&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;There are 3 flavors of iteration. Let’s look at a canonical example.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;         &lt;span class="c1"&gt;// v.into_iter()       -&amp;gt; ownership&lt;/span&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;        &lt;span class="c1"&gt;// (&amp;amp;v).into_iter()    -&amp;gt; shared borrow&lt;/span&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;    &lt;span class="c1"&gt;// (&amp;amp;mut v).into_iter() -&amp;gt; mutable borrow&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Behind the scenes, something like this is happening.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nn"&gt;IntoIterator&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nn"&gt;IntoIterator&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nn"&gt;IntoIterator&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//all are called inside the while loop like before&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Which means that the &lt;code&gt;Vec&amp;lt;T&amp;gt;&lt;/code&gt; implements &lt;code&gt;IntoIterator&lt;/code&gt; for all 3 forms:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;             &lt;span class="c1"&gt;// owned&lt;/span&gt;
&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;     &lt;span class="c1"&gt;// shared ref&lt;/span&gt;
&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;T&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="c1"&gt;// mutable ref&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  .iter() and .iter_mut()
&lt;/h2&gt;

&lt;p&gt;Just like &lt;code&gt;IntoIterator for Counter&lt;/code&gt; gives up &lt;code&gt;.into_iter()&lt;/code&gt; style&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;IntoIterator for &amp;amp;Counter&lt;/code&gt; gives us &lt;code&gt;.iter()&lt;/code&gt; style&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;IntoIterator for &amp;amp;mut Counter&lt;/code&gt; gives us &lt;code&gt;.iter_mut()&lt;/code&gt; style&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So, it is very simple to implement the &lt;code&gt;IntoIterator&lt;/code&gt; trait for these types as well. By doing so, you're giving users the &lt;strong&gt;full ergonomic experience&lt;/strong&gt; of iteration, letting them decide whether to consume, borrow, or mutate, just like they do with built-in collections.&lt;br&gt;&lt;br&gt;
Let us impl the trait for &lt;code&gt;&amp;amp;Counter&lt;/code&gt; and &lt;code&gt;&amp;amp;mut Counter&lt;/code&gt; then. (we’ll breeze through this).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;CounterIter&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;CounterIterMut&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;These track the position and hold a ref/mut ref to the original &lt;code&gt;Counter&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Let us implement Iterator for both of these structs.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Iterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;CounterIter&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pos&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pos&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pos&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nb"&gt;None&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Iterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;CounterIterMut&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Item&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pos&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pos&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.pos&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="nb"&gt;None&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Note: We’re not using the &lt;code&gt;counter&lt;/code&gt; field for logic (you could, if you stored state inside it). This just makes &lt;code&gt;iter()&lt;/code&gt; and &lt;code&gt;iter_mut()&lt;/code&gt; usable ergonomically.&lt;/p&gt;

&lt;p&gt;Now the main part, the &lt;code&gt;IntoIter&lt;/code&gt; trait.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;IntoIter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;CounterIter&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;IntoIter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;CounterIter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;IntoIterator&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;Counter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Item&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;IntoIter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;CounterIterMut&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;into_iter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="n"&gt;IntoIter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;CounterIterMut&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;counter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That’s it.&lt;br&gt;&lt;br&gt;
If you noticed that the &lt;code&gt;CounterIter&lt;/code&gt; and &lt;code&gt;CounterIterMut&lt;/code&gt; implementations of &lt;code&gt;Iterator&lt;/code&gt; are practically &lt;em&gt;identical&lt;/em&gt; and that’s not a coincidence. Both structs:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Track an internal &lt;code&gt;pos&lt;/code&gt; field&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Don’t even use &lt;code&gt;counter&lt;/code&gt; field in &lt;code&gt;.next()&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Yield &lt;code&gt;u32&lt;/code&gt; values from 0 to 4, incrementing &lt;code&gt;pos&lt;/code&gt; each time&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The only difference? The reference type (&lt;code&gt;&amp;amp;Counter&lt;/code&gt; vs &lt;code&gt;&amp;amp;mut Counter&lt;/code&gt;), which we don’t actually mutate in &lt;code&gt;.next()&lt;/code&gt;!&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;So why not DRY it ?&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We &lt;em&gt;could&lt;/em&gt; absolutely avoid duplication by using a generic internal iterator. This would be overkill &lt;em&gt;for now&lt;/em&gt;, but it’s something the Rust standard library often does , &lt;strong&gt;use generic building blocks and type aliases&lt;/strong&gt; to abstract out common behavior.&lt;/p&gt;

&lt;p&gt;And that’s a wrap on iterators , from &lt;code&gt;.next()&lt;/code&gt; to &lt;code&gt;.iter_mut()&lt;/code&gt; and everything in between. We have seen how Rust's iteration model is both low-level and ergonomic, explicit yet elegant. Whether you're looping, lazily transforming, or crafting your own custom iterator, now you &lt;em&gt;really&lt;/em&gt; know what’s going on under the hood.&lt;br&gt;&lt;br&gt;
Until next time!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>iterator</category>
    </item>
    <item>
      <title>The Fault-Tolerant Job Queue You’ll Actually Understand – in Go</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Fri, 18 Jul 2025 07:41:16 +0000</pubDate>
      <link>https://dev.to/pixperk/the-fault-tolerant-job-queue-youll-actually-understand-in-go-550c</link>
      <guid>https://dev.to/pixperk/the-fault-tolerant-job-queue-youll-actually-understand-in-go-550c</guid>
      <description>&lt;p&gt;Async job queues are the quiet workhorses behind a lot of the stuff you take for granted, sending emails, processing payments, resizing images, crunching analytics. Basically, any task that doesn’t need to happen &lt;em&gt;right now&lt;/em&gt; but still needs to get done, reliably. A good job queue takes these tasks, runs them in the background, retries if something fails, and makes sure things don’t fall through the cracks.&lt;/p&gt;

&lt;p&gt;You need one when your app starts to grow up. Maybe you're dealing with slow external APIs. Maybe your users are uploading giant files. Or maybe your backend is doing a lot of heavy lifting, and you just want to keep your main flow snappy. Async queues are built for this. They give you timeouts, retries, and even distributed execution if you're scaling across multiple workers.&lt;/p&gt;

&lt;p&gt;So why not just use Celery, Sidekiq, or something off the shelf? You totally could. But most of those systems come with big batteries included, Redis, RabbitMQ, a whole runtime, sometimes even their own DSL. That’s great for big teams and big infra. But if you're trying to deeply understand how things &lt;em&gt;actually&lt;/em&gt; work or just want to build something lean, it's a lot of overhead.&lt;/p&gt;

&lt;p&gt;That's why this one’s in Go. Concurrency in Go is smooth. Goroutines and channels are basically made for this kind of system. No runtime bloat, no Java-style ceremony. Just straight-up efficient task handling with great performance, clarity, and simplicity.&lt;/p&gt;

&lt;p&gt;In this blog, we’re going to build our own async job queue system from scratch. Real code. Real retries. Real persistence. Let’s get to work.&lt;br&gt;
Also here is the github repo : &lt;a href="https://github.com/pixperk/asynq" rel="noopener noreferrer"&gt;https://github.com/pixperk/asynq&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I am writing this up alongside building the whole thing, so I will keep it as long as it takes me . Okay, I cracked my fingers and now let’s write some code and think a little.&lt;br&gt;
My initial plan is to structure a Job Queue and make every popped job go through a worker which will process the job. Let’s define the job interface first and then we will ponder about how we can take it further.&lt;/p&gt;

&lt;p&gt;So the idea of the interface is that a “job” can be anything that can be executed, so every job must have an &lt;code&gt;Execute()&lt;/code&gt; method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our queue can be a channel for receiving these jobs. A simple struct like the following will do for now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The plan is to do something like &lt;code&gt;Submit(job)&lt;/code&gt; which will send the job into the channel. And &lt;code&gt;JobQueue&lt;/code&gt; struct will hold the buffered channel and the worker.&lt;/p&gt;

&lt;p&gt;Now, we will need a worker. It can be a simple go routine, which receives jobs from the channel and calls &lt;code&gt;Execute()&lt;/code&gt;. It is a go routine so that it can run in the background, pick up the jobs and process them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(){&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we want this to be triggered as soon as our queue is initialized. So let’s make a constructor for our  &lt;code&gt;JobQueue&lt;/code&gt;  struct and put this go routine in there.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And then write a small function for the &lt;code&gt;JobQueue&lt;/code&gt; struct  to dump jobs in the queue (channel).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So, this is our very first idea of the Job Queue. Let’s get going and create a new job, let’s call it &lt;code&gt;SampleJob&lt;/code&gt;. We will make the struct and implement the &lt;code&gt;Execute&lt;/code&gt; method on it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;SampleJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ID&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;SampleJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;startTime&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"🔧 Job %d started at %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Format&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"15:04:05.000"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// simulate slowness&lt;/span&gt;

    &lt;span class="n"&gt;endTime&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sub&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;startTime&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"✅ Job %d finished at %s (duration: %v)&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;endTime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Format&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"15:04:05.000"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I have modelled each job to take 2s of time. Let’s write our main function and see how our job queue performs.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SampleJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Wait for all jobs to complete (5 jobs * 2s = ~10s total)&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;11&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;As we have only 1 worker now, all  jobs will be queued behind each other. Let’s see the output logs.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy228zadwsezcoccu8tvj.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy228zadwsezcoccu8tvj.png" alt="Output" width="704" height="346"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Every job is running synchronously and the total time is sum of all job times. We don’t want this. If one of the jobs break, everything else will be bottlenecked. So we have got only one worker, and we can’t scale. Apart from that, we have : &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;No &lt;strong&gt;status&lt;/strong&gt; or tracking&lt;/li&gt;
&lt;li&gt;No &lt;strong&gt;retry&lt;/strong&gt; or error handling&lt;/li&gt;
&lt;li&gt;No &lt;strong&gt;job types&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Crashes = &lt;strong&gt;all jobs die&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Let’s spin up multiple workers now. We can change our &lt;code&gt;JobQueue&lt;/code&gt;  struct and introduce workers and waitgroup fields.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt;    &lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;
    &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;wg&lt;/span&gt;      &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;sync.WaitGroup&lt;/code&gt; is like a counter that tracks a group of goroutines and &lt;strong&gt;block execution&lt;/strong&gt; until all of them signal completion.&lt;/p&gt;

&lt;p&gt;Let’s break down its core API:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;code&gt;wg.Add(delta int)&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This &lt;strong&gt;increments (or decrements)&lt;/strong&gt; the counter by &lt;code&gt;delta&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Usually &lt;code&gt;delta&lt;/code&gt; is &lt;code&gt;+1&lt;/code&gt; when you’re launching a new task.&lt;/p&gt;

&lt;p&gt;This tells the WaitGroup:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"I now have 1 more task I’m waiting on."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;You can call &lt;code&gt;Add(n)&lt;/code&gt; before launching &lt;code&gt;n&lt;/code&gt; goroutines.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;code&gt;wg.Done()&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This is shorthand for &lt;code&gt;wg.Add(-1)&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;It tells the WaitGroup:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"This specific task has finished its job."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Every &lt;code&gt;Done()&lt;/code&gt; call must &lt;strong&gt;match&lt;/strong&gt; an &lt;code&gt;Add(1)&lt;/code&gt;. If it doesn't, the counter never reaches zero, and &lt;code&gt;Wait()&lt;/code&gt; blocks forever (deadlock).&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;code&gt;wg.Wait()&lt;/code&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Blocks the calling goroutine (usually &lt;code&gt;main()&lt;/code&gt; or a coordinator)&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Don't move forward until all tracked tasks have called Done() and the counter reaches zero."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;With all this in our head, let us modify some job methods.&lt;br&gt;
Let’s modify the constructor first.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workerID&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"👷 Worker %d picked a job&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;jobs&lt;/code&gt; channel is now a &lt;strong&gt;shared queue&lt;/strong&gt; across &lt;strong&gt;multiple goroutines&lt;/strong&gt; and we spawn N workers while initializing the new queue. We let &lt;code&gt;sync.WaitGroup&lt;/code&gt; track the job completion.&lt;/p&gt;

&lt;p&gt;Let’s go ahead and modify our &lt;code&gt;Submit&lt;/code&gt; method to add the job to the waitgroup.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We define two more methods on our &lt;code&gt;JobQueue&lt;/code&gt; struct : &lt;code&gt;Wait&lt;/code&gt; and &lt;code&gt;Shutdown&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Wait()&lt;/code&gt; blocks until all jobs are done and &lt;code&gt;Shutdown()&lt;/code&gt; gracefully closes the job channel.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let’s modify our main function to comply with the changes we just made.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SampleJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We removed &lt;code&gt;time.Sleep&lt;/code&gt; ,  thanks to &lt;code&gt;sync.WaitGroup&lt;/code&gt; . It k*&lt;em&gt;nows exactly&lt;/em&gt;* when all jobs are done  and only then unblocks the main goroutine.&lt;br&gt;
Let us run the main and check for the output.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsz47zmay1yyv4pug64h4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsz47zmay1yyv4pug64h4.png" alt="Output" width="695" height="444"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As we have 3 workers, 3 jobs can run parallelly, jobs 3,2 and 1 run parallelly and take 2 seconds to complete in total. After this, workers pick up the remaining jobs and take 2 seconds to process. The main thread &lt;strong&gt;waits precisely until the last job is finished&lt;/strong&gt;, then exits.&lt;/p&gt;

&lt;p&gt;This works, but we still have no clue, what has to be done if one of our jobs fail. We have minimal to no error handling or retry mechanism. Let’s improve this.&lt;/p&gt;

&lt;p&gt;Evidently, we now want to track our jobs. Let’s make a tracked job structure which will contain metadata like status, retries, etc. We will wrap our &lt;code&gt;Job&lt;/code&gt;interface with it later which currently just does &lt;code&gt;Execute() error&lt;/code&gt; .&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Job&lt;/span&gt;        &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="c"&gt;//wrap job interface&lt;/span&gt;
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;         &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The mutex &lt;code&gt;mu&lt;/code&gt; ensures thread-safe updates to the job state when workers access it concurrently.&lt;/p&gt;

&lt;p&gt;Also, we need an &lt;code&gt;enum&lt;/code&gt; like structure for job status. Here is how we write it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;

&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;StatusPending&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"PENDING"&lt;/span&gt;
    &lt;span class="n"&gt;StatusRunning&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"RUNNING"&lt;/span&gt;
    &lt;span class="n"&gt;StatusFailed&lt;/span&gt;  &lt;span class="n"&gt;JobStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"FAILED"&lt;/span&gt;
    &lt;span class="n"&gt;StatusSuccess&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"SUCCESS"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we have to wrap our &lt;code&gt;Execute()&lt;/code&gt; with retry logic and status tracking&lt;br&gt;
Our main aim is to track the status here, and make sure only one thread can write status so we wrap it in mutex. If we encounter errors, we will retry till max retry count and we keep updating the last error, status and retry count. We will wrap all the writes to the struct with the mutex.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;ExecuteWithRetry&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;StatusRunning&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="o"&gt;...&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;StatusSuccess&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"✅ Job succeeded on attempt %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We put the status as &lt;code&gt;StatusRunning&lt;/code&gt; at beginning and then if the job executes successfully, we update it to &lt;code&gt;StatusSuccessful&lt;/code&gt;, we run this execution cycle till &lt;code&gt;MaxRetries&lt;/code&gt;and if we are successful, we break out. What to do if the execution gives an error?  We retry and continue the loop.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c"&gt;//track the job&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastError&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;StatusFailed&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Attempt %d failed: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Retrying job (attempt %d)...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// backoff delay&lt;/span&gt;
                &lt;span class="k"&gt;continue&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now this is what we have as our retry engine. And we have some sort of tracking mechanism as well.&lt;br&gt;
Let us modify our &lt;code&gt;JobQueue&lt;/code&gt;to work with  &lt;code&gt;TrackedJob&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt;    &lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;
    &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;wg&lt;/span&gt;      &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now the jobs channel is of type &lt;code&gt;TrackedJob&lt;/code&gt;  (earlier it was the &lt;code&gt;Job&lt;/code&gt;interface)&lt;/p&gt;

&lt;p&gt;Our constructor changes as well to comply with this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workerID&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"👷 Worker %d picked a job&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecuteWithRetry&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We need to change our &lt;code&gt;Submit&lt;/code&gt; implementation as well. It takes maxRetries now, and makes a TrackedJob struct with &lt;code&gt;StatusPending&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;     &lt;span class="n"&gt;StatusPending&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;tracked&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, we can also define a status function for our &lt;code&gt;TrackedJob&lt;/code&gt;to poll job status later&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;StatusString&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s define an &lt;code&gt;ErroneousJob&lt;/code&gt; to test our implementation.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ErroneousJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ID&lt;/span&gt;       &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Attempts&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ErroneousJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Attempts&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Executing ErroneousJob %d (attempt %d)&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Attempts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Attempts&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"simulated failure on attempt %d"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Attempts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"🎉 ErroneousJob %d succeeded&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If attempts are less than 3, it will always error out, perfect for testing. Our main function should look like the following now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;maxRetries&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ErroneousJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyllg0foe897hbf5w4zeb.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyllg0foe897hbf5w4zeb.png" alt="Output" width="636" height="320"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The job succeeds on 3rd retry, so the retry system works fine.  Let’s spin up 5 such jobs and see how it works. The modified main looks like this : &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F95j10vcdp5uho3tbfmjh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F95j10vcdp5uho3tbfmjh.png" alt="Output" width="387" height="778"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It works perfectly. &lt;/p&gt;

&lt;p&gt;So, now we have got a retry mechanism and our jobs are tracked, all this along with concurrent job execution. But the Job Metadata is not persistent, nor do we have Job IDs &amp;amp; external status querying.&lt;br&gt;
We also do not have proper retry strategy tuning (backoff/jitter).&lt;br&gt;
Let’s look to make it better. Our goal is to devise a global tracking layer for external status querying.&lt;br&gt;
We will start by introducing a &lt;code&gt;JobID&lt;/code&gt; in our &lt;code&gt;TrackedJob&lt;/code&gt; struct. We will generate this id in &lt;code&gt;Submit&lt;/code&gt; using a simple UUID generator.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;JobID&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Job&lt;/span&gt;        &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="c"&gt;//wrap job interface&lt;/span&gt;
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;         &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can write our global tracker. It will be a struct with a read-write mutex (exclusive locking for writes and shared access for reads) and an in-memory hashmap (for now) mapping each job to its metadata.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobTracker&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;    &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RWMutex&lt;/span&gt;
    &lt;span class="n"&gt;store&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobMetadata&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;JobMetadata&lt;/code&gt; struct will be like this :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobMetadata&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;JobID&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;CreatedAt&lt;/span&gt;  &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;
    &lt;span class="n"&gt;UpdatedAt&lt;/span&gt;  &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s build a constructor for &lt;code&gt;JobTracker&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobTracker&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;store&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobMetadata&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we will implement methods on this &lt;code&gt;JobTracker&lt;/code&gt; to register a job in the store and update the store.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jt&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;store&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobMetadata&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;     &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;StatusPending&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;CreatedAt&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;UpdatedAt&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jt&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;store&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="n"&gt;exists&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;
        &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;
        &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastError&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
        &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UpdatedAt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We make use of mutex, to ensure that the writes are atomic.&lt;/p&gt;

&lt;p&gt;We write a small method to print the status of all jobs at a time.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jt&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;PrintAll&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RLock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RUnlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt; Job Tracker Status:"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;meta&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;jt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;store&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"- [%s] JobID: %s | Retries: %d | Error: %v | Updated: %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RetryCount&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastError&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;meta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UpdatedAt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Format&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"15:04:05"&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can easily plug this tracker into out main &lt;code&gt;JobQueue&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt;    &lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;
    &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;wg&lt;/span&gt;      &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;
    &lt;span class="n"&gt;tracker&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;NewJobTracker&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c"&gt;//...existing background workers&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let us write a simple util to generate jobIDs.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;rand&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Read&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;"job-xxxx"&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"job-%x"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let us update &lt;code&gt;Submit()&lt;/code&gt; to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;generate a JobID&lt;/li&gt;
&lt;li&gt;assign to TrackedJob&lt;/li&gt;
&lt;li&gt;register with tracker
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
        &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;     &lt;span class="n"&gt;StatusPending&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;tracked&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now the final thing left is to update Tracker inside &lt;code&gt;ExecuteWithRetry&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For that we will have to inject this tracker into the &lt;code&gt;TrackedJob&lt;/code&gt; struct&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;JobID&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Job&lt;/span&gt;        &lt;span class="n"&gt;Job&lt;/span&gt; 
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;Tracker&lt;/span&gt;    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;         &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And in &lt;code&gt;Submit()&lt;/code&gt;, we can do this :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;     &lt;span class="n"&gt;StatusPending&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Tracker&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;tracked&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now in the &lt;code&gt;ExecuteWithRetry&lt;/code&gt; method, we can update our Tracker ledger.&lt;/p&gt;

&lt;p&gt;We update the Tracker at all three places where we initially wrote into the &lt;code&gt;TrackedJob&lt;/code&gt; struct&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;  &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;StatusRunning&lt;/span&gt;
    &lt;span class="c"&gt;//Update ledger&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;StatusRunning&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
 &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
 &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastError&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
 &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;StatusFailed&lt;/span&gt;
 &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;
 &lt;span class="c"&gt;//Update ledger&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;StatusFailed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="c"&gt;//Update ledger&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;StatusSuccess&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;StatusSuccess&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now our jobs are being tracked, let’s print the store status in main. First let’s expose the &lt;code&gt;PrintAll&lt;/code&gt; function through &lt;code&gt;JobQueue&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;StoreStatus&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PrintAll&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And we can add this line in main.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StoreStatus&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is the output we get (for the StoreStatus)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9jdr9lqiej6nctkhovtf.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9jdr9lqiej6nctkhovtf.png" alt="Store Status" width="684" height="175"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Yes, it does it correctly. Our jobs are being tracked correctly. We can add persistence to our jobs later.&lt;br&gt;
The big question is why are there two separate things : &lt;code&gt;JobTracker&lt;/code&gt; and &lt;code&gt;TrackedJob&lt;/code&gt; ?&lt;br&gt;
&lt;strong&gt;TrackedJob&lt;/strong&gt; is responsible for the &lt;strong&gt;execution and retry logic&lt;/strong&gt; of a single job ,it handles its own lifecycle. &lt;strong&gt;JobTracker&lt;/strong&gt; is a &lt;strong&gt;decoupled, centralized ledger&lt;/strong&gt; used purely for &lt;strong&gt;auditing, visibility, and external monitoring&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;We keep them separate to ensure a clear &lt;strong&gt;separation of concerns&lt;/strong&gt; between &lt;strong&gt;job execution&lt;/strong&gt; and &lt;strong&gt;job tracking.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;****With all that in place, let us look to improve our retry system a little more. Currently, we are not delaying the wait between two retries, but what if two concurrent jobs fail at the same time? They will look to retry at the same time putting more load at our resources. So we will introduce two things in our retry mechanism.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Exponential Backoff :&lt;/strong&gt; We want to increase the wait time between retries exponentially. For ex : 500ms for 1st retry, 1s for another, 2s for third, 4s for fourth and so on. Why but? It gives our downstream systems time to recover, reduces request floods and prevents concurrent retries from multiple jobs.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Jitter :&lt;/strong&gt; We will aim to add randomness to the retry delay. Instead of retrying all clients at exactly 2s, you retry somewhere in 1.5s – 2.5s.
&lt;strong&gt;Why?&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Prevents the &lt;em&gt;"thundering herd problem"&lt;/em&gt; (thousands of jobs retrying at the same time)&lt;/li&gt;
&lt;li&gt;Helps stagger retries in distributed systems.&lt;/li&gt;
&lt;li&gt;Reduces contention on databases, queues, APIs, etc.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Let us make our Backoff Strategy  plug-n-play, we code this up in the retry package, then just plug it into our &lt;code&gt;ExecuteWithRetry()&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BackOffStrategy&lt;/code&gt; will be an interface with a method called &lt;code&gt;NextDelay&lt;/code&gt; which will return the delay duration.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;BackoffStrategy&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;NextDelay&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, our strategy is Exponential Backoff with Jitter, let us structure ExponentialBackoff. We will need BaseDelay, MaxDelay and a bool to decide if want to add jitter or not.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ExponentialBackoff&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;BaseDelay&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="c"&gt;//initial delay&lt;/span&gt;
    &lt;span class="n"&gt;MaxDelay&lt;/span&gt;  &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;
    &lt;span class="n"&gt;Jitter&lt;/span&gt;    &lt;span class="kt"&gt;bool&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, it must implement &lt;code&gt;NextDelay()&lt;/code&gt; .&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="n"&gt;ExponentialBackoff&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;NextDelay&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;exp&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BaseDelay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;math&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;exp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;delay&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It can be this simple, but what if the delay is greater than the maximum delay time, then we cap the delay at &lt;code&gt;MaxDelay&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;exp&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BaseDelay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;math&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;exp&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxDelay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;delay&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And let’s add jitter if it is enable, let’s go for 30% jitter. We could have also dynamically taken the percentage, but 30% sounds good.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Jitter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jitter&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;rand&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Float64&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="m"&gt;0.3&lt;/span&gt;
        &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jitter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It works like this : &lt;br&gt;
(Example)&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Original delay: &lt;strong&gt;4 seconds&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;Random factor: &lt;strong&gt;0.8&lt;/strong&gt; (from &lt;code&gt;rand.Float64()&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;Jitter: &lt;code&gt;0.8 * 4s * 0.3 = 0.96 seconds&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Final delay: &lt;code&gt;4s + 0.96s = 4.96 seconds&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Instead of all clients retrying at exactly &lt;strong&gt;4 seconds&lt;/strong&gt;, they'll now retry at random times between &lt;strong&gt;4.0s and 5.2s&lt;/strong&gt; (4s + 0% to 30% jitter).&lt;/p&gt;

&lt;p&gt;This provides a &lt;strong&gt;0% to +30% variance&lt;/strong&gt; above the base exponential backoff delay.&lt;br&gt;
So, our final implementation will look this this :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="n"&gt;ExponentialBackoff&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;NextDelay&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;exp&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BaseDelay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;math&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Pow&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;exp&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxDelay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Jitter&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jitter&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;rand&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Float64&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="kt"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="m"&gt;0.3&lt;/span&gt;
        &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jitter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;delay&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, our plug-n-play Backoff strategy is ready. Time to plug it into our &lt;code&gt;TrackedJob&lt;/code&gt; struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;JobID&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Job&lt;/span&gt;        &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="c"&gt;//wrap job interface&lt;/span&gt;
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;Tracker&lt;/span&gt;    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt; 
    &lt;span class="n"&gt;Backoff&lt;/span&gt;    &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BackoffStrategy&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;         &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And in our &lt;code&gt;ExecuteWithRetry()&lt;/code&gt;, will make the following changes&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Backoff&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NextDelay&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Retrying job (attempt %d)...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// backoff delay&lt;/span&gt;
                &lt;span class="k"&gt;continue&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now whenever, a &lt;code&gt;TrackedJob&lt;/code&gt; is created, we can pass our ExponentialBackoff in the &lt;code&gt;Backoff&lt;/code&gt; field. We do this in our &lt;code&gt;Submit()&lt;/code&gt; function.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;maxRetries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;     &lt;span class="n"&gt;StatusPending&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Tracker&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Backoff&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExponentialBackoff&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
            &lt;span class="n"&gt;BaseDelay&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;MaxDelay&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Jitter&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;tracked&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, our retries are resilient with beautiful exponential backoff with jitter implementation.&lt;/p&gt;

&lt;p&gt;Now, let us make our jobs “context” aware. If a job hangs (infinite loopor external call, etc.), we will literally  &lt;strong&gt;need a kill switch&lt;/strong&gt;. With &lt;code&gt;context.WithTimeout&lt;/code&gt;, we can force jobs to bail if they exceed their allowed execution window.&lt;br&gt;
Also if our entire worker pool shuts down (e.g. SIGINT), we should be able to  cancel the root context, and &lt;strong&gt;all in-progress jobs will also gracefully terminate&lt;/strong&gt;. This is what structured concurrency is, our cancellation chains are clean and scoped.&lt;br&gt;
Further, we need to respect deadlines from clients. &lt;br&gt;
When exposing an &lt;strong&gt;HTTP API&lt;/strong&gt; later, we can pass the HTTP request’s context into jobs. If the client bounces, we stop the job.&lt;br&gt;
Let’s start by allowing the &lt;code&gt;Execute&lt;/code&gt; method inside our main &lt;code&gt;Job&lt;/code&gt; interface take a context as param.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now. in our &lt;code&gt;ExecuteWithRetry()&lt;/code&gt;, let’s introduce &lt;code&gt;context.WithTimeout&lt;/code&gt; with background context. We will eventually refactor it, but we just want it to be up and running for now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// cleanup context even if job returns early&lt;/span&gt;

&lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will also log if the error is “timed out”&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;if errors.Is(err, context.DeadlineExceeded) {
                fmt.Printf("Job attempt %d timed out\n", attempt)
            } else {
                fmt.Printf("Attempt %d failed: %v\n", attempt, err)
            }
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s check this by writing a SleepyJob.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;SleepyJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"😴 Job finished sleeping"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// return context.Canceled or context.DeadlineExceeded&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And we update our main function. (Keeping maxRetries = 0)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StoreStatus&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We get this&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzwxx4xrumm9oy4xymd19.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzwxx4xrumm9oy4xymd19.png" alt="Output" width="695" height="200"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So, this is works just fine. I just noticed that we are getting Retries : 1 in our final logs, but that is just the attempt count. We can rename that, but for now let us focus on our functionalities. &lt;/p&gt;

&lt;p&gt;Now let us make the timeouts dynamic, let us first inject a timeout field in our &lt;code&gt;TrackedJob&lt;/code&gt; struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;JobID&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Job&lt;/span&gt;        &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="c"&gt;//wrap job interface&lt;/span&gt;
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;Tracker&lt;/span&gt;    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;
    &lt;span class="n"&gt;Backoff&lt;/span&gt;    &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BackoffStrategy&lt;/span&gt;
    &lt;span class="n"&gt;Timeout&lt;/span&gt;    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt; &lt;span class="c"&gt;//Add&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;         &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this our &lt;code&gt;ExecuteWithRetry()&lt;/code&gt; is ready to take a context from outside. We change the function signature to &lt;code&gt;ExecuteWithRetry(ctx Context.context)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Change the previous context implementation to below :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;// Derive a child context with timeout for this attempt&lt;/span&gt;
        &lt;span class="n"&gt;attemptTimeout&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Timeout&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;attemptTimeout&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;attemptTimeout&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt; &lt;span class="c"&gt;// default fallback&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attemptTimeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let’s modify our &lt;code&gt;NewJobQueue&lt;/code&gt;  to take in a context so that it can pass it down to &lt;code&gt;ExecuteWithRetry&lt;/code&gt; .&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let’s modify the internal go routine for graceful context based shutdown.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;workerID&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
                    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d shutting down: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
                    &lt;span class="k"&gt;return&lt;/span&gt;
                &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
                    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;" Job channel closed. Worker %d exiting&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                        &lt;span class="k"&gt;return&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"👷 Worker %d picked a job&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecuteWithRetry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We use a select statement here to listen for signals from the channel.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
                    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d shutting down: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Err&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
                    &lt;span class="k"&gt;return&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When context is cancelled (timeout, manual cancellation, etc.), worker immediately stops and exits gracefully.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
                    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;" Job channel closed. Worker %d exiting&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                        &lt;span class="k"&gt;return&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"👷 Worker %d picked a job&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExecuteWithRetry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Worker detects channel closure and exits which prevents panic from reading closed channel. If the channel is open, job is available and context is still active, and the default processing and execution can be done.&lt;br&gt;
Let’s refactor this whole goroutine function and put it somewhere, and just call it from here.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;ProcessJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workerID&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;NewJobTracker&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;ProcessJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let us modify our main to pass the root context.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithCancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StoreStatus&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can also pass timeout in our &lt;code&gt;TrackedJobs&lt;/code&gt; , but we would have to hardcode it, we can find a way and pass it from the top. But, let’s not go down that path for now.&lt;/p&gt;

&lt;p&gt;We have made a minor mistake in the for loop of our &lt;code&gt;ExecuteWithRetry()&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attemptTimeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// ❌&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;What’s wrong?&lt;/p&gt;

&lt;p&gt;&lt;code&gt;defer cancel()&lt;/code&gt; means &lt;strong&gt;“run cancel() when the current function exits”&lt;/strong&gt;. But this lives inside a loop, so we are stacking  cancel() calls, one for every attempt, but it won’t run until after all retries are done (after the whole function ends). &lt;br&gt;
So, the &lt;strong&gt;timeouts for earlier attempts aren't released&lt;/strong&gt; when they’re no longer needed. As a result, we may have &lt;strong&gt;context leaks&lt;/strong&gt;, memory build-up, maybe zombie goroutines if downstream uses that context.&lt;/p&gt;

&lt;p&gt;So we will cancel as soon as possible.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;    &lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attemptTimeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This cancels the child context &lt;strong&gt;right after the attempt ends&lt;/strong&gt;, regardless of success or failure.&lt;/p&gt;

&lt;p&gt;Right now, our workers are zombies. They do not care if the OS sends a &lt;code&gt;SIGINT&lt;/code&gt; (Ctrl+C), or if the app is shutting down. Jobs might be halfway done or still in queue. So in our main.go, we will listen for OS signals (&lt;code&gt;SIGINT&lt;/code&gt;, &lt;code&gt;SIGTERM&lt;/code&gt;) and cancel the context to stop all workers. This will make our graceful shutdown complete.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithCancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

    &lt;span class="n"&gt;sigChan&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Signal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;signal&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Notify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sigChan&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Interrupt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;syscall&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SIGTERM&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;sig&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;sigChan&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Received signal: %s. Shutting down gracefully...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sig&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// Broadcast shutdown to all workers&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can add this code to our main. A channel called sigChan receives signals from OS and on receiving that, our go routine in background, broadcasts shutdown to all workers. Let’s test it, by pressing ctrl+C, while a job is being executed.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foamgadvh5xm284npopyx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Foamgadvh5xm284npopyx.png" alt="Output" width="684" height="286"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;So, it works, the context gets cancelled, get broadcasted to all workers, and we see a graceful shutdown.&lt;/p&gt;

&lt;p&gt;Let us now define a struct called &lt;code&gt;SubmitOptions&lt;/code&gt; , to &lt;strong&gt;cleanly separate job configuration from job execution logic.&lt;/strong&gt; This allows us to customize every single job.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;SubmitOptions&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;Timeout&lt;/span&gt;    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;
    &lt;span class="n"&gt;Metadata&lt;/span&gt;   &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can update our Submit() method to take &lt;code&gt;MaxRetries&lt;/code&gt;  and &lt;code&gt;Timeout&lt;/code&gt; from here. Also let’s add &lt;code&gt;Metadata&lt;/code&gt; field to &lt;code&gt;TrackedJobs&lt;/code&gt; and send it through &lt;code&gt;Submit&lt;/code&gt; .&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
    &lt;span class="n"&gt;Metadata&lt;/span&gt;   &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="o"&gt;...&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;opts&lt;/span&gt; &lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;opts&lt;/span&gt; &lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;...&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;opts&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;opts&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Metadata&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;opts&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Metadata&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="o"&gt;...&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;tracked&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can pass SubmitOptions (max retries and timeout) from main.go itself. We’re doing this to cleanly separate config from behavior, unlock per-job flexibility, avoid future pain, and make the code actually readable and scalable.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;4&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I think, it is the perfect time now for us to design a persistence layer&lt;/p&gt;

&lt;p&gt;Let’s write out &lt;code&gt;JobPersister&lt;/code&gt; interface.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobPersister&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;SaveJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;UpdateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;LoadPendingJobs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This forces any persister implementation to implement the methods for saving jobs to our store, updating job status and fetching pending jobs from the store.&lt;br&gt;
We will first write out a simple JSON persister to see how the persistence might work.  Our core job queue system shouldn’t care &lt;em&gt;how&lt;/em&gt; data is saved , only that it &lt;em&gt;is&lt;/em&gt; saved.&lt;br&gt;
We will follow our JSON implementation with a SQLite persistence layer for ACID-compliant durability and fast querying/resuming.&lt;/p&gt;

&lt;p&gt;With all that in our mind, let’s build the &lt;code&gt;json_persister.go&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;Let’s start by writing the &lt;code&gt;JSONPersister&lt;/code&gt; struct, it will have a &lt;code&gt;dir&lt;/code&gt; field (where the json files will live) and a mutex for exclusive writes.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JSONPersister&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;dir&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;  &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will write out a constructor like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJSONPersister&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JSONPersister&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MkdirAll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ModePerm&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nb"&gt;panic&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to create job directory: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JSONPersister&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Note:&lt;/em&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;os.MkdirAll(dir, os.ModePerm)&lt;/code&gt;&lt;/strong&gt;: Creates the directory and all parent directories if they don't exist&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;&lt;code&gt;os.ModePerm&lt;/code&gt;&lt;/strong&gt;: Sets full permissions (0777) - read, write, execute for owner, group, and others&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;

&lt;p&gt;Now we can implement the three methods forced by our &lt;code&gt;JobPersister&lt;/code&gt; interface.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JSONPersister&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;SaveJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;filepath&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%s.json"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

    &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MarshalIndent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"  "&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to marshal job: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WriteFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0644&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to write job file: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In our &lt;code&gt;SaveJobs&lt;/code&gt; method, we use mutex to prevent concurrent write conflicts. We create a dedicated file for our job with &lt;code&gt;{JobID}.json&lt;/code&gt; and save human-readable, indented JSON format into that filepath.&lt;/p&gt;

&lt;p&gt;Let’s move and spin up our &lt;code&gt;UpdateStatus&lt;/code&gt; Method. Here we will just unmarshal the json into our &lt;code&gt;TrackedJob&lt;/code&gt; struct, change the status, retry count and last error, then again save it. Below is the implementation.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JSONPersister&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;UpdateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;lastErr&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;filePath&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;filepath&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%s.json"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

    &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"couldn't read job file: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unmarshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"unmarshal error: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;
    &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;
    &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastError&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;lastErr&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SaveJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s load the jobs now. We will read the files from our dir, skipping if the file is a directory itself or if it is corrupted. Unmarshal the data and load it to our trackedJob struct, we will make an array of these trackedJob structs and put the trackedJob in it  if the status is pending or failed and return the array.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JSONPersister&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;LoadPendingJobs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;

    &lt;span class="n"&gt;files&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadDir&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"read dir error: %w"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;files&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsDir&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;path&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;filepath&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;dir&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;file&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
        &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadFile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt; &lt;span class="c"&gt;// skip corrupted files&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unmarshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusPending&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusFailed&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With all this, the JSONPersister looks good. Let’s go ahead and plug it with our existing JobQueue.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt;      &lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;
    &lt;span class="n"&gt;workers&lt;/span&gt;   &lt;span class="kt"&gt;int&lt;/span&gt;
    &lt;span class="n"&gt;wg&lt;/span&gt;        &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;
    &lt;span class="n"&gt;tracker&lt;/span&gt;   &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;
    &lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobPersister&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can plug the persister, but we get an error while importing this persister “&lt;em&gt;import cycle not allowed&lt;/em&gt;”. It is because persister is using stuff from our job package like TrackedJobs, JobStatus etc and job  package wants to use persister. Let us put TrackedJobs and other stuff in different packages. &lt;/p&gt;

&lt;p&gt;Actually, just let me separate all the concerns now itself to avoid any such cyclic dependency in future. You can check out the github repo for reference.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ft35xoza3a0464aqkpi2d.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ft35xoza3a0464aqkpi2d.png" alt="Output" width="290" height="601"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is how it looks right now. It is a dag now&lt;br&gt;
Job → Persister → TrackedJob&lt;br&gt;
Job → TrackedJob&lt;br&gt;
Job has our jobqueue related stuff and TrackedJob has our main Job interface and everything related to tracked jobs and the global ledger. We must make sure that we never introduce cyclic dependencies between our packages.&lt;/p&gt;

&lt;p&gt;Now the error goes away, and we can continue with plugging the persister in our JobQueue.&lt;/p&gt;

&lt;p&gt;In our &lt;code&gt;Submit()&lt;/code&gt; function for JobQueue, we will persist the job when it is submitted.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="c"&gt;//persist the job&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SaveJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tracked&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to persist job %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next we will Update the job in the &lt;code&gt;ExecuteWithRetry()&lt;/code&gt; function&lt;/p&gt;

&lt;p&gt;But it will create a dependency cycle again, so we make a hook for this update.&lt;/p&gt;

&lt;p&gt;Add this to the &lt;code&gt;TrackedJob&lt;/code&gt; struct.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To hook up &lt;code&gt;OnStatusUpdate&lt;/code&gt; cleanly, pass a callback function from &lt;code&gt;JobQueue&lt;/code&gt; to the &lt;code&gt;TrackedJob&lt;/code&gt;That callback will usually be a method on &lt;code&gt;JobQueue&lt;/code&gt; that does calls&lt;code&gt;q.persister.UpdateStatus(...)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;So let’s write the following method on &lt;code&gt;JobQueue&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;handleStatusUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;saveErr&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UpdateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;saveErr&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Persistence update failed for job %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;saveErr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now in the &lt;code&gt;Submit()&lt;/code&gt;, we can allow the &lt;code&gt;OnStatusUpdate&lt;/code&gt; field of TrackedJob to be the above method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;...&lt;/span&gt;
        &lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;handleStatusUpdate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="o"&gt;...&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we can define an update status function on TrackedJob struct to do all the updates.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;updateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LastError&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And plug in this to our &lt;code&gt;ExecuteWithRetry&lt;/code&gt; method.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;ExecuteWithRetry&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StatusRunning&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// Derive a child context with timeout for this attempt&lt;/span&gt;
        &lt;span class="n"&gt;attemptTimeout&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Timeout&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;attemptTimeout&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;attemptTimeout&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt; &lt;span class="c"&gt;// default fallback&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attemptTimeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attemptCtx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StatusFailed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Is&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DeadlineExceeded&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Job attempt %d timed out&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Attempt %d failed: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;

            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Attempt %d failed: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;delay&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Backoff&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NextDelay&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Retrying job (attempt %d)...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;delay&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// backoff delay&lt;/span&gt;
                &lt;span class="k"&gt;continue&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Job permanently failed after %d attempts.&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updateStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StatusSuccess&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"✅ Job succeeded on attempt %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;attempt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can also abstract out other stuff from this function to make it look shorter but that is unnecessary for now. The only thing left now is to plug in &lt;code&gt;LoadPendingJobs&lt;/code&gt; . The idea is to load these jobs as soon as we start our thing.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;LoadPersistedJobs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LoadPendingJobs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to load persisted jobs: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Re-queuing persisted jobs: %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We simply wrap our LoadPendingJobs() into this method on JobQueue, then we feed these jobs to our jobs channel. We will just put this in our main to load the jobs. Also in the constructor for our queue, let us pass in a persister, so that we can initialize the queue with a persister of our choice (JSONpersister for now).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobPersister&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;      &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobTracker&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;ProcessJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our main function should be like this now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithCancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

    &lt;span class="n"&gt;sigChan&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Signal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;signal&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Notify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sigChan&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Interrupt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;syscall&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SIGTERM&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;sig&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;sigChan&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Received signal: %s. Shutting down gracefully...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sig&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// Broadcast shutdown to all workers&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJSONPersister&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"saved_jobs"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LoadPersistedJobs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;4&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StoreStatus&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If we try to run now, it fails because the &lt;code&gt;OnStatusUpdate&lt;/code&gt; field in the TrackedJob struct cannot be serialized, we can put a json tag to ignore this field.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="s"&gt;`json:"-"`&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can do the same for Job (interface) and the mutex.&lt;br&gt;
But there is an issue, rather a big one. We can persist the &lt;em&gt;data&lt;/em&gt; related to jobs, but how do we persist the &lt;em&gt;behavior&lt;/em&gt; like the interface, mutex, function?&lt;/p&gt;

&lt;p&gt;We are trying to serialize the behavior as well. And that won’t work, even if we ignore Job interface or others from getting serialized, where will we derive the behavior from on rehydration?&lt;br&gt;
Let’s step a bit back and redesign our architecture.&lt;/p&gt;

&lt;p&gt;What we are going to do is to implement something called factory pattern for job persistence and &lt;em&gt;restoration&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Before that, there’s another mistake we did before. In the original code, both &lt;code&gt;SaveJob&lt;/code&gt; and &lt;code&gt;UpdateStatus&lt;/code&gt; would lock the same mutex. However, &lt;code&gt;UpdateStatus&lt;/code&gt; would then call &lt;code&gt;SaveJob&lt;/code&gt; &lt;em&gt;while it was still holding the lock&lt;/em&gt;. &lt;/p&gt;

&lt;p&gt;This created a deadlock scenario:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;code&gt;UpdateStatus&lt;/code&gt; acquires the lock.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;UpdateStatus&lt;/code&gt; does its work and then calls &lt;code&gt;SaveJob&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;SaveJob&lt;/code&gt; tries to acquire the same lock, which is already held by &lt;code&gt;UpdateStatus&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;The program freezes, as &lt;code&gt;SaveJob&lt;/code&gt; waits forever for a lock that will never be released.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;To solve this,  we  introduce a new method, &lt;code&gt;saveJob&lt;/code&gt; (with a lowercase 's'), which contains the core logic for writing a job to a file but &lt;strong&gt;does not lock the mutex.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We plug this &lt;code&gt;saveJob&lt;/code&gt; into the &lt;code&gt;UpdateStatus&lt;/code&gt;&lt;br&gt;
Now, we are ready to write our &lt;code&gt;factory.go&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This is the heart of the solution for turning data back into behavior. Since we can't store the actual code for a &lt;code&gt;SleepyJob&lt;/code&gt; (say) in a JSON file, we need a way to say, "this data belongs to a &lt;code&gt;SleepyJob&lt;/code&gt;, please create one for me."&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobCreator&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RawMessage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is the "recipe" for creating a single, specific type of job. The config parameter contains the job's unique data (like the &lt;code&gt;Duration&lt;/code&gt; for a &lt;code&gt;SleepyJob&lt;/code&gt;), and the function's job is to use that data to construct the actual job object.&lt;/p&gt;

&lt;p&gt;Now we need a JobFactory struct. This is the main struct, the factory itself. It holds a single field: a map. &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;code&gt;key&lt;/code&gt; is a string which is the unique name for a job type (e.g., &lt;code&gt;"SleepyJob"&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;value&lt;/code&gt; is the &lt;code&gt;JobCreator&lt;/code&gt; function, the "recipe" that knows how to build that specific job.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JobFactory&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;creators&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="n"&gt;JobCreator&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJobFactory&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobFactory&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JobFactory&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;creators&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="n"&gt;JobCreator&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A register function is needed to register the job type.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobFactory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobType&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;creator&lt;/span&gt; &lt;span class="n"&gt;JobCreator&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;creators&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;jobType&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;creator&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And to finally create a job&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobFactory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobType&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RawMessage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;creator&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;creators&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;jobType&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"no creator registered for job type: %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobType&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;creator&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will use it like this : &lt;br&gt;
When &lt;code&gt;LoadPersistedJobs&lt;/code&gt; reads a job file, it gets the &lt;code&gt;JobType&lt;/code&gt; string and the &lt;code&gt;JobData&lt;/code&gt;. It passes these to this &lt;code&gt;Create&lt;/code&gt; method.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;It looks up the &lt;code&gt;jobType&lt;/code&gt; string in its &lt;code&gt;creators&lt;/code&gt; map.&lt;/li&gt;
&lt;li&gt;If it finds a corresponding &lt;code&gt;JobCreator&lt;/code&gt; function, it executes that function, passing it the config data.&lt;/li&gt;
&lt;li&gt;It returns the newly created job object, ready to be executed.&lt;/li&gt;
&lt;li&gt;If it can't find a creator for the given &lt;code&gt;jobType&lt;/code&gt;, it returns an error, preventing the program from crashing.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Now, our factory is ready, let’s plug it in our existing architecture.&lt;/p&gt;

&lt;p&gt;We update our TrackedJob struct first.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;TrackedJob&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;JobID&lt;/span&gt;      &lt;span class="kt"&gt;string&lt;/span&gt;                &lt;span class="s"&gt;`json:"job_id"`&lt;/span&gt;
    &lt;span class="n"&gt;JobType&lt;/span&gt;    &lt;span class="kt"&gt;string&lt;/span&gt;                &lt;span class="s"&gt;`json:"job_type"`&lt;/span&gt;
    &lt;span class="n"&gt;JobData&lt;/span&gt;    &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RawMessage&lt;/span&gt;       &lt;span class="s"&gt;`json:"job_data"`&lt;/span&gt;
    &lt;span class="n"&gt;Job&lt;/span&gt;        &lt;span class="n"&gt;Job&lt;/span&gt;                   &lt;span class="s"&gt;`json:"-"`&lt;/span&gt;
    &lt;span class="n"&gt;RetryCount&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;                   &lt;span class="s"&gt;`json:"retry_count"`&lt;/span&gt;
    &lt;span class="n"&gt;MaxRetries&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;                   &lt;span class="s"&gt;`json:"max_retries"`&lt;/span&gt;
    &lt;span class="n"&gt;Status&lt;/span&gt;     &lt;span class="n"&gt;JobStatus&lt;/span&gt;             &lt;span class="s"&gt;`json:"status"`&lt;/span&gt;
    &lt;span class="n"&gt;Metadata&lt;/span&gt;   &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;     &lt;span class="s"&gt;`json:"metadata"`&lt;/span&gt;
    &lt;span class="n"&gt;LastError&lt;/span&gt;  &lt;span class="kt"&gt;string&lt;/span&gt;                &lt;span class="s"&gt;`json:"last_error"`&lt;/span&gt;
    &lt;span class="n"&gt;Tracker&lt;/span&gt;    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobTracker&lt;/span&gt;           &lt;span class="s"&gt;`json:"-"`&lt;/span&gt;
    &lt;span class="n"&gt;Backoff&lt;/span&gt;    &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;BackoffStrategy&lt;/span&gt; &lt;span class="s"&gt;`json:"-"`&lt;/span&gt;
    &lt;span class="n"&gt;Timeout&lt;/span&gt;    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;
    &lt;span class="n"&gt;mu&lt;/span&gt;         &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt; &lt;span class="s"&gt;`json:"-"`&lt;/span&gt;

    &lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="n"&gt;JobStatus&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="s"&gt;`json:"-"`&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;JobType&lt;/code&gt; (e.g., &lt;code&gt;"SleepyJob"&lt;/code&gt;) is the string key we use to look up the correct creator in the &lt;code&gt;JobFactory&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;JobData&lt;/code&gt; (json.RawMessage) is a flexible way to hold the specific configuration for that job (e.g., the &lt;code&gt;Duration&lt;/code&gt; for a &lt;code&gt;SleepyJob&lt;/code&gt;). It's a byte slice, so the persister doesn't need to understand its contents.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And we change our main &lt;code&gt;Job&lt;/code&gt; interface&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;
    &lt;span class="n"&gt;TypeName&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RawMessage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;TypeName()&lt;/code&gt; forces each job to declare its own identifier, which is used for the &lt;code&gt;JobType&lt;/code&gt; field.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Serialize()&lt;/code&gt; forces each job to know how to turn its own configuration into a JSON byte slice (&lt;code&gt;JobData&lt;/code&gt;). This is a much more scalable design, as each job manages its own data.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Now we can update &lt;code&gt;Submit&lt;/code&gt; and &lt;code&gt;LoadPersistedJobs&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;When a new job is submitted, it's no longer enough to just put it in the queue. We now need to prepare it for persistence &lt;em&gt;before&lt;/em&gt; it even starts running.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;It calls job.TypeName() and job.Serialize() to get the job's type and data.&lt;/li&gt;
&lt;li&gt;It populates the &lt;code&gt;JobType&lt;/code&gt; and &lt;code&gt;JobData&lt;/code&gt; fields in the TrackedJob.&lt;/li&gt;
&lt;li&gt;This fully-populated TrackedJob is then saved by the persister.
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt; &lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;opts&lt;/span&gt; &lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;jobID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;GenerateJobID&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;jobData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;//here&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to serialize job %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;tracked&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrackedJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;          &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;JobType&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TypeName&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="c"&gt;//here&lt;/span&gt;
        &lt;span class="n"&gt;JobData&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;jobData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;            &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;     &lt;span class="n"&gt;opts&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;opts&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusPending&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Metadata&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;       &lt;span class="n"&gt;opts&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Metadata&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;handleStatusUpdate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Tracker&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Backoff&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExponentialBackoff&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;BaseDelay&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;MaxDelay&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Jitter&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;//persist the job&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SaveJob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tracked&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to persist job %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;tracked&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;&lt;code&gt;LoadPersistedJobs&lt;/code&gt;:&lt;/strong&gt; This is the reverse process.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;It fetches the raw TrackedJob data from the persister.&lt;/li&gt;
&lt;li&gt;It uses the job.JobType and job.JobData along with the &lt;code&gt;JobFactory&lt;/code&gt; to &lt;strong&gt;re-create&lt;/strong&gt; the correct job object (e.g., a new &lt;code&gt;SleepyJob&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;Crucially, it then &lt;strong&gt;re-hydrates&lt;/strong&gt; the TrackedJob by restoring the fields that couldn't be persisted: the Job interface itself, the &lt;code&gt;OnStatusUpdate&lt;/code&gt; callback, the &lt;code&gt;Tracker&lt;/code&gt;, and the &lt;code&gt;Backoff&lt;/code&gt; strategy.
&lt;/li&gt;
&lt;/ol&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobQueue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;LoadPersistedJobs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;factory&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JobFactory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LoadPendingJobs&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to load persisted jobs: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;rehydratedJob&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;factory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;//here&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to rehydrate job %s of type %s: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobType&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="c"&gt;//Putting in the behavior&lt;/span&gt;
        &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;rehydratedJob&lt;/span&gt;
        &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;OnStatusUpdate&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;handleStatusUpdate&lt;/span&gt;
        &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Tracker&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;tracker&lt;/span&gt;
        &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Backoff&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;retry&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExponentialBackoff&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;BaseDelay&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;MaxDelay&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Jitter&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Re-queuing persisted jobs: %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;JobID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let us implement the Type and Serialize methods on SleepyJob.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;TypeName&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;"SleepyJob"&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Serialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RawMessage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Marshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is how we implement the factory pattern. Below is the new main&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;start&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;

    &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithCancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

    &lt;span class="n"&gt;sigChan&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Signal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;signal&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Notify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sigChan&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Interrupt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;syscall&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SIGTERM&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;sig&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;sigChan&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Received signal: %s. Shutting down gracefully...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sig&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// Broadcast shutdown to all workers&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="n"&gt;persister&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJSONPersister&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"saved_jobs"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;jobFactory&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobFactory&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;jobFactory&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Register&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"SleepyJob"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RawMessage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trackedjob&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Job&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sj&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unmarshal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;config&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sj&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="c"&gt;//Duration field of SleepyJob is unmarshalled and stored in JobData&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sj&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewJobQueue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;workers&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;persister&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LoadPersistedJobs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobFactory&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;4&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Submit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SleepyJob&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;6&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="n"&gt;job&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SubmitOptions&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;MaxRetries&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Timeout&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;10&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; 
    &lt;span class="p"&gt;})&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Shutdown&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StoreStatus&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Total execution time: %.2fs&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Since&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;start&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Seconds&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now if we run it, our jobs persist. If we try to stop while a job is executing and restart, the job is loaded and finished. See the screenshots below.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frv1leacr075mvgk8mh95.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frv1leacr075mvgk8mh95.png" alt="Jobs Persist" width="392" height="294"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;On restarting, (comment out the previous submits)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsi1e8m63si785zolbcwn.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsi1e8m63si785zolbcwn.png" alt="Output" width="676" height="130"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I think the global ledger is not necessary now, because we have already got our persistence in place, so we remove it.&lt;br&gt;
We can implement the SQLite implementation similarly, and then it will be just plug-n-play. You can check that out in the repo.&lt;/p&gt;

&lt;p&gt;And yeah, I think that’s it for this one. We didn’t include circuit breakers, DLQ, or API wrappers here because the goal was to build a solid, minimal core. Those features are valuable, but they deserve their own thoughtful design, and we’ll be treating this project like a product, not just a demo. So we’re keeping it clean, focused, and ready for whatever comes next.&lt;/p&gt;

</description>
      <category>backend</category>
      <category>go</category>
      <category>systemdesign</category>
      <category>messagequeue</category>
    </item>
    <item>
      <title>Implementing a Concurrent Priority Queue in Rust</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Sat, 12 Jul 2025 08:26:18 +0000</pubDate>
      <link>https://dev.to/pixperk/implementing-a-concurrent-priority-queue-in-rust-462c</link>
      <guid>https://dev.to/pixperk/implementing-a-concurrent-priority-queue-in-rust-462c</guid>
      <description>&lt;p&gt;Priority queues are fundamental to &lt;em&gt;scheduling&lt;/em&gt; and &lt;em&gt;coordination&lt;/em&gt; in systems, but making them &lt;strong&gt;thread-safe&lt;/strong&gt; under real concurrent load is a nuanced challenge. Most implementations fall back on coarse locking, which works, but &lt;em&gt;barely&lt;/em&gt; holds up under pressure. I wanted to explore a cleaner design in Rust that allows multiple threads to safely &lt;code&gt;peek&lt;/code&gt; and &lt;code&gt;pop&lt;/code&gt; without stepping on each other.&lt;/p&gt;

&lt;p&gt;This writeup walks through the approach, the tradeoffs, and what it takes to keep things correct and efficient when threads start racing.&lt;/p&gt;

&lt;p&gt;Let us start very dumb, by just defining a &lt;strong&gt;task&lt;/strong&gt; struct and our queue would be nothing but a &lt;em&gt;vector&lt;/em&gt; of tasks.&lt;/p&gt;

&lt;p&gt;We implement debug and clone traits on Task.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Debug,&lt;/span&gt; &lt;span class="nd"&gt;Clone)]&lt;/span&gt;
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;priority&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;u32&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;PriorityQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;tasks&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s implement &lt;strong&gt;push&lt;/strong&gt;. It just dumps a task to the end of queue. It’s &lt;strong&gt;O(1)&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;We will also write a very simple constructor, which initializes our tasks vector.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;PriorityQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Vec&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;){&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s write the code for pop now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.is_empty&lt;/span&gt;&lt;span class="p"&gt;(){&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;None&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;max_idx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;(){&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="py"&gt;.priority&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;max_idx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="py"&gt;.priority&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;max_idx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c1"&gt;// swap_remove is O(1), just swaps with last and pops&lt;/span&gt;
        &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.swap_remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;max_idx&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We do a &lt;strong&gt;linear&lt;/strong&gt; scan of our tasks vector to find the task with the highest priority. &lt;code&gt;swap_remove&lt;/code&gt; deletes it without shifting the rest (fast delete).&lt;br&gt;
This pop implementation takes O(n).&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9859n9sdm7e86ztuoeyi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9859n9sdm7e86ztuoeyi.png" alt="push vs pop" width="800" height="357"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Is this design apt for concurrency? Let’s see&lt;/p&gt;

&lt;p&gt;Say we have&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;PriorityQueue&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;shared&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let’s spawn two threads.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;q1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;q2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||{&lt;/span&gt;
        &lt;span class="n"&gt;q1&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"A"&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;priority&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

    &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;q2&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"B"&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;priority&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The compiler throws this error into our face.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;cannot borrow data in an &lt;code&gt;Arc&lt;/code&gt; as mutable&lt;br&gt;
trait &lt;code&gt;DerefMut&lt;/code&gt; is required to modify through a dereference, but it is not implemented for &lt;code&gt;std::sync::Arc&amp;lt;T&amp;gt;&lt;/code&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;We’re trying to mutate shared data, but &lt;code&gt;Arc&amp;lt;T&amp;gt;&lt;/code&gt; doesn’t give us mutable access. That’s where it bites.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Arc&amp;lt;T&amp;gt;&lt;/code&gt; is an atomic reference-counted pointer. Multiple threads can safely share it. Now, multiple threads own the same queue.&lt;/p&gt;

&lt;p&gt;But, Arc only gives &lt;strong&gt;immutable references&lt;/strong&gt; by default.&lt;/p&gt;

&lt;p&gt;We’re trying to mutate data &lt;em&gt;inside&lt;/em&gt; an &lt;code&gt;Arc&lt;/code&gt;  and that’s not allowed.&lt;br&gt;
Rust’s ownership model is very strict about holding multiple mutable refs to the same data. And it is good, as no two things should be able to mutate the same data at the same time. It causes race conditions, and is very bad for business logic.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What can we do then?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;We can just wrap our queue in &lt;code&gt;Mutex&lt;/code&gt;, which will allow thread-safe exclusive access to the queue. At one time only one thread can access the queue.&lt;br&gt;
We can go something like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;shared&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Mutex&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;PriorityQueue&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;handles&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Vec&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.map&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;clone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"T{i}"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="nf"&gt;.into&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;priority&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
            &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="nf"&gt;.collect&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;handle&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;handles&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="nf"&gt;.join&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;final_q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;shared&lt;/span&gt;&lt;span class="nf"&gt;.lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Final queue: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;final_q&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But even &lt;code&gt;Mutex&lt;/code&gt;here is meh. &lt;br&gt;
Every thread &lt;strong&gt;waits&lt;/strong&gt; to acquire the lock, even if they just wanna &lt;em&gt;peek&lt;/em&gt;.&lt;br&gt;
More threads = more time &lt;strong&gt;fighting&lt;/strong&gt; for the lock, especially in multi-core systems and this defeats the point of concurrency in the first place.&lt;/p&gt;

&lt;p&gt;Doesn’t matter if you want to push, pop, or just check the top , you have to wait for your turn, for the lock to be released and &lt;strong&gt;deadlocks&lt;/strong&gt; are real.&lt;/p&gt;

&lt;p&gt;Our priority queue does work, but this is a very &lt;em&gt;underwhelming&lt;/em&gt; design.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Our pop is O(n). Every pop is a full scan through the list.&lt;/li&gt;
&lt;li&gt;We don’t have &lt;code&gt;peek&lt;/code&gt; , so we can’t inspect highest-priority task&lt;/li&gt;
&lt;li&gt;There is no thread safety. So this pq can’t be used in multithreaded context yet.&lt;/li&gt;
&lt;li&gt;Push doesn’t maintain the priority order, so we can’t optimize reads or implement &lt;code&gt;peek&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Let’s start improving it a bit.&lt;/p&gt;

&lt;p&gt;What we can do is make push O(n) and pop O(1), if we want to read data more frequently.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// Insert in correct position (sorted by priority ascending)&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;pos&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.binary_search_by&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="py"&gt;.priority&lt;/span&gt;&lt;span class="nf"&gt;.cmp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="py"&gt;.priority&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="nf"&gt;.unwrap_or_else&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.pop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c1"&gt;// O(1), max priority is always last&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We're doing a &lt;strong&gt;binary search&lt;/strong&gt; to find where to insert the new task, based on its priority. This keeps the vector &lt;strong&gt;sorted in ascending order&lt;/strong&gt; of priority&lt;/p&gt;

&lt;p&gt;That means the &lt;strong&gt;last element&lt;/strong&gt; is always the highest priority which is great for pop.&lt;br&gt;
The &lt;strong&gt;&lt;code&gt;binary_search_by&lt;/code&gt;&lt;/strong&gt; call is &lt;strong&gt;O(log n)&lt;/strong&gt; – classic binary search.&lt;/p&gt;

&lt;p&gt;Still it feels like O(n) because of : &lt;/p&gt;

&lt;p&gt;&lt;code&gt;.unwrap_or_else(|e| e)&lt;/code&gt;&lt;br&gt;
Which is sort of a hack to extract the index e where the element would be inserted if it’s not found.&lt;/p&gt;

&lt;p&gt;And inside &lt;code&gt;binary_search_by&lt;/code&gt;, this return value is managed via a loop or branching logic that sometimes leads to linear-time fallback, especially if you mess up the ordering predicate.&lt;/p&gt;

&lt;p&gt;But this only seems worse because of the verbose syntax and error-case code paths.&lt;/p&gt;

&lt;p&gt;And the insertion via &lt;code&gt;Vec::insert()&lt;/code&gt; is &lt;strong&gt;O(n)&lt;/strong&gt; because it has to &lt;strong&gt;shift elements.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;So the total cost is still &lt;strong&gt;O(log n) + O(n).&lt;/strong&gt; But in practice, due to &lt;strong&gt;cache misses, branching, and verbose control flow&lt;/strong&gt;, it performs worse than you'd expect for small structures.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;binary_search_by&lt;/code&gt; = &lt;strong&gt;O(log n)&lt;/strong&gt; to find the position&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;unwrap_or_else(|e| e)&lt;/code&gt; = extract insert index if not found&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;Vec::insert()&lt;/code&gt; = &lt;strong&gt;O(n)&lt;/strong&gt; because it has to &lt;strong&gt;shift elements&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Let’s improve the push and use &lt;strong&gt;&lt;code&gt;partition_point()&lt;/code&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;It finds the first index where the predicate breaks (t.priority ≤ task.priority).&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;So it walks through all the lower-or-equal priorities and returns the index where the new one should be inserted.&lt;/li&gt;
&lt;li&gt;Since the vector is sorted, this is a &lt;strong&gt;binary search under the hood&lt;/strong&gt; → &lt;strong&gt;O(log n)&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Then, we call &lt;code&gt;Vec::insert(pos, task)&lt;/code&gt; → shifts elements → &lt;strong&gt;O(n)&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Now our push is :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;  &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Maintain ascending order (lowest first, highest last)&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;idx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.partition_point&lt;/span&gt;&lt;span class="p"&gt;(|&lt;/span&gt;&lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="p"&gt;|&lt;/span&gt; &lt;span class="n"&gt;t&lt;/span&gt;&lt;span class="py"&gt;.priority&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="py"&gt;.priority&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.insert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;idx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;It avoids branching based on search results,  &lt;strong&gt;better for CPU branch prediction&lt;/strong&gt; and cache locality.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;binary_search_by&lt;/code&gt; gives you a &lt;code&gt;Result&lt;/code&gt;, which you must handle (found vs not-found). It is more verbose and can lead to &lt;code&gt;unwrap_or_else(|e| e)&lt;/code&gt; boilerplate.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;partition_point()&lt;/code&gt; is semantically cleaner.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0zk2w7yopbkr005wczkr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0zk2w7yopbkr005wczkr.png" alt="binary search vs partition point" width="800" height="533"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now we can write peek() as well since our vector is ordered.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt; &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;peek&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.last&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We could have used a &lt;code&gt;BinaryHeap&lt;/code&gt; , which would give us &lt;strong&gt;O(log n)&lt;/strong&gt; &lt;code&gt;push&lt;/code&gt; and &lt;strong&gt;O(log n)&lt;/strong&gt; &lt;code&gt;pop&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;But we are building for &lt;strong&gt;real-world workloads&lt;/strong&gt;, where &lt;strong&gt;reads dominate writes&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Naturally, the next question is “&lt;strong&gt;How do we make this concurrent?”&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Let us use &lt;code&gt;RwLock&lt;/code&gt; because we want &lt;strong&gt;concurrent reads&lt;/strong&gt; but &lt;strong&gt;exclusive writes.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This maps perfectly to how a Priority Queue would works in high-concurrency setups. &lt;br&gt;
We allow multiple readers at once, but only one writer at a time, and no readers allowed during write. That is what &lt;code&gt;RwLock&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;We already saw why we will not be using &lt;code&gt;Mutex&lt;/code&gt; earlier. &lt;code&gt;Mutex&lt;/code&gt; is a brutal overkill especially if your workload is &lt;strong&gt;read-heavy,&lt;/strong&gt;  like queues that mostly &lt;code&gt;peek()&lt;/code&gt; or &lt;code&gt;pop()&lt;/code&gt; tasks in a worker loop.&lt;/p&gt;

&lt;p&gt;We will also write trivial read functions like &lt;code&gt;len()&lt;/code&gt; and&lt;code&gt;is_empty()&lt;/code&gt; later.&lt;/p&gt;

&lt;p&gt;Our &lt;code&gt;PriorityQueue&lt;/code&gt; has 3 kinds of operations:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Operation&lt;/th&gt;
&lt;th&gt;Type&lt;/th&gt;
&lt;th&gt;Thread Safety Needs&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;push()&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;write&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;must block all readers &amp;amp; writers&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;pop()&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;write&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;same, modifies vector&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;code&gt;peek()&lt;/code&gt; / &lt;code&gt;len()&lt;/code&gt; / &lt;code&gt;is_empty()&lt;/code&gt;
&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;read&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;can happen &lt;strong&gt;in parallel&lt;/strong&gt; with other reads&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Let us wrap our initial &lt;code&gt;PriorityQueue&lt;/code&gt; struct in &lt;code&gt;Arc&amp;lt;RwLock&amp;lt;_&amp;gt;&amp;gt;&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nd"&gt;#[derive(Clone)]&lt;/span&gt;
&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;SharedQueue&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;inner&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Arc&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;RwLock&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;PriorityQueue&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That’s it. Now we will just &lt;code&gt;impl&lt;/code&gt;this &lt;code&gt;SharedQueue&lt;/code&gt; struct, and just write the functions and provide read/write locks.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;SharedQueue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;Self&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;inner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nn"&gt;Arc&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;RwLock&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;PriorityQueue&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;())),&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.inner&lt;/span&gt;&lt;span class="nf"&gt;.write&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// exclusive write lock&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.inner&lt;/span&gt;&lt;span class="nf"&gt;.write&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// still a write&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.pop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;peek&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.inner&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// shared read lock&lt;/span&gt;
        &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.peek&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.cloned&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;usize&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.inner&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;is_empty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="nb"&gt;bool&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;peek()&lt;/code&gt;, &lt;code&gt;len()&lt;/code&gt;, &lt;code&gt;is_empty()&lt;/code&gt; = &lt;strong&gt;read locks only&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;push()&lt;/code&gt;, &lt;code&gt;pop()&lt;/code&gt; = &lt;strong&gt;write locks&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This seems fine. Let us test this by&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Spawning 5 writer threads to push 10 elements each in the queue.&lt;/li&gt;
&lt;li&gt;Some reader threads to peek.&lt;/li&gt;
&lt;li&gt;And 2 threads to pop 15 elements each.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We should have 20 elements left at the end.&lt;/p&gt;

&lt;p&gt;This is how we spawn these threads.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;SharedQueue&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;handles&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nd"&gt;vec!&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;

    &lt;span class="c1"&gt;// Spawn 5 writer threads&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;handles&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nd"&gt;format!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"T{i}_{j}"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                    &lt;span class="n"&gt;priority&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;};&lt;/span&gt;
                &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"[Writer-{i}] Pushed T{i}_{j}"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Spawn 3 reader threads (peek only)&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;handles&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;15&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;top&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.peek&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"[Reader-{i}] Peeked: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;top&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"[Reader-{i}] Queue is empty"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;time&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_millis&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// Spawn 2 consumer threads (pop)&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="nf"&gt;.clone&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;handles&lt;/span&gt;&lt;span class="nf"&gt;.push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;move&lt;/span&gt; &lt;span class="p"&gt;||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;15&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;q&lt;/span&gt;&lt;span class="nf"&gt;.pop&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"[Popper-{i}] Popped: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"[Popper-{i}] Nothing to pop"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;time&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from_millis&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;h&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;handles&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;h&lt;/span&gt;&lt;span class="nf"&gt;.join&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;Final Length: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Final Queue: {:?}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="py"&gt;.inner&lt;/span&gt;&lt;span class="nf"&gt;.read&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="nf"&gt;.unwrap&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="py"&gt;.tasks&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We &lt;code&gt;.join()&lt;/code&gt; all threads to ensure the main thread waits for all worker threads to complete before printing the final state.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F820t81szthxzapc4clp1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F820t81szthxzapc4clp1.png" alt="RW Lock" width="800" height="701"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;When we run the code, this is what we see.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffaza4i69ktbbeol7rq8i.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffaza4i69ktbbeol7rq8i.png" alt="Output" width="800" height="90"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;On running the program, the output confirms our expectations:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;30 highest-priority elements&lt;/strong&gt; (IDs 20–49) were successfully popped by the threads.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;remaining 20 elements&lt;/strong&gt; (IDs 0–19) are intact in the heap.&lt;/li&gt;
&lt;li&gt;All &lt;code&gt;peek()&lt;/code&gt; logs accurately reflect the highest-priority item at various stages of concurrent access.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This validates that our concurrent-safe priority queue handles simultaneous &lt;code&gt;pop()&lt;/code&gt; and &lt;code&gt;peek()&lt;/code&gt; operations correctly, maintaining both &lt;strong&gt;thread safety&lt;/strong&gt; and &lt;strong&gt;priority ordering&lt;/strong&gt; under concurrent pressure.&lt;/p&gt;

&lt;p&gt;We now have a &lt;strong&gt;concurrent priority queue&lt;/strong&gt; that’s:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Thread-safe&lt;/li&gt;
&lt;li&gt;Optimized for &lt;strong&gt;read-heavy&lt;/strong&gt; loads&lt;/li&gt;
&lt;li&gt;Easy to extend (timeouts, TTL, etc.)&lt;/li&gt;
&lt;li&gt;Cleanly abstracted behind &lt;code&gt;SharedQueue&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We avoided &lt;code&gt;Mutex&lt;/code&gt; contention by using &lt;code&gt;RwLock&lt;/code&gt;, and ensured &lt;strong&gt;O(n)&lt;/strong&gt; &lt;code&gt;push&lt;/code&gt; (sorted) with &lt;strong&gt;O(1)&lt;/strong&gt; &lt;code&gt;pop&lt;/code&gt; for fast consumer reads.&lt;/p&gt;

&lt;p&gt;This design shines when:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;You have multiple &lt;strong&gt;reader&lt;/strong&gt; threads (workers, peeking schedulers, monitors)&lt;/li&gt;
&lt;li&gt;You have predictable and fair task priorities&lt;/li&gt;
&lt;li&gt;You want to avoid performance cliffs in &lt;code&gt;BinaryHeap&lt;/code&gt; under concurrent access&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For high-write workloads or better amortized performance, one might consider:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;BinaryHeap + Mutex&lt;/code&gt; (less read-friendly)&lt;/li&gt;
&lt;li&gt;Lock-free data structures&lt;/li&gt;
&lt;li&gt;Priority queues in &lt;code&gt;crossbeam&lt;/code&gt; or &lt;code&gt;flume&lt;/code&gt; with built-in channels&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But this version is perfect for many &lt;strong&gt;backend schedulers&lt;/strong&gt;, &lt;strong&gt;job dispatchers&lt;/strong&gt;, and &lt;strong&gt;priority task managers&lt;/strong&gt; in &lt;strong&gt;real-world multithreaded systems&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Thanks for reading. Catch you in the next one!&lt;/p&gt;

</description>
      <category>rust</category>
      <category>systemdesign</category>
      <category>programming</category>
      <category>datastructures</category>
    </item>
    <item>
      <title>Lifetimes in Rust aren't that hard</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Mon, 26 May 2025 07:20:10 +0000</pubDate>
      <link>https://dev.to/pixperk/lifetimes-in-rust-arent-that-hard-k3m</link>
      <guid>https://dev.to/pixperk/lifetimes-in-rust-arent-that-hard-k3m</guid>
      <description>&lt;p&gt;Understanding lifetimes in Rust is crucial to mastering memory safety without garbage collection. In this post, we break down &lt;em&gt;dangling references&lt;/em&gt;, &lt;em&gt;lifetime annotations&lt;/em&gt;, and how Rust's borrow checker ensures your code is always safe and sound. Let's dive in.&lt;/p&gt;

&lt;h2&gt;
  
  
  Dangling References
&lt;/h2&gt;

&lt;p&gt;Let’s take a look at the code snippet below.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// This line will cause a compile-time error&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"x: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This causes a classic compile-time error in rust  - “&lt;em&gt;borrowed value does not live long enough&lt;/em&gt;”. Let’s understand.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;y&lt;/code&gt; is a variable which is stack allocated and as soon as the scope ends, it is dropped.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;     &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
       &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// This line will cause a compile-time error&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c1"&gt;//y gets dropped&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;y&lt;/code&gt; is &lt;strong&gt;stack-allocated&lt;/strong&gt; and only lives inside the inner block.&lt;/li&gt;
&lt;li&gt;As soon as the block ends, &lt;code&gt;**y&lt;/code&gt; is dropped**.&lt;/li&gt;
&lt;li&gt;But &lt;code&gt;x&lt;/code&gt; is trying to &lt;strong&gt;hold a reference to &lt;code&gt;y&lt;/code&gt;&lt;/strong&gt; outside its valid lifetime.&lt;/li&gt;
&lt;li&gt;That would make &lt;code&gt;x&lt;/code&gt; a &lt;strong&gt;dangling reference.&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For this to compile correctly, &lt;code&gt;y&lt;/code&gt; must simply outlive &lt;code&gt;x&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;i32&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"x: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Works fine&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  TL;DR
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Rust won’t allow refs to outlive the data.&lt;/li&gt;
&lt;li&gt;Borrow checker enforces that.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Generical Lifetime Annotations
&lt;/h2&gt;

&lt;p&gt;They simply describe the relation between the lifetimes of multiple references.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;longest&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;x&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;y&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, we get a compile time error : &lt;/p&gt;

&lt;p&gt;&lt;em&gt;missing lifetime specifier&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;this function's return type contains a borrowed value, but the signature does not say whether it is borrowed from &lt;code&gt;x&lt;/code&gt; or &lt;code&gt;y&lt;/code&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;So we will change our function signature like this :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;longest&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We specify a generic lifetime annotation (starting from an ‘). Here it is &lt;code&gt;‘a&lt;/code&gt;. &lt;/p&gt;

&lt;p&gt;&lt;code&gt;x&lt;/code&gt;, &lt;code&gt;y&lt;/code&gt; and the return value, all use our lifetime annotation. But what does this mean?&lt;/p&gt;

&lt;p&gt;There is a relationship between the lifetimes of &lt;code&gt;x&lt;/code&gt;, &lt;code&gt;y&lt;/code&gt; and the return value. The relationship is : The lifetime of the return value will be same as the smallest of all the arguments’ lifetimes. The return value &lt;em&gt;must&lt;/em&gt; not outlive any of the arguments (can be checked by checking if it outlives the argument with the smallest lifetime).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"pixperk"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"pixperk2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;longest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"The longest name is: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here &lt;code&gt;name&lt;/code&gt; and &lt;code&gt;name2&lt;/code&gt; do not outlive each other (equal lifetimes). When &lt;code&gt;res&lt;/code&gt; is used, the smallest lifetime is still valid and hence res is not a dangling reference.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"pixperk"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"pixperk2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;longest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"The longest name is: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here &lt;code&gt;name2&lt;/code&gt; has the smaller lifetime. But when &lt;code&gt;res&lt;/code&gt; is used, the smallest lifetime is still valid and hence &lt;code&gt;res&lt;/code&gt; is not a dangling reference.&lt;/p&gt;

&lt;p&gt;Let’s change it up a bit.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"pixperk"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
   &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;name2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"pixperk2"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;longest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;name2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
   &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"The longest name is: {}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We get - &lt;em&gt;“&lt;code&gt;name2&lt;/code&gt; does not live long enough”.&lt;/em&gt; And yes, the reference having the smaller lifetime is not valid, when &lt;code&gt;res&lt;/code&gt; is used and hence here it is a dangling reference.&lt;/p&gt;

&lt;p&gt;Let’s see what happens when we try returning reference to a local variable.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;broken&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"oops"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="c1"&gt;// `s` is dropped, can't return reference&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is illegal because you're returning a reference to memory that’s already gone.  We can fix this by returning &lt;strong&gt;&lt;em&gt;an owned&lt;/em&gt;&lt;/strong&gt; value.&lt;/p&gt;




&lt;h2&gt;
  
  
  Lifetimes Annotations in Struct Definitions
&lt;/h2&gt;

&lt;p&gt;If we want to use references with structs, we need to specify lifetime annotations.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Excerpt&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;part&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Our struct &lt;em&gt;must&lt;/em&gt; not outlive the reference passed to part. Let’s see this through different cases :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;novel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Call me Ishmael."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;quote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;novel&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="c1"&gt;// "Call"&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;excerpt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Excerpt&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;part&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;quote&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;excerpt&lt;/span&gt;&lt;span class="py"&gt;.part&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, &lt;code&gt;novel&lt;/code&gt; owns the string. &lt;code&gt;quote&lt;/code&gt; borrows a slice from &lt;code&gt;novel&lt;/code&gt;. The struct instance is defined later and &lt;code&gt;novel&lt;/code&gt; lives long enough, and hence &lt;code&gt;excerpt&lt;/code&gt; is not a dangling reference.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;excerpt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;novel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Call me Ishmael."&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;quote&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;novel&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="o"&gt;..&lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; 
        &lt;span class="n"&gt;excerpt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Excerpt&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;part&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;quote&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="c1"&gt;// novel is dropped here&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;excerpt&lt;/span&gt;&lt;span class="py"&gt;.part&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Dangling reference!!&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, &lt;code&gt;excerpt&lt;/code&gt;, the instance of &lt;code&gt;Excerpt&lt;/code&gt; outlives “&lt;code&gt;novel&lt;/code&gt;”, and when we try to use &lt;code&gt;excerpt&lt;/code&gt;, “&lt;code&gt;novel&lt;/code&gt;” is invalid. Therefore, &lt;code&gt;excerpt&lt;/code&gt; becomes a dangling reference here and we get a compiler error.&lt;/p&gt;




&lt;h2&gt;
  
  
  Lifetime Elision
&lt;/h2&gt;

&lt;p&gt;Sometimes, the compiler can deterministically infer the lifetime annotations. It is done by checking three elision rules : &lt;/p&gt;

&lt;h3&gt;
  
  
  1. &lt;strong&gt;Each parameter that is a reference gets its own lifetime parameter&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;If a function takes multiple references as input, and you don’t explicitly annotate them, Rust assigns &lt;strong&gt;a separate lifetime to each.&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;foo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This won't compile. Why?&lt;/p&gt;

&lt;p&gt;Because Rust sees this like:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;foo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nv"&gt;'b&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'b&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="o"&gt;...&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;But it doesn’t know whether to return &lt;code&gt;'a&lt;/code&gt; or &lt;code&gt;'b&lt;/code&gt;. Hence, the error:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"lifetime may not live long enough."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;You must explicitly annotate the output lifetime:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;foo&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="nf"&gt;.len&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now Rust knows that the returned reference is valid for the &lt;strong&gt;shortest of both inputs&lt;/strong&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. &lt;strong&gt;If there is exactly one input lifetime, that lifetime is assigned to all output lifetime parameters&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;When your function has &lt;strong&gt;one reference input&lt;/strong&gt;, and you return a reference, Rust assumes the returned reference lives as long as the input.&lt;/p&gt;

&lt;h3&gt;
  
  
  Example:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;identity&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;s&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This works because Rust infers:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;identity&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;s&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There’s only one input lifetime &lt;code&gt;'a&lt;/code&gt;, so it’s safe to assign it to the output.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. &lt;strong&gt;If there are multiple input lifetimes, but one of them is &lt;code&gt;&amp;amp;self&lt;/code&gt; or &lt;code&gt;&amp;amp;mut self&lt;/code&gt;, the lifetime of &lt;code&gt;self&lt;/code&gt; is assigned to all output lifetime parameters&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;This rule exists primarily for &lt;strong&gt;methods&lt;/strong&gt;, and it enables a natural feel when writing object-oriented-style code.&lt;/p&gt;

&lt;h3&gt;
  
  
  Example:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;impl&lt;/span&gt; &lt;span class="n"&gt;Book&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;get_title&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.title&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Rust automatically infers:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;
&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;get_title&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nv"&gt;'a&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;self&lt;/span&gt;&lt;span class="py"&gt;.title&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Even if the method returns a reference to a field, Rust understands that the output reference must not outlive &lt;code&gt;self&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;This makes method-writing ergonomic without sacrificing safety.&lt;/p&gt;




&lt;h2&gt;
  
  
  ‘static
&lt;/h2&gt;

&lt;p&gt;A reference with a &lt;code&gt;'static&lt;/code&gt; lifetime means the data it points to will &lt;strong&gt;never be deallocated&lt;/strong&gt; during the program’s execution. It's essentially "immortal" from the compiler’s perspective.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"hello"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In this case, &lt;code&gt;"hello"&lt;/code&gt; is a string literal stored in the binary’s read-only data segment. It lives for the entire duration of the program, so the reference to it is safely &lt;code&gt;'static&lt;/code&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Common Sources of &lt;code&gt;'static&lt;/code&gt; Data
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;String Literals&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Always have &lt;code&gt;'static&lt;/code&gt; lifetimes because they are embedded in the binary and never go out of scope.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Heap-Leaked Data&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You can deliberately "leak" heap data so that it lives for the program's entire runtime:&lt;br&gt;
&lt;/p&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;leaked&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;leak&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"persistent string"&lt;/span&gt;&lt;span class="nf"&gt;.to_string&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;


&lt;p&gt;This is useful in situations where global, non-dropping data is required, such as plugin systems or global caches.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  &lt;code&gt;'static&lt;/code&gt; in Practice
&lt;/h3&gt;

&lt;p&gt;Rust often requires &lt;code&gt;'static&lt;/code&gt; in multithreaded or asynchronous contexts where the compiler can't guarantee how long the data will be needed. A classic example is spawning threads:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="nn"&gt;std&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nn"&gt;thread&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;spawn&lt;/span&gt;&lt;span class="p"&gt;(||&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Runs independently"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here, the closure must be &lt;code&gt;'static&lt;/code&gt; because the thread might outlive any borrowed data from the parent scope.&lt;/p&gt;

&lt;h3&gt;
  
  
  When &lt;em&gt;Not&lt;/em&gt; to Use &lt;code&gt;'static&lt;/code&gt;
&lt;/h3&gt;

&lt;p&gt;A common mistake is to annotate a function like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="n"&gt;longest&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;-&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;'static&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Unless you're certain the data truly lives for the full program duration, this is incorrect. You're promising more than the code can guarantee, which may cause subtle bugs or force you into unnecessary constraints. &lt;code&gt;'static&lt;/code&gt; should not be used to silence the borrow checker.&lt;/p&gt;

&lt;h3&gt;
  
  
  When It’s Justified
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Global constants or config&lt;/li&gt;
&lt;li&gt;Singleton patterns&lt;/li&gt;
&lt;li&gt;Plugin registries&lt;/li&gt;
&lt;li&gt;Global caches&lt;/li&gt;
&lt;li&gt;Thread-safe lazy initialization (&lt;code&gt;once_cell&lt;/code&gt;, &lt;code&gt;lazy_static&lt;/code&gt;)&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Lifetimes might feel tricky at first, but they’re what make Rust so powerful. Once you understand the flow of data and references, writing safe and efficient code becomes second nature. Keep experimenting, and lifetimes will click.&lt;/p&gt;

</description>
      <category>rust</category>
      <category>lifetimes</category>
      <category>programming</category>
      <category>backend</category>
    </item>
    <item>
      <title>Learn auth in the most comprehensive manner.</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Thu, 22 May 2025 14:32:19 +0000</pubDate>
      <link>https://dev.to/pixperk/learn-auth-in-the-most-comprehensive-manner-4507</link>
      <guid>https://dev.to/pixperk/learn-auth-in-the-most-comprehensive-manner-4507</guid>
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</description>
      <category>backenddevelopment</category>
      <category>jwt</category>
      <category>security</category>
      <category>go</category>
    </item>
    <item>
      <title>The Definitive Auth Guide for Backend Developers</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Thu, 22 May 2025 12:21:45 +0000</pubDate>
      <link>https://dev.to/pixperk/the-definitive-auth-guide-for-backend-developers-2ja0</link>
      <guid>https://dev.to/pixperk/the-definitive-auth-guide-for-backend-developers-2ja0</guid>
      <description>&lt;p&gt;&lt;strong&gt;Most devs treat authentication like a checkbox -&lt;/strong&gt; &lt;em&gt;“yep, users log in, done.”&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Newsflash:&lt;/strong&gt; &lt;em&gt;that lazy mindset is how apps get hacked and data gets leaked.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;If you don’t understand how auth really works, you’re building a house with no locks.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Authentication&lt;/strong&gt; is simply the process of &lt;em&gt;verifying who someone is&lt;/em&gt;. When you log into an app, it checks your identity to make sure you’re actually you, and not some random trying to sneak in.&lt;/p&gt;

&lt;p&gt;It’s the foundation for everything secure in your system - &lt;strong&gt;without solid authentication, nothing else matters.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This blog is gonna be &lt;strong&gt;long&lt;/strong&gt; because auth isn’t simple, but it’s gonna be &lt;strong&gt;useful&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;We’ll break down:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;stateful vs stateless&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;bearer tokens&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;JWT deep dives&lt;/strong&gt; and how to build them in Go&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;why &lt;strong&gt;PASETO&lt;/strong&gt; might be the better option&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;token rotation with &lt;strong&gt;access and refresh tokens&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;and how to handle &lt;strong&gt;session hijacking&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;No fluff, no hype. Just everything you need to build auth that &lt;em&gt;works&lt;/em&gt; and &lt;em&gt;stays secure.&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Stateful vs Stateless Authentication
&lt;/h2&gt;

&lt;p&gt;There are two paradigms to the game of authentication&lt;/p&gt;

&lt;p&gt;1 - &lt;strong&gt;Stateful&lt;/strong&gt; - “&lt;em&gt;I will always remember you&lt;/em&gt;”&lt;/p&gt;

&lt;p&gt;2- &lt;strong&gt;Stateless&lt;/strong&gt; - “&lt;em&gt;Prove who tf you are each and every time&lt;/em&gt;”&lt;/p&gt;

&lt;p&gt;Let’s dive deep, explore these shenanigans, cut the jargon and understand all the stuff which will serve as foundation for further implementations.&lt;/p&gt;

&lt;h3&gt;
  
  
  Stateful Auth
&lt;/h3&gt;

&lt;p&gt;The minimal flow for Stateful auth is as follows :&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;User logs in.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Server generates a unique &lt;strong&gt;Session ID&lt;/strong&gt; for that user and store it usually &lt;strong&gt;in memory&lt;/strong&gt; (Redis, Memcached, &lt;em&gt;maybe&lt;/em&gt; a DB).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;This Session ID is sent to the client via &lt;strong&gt;cookie&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;In case, you have forgotten what a cookie is, it is a choco chip coated… JK, it is a tiny piece of data your browser stores and automatically sends with every request&lt;/em&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;On each request from the client, the cookie is sent → session ID matched (with the one stored on server) → user authenticated.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Note!&lt;/p&gt;

&lt;p&gt;Session IDs need to be regenerated after login to avoid session fixation attacks where an attacker forces a known session ID on the user before login.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;So Stateful Auth is your &lt;strong&gt;server remembering you&lt;/strong&gt;, &lt;em&gt;just by your ID&lt;/em&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqpf0rj11a8vhsktk0voq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqpf0rj11a8vhsktk0voq.png" alt="Stateful Authentication" width="800" height="576"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Stateless Auth
&lt;/h3&gt;

&lt;p&gt;Stateless Auth is how you plug in auth into modern web. Let’s get a basic idea :&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Stateless auth&lt;/strong&gt; means the server doesn’t store anything. Instead, the &lt;strong&gt;client holds the proof&lt;/strong&gt; of identity - usually a &lt;strong&gt;token&lt;/strong&gt; (JWT, PASETO, etc.).&lt;/p&gt;

&lt;p&gt;How does it flow?&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;User logs in.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Server generates a &lt;strong&gt;signed token&lt;/strong&gt; (e.g., JWT) with a payload to store stuff like user id, email etc.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Client stores it (localStorage - &lt;em&gt;don’t do this please&lt;/em&gt;, HTTP-only cookie).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;On every request, client sends the token → server verifies signature → user authenticated.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;em&gt;Stateless tokens expire. For long sessions, implement a refresh token mechanism stored securely (preferably in an HTTP-only cookie).&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Rotate refresh tokens on use.&lt;/p&gt;

&lt;p&gt;Chill for now, if you do not get this, we’ll see this stuff later in detail.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Stateless auth is like walking around with a signed passport : nobody needs to remember you.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flwcn5kxke9q68mdbnnpu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Flwcn5kxke9q68mdbnnpu.png" alt="Stateless Authentication" width="800" height="419"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  The Difference
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;strong&gt;Aspect&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Stateful Authentication&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;Stateless Authentication&lt;/strong&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Data Theft Risk&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Safer : Only the server knows session details, the token is just a reference.&lt;/td&gt;
&lt;td&gt;Riskier : All session data is in the token, and it’s not encrypted by default.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Resource Usage&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Heavier : Requires frequent access to session storage (e.g., Redis, DB).&lt;/td&gt;
&lt;td&gt;Lightweight : All info is in the token; no external lookup needed.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Implementation Complexity&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Higher : Needs infrastructure for session storage and persistence.&lt;/td&gt;
&lt;td&gt;Simpler : No storage needed; token carries everything.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Scalability&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Needs effort : Scaling storage with services is necessary.&lt;/td&gt;
&lt;td&gt;Easy : Any instance can verify the token without central storage.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Security Across Services&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Secure : Only the auth service can read session data from the store.&lt;/td&gt;
&lt;td&gt;Risky : All services must share the same secret key; compromise one, risk all.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Token Size&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Small : Token is just a session ID; payload lives on the server.&lt;/td&gt;
&lt;td&gt;Can be large : Token holds all auth data, which increases payload size.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Granular Access Control&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Flexible : Only the required parts of data can be shared with each service.&lt;/td&gt;
&lt;td&gt;Limited : All services decode the full session payload.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Session Revocation&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Easy : Simply delete the session from storage.&lt;/td&gt;
&lt;td&gt;Hard : Once issued, tokens remain valid until they expire.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Session Data Modification&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Yes : Server can update session data on the fly.&lt;/td&gt;
&lt;td&gt;No : Token data is fixed until a new token is issued.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Single Sign-On (SSO)&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Easy : Centralized session makes it simple to implement SSO.&lt;/td&gt;
&lt;td&gt;Tougher : Each service must be able to parse the token independently.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  When to Use What?
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Use Stateful when:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;You need &lt;strong&gt;real-time control&lt;/strong&gt; (revoking, role changes)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You're building a traditional web app (SSR-heavy)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You want full control over the session lifecycle&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Use Stateless when:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;You're building an &lt;strong&gt;API-first&lt;/strong&gt;, &lt;strong&gt;mobile-first&lt;/strong&gt;, or &lt;strong&gt;microservice&lt;/strong&gt; app&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You plan to scale horizontally or use serverless&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You’re okay with a refresh-token mechanism&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Authorization and Bearer Tokens
&lt;/h2&gt;

&lt;p&gt;Session-based authentication is stateful, while token-based authentication is stateless - and that's exactly why it's the &lt;strong&gt;standard for modern web apps&lt;/strong&gt;. In this blog, we'll focus on &lt;strong&gt;token-based auth&lt;/strong&gt;, since it's the &lt;em&gt;backbone&lt;/em&gt; of scalable systems today. But first, let’s get our fundamentals straight: What exactly is &lt;strong&gt;authorization&lt;/strong&gt;?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Authorization&lt;/strong&gt; is about answering one question: &lt;em&gt;Now that we know who you are, what are you allowed to do?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Once a user is authenticated, your system needs to enforce boundaries. Think of an e-commerce app where you might have two roles: &lt;code&gt;customer&lt;/code&gt; and &lt;code&gt;seller&lt;/code&gt;. A customer can browse and buy, but shouldn’t be able to list new products. And a seller? Sure, they can manage their own listings, but they definitely shouldn’t be able to change the price of someone else’s product.&lt;/p&gt;

&lt;p&gt;That’s authorization, setting the rules of engagement &lt;em&gt;after&lt;/em&gt; identity has been verified.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg79sd1zzf84fo9z9p7jp.jpeg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg79sd1zzf84fo9z9p7jp.jpeg" alt="Authorization" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  So, what’s a Bearer Token now?
&lt;/h3&gt;

&lt;p&gt;A &lt;strong&gt;Bearer Token&lt;/strong&gt; is like a key - it gives you access to a resource. When you send a request, the server checks the token and decides if you’re allowed in.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Whether you’re trying to drop the price of your own product or sneakily update your competitor’s.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Bearer token is typically passed via the &lt;strong&gt;Authorization&lt;/strong&gt; header in the following format :&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Authorization: Bearer &amp;lt;token&amp;gt;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;⚠️ Security Note:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Bearer tokens are &lt;strong&gt;like cash&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Anyone who gets the token can use it.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;They should be transmitted &lt;strong&gt;only over HTTPS&lt;/strong&gt;.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;They should be &lt;strong&gt;short-lived&lt;/strong&gt;, &lt;strong&gt;revocable&lt;/strong&gt;, or &lt;strong&gt;bound&lt;/strong&gt; (like in OAuth2’s DPoP).&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Are Bearer Tokens always JWTs?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Nope.&lt;/strong&gt; JWTs are a &lt;em&gt;type&lt;/em&gt; of bearer token, but not all bearer tokens are JWTs. Some are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Opaque tokens&lt;/strong&gt;: Random strings (UUIDs, hashes), stored and mapped in a backend DB.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Reference tokens&lt;/strong&gt; (in OAuth2): Tiny strings that reference data stored on the server.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;JWTs&lt;/strong&gt; (JSON Web Tokens): Self-contained tokens that store claims directly and are cryptographically signed.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  There are other types of tokens too.
&lt;/h3&gt;

&lt;p&gt;Not all tokens are Bearer tokens. Let’s take a quick tour of some other important ones:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Bearer Token (Generic)&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Used in: OAuth2, most APIs&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Can be a JWT, PASETO, or opaque&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Passed via &lt;code&gt;Authorization&lt;/code&gt; header&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;MAC Token (Message Authentication Code)&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Adds request signing: Includes parts like URI, timestamp, etc.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;More secure than Bearer (but more complex)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Rare in modern APIs&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;DPoP (Demonstration of Proof-of-Possession)&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;An upgrade to Bearer: binds the token to a key, so it can’t be reused if stolen&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Becoming popular in OAuth 2.1&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;PKCE (Proof Key for Code Exchange)&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Used in OAuth flows to prevent auth code interception&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Works with public clients (like mobile apps)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Refresh Token&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Long-lived token used to get new short-lived access tokens&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Usually used &lt;em&gt;with&lt;/em&gt; bearer tokens or JWTs&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;We will take a look at this later in detail&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Crypto 101
&lt;/h2&gt;

&lt;p&gt;Before we move onto JWTs, let’s take a brief pause and understand some cryptography concepts which help keeping these tokens authentic. Because if you don’t understand &lt;em&gt;how&lt;/em&gt; they’re signed, you’ll be a sitting duck for all the sneaky vulnerabilities waiting to pounce.&lt;/p&gt;

&lt;h3&gt;
  
  
  Why Do We Even Sign Tokens?
&lt;/h3&gt;

&lt;p&gt;Imagine you write a note and hand it to someone. What if that note gets swapped with a fake one? Signing is like putting your personal wax seal on the note - it proves you authored it and it hasn’t been tampered with.&lt;/p&gt;

&lt;p&gt;With JWTs, signing is the cryptographic wax seal that guarantees the token’s integrity and authenticity. Without it? Anyone could mess with your payload, pretend to be legit, and wreak havoc.&lt;/p&gt;

&lt;h3&gt;
  
  
  Symmetric vs. Asymmetric Algorithms
&lt;/h3&gt;

&lt;p&gt;Signing algorithms come in two main flavors:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. Symmetric (Shared Secret):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Think of this as a secret handshake between two people who both know the same password. Both the creator of the token and the verifier share &lt;em&gt;one secret key&lt;/em&gt;. This key is used to both create and verify the signature.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Example: &lt;code&gt;HS256&lt;/code&gt; - HMAC with SHA-256 hashing&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Fast, simple, efficient&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;But here’s the catch: if the secret leaks, &lt;em&gt;everyone&lt;/em&gt; can forge tokens.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;2. Asymmetric (Public/Private Key):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Now imagine you have a locked mailbox only &lt;em&gt;you&lt;/em&gt; can open (private key), but anyone can drop letters in it (public key). This setup uses two keys: the &lt;strong&gt;private key&lt;/strong&gt; signs the token, and the &lt;strong&gt;public key&lt;/strong&gt; verifies it.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Examples: &lt;code&gt;RS256&lt;/code&gt; (RSA), &lt;code&gt;ES256&lt;/code&gt; (Elliptic Curve)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;More complex but more secure in distributed systems&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Public keys can be shared freely without risking the private key&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Slower than symmetric, but worth it for big apps&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  The Role of Hashing and HMAC
&lt;/h3&gt;

&lt;p&gt;The heart of token signing is hashing - it is like a fingerprint generator. Give some data (say, a string), the hash function returns a unique fixed size output. Even the tiniest change in the input completely changes the output hash - like flipping a single pixel in your fingerprint and getting a whole new identity.&lt;/p&gt;

&lt;p&gt;One of the most commonly used hash functions is &lt;strong&gt;SHA-256&lt;/strong&gt; (Secure Hash Algorithm 256-bit), which always produces a 256-bit (32-byte) hash output.&lt;/p&gt;

&lt;p&gt;Here’s what makes hashes powerful:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;One-way function&lt;/strong&gt; : You can compute the hash of data easily, but you can’t reverse it to get the original data.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sensitive to changes&lt;/strong&gt; : Change one bit of input and the output is radically different.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But here's the problem: &lt;strong&gt;Hashing alone ≠ security&lt;/strong&gt;. If someone knows your input, they can hash it too and pretend it’s legit.&lt;/p&gt;

&lt;p&gt;Enter: &lt;strong&gt;HMAC (Hash-Based Message Authentication Code)&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;HMAC solves this. It's like giving your hash function a secret weapon - &lt;strong&gt;a secret key&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Instead of just hashing the message, HMAC combines:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;HMAC(secret key, message)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This means &lt;strong&gt;only someone with the correct secret key&lt;/strong&gt; can produce the correct HMAC signature.&lt;/p&gt;

&lt;p&gt;It works like this (simplified flow):&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;You take your message.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You mix it with a secret key in a specific way (padding, XORing, etc.).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;You run it through a hash function like SHA-256.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;The output is a &lt;strong&gt;keyed hash&lt;/strong&gt; - the HMAC.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Now, anyone who receives your message and has the same secret key can recompute the HMAC and check if it matches. If it does: message was legit and untampered.&lt;/p&gt;

&lt;p&gt;When you sign a JWT using &lt;code&gt;HS256&lt;/code&gt;, it’s literally using:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;HMAC-SHA256(secret key, base64(header) + "." + base64(payload))&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;So if the token was altered even slightly, the signature won’t match when verified - and you immediately know something shady went down.&lt;/p&gt;

&lt;p&gt;But here’s the thing:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;If your &lt;strong&gt;secret key is weak or leaked&lt;/strong&gt;, an attacker can compute their own HMACs and forge tokens.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;If your server doesn’t verify the signature correctly, you’re wide open to manipulation.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  JWT - A Deep Dive
&lt;/h2&gt;

&lt;p&gt;After surviving the Crypto 101, I think we should move onto dissecting JSON Web Tokens (JWTs). A clean JWT implementation in GoLang will follow this.&lt;/p&gt;

&lt;p&gt;A &lt;strong&gt;JWT&lt;/strong&gt; is a compact, URL-safe token format used to securely transmit information between two parties. It consists of three base64url-encoded parts, separated by dots (&lt;code&gt;.&lt;/code&gt;):&lt;/p&gt;

&lt;p&gt;&lt;code&gt;&amp;lt;Header&amp;gt;.&amp;lt;Payload&amp;gt;.&amp;lt;Signature&amp;gt;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Let’s break down the role of each piece :&lt;/p&gt;

&lt;h3&gt;
  
  
  Header
&lt;/h3&gt;

&lt;p&gt;The header is like the envelope : it tells the receiver what kind of message this is and how it’s sealed.&lt;/p&gt;

&lt;p&gt;Example:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"alg"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"HS256"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"typ"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"JWT"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;alg&lt;/code&gt;: the signing algorithm used, e.g., HS256 (HMAC with SHA-256) or RS256 (RSA with SHA-256).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;typ&lt;/code&gt;: the type of token , typically &lt;code&gt;JWT&lt;/code&gt;.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This header is Base64URL-encoded before being used in the signature process.&lt;/p&gt;

&lt;h3&gt;
  
  
  Payload
&lt;/h3&gt;

&lt;p&gt;The payload is the actual data , the message you want to send. It contains &lt;strong&gt;claims&lt;/strong&gt;, which are statements about the subject (user, client, etc.).&lt;/p&gt;

&lt;p&gt;Example payload:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"sub"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"user_abc123"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"name"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"Yashaswi"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"role"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"admin"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"iat"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1716351700&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="nl"&gt;"exp"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1716355300&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;There are three types of claims:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Registered claims&lt;/strong&gt; – standard fields like &lt;code&gt;sub&lt;/code&gt; (subject), &lt;code&gt;iat&lt;/code&gt; (issued at), &lt;code&gt;exp&lt;/code&gt; (expiration), &lt;code&gt;iss&lt;/code&gt; (issuer), &lt;code&gt;aud&lt;/code&gt; (audience).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Public claims&lt;/strong&gt; – user-defined but meant to be collision-free (usually namespaced).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Private claims&lt;/strong&gt; – totally custom to your app (&lt;code&gt;role&lt;/code&gt;, &lt;code&gt;plan&lt;/code&gt;, &lt;code&gt;tier&lt;/code&gt;, etc.).&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Important&lt;/strong&gt;: The payload is &lt;strong&gt;not encrypted&lt;/strong&gt;. Anyone can decode it with a Base64 decoder. That means:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Never store sensitive data like passwords, tokens, or PII here.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  Signature
&lt;/h3&gt;

&lt;p&gt;The signature is the &lt;strong&gt;cryptographic seal&lt;/strong&gt;. It ensures the token hasn’t been tampered with.&lt;/p&gt;

&lt;p&gt;If you’re using &lt;code&gt;HS256&lt;/code&gt; (symmetric HMAC), here’s how the signature is created:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
HMAC-SHA256(
  secret,
  base64urlEncode(header) + "." + base64urlEncode(payload)
)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you’re using &lt;code&gt;RS256&lt;/code&gt; (asymmetric RSA), the private key is used to sign, and the public key to verify.&lt;/p&gt;

&lt;p&gt;The signature &lt;strong&gt;guarantees integrity and authenticity&lt;/strong&gt;. If someone modifies the payload, the signature breaks. If someone doesn’t have the secret (or private key), they can’t forge a valid token.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3384f0c0du1myvaqugjd.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3384f0c0du1myvaqugjd.png" alt="JWT format" width="800" height="967"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Why JWTs Are Powerful
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stateless&lt;/strong&gt;: No server-side session storage needed. Just validate and go.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Portable&lt;/strong&gt;: You can pass them across APIs, domains, or services easily.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Tamper-proof&lt;/strong&gt;: Thanks to the cryptographic signature.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Self-contained&lt;/strong&gt;: All the info needed to process the request is in the token itself.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Perfect for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;REST APIs&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Microservices&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Mobile apps&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;OAuth2 flows&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  But JWTs Aren’t Magic - Use With Caution
&lt;/h3&gt;

&lt;p&gt;They have caveats:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;❗ Expiration Matters&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Long-lived tokens are dangerous and short-lived tokens are very annoying for the users. Find the sweet spot. Rotate tokens using &lt;strong&gt;refresh tokens&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;❗ Signature Doesn’t Mean Encryption&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;People confuse the two all the time. JWTs are &lt;strong&gt;not encrypted by default&lt;/strong&gt;. Anyone can decode them. Use &lt;strong&gt;JWE (JSON Web Encryption)&lt;/strong&gt; or transmit them securely via HTTPS.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;❗ Revocation is Hard&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Once issued, JWTs live until they expire. You can’t just “log out” someone unless you maintain a blacklist or use short expiration with refresh tokens.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;❗ Beware of “alg: none”&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This infamous vulnerability allowed attackers to forge tokens by passing &lt;code&gt;"alg": "none"&lt;/code&gt; in the header - which some libraries didn’t verify properly. Always validate the algorithm on the server side.&lt;/p&gt;




&lt;h2&gt;
  
  
  Implementing JWT Authentication in Go
&lt;/h2&gt;

&lt;p&gt;Now that we have enough idea about what is JWT and how it looks, let’s implement JWT auth in &lt;strong&gt;GoLang&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Let us start by creating the &lt;strong&gt;payload struct&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Payload&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ID&lt;/span&gt;        &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UUID&lt;/span&gt; &lt;span class="s"&gt;`json:"id"`&lt;/span&gt;
    &lt;span class="n"&gt;Username&lt;/span&gt;  &lt;span class="kt"&gt;string&lt;/span&gt;    &lt;span class="s"&gt;`json:"username"`&lt;/span&gt;
    &lt;span class="n"&gt;IssuedAt&lt;/span&gt;  &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt; &lt;span class="s"&gt;`json:"issued_at"`&lt;/span&gt;
    &lt;span class="n"&gt;ExpiredAt&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Time&lt;/span&gt; &lt;span class="s"&gt;`json:"expired_at"`&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can extend this struct with fields like &lt;code&gt;Email&lt;/code&gt;, &lt;code&gt;Roles&lt;/code&gt;, or whatever your use case needs. But keep the token lean to avoid payload bloat.&lt;/p&gt;

&lt;p&gt;We’ll define two error constants that we’ll use later.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;ErrExpiredToken&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"token has expired"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"token is invalid"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here’s a constructor to initialize the Payload struct:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewPayload&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;tokenID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewRandom&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;payload&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ID&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;        &lt;span class="n"&gt;tokenID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;Username&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;IssuedAt&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;  &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="n"&gt;ExpiredAt&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And finally an implementation over payload to check whether the token is valid:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Valid&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Now&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExpiredAt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ErrExpiredToken&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Note: jwt-go will call this Valid() function internally when verifying tokens - but YOU must return meaningful errors inside it, like we did with expiry. Don’t just YOLO it.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;You can also move that expiry check &lt;strong&gt;into&lt;/strong&gt; the &lt;code&gt;VerifyToken&lt;/code&gt; logic directly if you want to be explicit, but this is fine as long as you call it via &lt;code&gt;jwt.ParseWithClaims&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;That’s it. Our payload struct and implementations over it are ready.&lt;/p&gt;

&lt;p&gt;Next we will hop onto making a general ‘&lt;code&gt;maker&lt;/code&gt;’ interface, whose methods our &lt;code&gt;jwtMaker&lt;/code&gt; will implement. We will reuse the &lt;code&gt;maker&lt;/code&gt; interface later to implement &lt;code&gt;pasetoMaker&lt;/code&gt; as well.&lt;/p&gt;

&lt;p&gt;This is how our maker interface will look like :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Maker&lt;/span&gt; &lt;span class="k"&gt;interface&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;CreateToken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;VerifyToken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let’s jump into the &lt;em&gt;meaty&lt;/em&gt; part and build the &lt;code&gt;jwtMaker&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;minSecretKeySize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;32&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;JWTMaker&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;secretKey&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewJWTMaker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;secretKey&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Maker&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;secretKey&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;minSecretKeySize&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"invalid key size : must be at least %d characters"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;minSecretKeySize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;JWTMaker&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;secretKey&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We start by making a &lt;code&gt;JWTMaker&lt;/code&gt; struct which consists of a secretKey field used to sign (and possibly verify which depends on symmetric/asymmetric key algorithm). Inside the constructor, if the length of the secret key is less than the minimum key size, we return an error early. Else we instantiate the interface with a &lt;code&gt;JWTMaker&lt;/code&gt; struct instance and return no error.&lt;/p&gt;

&lt;p&gt;Now this &lt;code&gt;JWTMaker&lt;/code&gt;is required to implement two methods, CreateToken and VerifyToken. Let’s implement them. We will be using this JWT library : &lt;a href="http://github.com/golang-jwt/jwt/v5" rel="noopener noreferrer"&gt;&lt;code&gt;github.com/golang-jwt/jwt/v5&lt;/code&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;CreateToken :&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;maker&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JWTMaker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;CreateToken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;NewPayload&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;jwtToken&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewWithClaims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SigningMethodHS256&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;//comes from the jwt lib&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;jwtToken&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SignedString&lt;/span&gt;&lt;span class="p"&gt;([]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;maker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;secretKey&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We accept username and time duration as params and construct our payload using these. Then we create a new JWT using HS256 algorithm and return it after signing it with our secret key.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;VerifyToken :&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Okay, things get interesting here. Now we need to verify the token and decode the embedded payload. Let’s take a look over the whole code first, then understand it bit by bit.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;maker&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;JWTMaker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;VerifyToken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;keyFunc&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;interface&lt;/span&gt;&lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Method&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SigningMethodHMAC&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;maker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;secretKey&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;jwtToken&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ParseWithClaims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="n"&gt;keyFunc&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;verr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ValidationError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Is&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;verr&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Inner&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrExpiredToken&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrExpiredToken&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;jwtToken&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Claims&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Here’s our flow of verifying the token :&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Confirm HMAC sig method (protect from alg-switch)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Parse token with secret&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Handle expiration separately&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Extract user claims safely&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Reject all else with fire&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We accept the token as param , then :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;    &lt;span class="n"&gt;keyFunc&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Token&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;interface&lt;/span&gt;&lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Method&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SigningMethodHMAC&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;maker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;secretKey&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;keyFunc is a &lt;strong&gt;callback function&lt;/strong&gt; required by &lt;code&gt;jwt.ParseWithClaims&lt;/code&gt;. Its job is to return the secret key used to sign the token. We first check if the token was signed using &lt;strong&gt;HMAC (HS256/HS512)&lt;/strong&gt;. It prevents someone from switching the algorithm to, say, &lt;code&gt;RS256&lt;/code&gt;, and trying to mess with you. If the algorithm doesn’t match, we return an invalid token error. If everything’s cool, return the actual &lt;strong&gt;signing secret&lt;/strong&gt; so the JWT lib can verify the signature.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;    &lt;span class="n"&gt;jwtToken&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ParseWithClaims&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="n"&gt;keyFunc&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;verr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ValidationError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Is&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;verr&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Inner&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrExpiredToken&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrExpiredToken&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we parse the token from the client into the empty Payload struct, and also pass keyFunc as param for validating the signature. If parsing fails, check if the error is a &lt;strong&gt;ValidationError&lt;/strong&gt; (e.g. expired, malformed, etc.). If the &lt;em&gt;inner&lt;/em&gt; error was due to token expiration, return a clean &lt;code&gt;ErrExpiredToken&lt;/code&gt;. For any other error, return &lt;code&gt;ErrInvalidToken&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;    &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;jwtToken&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Claims&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ErrInvalidToken&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Extract the claims and assert they are of type &lt;code&gt;Payload&lt;/code&gt;. If type assertions fail, bail. Otherwise, token is valid, signed by you, not expired, and has a clean payload. Send it to the handler.&lt;/p&gt;

&lt;p&gt;Now our JWTMaker is ready. We can use the createToken in our login api and give out an access token on logging in. In the middleware for protected resources, we will check for the Bearer Token in the Authorization Header, and use verifyToken for that.&lt;/p&gt;

&lt;p&gt;Below is the authorization middleware example (in Gin).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;authMiddleware&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tokenMaker&lt;/span&gt; &lt;span class="n"&gt;token&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Maker&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HandlerFunc&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gin&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// Get the Authorization header&lt;/span&gt;
        &lt;span class="n"&gt;authorizationHeader&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetHeader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;authorizationHeaderKey&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;authorizationHeader&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"authorization header not provided"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AbortWithStatusJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusUnauthorized&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errorResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// Expecting format: "Bearer &amp;lt;token&amp;gt;"&lt;/span&gt;
        &lt;span class="n"&gt;fields&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Fields&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;authorizationHeader&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"invalid authorization header format"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AbortWithStatusJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusUnauthorized&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errorResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// Check if type is Bearer&lt;/span&gt;
        &lt;span class="n"&gt;authorizationType&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ToLower&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;authorizationType&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;authorizationTypeBearer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;errors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;New&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"unsupported authorization type"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AbortWithStatusJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusUnauthorized&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errorResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// Verify token&lt;/span&gt;
        &lt;span class="n"&gt;accessToken&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;fields&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;tokenMaker&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;VerifyToken&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;accessToken&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AbortWithStatusJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusUnauthorized&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errorResponse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// Save payload to context&lt;/span&gt;
        &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;authorizationPayloadKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;These are constants for Bearer Token and Authorization Header :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;authorizationHeaderKey&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"authorization"&lt;/span&gt;
    &lt;span class="n"&gt;authorizationTypeBearer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"bearer"&lt;/span&gt;
    &lt;span class="n"&gt;authorizationPayloadKey&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"authorization_payload"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That’s it! That is our JWT implementation in Go.&lt;/p&gt;




&lt;h2&gt;
  
  
  PASETO - The Anti JWT
&lt;/h2&gt;

&lt;p&gt;PASETO (Platform-Agnostic Security Token) is a secure-by-default, minimalistic, and less error-prone alternative to JWT.&lt;/p&gt;

&lt;p&gt;Here’s the format of a typical PASETO token :&lt;/p&gt;

&lt;p&gt;&lt;code&gt;&amp;lt;version&amp;gt;.&amp;lt;purpose&amp;gt;.&amp;lt;base64url-encoded-payload&amp;gt;&lt;/code&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Let’s zoom into the &lt;strong&gt;three core components&lt;/strong&gt; of any PASETO token:
&lt;/h3&gt;

&lt;p&gt;Version&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;first part&lt;/strong&gt; of the PASETO token is the &lt;strong&gt;version identifier&lt;/strong&gt; - it tells you &lt;em&gt;which set of cryptographic primitives&lt;/em&gt; is being used.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Version&lt;/th&gt;
&lt;th&gt;Crypto Stack&lt;/th&gt;
&lt;th&gt;Status&lt;/th&gt;
&lt;th&gt;Use Case&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;v1&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;AES-CTR + HMAC / RSA-PSS&lt;/td&gt;
&lt;td&gt;Deprecated&lt;/td&gt;
&lt;td&gt;OG version&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;v2&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;XChaCha20-Poly1305 / Ed25519&lt;/td&gt;
&lt;td&gt;✅ Stable&lt;/td&gt;
&lt;td&gt;Widely used&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;v3&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;AES-CTR + HMAC / ECDSA&lt;/td&gt;
&lt;td&gt;✅ Stable&lt;/td&gt;
&lt;td&gt;FIPS-compliant&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;v4&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;XChaCha20-Poly1305 / Ed25519 (newer implementations)&lt;/td&gt;
&lt;td&gt;✅ Latest&lt;/td&gt;
&lt;td&gt;Recommended going forward&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;v2 and v4 are your go-to for modern apps.&lt;/p&gt;

&lt;p&gt;If you don’t need US government FIPS compliance, skip v3.&lt;/p&gt;

&lt;h3&gt;
  
  
  Purpose
&lt;/h3&gt;

&lt;p&gt;The &lt;strong&gt;second part&lt;/strong&gt; tells you the &lt;strong&gt;intent&lt;/strong&gt; of the token:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;local&lt;/code&gt; → &lt;strong&gt;Encrypted&lt;/strong&gt; token (confidentiality)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;public&lt;/code&gt; → &lt;strong&gt;Signed&lt;/strong&gt; token (integrity)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Why does this matter?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Because you &lt;strong&gt;can’t mix &amp;amp; match&lt;/strong&gt;. PASETO makes the purpose &lt;strong&gt;explicit&lt;/strong&gt;. It avoids the confusion JWT has with &lt;code&gt;"alg": none&lt;/code&gt; or &lt;code&gt;"alg": HS256"&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;→&lt;/strong&gt; &lt;code&gt;local&lt;/code&gt; : Encrypted (Symmetric Key):&lt;/p&gt;

&lt;p&gt;&lt;code&gt;v4.local...&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Nobody can read the payload unless they have the key.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Think: password vaults, medical data, PII.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;→ &lt;code&gt;public&lt;/code&gt; : Signed (Asymmetric Key)&lt;/p&gt;

&lt;p&gt;&lt;code&gt;v4.public...&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Anyone can &lt;strong&gt;verify&lt;/strong&gt; the payload was created by your server.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Useful for access tokens : verify without decrypting.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Payload
&lt;/h3&gt;

&lt;p&gt;It remains the same as JWT.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;If you're using &lt;code&gt;public&lt;/code&gt; mode, &lt;strong&gt;don’t put sensitive info&lt;/strong&gt; in the payload - it's &lt;strong&gt;not encrypted&lt;/strong&gt;, just signed.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  Sample PASETO (Encrypted)
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;v4.local.Y2hhY2hhMjBfZW5jcnlwdGVkX3N0dWZmLmRhdGEuZ29lc19oZXJl&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Version: &lt;code&gt;v4&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Purpose: &lt;code&gt;local&lt;/code&gt; (encrypted)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Payload: Encrypted JSON like &lt;code&gt;{ "user_id": "123", "exp": ... }&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Can you decode it?&lt;/p&gt;

&lt;p&gt;Nope. Unlike JWT, &lt;strong&gt;you can't base64 decode&lt;/strong&gt; and peek inside unless you have the secret key&lt;/p&gt;

&lt;h3&gt;
  
  
  Why PASETO over JWT?
&lt;/h3&gt;

&lt;p&gt;JWT’s spec is just too &lt;strong&gt;flexible&lt;/strong&gt;. This flexibility can sometimes become a &lt;em&gt;liability.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Here’s why JWTs can be potentially dangerous and why I personally prefer PASETO.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The&lt;/strong&gt; &lt;code&gt;alg&lt;/code&gt; field is the vulnerability magnet in JWT.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;JWT lets you &lt;strong&gt;choose&lt;/strong&gt; your signing algorithm and some servers &lt;strong&gt;blindly trust&lt;/strong&gt; the &lt;code&gt;alg&lt;/code&gt; field. &lt;em&gt;Real attacks have occurred&lt;/em&gt; by switching from &lt;code&gt;"RS256"&lt;/code&gt; to &lt;code&gt;"none"&lt;/code&gt; , bypassing signature checks.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;JWT supports multiple algorithms: &lt;code&gt;HS256&lt;/code&gt;, &lt;code&gt;RS256&lt;/code&gt;, &lt;code&gt;ES256&lt;/code&gt;, etc. If you sign with &lt;code&gt;RS256&lt;/code&gt; (asymmetric), but verify with &lt;code&gt;HS256&lt;/code&gt; (symmetric), then an attacker can craft a token using the &lt;strong&gt;public key&lt;/strong&gt; (intended only for verification) as the &lt;strong&gt;secret&lt;/strong&gt; (for HMAC), and yeah that will lead to &lt;strong&gt;token forgery.&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Many JWT libraries have &lt;em&gt;inconsistent&lt;/em&gt; implementations. Not all :&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Validate claims properly&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Enforce expiration&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Check audience or issuer&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Reject malformed tokens&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;JWT supports &lt;strong&gt;both signed (&lt;/strong&gt;&lt;code&gt;JWS&lt;/code&gt;) and encrypted (&lt;code&gt;JWE&lt;/code&gt;) formats. But many developers:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Don't encrypt sensitive data&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Misunderstand the difference&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;End up leaking info in a "secure" token&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;On the contrary, PASETO is better. PASETO was designed &lt;strong&gt;after&lt;/strong&gt; JWT, learning from its chaos.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;PASETO does not have any &lt;code&gt;alg&lt;/code&gt; field.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Every PASETO version has &lt;strong&gt;predefined algorithms, safe defaults and no flexibility&lt;/strong&gt; (not a limitation).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;PASETO tokens have clear format and no headers and hence no chances of manipulation.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;It is encrypted by default (local tokens).&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;There are &lt;strong&gt;no ambiguous token types&lt;/strong&gt; in PASETO:&lt;/p&gt;

&lt;p&gt;&lt;code&gt;vX.public&lt;/code&gt; = signed token&lt;/p&gt;

&lt;p&gt;&lt;code&gt;vX.local&lt;/code&gt; = encrypted token&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;All in all, there is less surface area to screw things up.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Feature&lt;/th&gt;
&lt;th&gt;JWT&lt;/th&gt;
&lt;th&gt;PASETO&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Configurable algs&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Encrypted by default&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅ (&lt;code&gt;local&lt;/code&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Prone to alg confusion&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Secure defaults&lt;/td&gt;
&lt;td&gt;❌&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Public-key safe&lt;/td&gt;
&lt;td&gt;Depends&lt;/td&gt;
&lt;td&gt;✅&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dev Footgun Potential™&lt;/td&gt;
&lt;td&gt;🔥🔥🔥&lt;/td&gt;
&lt;td&gt;🧊&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6wuy3a35q32zr2cyrku3.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F6wuy3a35q32zr2cyrku3.png" alt="JWT vs. PASETO" width="800" height="533"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And for the PASETO implementation in Go, it similar to if not simpler than the JWT implementation. In my project, Vaultify, I have implemented PASETO auth. You can check out the code &lt;a href="https://github.com/pixperk/vaultify/tree/master/internal/auth" rel="noopener noreferrer"&gt;here&lt;/a&gt; :&lt;/p&gt;

&lt;p&gt;That’s it about PASETO. PASETO is just JWT but won’t give you nightmares.&lt;/p&gt;




&lt;h2&gt;
  
  
  Access Tokens, Refresh Tokens and Token Rotation
&lt;/h2&gt;

&lt;h3&gt;
  
  
  What is an Access Token ?
&lt;/h3&gt;

&lt;p&gt;An access token is a &lt;strong&gt;digital key&lt;/strong&gt; which facilitates &lt;em&gt;seamless&lt;/em&gt; access to the resources. The JWTs or PASETO we saw until now are all access tokens. This is what is passed in the Authorization header with the Bearer prefix (as seen before) .&lt;/p&gt;

&lt;p&gt;We can use them in &lt;strong&gt;OAuth&lt;/strong&gt; (for passwordless auth), or return an access token after the typical email-password login.&lt;/p&gt;

&lt;p&gt;This access token lets access to the resources without the need to login repeatedly. Access token are short lived - typically &lt;em&gt;5-90&lt;/em&gt; minutes.&lt;/p&gt;

&lt;p&gt;It is validated by the server on &lt;strong&gt;every request&lt;/strong&gt; and usually stored in localStorage (not recommended), cookies or in memory(volatile but safe). Local storage is vulnerable to &lt;strong&gt;XSS&lt;/strong&gt; (Cross Side Scripting) attacks. Even session storage is exposed to JS.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why is it short-lived?&lt;/strong&gt; Because it is &lt;strong&gt;stateless&lt;/strong&gt;. Once signed, it’s &lt;strong&gt;independent of the DB&lt;/strong&gt;. They cannot be &lt;strong&gt;revoked&lt;/strong&gt; (unless blacklists are used). If leaked, it's &lt;strong&gt;usable immediately&lt;/strong&gt; until it expires.&lt;/p&gt;

&lt;h3&gt;
  
  
  Refresh Tokens - What and Why ?
&lt;/h3&gt;

&lt;p&gt;Access tokens are only valid for a &lt;strong&gt;short time&lt;/strong&gt; period. Once expired, the client can use a &lt;em&gt;refresh&lt;/em&gt; token to request for a new access token.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Therefore, a refresh token is a &lt;strong&gt;credential&lt;/strong&gt; (or key) that lets client get new access tokens without having to ask the user login again.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Key Points:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Longer-lived&lt;/strong&gt; (like 7–30 days)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Stored securely&lt;/strong&gt; (HttpOnly cookie or secure storage)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Needs to be stored in the &lt;strong&gt;DB&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Must be &lt;strong&gt;ROTATED&lt;/strong&gt; (replaced with a new one after each use)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you used &lt;strong&gt;just an access token&lt;/strong&gt;, you’d have to make the expiry super long so users don’t get logged out often.&lt;/p&gt;

&lt;p&gt;But long-lived tokens can ultimately cause security risk.&lt;/p&gt;

&lt;p&gt;So you split it :&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Token&lt;/th&gt;
&lt;th&gt;Life Span&lt;/th&gt;
&lt;th&gt;Use For&lt;/th&gt;
&lt;th&gt;Stored In&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Access Token&lt;/td&gt;
&lt;td&gt;15 mins&lt;/td&gt;
&lt;td&gt;API requests&lt;/td&gt;
&lt;td&gt;Memory / cookie&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Refresh Token&lt;/td&gt;
&lt;td&gt;7+ days&lt;/td&gt;
&lt;td&gt;Getting new token&lt;/td&gt;
&lt;td&gt;HttpOnly cookie + DB&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpglltezvcdz4yrtip942.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpglltezvcdz4yrtip942.png" alt="Access Token and Refresh Token" width="800" height="679"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In the diagram above, SPA = Single-Page Application; AS = Authorization Server; RS = Resource Server; AT = Access Token; RT = Refresh Token.&lt;/p&gt;

&lt;h3&gt;
  
  
  Token Rotation
&lt;/h3&gt;

&lt;p&gt;Refresh tokens are also &lt;strong&gt;bearer tokens&lt;/strong&gt;, and hence there is a possibility that they get leaked. And if the attacker gets hold of any refresh token, they can generate infinite access tokens and abuse the resources.&lt;/p&gt;

&lt;p&gt;To prevent this, we use the strategy of token rotation. Token rotation is &lt;strong&gt;refresh token lifecycle management&lt;/strong&gt; with &lt;strong&gt;built-in replay protection&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Here is the flow for a minimal token rotation strategy (&lt;em&gt;AT&lt;/em&gt; stands for &lt;strong&gt;Access Token&lt;/strong&gt; and &lt;em&gt;RT&lt;/em&gt; stands for &lt;strong&gt;Refresh Token&lt;/strong&gt;)&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Login:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Issue &lt;code&gt;AT1&lt;/code&gt; (short-lived)&lt;/li&gt;
&lt;li&gt;Issue &lt;code&gt;RT1&lt;/code&gt; (long-lived)&lt;/li&gt;
&lt;li&gt;Store &lt;code&gt;RT1&lt;/code&gt; in DB with status: &lt;code&gt;active&lt;/code&gt;, &lt;code&gt;used = false&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;p&gt;&lt;strong&gt;Token refresh request:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Client sends &lt;code&gt;RT1&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Server checks DB:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;If &lt;code&gt;used == false&lt;/code&gt; → valid&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;used == true&lt;/code&gt; → replay attempt → invalidate all tokens for this user&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;p&gt;Rotate:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Mark &lt;code&gt;RT1&lt;/code&gt; as &lt;code&gt;used = true&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Issue new tokens &lt;code&gt;AT2&lt;/code&gt;, &lt;code&gt;RT2&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Client replaces local token store with&lt;/strong&gt; &lt;code&gt;AT2&lt;/code&gt; and &lt;code&gt;RT2&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;

&lt;/ul&gt;

&lt;p&gt;This is secure :&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;You &lt;strong&gt;bind&lt;/strong&gt; the refresh token lifecycle to the DB&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Every token is &lt;strong&gt;single-use only&lt;/strong&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;If attacker tries to reuse &lt;code&gt;RT1&lt;/code&gt;, server knows something’s wrong&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Some More Token Rotation Strategies
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Sliding Expiry&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;blockquote&gt;
&lt;p&gt;Each time the refresh token is used to get a new access token, it &lt;strong&gt;extends its own life&lt;/strong&gt;.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;So, if you’re actively using the app, the token’s expiry keeps getting &lt;strong&gt;pushed forward&lt;/strong&gt; - say, 30 days from &lt;em&gt;today&lt;/em&gt;, not from &lt;em&gt;the original issue date&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;It mimics &lt;strong&gt;real sessions&lt;/strong&gt; - active users stay logged in, idle ones get logged out &lt;em&gt;automatically&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Multiple Devices&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;A user logs in:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Phone → gets &lt;code&gt;RT1&lt;/code&gt;, deviceID = &lt;code&gt;iOS-1&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Browser → gets &lt;code&gt;RT2&lt;/code&gt;, deviceID = &lt;code&gt;Chrome-1&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Each refresh token is associated with a &lt;strong&gt;session ID&lt;/strong&gt; and &lt;strong&gt;device&lt;/strong&gt;. You can:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Revoke all tokens for a user&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Revoke only a specific session (say user logs out of iOS)&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Detecting Stolen Refresh Tokens
&lt;/h3&gt;

&lt;blockquote&gt;
&lt;p&gt;“But what if attacker uses a refresh token before the user does?”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Here’s how:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Server issues &lt;code&gt;RT1&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Client hasn't used it yet&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Attacker uses &lt;code&gt;RT1&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Server rotates and gives back &lt;code&gt;RT2a&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Legit client tries using &lt;code&gt;RT1&lt;/code&gt; — fails&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;This is your “signal” that the refresh token was used by an attacker first.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Response?&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Invalidate all user refresh tokens&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Log user out everywhere&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Alert user&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You’ve just &lt;strong&gt;detected a breach&lt;/strong&gt; proactively.&lt;/p&gt;

&lt;p&gt;Access tokens are stateless. You don’t need to store them.&lt;/p&gt;

&lt;p&gt;The DB only stores refresh tokens (and optionally, blacklisted access tokens if you want logout-before-expiry).&lt;/p&gt;

&lt;h3&gt;
  
  
  Avoid these Mistakes
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Mistake&lt;/th&gt;
&lt;th&gt;Fix&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Keeping refresh token in localStorage&lt;/td&gt;
&lt;td&gt;Use &lt;strong&gt;HttpOnly secure cookies&lt;/strong&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;No rotation&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Always rotate refresh tokens&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Not expiring tokens&lt;/td&gt;
&lt;td&gt;Use TTL + sliding expiry&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Using same refresh token forever&lt;/td&gt;
&lt;td&gt;Rotation. Rotation. Rotation.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Not binding refresh token to IP/device&lt;/td&gt;
&lt;td&gt;Store &lt;code&gt;User-Agent&lt;/code&gt;, &lt;code&gt;deviceID&lt;/code&gt; optionally&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h2&gt;
  
  
  Session Hijacking &amp;amp; Mitigation Tactics
&lt;/h2&gt;

&lt;p&gt;Session hijacking is when the hacker &lt;em&gt;steals your session cookie or token&lt;/em&gt; and gets full access as if they were you. No extra login needed. Hijacking is basically &lt;strong&gt;identity theft at the protocol level&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  The Anatomy of Session Hijacking: How They Do It
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Session Sniffing&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The attacker captures session tokens by sniffing network traffic - classic MITM (man-in-the-middle) attack. Happens mostly on unencrypted HTTP or insecure Wi-Fi.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Cross-site Scripting (XSS)&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Inject malicious scripts to steal tokens from cookies or localStorage in the victim’s browser.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Session Fixation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Trick the victim into using a session ID chosen by the attacker, then hijack it once the victim logs in.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Predictable Session IDs&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Generate session tokens with weak randomness, letting attackers guess valid tokens.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Malware &amp;amp; Keyloggers&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Steal tokens from the victim’s device directly.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  The Migration Tactic
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Use HTTPS Everywhere&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;If your app still serves login or session tokens over plain HTTP, you’re basically handing out your keys to every script-kiddie sniffing Wi-Fi packets.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;HTTPS encrypts data-in-transit, making MITM sniffing almost impossible.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Set your cookie flag to &lt;code&gt;Secure&lt;/code&gt; to only send cookies over HTTPS.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Set HttpOnly Cookies&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Cookies with the &lt;code&gt;HttpOnly&lt;/code&gt; flag cannot be accessed via JavaScript. That’s a direct shield against XSS attacks stealing cookies.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="n"&gt;Cookie&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;sessionId&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;abc123&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;HttpOnly&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;Secure&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;SameSite&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;Strict&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Implement SameSite Cookies&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;code&gt;SameSite&lt;/code&gt; attribute helps prevent CSRF (cross-site request forgery) by restricting when cookies get sent.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;Strict&lt;/code&gt; - only send cookies for same-site requests.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;Lax&lt;/code&gt; - send cookies for top-level navigation GET requests.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;None&lt;/code&gt; - send cookies everywhere (only with Secure).&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For sessions, &lt;code&gt;Strict&lt;/code&gt; or &lt;code&gt;Lax&lt;/code&gt; is the way to go unless you need cross-origin requests.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Regenerate Session IDs on Login&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Avoid session fixation by generating a brand-new session ID after successful authentication.&lt;/p&gt;

&lt;p&gt;If you keep the same ID from before login, attackers who fixed that ID can instantly hijack.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Use Strong, Unpredictable Session Tokens&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Randomness is king. Use cryptographically secure random generators for tokens.&lt;/p&gt;

&lt;p&gt;Avoid any incremental or guessable IDs like &lt;code&gt;session123&lt;/code&gt;, &lt;code&gt;abc001&lt;/code&gt;, etc.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Set Short Session Expiry and Idle Timeout&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Balance UX with security:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Short-lived tokens reduce attack window.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Idle timeouts log out inactive users automatically.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Combine with refresh tokens if needed.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Use Secure Authentication Tokens (JWT, PASETO or Opaque Tokens)&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;JWTs/PASETO are popular but can backfire if you blindly trust them without verification.&lt;/p&gt;

&lt;p&gt;Opaque tokens with server-side session store are simpler to revoke on logout or hijack detection.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Monitor and Detect Anomalies&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Keep an eye on session behavior:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Unusual IP switches&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Excessive requests from same token&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Multiple concurrent sessions from different geos&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Set up alerting or automated session invalidation.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupy3zyjp2s7dqxjhurzu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupy3zyjp2s7dqxjhurzu.png" alt="Session Heist" width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;If you don’t prioritize session security, you’re basically inviting hackers to take over your users’ accounts and burn your backend reputation to ashes. And trust me, no one wants to be that dev who ignored basic session hygiene.&lt;/p&gt;




&lt;h2&gt;
  
  
  That was a long one. Let’s wrap up!
&lt;/h2&gt;

&lt;p&gt;Alright, if you’re still here - damn. You just sat through a full-course meal of authentication: &lt;strong&gt;stateful vs stateless&lt;/strong&gt;, &lt;strong&gt;bearer tokens&lt;/strong&gt;, &lt;strong&gt;JWT internals&lt;/strong&gt;, &lt;strong&gt;PASETO&lt;/strong&gt;, &lt;strong&gt;token rotation&lt;/strong&gt;, &lt;strong&gt;session hijacking&lt;/strong&gt;, and even writing your own token system in Go. That’s not light reading. That’s &lt;em&gt;“backbone-of-your-entire-app”&lt;/em&gt; reading.&lt;/p&gt;

&lt;p&gt;If I sounded a little serious (or aggressive) in parts - yeah, my bad. It’s just that I’ve seen too many half-baked auth systems floating around in production like it’s no big deal. And someone had to say it.&lt;/p&gt;

&lt;p&gt;But real talk: this stuff is hard. And it &lt;em&gt;should&lt;/em&gt; be. Auth is one of those areas where being “close enough” usually means “completely broken.”&lt;/p&gt;

&lt;p&gt;Hopefully this wasn’t just useful, but also kinda fun. Or at least bearable. If you’re walking away from this with a clearer mental model and some ideas you wanna implement or refactor- that’s a win.&lt;/p&gt;

&lt;p&gt;Now go build auth like you actually care about your users.&lt;/p&gt;

&lt;p&gt;Catch you in the next one.&lt;/p&gt;

</description>
      <category>backenddevelopment</category>
      <category>jwt</category>
      <category>security</category>
      <category>go</category>
    </item>
    <item>
      <title>Go Concurrency: The Full Guide to Goroutines and Beyond</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Mon, 28 Apr 2025 08:07:43 +0000</pubDate>
      <link>https://dev.to/pixperk/go-concurrency-the-full-guide-to-goroutines-and-beyond-2ajh</link>
      <guid>https://dev.to/pixperk/go-concurrency-the-full-guide-to-goroutines-and-beyond-2ajh</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;"Concurrency is not parallelism... but also kinda is if you squint hard enough."&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Let’s be real — if you're here, you're probably either:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Building your first Go app and just saw the word &lt;strong&gt;goroutine&lt;/strong&gt; thrown like a ragebait on Twitter,&lt;/li&gt;
&lt;li&gt;Trying to impress your future self by understanding what makes Go a &lt;em&gt;beast&lt;/em&gt; at handling millions of things at once, or&lt;/li&gt;
&lt;li&gt;Debugging a deadlock so complex you started questioning your life decisions.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Whichever path led you here — &lt;strong&gt;respect&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Because concurrency isn't some optional sprinkle.&lt;/p&gt;

&lt;p&gt;In Go, it’s baked right into the damn cake.&lt;/p&gt;

&lt;p&gt;In this blog, we’re gonna &lt;em&gt;really&lt;/em&gt; talk about concurrency.&lt;/p&gt;

&lt;p&gt;Not just shallow examples that say "just use &lt;code&gt;go func()&lt;/code&gt;."&lt;/p&gt;

&lt;p&gt;Nah, we're going all in : &lt;strong&gt;Goroutines, Channels, Buffered Channels, Deadlocks, Select, WaitGroups, Mutexes, Context&lt;/strong&gt; — all explained like you're grabbing coffee with your backend bro.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Warning:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This is gonna be a &lt;strong&gt;long ride&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;It’s basically a &lt;strong&gt;one-stop shop&lt;/strong&gt; — after this, you won’t need another “Go concurrency” blog.&lt;/p&gt;

&lt;p&gt;So grab a coffee ☕, maybe some cookies 🍪, and let’s get you absolutely cracked at this.&lt;/p&gt;




&lt;h2&gt;
  
  
  Table of Contents
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Concurrency Explained&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Goroutines&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Channels&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The Select Statement&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;WaitGroups and Mutexes&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The Context Package&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Common Concurrency Patterns in Go&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Common Pitfalls With Concurrency in Go&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Concurrency explained
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Concurrency&lt;/strong&gt; is about dealing with a bunch of things &lt;strong&gt;at the same time&lt;/strong&gt;, but not necessarily doing them &lt;strong&gt;simultaneously&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Example : Computer’s processor switches between tasks rapidly, giving the illusion of doing many things at once.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Go routines&lt;/strong&gt; in Go let you write code where multiple tasks appear to run at the same time, but the system is just &lt;strong&gt;switching tasks efficiently&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Concurrency&lt;/strong&gt; is managing many tasks at once (but not necessarily simultaneously), while &lt;strong&gt;Parallelism&lt;/strong&gt; is actually executing multiple tasks &lt;strong&gt;at the same time&lt;/strong&gt;. &lt;strong&gt;Parallelism&lt;/strong&gt; needs &lt;strong&gt;multiple cores/CPUs&lt;/strong&gt; to take full advantage.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frtxrimwhnebvrholfua0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frtxrimwhnebvrholfua0.png" alt="Concurrency v/s Parallelism" width="800" height="533"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Where is Concurrency even needed?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;I/O Bound Operations&lt;/strong&gt; (Networking, File Operations, Database Queries):

&lt;ul&gt;
&lt;li&gt;You have one process waiting on data (from a database, an API, or even a file). While it waits, &lt;strong&gt;another task can run&lt;/strong&gt;. This is &lt;strong&gt;perfect&lt;/strong&gt; for concurrency.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Example&lt;/strong&gt;: Web servers handling a lot of incoming requests. Each request might be &lt;strong&gt;waiting for data&lt;/strong&gt; (like an API response), but the server doesn’t stop. It keeps working on others in the meantime.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;strong&gt;Handling Multiple Requests Simultaneously:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;Think of a backend API handling multiple users. While one request is waiting for a response, another one should not have to wait. Concurrency lets that happen &lt;strong&gt;smoothly&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Example&lt;/strong&gt;: A backend service in Go that needs to process hundreds of incoming HTTP requests. You don’t want to process them one by one. You fire off a goroutine for each request. You don’t even &lt;strong&gt;notice&lt;/strong&gt; the bottleneck.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;strong&gt;When You Have Time-Consuming Tasks&lt;/strong&gt;:

&lt;ul&gt;
&lt;li&gt;Your server may need to run &lt;strong&gt;long tasks&lt;/strong&gt; (like image processing, video encoding). With concurrency, you can fire these tasks in parallel and &lt;strong&gt;return control to the user&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Example&lt;/strong&gt;: If a user uploads an image and it needs to be resized, you don’t block them - you &lt;strong&gt;fire off a goroutine&lt;/strong&gt; to handle the resizing, and the user can keep doing other things.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;strong&gt;Distributed Systems and Microservices&lt;/strong&gt;:

&lt;ul&gt;
&lt;li&gt;You need to &lt;strong&gt;coordinate between multiple services&lt;/strong&gt; that are processing things in parallel.&lt;/li&gt;
&lt;li&gt;Concurrency helps to deal with distributed services and allow them to &lt;strong&gt;talk to each other&lt;/strong&gt; without blocking any process.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;strong&gt;Background Work&lt;/strong&gt;:

&lt;ul&gt;
&lt;li&gt;Say you're building a system where things are running &lt;strong&gt;in the background&lt;/strong&gt; (like a task scheduler). Concurrency makes sure things run in the background without blocking anything else.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;




&lt;h2&gt;
  
  
  Goroutines - Concurrently running Functions
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Goroutines&lt;/strong&gt; are lightweight, concurrent units of execution. A goroutine is essentially a function or method that runs &lt;strong&gt;concurrently&lt;/strong&gt; with other functions in the same program.&lt;/p&gt;

&lt;p&gt;They do consume a trivial amount of memory compared to the conventional threads and the scheduling of these routines is managed internally by Go. Now you do not need to worry about low level thread management anymore.&lt;/p&gt;

&lt;p&gt;A goroutine takes around &lt;strong&gt;2 KB&lt;/strong&gt; of stack space, which is a tiny fraction compared to threads in other languages.&lt;/p&gt;

&lt;p&gt;Multiple goroutines can execute concurrently, but they may not run simultaneously on multiple CPUs unless the Go runtime is explicitly set to use multiple CPUs.&lt;/p&gt;

&lt;h3&gt;
  
  
  Start a Goroutine - Syntax Shenanigans
&lt;/h3&gt;

&lt;p&gt;In Go, you can &lt;strong&gt;spawn a goroutine&lt;/strong&gt; by adding the &lt;code&gt;go&lt;/code&gt; keyword before a function call.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello from the goroutine!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Creating a goroutine to run greet function concurrently&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;// Main function waits for the goroutine to finish (sleep for demonstration)&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Wait for the goroutine to complete&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;go greet() here starts a concurrently running function (a goroutine)&lt;br&gt;
&lt;code&gt;time.Sleep&lt;/code&gt; is used here just to make sure that the main function doesn't exit before the goroutine finishes. Without this, the program might exit before the goroutine even has a chance to run.&lt;/p&gt;

&lt;p&gt;→ Let’s see a good scenario and use goroutines there.&lt;/p&gt;

&lt;p&gt;You want to &lt;strong&gt;fetch multiple URLs&lt;/strong&gt; concurrently (e.g., for web scraping or API calls). Each fetch operation will be a separate goroutine.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"net/http"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;fetchURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Simulating fetching a URL&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Started fetching %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error fetching %s: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Finished fetching %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;urls&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"https://example.com"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"https://example.org"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="s"&gt;"https://example.net"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;urls&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// Spawning a goroutine for each URL fetch&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;fetchURL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Giving some time for goroutines to finish (this could be improved with synchronization)&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Each &lt;strong&gt;&lt;code&gt;fetchURL&lt;/code&gt;&lt;/strong&gt; call is &lt;strong&gt;executed concurrently&lt;/strong&gt; by spawning a goroutine with &lt;code&gt;go fetchURL(url)&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;We &lt;strong&gt;simulate a small delay&lt;/strong&gt; in the program using &lt;code&gt;time.Sleep(2 * time.Second)&lt;/code&gt; so that all the goroutines have time to finish executing.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Goroutine Scheduling and the Runtime
&lt;/h3&gt;

&lt;p&gt;→ Go runtime is the one that manages goroutines. &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;Go scheduler&lt;/strong&gt; takes care of scheduling goroutines onto available &lt;strong&gt;OS threads&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;The number of goroutines can exceed the number of CPU cores, and the Go runtime will ensure they are executed without much performance overhead.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;How the Go runtime handles it:&lt;/strong&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Lightweight&lt;/strong&gt;: Each goroutine uses very little memory and stack space.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;M:N Scheduling&lt;/strong&gt;: Go uses an &lt;strong&gt;M:N scheduler&lt;/strong&gt;, meaning multiple goroutines (M) are multiplexed onto fewer threads (N), which allows many goroutines to run with fewer threads, saving memory.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  Channels
&lt;/h2&gt;

&lt;h3&gt;
  
  
  What are Channels?
&lt;/h3&gt;

&lt;p&gt;→ Channels behave like “walkie-talkies” between two goroutines. They help pass data between two channels.&lt;br&gt;
→ Think of a channel as something like a pipe, the data goes from one end of a pipe (one goroutine) and received at  another end (another goroutine)&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Faobpcdr0iy66yyb4arr8.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Faobpcdr0iy66yyb4arr8.jpg" alt="Channels" width="800" height="168"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;→ We don’t need mutexes (locks)  in channels  : Channels manage synchronization internally.&lt;/p&gt;

&lt;p&gt;→ Syntax&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Channel to send and receive int values&lt;/span&gt;
&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="c"&gt;//Send into channel [data into rear end]&lt;/span&gt;
&lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ch&lt;/span&gt;&lt;span class="c"&gt;//Receive from channel [received from front end]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A really simple example :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Receiving data from channel&lt;/span&gt;
    &lt;span class="n"&gt;msg&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ch&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Received:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// create channel&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ch&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;           &lt;span class="c"&gt;// start goroutine&lt;/span&gt;

    &lt;span class="c"&gt;// Send data into channel&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="s"&gt;"Hello pixie!"&lt;/span&gt;  &lt;span class="c"&gt;// blocks until worker reads it&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;main&lt;/code&gt; sends &lt;code&gt;"Hello pixie!"&lt;/code&gt; into &lt;code&gt;ch&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;worker&lt;/code&gt; goroutine &lt;strong&gt;reads from&lt;/strong&gt; &lt;code&gt;ch&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Synchronized communication&lt;/strong&gt;: Sending and receiving &lt;strong&gt;blocks&lt;/strong&gt; until both are ready.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Buffered vs Unbuffered Channels:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Unbuffered channel&lt;/strong&gt; → send blocks until another goroutine is ready to receive.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt; &lt;span class="c"&gt;// This will BLOCK until someone receives&lt;/span&gt;
&lt;span class="p"&gt;}()&lt;/span&gt;

&lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ch&lt;/span&gt;  &lt;span class="c"&gt;// Receiving side → unblocks sender&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Buffered channel&lt;/strong&gt; → send blocks only if buffer is full.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// capacity = 5&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Sender can send up to 5 items&lt;/strong&gt; without any receiver.&lt;/li&gt;
&lt;li&gt;Only blocks &lt;strong&gt;if buffer is full&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Receiver blocks &lt;strong&gt;only when buffer is empty&lt;/strong&gt;.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;  &lt;span class="c"&gt;// ok&lt;/span&gt;
&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;  &lt;span class="c"&gt;// ok&lt;/span&gt;
&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;  &lt;span class="c"&gt;// BLOCKS (buffer full!)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Closing a Channel
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;close(ch)&lt;/code&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  What happens?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;No more values can be &lt;strong&gt;sent&lt;/strong&gt; into &lt;code&gt;ch&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;You can still &lt;strong&gt;receive&lt;/strong&gt; remaining values.&lt;/li&gt;
&lt;li&gt;Reading from a &lt;strong&gt;closed empty&lt;/strong&gt; channel gives &lt;strong&gt;zero value&lt;/strong&gt; (&lt;code&gt;0&lt;/code&gt; for int, &lt;code&gt;""&lt;/code&gt; for string, etc).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Only sender should close the channel&lt;/strong&gt;, NEVER receiver.&lt;/li&gt;
&lt;li&gt;Closing a channel &lt;strong&gt;signals to receivers&lt;/strong&gt;:&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;"No more food coming 🍗, clean up!"&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;A small summary before we move ahead :&lt;/em&gt;&lt;/strong&gt; &lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Thing&lt;/th&gt;
&lt;th&gt;Meaning&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Unbuffered channel&lt;/td&gt;
&lt;td&gt;Direct handshake between sender and receiver&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Buffered channel&lt;/td&gt;
&lt;td&gt;Temporary shelf (buffer) — senders/receivers can work independently until full/empty&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Close&lt;/td&gt;
&lt;td&gt;Only sender should close to signal "no more data"&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;CHANNEL&lt;br&gt;
↳ Unbuffered (default)&lt;br&gt;
Both sender and receiver must be ready&lt;br&gt;
↳ Buffered (capacity N)&lt;br&gt;
Sender blocks only when full&lt;br&gt;
Receiver blocks only when empty&lt;/p&gt;

&lt;p&gt;↳ Close(channel)&lt;br&gt;
Signals no more data&lt;br&gt;
Receiver reads remaining values&lt;br&gt;
Further sends panic&lt;/p&gt;
&lt;h3&gt;
  
  
  Deadlocks in Channels
&lt;/h3&gt;

&lt;p&gt;Let’s see how basic deadlocks are caused (let’s take unbuffered channel here)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// UNBUFFERED&lt;/span&gt;

    &lt;span class="c"&gt;// Try to send&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Sending 1..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="c"&gt;// ❌ BLOCKS HERE — no one is receiving!&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Sent 1!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// ❌ NEVER REACHED&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This will cause deadlock.&lt;/p&gt;

&lt;p&gt;Because you’re sending but no one's receiving.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="c"&gt;// Now somebody is ready to RECEIVE&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Received:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Sending 1..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="c"&gt;// ✅ Now send will succeed, because receiver exists&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Sent 1!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; 
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Slightly Advanced: 2-Way Deadlock
&lt;/h3&gt;

&lt;p&gt;Two goroutines waiting on each other = &lt;strong&gt;death spiral&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ch1&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;ch2&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ch1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;42&lt;/span&gt;      &lt;span class="c"&gt;// Waiting for someone to receive from ch1&lt;/span&gt;
        &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ch2&lt;/span&gt;   &lt;span class="c"&gt;// Will never reach here&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Goroutine 1 got"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ch2&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;24&lt;/span&gt;      &lt;span class="c"&gt;// Waiting for someone to receive from ch2&lt;/span&gt;
        &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ch1&lt;/span&gt;   &lt;span class="c"&gt;// Will never reach here&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Goroutine 2 got"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt; &lt;span class="c"&gt;// Block main forever (simulate long run)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Both goroutines are stuck&lt;/strong&gt;:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;First trying to send.&lt;/li&gt;
&lt;li&gt;No one receiving first.&lt;/li&gt;
&lt;li&gt;PANIC. Deadlock.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  💡 Quick Golden Rule:
&lt;/h3&gt;

&lt;blockquote&gt;
&lt;p&gt;❝ With unbuffered channels, send and receive must happen simultaneously. Otherwise? You're building your own tombstone. ❞&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h2&gt;
  
  
  Mini Worker Pool using Buffered Channels
&lt;/h2&gt;

&lt;p&gt;Let’s look at a slightly advanced example to better our understanding about channels a bit.&lt;/p&gt;

&lt;p&gt;You want to &lt;strong&gt;distribute work&lt;/strong&gt; (like downloading files, processing images, etc.) to &lt;strong&gt;multiple goroutines&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Let’s build a &lt;strong&gt;mini worker pool&lt;/strong&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d started job %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// simulate heavy task&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d finished job %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="c"&gt;// Send result back&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Start 3 workers&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Send jobs&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Closing jobs channel — no more jobs coming&lt;/span&gt;

    &lt;span class="c"&gt;// Collect results&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Result:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, this sums up the concept of concurrency. Let’s dissect this code snippet and understand what is going on?&lt;/p&gt;

&lt;h3&gt;
  
  
  First: About These Funky Arrows
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;jobs &amp;lt;-chan int&lt;/code&gt; →

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Read-Only Channel&lt;/strong&gt; for &lt;code&gt;int&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;This goroutine can &lt;strong&gt;ONLY RECEIVE&lt;/strong&gt; from &lt;code&gt;jobs&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It cannot send&lt;/strong&gt; into &lt;code&gt;jobs&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;
&lt;code&gt;results chan&amp;lt;- int&lt;/code&gt; →

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Write-Only Channel&lt;/strong&gt; for &lt;code&gt;int&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;This goroutine can &lt;strong&gt;ONLY SEND&lt;/strong&gt; into &lt;code&gt;results&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;It cannot receive&lt;/strong&gt; from &lt;code&gt;results&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;




&lt;h3&gt;
  
  
  So why this design?
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Because clean roles = fewer bugs.&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Worker only &lt;strong&gt;picks up&lt;/strong&gt; jobs.&lt;/li&gt;
&lt;li&gt;Worker only &lt;strong&gt;pushes&lt;/strong&gt; results.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Enforces discipline&lt;/strong&gt; at compile-time (Go will error if you do the wrong operation).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can't accidentally do this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="c"&gt;// ❌ won't compile&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;or&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt; &lt;span class="c"&gt;// ❌ won't compile&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Go catches stupidity early&lt;/strong&gt; — true backend villain language 😈.&lt;/p&gt;




&lt;h3&gt;
  
  
  Now Full Code Explained Step-by-Step
&lt;/h3&gt;

&lt;h3&gt;
  
  
  1. Channels setup
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
&lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;jobs&lt;/code&gt; channel: buffered to hold 5 int jobs.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;results&lt;/code&gt; channel: buffered to hold 5 int results.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This ensures main goroutine can dump jobs fast without waiting.&lt;/p&gt;




&lt;h3&gt;
  
  
  2. Launch 3 workers
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Spawns &lt;strong&gt;3 concurrent goroutines&lt;/strong&gt;, each running &lt;code&gt;worker&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Each &lt;code&gt;worker&lt;/code&gt; is:

&lt;ul&gt;
&lt;li&gt;Waiting for jobs (&lt;code&gt;for j := range jobs&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;Processing job (simulated by &lt;code&gt;time.Sleep(time.Second)&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;Sending result back.&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;p&gt;Now 3 workers are &lt;strong&gt;ready to fight&lt;/strong&gt; for jobs.&lt;/p&gt;




&lt;h3&gt;
  
  
  3. Send jobs
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Main goroutine &lt;strong&gt;pushes 5 jobs&lt;/strong&gt; (&lt;code&gt;1&lt;/code&gt;, &lt;code&gt;2&lt;/code&gt;, &lt;code&gt;3&lt;/code&gt;, &lt;code&gt;4&lt;/code&gt;, &lt;code&gt;5&lt;/code&gt;) into &lt;code&gt;jobs&lt;/code&gt; channel.&lt;/li&gt;
&lt;li&gt;Then &lt;code&gt;close(jobs)&lt;/code&gt; → &lt;strong&gt;no more new jobs coming&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;This is important because &lt;code&gt;for j := range jobs&lt;/code&gt; in workers &lt;strong&gt;needs to know when to stop&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;After closing, &lt;code&gt;for j := range jobs&lt;/code&gt; &lt;strong&gt;exits&lt;/strong&gt; when all jobs are done.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Clean end of supply line.&lt;/p&gt;




&lt;h3&gt;
  
  
  4. Collect results
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Result:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Main goroutine waits&lt;/strong&gt; and &lt;strong&gt;receives 5 results&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Each result is printed out.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Results are guaranteed to come because:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Worker always pushes a result after finishing a job.&lt;/li&gt;
&lt;li&gt;Buffer size matches number of jobs.&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  How The Code Flows
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Timeline Visualization:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;
Main Thread:
  Push job 1, 2, 3, 4, 5 → jobs channel
  Close jobs channel
  Wait for 5 results → print them

Worker Goroutines(All workers run parallely, so any worker can pick any job)
  Worker1: pick job 1 → work 1s → push result //say worker 1 is available
  Worker2: pick job 2 → work 1s → push result
  Worker3: pick job 3 → work 1s → push result
  (Then next jobs 4,5 picked by available workers)

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Workers &lt;strong&gt;share the job queue&lt;/strong&gt; — whoever is free picks next.&lt;/p&gt;

&lt;p&gt;Output : &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8bkikzn0tga1wv0ccbdl.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8bkikzn0tga1wv0ccbdl.png" alt="Output" width="297" height="416"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Suppose you remove this line:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;then the worker code:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// do work&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;has no way of knowing when jobs are over.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Result?&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;After finishing all the jobs you sent (&lt;code&gt;5&lt;/code&gt; in this case),&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;The workers will be stuck waiting&lt;/strong&gt; at &lt;code&gt;&amp;lt;-jobs&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Deadlock !&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Your program will &lt;strong&gt;hang forever&lt;/strong&gt; after printing the first few results.&lt;/p&gt;




&lt;h2&gt;
  
  
  The Select Statement
&lt;/h2&gt;

&lt;blockquote&gt;
&lt;p&gt;Select lets a goroutine wait on multiple communication operations at once.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;first&lt;/strong&gt; one that's ready, &lt;strong&gt;wins&lt;/strong&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  Basic Syntax
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;chan1&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"received"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"from chan1"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;chan2&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"sent 10 to chan2"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"no communication ready"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Looks suspiciously like a switch, right?&lt;/p&gt;

&lt;p&gt;BUT it &lt;strong&gt;operates on channels only&lt;/strong&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Key Rules of Select
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;First ready case wins&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;If multiple are ready, it picks one randomly&lt;/strong&gt; (fairness).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;If none are ready&lt;/strong&gt;, and no &lt;code&gt;default&lt;/code&gt;, it &lt;strong&gt;blocks&lt;/strong&gt;. (stuck)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;If &lt;code&gt;default&lt;/code&gt; exists&lt;/strong&gt;, and nothing is ready, default runs instantly.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Real Example (multiple receives)
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;c1&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;c2&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Sender goroutines&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;c1&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="s"&gt;"from c1"&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;c2&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="s"&gt;"from c2"&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="c"&gt;// Select to receive&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;msg1&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;c1&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Received:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;msg2&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;c2&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Received:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;msg2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Output:&lt;/p&gt;


&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Received: from c1
Received: from c2

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;First we receive from &lt;code&gt;c1&lt;/code&gt;, then &lt;code&gt;c2&lt;/code&gt;, depending on &lt;strong&gt;who is ready&lt;/strong&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Big Brain Situations where &lt;code&gt;select&lt;/code&gt; is 🔥:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;You want to listen on &lt;strong&gt;multiple channels&lt;/strong&gt; without blocking on just one.&lt;/li&gt;
&lt;li&gt;You want &lt;strong&gt;timeouts&lt;/strong&gt; (can mix with &lt;code&gt;time.After&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;You want &lt;strong&gt;cancel listening&lt;/strong&gt; (mix with &lt;code&gt;context&lt;/code&gt;).&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Scenario: Implementing Timeout and Cancellation with Select&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;In real-world systems, you’ll often need to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Timeout operations&lt;/strong&gt; after a certain period.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cancel operations&lt;/strong&gt; if they take too long or aren't needed anymore.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;We’ll combine &lt;code&gt;select&lt;/code&gt;, &lt;code&gt;time.After&lt;/code&gt;, and a &lt;strong&gt;cancel mechanism&lt;/strong&gt; into one delicious, high-performance, non-blocking recipe. Let's cook up a system where multiple tasks are being executed concurrently, but if they take too long, they are &lt;strong&gt;timed out&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;time.After&lt;/code&gt; is a built-in Go function from the &lt;code&gt;time&lt;/code&gt; package that &lt;strong&gt;returns a channel&lt;/strong&gt; which will receive the current time after a specified duration has passed.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Scenario Breakdown:&lt;/strong&gt;
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Task Processing:&lt;/strong&gt; We’ll simulate two tasks, each with a random duration.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Timeout:&lt;/strong&gt; We’ll set a timeout that forces cancellation after a fixed amount of time.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cancel:&lt;/strong&gt; If either task finishes early, we should &lt;strong&gt;cancel the other one&lt;/strong&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Code: Timeout + Cancellation Example&lt;/strong&gt;
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
    &lt;span class="s"&gt;"math/rand"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;longRunningTask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;taskId&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancelCh&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{},&lt;/span&gt; &lt;span class="n"&gt;doneCh&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Randomize task duration (between 1 and 5 seconds)&lt;/span&gt;
    &lt;span class="n"&gt;duration&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;rand&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Intn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task %d will take %v to complete&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Simulate work&lt;/span&gt;
    &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;duration&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="c"&gt;// Task completed successfully&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task %d completed&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;doneCh&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;cancelCh&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="c"&gt;// Task was canceled&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task %d was canceled&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Create channels&lt;/span&gt;
    &lt;span class="n"&gt;doneCh&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;   &lt;span class="c"&gt;// To receive completed tasks&lt;/span&gt;
    &lt;span class="n"&gt;cancelCh&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{})&lt;/span&gt; &lt;span class="c"&gt;// For cancel signal&lt;/span&gt;

    &lt;span class="c"&gt;// Start two long-running tasks&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;longRunningTask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancelCh&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;doneCh&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;longRunningTask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancelCh&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;doneCh&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Timeout duration for all tasks&lt;/span&gt;
    &lt;span class="n"&gt;timeout&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;

    &lt;span class="c"&gt;// Select to handle timeout or task completion&lt;/span&gt;
    &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;doneCh&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task %d completed before timeout&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="c"&gt;// Timeout occurred, cancel remaining tasks&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Timeout! Cancelling remaining tasks..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cancelCh&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Collect remaining task results&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;doneCh&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Task %d finished&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;taskId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;timeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Another timeout!"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;strong&gt;Explanation of How This Works&lt;/strong&gt;
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Task Simulation:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;Each task runs in its own goroutine.&lt;/li&gt;
&lt;li&gt;We use &lt;code&gt;time.After(duration)&lt;/code&gt; to simulate the task taking random time (between 1 and 5 seconds).&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Timeout Mechanism:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;We set a &lt;strong&gt;global timeout&lt;/strong&gt; of 3 seconds using &lt;code&gt;time.After(timeout)&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;select&lt;/code&gt; blocks until either a task completes or the timeout is reached.&lt;/li&gt;
&lt;li&gt;If the timeout occurs, we send a cancellation signal to the &lt;code&gt;cancelCh&lt;/code&gt; channel.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Cancellation Logic:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;If the task is still running when the timeout occurs, the &lt;code&gt;cancelCh&lt;/code&gt; channel sends a signal, and the task checks for that signal to &lt;strong&gt;abort&lt;/strong&gt; its operation.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Graceful Handling of Remaining Tasks:&lt;/strong&gt;

&lt;ul&gt;
&lt;li&gt;After sending the cancellation signal, the program ensures any task that finished afterward is properly handled by waiting for them to complete (or timeout if necessary).&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Output Example:&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Let’s assume the first task finishes at 2 seconds, and the second one is still running when the timeout hits.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Task 1 will take 2s to complete
Task 2 will take 4s to complete
Task 1 completed
Timeout! Cancelling remaining tasks...
Task 2 was canceled
Task 1 finished

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  What's the  Takeaway?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Unblocking and timeout&lt;/strong&gt; are now easy to manage thanks to &lt;code&gt;select&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;select&lt;/code&gt; &lt;strong&gt;lets you handle multiple things happening at once&lt;/strong&gt;, all while &lt;strong&gt;keeping the code clean and organized&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Deadlock avoidance&lt;/strong&gt;: &lt;code&gt;select&lt;/code&gt; helps you avoid race conditions or deadlocks because of its non-blocking nature (unless you &lt;em&gt;specifically&lt;/em&gt; want blocking with &lt;code&gt;default&lt;/code&gt;).&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  WaitGroups and Mutexes
&lt;/h2&gt;

&lt;p&gt;In Go, &lt;strong&gt;WaitGroups&lt;/strong&gt; and &lt;strong&gt;Mutexes&lt;/strong&gt; are two of the most commonly used synchronization primitives. They are part of the &lt;code&gt;sync&lt;/code&gt; package and help manage concurrency by ensuring proper synchronization between multiple goroutines.\&lt;/p&gt;




&lt;h2&gt;
  
  
  &lt;strong&gt;1. WaitGroups in Go&lt;/strong&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;What is a WaitGroup?&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;A &lt;strong&gt;WaitGroup&lt;/strong&gt; is used to wait for a collection of goroutines to finish executing. It provides a way for a program to synchronize multiple goroutines and wait until all of them are done before proceeding.&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Basic Concept&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Add(n)&lt;/strong&gt;: Specifies the number of goroutines that the &lt;code&gt;WaitGroup&lt;/code&gt; should wait for.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Done()&lt;/strong&gt;: Called by each goroutine when it finishes. It decrements the counter in the &lt;code&gt;WaitGroup&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Wait()&lt;/strong&gt;: Blocks until the counter in the &lt;code&gt;WaitGroup&lt;/code&gt; reaches zero, i.e., until all the goroutines have finished their tasks.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8sklw0ec1q1mllaspbic.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8sklw0ec1q1mllaspbic.jpg" alt="Waitgroups" width="800" height="376"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let’s start with a simple example that uses a &lt;code&gt;WaitGroup&lt;/code&gt; to wait for multiple goroutines to finish.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"sync"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// Decrements the counter when the goroutine finishes&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d started&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Simulate work&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d finished&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt; &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;

    &lt;span class="c"&gt;// Launching 3 worker goroutines&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Increment the counter for each goroutine&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Wait for all goroutines to finish&lt;/span&gt;
    &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"All workers finished"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;strong&gt;Explanation&lt;/strong&gt;:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;code&gt;main&lt;/code&gt; function launches 3 goroutines, each calling the &lt;code&gt;worker&lt;/code&gt; function.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;WaitGroup&lt;/code&gt; counter is incremented by calling &lt;code&gt;wg.Add(1)&lt;/code&gt; for each goroutine.&lt;/li&gt;
&lt;li&gt;Each worker calls &lt;code&gt;wg.Done()&lt;/code&gt; when it finishes its task.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;main&lt;/code&gt; function calls &lt;code&gt;wg.Wait()&lt;/code&gt; to block until all workers have finished.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Flow&lt;/strong&gt;:
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;Three workers are launched in parallel.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;main&lt;/code&gt; function waits for all workers to finish by calling &lt;code&gt;wg.Wait()&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;When all workers finish, the program prints &lt;code&gt;"All workers finished"&lt;/code&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Advanced Example: WaitGroup with Error Handling&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;In this advanced example, we'll use a &lt;code&gt;WaitGroup&lt;/code&gt; in combination with channels to handle errors and synchronize tasks.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"sync"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;fetchData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resultChan&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errorChan&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// Decrements the counter when the goroutine finishes&lt;/span&gt;

    &lt;span class="c"&gt;// Simulating data fetching&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Fetching data from %s...&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Simulate download delay&lt;/span&gt;

    &lt;span class="c"&gt;// Simulate error for one URL&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"https://badsite.com"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;errorChan&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to fetch %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;resultChan&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Successfully fetched data from %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt; &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;
    &lt;span class="n"&gt;resultChan&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;errorChan&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;urls&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"https://example.com"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"https://goodsite.com"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"https://badsite.com"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Start fetching data concurrently&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;urls&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;fetchData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resultChan&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;errorChan&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Wait for all goroutines to finish&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;resultChan&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Close resultChan once all goroutines are done&lt;/span&gt;
        &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;errorChan&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;  &lt;span class="c"&gt;// Close errorChan once all goroutines are done&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="c"&gt;// Collect results and errors&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;resultChan&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;errorChan&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;resultChan&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;errorChan&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"All operations completed."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;strong&gt;Explanation&lt;/strong&gt;:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Multiple goroutines fetch data concurrently, and the &lt;code&gt;WaitGroup&lt;/code&gt; waits for all of them to finish.&lt;/li&gt;
&lt;li&gt;Errors are sent through the &lt;code&gt;errorChan&lt;/code&gt; while successful results are sent to the &lt;code&gt;resultChan&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;After all goroutines finish, the channels are closed, and the results and errors are collected using a &lt;code&gt;select&lt;/code&gt; statement.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  &lt;strong&gt;2. Mutexes in Go&lt;/strong&gt;
&lt;/h2&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;What is a Mutex?&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;A &lt;strong&gt;Mutex&lt;/strong&gt; (short for &lt;strong&gt;mutual exclusion&lt;/strong&gt;) is a synchronization primitive used to ensure that only one goroutine can access a critical section (shared resource) at a time. It prevents race conditions and ensures that the shared data is accessed safely by multiple goroutines.&lt;/p&gt;

&lt;p&gt;A &lt;code&gt;Mutex&lt;/code&gt; is used to lock and unlock access to critical sections of the code. Only one goroutine can hold the lock at any given time, while others will have to wait for the lock to be released.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fijkkaxamz06ip0w1m309.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fijkkaxamz06ip0w1m309.jpg" alt="Mutex" width="693" height="380"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Basic Concept&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Lock()&lt;/strong&gt;: Acquires the lock, ensuring exclusive access to the critical section.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Unlock()&lt;/strong&gt;: Releases the lock, allowing other goroutines to acquire it.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Example: Mutex with Shared Resource Access&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;Let’s consider a scenario where multiple goroutines are concurrently updating a shared map. We'll use a &lt;code&gt;Mutex&lt;/code&gt; to ensure that only one goroutine accesses the map at a time.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"sync"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;sharedMap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;mu&lt;/span&gt; &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Mutex&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;updateMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Lock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;// Lock the map before updating&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;mu&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unlock&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;// Simulate some work with a sleep&lt;/span&gt;
    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;sharedMap&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Updated %s to %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;wg&lt;/span&gt; &lt;span class="n"&gt;sync&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WaitGroup&lt;/span&gt;

    &lt;span class="c"&gt;// Launch 5 goroutines to update the shared map&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;updateMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"key%d"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="m"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;wg&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Wait&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;// Print the final state of the shared map&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Final sharedMap:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sharedMap&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  &lt;strong&gt;Explanation&lt;/strong&gt;:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Multiple goroutines are launched to update the shared &lt;code&gt;map&lt;/code&gt; concurrently.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;Mutex&lt;/code&gt; ensures that only one goroutine can access the &lt;code&gt;map&lt;/code&gt; at a time to avoid race conditions.&lt;/li&gt;
&lt;li&gt;After all goroutines finish, the final state of the map is printed.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;Key Takeaways:&lt;/strong&gt;
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;WaitGroups&lt;/strong&gt; are used to wait for a collection of goroutines to finish before continuing execution.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Mutexes&lt;/strong&gt; are used to ensure mutual exclusion when accessing shared resources, preventing race conditions.&lt;/li&gt;
&lt;li&gt;Both &lt;code&gt;WaitGroups&lt;/code&gt; and &lt;code&gt;Mutexes&lt;/code&gt; are essential for building safe, concurrent programs in Go.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  The Context Package
&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;context&lt;/code&gt; package allows you to manage &lt;strong&gt;concurrent&lt;/strong&gt; operations &lt;strong&gt;cleanly and safely&lt;/strong&gt; in Go.&lt;/p&gt;

&lt;p&gt;The &lt;code&gt;context&lt;/code&gt; package allows you to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Control cancellation&lt;/strong&gt; of goroutines.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Set timeouts and deadlines&lt;/strong&gt; for operations.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Pass request-scoped values&lt;/strong&gt; across API boundaries and between goroutines&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Basically, &lt;code&gt;context.Context&lt;/code&gt; works as &lt;strong&gt;&lt;em&gt;connecting parts (signal mechanisms)&lt;/em&gt;&lt;/strong&gt; between goroutines. &lt;/p&gt;

&lt;p&gt;Instead of letting goroutines run indefinitely, you can tell them:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Hey, it's time to stop working."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  Core Functions in &lt;code&gt;context&lt;/code&gt;
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Function&lt;/th&gt;
&lt;th&gt;Purpose&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;context.Background()&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Returns a non-nil, empty context. Used as the root for other contexts.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;context.TODO()&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Placeholder context when you're unsure what to use.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;context.WithCancel(parent)&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Creates a child context that can be manually canceled.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;context.WithTimeout(parent, duration)&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Creates a child context that cancels itself after a specified duration.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;context.WithDeadline(parent, time)&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Similar to timeout but tied to an absolute point in time.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;context.WithValue(parent, key, value)&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Allows passing key-value pairs through context trees.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h3&gt;
  
  
  Why Is &lt;code&gt;context&lt;/code&gt; Important for Concurrency?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Avoids Goroutine Leaks&lt;/strong&gt;: Without cancellation signals, goroutines can keep running forever, causing memory bloat.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Couples Work to Lifecycle&lt;/strong&gt;: Tie goroutines to the lifetime of a request or operation.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Handles Timeouts Gracefully&lt;/strong&gt;: Important for networked services, APIs, and time-sensitive tasks.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Propagates Metadata&lt;/strong&gt;: Pass user authentication, trace IDs, etc., neatly through multiple layers.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Example 1: Manually Canceling a Goroutine
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"context"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker: context canceled, exiting..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker: working..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithCancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Main: canceling context now"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Give time for goroutine to finish&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Explanation:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;context.WithCancel&lt;/code&gt; returns a new context and a &lt;code&gt;cancel&lt;/code&gt; function.&lt;/li&gt;
&lt;li&gt;When &lt;code&gt;cancel()&lt;/code&gt; is called, the worker receives the signal and exits cleanly.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Example 2: Context with Timeout
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"context"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker: timeout reached, exiting..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt;
        &lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker: working..."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;500&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Millisecond&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Explanation:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;After 3 seconds, the context automatically cancels itself.&lt;/li&gt;
&lt;li&gt;No manual &lt;code&gt;cancel()&lt;/code&gt; call is necessary to enforce the timeout (though &lt;code&gt;defer cancel()&lt;/code&gt; is good practice).&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Passing Metadata Through Context
&lt;/h3&gt;

&lt;p&gt;You can use &lt;code&gt;context.WithValue&lt;/code&gt; to attach metadata to a context. This is very useful for passing things like authentication tokens, trace IDs, or user-specific information through call chains.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"context"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;processRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;userID&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"userID"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;userID&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Processing request for user:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;userID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"No user ID found in context"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="s"&gt;"userID"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"12345"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;processRequest&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Important:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Only use &lt;code&gt;WithValue&lt;/code&gt; for &lt;strong&gt;request-scoped&lt;/strong&gt; data.&lt;/li&gt;
&lt;li&gt;Avoid using context as a global bag for business logic or configuration data.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Real-World Application: HTTP Request Context
&lt;/h3&gt;

&lt;p&gt;When handling HTTP requests in a server, &lt;strong&gt;the request itself carries a context&lt;/strong&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ResponseWriter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Request&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;After&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;5&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Fprintln&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Request completed"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Done&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"Request canceled"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StatusRequestTimeout&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Why it matters:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;If the client disconnects, the request context is canceled automatically.&lt;/li&gt;
&lt;li&gt;No resources wasted processing a request the client no longer cares about.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Best Practices
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Always &lt;strong&gt;listen to &lt;code&gt;ctx.Done()&lt;/code&gt;&lt;/strong&gt; inside long-running goroutines.&lt;/li&gt;
&lt;li&gt;Always &lt;strong&gt;cancel child contexts&lt;/strong&gt; you create (&lt;code&gt;defer cancel()&lt;/code&gt;) to avoid leaks.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Avoid using &lt;code&gt;context.WithValue&lt;/code&gt; for business logic&lt;/strong&gt;; use it strictly for transporting metadata.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Never store Contexts inside structs&lt;/strong&gt;; pass them explicitly.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Common Concurrency Patterns in Go
&lt;/h2&gt;

&lt;p&gt;Earlier , we discussed buffered channels using a simple worker example. What we &lt;em&gt;didn't&lt;/em&gt; reveal then is that the same snippet actually showcases several important concurrency patterns commonly used in Go.&lt;/p&gt;

&lt;p&gt;Let's revisit the code first:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="k"&gt;chan&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d started job %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sleep&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// simulate heavy task&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Worker %d finished job %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="c"&gt;// Send result back&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;
    &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;results&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Start 3 workers&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="n"&gt;worker&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;// Send jobs&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;jobs&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;j&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;jobs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// Closing jobs channel — no more jobs coming&lt;/span&gt;

    &lt;span class="c"&gt;// Collect results&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;numJobs&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Result:"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;results&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, &lt;strong&gt;what patterns are hidden inside?&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  1. Fan-out
&lt;/h3&gt;

&lt;p&gt;We start multiple goroutines (workers) that are all reading from the same &lt;code&gt;jobs&lt;/code&gt; channel. This spreads out the workload across multiple concurrent workers - hence, &lt;strong&gt;fanning out&lt;/strong&gt;.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Key idea:&lt;/strong&gt; multiple consumers (workers) pulling from one source of work (jobs).&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;"Got a hundred pizzas to deliver? Send three drivers instead of one."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  2. Fan-in
&lt;/h3&gt;

&lt;p&gt;All the workers, after finishing their work, push their results into the same &lt;code&gt;results&lt;/code&gt; channel. This &lt;strong&gt;fans in&lt;/strong&gt; the results from multiple goroutines into a single channel for collection.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Key idea:&lt;/strong&gt; multiple producers (workers) sending to one destination (results).&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;"All drivers hand over their earnings at one counter."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs1j5g8ahom87tugnuhoi.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fs1j5g8ahom87tugnuhoi.png" alt="Fan-in and Fan-out" width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Worker Pool
&lt;/h3&gt;

&lt;p&gt;This pattern specifically sets up a &lt;em&gt;fixed&lt;/em&gt; number of goroutines (3 in our case) to handle an arbitrary number of jobs. Instead of creating a new goroutine per task (which can blow up memory), we use a small, controlled pool.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Key idea:&lt;/strong&gt; limited, reusable goroutines handle many tasks.&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;"You don't hire 100 chefs to make 100 pizzas — you hire 3 good ones and make it work."&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h3&gt;
  
  
  4. Channel Closing Signaling Completion
&lt;/h3&gt;

&lt;p&gt;Notice how we &lt;code&gt;close(jobs)&lt;/code&gt; after sending all jobs? That closing is a crucial signal: it tells all workers "no more work is coming," allowing their &lt;code&gt;for j := range jobs&lt;/code&gt; loops to terminate gracefully.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Key idea:&lt;/strong&gt; close the input channel to broadcast "we're done here" to consumers.&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;"The bakery door closes. No new orders. Workers finish what they're doing and go home."&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h3&gt;
  
  
  Why These Patterns Matter
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Efficiency:&lt;/strong&gt; Worker pools prevent spawning thousands of goroutines unnecessarily.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Scalability:&lt;/strong&gt; Fan-out/fan-in patterns scale your app without drama.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Graceful shutdown:&lt;/strong&gt; Closing channels ensures clean termination without leaks.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  The Pipeline pattern
&lt;/h3&gt;

&lt;p&gt;Observe the give code snippet carefully.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"fmt"&lt;/span&gt;

&lt;span class="c"&gt;// Stage 1: Generate numbers&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;gen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nums&lt;/span&gt; &lt;span class="o"&gt;...&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;out&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;nums&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;out&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;out&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;out&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c"&gt;// Stage 2: Square numbers&lt;/span&gt;
&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;square&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;out&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;in&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;out&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;n&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;out&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}()&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;out&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Set up the pipeline&lt;/span&gt;
    &lt;span class="n"&gt;nums&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;gen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;squares&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;square&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nums&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Consume the output&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;range&lt;/span&gt; &lt;span class="n"&gt;squares&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Pipeline&lt;/strong&gt; = a series of stages connected by channels.&lt;/p&gt;

&lt;p&gt;Each stage is &lt;strong&gt;independent&lt;/strong&gt;, &lt;strong&gt;parallelizable&lt;/strong&gt;, and communicates via &lt;strong&gt;channels&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Every stage is:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Taking input from previous channel.&lt;/li&gt;
&lt;li&gt;Doing its job (transforming data).&lt;/li&gt;
&lt;li&gt;Passing it to the next stage via another channel.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Concurrency behind the scenes:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Every stage (gen, square) &lt;strong&gt;does its work independently&lt;/strong&gt; and &lt;strong&gt;asynchronously&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;They are literally &lt;strong&gt;pushing and pulling&lt;/strong&gt; data through channels.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz63iz1kvp4fn9ztk0n0x.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz63iz1kvp4fn9ztk0n0x.jpg" alt="Pipeline" width="485" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Real Life Comparison:
&lt;/h3&gt;

&lt;p&gt;Imagine a factory assembly line:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;First guy (&lt;code&gt;gen&lt;/code&gt;) just drops raw materials on the belt.&lt;/li&gt;
&lt;li&gt;Second guy (&lt;code&gt;square&lt;/code&gt;) picks them, processes them (squares them), and sends them forward.&lt;/li&gt;
&lt;li&gt;You (&lt;code&gt;main&lt;/code&gt;) are the final inspector printing the results.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Concurrency patterns in Go are not limited to these. If you wish to dive even deeper, refer &lt;a href="https://github.com/lotusirous/go-concurrency-patterns" rel="noopener noreferrer"&gt;this&lt;/a&gt; repo.&lt;/p&gt;




&lt;h2&gt;
  
  
  Common pitfalls with concurrency in Go
&lt;/h2&gt;

&lt;p&gt;Here are some common pitfalls we encounter while dealing with concurrency in Go. Several of them have been explained in detail above.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Deadlocks&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Goroutines stuck waiting forever (e.g., reading from an empty channel).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Goroutine Leaks&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Forgetting to close channels or signal exit - goroutines hang around eating RAM .&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Race Conditions&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Two goroutines modifying shared data without sync- data gets corrupted (use mutex).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Improper Channel Closing&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Only &lt;strong&gt;senders&lt;/strong&gt; should close channels.&lt;/p&gt;

&lt;p&gt;→ &lt;strong&gt;Receivers&lt;/strong&gt; never close it  -&lt;em&gt;that's how you get panics.&lt;/em&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Forgot to Drain Channels&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Senders block because nobody's receiving.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Overusing Goroutines&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Spawning millions of goroutines casually → memory death spiral.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Blocking Operations Inside Goroutines&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ One sleepy goroutine = whole system choke if not handled with timeouts/select.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Misusing Buffered Channels&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Thinking buffers are infinite. (Spoiler: they're not.)&lt;/p&gt;

&lt;p&gt;→ Full buffer = blocked sender.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Panic Inside Goroutines&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ If a goroutine panics and you don't recover it → &lt;em&gt;stealth crashes&lt;/em&gt;.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;No Context Cancellation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;→ Forgetting to pass &lt;code&gt;context.Context&lt;/code&gt; to control goroutines.&lt;/p&gt;


&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  That’s a wrap
&lt;/h2&gt;

&lt;p&gt;Okay, so we are finally ending this blog. It was absolutely fun writing this.&lt;/p&gt;

&lt;p&gt;If you made it till here — &lt;em&gt;hats off to you!&lt;/em&gt; &lt;/p&gt;

&lt;p&gt;We covered a lot of ground:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;How Go handles &lt;strong&gt;concurrency&lt;/strong&gt; so beautifully with its simple primitives.&lt;/li&gt;
&lt;li&gt;What &lt;strong&gt;goroutines&lt;/strong&gt; are, how &lt;strong&gt;channels&lt;/strong&gt; let them talk, and how &lt;strong&gt;select&lt;/strong&gt; lets them multitask smartly.&lt;/li&gt;
&lt;li&gt;How to &lt;strong&gt;synchronize&lt;/strong&gt; goroutines safely with &lt;strong&gt;WaitGroups&lt;/strong&gt; and &lt;strong&gt;Mutexes&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;How to &lt;strong&gt;control cancellations and deadlines&lt;/strong&gt; with the &lt;strong&gt;Context&lt;/strong&gt; package.&lt;/li&gt;
&lt;li&gt;Some real-world &lt;strong&gt;patterns&lt;/strong&gt; and &lt;strong&gt;pitfalls&lt;/strong&gt; that every Go developer should know.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Concurrency can feel intimidating at first, but with practice, it becomes second nature — and trust me, it's one of the most &lt;em&gt;rewarding&lt;/em&gt; things to master in Go.&lt;/p&gt;

&lt;p&gt;If you ever find yourself stuck, just remember:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Keep it simple, make it clear who owns what, and let Go’s concurrency model do its magic.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Thanks for reading — and happy coding!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpoooiyninh5kp4zfxuxw.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpoooiyninh5kp4zfxuxw.jpg" alt="Happy Coding" width="800" height="920"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>go</category>
      <category>backend</category>
      <category>tutorial</category>
      <category>webdev</category>
    </item>
    <item>
      <title>Don't Cry about Pointers anymore - Deep Dive with C, Go and Rust</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Wed, 16 Apr 2025 16:38:26 +0000</pubDate>
      <link>https://dev.to/pixperk/dont-cry-about-pointers-anymore-deep-dive-with-c-go-and-rust-3jhk</link>
      <guid>https://dev.to/pixperk/dont-cry-about-pointers-anymore-deep-dive-with-c-go-and-rust-3jhk</guid>
      <description>&lt;h2&gt;
  
  
  Why TF does this blog even exist?
&lt;/h2&gt;

&lt;p&gt;Let’s be real — most of us treat pointers like radioactive waste. Let's ignore those dreadful stories of childhood when pointers were introduced to you like a BIG demon. But deep down, the truth is:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Memory is power. And pointers? Pointers are your keys to the throne.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;If you’ve ever:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Debugged a nasty segfault while chugging a huge load of coffee,&lt;/li&gt;
&lt;li&gt;Seen your app lag thanks to the garbage collector,&lt;/li&gt;
&lt;li&gt;Or tried passing huge structs around to make your code modular …&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Then you’ve already &lt;em&gt;felt&lt;/em&gt; the need for pointers.&lt;/p&gt;

&lt;p&gt;This isn’t just a blog. This is a manifesto. We’re gonna break the myths, smash the fear, and teach you how to own memory like an absolute menace — across &lt;strong&gt;C&lt;/strong&gt; (just for understanding how pointers work), &lt;strong&gt;Go&lt;/strong&gt;, and &lt;strong&gt;Rust&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;By the end of this read, you’ll understand:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;What pointers &lt;em&gt;really&lt;/em&gt; are&lt;/li&gt;
&lt;li&gt;Why they matter in modern backend systems&lt;/li&gt;
&lt;li&gt;How Go gives you a chill but powerful pointer experience&lt;/li&gt;
&lt;li&gt;How Rust forces you into greatness with ownership and borrowing&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Let’s cut the fluff and jump right in — welcome to the deep dive.&lt;/p&gt;




&lt;h2&gt;
  
  
  Basics: Pointers and How They Work (I'm Hoping Y'all Know C)
&lt;/h2&gt;

&lt;p&gt;A pointer just &lt;em&gt;refers&lt;/em&gt; to another value. That's it. It is itself a variable that stores the address of another variable(this variable can be a pointer too). &lt;br&gt;
Let's see a quick code snippet in C to recap pointer basics.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="cp"&gt;#include&lt;/span&gt; &lt;span class="cpf"&gt;&amp;lt;stdio.h&amp;gt;&lt;/span&gt;&lt;span class="cp"&gt;
&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// p points to the address of x&lt;/span&gt;

    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Value of x: %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Pointer p: %p&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;       &lt;span class="c1"&gt;// prints address of x&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Value at *p: %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;     &lt;span class="c1"&gt;// dereferencing p, gives 42&lt;/span&gt;

    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;99&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// update x through the pointer&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Updated x: %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;        &lt;span class="c1"&gt;// now x is 99&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Key Concepts : &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;*p → Dereference the pointer (get the value it points to)&lt;/li&gt;
&lt;li&gt;&amp;amp;x → Address-of operator (get the memory address of x)&lt;/li&gt;
&lt;li&gt;int *p → Declare a pointer to an integer&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpdM3Ob2splVS3Ouij6gEfbBZxNGJDtmdhRFr5" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpdM3Ob2splVS3Ouij6gEfbBZxNGJDtmdhRFr5" alt="Diagram explaining how pointer references work in C" width="1280" height="853"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is where C shows you its true colors: dope performance, minimal overhead — but a single wrong move and it’s undefined behavior land. Manual memory management is &lt;strong&gt;both a blessing and a curse&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Let's quickly take a look over other pointer shenanigans in C : &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;1. Pointers and Arrays:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// same as &amp;amp;arr[0]&lt;/span&gt;
&lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// prints 20&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Arrays decay into pointers — the name of an array is basically a pointer to its first element.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;2. Pointer to Pointer:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;pp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;**&lt;/span&gt;&lt;span class="n"&gt;pp&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// double dereference&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;A pointer to a pointer holds the address of another pointer. Useful in dynamic memory, linked lists, and certain APIs.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;3. Function Pointers:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Hello!&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;funcPtr&lt;/span&gt;&lt;span class="p"&gt;)()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;greet&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;funcPtr&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// calls greet()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Functions live in memory too, and you can point to them! That’s how callbacks and plugin systems are built.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;4. Void Pointers:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;vp&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;vp&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;vp&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Generic pointers that can point to any type. But you need to cast them back before dereferencing.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;Wait! There is also pointer arithmetic in C.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;In C, pointers aren’t just addresses — they’re math-capable beasts. You can add or subtract integers to pointers to move across array elements (ptr + 1 points to the next element).&lt;br&gt;
But beware: mess up the math, and you're one *(ptr + 9999) away from summoning a segfault demon.(I swear ChatGPT wrote this!)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ptr&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// prints 3&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;I just skimmed through the surface of pointers in C. You definitely need to go into a lot more detail. If you want to work with pointers in C, burn &lt;a href="https://youtu.be/zuegQmMdy8M?si=FIrel-QrCCaw-8AS" rel="noopener noreferrer"&gt;this &lt;/a&gt;video into your head.&lt;/p&gt;

&lt;p&gt;In C, you need to manage memory manually using malloc or calloc and use the pointers very carefully and cautiously. While you have all the control, things can go south easily, even if you miss a little something. &lt;/p&gt;

&lt;p&gt;Before diving into how we handle pointer in Go or Rust, let us look at some common concepts in pointers.&lt;/p&gt;




&lt;h2&gt;
  
  
  Pointer 101
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Pointer Declaration
&lt;/h3&gt;

&lt;p&gt;We already saw how to do this in C, and it is pretty easy in Go and Rust too. These code snippets will help you grasp it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// dereferencing&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// immutable reference&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  Dynamic Memory Allocation
&lt;/h3&gt;

&lt;p&gt;Even here, the code snippets will help you. The pointers are allocated memory in heap.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;malloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;42&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// heap allocation&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  Stack vs Heap Allocation in Pointers
&lt;/h3&gt;

&lt;p&gt;When working with pointers in low-level languages like &lt;strong&gt;C&lt;/strong&gt;, &lt;strong&gt;Go&lt;/strong&gt;, and &lt;strong&gt;Rust&lt;/strong&gt;, understanding how memory is allocated — either on the &lt;strong&gt;stack&lt;/strong&gt; or the &lt;strong&gt;heap&lt;/strong&gt; — is &lt;em&gt;non-negotiable&lt;/em&gt; if you don’t want your programs to randomly explode (aka segfault).&lt;/p&gt;




&lt;h3&gt;
  
  
  Stack Allocation
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Fast and &lt;strong&gt;automatically managed&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Memory is allocated when a function is called and freed when it returns.&lt;/li&gt;
&lt;li&gt;Ideal for &lt;strong&gt;short-lived variables&lt;/strong&gt; and &lt;strong&gt;function-local data&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  C Example:
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;42&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;        &lt;span class="c1"&gt;// x is on the stack&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;       &lt;span class="c1"&gt;// p points to stack memory&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Warning:
&lt;/h4&gt;

&lt;p&gt;Returning a pointer to a &lt;strong&gt;stack variable&lt;/strong&gt; is dangerous. Once the function exits, that memory is gone.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nf"&gt;bad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;local&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;local&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// 🚨 Undefined behavior&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Heap Allocation
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Slower but gives &lt;strong&gt;manual control&lt;/strong&gt; (malloc/free in C, &lt;code&gt;Box::new&lt;/code&gt; in Rust).&lt;/li&gt;
&lt;li&gt;Data lives &lt;strong&gt;until you explicitly free it&lt;/strong&gt; (or a garbage collector does).&lt;/li&gt;
&lt;li&gt;Used for &lt;strong&gt;long-lived&lt;/strong&gt; or &lt;strong&gt;large&lt;/strong&gt; data structures.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvp2XmANH1khflbAGVLegn4PYm6u0aKdH8J1jE7" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvp2XmANH1khflbAGVLegn4PYm6u0aKdH8J1jE7" alt="Stack and Heap Allocation" width="760" height="760"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4&gt;
  
  
  C Example:
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;malloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;99&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="n"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  Rust Example:
&lt;/h4&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;Box&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// heap allocation&lt;/span&gt;
&lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;b&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;  &lt;span class="c1"&gt;// Box implements Deref, so it acts like a pointer&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Go's Sweet Spot
&lt;/h3&gt;

&lt;p&gt;Go doesn’t let you explicitly allocate on heap or stack — the &lt;strong&gt;compiler decides&lt;/strong&gt; based on escape analysis.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;makePointer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="c"&gt;// may be heap-allocated if it escapes&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  TL;DR
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Feature&lt;/th&gt;
&lt;th&gt;Stack&lt;/th&gt;
&lt;th&gt;Heap&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lifetime&lt;/td&gt;
&lt;td&gt;Until function returns&lt;/td&gt;
&lt;td&gt;Until explicitly freed&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Speed&lt;/td&gt;
&lt;td&gt;Fast&lt;/td&gt;
&lt;td&gt;Slower&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Managed by&lt;/td&gt;
&lt;td&gt;Compiler&lt;/td&gt;
&lt;td&gt;Developer / GC&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Use case&lt;/td&gt;
&lt;td&gt;Small, short-lived data&lt;/td&gt;
&lt;td&gt;Large, persistent data&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Typical Bug&lt;/td&gt;
&lt;td&gt;Use-after-return&lt;/td&gt;
&lt;td&gt;Memory leaks, double free&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Stack = speed.&lt;br&gt;
Heap = flexibility.&lt;br&gt;
Misunderstanding either = pain.&lt;/p&gt;


&lt;h3&gt;
  
  
  Pass By Value v/s Pass By Reference
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;What is Pass-by-Value?&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;A &lt;strong&gt;copy&lt;/strong&gt; of the variable is passed to the function.&lt;/li&gt;
&lt;li&gt;The original variable &lt;strong&gt;does not change&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;What is Pass-by-Reference?&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;A &lt;strong&gt;reference or pointer&lt;/strong&gt; is passed.&lt;/li&gt;
&lt;li&gt;The function can &lt;strong&gt;modify the original&lt;/strong&gt; variable.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpJfU1nqD2fKbWMLkIdcu8qs7aVF9ziDlG5rNP" alt="Pass by value v/s Pass by reference" width="760" height="760"&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;p&gt;Pass-by-Value (default in C)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// prints 10&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pass-by-Reference using Pointer&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight c"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// prints 100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pass-by-Value (default in Go)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;
    &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// prints 10&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pass-by-Reference using Pointers&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="m"&gt;10&lt;/span&gt;
    &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// prints 100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Even slices, maps, channels in Go are passed by &lt;strong&gt;value&lt;/strong&gt;, but since the value contains an internal pointer, they often behave like references.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Rust always passes &lt;strong&gt;by value&lt;/strong&gt;, but with &lt;strong&gt;borrowing&lt;/strong&gt; (&lt;code&gt;&amp;amp;&lt;/code&gt;) or &lt;strong&gt;mutable borrowing&lt;/strong&gt; (&lt;code&gt;&amp;amp;mut&lt;/code&gt;), you simulate reference behavior safely.&lt;/p&gt;

&lt;p&gt;Pass-by-Value (moves or copies the value)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// prints 10&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pass-by-Reference (Borrowing)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="k"&gt;mut&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// prints 100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;Rust ensures &lt;strong&gt;no data races&lt;/strong&gt; or &lt;strong&gt;dangling pointers&lt;/strong&gt; using its &lt;strong&gt;ownership model&lt;/strong&gt; and &lt;strong&gt;borrow checker&lt;/strong&gt;. (We will understand more of this later)&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h3&gt;
  
  
  Side-by-Side Summary
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Language&lt;/th&gt;
&lt;th&gt;Default Behavior&lt;/th&gt;
&lt;th&gt;Reference Support&lt;/th&gt;
&lt;th&gt;Mutable Ref Support&lt;/th&gt;
&lt;th&gt;Safety Mechanism&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;C&lt;/td&gt;
&lt;td&gt;Pass-by-Value&lt;/td&gt;
&lt;td&gt;✅ Yes (manual &lt;code&gt;*&lt;/code&gt;)&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;❌ Manual, unsafe&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Go&lt;/td&gt;
&lt;td&gt;Pass-by-Value&lt;/td&gt;
&lt;td&gt;✅ Yes (with &lt;code&gt;*T&lt;/code&gt;)&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;❌ Garbage-collected&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Rust&lt;/td&gt;
&lt;td&gt;Pass-by-Value&lt;/td&gt;
&lt;td&gt;✅ Yes (&lt;code&gt;&amp;amp;T&lt;/code&gt;)&lt;/td&gt;
&lt;td&gt;✅ Yes (&lt;code&gt;&amp;amp;mut T&lt;/code&gt;)&lt;/td&gt;
&lt;td&gt;✅ Ownership &amp;amp; Borrowing&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h2&gt;
  
  
  Key Facts and Gotchas — Pointers in C, Go, and Rust
&lt;/h2&gt;

&lt;h3&gt;
  
  
  &lt;strong&gt;C&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;You can:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Do pointer arithmetic&lt;/li&gt;
&lt;li&gt;Use null pointers&lt;/li&gt;
&lt;li&gt;Cast between pointer types&lt;/li&gt;
&lt;li&gt;Create pointer-to-pointer&lt;/li&gt;
&lt;li&gt;Manually manage heap (malloc/free)&lt;/li&gt;
&lt;li&gt;Point to functions&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;You must handle:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;No safety — undefined behavior is easy&lt;/li&gt;
&lt;li&gt;Manual memory management (malloc/free)&lt;/li&gt;
&lt;li&gt;Dangling pointers, memory leaks, buffer overflows&lt;/li&gt;
&lt;li&gt;Segfaults due to wild pointers&lt;/li&gt;
&lt;/ul&gt;




&lt;h3&gt;
  
  
  &lt;strong&gt;Go&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;You can:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Use pointers to access and modify values&lt;/li&gt;
&lt;li&gt;Pass pointers to functions&lt;/li&gt;
&lt;li&gt;Allocate memory with &lt;code&gt;new()&lt;/code&gt; or &lt;code&gt;make()&lt;/code&gt; (for slices, maps, etc.)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;But you cannot:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt; Do pointer arithmetic&lt;/li&gt;
&lt;li&gt;Create pointer-to-pointer (&lt;code&gt;**int&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt; Manually free memory (garbage collected)&lt;/li&gt;
&lt;li&gt;Have nil-check safety for all types (you can nil dereference)&lt;/li&gt;
&lt;li&gt; Take pointer to literal (&lt;code&gt;p := &amp;amp;10&lt;/code&gt; is invalid)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;🔹 &lt;strong&gt;Example:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;arr&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="c"&gt;// Can't do: ptr := &amp;amp;arr[0] + 1  ❌&lt;/span&gt;
&lt;span class="c"&gt;// Use indexing instead&lt;/span&gt;
&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;arr&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;blockquote&gt;
&lt;p&gt;As said earlier, Go &lt;strong&gt;passes structs/slices by value&lt;/strong&gt;, but since slices contain an internal pointer, they behave “reference-like.”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;See :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="m"&gt;999&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;3&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;modify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// [999 2 3] - gotcha!&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h3&gt;
  
  
  &lt;strong&gt;Rust&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;You can:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Use references (&lt;code&gt;&amp;amp;T&lt;/code&gt;, &lt;code&gt;&amp;amp;mut T&lt;/code&gt;) safely&lt;/li&gt;
&lt;li&gt;Use &lt;code&gt;Box&lt;/code&gt;, &lt;code&gt;Rc&lt;/code&gt;, &lt;code&gt;Arc&lt;/code&gt; for heap allocation and shared ownership&lt;/li&gt;
&lt;li&gt;Use raw pointers in unsafe blocks (&lt;code&gt;*const&lt;/code&gt;, &lt;code&gt;*mut&lt;/code&gt;)&lt;/li&gt;
&lt;li&gt;Use &lt;code&gt;Option&amp;lt;T&amp;gt;&lt;/code&gt; instead of &lt;code&gt;null&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;You cannot:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Have null pointers (&lt;code&gt;None&lt;/code&gt; is used instead)&lt;/li&gt;
&lt;li&gt;Mutably borrow more than once simultaneously (borrow checker)&lt;/li&gt;
&lt;li&gt;Dereference or do pointer arithmetic outside &lt;code&gt;unsafe&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Leak memory unless you &lt;code&gt;std::mem::forget&lt;/code&gt; or &lt;code&gt;Box::leak&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;Some&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;Option&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&amp;amp;&lt;/span&gt;&lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;None&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// instead of a null pointer&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;p&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="nf"&gt;.as_ptr&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="k"&gt;unsafe&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;p&lt;/span&gt;&lt;span class="nf"&gt;.add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// Pointer arithmetic in unsafe block&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  TL;DR: Cheat Sheet
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Feature / Language&lt;/th&gt;
&lt;th&gt;C&lt;/th&gt;
&lt;th&gt;Go&lt;/th&gt;
&lt;th&gt;Rust&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Null Pointers&lt;/td&gt;
&lt;td&gt;✅ &lt;code&gt;NULL&lt;/code&gt;
&lt;/td&gt;
&lt;td&gt;✅ &lt;code&gt;nil&lt;/code&gt;
&lt;/td&gt;
&lt;td&gt;❌ Use &lt;code&gt;Option&amp;lt;T&amp;gt;&lt;/code&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Pointer Arithmetic&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;❌ No&lt;/td&gt;
&lt;td&gt;✅ Yes (unsafe only)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Pointer-to-Pointer&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;❌ No&lt;/td&gt;
&lt;td&gt;✅ Yes (&lt;code&gt;&amp;amp;&amp;amp;T&lt;/code&gt;)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Automatic Memory Mgmt&lt;/td&gt;
&lt;td&gt;❌ No&lt;/td&gt;
&lt;td&gt;✅ GC&lt;/td&gt;
&lt;td&gt;✅ Ownership model&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dangling Pointer Safety&lt;/td&gt;
&lt;td&gt;❌ No&lt;/td&gt;
&lt;td&gt;❌ No&lt;/td&gt;
&lt;td&gt;✅ Checked at compile&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Struct Ref Mutability&lt;/td&gt;
&lt;td&gt;✅ Manual&lt;/td&gt;
&lt;td&gt;✅ Pointers&lt;/td&gt;
&lt;td&gt;✅ Borrow system&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Ref Counted Shared Ptr&lt;/td&gt;
&lt;td&gt;❌ Manual&lt;/td&gt;
&lt;td&gt;✅ Maps etc.&lt;/td&gt;
&lt;td&gt;✅ &lt;code&gt;Rc&lt;/code&gt;, &lt;code&gt;Arc&lt;/code&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Manual Free&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;❌ No&lt;/td&gt;
&lt;td&gt;✅ &lt;code&gt;Drop&lt;/code&gt; trait&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Function Pointers&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;✅ Yes&lt;/td&gt;
&lt;td&gt;✅ &lt;code&gt;fn&lt;/code&gt;, &lt;code&gt;Fn&lt;/code&gt;, &lt;code&gt;FnMut&lt;/code&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h2&gt;
  
  
  Garbage Collection in Go v/s Ownership in Rust
&lt;/h2&gt;

&lt;blockquote&gt;
&lt;p&gt;Choose your weapon: &lt;strong&gt;Lazy janitor&lt;/strong&gt; vs &lt;strong&gt;Memory tyrant&lt;/strong&gt;.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h3&gt;
  
  
  Go's Garbage Collection (GC) — The Chill Roommate
&lt;/h3&gt;

&lt;p&gt;Go takes a comfy, high-level approach. You allocate memory, use it, and &lt;em&gt;forget it&lt;/em&gt; — the Go runtime’s GC cleans it up like a silent ninja.&lt;/p&gt;

&lt;h3&gt;
  
  
  How it Works:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Go uses a &lt;strong&gt;concurrent, tri-color mark-and-sweep garbage collector&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;It pauses briefly, walks through live objects, marks them, and frees unmarked (unreachable) memory.&lt;/li&gt;
&lt;li&gt;GC runs in the &lt;strong&gt;background&lt;/strong&gt; — &lt;em&gt;you don’t control it directly&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Example:
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;User&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;name&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;u&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;User&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"pixie"&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;u&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// GC takes care of `u` when it's no longer used&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Pros:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Zero manual memory management&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Great for productivity, safety, and fast dev cycles.&lt;/li&gt;
&lt;li&gt;No need to think about &lt;code&gt;free()&lt;/code&gt; or memory leaks most of the time.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Cons:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;GC pauses = potential latency spikes.&lt;/li&gt;
&lt;li&gt;GC can kick in at random times = non-deterministic behavior.&lt;/li&gt;
&lt;li&gt;Less control over &lt;strong&gt;performance-sensitive&lt;/strong&gt; workloads (e.g., real-time systems).&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;GC is like Uber Eats: you chill, your trash gets picked up eventually — but not always when you want it.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h3&gt;
  
  
  Rust’s Ownership Model — The Memory Warlord’s Code
&lt;/h3&gt;

&lt;p&gt;Rust said:  &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;“Why GC when you can just never make a memory mistake?”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Instead of garbage collection, &lt;strong&gt;Rust uses ownership + lifetimes + borrowing&lt;/strong&gt; to &lt;em&gt;statically guarantee&lt;/em&gt; memory safety — &lt;strong&gt;at compile time&lt;/strong&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Core Concepts:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Ownership:&lt;/strong&gt; Every value has a single owner.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Borrowing:&lt;/strong&gt; You can lend references without transferring ownership.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lifetimes:&lt;/strong&gt; Ensures references are valid as long as they're used.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight rust"&gt;&lt;code&gt;&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nn"&gt;String&lt;/span&gt;&lt;span class="p"&gt;::&lt;/span&gt;&lt;span class="nf"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"hello"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// s owns the String&lt;/span&gt;
    &lt;span class="nf"&gt;takes_ownership&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;            &lt;span class="c1"&gt;// ownership moved, s is now invalid&lt;/span&gt;
    &lt;span class="c1"&gt;// println!("{}", s);          // ❌ Compile error&lt;/span&gt;

    &lt;span class="k"&gt;let&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;makes_copy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;                 &lt;span class="c1"&gt;// i32 implements Copy, x still valid&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;takes_ownership&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;fn&lt;/span&gt; &lt;span class="nf"&gt;makes_copy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;i32&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nd"&gt;println!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"{}"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Pros:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Zero runtime cost (no GC!)&lt;/li&gt;
&lt;li&gt;Compile-time guarantees = &lt;strong&gt;no segfaults, no leaks&lt;/strong&gt;, no data races.&lt;/li&gt;
&lt;li&gt;Absolute control — systems level performance, with high-level safety.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Cons:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Steeper learning curve&lt;/strong&gt; (borrow checker will roast you alive at first).&lt;/li&gt;
&lt;li&gt;More verbose code with &lt;code&gt;&amp;amp;&lt;/code&gt;, &lt;code&gt;&amp;amp;mut&lt;/code&gt;, lifetimes.&lt;/li&gt;
&lt;li&gt;Need to think deeply about lifetimes and ownership flows.&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
&lt;p&gt;Rust is like being Batman: no sidekicks, no help — just you and your gear. But once you master it? You're unstoppable.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h3&gt;
  
  
  TL;DR — Go GC vs Rust Ownership
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Feature&lt;/th&gt;
&lt;th&gt;Go (Garbage Collected)&lt;/th&gt;
&lt;th&gt;Rust (Ownership Model)&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Memory Management&lt;/td&gt;
&lt;td&gt;Automatic via GC&lt;/td&gt;
&lt;td&gt;Compile-time via Ownership&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Control&lt;/td&gt;
&lt;td&gt;Minimal&lt;/td&gt;
&lt;td&gt;Complete&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Performance Overhead&lt;/td&gt;
&lt;td&gt;GC pauses, unpredictable latency&lt;/td&gt;
&lt;td&gt;Near-zero runtime cost&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Memory Safety&lt;/td&gt;
&lt;td&gt;Mostly safe, but nil pointers exist&lt;/td&gt;
&lt;td&gt;Guaranteed via borrow checker&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Ease of Use&lt;/td&gt;
&lt;td&gt;Easy, chill&lt;/td&gt;
&lt;td&gt;Steep learning curve, then power&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Real-time Systems&lt;/td&gt;
&lt;td&gt;❌ Not ideal&lt;/td&gt;
&lt;td&gt;✅ Excellent fit&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h3&gt;
  
  
  Some Wisdom Drop
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;If you want &lt;strong&gt;developer productivity&lt;/strong&gt; with decent performance: &lt;strong&gt;Go&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;If you want &lt;strong&gt;maximum performance&lt;/strong&gt; with &lt;strong&gt;zero runtime overhead&lt;/strong&gt; and are willing to tame the beast: &lt;strong&gt;Rust&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Want to be a &lt;strong&gt;backend god-tier villain&lt;/strong&gt;? Learn both. Use the right tool for the right kill.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Chaos to Calm - Pointers in Go
&lt;/h2&gt;

&lt;p&gt;So now that you've stared into the &lt;em&gt;void&lt;/em&gt; (pointer pun intended) with C — raw, dangerous, and obviously a double edged sword — let's take a deep breath and walk into a language that hands you pointers… but without the existential crisis.&lt;/p&gt;

&lt;p&gt;Go doesn’t give you pointer arithmetic. It won’t let you shoot yourself in the foot (most of the time). But it does give you:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Direct memory referencing with &amp;amp; and *&lt;/li&gt;
&lt;li&gt;Lightweight object sharing via pointer receivers&lt;/li&gt;
&lt;li&gt;Safe heap allocation using new()&lt;/li&gt;
&lt;li&gt;And just enough low-level vibes to keep your inner villain happy&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;By the above examples , it must be pretty clear how pointers work in go, let's jump to working with structs and pointers in go.&lt;/p&gt;




&lt;h3&gt;
  
  
  Pointers and Structs in Go
&lt;/h3&gt;

&lt;p&gt;Structs in Go are value types by default. This means assigning a struct or passing it to a function copies the whole thing — which could suck for performance.&lt;/p&gt;

&lt;h4&gt;
  
  
  When to Use Pointers with Structs
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;When your struct is &lt;strong&gt;large&lt;/strong&gt; and copying is expensive&lt;/li&gt;
&lt;li&gt;When you want to &lt;strong&gt;mutate the original struct&lt;/strong&gt; in a function&lt;/li&gt;
&lt;li&gt;When you want to &lt;strong&gt;avoid frequent allocations&lt;/strong&gt; in tight loops
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Villain&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Name&lt;/span&gt;  &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;PowerLevel&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;boost&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Villain&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PowerLevel&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;v&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;Villain&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;"Yashaswi"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="m"&gt;9000&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;boost&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PowerLevel&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c"&gt;// 9100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;When NOT to Use Pointers&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;If your struct is small (e.g., a few fields) and used immutably&lt;/li&gt;
&lt;li&gt;If you don’t need to share/mutate state across functions&lt;/li&gt;
&lt;li&gt;If you're creating short-lived structs inside a loop — prefer values to help stack allocation&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Rule of Thumb&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;If it's less than or equal to 3 words (e.g., 24 bytes), pass by value.&lt;/li&gt;
&lt;li&gt;If you need shared/mutable state, use pointers.&lt;/li&gt;
&lt;li&gt;For methods, use pointer receivers if the method needs to mutate or avoid copying.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;Engine&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;HorsePower&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt; &lt;span class="n"&gt;Engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;PrintHP&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c"&gt;// value receiver&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HorsePower&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;Engine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;Boost&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c"&gt;// pointer receiver&lt;/span&gt;
    &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;HorsePower&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="m"&gt;100&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Memory Best Practices in Go
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Avoid unnecessary allocations&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Use value receivers where mutation isn't needed.&lt;/li&gt;
&lt;li&gt;Preallocate slices and maps where possible.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Escape analysis matters&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;If a variable escapes to the heap (vs staying on the stack), it increases GC pressure.&lt;/li&gt;
&lt;li&gt;Use &lt;code&gt;go build -gcflags=-m&lt;/code&gt; to check if variables escape.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Use &lt;code&gt;sync.Pool&lt;/code&gt; for reusable memory&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Great for reducing GC load in high-performance apps.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Don't fear pointers&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;They’re safe, controlled, and let you avoid copying large structs.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Mind the zero values&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;In Go, everything has a zero value. Don’t waste allocations initializing something that’s already zero.
### ⚠️ What Go Doesn’t Let You Do (And That’s Okay)

&lt;ul&gt;
&lt;li&gt;No manual malloc/free.&lt;/li&gt;
&lt;li&gt;No pointer arithmetic.&lt;/li&gt;
&lt;li&gt;No direct memory manipulation (you’ll need &lt;code&gt;unsafe&lt;/code&gt; for that).&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;p&gt;But hey, that’s the point — Go protects you from footguns so you can ship faster without being reckless. You're still working with memory, just with guardrails.&lt;/p&gt;




&lt;h2&gt;
  
  
  That's a wrap
&lt;/h2&gt;

&lt;p&gt;And there you have it — the journey from raw pointers to Go vs. Rust. We’ve covered how memory is managed at its most basic level, the stack vs. heap debate, and the power (and peril) of manual memory management.&lt;/p&gt;

&lt;p&gt;In the world of Rust, we’ve seen how the ownership system isn’t just a feature — it’s a whole new way to think about memory safety. With borrowing and lifetimes, Rust enforces a discipline that forces you to think ahead, leaving no room for memory leaks or dangling pointers. It’s a challenge, but one that builds robust, zero-cost abstractions.&lt;/p&gt;

&lt;p&gt;In Go, we saw how things are more laid-back with garbage collection and pointers that you only really need when performance or interop is key. Go’s approach has its benefits, but it doesn’t give you the same fine-grained control as Rust.&lt;/p&gt;

&lt;p&gt;Remember: pointers are a tool. Whether you’re dealing with them in Go or Rust, you control the power — but with great power comes great responsibility. Master these concepts, and you’ll be writing software that’s not just efficient, but invincible.&lt;/p&gt;

&lt;p&gt;Also, we’ve only scratched the surface with Rust. In the coming one, we’ll dive into the real villain territory of Rust’s ownership, smart pointers, lifetimes, threads, and channels. Are you ready to level up your backend skills?&lt;/p&gt;

&lt;p&gt;Until then, keep your pointers sharp and your memory clean.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpZ1EojuNgfdXVAGzNOuaTEhSPpoJDqjZrctl6" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpZ1EojuNgfdXVAGzNOuaTEhSPpoJDqjZrctl6" alt="Bye Bye" width="1024" height="1024"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>pointer</category>
      <category>c</category>
      <category>go</category>
      <category>rust</category>
    </item>
    <item>
      <title>Learn gRPC COMPLETELY by building a mini Exam Service in GoLang</title>
      <dc:creator>Yashaswi Kumar Mishra</dc:creator>
      <pubDate>Wed, 16 Apr 2025 12:35:39 +0000</pubDate>
      <link>https://dev.to/pixperk/learn-grpc-completely-from-unary-to-bi-directional-rpcs-2dnl</link>
      <guid>https://dev.to/pixperk/learn-grpc-completely-from-unary-to-bi-directional-rpcs-2dnl</guid>
      <description>&lt;p&gt;Modern systems like Slack, Netfix, or even Kubernetes handle &lt;strong&gt;real-time communication&lt;/strong&gt; very efficiently. Their large and bulky backends are divided into &lt;em&gt;microservices&lt;/em&gt;. Have you ever wondered how these services communicate among themselves? Chances are that gRPC is behind the magic.&lt;/p&gt;

&lt;p&gt;In this blog, let us try to understand how can we implement a minimal Exam Service using gRPC in GoLang covering all types of RPCs: &lt;strong&gt;Unary&lt;/strong&gt;, &lt;strong&gt;Server Streaming&lt;/strong&gt;, &lt;strong&gt;Client Streaming&lt;/strong&gt;, and &lt;strong&gt;Bidirectional Streaming&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;If you already know what you are doing and just want the code, &lt;a href="https://github.com/pixperk/grpc_exam" rel="noopener noreferrer"&gt;here &lt;/a&gt;is the repo.&lt;/p&gt;

&lt;p&gt;Before that let us actually try to undestand some basic concepts and simplify the jargon.&lt;/p&gt;

&lt;p&gt;Get ready for the complete gRPC guide.&lt;/p&gt;




&lt;h2&gt;
  
  
  RPC! What's That?
&lt;/h2&gt;

&lt;p&gt;RPC or &lt;strong&gt;Remote Procedural Calls&lt;/strong&gt; may sound like a fancy term &lt;em&gt;but&lt;/em&gt; it's just &lt;strong&gt;calling functions&lt;/strong&gt;. Yes! But on other machine.&lt;/p&gt;

&lt;p&gt;Imagine you're the client and you want to ask a server: "Hey, what's the score for student ID 42?" RPC lets you do that as if you were calling a normal function, even though that function lives on a totally different system.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx2m11uwjt9l1vzcpldks.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fx2m11uwjt9l1vzcpldks.png" alt="High Level Working of an RPC" width="800" height="323"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Classic RPC systems came before gRPC, but they had a lot of baggage:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Inconsistent data formats&lt;/strong&gt;: No standard serialization; some used XML, some custom formats — all bulky and slow.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Lack of streaming&lt;/strong&gt;: Supporting real-time or long-lived communication was hard or impossible.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Limited language support&lt;/strong&gt;: Often tied to specific ecosystems (like Java RMI or CORBA).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Poor tooling&lt;/strong&gt;: Little to no auto-codegen — developers had to write boilerplate by hand.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Security was manual&lt;/strong&gt;: No built-in encryption; you had to manage TLS yourself.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Hard to scale&lt;/strong&gt;: No multiplexing, no connection reuse — performance didn’t hold up under modern loads.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;In contrast, gRPC fixes these issues out of the box — faster, safer, and way easier to use.&lt;/p&gt;




&lt;h2&gt;
  
  
  gRPC - Google's RPC
&lt;/h2&gt;

&lt;p&gt;gRPC is an open-source RPC framework developed by Google. It's designed to make inter-service communication:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Fast (thanks to &lt;em&gt;HTTP/2&lt;/em&gt;)&lt;/li&gt;
&lt;li&gt;Type-safe (via &lt;em&gt;Protocol Buffers&lt;/em&gt;)&lt;/li&gt;
&lt;li&gt;Streaming-friendly (supports &lt;strong&gt;real-time communication&lt;/strong&gt;)&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  Okay. What the hell is HTTP/2?
&lt;/h3&gt;

&lt;p&gt;gRPC uses HTTP/2 under the hood. Compared to HTTP/1.1:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;It supports &lt;strong&gt;multiplexing&lt;/strong&gt;— multiple requests on one connection.&lt;/li&gt;
&lt;li&gt;Enables &lt;strong&gt;bidirectional streaming&lt;/strong&gt; — both client and server can talk at the same time.&lt;/li&gt;
&lt;li&gt;Built-in &lt;strong&gt;header compression&lt;/strong&gt; — faster data transfer.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3v0y3oer0uawjez0bphd.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3v0y3oer0uawjez0bphd.jpg" alt="HTTP/1.1 vs HTTP/2" width="800" height="401"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This is how gRPC achieves low-latency real-time communication.&lt;/p&gt;

&lt;h3&gt;
  
  
  gRPC vs REST
&lt;/h3&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Feature&lt;/th&gt;
&lt;th&gt;REST&lt;/th&gt;
&lt;th&gt;gRPC&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Data Format&lt;/td&gt;
&lt;td&gt;JSON / XML&lt;/td&gt;
&lt;td&gt;Protocol Buffers&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Streaming&lt;/td&gt;
&lt;td&gt;Rare / manual&lt;/td&gt;
&lt;td&gt;Built-in&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Transport&lt;/td&gt;
&lt;td&gt;HTTP 1.1&lt;/td&gt;
&lt;td&gt;HTTP/2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Speed&lt;/td&gt;
&lt;td&gt;Verbose&lt;/td&gt;
&lt;td&gt;Compact &amp;amp; fast&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Developer Experience&lt;/td&gt;
&lt;td&gt;Verbose, manual docs&lt;/td&gt;
&lt;td&gt;Auto-generated code&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;




&lt;h2&gt;
  
  
  Types of RPC
&lt;/h2&gt;

&lt;p&gt;gRPC supports four types of communication between the client and server. Let’s walk through each of them.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fimgs.search.brave.com%2FRgbfenRKczbmKvWV3rIRWey_BiMli-BzHxVykwPKZcc%2Frs%3Afit%3A860%3A0%3A0%3A0%2Fg%3Ace%2FaHR0cHM6Ly93d3cu%2FaW9ub3MuY29tL2Rp%2FZ2l0YWxndWlkZS9m%2FaWxlYWRtaW4vX3By%2Fb2Nlc3NlZF8vZi8x%2FL2NzbV9kaWFncmFt%2FLW9mLXN0cmVhbWlu%2FZy13aXRoLWh0dHAy%2FXzIxMGI5MmVkZWIu%2Fd2VicA" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fimgs.search.brave.com%2FRgbfenRKczbmKvWV3rIRWey_BiMli-BzHxVykwPKZcc%2Frs%3Afit%3A860%3A0%3A0%3A0%2Fg%3Ace%2FaHR0cHM6Ly93d3cu%2FaW9ub3MuY29tL2Rp%2FZ2l0YWxndWlkZS9m%2FaWxlYWRtaW4vX3By%2Fb2Nlc3NlZF8vZi8x%2FL2NzbV9kaWFncmFt%2FLW9mLXN0cmVhbWlu%2FZy13aXRoLWh0dHAy%2FXzIxMGI5MmVkZWIu%2Fd2VicA" alt="RPC Types" width="860" height="484"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  1. Unary RPC (Simple Request-Response)
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Client sends one request → Server sends one response.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Think of it like a regular function call.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Get me the marks of student with ID &lt;code&gt;42&lt;/code&gt;."&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;GetMarks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;StudentRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MarksResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is the most common type — perfect for &lt;strong&gt;CRUD-style&lt;/strong&gt; operations.&lt;/p&gt;




&lt;h3&gt;
  
  
  2. Server Streaming RPC
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Client sends one request → Server sends a stream of responses.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The server keeps pushing multiple responses over time.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Give me the list of all exam results for semester 6."&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;StreamSemesterResults&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SemesterRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;MarksResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Useful when the server has a &lt;em&gt;lot&lt;/em&gt; of data to send — you get results as they’re ready.&lt;/p&gt;




&lt;h3&gt;
  
  
  3. Client Streaming RPC
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Client sends a stream of requests → Server sends one final response.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The client pushes a batch of data, and the server replies after processing it all.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Here’s the attendance report of all students in bulk — store it."&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;UploadAttendance&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;AttendanceEntry&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;UploadStatus&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Great for sending logs, metrics, or bulk uploads.&lt;/p&gt;




&lt;h3&gt;
  
  
  4. Bidirectional Streaming RPC (Bidi)
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Client and server stream data to each other concurrently.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Like a real-time chat where both can talk and listen at the same time.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;"Start a live quiz session — the client sends answers, the server sends questions and scores in real time."&lt;br&gt;
&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;LiveQuiz&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;QuizMessage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;QuizMessage&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is where gRPC &lt;em&gt;really&lt;/em&gt; shines. Real-time &lt;strong&gt;multiplayer games, collaborative tools, live dashboards&lt;/strong&gt; — it’s all possible.&lt;/p&gt;




&lt;h2&gt;
  
  
  The Last Bit of Jargon - Protocol Buffers
&lt;/h2&gt;

&lt;p&gt;Protocol Buffers or &lt;strong&gt;Protobuf&lt;/strong&gt; is a language-neutral, platform-neutral mechanism for serializing structured data — developed by Google.&lt;/p&gt;

&lt;h3&gt;
  
  
  It is better than JSON
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;JSON is human-readable but &lt;strong&gt;bulky&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Protobuf is &lt;strong&gt;compact&lt;/strong&gt; and &lt;strong&gt;faster to serialize/deserialize&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;JSON needs to parse field names like "student_id" every time. Protobuf uses tags (like 1, 2) behind the scenes for &lt;strong&gt;faster lookup&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  How it works?
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;You define your schema using a .proto file.&lt;/li&gt;
&lt;li&gt;The Protobuf compiler (protoc) generates code for your language (e.g., Go, Python, Java).&lt;/li&gt;
&lt;li&gt;That code provides you with methods to encode and decode messages efficiently.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpJXoiPxD2fKbWMLkIdcu8qs7aVF9ziDlG5rNP" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Futfs.io%2Ff%2F8azif4ZMinvpJXoiPxD2fKbWMLkIdcu8qs7aVF9ziDlG5rNP" alt="Working of ProtoBufs" width="760" height="1140"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Example :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="na"&gt;syntax&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"proto3"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;message&lt;/span&gt; &lt;span class="nc"&gt;StudentRequest&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="na"&gt;student_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  Let's Start Building
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Bootstraping
&lt;/h3&gt;

&lt;p&gt;First of all let us bootstrap the project in go.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;mkdir &lt;/span&gt;grpc_exam
&lt;span class="nb"&gt;cd &lt;/span&gt;grpc_exam
go mod init github.com/pixperk/grpc_exam
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will install the necessary dependencies (Go plugins for protoc)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;go &lt;span class="nb"&gt;install &lt;/span&gt;google.golang.org/protobuf/cmd/protoc-gen-go@latest
go &lt;span class="nb"&gt;install &lt;/span&gt;google.golang.org/grpc/cmd/protoc-gen-go-grpc@latest
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you do not have the protoc compiler installed, see the installion guide &lt;a href="https://protobuf.dev/installation/" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Let's ready our folder structure&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;├── client/
│   ├── clients/
│   │   ├── unary.go
│   │   ├── server_stream.go
│   │   ├── client_stream.go
│   │   ├── bi_stream.go
│   └── main.go
├── proto/
│   ├── exam.proto
│   └── generated/exampb/
│       ├── exam.pb.go
│       └── exam_grpc.pb.go
├── server/
│   ├── main.go
│   └── servers/
│       ├── unary.go
│       ├── server_stream.go
│       ├── client_stream.go
│       ├── bi_stream.go
│       └── exam_service_server.go
├── utils/
│   └── logger.go
├── go.mod
├── go.sum
└── Makefile
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's write our makefile so that we do not have to write long commands everytime and just run &lt;code&gt;make &amp;lt;command&amp;gt;&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight make"&gt;&lt;code&gt;&lt;span class="nl"&gt;proto&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    protoc &lt;span class="se"&gt;\&lt;/span&gt;
        &lt;span class="nt"&gt;--proto_path&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;proto &lt;span class="se"&gt;\&lt;/span&gt;
        &lt;span class="nt"&gt;--go_out&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;proto &lt;span class="se"&gt;\&lt;/span&gt;
        &lt;span class="nt"&gt;--go-grpc_out&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;proto &lt;span class="se"&gt;\&lt;/span&gt;
        proto/&lt;span class="k"&gt;*&lt;/span&gt;.proto
    &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nb"&gt;echo&lt;/span&gt; &lt;span class="s2"&gt;"Proto files generated in the 'proto' directory."&lt;/span&gt;

&lt;span class="nl"&gt;server&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    go run server/main.go

&lt;span class="nl"&gt;client_unary&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    go run client/main.go unary

&lt;span class="nl"&gt;client_server&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    go run client/main.go server

&lt;span class="nl"&gt;client_client&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    go run client/main.go client

&lt;span class="nl"&gt;client_bidi&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;
    go run client/main.go bidi

&lt;span class="nl"&gt;.PHONY&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;proto server client_unary client_server client_client client_bidi&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The proto command is for generating go code from the proto file.&lt;/p&gt;

&lt;h3&gt;
  
  
  Building the unary RPC
&lt;/h3&gt;

&lt;p&gt;In the &lt;strong&gt;exam.proto&lt;/strong&gt; file, let us write our Exam Service.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="na"&gt;syntax&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"proto3"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;package&lt;/span&gt; &lt;span class="nn"&gt;exam&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;option&lt;/span&gt; &lt;span class="na"&gt;go_package&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"generated/exampb"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;service&lt;/span&gt; &lt;span class="n"&gt;ExamService&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;GetExamResult&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetExamResultRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetExamResultResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;//unary&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;message&lt;/span&gt; &lt;span class="nc"&gt;GetExamResultRequest&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="na"&gt;student_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="na"&gt;exam_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;message&lt;/span&gt; &lt;span class="nc"&gt;GetExamResultResponse&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="na"&gt;student_name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="na"&gt;subject&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int32&lt;/span&gt; &lt;span class="na"&gt;marks_obtained&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;int32&lt;/span&gt; &lt;span class="na"&gt;total_marks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kt"&gt;string&lt;/span&gt; &lt;span class="na"&gt;grade&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now we run &lt;code&gt;make proto&lt;/code&gt; to generate our go code.&lt;br&gt;
Our code goes inside the proto/generated folder.&lt;/p&gt;

&lt;p&gt;In the server/servers/exam_service_server.go define this&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;servers&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;

&lt;span class="k"&gt;type&lt;/span&gt; &lt;span class="n"&gt;ExamServiceServer&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;UnimplementedExamServiceServer&lt;/span&gt;
    &lt;span class="n"&gt;examData&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultResponse&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;NewExamServiceServer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ExamServiceServer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="k"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="kt"&gt;string&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultResponse&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="s"&gt;"123_math101"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;StudentName&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="s"&gt;"John Doe"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Subject&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;       &lt;span class="s"&gt;"Math 101"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;MarksObtained&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;95&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;TotalMarks&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Grade&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="s"&gt;"A+"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="s"&gt;"456_phy101"&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;StudentName&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="s"&gt;"Jane Smith"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Subject&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;       &lt;span class="s"&gt;"Physics 101"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;MarksObtained&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;88&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;TotalMarks&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;Grade&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="s"&gt;"A"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ExamServiceServer&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;examData&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's design the server and the client for this.&lt;br&gt;
First let's code the main.go inside the server and the client. The main.go's inside the server and client will drive them respectively.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;server/main.go&lt;/strong&gt; :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"net"&lt;/span&gt;

    &lt;span class="s"&gt;"log/slog"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;
    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/server/servers"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/utils"&lt;/span&gt;
    &lt;span class="s"&gt;"google.golang.org/grpc"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;InitLogger&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="c"&gt;//Spin up a TCP Server&lt;/span&gt;
    &lt;span class="n"&gt;lis&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Listen&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"tcp"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;":50051"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to listen"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c"&gt;//New gRPC server instance&lt;/span&gt;
    &lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;grpc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewServer&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;//Register services&lt;/span&gt;
    &lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RegisterExamServiceServer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;servers&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewExamServiceServer&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;

 &lt;span class="c"&gt;// Start serving gRPC requests&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Serve&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lis&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"failed to serve"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;client/main.go&lt;/strong&gt; :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"log/slog"&lt;/span&gt;
    &lt;span class="s"&gt;"os"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/client/clients"&lt;/span&gt;
    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;
    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/utils"&lt;/span&gt;
    &lt;span class="s"&gt;"google.golang.org/grpc"&lt;/span&gt;
    &lt;span class="s"&gt;"google.golang.org/grpc/credentials/insecure"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;// Initialize logger (true = debug mode)&lt;/span&gt;
    &lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;InitLogger&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="no"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="c"&gt;// Create a gRPC client connection to the server&lt;/span&gt;
    &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;grpc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Dial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"localhost:50051"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;grpc&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTransportCredentials&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;insecure&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewCredentials&lt;/span&gt;&lt;span class="p"&gt;()))&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;slog&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Failed to connect to server"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;"error"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Close&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="c"&gt;// Create a client for the ExamService&lt;/span&gt;
    &lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewExamServiceClient&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;conn&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;clients&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Unary&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now let's write the unary server and unary client&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Unary Server (server/servers/unary.go)&lt;/strong&gt; :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;servers&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"context"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ExamServiceServer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;GetExamResult&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultResponse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%s_%s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StudentId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;examData&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Errorf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"exam result not found for student ID %s and exam ID %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StudentId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Pretty easy right? &lt;br&gt;
Similarly &lt;strong&gt;Unary Client(client/clients/unary.go)&lt;/strong&gt; :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;clients&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"context"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"time"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;Unary&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamServiceClient&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Enter student ID and exam ID (e.g., 123 math101):"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;var&lt;/span&gt; &lt;span class="n"&gt;studentID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;examID&lt;/span&gt; &lt;span class="kt"&gt;string&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Scanf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%s %s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;studentID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;examID&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;WithTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="m"&gt;5&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;time&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Second&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;defer&lt;/span&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

    &lt;span class="n"&gt;resp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResult&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultRequest&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;StudentId&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;studentID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ExamId&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;examID&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error: %v&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Student Name: %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StudentName&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Subject: %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Subject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Marks Obtained: %d out of %d&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MarksObtained&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TotalMarks&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Grade: %s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;resp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Grade&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Unary RPC call completed successfully."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This is just basic function calls and simple go programming.&lt;/p&gt;

&lt;p&gt;You can see the results by running &lt;code&gt;make server&lt;/code&gt; and &lt;code&gt;make client&lt;/code&gt; in two separate terminals.&lt;/p&gt;

&lt;p&gt;Server Streaming and Client streaming are easy given you can handle streams in Go. Let's jump to bidirectional streaming and skim through streaming as well.&lt;/p&gt;




&lt;h3&gt;
  
  
  Building the Bidirectional RPC
&lt;/h3&gt;

&lt;p&gt;In the exam.proto file add&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight protobuf"&gt;&lt;code&gt;&lt;span class="k"&gt;rpc&lt;/span&gt; &lt;span class="n"&gt;LiveExamQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;GetExamResultRequest&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;GetExamResultResponse&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;//bidi streaming&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In the &lt;strong&gt;servers/bi_stream.go&lt;/strong&gt; :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;servers&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"io"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;


&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ExamServiceServer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;LiveExamQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stream&lt;/span&gt; &lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamService_LiveExamQueryServer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kt"&gt;error&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c"&gt;// Receive a stream request from the client&lt;/span&gt;
        &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Recv&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="c"&gt;// If the client closes the stream (EOF), stop the loop gracefully&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;io&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;EOF&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="c"&gt;// If another error occurred, return it&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="n"&gt;key&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Sprintf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"%s_%s"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StudentId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

        &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;examData&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

        &lt;span class="c"&gt;// If result is not found, send a default "Not Found" response&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;ok&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultResponse&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;StudentName&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;   &lt;span class="s"&gt;"N/A"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Subject&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;       &lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;MarksObtained&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;TotalMarks&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;Grade&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;         &lt;span class="s"&gt;"Not Found"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;})&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="c"&gt;// Stop on send error&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;

        &lt;span class="c"&gt;// If result is found, send it back to the client over the stream&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="c"&gt;// Stop on send error&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This function:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Receives multiple exam queries from the client.&lt;/li&gt;
&lt;li&gt;Immediately responds to each with a result (if found).&lt;/li&gt;
&lt;li&gt;Continues until the client stops sending (EOF).&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Go Channels
&lt;/h3&gt;

&lt;p&gt;Let's understand a bit about channels before proceeding to bi-directional client.&lt;/p&gt;

&lt;p&gt;Go channels are like pipes used to &lt;strong&gt;communicate between goroutines&lt;/strong&gt; (lightweight threads). They help synchronize data exchange safely without using mutexes.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Create a channel:&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{})&lt;/span&gt; &lt;span class="c"&gt;// unbuffered channel of empty struct&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;em&gt;Send to a channel:&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;-&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{}{}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;em&gt;Receive from a channel:&lt;/em&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;done&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Channels block until something is sent or received, making them perfect for goroutine coordination.&lt;/p&gt;

&lt;p&gt;Read more &lt;a href="https://dev.to/eyo000000/a-straightforward-guide-for-go-channel-3ba2"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Now back to bi-dir client
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;package&lt;/span&gt; &lt;span class="n"&gt;clients&lt;/span&gt;

&lt;span class="k"&gt;import&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="s"&gt;"bufio"&lt;/span&gt;
    &lt;span class="s"&gt;"context"&lt;/span&gt;
    &lt;span class="s"&gt;"fmt"&lt;/span&gt;
    &lt;span class="s"&gt;"io"&lt;/span&gt;
    &lt;span class="s"&gt;"log"&lt;/span&gt;
    &lt;span class="s"&gt;"os"&lt;/span&gt;
    &lt;span class="s"&gt;"strings"&lt;/span&gt;

    &lt;span class="s"&gt;"github.com/pixperk/grpc_exam/proto/generated/exampb"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;func&lt;/span&gt; &lt;span class="n"&gt;BiDirectional&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ExamServiceClient&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c"&gt;//body&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Let's discuss in bits about what goes on here (the function body) :&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;LiveExamQuery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Background&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="n"&gt;done&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="nb"&gt;make&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;chan&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt;&lt;span class="p"&gt;{})&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;LiveExamQuery opens a bidirectional stream with the server.&lt;/li&gt;
&lt;li&gt;done channel is created to signal when the receiver goroutine is finished.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="k"&gt;go&lt;/span&gt; &lt;span class="k"&gt;func&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Recv&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="c"&gt;//receive stream from the server&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;io&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;EOF&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="k"&gt;break&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Fatalf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Error receiving response: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="k"&gt;break&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"🎓 %s | %s: %d/%d (%s)&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;StudentName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Subject&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MarksObtained&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TotalMarks&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Grade&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Enter student_id and exam_id (or 'exit'): "&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="nb"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;done&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="p"&gt;}()&lt;/span&gt;

    &lt;span class="c"&gt;// Initial prompt&lt;/span&gt;
    &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"Enter student_id and exam_id (or 'exit'): "&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;This goroutine listens for server responses and prints them.&lt;/li&gt;
&lt;li&gt;It runs in the background while the main thread handles user input.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="n"&gt;reader&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;bufio&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;NewReader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Stdin&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="c"&gt;//Send data&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;reader&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ReadString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sc"&gt;'\n'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TrimSpace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;line&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"exit"&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CloseSend&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;parts&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Fields&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;line&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;parts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"⚠️  Usage: &amp;lt;student_id&amp;gt; &amp;lt;exam_id&amp;gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;continue&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="n"&gt;req&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;exampb&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetExamResultRequest&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;StudentId&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;parts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="n"&gt;ExamId&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;    &lt;span class="n"&gt;parts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;:=&lt;/span&gt; &lt;span class="n"&gt;stream&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;req&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="no"&gt;nil&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="n"&gt;log&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Printf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"send error: %v"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;break&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Reads user input (student_id exam_id).&lt;/li&gt;
&lt;li&gt;Sends each request to the server via the stream.&lt;/li&gt;
&lt;li&gt;If exit is typed, the client closes the send stream.
&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight go"&gt;&lt;code&gt;&lt;span class="o"&gt;&amp;lt;-&lt;/span&gt;&lt;span class="n"&gt;done&lt;/span&gt;
&lt;span class="n"&gt;fmt&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Println&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"👋 Session ended."&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;ul&gt;
&lt;li&gt;Waits for the receiver goroutine to finish using the done channel.&lt;/li&gt;
&lt;li&gt;Ensures the program exits only after all communication is done.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Now we can test the bidirectional RPC using the make commands like above.&lt;/p&gt;




&lt;h2&gt;
  
  
  Wrapping Up
&lt;/h2&gt;

&lt;p&gt;If you want to refer to any code or see the server or client streaming, &lt;a href="https://github.com/pixperk/grpc_exam" rel="noopener noreferrer"&gt;this&lt;/a&gt; is the repo. &lt;/p&gt;

&lt;p&gt;Building a gRPC-based system with both server-side and client-side streaming is a great way to explore high-performance communication between services. Throughout this project, we learned how to:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Define robust proto files and generate language-specific code&lt;/li&gt;
&lt;li&gt;Implement server-side and client-side streaming using gRPC&lt;/li&gt;
&lt;li&gt;Handle bidirectional communication effectively&lt;/li&gt;
&lt;li&gt;Structure the project for maintainability and scalability&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Whether you're a beginner exploring RPC concepts or someone looking to implement efficient microservices communication, I hope this project offers a helpful starting point. &lt;/p&gt;

&lt;p&gt;Thanks for reading! Let me know if you have any questions down in the comments.&lt;/p&gt;

</description>
      <category>go</category>
      <category>grpc</category>
      <category>microservices</category>
      <category>backend</category>
    </item>
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