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    <title>DEV Community: platoro nical</title>
    <description>The latest articles on DEV Community by platoro nical (@platoro).</description>
    <link>https://dev.to/platoro</link>
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      <title>Thinking about lightweight formats that can be used for avatars and looping animations -02</title>
      <dc:creator>platoro nical</dc:creator>
      <pubDate>Fri, 31 Jan 2025 15:24:28 +0000</pubDate>
      <link>https://dev.to/platoro/thinking-about-lightweight-formats-that-can-be-used-for-avatars-and-looping-animations-02-2e88</link>
      <guid>https://dev.to/platoro/thinking-about-lightweight-formats-that-can-be-used-for-avatars-and-looping-animations-02-2e88</guid>
      <description>&lt;p&gt;Continuation of the previous post&lt;/p&gt;

&lt;p&gt;&lt;a href="https://qiita.com/platoronical/items/650a5a34c0e4999e8791" rel="noopener noreferrer"&gt;https://qiita.com/platoronical/items/650a5a34c0e4999e8791&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I don't think I've been able to convey what I want to do, but I'll continue for a little while longer&lt;/p&gt;

&lt;p&gt;Extending the JSON from the previous post&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;“canvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;texture&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;width&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;size&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;texture&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;height&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“layerCount”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1920&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;render&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;canvas&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;size&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;render&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;height&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“TextureNum”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;how&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;many&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;textures&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;to&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;use&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“imageCount”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“texImg”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“texture_room_&lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;.png”&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“layers”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“basefileName”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;.png”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“imgType”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“Texture”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Texture&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;or&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Sprite&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“assignID”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“layer_&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Reference&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;name&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“animID”:“”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; 
&lt;/span&gt;&lt;span class="err"&gt;“x”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”width“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1920&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”height“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”textureZIndex“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”sprites“:&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;//Sprite&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;animation&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;definition&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”anim&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;“:&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;  &lt;/span&gt;&lt;span class="err"&gt;//Animation&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fps&lt;/span&gt;&lt;span class="s2"&gt;":8,
“loop“: 1, // 0 is no loop, 1 is loop
”useTex“:[
”s_01“,”s_02“,”s_03“,”s_04“,”s_05“,”s_06“,”s_07“,”s_08“,”s_09“,”s_10"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Added specifications&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Defined canvas size and rendering area&lt;/li&gt;
&lt;li&gt;Allows multiple textures&lt;/li&gt;
&lt;li&gt;Allows definition of Sprite animation&lt;/li&gt;
&lt;li&gt;fps&lt;/li&gt;
&lt;li&gt;Loop&lt;/li&gt;
&lt;li&gt;Specify textures to use in an array&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;JSON sample&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“layerCount”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1920&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“TextureNum”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“imageCount”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“texImg“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”texture_room_&lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;.png“&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="err"&gt;”layers“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fileName“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;.png’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”imgType“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘Texture’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”assignID“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘layer_&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”animID“:”“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”width&lt;/span&gt;&lt;span class="s2"&gt;": 1920,
“height“: 1080,
”basePosition_x“: 0,
”basePosition_y“: 0,
”textureZIndex“: 0
},
{
”fileName“: ‘02.png’,
”imgType“: ‘Sprite’,
”assignID“: ‘s_01’,
”animID“:”anim01“,
”x"&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”width“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;408&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”height“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;336&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;415&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;563&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”textureZIndex“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fileName“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘&lt;/span&gt;&lt;span class="mi"&gt;02&lt;/span&gt;&lt;span class="err"&gt;.png’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”imgType&lt;/span&gt;&lt;span class="s2"&gt;": ‘Sprite’,
“assignID“: ‘s_02’,
”animID“:”anim01“,
”x“: 408,
”y“: 1080,
”width“: 408,
”height“: 336,
”basePosition_x“: 415,
”basePosition_y“: 563,
”textureZIndex"&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="err"&gt;“sprites“:&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”anim&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;“:&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fps“:&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”loop“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”useTex“:&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;02&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;03&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;04&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;05&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;06&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;07&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;08&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;09&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="w"&gt;

&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;Since rendering didn't work well with pygame, I'm rendering with canvas this time&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gyazo.com/a26741ba665c9ad69261aa0213251b9b" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F630yd4sdmcxzwd2xfrcn.gif" alt="Image from Gyazo" width="800" height="576"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The animation is played back partially using a single texture&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gyazo.com/1479c36870638eaad3e0f2a0bb9f7a53" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fgebo0e0p8qp8h9ennut6.png" alt="Image from Gyazo" width="800" height="800"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Sorry for using a rather large image (and for the confusing sample).&lt;br&gt;
There is plenty of room in the original texture, so it is possible to animate in several places.&lt;/p&gt;

&lt;p&gt;There are three main objectives&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;To make it beautiful, it has to be large&lt;/li&gt;
&lt;li&gt;It's hard to make and hard to learn&lt;/li&gt;
&lt;li&gt;The specifications are unclear&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I'm creating this prototype to solve the above issues&lt;br&gt;
(I'm also putting the implementation JS below, but the main part is JSON and texture files)&lt;/p&gt;
&lt;h3&gt;
  
  
  To make it pretty, it has to be big
&lt;/h3&gt;

&lt;p&gt;What gets bigger is the file size and rendering cost&lt;br&gt;
When I thought about implementing lo-fi girl, I thought that there was no format dedicated to looping animation&lt;br&gt;
You could use APNG or GIF, but even in this demo, you need to prepare 10 PNGs of the same size and compress them&lt;br&gt;
Also, as I'll point out next, there is a big issue that you can't embed interactive elements if you make it into a single video file&lt;br&gt;
Sprite animation is an approach that has been around for a long time, but I think it's a good solution to the problem.&lt;br&gt;
The problem of image quality deteriorating during compression is an unavoidable issue with video.&lt;/p&gt;
&lt;h3&gt;
  
  
  It's hard to make and hard to learn
&lt;/h3&gt;

&lt;p&gt;The learning cost of tools for creating video and avatars is high.&lt;br&gt;
I think it would be advantageous for content creators if it didn't become fat as middleware.&lt;/p&gt;
&lt;h3&gt;
  
  
  The specifications are unclear
&lt;/h3&gt;

&lt;p&gt;The specifications should be clear.&lt;br&gt;
Both Flash and MMD have a history of working against them due to their black box nature.&lt;br&gt;
At the very least, it would be better for everyone if it was in a form that anyone could touch, even in the indie scene.&lt;/p&gt;

&lt;p&gt;The document ChatGPT wrote for me&lt;/p&gt;
&lt;h3&gt;
  
  
  &lt;strong&gt;JSON data documentation&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;This document explains the data structure of &lt;strong&gt;&lt;code&gt;room_texture.model.json&lt;/code&gt;&lt;/strong&gt; and how to use it.&lt;/p&gt;


&lt;h4&gt;
  
  
  &lt;strong&gt;1. Overview of JSON data&lt;/strong&gt;
&lt;/h4&gt;

&lt;p&gt;This JSON file is used to manage 2D graphic layers and set up sprite animations.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Texture&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Data for drawing static images on a canvas.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sprite&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;A layer with animation, switching between different images for each frame.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Texture information&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Information about the texture file to be used.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sprite animation settings&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Including frame rate and loop settings.&lt;/li&gt;
&lt;/ul&gt;


&lt;h4&gt;
  
  
  &lt;strong&gt;2. JSON structure&lt;/strong&gt;
&lt;/h4&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“layerCount”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1920&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasHeight“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”TextureNum“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”imageCount“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”texImg“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”texture_room_&lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;.png“&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”layers“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;...&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”sprites&lt;/span&gt;&lt;span class="s2"&gt;": [...]
}
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h4&gt;
  
  
  &lt;strong&gt;3. Details of each field&lt;/strong&gt;
&lt;/h4&gt;
&lt;h5&gt;
  
  
  &lt;strong&gt;(1) &lt;code&gt;canvasWidth&lt;/code&gt; / &lt;code&gt;canvasHeight&lt;/code&gt;&lt;/strong&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;“canvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Specify the overall canvas size&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;This value is different from the normal drawing area, and is the size of the original texture&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Use &lt;code&gt;baseCanvasWidth&lt;/code&gt; / &lt;code&gt;baseCanvasHeight&lt;/code&gt; for actual drawing&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;
  
  
  &lt;strong&gt;(2) &lt;code&gt;baseCanvasWidth&lt;/code&gt; / &lt;code&gt;baseCanvasHeight&lt;/code&gt;&lt;/strong&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;“baseCanvasWidth”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1920&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“baseCanvasHeight”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;The canvas size in the first JSON is applied&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The second and subsequent JSONs are scaled down in proportion to &lt;code&gt;baseCanvasWidth&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;
  
  
  &lt;strong&gt;(3) &lt;code&gt;TextureNum&lt;/code&gt; (texture information)&lt;/strong&gt;
&lt;/h5&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;“TextureNum”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“imageCount”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“texImg”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“texture_room_&lt;/span&gt;&lt;span class="mi"&gt;4096&lt;/span&gt;&lt;span class="err"&gt;.png”&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Specify the image file name of the texture in &lt;code&gt;texImg&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;If there are multiple textures, they can be managed using &lt;code&gt;imageCount&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;
  
  
  &lt;strong&gt;(4) &lt;code&gt;layers&lt;/code&gt; (layer information)&lt;/strong&gt;
&lt;/h5&gt;

&lt;p&gt;Specify the image placement and type for each layer.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;“layers”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“imgType”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“Texture”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“assignID”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“layer_&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“animID”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“x”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“y”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“width”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1920&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;“height”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1080&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“basePosition_x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘basePosition_y’:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”textureZIndex“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”imgType“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘Sprite’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”assignID“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”animID“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘anim&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”x&lt;/span&gt;&lt;span class="s2"&gt;": 0, ‘y’: 1080, ‘width’: 408, ‘height’: 336,
“basePosition_x“: 415, ‘basePosition_y’: 563,
”textureZIndex“: 1
}
]
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Details of each field&lt;/strong&gt;&lt;br&gt;
| Field name | Description |&lt;br&gt;
|-------------|------|&lt;br&gt;
| &lt;code&gt;imgType&lt;/code&gt; | &lt;code&gt;”Texture“&lt;/code&gt; (static image) or &lt;code&gt;”Sprite"&lt;/code&gt; (animation) |&lt;br&gt;
| &lt;code&gt;assignID&lt;/code&gt; | Unique ID (also used for sprite animations) |&lt;br&gt;
| &lt;code&gt;animID&lt;/code&gt; | Animation ID if the sprite is animated |&lt;br&gt;
| &lt;code&gt;x&lt;/code&gt;, &lt;code&gt;y&lt;/code&gt; | &lt;strong&gt;Coordinates within the texture&lt;/strong&gt; (crop the image from this range) |&lt;br&gt;
| &lt;code&gt;width&lt;/code&gt;, &lt;code&gt;height&lt;/code&gt; | &lt;strong&gt;Size of the crop area&lt;/strong&gt; |&lt;br&gt;
| &lt;code&gt;basePosition_x&lt;/code&gt;, &lt;code&gt;basePosition_y&lt;/code&gt; | &lt;strong&gt;Drawing position on canvas&lt;/strong&gt; |&lt;br&gt;
| &lt;code&gt;textureZIndex&lt;/code&gt; | &lt;strong&gt;Drawing order (larger value means closer to the front)&lt;/strong&gt; |&lt;/p&gt;




&lt;h5&gt;
  
  
  &lt;strong&gt;(5) &lt;code&gt;sprites&lt;/code&gt; (sprite animation settings)&lt;/strong&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="err"&gt;“sprites”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“anim&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“fps”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“loop“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”useTex“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;02&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;03&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;04&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;05&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;06&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;07&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;08&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”s_&lt;/span&gt;&lt;span class="mi"&gt;09&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘s_&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Details of each field&lt;/strong&gt;&lt;br&gt;
| Field name | Description |&lt;br&gt;
|-------------|------|&lt;br&gt;
| &lt;code&gt;animID&lt;/code&gt; | Sprite animation ID (&lt;code&gt;anim01&lt;/code&gt;) |&lt;br&gt;
| &lt;code&gt;fps&lt;/code&gt; | How many times per second to update the frame |&lt;br&gt;
| &lt;code&gt;loop&lt;/code&gt; | &lt;code&gt;1&lt;/code&gt; → Loop, &lt;code&gt;0&lt;/code&gt; → Play only once |&lt;br&gt;
| &lt;code&gt;useTex&lt;/code&gt; | Specify &lt;code&gt;assignID&lt;/code&gt; to determine the order of the animated images |&lt;/p&gt;




&lt;h4&gt;
  
  
  &lt;strong&gt;4. How to use&lt;/strong&gt;
&lt;/h4&gt;

&lt;h5&gt;
  
  
  &lt;strong&gt;(1) Load JSON&lt;/strong&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;room_texture.model.json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;addJsonToCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h5&gt;
  
  
  &lt;strong&gt;(2) Render to the canvas&lt;/strong&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderCanvas&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;texture_room_4096&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;png&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h5&gt;
  
  
  &lt;strong&gt;(3) Sprite animation&lt;/strong&gt;
&lt;/h5&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;startSpriteAnimation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sprites&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animID&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animateSprite&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameIndex&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;animationFrames&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;useTex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameAssignID&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;useTex&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;frameIndex&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;frameAssignID&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;animationFrames&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;loop&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animateSprite&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fps&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nf"&gt;animateSprite&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h4&gt;
  
  
  &lt;strong&gt;5. Summary&lt;/strong&gt;
&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Specify texture information (&lt;code&gt;TextureNum&lt;/code&gt;)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Set layer information in &lt;code&gt;layers&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;“Texture”&lt;/code&gt; is a static image&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;“Sprite”&lt;/code&gt; is for animation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Manage sprite animation with &lt;code&gt;sprites&lt;/code&gt;&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Control behavior with &lt;code&gt;fps&lt;/code&gt; and &lt;code&gt;loop&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Specify frames with &lt;code&gt;useTex&lt;/code&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;Please refer to this document and use JSON data appropriately! 🚀&lt;/p&gt;

&lt;h2&gt;
  
  
  Next time
&lt;/h2&gt;

&lt;p&gt;I want to think about the structure of JSON a little more and do something about the player part&lt;/p&gt;

&lt;p&gt;The material for this room was borrowed from Nico Nico Monz.&lt;br&gt;
&lt;a href="https://commons.nicovideo.jp/works/agreement/nc225712" rel="noopener noreferrer"&gt;https://commons.nicovideo.jp/works/agreement/nc225712&lt;/a&gt;&lt;br&gt;
Thank you, Nanbu Yasumi-san!&lt;/p&gt;

&lt;p&gt;Extra&lt;/p&gt;

&lt;p&gt;js sample&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;loadJsonButton&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;fileInput&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;jsonFileInput&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;fileInput&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;files&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;alert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Please select a JSON file.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;reader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;FileReader&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;reader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;function &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;result&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nf"&gt;addJsonToCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nx"&gt;reader&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;readAsText&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;resetCanvasButton&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;click&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;resetCanvas&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;jsonDataList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;baseCanvasSizeSet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;secondLayerOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;secondLayerScale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;animationFrames&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;activeAnimations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;

&lt;span class="c1"&gt;// Set up slider events&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;sliderX&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;input&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerOffset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;parseInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nf"&gt;requestRender&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;sliderY&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;addEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;input&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerOffset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;parseInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nf"&gt;requestRender&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;renderRequested&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;requestRender&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;renderRequested&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;renderRequested&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;renderCanvas&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;renderRequested&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;addJsonToCanvas&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;jsonDataList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;baseCanvasSizeSet&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="c1"&gt;// First JSON is drawn immediately&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseCanvasWidth&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseCanvasHeight&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;baseCanvasSizeSet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nf"&gt;renderCanvas&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="c1"&gt;// The second JSON is drawn on an off-screen canvas and scaled down&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;canvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseCanvasWidth&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;baseCanvasHeight&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCtx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;textureInfo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;TextureNum&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;textureInfo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;texImg&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCtx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;scaleW&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;scaleH&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerScale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scaleW&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;scaleH&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nf"&gt;requestRender&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;renderCanvas&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ctx&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;2d&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;clearRect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="nx"&gt;jsonDataList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;textureInfo&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;TextureNum&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;textureInfo&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;texImg&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onload&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sortedLayers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;sort&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;textureZIndex&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;textureZIndex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;sortedLayers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="c1"&gt;// immediately draw the first JSON layer&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;index&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;amp&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;amp&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="c1"&gt;// Second JSON is drawn scaled down&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerOffset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;secondLayerOffset&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;secondLayerScale&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;secondLayerScale&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// Start sprite animation&lt;/span&gt;
&lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;imgType&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;Sprite&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;startSpriteAnimation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;onerror&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;Failed&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt; &lt;span class="nx"&gt;load&lt;/span&gt; &lt;span class="nx"&gt;texture&lt;/span&gt; &lt;span class="na"&gt;image&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;src&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;startSpriteAnimation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sprites&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;animID&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;animationFrames&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;activeAnimations&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;animateSprite&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;activeAnimations&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameIndex&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;animationFrames&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;%&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;useTex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameAssignID&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;useTex&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;frameIndex&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;jsonData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;find&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;l&lt;/span&gt; &lt;span class="o"&gt;=&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;l&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;frameAssignID&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;clearRect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;drawImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
&lt;span class="nx"&gt;textureImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;basePosition_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;frameLayer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;updateLog&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;textContent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`Animating &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;: Frame &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;frameIndex&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;animationFrames&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;loop&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="nx"&gt;animationFrames&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;lt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;useTex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;animateSprite&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1000&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="nx"&gt;spriteConfig&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fps&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;activeAnimations&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assignID&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nf"&gt;animateSprite&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;resetCanvas&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;jsonDataList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
&lt;span class="nx"&gt;baseCanvasSizeSet&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerCanvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;secondLayerScale&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;animationFrames&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
&lt;span class="nx"&gt;activeAnimations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;textureCanvas&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;sliderX&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getElementById&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;sliderY&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nf"&gt;renderCanvas&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;You can load the second json, but if you do that with a canvas, it will break, so it's something to think about&lt;/p&gt;

&lt;p&gt;Loading the second image&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gyazo.com/d48f47369b8ade40f677e8eb0548894b" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdhjgcdafmhs3lqdx54z6.gif" alt="Image from Gyazo" width="800" height="576"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>json</category>
      <category>containers</category>
      <category>javascript</category>
      <category>avater</category>
    </item>
    <item>
      <title>Considering lightweight formats that can be used for avatars and looping animations -01</title>
      <dc:creator>platoro nical</dc:creator>
      <pubDate>Fri, 31 Jan 2025 15:13:46 +0000</pubDate>
      <link>https://dev.to/platoro/considering-lightweight-formats-that-can-be-used-for-avatars-and-looping-animations-01-5c8h</link>
      <guid>https://dev.to/platoro/considering-lightweight-formats-that-can-be-used-for-avatars-and-looping-animations-01-5c8h</guid>
      <description>&lt;p&gt;Postscript: 1/29 0:20&lt;/p&gt;

&lt;p&gt;Do you use lofi hip hop radio as background music?&lt;br&gt;
Do you watch voiceroid videos? I like nikko-ken&lt;br&gt;
Also, it seems that PNGTuber is popular&lt;/p&gt;

&lt;p&gt;I'm always thinking about whether there is a format that is a little easier to handle, such as looping animations where only the avatar or part of the video moves.&lt;br&gt;
As for the avatar, there was a similar solution, so I'll introduce the article.&lt;br&gt;
&lt;a href="https://note.com/lilish_works/n/n956ef62ea2e9" rel="noopener noreferrer"&gt;https://note.com/lilish_works/n/n956ef62ea2e9&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In this prototype, I used photoshop to export PNGs for each layer and write the coordinates into a json file, and then used pygame to output a player that plays those images.&lt;/p&gt;

&lt;p&gt;This time, we used the Zundamon character from Mr. Sakamoto Duck.&lt;br&gt;
&lt;a href="https://www.pixiv.net/artworks/92641351" rel="noopener noreferrer"&gt;https://www.pixiv.net/artworks/92641351&lt;/a&gt;&lt;br&gt;
Thank you&lt;/p&gt;

&lt;p&gt;The state on photoshop&lt;br&gt;
&lt;a href="https://gyazo.com/5777211fa4da204879a733ce456cf563" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fml7vq4eoge39frqjcd5z.png" alt="Image from Gyazo" width="800" height="738"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;A group of files exported from Photoshop&lt;br&gt;
&lt;a href="https://gyazo.com/8eca71861a4ab4d8891e5aafa629fbab" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F96o0624d0eiwhf244izb.png" alt="Image from Gyazo" width="478" height="272"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Demo played with pygames&lt;br&gt;
&lt;a href="https://gyazo.com/a412b74fb5a96f7d223fc7bde6a5d735" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F65b7sb6td1f77n903mms.gif" alt="Image from Gyazo" width="644" height="1000"&gt;&lt;/a&gt;&lt;br&gt;
You can see that the layers are being recreated in the demo.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="err"&gt;“canvasWidth”:&lt;/span&gt;&lt;span class="mi"&gt;1082&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;“canvasHeight”:&lt;/span&gt;&lt;span class="mi"&gt;1650&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;“layers”:&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="err"&gt;“fileName”:“Path&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;to&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;file”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“x”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;X&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;coordinate&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;from&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;top&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;left&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;of&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;“y”:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;Y&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;coordinate&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;from&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;top&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;left&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;of&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“width“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;width&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;of&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;image&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”height“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;height&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;of&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;image&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="err"&gt;”fileName“:”&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;.png“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”x“:&lt;/span&gt;&lt;span class="mi"&gt;258&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”y“:&lt;/span&gt;&lt;span class="mi"&gt;109&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”width“:&lt;/span&gt;&lt;span class="mi"&gt;549&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”height&lt;/span&gt;&lt;span class="s2"&gt;":1473},
{“fileName”:“02.png”,“x”:460,“y”:474,“width”:66,“height”:61},
{“fileName”:“03.png”,“x”:466,“y”:496,“width”:58,“height”:16},
{“fileName”:“04.png”,“x”:480,“y”:487,“width”:33,“height”:39},
{“fileName”:“05.png”,“x”:366,“y”:351,“width”:250,“height”:107},
{“fileName”:“06.png”,“x”:383,“y”:305,“width”:216,“height”:18}
]
}
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The json is output as shown above&lt;/p&gt;

&lt;p&gt;Next, I'm thinking of packing them as a single texture to make them easier to handle.&lt;br&gt;
I've also extended the json format.&lt;/p&gt;

&lt;p&gt;I'll use pillow to pack the textures.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;pip install pillow
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;When packing, I'll also export the json.&lt;br&gt;
At this time, I'll save the x and y coordinates from when the original sequential pngs were loaded separately.&lt;br&gt;
Packed images&lt;br&gt;
&lt;a href="https://gyazo.com/00b35c94fcff342ee6b233776e71c4ea" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fec16mhkv7l4e5dwm7mqn.png" alt="Image from Gyazo" width="800" height="1219"&gt;&lt;/a&gt;&lt;br&gt;
The json that is output&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“canvasWidth“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1082&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”canvasHeight“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1650&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”layers“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fileName“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘&lt;/span&gt;&lt;span class="mi"&gt;01&lt;/span&gt;&lt;span class="err"&gt;.png’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”width“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;549&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”height“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1473&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;258&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_y&lt;/span&gt;&lt;span class="s2"&gt;": 109
},
{
“fileName”: “02.png”,
“x”: 549,
“y”: 0,
“width”: 66,
“height”: 61,
“basePosition_x”: 460,
“basePosition_y”: 474
},
{
“fileName”: “03.png”,
“x”: 615,
“y”: 0,
“width“: 58,
”height“: 16,
”basePosition_x“: 466,
”basePosition_y“: 496
},
{
”fileName“: ‘04.png’,
”x“: 673,
”y“: 0,
”width“: 33,
”height“: 39,
”basePosition_x"&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;480&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;“basePosition_y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;487&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fileName“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;‘&lt;/span&gt;&lt;span class="mi"&gt;05&lt;/span&gt;&lt;span class="err"&gt;.png’&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;706&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”width“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;250&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”height“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;107&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_x“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;366&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”basePosition_y“:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;351&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="err"&gt;”fileName&lt;/span&gt;&lt;span class="s2"&gt;": ‘06.png’,
“x“: 0,
”y“: 1473,
”width“: 216,
”height“: 18,
”basePosition_x“: 383,
”basePosition_y"&lt;/span&gt;&lt;span class="err"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;305&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Next, I want to animate it&lt;/p&gt;

&lt;p&gt;I'm having trouble&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;I can't get the layer name in photoshop jsx, so I get an error, so I'm making it a sequential number&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you know how to do this, please leave a comment!&lt;/p&gt;

&lt;p&gt;If you know of any similar solutions, please let me know! &lt;/p&gt;



&lt;p&gt;Extra&lt;br&gt;
The following code was output by ChatGPT&lt;br&gt;
It's just a demo, but if it's of any use&lt;/p&gt;

&lt;p&gt;photoshop script&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Photoshop script: Output PNG for each layer and save position in JSON (map not used)&lt;/span&gt;

&lt;span class="err"&gt;#&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="nx"&gt;photoshop&lt;/span&gt;

&lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="c1"&gt;// Let the user select the output folder&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;outputFolder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Folder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;selectDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;Please&lt;/span&gt; &lt;span class="nx"&gt;select&lt;/span&gt; &lt;span class="nx"&gt;the&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt; &lt;span class="nx"&gt;folder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;outputFolder&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;alert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;The&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt; &lt;span class="nx"&gt;folder&lt;/span&gt; &lt;span class="nx"&gt;was&lt;/span&gt; &lt;span class="nx"&gt;not&lt;/span&gt; &lt;span class="nx"&gt;selected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;The&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt; &lt;span class="nx"&gt;folder&lt;/span&gt; &lt;span class="nx"&gt;was&lt;/span&gt; &lt;span class="nx"&gt;not&lt;/span&gt; &lt;span class="nx"&gt;selected&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Array to store JSON data&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;layerData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;

&lt;span class="c1"&gt;// Get the current document&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;doc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;activeDocument&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Get the document canvas size&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;canvasWidth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;as&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;canvasHeight&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;as&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Set the options for saving as PNG&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;saveAsPNG&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;pngOptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;PNGSaveOptions&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;pngOptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;interlaced&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;saveAs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;file&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;pngOptions&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;Extension&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;LOWERCASE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Alternative function for checking arrays&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;isArray&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;Object&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;prototype&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;call&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Function to manually construct a JSON string&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;buildJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;hasOwnProperty&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;string&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;“‘ + value + ’”&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Enclose strings in double quotes&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;typeof&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;object&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;isArray&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;arrayItems&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;arrayItems&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;buildJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;]));&lt;/span&gt; &lt;span class="c1"&gt;// Recursively process array elements&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;arrayItems&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;buildJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Recursively process objects&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;“‘ + key + ’”:&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sr"&gt;/,$/&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="err"&gt;“”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Remove the last comma&lt;/span&gt;
&lt;span class="nx"&gt;json&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;json&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Function to export layers individually (process in reverse order)&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;processLayers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layerSet&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;parentX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;parentY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layerIndex&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;for &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;layerSet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="c1"&gt;// Process from bottom layer&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;layerSet&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

&lt;span class="c1"&gt;// If the layer is a layer set, process recursively&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;typename&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;LayerSet&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nx"&gt;layerIndex&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;processLayers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;parentX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;parentY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layerIndex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Skip hidden layers&lt;/span&gt;

&lt;span class="c1"&gt;// Get the layer's position&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="k"&gt;as&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;parentX&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="k"&gt;as&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;parentY&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Duplicate the layer and create a new document&lt;/span&gt;
&lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;activeDocument&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;activeLayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;copy&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;tempDoc&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;app&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;documents&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="nx"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;bounds&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="nx"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;resolution&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;TempDoc&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;NewDocumentMode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;RGB&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DocumentFill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;TRANSPARENT&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;tempDoc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;paste&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="c1"&gt;// Create file names with sequential numbers&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;fileName&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="mi"&gt;00&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;layerIndex&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;png&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;filePath&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;File&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;outputFolder&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Save as PNG&lt;/span&gt;
&lt;span class="nf"&gt;saveAsPNG&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Add to JSON data&lt;/span&gt;
&lt;span class="nx"&gt;layerData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="na"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;fileName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;tempDoc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;as&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="na"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;tempDoc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;as&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;px&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// Close temporary document&lt;/span&gt;
&lt;span class="nx"&gt;tempDoc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;SaveOptions&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;DONOTSAVECHANGES&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Increment the index for the next sequential number&lt;/span&gt;
&lt;span class="nx"&gt;layerIndex&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;layerIndex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Process the layers (the sequential index starts from 1)&lt;/span&gt;
&lt;span class="nf"&gt;processLayers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;doc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Save as a JSON file&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;layerData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;jsonFile&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;File&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;outputFolder&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;layer_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="nx"&gt;jsonFile&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;w&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;// Manually construct JSON data&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;outputData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="na"&gt;canvasWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;canvasWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;canvasHeight&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;canvasHeight&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="na"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;layerData&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="nx"&gt;jsonFile&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;buildJSON&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;outputData&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt; &lt;span class="c1"&gt;// Use the manual JSON construction function&lt;/span&gt;
&lt;span class="nx"&gt;jsonFile&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

&lt;span class="nf"&gt;alert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;Layer&lt;/span&gt; &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="nx"&gt;completed&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;alert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="nx"&gt;There&lt;/span&gt; &lt;span class="nx"&gt;were&lt;/span&gt; &lt;span class="nx"&gt;no&lt;/span&gt; &lt;span class="nx"&gt;processed&lt;/span&gt; &lt;span class="nx"&gt;layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nf"&gt;alert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;An error occurred: ” + e.message);
}

&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;pygame playback section&lt;br&gt;
Additions&lt;br&gt;
A texture packing button and a json switching button have been added.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;pip install pygame
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;
&lt;span class="kn"&gt;from&lt;/span&gt; &lt;span class="n"&gt;PIL&lt;/span&gt; &lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt;

&lt;span class="c1"&gt;# Default JSON file
&lt;/span&gt;&lt;span class="n"&gt;current_json_file&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layer_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;

&lt;span class="c1"&gt;# Load JSON file
&lt;/span&gt;&lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;current_json_file&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;r&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nb"&gt;file&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;file&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Get canvas size
&lt;/span&gt;&lt;span class="n"&gt;canvas_width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;canvasWidth&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="n"&gt;canvas_height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;canvasHeight&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

&lt;span class="c1"&gt;# Initialize Pygame
&lt;/span&gt;&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;init&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;screen&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;display&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set_mode&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;canvas_width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvas_height&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;display&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set_caption&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;Layer&lt;/span&gt; &lt;span class="n"&gt;Drawing&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Dictionary to manage layer visibility
&lt;/span&gt;&lt;span class="n"&gt;layer_visibility&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]:&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]}&lt;/span&gt;

&lt;span class="c1"&gt;# Initialize font
&lt;/span&gt;&lt;span class="n"&gt;font&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;font&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Font&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Create texture function
&lt;/span&gt;&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;create_texture&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt;
&lt;span class="n"&gt;texture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;RGBA&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;canvas_width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;canvas_height&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;texture_layers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;

&lt;span class="c1"&gt;# Manage the current placement coordinates
&lt;/span&gt;&lt;span class="n"&gt;next_x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;span class="n"&gt;next_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;span class="n"&gt;row_height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;

&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]:&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;layer_visibility&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]]:&lt;/span&gt;
&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;resize&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]))&lt;/span&gt;

&lt;span class="c1"&gt;# If a new line is needed
&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;next_x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;canvas_width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;next_x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;
&lt;span class="n"&gt;next_y&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;row_height&lt;/span&gt;
&lt;span class="n"&gt;row_height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;

&lt;span class="c1"&gt;# Add the image to be placed
&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;paste&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;next_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;next_y&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;texture_layers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;append&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;next_x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;next_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;basePosition_x&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;basePosition_y&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;

&lt;span class="c1"&gt;# Calculate the next position
&lt;/span&gt;&lt;span class="n"&gt;next_x&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
&lt;span class="n"&gt;row_height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;row_height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;

&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;save&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;png&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nf"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="n"&gt;Texture&lt;/span&gt; &lt;span class="n"&gt;image&lt;/span&gt; &lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="s"&gt;texture.png&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt; &lt;span class="n"&gt;has&lt;/span&gt; &lt;span class="n"&gt;been&lt;/span&gt; &lt;span class="n"&gt;created&lt;/span&gt;&lt;span class="err"&gt;!&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="s"&gt;)

# Save the texture-compatible JSON
texture_json = {
“canvasWidth”: canvas_width,
“canvasHeight”: canvas_height,
“layers”: texture_layers
}
with open(“texture.json”, “w”) as json_file:
json.dump(texture_json, json_file, indent=4)
print(“Texture JSON ‘texture.json’ has been created!”)

# Function to switch JSON files
def switch_json(file_name):
global data, layer_visibility, canvas_width, canvas_height, screen, current_json_file
current_json_file = file_name
with open(file_name, “r”) as file:
data = json.load(file)
canvas_width = data[“canvasWidth”]
canvas_height = data[“canvasHeight”]
screen = pygame.display.set_mode((canvas_width, canvas_height))
layer_visibility = {layer[“fileName”]: True for layer in data[“layers”]}
print(f&lt;/span&gt;&lt;span class="sh"&gt;"&lt;/span&gt;&lt;span class="err"&gt;‘&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;file_name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="err"&gt;’&lt;/span&gt; &lt;span class="n"&gt;has&lt;/span&gt; &lt;span class="n"&gt;been&lt;/span&gt; &lt;span class="n"&gt;loaded&lt;/span&gt;&lt;span class="err"&gt;!&lt;/span&gt;

&lt;span class="c1"&gt;# Main loop
&lt;/span&gt;&lt;span class="n"&gt;running&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt;
&lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="n"&gt;running&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;get&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;type&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;QUIT&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;running&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="bp"&gt;False&lt;/span&gt;

&lt;span class="c1"&gt;# Switch display on/off with mouse click
&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;type&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MOUSEBUTTONDOWN&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pos&lt;/span&gt;
&lt;span class="n"&gt;button_height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;

&lt;span class="c1"&gt;# Layer switching button
&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nf"&gt;enumerate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]):&lt;/span&gt;
&lt;span class="n"&gt;button_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;button_height&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;button_y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;button_height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;layer_visibility&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="n"&gt;layer_visibility&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt;

&lt;span class="c1"&gt;# Texture creation button
&lt;/span&gt;&lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;button_height&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;button_height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="nf"&gt;create_texture&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="c1"&gt;# JSON switching button
&lt;/span&gt;&lt;span class="n"&gt;switch_button_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;40&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;switch_button_y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;switch_button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;button_height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;current_json_file&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layer_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="nf"&gt;switch_json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="nf"&gt;switch_json&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layer_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;fill&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="c1"&gt;# Set the background to white
&lt;/span&gt;
&lt;span class="c1"&gt;# Draw the layers
&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]:&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;current_json_file&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;layer_visibility&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]]:&lt;/span&gt;
&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;png&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;cropped_img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;subsurface&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Rect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]))&lt;/span&gt;
&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;blit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cropped_img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;basePosition_x&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;basePosition_y&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]))&lt;/span&gt;
&lt;span class="k"&gt;elif&lt;/span&gt; &lt;span class="n"&gt;layer_visibility&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]]:&lt;/span&gt;
&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="c1"&gt;# Load PNG file
&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;scale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]))&lt;/span&gt;
&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;blit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;img&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]))&lt;/span&gt;

&lt;span class="c1"&gt;# Draw UI buttons
&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;layer&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nf"&gt;enumerate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]):&lt;/span&gt;
&lt;span class="n"&gt;button_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;
&lt;span class="n"&gt;color&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;layer_visibility&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;]]&lt;/span&gt; &lt;span class="nf"&gt;else &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;color&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;button_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;190&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;font&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;layer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;fileName&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;blit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;15&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

&lt;span class="c1"&gt;# Texture creation button
&lt;/span&gt;&lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layers&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;
&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texture_button_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;190&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;texture_text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;font&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;Create&lt;/span&gt; &lt;span class="n"&gt;Texture&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;blit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;texture_text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;15&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

&lt;span class="c1"&gt;# JSON switching button
&lt;/span&gt;&lt;span class="n"&gt;switch_button_y&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;texture_button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;40&lt;/span&gt;
&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;draw&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;switch_button_y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;190&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;current_json_file&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;layer_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;switch_text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;font&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;Switch&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;Texture&lt;/span&gt; &lt;span class="n"&gt;JSON&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
&lt;span class="n"&gt;switch_text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;font&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="err"&gt;“&lt;/span&gt;&lt;span class="n"&gt;Switch&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="n"&gt;Layer&lt;/span&gt; &lt;span class="n"&gt;Data&lt;/span&gt; &lt;span class="n"&gt;JSON&lt;/span&gt;&lt;span class="err"&gt;”&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
&lt;span class="n"&gt;screen&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;blit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;switch_text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;15&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;switch_button_y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;display&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;flip&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="n"&gt;pygame&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;quit&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;pygame It looks pretty good&lt;br&gt;
python drawing is really convenient&lt;/p&gt;

&lt;p&gt;github &lt;br&gt;
&lt;a href="https://github.com/yuno-pxr/spriteAnimat" rel="noopener noreferrer"&gt;https://github.com/yuno-pxr/spriteAnimat&lt;/a&gt;&lt;/p&gt;

</description>
      <category>pygame</category>
      <category>specifications</category>
      <category>json</category>
      <category>avator</category>
    </item>
  </channel>
</rss>
