<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Playgama</title>
    <description>The latest articles on DEV Community by Playgama (@playgama).</description>
    <link>https://dev.to/playgama</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F3400140%2F97703016-9286-46ed-accc-345dffff70a1.jpg</url>
      <title>DEV Community: Playgama</title>
      <link>https://dev.to/playgama</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/playgama"/>
    <language>en</language>
    <item>
      <title>Playgama here, hi!</title>
      <dc:creator>Playgama</dc:creator>
      <pubDate>Tue, 26 May 2026 11:26:31 +0000</pubDate>
      <link>https://dev.to/playgama/playgama-here-hi-2jpg</link>
      <guid>https://dev.to/playgama/playgama-here-hi-2jpg</guid>
      <description>&lt;p&gt;We're Playgama and we think web game distribution was broken (till we came)&lt;/p&gt;

&lt;p&gt;As you know, publishing a web game can be a mess.&lt;br&gt;
You build something cool, then spend the next week copy-pasting your game into 10 different portals, filling out the same forms, re-exporting assets, and praying that everything works correctly on each platform. We are developers in the first place, so we got tired of it and built &lt;strong&gt;Playgama Bridge SDK.&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;It’s a free and open-source SDK that helps developers publish games across multiple web platforms with a single integration, so there is no need rebuilding the same thing over and over again.&lt;/p&gt;

&lt;p&gt;And honestly, the SDK is only part of it.&lt;/p&gt;

&lt;p&gt;Over the last few years, we’ve built a lot of expertise around web game distribution itself: platform requirements, optimization, monetization, approvals, things that quietly kill performance after launch — all the stuff nobody tells you about until you hit it yourself.&lt;/p&gt;

&lt;p&gt;You can check out the platforms we work with on &lt;a href="//playgama.com/developers"&gt;our website&lt;/a&gt;. &lt;br&gt;
There are quite a few :)&lt;/p&gt;

&lt;p&gt;A lot of developers and studios are already publishing with us, and right now we’re especially focused on &lt;strong&gt;YouTube Playables&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;It’s one of the most interesting opportunities in web gaming right now: massive audience potential, native discovery through YouTube, and still not overloaded with games, which means good projects still have a real chance to stand out instead of disappearing instantly in an overcrowded store.&lt;/p&gt;

&lt;p&gt;If you’re curious about the platform, web publishing in general, or just want to ask questions — even uncomfortable ones — write to us.&lt;/p&gt;

&lt;p&gt;Toodles!&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>opensource</category>
      <category>gamedev</category>
      <category>webgames</category>
    </item>
  </channel>
</rss>
